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这些特性曾存在于游戏中,但已被移除。
本教程讲述了如何建造在原主机版中适用的铁傀儡农场(也在村庄与掠夺(Java版1.14和基岩版1.11)前适用)。这种农场依赖于有效门和村民的数量,原理为只要村民和“房屋(最少只需要一扇木门和两个方块,算上支持门的方块)”的数量足够多,铁傀儡就会尝试生成。
概述
一个铁傀儡农场通常是一个人工村庄(或几个隔的足够远以保持独立结构的村庄),其中生成的铁傀儡会被迅速杀死,或是运送到一个集中点(在村庄外,这样村庄内就可以生成新的铁傀儡)之后再杀死以获取铁锭(也会获得虞美人)。如果你选择了第一种方式,你需要在收集点外挂机并用漏斗收集物品或者定期来收集点并在掉落物消失前捡起它们。如果你选择了第二种方式,你就可以在集中点旁工作时让铁傀儡集中起来,并在你需要时全部杀死它们来获得所有的掉落物。如果这个农场被建造在生成区块内并且是全自动的,它就可以一直高效地运作。
总体需求
铁傀儡会在(天然或人造的)村庄中自然生成,前提是至少有10个村民和21个房屋(以有效门数量为准,即一扇上方有一个不透明方块的门)每刻生成的概率为1/7000,平均每6分钟生成一个。
有很多种建造铁傀儡农场的方法,但高效的农场往往在铁傀儡生成区(16×6×16)使用两层地板,并将所有门和村民留在该区域之外,将它们安排在生成区中心正上方或是正下方,或者在围绕生成区同一高度的“环”上,这是为了让可用的铁傀儡生成空间达到最大化,从而减少尝试生成失败的次数,让生成速率尽可能的快,这样做远比简单地增加村民数量来提高铁傀儡生成数量上限这种只在一个铁傀儡生成和被运送走并杀死之间的几秒钟起作用的方法有效。为了进一步提高资源收集的速率,你可以建造好几个相隔64个方块或以上距离远的铁傀儡农场,并将铁傀儡或是它们的掉落物运送到一个中心收集区。最有效的铁傀儡农场使用许多部分重叠的村庄。因为铁傀儡对摔落伤害和溺水免疫,你可以选择使用其他方法如熔岩,岩浆块,窒息或是结合这三种方法杀死铁傀儡。你也可以选择让一群唤魔者攻击处在一个限制它们活动的牢笼里的铁傀儡这种更复杂的方式。
生成失败的概率: 在16×6×16的生成区内有512个可用的生成点,但建造一个只有一半大小(256)的农场并不会让生成概率减少一半 。因为每当尝试生成铁傀儡时,系统会随机地尝试10次来找到一个可用的方块来生成铁傀儡,所以10次当中的每一次都有0.5的概率成功,这种情况下尝试生成失败的概率就跟连续抛10次硬币都为反面朝上一样小(即0.5^10=0.00098)。更好的建造方式是将生成区的一部分用于迅速地将铁傀儡运出生成区以免妨碍下一次生成,因为未将铁傀儡及时运出对生成效率的影响远大于尝试生成失败所造成的影响。
生成失败的概率用以下公式进行计算:
( 1 - ( 可用生成点数 / (16*6*16) ) )^10 * 100%
因此有256个可用生成点的铁傀儡农场将减少16.2%的生成几率,而有512个可用生成点的农场只会损失1.7%的几率。
此外,原主机版玩家应注意50个村民的生成限制,这将使农场拥有全部的村民更加困难。并且由于4J Studios对门的检测的更新和2015年12月的更新,Java版的重叠村庄或者村庄链设计的铁傀儡农场都不能在原主机版里运行,因此原主机版玩家只能使用单村庄设计。
视频
Iron golem farm designs
Easy 2-tier build
Requires spawn chunks: no
Iron per hour: 40
Scalable: yes
Designed by: trunkz
- Description
This is an older design by trunkz and one of the earliest to feature two spawning floors for greater efficiency. It uses several villager baskets and door pads and is a little outdated, but quite a good and efficient design for the time it takes to build.
This farm has been tested in Spigot 1.8. Extra care must be taken with breeding villagers as they no longer breed as easily as they did in earlier version. For testing in 1.8 the villagers were bred to a population of 20 on the ground before being transported to their cells (the individual villagers were transported to their cell by minecart, the other 18 went to their cell on a dirt ramp). The method given in the video will probably work if the breeding villagers are provided an ample supply of suitable food, e.g. carrots, potatoes or bread.
Survival mode build: Iron golem village
Requires spawn chunks: no
Iron per hour: 30-40, plus occasional loot from other mobs
Scalable: No
Design by: Amatulic
A simple iron golem farm built in a village with free-roaming villagers.
Another simple iron golem village farm, using fences instead of glass to block the doors.
- Description
This is a simple but flexible design that can be built fairly easily in survival mode, without the need to transport villagers. The villagers can multiply and roam freely, allowing you to trade with them. The farm will occasionally capture other mobs and their loot. Multiple tiers can be built to target more golems or different mobs.
- Preparation
You will need to gather sufficient resources: enough wood to craft a bunch of doors and fencing, optionally enough sand to smelt 40 glass blocks, and some iron to craft a bucket. You may need wool to craft a bed to sleep on before you start, to move your spawn point to the village in case you die and respawn while you work — some of the work is best done at night while the villagers are indoors and not getting in your way.
Find a village near a source of lava. Some villages have a blacksmith shop with a pool of lava, others have a lava source nearby.
If buildings in the village are missing any doors, give them doors, but keep the total under 21 for now. This encourages villagers to multiply and gives them a place to go at night while you work. Clear a flat 16×16 area in the village; some villages have an empty quadrant that is useful for clearing. You can use existing building walls as boundaries for the 16×16 area. Fence off the area, preferably at night after the villagers have scurried indoors, and install a gate to enter and exit the area. Villagers are curious; don't open the gate if villagers are near it, or they will go through.
- Construction
The design is a 16×16 pit 2 blocks below the base of the doors, with a 2×2 hole in the middle, buildings on each side of the pit, and fencing all around. It doesn't matter how you design the buildings as long as the door arrangement is symmetric from the center of the hole. Each building shown here has at least 5 doors facing the pit. Doors on the edge of the pit should be barred from opening using glass blocks if the doors are against the edge of the pit. If the pit is completely fenced, the doors will be set back a block and need not be barred by glass. Also there are doors on other walls; placement doesn't matter as long as it's all symmetrical; an imaginary line from any door through the central hole should intersect another door an equal distance on the other side of the hole.
