return {
['block.anvil.break'] = {'Dig_stone', 4, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.anvil.destroy'] = {'Random_anvil_break', 1, 'subtitles.block.anvil.destroy', 'NULL', '方块'},
['block.anvil.fall'] = {'Step_stone', 6, '-', '在有摔落伤害的情况下摔到方块上', '玩家'},
['block.anvil.hit'] = {'Step_stone', 6, 'subtitles.block.generic.hit', '挖掘方块', '方块'},
['block.anvil.land'] = {'Random_anvil_land', 1, 'subtitles.block.anvil.land', 'NULL', '方块'},
['block.anvil.place'] = {'Random_anvil_land', 1, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.anvil.step'] = {'Step_stone', 6, 'subtitles.block.generic.footsteps', '在方块上行走', '玩家'},
['block.amethyst_block.chime'] = {'Amethyst_shimmer', 1, '-', 'NULL', '方块'},
['block.amethyst_block.fall'] = {'Amethyst_step', 12, '-', '在有摔落伤害的情况下摔到方块上', '玩家'},
['block.amethyst_block.hit'] = {'Amethyst_step', 12, 'subtitles.block.generic.hit', '挖掘方块', '方块'},
['block.amethyst_block.step'] = {'Amethyst_step', 14, 'subtitles.block.generic.footsteps', '在方块上行走', '玩家'},
['block.amethyst_block.place'] = {'Amethyst_place', 4, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.amethyst_block.break'] = {'Amethyst_break', 4, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.amethyst_cluster.fall'] = {'Amethyst_step', 12, '-', '在有摔落伤害的情况下摔到方块上', '玩家'},
['block.amethyst_cluster.hit'] = {'Amethyst_step', 12, 'subtitles.block.generic.hit', '挖掘方块', '方块'},
['block.amethyst_cluster.step'] = {'Amethyst_step', 14, 'subtitles.block.generic.footsteps', '在方块上行走', '玩家'},
['block.amethyst_cluster.place'] = {'Amethyst_Cluster_place', 4, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.large_amethyst_bud.place'] = {'Amethyst_Cluster_place', 4, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.medium_amethyst_bud.place'] = {'Amethyst_Cluster_place', 4, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.small_amethyst_bud.place'] = {'Amethyst_Cluster_place', 4, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.amethyst_cluster.break'] = {'Amethyst_Cluster_break', 4, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.large_amethyst_bud.break'] = {'Amethyst_Cluster_break', 4, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.medium_amethyst_bud.break'] = {'Amethyst_Cluster_break', 4, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.small_amethyst_bud.break'] = {'Amethyst_Cluster_break', 4, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.sculk_sensor.clicking_stop'] = {'Sculk_Sensor_sculk_clicking_stop', 5, 'subtitles.block.sculk_sensor.clicking_stop', 'NULL', '方块'},
['block.sculk_sensor.clicking'] = {'Sculk_Sensor_sculk_clicking', 6, 'subtitles.block.sculk_sensor.clicking', 'NULL', '方块'},
['block.sculk_sensor.fall'] = {'Sculk_step', 6, '-', '在有摔落伤害的情况下摔到方块上', '玩家'},
['block.sculk_sensor.hit'] = {'Sculk_step', 6, 'subtitles.block.generic.hit', '挖掘方块', '方块'},
['block.sculk_sensor.step'] = {'Sculk_step', 6, 'subtitles.block.generic.footsteps', '在方块上行走', '玩家'},
['block.sculk_sensor.place'] = {'Sculk_Sensor_place', 5, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.sculk_sensor.break'] = {'Sculk_Sensor_break', 5, 'subtitles.block.generic.break', '破坏方块', '方块'},
['event.raid.horn'] = {'Raid_raidhorn_0', 4, 'subtitles.event.raid.horn', 'NULL', 'NULL'},
['block.anvil.use'] = {'Random_anvil_use', 1, 'subtitles.block.anvil.use', 'NULL', '方块'},
['block.beacon.activate'] = {'Beacon_activate', 1, 'subtitles.block.beacon.activate', 'NULL', '方块'},
['block.beacon.ambient'] = {'Beacon_ambient', 1, 'subtitles.block.beacon.ambient', 'NULL', '方块'},
['block.beacon.deactivate'] = {'Beacon_deactivate', 1, 'subtitles.block.beacon.deactivate', 'NULL', '方块'},
['block.beacon.power_select'] = {'Beacon_power', 3, 'subtitles.block.beacon.power_select', '选择信标的效果', '方块'},
['block.bamboo.break'] = {'Bamboo_place', 6, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.bamboo.fall'] = {'Bamboo_step', 6, '-', '在有摔落伤害的情况下摔到方块上', '玩家'},
['block.bamboo.hit'] = {'Bamboo_step', 6, 'subtitles.block.generic.hit', '挖掘方块', '方块'},
['block.bamboo.place'] = {'Bamboo_place', 6, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.bamboo.step'] = {'Bamboo_step', 6, 'subtitles.block.generic.footsteps', '在方块上行走', '玩家'},
['block.bamboo_sapling.place'] = {'Bamboo_sapling_place', 6, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.bamboo_sapling.break'] = {'Bamboo_sapling_place', 6, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.bamboo_sapling.hit'] = {'Bamboo_sapling_hit', 5, 'subtitles.block.generic.hit', '挖掘方块', '方块'},
['block.barrel.close'] = {'Barrel_close', 1, 'subtitles.block.barrel.close', 'NULL', '方块'},
['block.barrel.open'] = {'Barrel_open', 2, 'subtitles.block.barrel.open', 'NULL', '方块'},
['block.beehive.enter'] = {'Beehive_enter', 1, 'subtitles.block.beehive.enter', 'NULL', '方块'},
['block.beehive.exit'] = {'Beehive_exit', 1, 'subtitles.block.beehive.exit', 'NULL', '方块'},
['block.beehive.drip'] = {'Beehive_drip', 6, 'subtitles.block.beehive.drip', 'NULL', '方块'},
['block.beehive.shear'] = {'Beehive_shear', 1, 'subtitles.block.beehive.shear', 'NULL', '方块'},
['block.beehive.work'] = {'Beehive_work', 4, 'subtitles.block.beehive.work', 'NULL', '方块'},
['block.bell.use'] = {'Bell_bell_use0', 2, 'subtitles.block.bell.use', 'NULL', '方块'},
['block.bell.resonate'] = {'Bell_resonate', 1, 'subtitles.block.bell.resonate', 'NULL', '方块'},
['block.blastfurnace.fire_crackle'] = {'Blastfurnace_blastfurnace', 5, 'subtitles.block.blastfurnace.fire_crackle', 'NULL', '方块'},
['block.brewing_stand.brew'] = {'Brewing_Stand_brew', 2, 'subtitles.block.brewing_stand.brew', 'NULL', '方块'},
['block.bubble_column.bubble_pop'] = {'Bubble_Column_bubble', 3, 'subtitles.block.bubble_column.bubble_pop', 'NULL', '方块'},
['block.bubble_column.upwards_ambient'] = {'Bubble_Column_upwards_ambient', 5, 'subtitles.block.bubble_column.upwards_ambient', 'NULL', '方块'},
['block.bubble_column.upwards_inside'] = {'Bubble_Column_upwards_inside', 1, 'subtitles.block.bubble_column.upwards_inside', 'NULL', '方块'},
['block.bubble_column.whirlpool_ambient'] = {'Bubble_Column_whirlpool_ambient', 5, 'subtitles.block.bubble_column.whirlpool_ambient', 'NULL', '方块'},
['block.bubble_column.whirlpool_inside'] = {'Bubble_Column_whirlpool_inside', 1, 'subtitles.block.bubble_column.whirlpool_inside', 'NULL', '方块'},
['block.campfire.crackle'] = {'Campfire_crackle', 6, 'subtitles.block.campfire.crackle', 'NULL', '方块'},
['block.candle.ambient'] = {'Candle_ambient', 9, 'subtitles.block.candle.crackle', 'NULL', '方块'},
['block.candle.break'] = {'Candle_break', 5, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.candle.extinguish'] = {'Candle_extinguish', 3, 'subtitles.block.fire.extinguish', 'NULL', '方块'},
['block.candle.step'] = {'Candle_step', 5, 'subtitles.block.generic.footsteps', '在方块上行走', '玩家'},
['block.candle.place'] = {'Candle_break', 5, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.cake.add_candle'] = {'Cake_add_candle', 3, 'subtitles.block.cake.add_candle', 'NULL', '方块'},
['block.candle.hit'] = {'Candle_step', 5, 'subtitles.block.generic.hit', '挖掘方块', '方块'},
['block.candle.fall'] = {'Candle_step', 5, '-', '在有摔落伤害的情况下摔到方块上', '玩家'},
['block.calcite.fall'] = {'Calcite_step', 6, '-', '在有摔落伤害的情况下摔到方块上', '玩家'},
