你可以幫助我們來翻譯此條目,但請勿使用機器翻譯。
這些特性曾存在於遊戲中,但已被移除。
本教學講述了如何建造在原主機版中適用的鐵魔像農場(也在村莊與掠奪(Java版1.14和基岩版1.11)前適用)。這種農場依賴於有效門和村民的數量,原理為只要村民和「房屋(算上支持門的方塊的話最少只需要一扇木門和兩個方塊)」的數量足夠多,遊戲就會嘗試生成鐵魔像。
概述
一個鐵魔像農場通常是一個人工村莊(或幾個隔的足夠遠以保持獨立結構的村莊),其中生成的鐵魔像會被迅速殺死,或是運送到一個集中點(在村莊外,這樣村莊內就可以生成新的鐵魔像)之後再殺死以取得鐵錠(也會獲得罌粟)。如果你選擇了第一種方式,你需要在收集點外掛機並用漏斗收集物品或者定期來收集點並在掉落物消失前撿起它們。如果你選擇了第二種方式,你就可以在集中點旁工作時讓鐵魔像集中起來,並在你需要時全部殺死它們來獲得所有的掉落物。如果這個農場被建造在生成區塊內並且是全自動的,它就可以一直高效地運作。
總體需求
鐵魔像會在(天然或人造的)村莊中自然生成,前提是至少有10個村民和21個房屋(以有效門數量為準,即一扇上方有一個不透明方塊的門)每刻生成的機率為1/7000,平均每6分鐘生成一個。
有很多種建造鐵魔像農場的方法,但高效的農場往往在鐵魔像生成區(16×6×16)使用兩層地板,並將所有門和村民留在該區域之外,將它們安排在生成區中心正上方或是正下方,或者在圍繞生成區同一高度的「環」上,這是為了讓可用的鐵魔像生成空間達到最大化,從而減少嘗試生成失敗的次數,讓生成速率儘可能的快,這樣做遠比簡單地增加村民數量來提高鐵魔像生成數量上限這種只在一個鐵魔像生成和被運送走並殺死之間的幾秒鐘起作用的方法有效。為了進一步提高資源收集的速率,你可以建造好幾個相隔64個方塊或以上距離遠的鐵魔像農場,並將鐵魔像或是它們的掉落物運送到一個中心收集區。最有效的鐵魔像農場使用許多部分重疊的村莊。因為鐵魔像對摔落傷害和溺水免疫,你可以選擇使用其他方法如熔岩,岩漿塊,窒息或是結合這三種方法殺死鐵魔像。你也可以選擇讓一群喚魔者攻擊處在一個限制它們活動的牢籠裡的鐵魔像這種更複雜的方式。
生成失敗的機率: 在16×6×16的生成區內有512個可用的生成點,但建造一個只有一半大小(256)的農場並不會讓生成機率減少一半 。因為每當嘗試生成鐵魔像時,系統會隨機地嘗試10次來找到一個可用的方塊來生成鐵魔像,所以10次當中的每一次都有0.5的機率成功,這種情況下嘗試生成失敗的機率就跟連續拋10次硬幣都為反面朝上一樣小(即0.5^10=0.00098)。更好的建造方式是將生成區的一部分用於迅速地將鐵魔像運出生成區以免妨礙下一次生成,因為未將鐵魔像及幸運出對生成效率的影響遠大於嘗試生成失敗所造成的影響。
生成失敗的機率用以下公式進行計算:
( 1 - ( 可用生成点数 / (16*6*16) ) )^10 * 100%
因此有256個可用生成點的鐵魔像農場將減少16.2%的生成機率,而有512個可用生成點的農場只會損失1.7%的機率。
此外,原主機版玩家應注意50個村民的生成限制,這將使農場擁有全部的村民更加困難。並且由於4J Studios對門的檢測的更新和2015年12月的更新,Java版的重疊村莊或者村莊鏈設計的鐵魔像農場都不能在原主機版裡執行,因此原主機版玩家只能使用單村莊設計。
影片
鐵魔像農場設計
簡單的雙層設計
是否需要重生點區塊
每小時生產的鐵: 40
是否可擴展: 是
設計者: trunkz
- 介紹
這是一個較早的設計,也是最早的使用兩層生成鐵魔像以取得更高效率的設計之一。它使用幾組門製造。雖然它有點過時, 但它確實是當時一個很好的,值得建造的鐵魔像農場。 這種農場在1.8版本中進行了測試。玩家需要更多關注村民的繁殖,因為它們的繁殖沒先前的版本容易了。測試中村民先繁殖到20個,然後運送到村民存放區。如果提供充足的食物給村民,如胡蘿蔔、馬鈴薯、小麥或麵包,影片中提供的方法就會見效。
生存模式建築:鐵魔像農場
是否需要重生點區塊: 否
每小時產鐵: 30-40, 也會不時獲得其他生物的掉落物
是否可擴展: 否
設計者: Amatulic
一個簡單的建造在村民自由活動的村莊裡的鐵魔像農場
另一個簡單的鐵魔像農場,它使用柵欄而不是玻璃擋住門
- 介紹
這是一個簡單但靈活的設計,在生存模式中建造它相當容易,並且不需要將村民運送到一個集中區。村民可以自由地繁殖和遊走,同時你也可以和它們交易。農場中會時不時生成其他生物並收集到它們的掉落物。可以建造多層以生成更多鐵魔像和其他生物。
- 準備工作
你需要收集充足的資源:
以下是具體步驟。一些步驟最好在夜晚進行,因為此時村民在房屋內,不會擋住你的路。
找到一個附近有熔岩的村莊。一些村莊中有含熔岩池的鐵匠鋪,另一些附近有熔岩湖。你也可以自己帶幾桶熔岩。
如果村莊中有房屋缺少門就補上去,但暫時讓門的總數低於21,這樣既能促使村民繁殖並讓它們在晚上你工作時有地方可待,又不會生成妨礙你工作的鐵魔像。在村莊中清理出一塊平整的16×16大小的區域;一些村莊中有便於清理的空地,這樣你就不需要大費周折地拆房子了。你可以把現有的房屋作為這塊區域的邊界。將這片區域圍起來(最好是在晚上村民趕回房屋後),並留一個出入口。村民在附近時不要打開出入口,以防它們進去。
- 結構
The design is a 16×16 pit 2 blocks below the base of the doors, with a 2×2 hole in the middle, buildings on each side of the pit, and fencing all around. It doesn't matter how you design the buildings as long as the door arrangement is symmetric from the center of the hole. Each building shown here has at least 5 doors facing the pit. Doors on the edge of the pit should be barred from opening using glass blocks if the doors are against the edge of the pit. If the pit is completely fenced, the doors will be set back a block and need not be barred by glass. Also there are doors on other walls; placement doesn't matter as long as it's all symmetrical; an imaginary line from any door through the central hole should intersect another door an equal distance on the other side of the hole.
If your doors are on the pit's edge, then avoid placing the doors during the day! Otherwise villagers might fall into your pit. Place them and block them with glass before daylight. Once you have placed all your doors, destroy any remaining doors in other buildings that aren't part of the symmetry of the farm. Also destroy beds in any building that isn't part of your farm, and put them in your new buildings, preferably in a symmetric arrangement. Your buildings around the pit should have doors (symmetrically placed) on the side walls to allow villagers to use the buildings.
This iron golem farm uses a lava blade trap, intended for when the farm gets additional tiers to catch mobs of different heights, although the single-tier farm described already killed a skeleton and a spider in its first hour of use. Unfortunately, baby zombies would still pass through.
Before placing your doors, you should first complete the trap. To sweep the iron golems from the pit into the hole, it's best to cover the whole area with running water, otherwise the iron golems will try to stick to the dry spots. The design shown here has a 1 block undercut around the pit's edge, with water sources along two parallel sides, 2 water source blocks at the middle of the other two sides for the final sweep. This design uses lava blades across the top and middle of a 2-wide by 3-high tunnel leading from the hole. At the bottom of the hole is a river that sweeps the mobs into the blades, and sweeps the loot toward the end of the tunnel.