If your doors are on the pit's edge, then avoid placing the doors during the day! Otherwise villagers might fall into your pit. Place them and block them with glass before daylight. Once you have placed all your doors, destroy any remaining doors in other buildings that aren't part of the symmetry of the farm. Also destroy beds in any building that isn't part of your farm, and put them in your new buildings, preferably in a symmetric arrangement. Your buildings around the pit should have doors (symmetrically placed) on the side walls to allow villagers to use the buildings.
This iron golem farm uses a lava blade trap, intended for when the farm gets additional tiers to catch mobs of different heights, although the single-tier farm described already killed a skeleton and a spider in its first hour of use. Unfortunately, baby zombies would still pass through.
Before placing your doors, you should first complete the trap. To sweep the iron golems from the pit into the hole, it's best to cover the whole area with running water, otherwise the iron golems will try to stick to the dry spots. The design shown here has a 1 block undercut around the pit's edge, with water sources along two parallel sides, 2 water source blocks at the middle of the other two sides for the final sweep. This design uses lava blades across the top and middle of a 2-wide by 3-high tunnel leading from the hole. At the bottom of the hole is a river that sweeps the mobs into the blades, and sweeps the loot toward the end of the tunnel.
At the end of the tunnel, build some access to the surface (shown in the first image on the lower right). Villagers are free to go in and out, but make a barrier in the tunnel to keep them from reaching the lava.
You don't need a hopper or chest at first — just watch your farm and when an iron golem falls through the hole, go into your tunnel and collect the iron that drifts toward you. After you have five iron ingots, you can craft a hopper and put it at the end of the water stream in the tunnel, to deposit the ingots into a chest.
4 spawn modules 2-level
Requires spawn chunks: no
Iron per hour: 160
Scalable: yes
Design by: JL2579 (tutorial by docm77)
- Description
This design, originally created by JL2579, uses 4 spawning modules, with 2 modules per level, with doors surrounding the modules. This pattern could be repeated to fill a very large area with iron farms. The farm also features a lava system to damage the iron golems so that the piston suffocator works more quickly. Youtuber docm77 made this tutorial for the design.
Simpler JL2579 design
Requires spawn chunks: no
Iron per hour: 30
Scalable: yes (you can build a second farm 80 blocks overhead to increase the spawning rates)
Design by: Nims
- Description
This design, by NimsTV, is less efficient than JL2579's design. However, it is much simpler and easier to build, because the water streams are easier to configure and there is only one villager basket. The golem spawning area is larger than the farm, which is why JL2579 did not build his farm in this way. You have to block spawning anywhere outside the farm, if you intend to build several duplicate farms in an array.
The Iron Stream
Requires spawn chunks: no
Iron per hour: 640
Scalable: no
Design by: Eta740
- Description
This design is a 16 Village Iron Farm that can be rebuilt on demand if not built in the spawn chunks and the chunk it is in has been unloaded. The village rebuild process takes 24 minutes and it will produce 640 ingots per hour when running at full speed.
The Iron Head, a 100% Efficient Iron Farm
Requires spawn chunks: no but you will get more regular iron if you do build them there
Iron per hour: 41+
Scalable: yes (you can build a second farm 65 blocks away from the village center). Possible to fit 36 within the spawn chunks (though not easily).
Design by: GruvaGuy
- Description
This is a single village iron farm designed by GruvaGuy in 1.9 using Golem spawn mechanics to achieve a 100% efficient iron farm. Very different to most designs and can be placed flush on the ground without any digging required. Though this is as efficient as possible it is also expensive in resources. The mechanics show in the video can be applied to most other iron farms.
Comet 107's 30 Village Iron Farm
Requires spawn chunks: no
Iron per hour: 1200
Scalable: No
Design by: Comet 107
- Description
This design is a 30 village iron farm that can be rebuilt on demand if not built in the spawn chunks and the chunk it is in has been unloaded. The village rebuild process takes just over 40 minutes and it will produce 1200 ingots per hour when running at full speed.
The Iron Casster
Requires spawn chunks: no
Iron per hour: 640-3800
Scalable: no
Design by: GruvaGuy
- Description
This design is an expandable 16-96 village iron farm that can be rebuilt on demand if not built in the spawn chunks and the chunk it is in has been unloaded. The village rebuild process takes up to 106 minutes for 96 villages and it will produce 3800 ingots per hour when running at full speed.
Comet 107's Double Stacking 168 Village Iron Farm
Requires spawn chunks: no
Iron per hour: 6700
Scalable: no
Design by: Comet 107
- Description