['block.calcite.hit'] = {'Calcite_step', 6, 'subtitles.block.generic.hit', '挖掘方块', '方块'},
['block.calcite.place'] = {'Calcite_place', 4, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.calcite.step'] = {'Calcite_step', 6, 'subtitles.block.generic.footsteps', '在方块上行走', '玩家'},
['block.calcite.break'] = {'Calcite_break', 4, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.chest.close'] = {'Chest_close', 3, 'subtitles.block.chest.close', 'NULL', '方块'},
['block.chest.locked'] = {'Wooden_Door_open', 1, 'subtitles.block.chest.locked', 'NULL', '方块'},
['block.chest.open'] = {'Chest_open', 1, 'subtitles.block.chest.open', 'NULL', '方块'},
['block.chorus_flower.death'] = {'Chorus_Flower_death', 3, 'subtitles.block.chorus_flower.death', 'NULL', '方块'},
['block.chorus_flower.grow'] = {'Chorus_Flower_grow', 4, 'subtitles.block.chorus_flower.grow', 'NULL', '方块'},
['block.comparator.click'] = {'Random_click', 1, 'subtitles.block.comparator.click', 'NULL', '方块'},
['block.composter.fill'] = {'Composter_fill', 4, 'subtitles.block.composter.fill', 'NULL', '方块'},
['block.composter.fill_success'] = {'Composter_fill_success', 4, 'subtitles.block.composter.fill', 'NULL', '方块'},
['block.composter.empty'] = {'Composter_empty', 3, 'subtitles.block.composter.empty', 'NULL', '方块'},
['block.composter.ready'] = {'Composter_ready', 4, 'subtitles.block.composter.ready', 'NULL', '方块'},
['block.conduit.activate'] = {'Conduit_activate', 1, 'subtitles.block.conduit.activate', 'NULL', '方块'},
['block.conduit.ambient'] = {'Conduit_ambient', 1, 'subtitles.block.conduit.ambient', 'NULL', '方块'},
['block.conduit.ambient.short'] = {'Conduit_short', 9, '-', 'NULL', '方块'},
['block.conduit.attack.target'] = {'Conduit_attack', 3, 'subtitles.block.conduit.attack.target', 'NULL', '方块'},
['block.conduit.deactivate'] = {'Conduit_deactivate', 1, 'subtitles.block.conduit.deactivate', 'NULL', '方块'},
['block.dispenser.dispense'] = {'Random_click', 1, 'subtitles.block.dispenser.dispense', 'NULL', '方块'},
['block.dispenser.fail'] = {'Random_click', 1, 'subtitles.block.dispenser.fail', 'NULL', '方块'},
['block.dispenser.launch'] = {'Random_bow', 1, 'subtitles.block.dispenser.dispense', 'NULL', '方块'},
['block.dripstone_block.break'] = {'Dripstone_break', 5, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.dripstone_block.fall'] = {'Dripstone_step', 6, '-', '在有摔落伤害的情况下摔到方块上', '玩家'},
['block.dripstone_block.hit'] = {'Dripstone_step', 6, 'subtitles.block.generic.hit', '挖掘方块', '方块'},
['block.dripstone_block.place'] = {'Dripstone_break', 5, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.dripstone_block.step'] = {'Dripstone_step', 6, 'subtitles.block.generic.footsteps', '在方块上行走', '玩家'},
['block.pointed_dripstone.break'] = {'Dripstone_break', 5, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.pointed_dripstone.fall'] = {'Dripstone_step', 6, '-', '在有摔落伤害的情况下摔到方块上', '玩家'},
['block.pointed_dripstone.land'] = {'Pointed_Dripstone_land', 5, '-', 'NULL', '方块'},
['block.pointed_dripstone.hit'] = {'Dripstone_step', 6, 'subtitles.block.generic.hit', '挖掘方块', '方块'},
['block.pointed_dripstone.place'] = {'Dripstone_break', 5, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.pointed_dripstone.step'] = {'Dripstone_step', 6, 'subtitles.block.generic.footsteps', '在方块上行走', '玩家'},
['block.pointed_dripstone.drip_lava'] = {'Pointed_Dripstone_drip_lava', 6, 'subtitles.block.pointed_dripstone.drip_lava', 'NULL', '方块'},
['block.pointed_dripstone.drip_lava_into_cauldron'] = {'Pointed_Dripstone_drip_lava_cauldron', 4, 'subtitles.block.pointed_dripstone.drip_lava_into_cauldron', 'NULL', '方块'},
['block.pointed_dripstone.drip_water'] = {'Pointed_Dripstone_drip_water', 15, 'subtitles.block.pointed_dripstone.drip_water', 'NULL', '方块'},
['block.pointed_dripstone.drip_water_into_cauldron'] = {'Pointed_Dripstone_drip_water_cauldron', 8, 'subtitles.block.pointed_dripstone.drip_water_into_cauldron', 'NULL', '方块'},
['block.enchantment_table.use'] = {'Enchantment_Table_enchant', 3, 'subtitles.block.enchantment_table.use', 'NULL', '方块'},
['block.end_gateway.spawn'] = {'Random_explode', 4, 'subtitles.entity.generic.explode', 'NULL', '方块'},
['block.end_portal.spawn'] = {'End_Portal_endportal', 1, 'subtitles.block.end_portal.spawn', 'NULL', '方块'},
['block.end_portal_frame.fill'] = {'End_Portal_eyeplace', 3, 'subtitles.block.end_portal_frame.fill', 'NULL', '方块'},
['block.ender_chest.close'] = {'Enderchest_close', 1, 'subtitles.block.chest.close', 'NULL', '方块'},
['block.ender_chest.open'] = {'Enderchest_open', 1, 'subtitles.block.chest.open', 'NULL', '方块'},
['block.fence_gate.close'] = {'Fence_Gate_close', 2, 'subtitles.block.fence_gate.toggle', 'NULL', '方块'},
['block.fence_gate.open'] = {'Fence_Gate_open', 2, 'subtitles.block.fence_gate.toggle', 'NULL', '方块'},
['block.fire.ambient'] = {'Fire_fire', 1, 'subtitles.block.fire.ambient', 'NULL', '方块'},
['block.fire.extinguish'] = {'Random_fizz', 1, 'subtitles.block.fire.extinguish', 'NULL', '方块'},
['block.furnace.fire_crackle'] = {'Furnace_fire_crackle', 5, 'subtitles.block.furnace.fire_crackle', 'NULL', '方块'},
['block.glass.break'] = {'Random_glass', 3, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.glass.fall'] = {'Step_stone', 6, '-', '在有摔落伤害的情况下摔到方块上', '玩家'},
['block.glass.hit'] = {'Step_stone', 6, 'subtitles.block.generic.hit', '挖掘方块', '方块'},
['block.glass.place'] = {'Dig_stone', 4, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.glass.step'] = {'Step_stone', 6, 'subtitles.block.generic.footsteps', '在方块上行走', '玩家'},
['block.grass.break'] = {'Dig_grass', 4, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.grass.fall'] = {'Step_grass', 6, '-', '在有摔落伤害的情况下摔到方块上', '玩家'},
['block.grass.hit'] = {'Grass_step', 6, 'subtitles.block.generic.hit', '挖掘方块', '方块'},
['block.grass.place'] = {'Dig_grass', 4, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.grass.step'] = {'Step_grass', 6, 'subtitles.block.generic.footsteps', '在方块上行走', '玩家'},
['block.deepslate.break'] = {'Deepslate_break', 4, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.deepslate.fall'] = {'Deepslate_step', 6, '-', '在有摔落伤害的情况下摔到方块上', '玩家'},
['block.deepslate.hit'] = {'Deepslate_step', 6, 'subtitles.block.generic.hit', '挖掘方块', '方块'},
['block.deepslate.place'] = {'Deepslate_place', 6, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.deepslate.step'] = {'Deepslate_step', 6, 'subtitles.block.generic.footsteps', '在方块上行走', '玩家'},
['block.polished_deepslate.break'] = {'Deepslate_break', 4, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.polished_deepslate.fall'] = {'Deepslate_step', 6, '-', '在有摔落伤害的情况下摔到方块上', '玩家'},
['block.polished_deepslate.hit'] = {'Deepslate_step', 6, 'subtitles.block.generic.hit', '挖掘方块', '方块'},
['block.polished_deepslate.place'] = {'Deepslate_place', 6, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.polished_deepslate.step'] = {'Deepslate_step', 6, 'subtitles.block.generic.footsteps', '在方块上行走', '玩家'},
['block.deepslate_bricks.break'] = {'Deepslate_Bricks_place', 6, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.deepslate_bricks.fall'] = {'Deepslate_Bricks_step', 5, '-', '在有摔落伤害的情况下摔到方块上', '玩家'},
['block.deepslate_bricks.hit'] = {'Deepslate_Bricks_step', 5, 'subtitles.block.generic.hit', '挖掘方块', '方块'},