At the end of the tunnel, build some access to the surface (shown in the first image on the lower right). Villagers are free to go in and out, but make a barrier in the tunnel to keep them from reaching the lava.
You don't need a hopper or chest at first — just watch your farm and when an iron golem falls through the hole, go into your tunnel and collect the iron that drifts toward you. After you have five iron ingots, you can craft a hopper and put it at the end of the water stream in the tunnel, to deposit the ingots into a chest.
4 spawn modules 2-level
Requires spawn chunks: no
Iron per hour: 160
Scalable: yes
Design by: JL2579 (tutorial by docm77)
- Description
This design, originally created by JL2579, uses 4 spawning modules, with 2 modules per level, with doors surrounding the modules. This pattern could be repeated to fill a very large area with iron farms. The farm also features a lava system to damage the iron golems so that the piston suffocator works more quickly. Youtuber docm77 made this tutorial for the design.
Simpler JL2579 design
Requires spawn chunks: no
Iron per hour: 30
Scalable: yes (you can build a second farm 80 blocks overhead to increase the spawning rates)
Design by: Nims
- Description
This design, by NimsTV, is less efficient than JL2579's design. However, it is much simpler and easier to build, because the water streams are easier to configure and there is only one villager basket. The golem spawning area is larger than the farm, which is why JL2579 did not build his farm in this way. You have to block spawning anywhere outside the farm, if you intend to build several duplicate farms in an array.
The Iron Stream
Requires spawn chunks: no
Iron per hour: 640
Scalable: no
Design by: Eta740
- Description
This design is a 16 Village Iron Farm that can be rebuilt on demand if not built in the spawn chunks and the chunk it is in has been unloaded. The village rebuild process takes 24 minutes and it will produce 640 ingots per hour when running at full speed.
The Iron Head, a 100% Efficient Iron Farm
Requires spawn chunks: no but you will get more regular iron if you do build them there
Iron per hour: 41+
Scalable: yes (you can build a second farm 65 blocks away from the village center). Possible to fit 36 within the spawn chunks (though not easily).
Design by: GruvaGuy
- Description
This is a single village iron farm designed by GruvaGuy in 1.9 using Golem spawn mechanics to achieve a 100% efficient iron farm. Very different to most designs and can be placed flush on the ground without any digging required. Though this is as efficient as possible it is also expensive in resources. The mechanics show in the video can be applied to most other iron farms.
Comet 107's 30 Village Iron Farm
Requires spawn chunks: no
Iron per hour: 1200
Scalable: No
Design by: Comet 107
- Description
This design is a 30 village iron farm that can be rebuilt on demand if not built in the spawn chunks and the chunk it is in has been unloaded. The village rebuild process takes just over 40 minutes and it will produce 1200 ingots per hour when running at full speed.
The Iron Casster
Requires spawn chunks: no
Iron per hour: 640-3800
Scalable: no
Design by: GruvaGuy
- Description
This design is an expandable 16-96 village iron farm that can be rebuilt on demand if not built in the spawn chunks and the chunk it is in has been unloaded. The village rebuild process takes up to 106 minutes for 96 villages and it will produce 3800 ingots per hour when running at full speed.
Comet 107's Double Stacking 168 Village Iron Farm
Requires spawn chunks: no
Iron per hour: 6700
Scalable: no
Design by: Comet 107
- Description
This design is a 168 village iron farm that can be rebuilt on demand if not built in the spawn chunks and the chunk it is in has been unloaded. This iron farm resets 2 villages at the same time giving it a faster reset speed than most other designs. The village rebuild process takes 96 minutes and it will produce 6700 ingots per hour when running at full speed.
Tutorial:
The Iron Bakery
Requires spawn chunks: yes
Iron per hour: 500 each layer with 10 rows of doors
Scalable: yes
Design by: Emonadeo
- Description
A great advantage to this design is the customization. You can decide how big and efficient it gets by changing the number of the rings of doors and/or layers. It uses a similar door placement to the Iron Titan by Tango Tek. It is also efficient on smaller multiplayer servers.