This design is a 168 village iron farm that can be rebuilt on demand if not built in the spawn chunks and the chunk it is in has been unloaded. This iron farm resets 2 villages at the same time giving it a faster reset speed than most other designs. The village rebuild process takes 96 minutes and it will produce 6700 ingots per hour when running at full speed.
Tutorial:
The Iron Bakery
Requires spawn chunks: yes
Iron per hour: 500 each layer with 10 rows of doors
Scalable: yes
Design by: Emonadeo
- Description
A great advantage to this design is the customization. You can decide how big and efficient it gets by changing the number of the rings of doors and/or layers. It uses a similar door placement to the Iron Titan by Tango Tek. It is also efficient on smaller multiplayer servers.
Emonadeo has since released a video on how to fix it for 1.9/1.10
Iron Processing Unit (IPU-128)
Design by: Panda
- Description
The most important part of any farm is its spawning floor, both in regards to maximising spawning area and the speed at which it can remove spawned entities to be replaced. In the following video, Panda describes a unique spawn floor design that drastically increases both of these. Combine this spawn floor with any of the other designs to improve its output. (Spawnpads still work in 1.8).
Iron Nucleus
Requires spawn chunks: no
Iron per hour: 1000+
Scalable: yes
Design by: SwoodyCraft
- Description
This design uses offset stacks of villages allowing players to compress a large number into a relatively small space (27 villages in less than 150 sq blocks). It is highly efficient and requires relatively low amount of resources to build. It does not require any redstone to build nor does it have to be built at spawn. The only limiting factor (as with any iron farm) is that it must be built at least 64 blocks from any other village.
Flexible design
Requires spawn chunks: no
Iron per hour: 30 - 40 (depending on configuration)
Scalable: yes (As long as the second farm is constructed 70 blocks away)
Design by: MCinstructabuilds
- Description
This design is not as efficient as some other designs. However, it is simple to build and lends itself to variation and disguise. The spawning area for the golems is 16x16, but can be made smaller by digging 8 blocks down around the edges if desired. The doors are placed equally around the spawning area, but specific placement can be varied. It is this varied door placement that allows the farm to be easily camouflaged. MCinstructabuilds provides three example disguises, a fort, a town, and a mining camp / Furnace. Unlike other designs the villagers are not kept contained. The Farm can be constructed easily and at ground level.
The Iron Paradise
Requires spawn chunks: no
Iron per hour: 500+ (Depending on server lag)
Scalable: yes (64 blocks horizontally and 100 blocks vertically)
Design by: TheBurntPhoenix
Description: Although this design consists of multiple regular Iron Golem spawning platforms, the way that each of these spawning platforms is arranged makes the design as efficient as possible. This design is best suited for laggy multiplayer servers or servers that have the mobstack plugin. In TheBurntPhoenix's video, he has built a total of 12 spawning platforms separated into 3 layers, with 4 on each layer. Each platform on a single layer is 64 blocks away from each other, and is vertically 100 blocks away from each layer in order to optimize the rate that iron golems are spawned on slower servers. The bridges sends the newly spawned iron golems away from the spawning area, which allows more iron golems to be spawned without the issue of them being stacked together on servers with Mobstack. This way, the killing process will be much more efficient, allowing more iron to be obtained.
Tower design
This design can be built in survival mode. It will yields 30-40 iron per hour. It's suggested to use one of the above for better efficiency with the same effort.
- Step zero - resources
To build an iron golem farm, you should have a fair amount of resources, such as cobblestone and wood, as well as a way to get villagers into it.
You will need:
- at least 1100 cobblestone (about 18 stacks)
- 64 doors (6 wood per 3 doors=128 wood planks or 2 stacks)
- 18 water buckets (or 2 water buckets to make an Infinite Water Source)
- 1 lava bucket
- 4 signs
- 2 hoppers and 2 chests (This is for the option to use hoppers to collect items when you are away from the farm)
- Step one - Building location
To build the Iron Golem farm you should:
- Choose a good location. Don't build it far from your home or main base, because you want the golems to spawn even when you are not at the farm. An ideal spot is on top of your existing home or close to it. Remember, village doors need direct access to sunlight within 5 blocks straight ahead of them.
- Gather the resources listed above.
- Follow the instructions below to begin building the base.
- Step two - Building instructions
- 1. Start by building a 4×4 cobble base.
- 2. Continue this until you have a tower that is 10 blocks tall. Next, break a 2×3 hole in the bottom so the golems will be able to go through.