['block.deepslate_bricks.place'] = {'Deepslate_Bricks_place', 6, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.deepslate_bricks.step'] = {'Deepslate_Bricks_step', 5, 'subtitles.block.generic.footsteps', '在方块上行走', '玩家'},
['block.deepslate_tiles.break'] = {'Deepslate_Bricks_place', 6, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.deepslate_tiles.fall'] = {'Deepslate_Bricks_step', 5, '-', '在有摔落伤害的情况下摔到方块上', '玩家'},
['block.deepslate_tiles.hit'] = {'Deepslate_Bricks_step', 5, 'subtitles.block.generic.hit', '挖掘方块', '方块'},
['block.deepslate_tiles.place'] = {'Deepslate_Bricks_place', 6, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.deepslate_tiles.step'] = {'Deepslate_Bricks_step', 5, 'subtitles.block.generic.footsteps', '在方块上行走', '玩家'},
['block.grindstone.use'] = {'Grindstone_grindstone', 3, 'subtitles.block.grindstone.use', 'NULL', '方块'},
['block.wet_grass.break'] = {'Dig_wet_grass', 4, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.wet_grass.fall'] = {'Step_wet_grass', 6, '-', '在有摔落伤害的情况下摔到方块上', '玩家'},
['block.wet_grass.hit'] = {'Step_wet_grass', 6, 'subtitles.block.generic.hit', '挖掘方块', '方块'},
['block.wet_grass.place'] = {'Dig_wet_grass', 4, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.wet_grass.step'] = {'Step_wet_grass', 6, 'subtitles.block.generic.footsteps', '在方块上行走', '玩家'},
['block.coral_block.break'] = {'Dig_coral', 4, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.coral_block.fall'] = {'Step_coral', 6, '-', '在有摔落伤害的情况下摔到方块上', '玩家'},
['block.coral_block.hit'] = {'Step_coral', 6, 'subtitles.block.generic.hit', '挖掘方块', '方块'},
['block.coral_block.place'] = {'Dig_coral', 4, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.coral_block.step'] = {'Step_coral', 6, 'subtitles.block.generic.footsteps', '在方块上行走', '玩家'},
['block.respawn_anchor.charge'] = {'Respawn_Anchor_charge', 3, 'subtitles.block.respawn_anchor.charge', 'NULL', '方块'},
['block.respawn_anchor.deplete'] = {'Respawn_Anchor_deplete', 2, 'subtitles.block.respawn_anchor.deplete', 'NULL', '方块'},
['block.respawn_anchor.set_spawn'] = {'Respawn_Anchor_set_spawn', 3, 'subtitles.block.respawn_anchor.set_spawn', 'NULL', '方块'},
['block.respawn_anchor.ambient'] = {'Respawn_Anchor_ambient', 3, 'subtitles.block.respawn_anchor.ambient', 'NULL', '方块'},
['block.gravel.break'] = {'Dig_gravel', 4, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.gravel.fall'] = {'Step_gravel', 4, '-', '在有摔落伤害的情况下摔到方块上', '玩家'},
['block.gravel.hit'] = {'Step_gravel', 4, 'subtitles.block.generic.hit', '挖掘方块', '方块'},
['block.gravel.place'] = {'Dig_gravel', 4, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.gravel.step'] = {'Step_gravel', 4, 'subtitles.block.generic.footsteps', '在方块上行走', '玩家'},
['block.honey_block.break'] = {'Honeyblock_break', 5, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.honey_block.fall'] = {'Honeyblock_step', 5, '-', '在有摔落伤害的情况下摔到方块上', '玩家'},
['block.honey_block.hit'] = {'Honeyblock_step', 5, 'subtitles.block.generic.hit', '挖掘方块', '方块'},
['block.honey_block.place'] = {'Honeyblock_break', 5, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.honey_block.slide'] = {'Honeyblock_slide', 4, 'subtitles.block.honey_block.slide', 'NULL', '方块'},
['block.honey_block.step'] = {'Honeyblock_step', 5, 'subtitles.block.generic.footsteps', '在方块上行走', '玩家'},
['block.iron_door.close'] = {'Iron_Door_close', 4, 'subtitles.block.door.toggle', 'NULL', '方块'},
['block.iron_door.open'] = {'Iron_Door_open', 4, 'subtitles.block.door.toggle', 'NULL', '方块'},
['block.iron_trapdoor.close'] = {'Iron_Trapdoor_close', 4, 'subtitles.block.iron_trapdoor.close', 'NULL', '方块'},
['block.iron_trapdoor.open'] = {'Iron_Trapdoor_open', 4, 'subtitles.block.iron_trapdoor.open', 'NULL', '方块'},
['block.ladder.break'] = {'Dig_wood', 4, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.ladder.fall'] = {'Step_ladder', 5, '-', '在有摔落伤害的情况下摔到方块上', '玩家'},
['block.ladder.hit'] = {'Step_ladder', 5, 'subtitles.block.generic.hit', '挖掘方块', '方块'},
['block.ladder.place'] = {'Dig_wood', 4, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.ladder.step'] = {'Step_ladder', 5, 'subtitles.block.generic.footsteps', '在方块上行走', '玩家'},
['block.lantern.break'] = {'Lantern_break', 6, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.lantern.fall'] = {'Lantern_break', 6, '-', '在有摔落伤害的情况下摔到方块上', '玩家'},
['block.lantern.hit'] = {'Lantern_place', 6, 'subtitles.block.generic.hit', '挖掘方块', '方块'},
['block.lantern.place'] = {'Lantern_place', 6, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.lantern.step'] = {'Lantern_break', 6, 'subtitles.block.generic.footsteps', '在方块上行走', '玩家'},
['block.lava.ambient'] = {'Liquid_lava', 1, 'subtitles.block.lava.ambient', 'NULL', '方块'},
['block.lava.extinguish'] = {'Random_fizz', 1, 'subtitles.block.lava.extinguish', 'NULL', '方块'},
['block.lava.pop'] = {'Liquid_lavapop', 1, 'subtitles.block.lava.ambient', 'NULL', '方块'},
['block.lever.click'] = {'Random_click', 1, 'subtitles.block.lever.click', 'NULL', '方块'},
['block.lily_pad.place'] = {'Waterlily_place', 4, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.lodestone.break'] = {'Dig_stone', 4, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.lodestone.step'] = {'Step_stone', 6, '-', '在方块上行走', '玩家'},
['block.lodestone.place'] = {'Lodestone_place', 4, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.lodestone.hit'] = {'Step_stone', 6, 'subtitles.block.generic.hit', '挖掘方块', '方块'},
['block.lodestone.fall'] = {'Step_stone', 6, '-', '在有摔落伤害的情况下摔到方块上', '玩家'},
['block.chain.break'] = {'Chain_break', 4, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.chain.fall'] = {'Chain_step', 6, '-', '在有摔落伤害的情况下摔到方块上', '玩家'},
['block.chain.hit'] = {'Chain_step', 6, 'subtitles.block.generic.hit', '挖掘方块', '方块'},
['block.chain.place'] = {'Chain_break', 4, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.chain.step'] = {'Chain_step', 6, 'subtitles.block.generic.footsteps', '在方块上行走', '玩家'},
['block.metal.break'] = {'Dig_stone', 4, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.metal.fall'] = {'Step_stone', 6, '-', '在有摔落伤害的情况下摔到方块上', '玩家'},
['block.metal.hit'] = {'Step_stone', 6, 'subtitles.block.generic.hit', '挖掘方块', '方块'},
['block.metal.place'] = {'Dig_stone', 4, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.metal.step'] = {'Step_stone', 6, 'subtitles.block.generic.footsteps', '在方块上行走', '玩家'},
['block.metal_pressure_plate.click_off'] = {'Random_click', 1, 'subtitles.block.pressure_plate.click', 'NULL', '方块'},
['block.metal_pressure_plate.click_on'] = {'Random_click', 1, 'subtitles.block.pressure_plate.click', 'NULL', '方块'},
['block.note_block.basedrum'] = {'Note_bd', 1, 'subtitles.block.note_block.note', 'NULL', '方块'},
['block.note_block.bass'] = {'Note_bassattack', 1, 'subtitles.block.note_block.note', 'NULL', '方块'},
['block.note_block.bell'] = {'Note_bell', 1, 'subtitles.block.note_block.note', 'NULL', '方块'},
['block.note_block.chime'] = {'Note_icechime', 1, 'subtitles.block.note_block.note', 'NULL', '方块'},
['block.note_block.flute'] = {'Note_flute', 1, 'subtitles.block.note_block.note', 'NULL', '方块'},
['block.note_block.guitar'] = {'Note_guitar', 1, 'subtitles.block.note_block.note', 'NULL', '方块'},
['block.note_block.harp'] = {'Note_harp2', 1, 'subtitles.block.note_block.note', 'NULL', '方块'},