Emonadeo has since released a video on how to fix it for 1.9/1.10
Iron Processing Unit (IPU-128)
Design by: Panda
- Description
The most important part of any farm is its spawning floor, both in regards to maximising spawning area and the speed at which it can remove spawned entities to be replaced. In the following video, Panda describes a unique spawn floor design that drastically increases both of these. Combine this spawn floor with any of the other designs to improve its output. (Spawnpads still work in 1.8).
Iron Nucleus
Requires spawn chunks: no
Iron per hour: 1000+
Scalable: yes
Design by: SwoodyCraft
- Description
This design uses offset stacks of villages allowing players to compress a large number into a relatively small space (27 villages in less than 150 sq blocks). It is highly efficient and requires relatively low amount of resources to build. It does not require any redstone to build nor does it have to be built at spawn. The only limiting factor (as with any iron farm) is that it must be built at least 64 blocks from any other village.
Flexible design
Requires spawn chunks: no
Iron per hour: 30 - 40 (depending on configuration)
Scalable: yes (As long as the second farm is constructed 70 blocks away)
Design by: MCinstructabuilds
- Description
This design is not as efficient as some other designs. However, it is simple to build and lends itself to variation and disguise. The spawning area for the golems is 16x16, but can be made smaller by digging 8 blocks down around the edges if desired. The doors are placed equally around the spawning area, but specific placement can be varied. It is this varied door placement that allows the farm to be easily camouflaged. MCinstructabuilds provides three example disguises, a fort, a town, and a mining camp / Furnace. Unlike other designs the villagers are not kept contained. The Farm can be constructed easily and at ground level.
The Iron Paradise
Requires spawn chunks: no
Iron per hour: 500+ (Depending on server lag)
Scalable: yes (64 blocks horizontally and 100 blocks vertically)
Design by: TheBurntPhoenix
Description: Although this design consists of multiple regular Iron Golem spawning platforms, the way that each of these spawning platforms is arranged makes the design as efficient as possible. This design is best suited for laggy multiplayer servers or servers that have the mobstack plugin. In TheBurntPhoenix's video, he has built a total of 12 spawning platforms separated into 3 layers, with 4 on each layer. Each platform on a single layer is 64 blocks away from each other, and is vertically 100 blocks away from each layer in order to optimize the rate that iron golems are spawned on slower servers. The bridges sends the newly spawned iron golems away from the spawning area, which allows more iron golems to be spawned without the issue of them being stacked together on servers with Mobstack. This way, the killing process will be much more efficient, allowing more iron to be obtained.
塔式設計
This design can be built in survival mode. It will yields 30-40 iron per hour. It's suggested to use one of the above for better efficiency with the same effort.
- Step zero - resources
To build an iron golem farm, you should have a fair amount of resources, such as cobblestone and wood, as well as a way to get villagers into it.
You will need:
- at least 1100 cobblestone (about 18 stacks)
- 64 doors (6 wood per 3 doors=128 wood planks or 2 stacks)
- 18 water buckets (or 2 water buckets to make an Infinite Water Source)
- 1 lava bucket
- 4 signs
- 2 hoppers and 2 chests (This is for the option to use hoppers to collect items when you are away from the farm)
- Step one - Building location
To build the Iron Golem farm you should:
- Choose a good location. Don't build it far from your home or main base, because you want the golems to spawn even when you are not at the farm. An ideal spot is on top of your existing home or close to it. Remember, village doors need direct access to sunlight within 5 blocks straight ahead of them.
- Gather the resources listed above.
- Follow the instructions below to begin building the base.
- Step two - Building instructions
- 1. Start by building a 4×4 cobble base.
- 2. Continue this until you have a tower that is 10 blocks tall. Next, break a 2×3 hole in the bottom so the golems will be able to go through.