- 3. Build out 7 blocks from the top of this tower to form an 18×18 platform with a 2×2 hole in the middle.

- 4. Build in 4 blocks from each corner, then 3 blocks diagonal in both directions to build a triangle.
- 5. Next build a 1 block wide platform around this so the platform is now 20×20.
This is how wide each of the holes in the wall should be:
- 7. Seal off the backs of the windows, and build some small cups to hold the villagers. The cups should be 4×4 on the outside, so there is 2×2×3 of air on the inside. Make sure that there are at least 10 villagers altogether and note that adding villagers after reaching 30 will have no effect on the efficiency of the farm.

- 8. Place doors against the back of the indents. This is to make the villagers think these are homes.
Note: To place doors against the inside wall as shown, stand inside the indent, face the spawning area, look down and "place" the door on the block directly under your feet (works on PC up to at least 1.12.2). Don't place them sideways; this can cause them to be not counted as homes.
It should look like this:
Note: every single door opens onto a blank wall. The villagers should not be going in and out of the doors; they are trapped inside their cups and can't leave.
- 9. Then place down 1 water in each of the 4 villager cups, and 2 water down in between each of the raised triangles to form this pattern:

Now the top part is finished, the golems will spawn once there are 3 villagers in each of the holding cups.
The next step is to build the golem grinder.
- 11. Build 4 blocks out from the bottom of the tower and 3 blocks up on each side, then place 2 blocks at the end of it to keep the golems from escaping.

- 14. Place the last 2 water in the very back of the base, so the golems will get pushed into the lava.

- 15. Put down 2 hoppers going into a large chest for automatic resource collection (this is not required, but it is a good idea so you don't let any of the items despawn.)

- Maintenance
Since villagers will turn into witches when struck by lightning (albeit it happens very rarely), it is sometimes needed to refill the villagers into the farm after a thunderstorm. But if the farm is not built inside the spawn chunk, you can just move away from the farm to let the chunk unload during a thunderstorm. Villagers bred inside the farm will also occasionally spawn outside of the containers.
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