['block.note_block.hat'] = {'Note_hat', 1, 'subtitles.block.note_block.note', 'NULL', '方块'},
['block.note_block.snare'] = {'Note_snare', 1, 'subtitles.block.note_block.note', 'NULL', '方块'},
['block.note_block.xylophone'] = {'Note_xylobone', 1, 'subtitles.block.note_block.note', 'NULL', '方块'},
['block.note_block.cow_bell'] = {'Note_cow_bell', 1, 'subtitles.block.note_block.note', 'NULL', '方块'},
['block.note_block.iron_xylophone'] = {'Note_iron_xylophone', 1, 'subtitles.block.note_block.note', 'NULL', '方块'},
['block.note_block.didgeridoo'] = {'Note_didgeridoo', 1, 'subtitles.block.note_block.note', 'NULL', '方块'},
['block.note_block.bit'] = {'Note_bit', 1, 'subtitles.block.note_block.note', 'NULL', '方块'},
['block.note_block.banjo'] = {'Note_banjo', 1, 'subtitles.block.note_block.note', 'NULL', '方块'},
['block.note_block.pling'] = {'Note_pling', 1, 'subtitles.block.note_block.note', 'NULL', '方块'},
['block.piston.contract'] = {'Piston_in', 1, 'subtitles.block.piston.move', '活塞收回', '方块'},
['block.piston.extend'] = {'Piston_out', 1, 'subtitles.block.piston.move', 'NULL', '方块'},
['block.portal.ambient'] = {'Portal_portal', 1, 'subtitles.block.portal.ambient', 'NULL', '方块'},
['block.portal.travel'] = {'Portal_travel', 1, '-', 'NULL', '方块'},
['block.portal.trigger'] = {'Portal_trigger', 1, 'subtitles.block.portal.trigger', 'NULL', '方块'},
['block.pumpkin.carve'] = {'Pumpkin_carve', 2, 'subtitles.block.pumpkin.carve', 'NULL', '方块'},
['block.redstone_torch.burnout'] = {'Random_fizz', 1, 'subtitles.block.redstone_torch.burnout', 'NULL', '方块'},
['block.sand.break'] = {'Dig_sand', 4, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.sand.fall'] = {'Step_sand', 5, '-', '在有摔落伤害的情况下摔到方块上', '玩家'},
['block.sand.hit'] = {'Step_sand', 5, 'subtitles.block.generic.hit', '挖掘方块', '方块'},
['block.sand.place'] = {'Dig_sand', 4, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.sand.step'] = {'Step_sand', 5, 'subtitles.block.generic.footsteps', '在方块上行走', '玩家'},
['block.scaffolding.break'] = {'Scaffold_place', 4, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.scaffolding.fall'] = {'Step_scaffold', 7, '-', '在有摔落伤害的情况下摔到方块上', '玩家'},
['block.scaffolding.hit'] = {'Step_scaffold', 7, 'subtitles.block.generic.hit', '挖掘方块', '方块'},
['block.scaffolding.place'] = {'Scaffold_place', 4, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.scaffolding.step'] = {'Step_scaffold', 7, 'subtitles.block.generic.footsteps', '在方块上行走', '玩家'},
['block.shulker_box.close'] = {'Shulker_Box_close', 1, 'subtitles.block.shulker_box.close', 'NULL', '方块'},
['block.shulker_box.open'] = {'Shulker_Box_open', 1, 'subtitles.block.shulker_box.open', 'NULL', '方块'},
['block.slime_block.break'] = {'Slime_big', 4, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.slime_block.fall'] = {'Slime_small', 5, '-', '在有摔落伤害的情况下摔到方块上', '玩家'},
['block.slime_block.hit'] = {'Slime_small', 5, 'subtitles.block.generic.hit', '挖掘方块', '方块'},
['block.slime_block.place'] = {'Slime_big', 4, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.slime_block.step'] = {'Slime_small', 5, 'subtitles.block.generic.footsteps', '在方块上行走', '玩家'},
['block.smoker.smoke'] = {'Smoker_smoker', 5, 'subtitles.block.smoker.smoke', 'NULL', '方块'},
['block.smithing_table.use'] = {'Smithing_Table_smithing_table', 3, 'subtitles.block.smithing_table.use', 'NULL', '方块'},
['block.snow.break'] = {'Dig_snow', 4, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.snow.fall'] = {'Step_snow', 4, '-', '在有摔落伤害的情况下摔到方块上', '玩家'},
['block.snow.hit'] = {'Step_snow', 4, 'subtitles.block.generic.hit', '挖掘方块', '方块'},
['block.snow.place'] = {'Dig_snow', 4, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.snow.step'] = {'Step_snow', 4, 'subtitles.block.generic.footsteps', '在方块上行走', '玩家'},
['block.powder_snow.break'] = {'Powder_Snow_break', 7, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.powder_snow.fall'] = {'Powder_Snow_step', 10, '-', '在有摔落伤害的情况下摔到方块上', '玩家'},
['block.powder_snow.hit'] = {'Powder_Snow_step', 10, 'subtitles.block.generic.hit', '挖掘方块', '方块'},
['block.powder_snow.place'] = {'Powder_Snow_break', 7, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.powder_snow.step'] = {'Powder_Snow_step', 10, 'subtitles.block.generic.footsteps', '在方块上行走', '玩家'},
['block.soul_sand.break'] = {'Soul_Sand_break', 9, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.soul_sand.fall'] = {'Soul_Sand_step', 5, '-', '在有摔落伤害的情况下摔到方块上', '玩家'},
['block.soul_sand.hit'] = {'Soul_Sand_step', 5, 'subtitles.block.generic.hit', '挖掘方块', '方块'},
['block.soul_sand.place'] = {'Soul_Sand_break', 9, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.soul_sand.step'] = {'Soul_Sand_step', 5, 'subtitles.block.generic.footsteps', '在方块上行走', '玩家'},
['block.soul_soil.break'] = {'Soul_Soil_break', 6, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.soul_soil.fall'] = {'Soul_Soil_step', 5, '-', '在有摔落伤害的情况下摔到方块上', '玩家'},
['block.soul_soil.hit'] = {'Soul_Soil_step', 5, 'subtitles.block.generic.hit', '挖掘方块', '方块'},
['block.soul_soil.place'] = {'Soul_Soil_break', 6, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.soul_soil.step'] = {'Soul_Soil_step', 5, 'subtitles.block.generic.footsteps', '在方块上行走', '玩家'},
['block.nylium.break'] = {'Nylium_break', 6, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.nylium.fall'] = {'Nylium_step', 6, '-', '在有摔落伤害的情况下摔到方块上', '玩家'},
['block.nylium.hit'] = {'Nylium_step', 6, 'subtitles.block.generic.hit', '挖掘方块', '方块'},
['block.nylium.place'] = {'Nylium_break', 6, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.nylium.step'] = {'Nylium_step', 6, 'subtitles.block.generic.footsteps', '在方块上行走', '玩家'},
['block.roots.break'] = {'Roots_break', 6, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.roots.fall'] = {'Roots_break', 0, '-', '在有摔落伤害的情况下摔到方块上', '玩家'},
['block.roots.hit'] = {'Roots_break', 0, 'subtitles.block.generic.hit', '挖掘方块', '方块'},
['block.roots.place'] = {'Roots_break', 6, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.roots.step'] = {'Roots_break', 0, 'subtitles.block.generic.footsteps', '在方块上行走', '玩家'},
['block.fungus.break'] = {'Fungus_break', 6, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.fungus.fall'] = {'Fungus_break', 0, '-', '在有摔落伤害的情况下摔到方块上', '玩家'},
['block.fungus.hit'] = {'Fungus_break', 0, 'subtitles.block.generic.hit', '挖掘方块', '方块'},
['block.fungus.place'] = {'Fungus_break', 6, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.fungus.step'] = {'Plant_netherwart', 6, 'subtitles.block.generic.footsteps', '在方块上行走', '玩家'},
['block.stem.break'] = {'Stem_break', 6, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.stem.fall'] = {'Stem_step', 6, '-', '在有摔落伤害的情况下摔到方块上', '玩家'},
['block.stem.hit'] = {'Stem_step', 6, 'subtitles.block.generic.hit', '挖掘方块', '方块'},
['block.stem.place'] = {'Stem_break', 6, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.stem.step'] = {'Stem_step', 6, 'subtitles.block.generic.footsteps', '在方块上行走', '玩家'},
['block.vine.break'] = {'Vine_break', 4, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.vine.fall'] = {'Vine_climb', 5, '-', '在有摔落伤害的情况下摔到方块上', '玩家'},
['block.vine.hit'] = {'Step_grass', 6, 'subtitles.block.generic.hit', '挖掘方块', '方块'},