- 3. Build out 7 blocks from the top of this tower to form an 18×18 platform with a 2×2 hole in the middle.

- 4. Build in 4 blocks from each corner, then 3 blocks diagonal in both directions to build a triangle.
- 5. Next build a 1 block wide platform around this so the platform is now 20×20.
This is how wide each of the holes in the wall should be:
- 7. Seal off the backs of the windows, and build some small cups to hold the villagers. The cups should be 4×4 on the outside, so there is 2×2×3 of air on the inside. Make sure that there are at least 10 villagers altogether and note that adding villagers after reaching 30 will have no effect on the efficiency of the farm.

- 8. Place doors against the back of the indents. This is to make the villagers think these are homes.
Note: To place doors against the inside wall as shown, stand inside the indent, face the spawning area, look down and "place" the door on the block directly under your feet (works on PC up to at least 1.12.2). Don't place them sideways; this can cause them to be not counted as homes.
It should look like this:
Note: every single door opens onto a blank wall. The villagers should not be going in and out of the doors; they are trapped inside their cups and can't leave.
- 9. Then place down 1 water in each of the 4 villager cups, and 2 water down in between each of the raised triangles to form this pattern:

Now the top part is finished, the golems will spawn once there are 3 villagers in each of the holding cups.
The next step is to build the golem grinder.
- 11. Build 4 blocks out from the bottom of the tower and 3 blocks up on each side, then place 2 blocks at the end of it to keep the golems from escaping.

- 14. Place the last 2 water in the very back of the base, so the golems will get pushed into the lava.

- 15. Put down 2 hoppers going into a large chest for automatic resource collection (this is not required, but it is a good idea so you don't let any of the items despawn.)

- Maintenance
Since villagers will turn into witches when struck by lightning (albeit it happens very rarely), it is sometimes needed to refill the villagers into the farm after a thunderstorm. But if the farm is not built inside the spawn chunk, you can just move away from the farm to let the chunk unload during a thunderstorm. Villagers bred inside the farm will also occasionally spawn outside of the containers.
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