['block.vine.place'] = {'Vine_break', 4, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.vine.step'] = {'Vine_climb', 5, 'subtitles.block.generic.footsteps', '在方块上行走', '玩家'},
['block.weeping_vines.break'] = {'Roots_break', 6, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.weeping_vines.fall'] = {'Roots_break', 6, '-', '在有摔落伤害的情况下摔到方块上', '玩家'},
['block.weeping_vines.hit'] = {'Roots_break', 6, 'subtitles.block.generic.hit', '挖掘方块', '方块'},
['block.weeping_vines.place'] = {'Roots_break', 6, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.weeping_vines.step'] = {'Roots_step', 5, 'subtitles.block.generic.footsteps', '在方块上行走', '玩家'},
['block.shroomlight.break'] = {'Shroomlight_break', 5, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.shroomlight.fall'] = {'Shroomlight_step', 6, '-', '在有摔落伤害的情况下摔到方块上', '玩家'},
['block.shroomlight.hit'] = {'Shroomlight_step', 6, 'subtitles.block.generic.hit', '挖掘方块', '方块'},
['block.shroomlight.place'] = {'Shroomlight_break', 5, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.shroomlight.step'] = {'Shroomlight_step', 6, 'subtitles.block.generic.footsteps', '在方块上行走', '玩家'},
['block.basalt.break'] = {'Basalt_break', 5, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.basalt.fall'] = {'Basalt_step', 6, '-', '在有摔落伤害的情况下摔到方块上', '玩家'},
['block.basalt.hit'] = {'Basalt_step', 6, 'subtitles.block.generic.hit', '挖掘方块', '方块'},
['block.basalt.place'] = {'Basalt_break', 5, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.basalt.step'] = {'Basalt_step', 6, 'subtitles.block.generic.footsteps', '在方块上行走', '玩家'},
['block.bone_block.break'] = {'Bone_Block_break', 5, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.bone_block.fall'] = {'Bone_Block_step', 5, '-', '在有摔落伤害的情况下摔到方块上', '玩家'},
['block.bone_block.hit'] = {'Bone_Block_step', 5, 'subtitles.block.generic.hit', '挖掘方块', '方块'},
['block.bone_block.place'] = {'Bone_Block_break', 5, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.bone_block.step'] = {'Bone_Block_step', 5, 'subtitles.block.generic.footsteps', '在方块上行走', '玩家'},
['block.copper.break'] = {'Copper_break', 4, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.copper.fall'] = {'Copper_step', 6, '-', '在有摔落伤害的情况下摔到方块上', '玩家'},
['block.copper.hit'] = {'Copper_step', 6, 'subtitles.block.generic.hit', '挖掘方块', '方块'},
['block.copper.place'] = {'Copper_break', 4, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.copper.step'] = {'Copper_step', 6, 'subtitles.block.generic.footsteps', '在方块上行走', '玩家'},
['block.nether_bricks.break'] = {'Nether_Bricks_break', 6, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.nether_bricks.fall'] = {'Nether_Bricks_step', 6, '-', '在有摔落伤害的情况下摔到方块上', '玩家'},
['block.nether_bricks.hit'] = {'Nether_Bricks_step', 6, 'subtitles.block.generic.hit', '挖掘方块', '方块'},
['block.nether_bricks.place'] = {'Nether_Bricks_break', 6, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.nether_bricks.step'] = {'Nether_Bricks_step', 6, 'subtitles.block.generic.footsteps', '在方块上行走', '玩家'},
['block.netherrack.break'] = {'Netherrack_break', 6, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.netherrack.fall'] = {'Netherrack_step', 6, '-', '在有摔落伤害的情况下摔到方块上', '玩家'},
['block.netherrack.hit'] = {'Netherrack_step', 6, 'subtitles.block.generic.hit', '挖掘方块', '方块'},
['block.netherrack.place'] = {'Netherrack_break', 6, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.netherrack.step'] = {'Netherrack_step', 6, 'subtitles.block.generic.footsteps', '在方块上行走', '玩家'},
['block.nether_sprouts.break'] = {'Nether_Sprouts_break', 4, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.nether_sprouts.fall'] = {'Nether_Sprouts_step', 5, '-', '在有摔落伤害的情况下摔到方块上', '玩家'},
['block.nether_sprouts.hit'] = {'Nether_Sprouts_step', 5, 'subtitles.block.generic.hit', '挖掘方块', '方块'},
['block.nether_sprouts.place'] = {'Nether_Sprouts_break', 4, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.nether_sprouts.step'] = {'Nether_Sprouts_step', 5, 'subtitles.block.generic.footsteps', '在方块上行走', '玩家'},
['block.wart_block.break'] = {'Netherwart_break', 6, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.wart_block.fall'] = {'Netherwart_step', 5, '-', '在有摔落伤害的情况下摔到方块上', '玩家'},
['block.wart_block.hit'] = {'Netherwart_step', 5, 'subtitles.block.generic.hit', '挖掘方块', '方块'},
['block.wart_block.place'] = {'Netherwart_break', 6, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.wart_block.step'] = {'Netherwart_step', 5, 'subtitles.block.generic.footsteps', '在方块上行走', '玩家'},
['block.nether_ore.break'] = {'Nether_Ore_break', 4, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.nether_ore.fall'] = {'Nether_Ore_step', 5, '-', '在有摔落伤害的情况下摔到方块上', '玩家'},
['block.nether_ore.hit'] = {'Nether_Ore_step', 5, 'subtitles.block.generic.hit', '挖掘方块', '方块'},
['block.nether_ore.place'] = {'Nether_Ore_break', 4, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.nether_ore.step'] = {'Nether_Ore_step', 5, 'subtitles.block.generic.footsteps', '在方块上行走', '玩家'},
['block.nether_gold_ore.break'] = {'Nether_Ore_break', 4, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.nether_gold_ore.fall'] = {'Nether_Ore_step', 5, '-', '在有摔落伤害的情况下摔到方块上', '玩家'},
['block.nether_gold_ore.hit'] = {'Nether_Ore_step', 5, 'subtitles.block.generic.hit', '挖掘方块', '方块'},
['block.nether_gold_ore.place'] = {'Nether_Ore_break', 4, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.nether_gold_ore.step'] = {'Nether_Ore_step', 5, 'subtitles.block.generic.footsteps', '在方块上行走', '玩家'},
['block.gilded_blackstone.break'] = {'Nether_Ore_break', 4, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.gilded_blackstone.fall'] = {'Nether_Ore_step', 5, '-', '在有摔落伤害的情况下摔到方块上', '玩家'},
['block.gilded_blackstone.hit'] = {'Nether_Ore_step', 5, 'subtitles.block.generic.hit', '挖掘方块', '方块'},
['block.gilded_blackstone.place'] = {'Nether_Ore_break', 4, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.gilded_blackstone.step'] = {'Nether_Ore_step', 5, 'subtitles.block.generic.footsteps', '在方块上行走', '玩家'},
['block.stone.break'] = {'Dig_stone', 4, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.stone.fall'] = {'Step_stone', 6, '-', '在有摔落伤害的情况下摔到方块上', '玩家'},
['block.stone.hit'] = {'Step_stone', 6, 'subtitles.block.generic.hit', '挖掘方块', '方块'},
['block.stone.place'] = {'Dig_stone', 4, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.stone.step'] = {'Step_stone', 6, 'subtitles.block.generic.footsteps', '在方块上行走', '玩家'},
['block.stone_button.click_off'] = {'Random_click', 1, 'subtitles.block.button.click', 'NULL', '方块'},
['block.stone_button.click_on'] = {'Random_click', 1, 'subtitles.block.button.click', 'NULL', '方块'},
['block.stone_pressure_plate.click_off'] = {'Random_click', 1, 'subtitles.block.pressure_plate.click', 'NULL', '方块'},
['block.stone_pressure_plate.click_on'] = {'Random_click', 1, 'subtitles.block.pressure_plate.click', 'NULL', '方块'},
['block.sweet_berry_bush.break'] = {'Sweet_Berry_Bush_break', 4, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.sweet_berry_bush.place'] = {'Sweet_Berry_Bush_place', 6, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.tripwire.attach'] = {'Random_click', 1, 'subtitles.block.tripwire.attach', 'NULL', '方块'},
['block.tripwire.click_off'] = {'Random_click', 1, 'subtitles.block.tripwire.click', 'NULL', '方块'},
['block.tripwire.click_on'] = {'Random_click', 1, 'subtitles.block.tripwire.click', 'NULL', '方块'},
['block.tripwire.detach'] = {'Random_bowhit', 4, 'subtitles.block.tripwire.detach', 'NULL', '方块'},
['block.tuff.fall'] = {'Tuff_step', 6, '-', '在有摔落伤害的情况下摔到方块上', '玩家'},
['block.tuff.hit'] = {'Tuff_step', 6, 'subtitles.block.generic.hit', '挖掘方块', '方块'},
['block.tuff.place'] = {'Tuff_break', 4, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.tuff.step'] = {'Tuff_step', 6, 'subtitles.block.generic.footsteps', '在方块上行走', '玩家'},
['block.tuff.break'] = {'Tuff_break', 4, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.water.ambient'] = {'Liquid_water', 1, 'subtitles.block.water.ambient', 'NULL', '方块'},
['block.wood.break'] = {'Dig_wood', 4, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.wood.fall'] = {'Step_wood', 6, '-', '在有摔落伤害的情况下摔到方块上', '玩家'},
['block.wood.hit'] = {'Step_wood', 6, 'subtitles.block.generic.hit', '挖掘方块', '方块'},
['block.wood.place'] = {'Dig_wood', 4, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.wood.step'] = {'Step_wood', 6, 'subtitles.block.generic.footsteps', '在方块上行走', '玩家'},
['block.wooden_button.click_off'] = {'Random_wood_click', 1, 'subtitles.block.button.click', 'NULL', '方块'},
['block.wooden_button.click_on'] = {'Random_wood_click', 1, 'subtitles.block.button.click', 'NULL', '方块'},
['block.wooden_door.close'] = {'Wooden_Door_close6', 1, 'subtitles.block.door.toggle', 'NULL', '方块'},
['block.wooden_door.open'] = {'Wooden_Door_open4', 1, 'subtitles.block.door.toggle', 'NULL', '方块'},
['block.wooden_pressure_plate.click_off'] = {'Random_click', 1, 'subtitles.block.pressure_plate.click', 'NULL', '方块'},
['block.wooden_pressure_plate.click_on'] = {'Random_click', 1, 'subtitles.block.pressure_plate.click', 'NULL', '方块'},
['block.wooden_trapdoor.close'] = {'Wooden_Trapdoor_close', 3, 'subtitles.block.trapdoor.toggle', 'NULL', '方块'},
['block.wooden_trapdoor.open'] = {'Wooden_Trapdoor_open', 5, 'subtitles.block.trapdoor.toggle', 'NULL', '方块'},
['block.wool.break'] = {'Dig_cloth', 4, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.wool.fall'] = {'Step_cloth', 4, '-', '在有摔落伤害的情况下摔到方块上', '玩家'},
['block.wool.hit'] = {'Step_cloth', 4, 'subtitles.block.generic.hit', '挖掘方块', '方块'},
['block.wool.place'] = {'Dig_cloth', 4, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.wool.step'] = {'Step_cloth', 4, 'subtitles.block.generic.footsteps', '在方块上行走', '玩家'},
['enchant.thorns.hit'] = {'Thorns_hit', 4, 'subtitles.enchant.thorns.hit', 'NULL', 'NULL'},
['particle.soul_escape'] = {'Soulspeed_soulspeed', 13, 'subtitles.particle.soul_escape', 'NULL', 'NULL'},
['entity.armor_stand.break'] = {'Armorstand_break', 4, 'subtitles.block.generic.break', 'NULL', 'NULL'},
['entity.armor_stand.fall'] = {'Dig_wood', 4, 'subtitles.entity.armor_stand.fall', 'NULL', 'NULL'},
['entity.armor_stand.hit'] = {'Armorstand_hit', 4, 'subtitles.block.generic.hit', 'NULL', 'NULL'},
['entity.armor_stand.place'] = {'Dig_stone', 4, 'subtitles.block.generic.place', 'NULL', 'NULL'},
['entity.arrow.hit'] = {'Random_bowhit', 4, 'subtitles.entity.arrow.hit', 'NULL', 'NULL'},
['entity.arrow.hit_player'] = {'Random_successful_hit', 1, 'subtitles.entity.arrow.hit_player', 'NULL', 'NULL'},
['entity.arrow.shoot'] = {'Random_bow', 1, 'subtitles.entity.arrow.shoot', 'NULL', 'NULL'},
['entity.axolotl.death'] = {'Axolotl_death', 2, 'subtitles.entity.axolotl.death', 'NULL', 'NULL'},
['entity.axolotl.hurt'] = {'Axolotl_hurt', 4, 'subtitles.entity.axolotl.hurt', 'NULL', 'NULL'},
['entity.axolotl.idle_water'] = {'Axolotl_idle', 5, 'subtitles.entity.axolotl.idle_water', 'NULL', 'NULL'},
['entity.axolotl.idle_air'] = {'Axolotl_idle_air', 5, 'subtitles.entity.axolotl.idle_air', 'NULL', 'NULL'},
['entity.axolotl.swim'] = {'Fish_swim', 7, 'subtitles.entity.axolotl.swim', 'NULL', 'NULL'},
['entity.axolotl.splash'] = {'Dolphin_splash', 3, 'subtitles.entity.axolotl.splash', 'NULL', 'NULL'},
['entity.axolotl.attack'] = {'Axolotl_attack', 4, 'subtitles.entity.axolotl.attack', 'NULL', 'NULL'},
['entity.bat.ambient'] = {'Bat_idle', 4, 'subtitles.entity.bat.ambient', 'NULL', 'NULL'},
['entity.bat.death'] = {'Bat_death', 1, 'subtitles.entity.bat.death', 'NULL', 'NULL'},
['entity.bat.hurt'] = {'Bat_hurt', 4, 'subtitles.entity.bat.hurt', 'NULL', 'NULL'},
['entity.bat.loop'] = {'Bat_loop', 1, '-', 'NULL', 'NULL'},
['entity.bat.takeoff'] = {'Bat_takeoff', 1, 'subtitles.entity.bat.takeoff', 'NULL', 'NULL'},
['entity.bee.loop'] = {'Bee_loop', 4, 'subtitles.entity.bee.loop', 'NULL', 'NULL'},
['entity.bee.loop_aggressive'] = {'Bee_aggressive', 3, 'subtitles.entity.bee.loop_aggressive', 'NULL', 'NULL'},
['entity.bee.death'] = {'Bee_death', 2, 'subtitles.entity.bee.death', 'NULL', 'NULL'},
['entity.bee.hurt'] = {'Bee_hurt', 3, 'subtitles.entity.bee.hurt', 'NULL', 'NULL'},
['entity.bee.pollinate'] = {'Bee_pollinate', 4, 'subtitles.entity.bee.pollinate', 'NULL', 'NULL'},
['entity.bee.sting'] = {'Bee_sting', 1, 'subtitles.entity.bee.sting', 'NULL', 'NULL'},
['entity.blaze.ambient'] = {'Blaze_breathe', 4, 'subtitles.entity.blaze.ambient', 'NULL', 'NULL'},
['entity.blaze.burn'] = {'Fire_fire', 1, 'subtitles.entity.blaze.burn', 'NULL', 'NULL'},
['entity.blaze.death'] = {'Blaze_death', 1, 'subtitles.entity.blaze.death', 'NULL', 'NULL'},
['entity.blaze.hurt'] = {'Blaze_hit', 4, 'subtitles.entity.blaze.hurt', 'NULL', 'NULL'},
['entity.blaze.shoot'] = {'Ghast_fireball4', 1, 'subtitles.entity.blaze.shoot', 'NULL', 'NULL'},
['entity.boat.paddle_land'] = {'Boat_paddle_land', 6, 'subtitles.entity.boat.paddle_land', 'NULL', 'NULL'},
['entity.boat.paddle_water'] = {'Boat_paddle_water', 8, 'subtitles.entity.boat.paddle_water', 'NULL', 'NULL'},
['entity.cat.ambient'] = {'Cat_meow', 4, 'subtitles.entity.cat.ambient', 'NULL', 'NULL'},
['entity.cat.beg_for_food'] = {'Cat_beg', 3, 'subtitles.entity.cat.beg_for_food', 'NULL', 'NULL'},
['entity.cat.death'] = {'Cat_hitt', 3, 'subtitles.entity.cat.death', 'NULL', 'NULL'},
['entity.cat.eat'] = {'Cat_eat', 2, 'subtitles.entity.cat.eat', 'NULL', 'NULL'},
['entity.cat.hiss'] = {'Cat_hiss', 3, 'subtitles.entity.cat.hiss', 'NULL', 'NULL'},
['entity.cat.hurt'] = {'Cat_hitt', 3, 'subtitles.entity.cat.hurt', 'NULL', 'NULL'},
['entity.cat.purr'] = {'Cat_purr', 3, 'subtitles.entity.cat.purr', 'NULL', 'NULL'},
['entity.cat.purreow'] = {'Cat_purreow', 2, 'subtitles.entity.cat.ambient', 'NULL', 'NULL'},
['entity.cat.stray_ambient'] = {'Stray_idle', 4, 'subtitles.entity.cat.ambient', 'NULL', 'NULL'},
['entity.ocelot.ambient'] = {'Ocelot_idle', 4, 'subtitles.entity.cat.ambient', 'NULL', 'NULL'},
['entity.ocelot.hurt'] = {'Cat_hitt', 3, 'subtitles.entity.cat.hurt', 'NULL', 'NULL'},
['entity.ocelot.death'] = {'Ocelot_death', 3, 'subtitles.entity.cat.death', 'NULL', 'NULL'},
['entity.chicken.ambient'] = {'Chicken_say', 3, 'subtitles.entity.chicken.ambient', 'NULL', 'NULL'},
['entity.chicken.death'] = {'Chicken_hurt', 2, 'subtitles.entity.chicken.death', 'NULL', 'NULL'},
['entity.chicken.egg'] = {'Chicken_plop', 1, 'subtitles.entity.chicken.egg', 'NULL', 'NULL'},
['entity.chicken.hurt'] = {'Chicken_hurt', 2, 'subtitles.entity.chicken.hurt', 'NULL', 'NULL'},
['entity.chicken.step'] = {'Chicken_step', 2, 'subtitles.block.generic.footsteps', 'NULL', 'NULL'},
['entity.cod.ambient'] = {'Chicken_step', 0, '-', 'NULL', 'NULL'},
['entity.cod.death'] = {'Fish_hurt', 4, 'subtitles.entity.cod.death', 'NULL', 'NULL'},
['entity.cod.flop'] = {'Fish_flop', 4, 'subtitles.entity.cod.flop', 'NULL', 'NULL'},
['entity.cod.hurt'] = {'Fish_hurt', 4, 'subtitles.entity.cod.hurt', 'NULL', 'NULL'},
['entity.cow.ambient'] = {'Cow_say', 4, 'subtitles.entity.cow.ambient', 'NULL', 'NULL'},
['entity.cow.death'] = {'Cow_hurt', 3, 'subtitles.entity.cow.death', 'NULL', 'NULL'},
['entity.cow.hurt'] = {'Cow_hurt', 3, 'subtitles.entity.cow.hurt', 'NULL', 'NULL'},
['entity.cow.milk'] = {'Cow_milk', 3, 'subtitles.entity.cow.milk', 'NULL', 'NULL'},
['entity.cow.step'] = {'Cow_step', 4, 'subtitles.block.generic.footsteps', 'NULL', 'NULL'},
['entity.creeper.death'] = {'Creeper_death', 1, 'subtitles.entity.creeper.death', 'NULL', 'NULL'},
['entity.creeper.hurt'] = {'Creeper_say', 4, 'subtitles.entity.creeper.hurt', 'NULL', 'NULL'},
['entity.creeper.primed'] = {'Random_fuse', 1, 'subtitles.entity.creeper.primed', 'NULL', 'NULL'},
['entity.dolphin.ambient'] = {'Dolphin_blowhole', 6, 'subtitles.entity.dolphin.ambient', 'NULL', 'NULL'},
['entity.dolphin.ambient_water'] = {'Dolphin_idle_water', 10, 'subtitles.entity.dolphin.ambient_water', 'NULL', 'NULL'},
['entity.dolphin.attack'] = {'Dolphin_attack', 3, 'subtitles.entity.dolphin.attack', 'NULL', 'NULL'},
['entity.dolphin.death'] = {'Dolphin_death', 2, 'subtitles.entity.dolphin.death', 'NULL', 'NULL'},
['entity.dolphin.eat'] = {'Dolphin_eat', 3, 'subtitles.entity.dolphin.eat', 'NULL', 'NULL'},
['entity.dolphin.hurt'] = {'Dolphin_hurt', 3, 'subtitles.entity.dolphin.hurt', 'NULL', 'NULL'},
['entity.dolphin.jump'] = {'Dolphin_jump', 3, 'subtitles.entity.dolphin.jump', 'NULL', 'NULL'},
['entity.dolphin.play'] = {'Dolphin_play', 2, 'subtitles.entity.dolphin.play', 'NULL', 'NULL'},
['entity.dolphin.splash'] = {'Dolphin_splash', 3, 'subtitles.entity.dolphin.splash', 'NULL', 'NULL'},
['entity.dolphin.swim'] = {'Fish_swim', 7, 'subtitles.entity.dolphin.swim', 'NULL', 'NULL'},
['entity.donkey.ambient'] = {'Donkey_idle', 3, 'subtitles.entity.donkey.ambient', 'NULL', 'NULL'},
['entity.donkey.angry'] = {'Donkey_angry', 2, 'subtitles.entity.donkey.angry', 'NULL', 'NULL'},
['entity.donkey.chest'] = {'Chicken_plop', 1, 'subtitles.entity.donkey.chest', 'NULL', 'NULL'},
['entity.donkey.death'] = {'Donkey_death', 1, 'subtitles.entity.donkey.death', 'NULL', 'NULL'},
['entity.donkey.eat'] = {'Horse_eat', 5, 'subtitles.entity.donkey.eat', 'NULL', 'NULL'},
['entity.donkey.hurt'] = {'Donkey_hit', 3, 'subtitles.entity.donkey.hurt', 'NULL', 'NULL'},
['entity.dragon_fireball.explode'] = {'Random_explode', 4, 'subtitles.entity.generic.explode', 'NULL', 'NULL'},
['entity.drowned.ambient'] = {'Drowned_idle', 5, 'subtitles.entity.drowned.ambient', 'NULL', 'NULL'},
['entity.drowned.ambient_water'] = {'Water_idle', 4, 'subtitles.entity.drowned.ambient_water', 'NULL', 'NULL'},
['entity.drowned.death'] = {'Drowned_death', 2, 'subtitles.entity.drowned.death', 'NULL', 'NULL'},
['entity.drowned.death_water'] = {'Water_death', 2, 'subtitles.entity.drowned.death', 'NULL', 'NULL'},
['entity.drowned.hurt'] = {'Drowned_hurt', 3, 'subtitles.entity.drowned.hurt', 'NULL', 'NULL'},
['entity.drowned.hurt_water'] = {'Water_hurt', 3, 'subtitles.entity.drowned.hurt', 'NULL', 'NULL'},
['entity.drowned.shoot'] = {'Trident_throw', 2, 'subtitles.entity.drowned.shoot', 'NULL', 'NULL'},
['entity.drowned.step'] = {'Drowned_step', 5, 'subtitles.entity.drowned.step', 'NULL', 'NULL'},
['entity.drowned.swim'] = {'Liquid_swim', 5, 'subtitles.entity.drowned.swim', 'NULL', 'NULL'},
['entity.egg.throw'] = {'Random_bow', 1, 'subtitles.entity.egg.throw', 'NULL', 'NULL'},
['entity.elder_guardian.ambient'] = {'Guardian_elder_idle', 4, 'subtitles.entity.elder_guardian.ambient', 'NULL', 'NULL'},
['entity.elder_guardian.ambient_land'] = {'Guardian_land_idle', 4, 'subtitles.entity.elder_guardian.ambient_land', 'NULL', 'NULL'},
['entity.elder_guardian.curse'] = {'Guardian_curse', 1, 'subtitles.entity.elder_guardian.curse', 'NULL', 'NULL'},
['entity.elder_guardian.death'] = {'Guardian_elder_death', 1, 'subtitles.entity.elder_guardian.death', 'NULL', 'NULL'},
['entity.elder_guardian.death_land'] = {'Guardian_land_death', 1, 'subtitles.entity.elder_guardian.death', 'NULL', 'NULL'},
['entity.elder_guardian.flop'] = {'Guardian_flop', 4, 'subtitles.entity.elder_guardian.flop', 'NULL', 'NULL'},
['entity.elder_guardian.hurt'] = {'Guardian_elder_hit', 4, 'subtitles.entity.elder_guardian.hurt', 'NULL', 'NULL'},
['entity.elder_guardian.hurt_land'] = {'Guardian_land_hit', 4, 'subtitles.entity.elder_guardian.hurt', 'NULL', 'NULL'},
['entity.ender_dragon.ambient'] = {'Enderdragon_growl', 4, 'subtitles.entity.ender_dragon.ambient', 'NULL', 'NULL'},
['entity.ender_dragon.death'] = {'Enderdragon_end', 1, 'subtitles.entity.ender_dragon.death', 'NULL', 'NULL'},
['entity.ender_dragon.flap'] = {'Enderdragon_wings', 6, 'subtitles.entity.ender_dragon.flap', 'NULL', 'NULL'},
['entity.ender_dragon.growl'] = {'Enderdragon_growl', 4, 'subtitles.entity.ender_dragon.growl', 'NULL', 'NULL'},
['entity.ender_dragon.hurt'] = {'Enderdragon_hit', 4, 'subtitles.entity.ender_dragon.hurt', 'NULL', 'NULL'},
['entity.ender_dragon.shoot'] = {'Ghast_fireball4', 1, 'subtitles.entity.ender_dragon.shoot', 'NULL', 'NULL'},
['entity.ender_eye.death'] = {'Endereye_dead', 2, 'subtitles.entity.ender_eye.death', 'NULL', 'NULL'},
['entity.ender_eye.launch'] = {'Ender_Eye_launch', 2, 'subtitles.entity.ender_eye.launch', '发射末影之眼', '友好生物'},
['entity.ender_pearl.throw'] = {'Random_bow', 1, 'subtitles.entity.ender_pearl.throw', 'NULL', 'NULL'},
['entity.enderman.ambient'] = {'Endermen_idle', 5, 'subtitles.entity.enderman.ambient', 'NULL', 'NULL'},
['entity.enderman.death'] = {'Endermen_death', 1, 'subtitles.entity.enderman.death', 'NULL', 'NULL'},
['entity.enderman.hurt'] = {'Endermen_hit', 4, 'subtitles.entity.enderman.hurt', 'NULL', 'NULL'},
['entity.enderman.scream'] = {'Endermen_scream', 4, 'subtitles.entity.enderman.ambient', 'NULL', 'NULL'},
['entity.enderman.stare'] = {'Endermen_stare', 1, 'subtitles.entity.enderman.stare', 'NULL', 'NULL'},
['entity.enderman.teleport'] = {'Endermen_portal', 2, 'subtitles.entity.enderman.teleport', 'NULL', 'NULL'},
['entity.endermite.ambient'] = {'Silverfish_say', 4, 'subtitles.entity.endermite.ambient', 'NULL', 'NULL'},
['entity.endermite.death'] = {'Silverfish_kill', 1, 'subtitles.entity.endermite.death', 'NULL', 'NULL'},
['entity.endermite.hurt'] = {'Silverfish_hit', 3, 'subtitles.entity.endermite.hurt', 'NULL', 'NULL'},
['entity.endermite.step'] = {'Silverfish_step', 4, 'subtitles.block.generic.footsteps', 'NULL', 'NULL'},
['entity.evoker.ambient'] = {'Evocation_Illager_idle', 4, 'subtitles.entity.evoker.ambient', 'NULL', 'NULL'},
['entity.evoker.cast_spell'] = {'Evocation_Illager_cast', 2, 'subtitles.entity.evoker.cast_spell', 'NULL', 'NULL'},
['entity.evoker.celebrate'] = {'Evocation_Illager_idle', 2, 'subtitles.entity.evoker.celebrate', 'NULL', 'NULL'},
['entity.evoker.death'] = {'Evocation_Illager_death', 2, 'subtitles.entity.evoker.death', 'NULL', 'NULL'},
['entity.evoker.hurt'] = {'Evocation_Illager_hurt', 2, 'subtitles.entity.evoker.hurt', 'NULL', 'NULL'},
['entity.evoker.prepare_attack'] = {'Evocation_Illager_prepare_attack', 2, 'subtitles.entity.evoker.prepare_attack', 'NULL', 'NULL'},
['entity.evoker.prepare_summon'] = {'Evocation_Illager_prepare_summon', 1, 'subtitles.entity.evoker.prepare_summon', 'NULL', 'NULL'},
['entity.evoker.prepare_wololo'] = {'Evocation_Illager_prepare_wololo', 1, 'subtitles.entity.evoker.prepare_wololo', 'NULL', 'NULL'},
['entity.evoker_fangs.attack'] = {'Evocation_Illager_fangs', 1, 'subtitles.entity.evoker_fangs.attack', 'NULL', 'NULL'},
['entity.experience_bottle.throw'] = {'Random_bow', 1, 'subtitles.entity.potion.throw', 'NULL', 'NULL'},
['entity.experience_orb.pickup'] = {'Random_orb', 1, 'subtitles.entity.experience_orb.pickup', 'NULL', 'NULL'},
['entity.firework_rocket.blast'] = {'Fireworks_blast', 1, 'subtitles.entity.firework_rocket.blast', 'NULL', 'NULL'},
['entity.firework_rocket.blast_far'] = {'Fireworks_blast_far', 1, 'subtitles.entity.firework_rocket.blast', 'NULL', 'NULL'},
['entity.firework_rocket.large_blast'] = {'Fireworks_largeblast', 1, 'subtitles.entity.firework_rocket.blast', 'NULL', 'NULL'},
['entity.firework_rocket.large_blast_far'] = {'Fireworks_largeblast_far', 1, 'subtitles.entity.firework_rocket.blast', 'NULL', 'NULL'},
['entity.firework_rocket.launch'] = {'Fireworks_launch', 1, 'subtitles.entity.firework_rocket.launch', 'NULL', 'NULL'},
['entity.firework_rocket.shoot'] = {'Random_bow', 1, 'subtitles.entity.firework_rocket.launch', 'NULL', 'NULL'},
['entity.firework_rocket.twinkle'] = {'Fireworks_twinkle', 1, 'subtitles.entity.firework_rocket.twinkle', 'NULL', 'NULL'},
['entity.firework_rocket.twinkle_far'] = {'Fireworks_twinkle_far', 1, 'subtitles.entity.firework_rocket.twinkle', 'NULL', 'NULL'},
['entity.fish.swim'] = {'Fish_swim', 7, '-', 'NULL', 'NULL'},
['entity.fishing_bobber.retrieve'] = {'Bobber_retrieve', 2, 'subtitles.entity.fishing_bobber.retrieve', 'NULL', 'NULL'},
['entity.fishing_bobber.splash'] = {'Random_splash', 1, 'subtitles.entity.fishing_bobber.splash', 'NULL', 'NULL'},
['entity.fishing_bobber.throw'] = {'Bobber_castfast', 1, 'subtitles.entity.fishing_bobber.throw', 'NULL', 'NULL'},
['entity.fox.ambient'] = {'Fox_idle', 6, 'subtitles.entity.fox.ambient', 'NULL', 'NULL'},
['entity.fox.hurt'] = {'Fox_hurt', 4, 'subtitles.entity.fox.hurt', 'NULL', 'NULL'},
['entity.fox.death'] = {'Fox_death', 2, 'subtitles.entity.fox.death', 'NULL', 'NULL'},
['entity.fox.aggro'] = {'Fox_aggro', 7, 'subtitles.entity.fox.aggro', 'NULL', 'NULL'},
['entity.fox.sniff'] = {'Fox_sniff', 4, 'subtitles.entity.fox.sniff', 'NULL', 'NULL'},
['entity.fox.bite'] = {'Fox_bite', 3, 'subtitles.entity.fox.bite', 'NULL', 'NULL'},
['entity.fox.eat'] = {'Fox_eat', 3, 'subtitles.entity.fox.eat', 'NULL', 'NULL'},
['entity.fox.screech'] = {'Fox_screech', 4, 'subtitles.entity.fox.screech', 'NULL', 'NULL'},
['entity.fox.sleep'] = {'Fox_sleep', 5, 'subtitles.entity.fox.sleep', 'NULL', 'NULL'},
['entity.fox.spit'] = {'Fox_spit', 3, 'subtitles.entity.fox.spit', 'NULL', 'NULL'},
['entity.fox.teleport'] = {'Endermen_portal', 2, 'subtitles.entity.fox.teleport', 'NULL', 'NULL'},
['entity.generic.big_fall'] = {'Damage_fallbig', 1, 'subtitles.entity.generic.big_fall', 'NULL', 'NULL'},
['entity.generic.burn'] = {'Random_fizz', 1, 'subtitles.entity.generic.burn', 'NULL', 'NULL'},
['entity.generic.death'] = {'Damage_hit', 3, 'subtitles.entity.generic.death', 'NULL', 'NULL'},
['entity.generic.drink'] = {'Random_drink', 1, 'subtitles.entity.generic.drink', 'NULL', 'NULL'},
['entity.generic.eat'] = {'Random_eat', 3, 'subtitles.entity.generic.eat', 'NULL', 'NULL'},
['entity.generic.explode'] = {'Random_explode', 4, 'subtitles.entity.generic.explode', 'NULL', 'NULL'},
['entity.generic.extinguish_fire'] = {'Random_fizz', 1, 'subtitles.entity.generic.extinguish_fire', 'NULL', 'NULL'},
['entity.generic.hurt'] = {'Damage_hit', 3, 'subtitles.entity.generic.hurt', 'NULL', 'NULL'},
['entity.generic.small_fall'] = {'Damage_fallsmall', 1, 'subtitles.entity.generic.small_fall', 'NULL', 'NULL'},
['entity.generic.splash'] = {'Liquid_splash', 2, 'subtitles.entity.generic.splash', 'NULL', 'NULL'},
['entity.generic.swim'] = {'Liquid_swim', 4, 'subtitles.entity.generic.swim', 'NULL', 'NULL'},
['entity.ghast.ambient'] = {'Ghast_moan', 7, 'subtitles.entity.ghast.ambient', 'NULL', 'NULL'},
['entity.ghast.death'] = {'Ghast_death', 1, 'subtitles.entity.ghast.death', 'NULL', 'NULL'},
['entity.ghast.hurt'] = {'Ghast_scream', 5, 'subtitles.entity.ghast.hurt', 'NULL', 'NULL'},
['entity.ghast.scream'] = {'Ghast_affectionate_scream', 1, '-', 'NULL', 'NULL'},
['entity.ghast.shoot'] = {'Ghast_fireball4', 1, 'subtitles.entity.ghast.shoot', 'NULL', 'NULL'},
['entity.ghast.warn'] = {'Ghast_charge', 1, 'subtitles.entity.ghast.shoot', 'NULL', 'NULL'},
['entity.guardian.ambient'] = {'Guardian_ambient', 4, 'subtitles.entity.guardian.ambient', 'NULL', 'NULL'},
['entity.guardian.ambient_land'] = {'Guardian_land_idle', 4, 'subtitles.entity.guardian.ambient_land', 'NULL', 'NULL'},
['entity.guardian.attack'] = {'Guardian_attack_loop', 1, 'subtitles.entity.guardian.attack', 'NULL', 'NULL'},
['entity.guardian.death'] = {'Guardian_guardian_death', 1, 'subtitles.entity.guardian.death', 'NULL', 'NULL'},
['entity.guardian.death_land'] = {'Guardian_land_death', 1, 'subtitles.entity.guardian.death', 'NULL', 'NULL'},
['entity.guardian.flop'] = {'Guardian_flop', 4, 'subtitles.entity.guardian.flop', 'NULL', 'NULL'},
['entity.guardian.hurt'] = {'Guardian_guardian_hit', 4, 'subtitles.entity.guardian.hurt', 'NULL', 'NULL'},
['entity.guardian.hurt_land'] = {'Guardian_land_hit', 4, 'subtitles.entity.guardian.hurt', 'NULL', 'NULL'},
['entity.hoglin.ambient'] = {'Hoglin_idle', 11, 'subtitles.entity.hoglin.ambient', 'NULL', 'NULL'},
['entity.hoglin.angry'] = {'Hoglin_angry', 6, 'subtitles.entity.hoglin.angry', 'NULL', 'NULL'},
['entity.hoglin.attack'] = {'Hoglin_attack', 2, 'subtitles.entity.hoglin.attack', 'NULL', 'NULL'},
['entity.hoglin.converted_to_zombified'] = {'Hoglin_converted', 2, 'subtitles.entity.hoglin.converted_to_zombified', 'NULL', 'NULL'},
['entity.hoglin.hurt'] = {'Hoglin_hurt', 4, 'subtitles.entity.hoglin.hurt', 'NULL', 'NULL'},
['entity.hoglin.death'] = {'Hoglin_death', 3, 'subtitles.entity.hoglin.death', 'NULL', 'NULL'},
['entity.hoglin.retreat'] = {'Hoglin_idle', 3, 'subtitles.entity.hoglin.retreat', 'NULL', 'NULL'},
['entity.hoglin.step'] = {'Hoglin_step', 6, 'subtitles.entity.hoglin.step', 'NULL', 'NULL'},
['entity.zoglin.ambient'] = {'Zoglin_idle', 6, 'subtitles.entity.zoglin.ambient', 'NULL', 'NULL'},
['entity.zoglin.angry'] = {'Zoglin_angry', 3, 'subtitles.entity.zoglin.angry', 'NULL', 'NULL'},
['entity.zoglin.attack'] = {'Zoglin_attack', 2, 'subtitles.entity.zoglin.attack', 'NULL', 'NULL'},
['entity.zoglin.hurt'] = {'Zoglin_hurt', 3, 'subtitles.entity.zoglin.hurt', 'NULL', 'NULL'},
['entity.zoglin.death'] = {'Zoglin_death', 3, 'subtitles.entity.zoglin.death', 'NULL', 'NULL'},
['entity.zoglin.step'] = {'Zoglin_step', 5, 'subtitles.entity.zoglin.step', 'NULL', 'NULL'},
['entity.horse.ambient'] = {'Horse_idle', 3, 'subtitles.entity.horse.ambient', 'NULL', 'NULL'},
['entity.horse.angry'] = {'Horse_angry', 1, 'subtitles.entity.horse.angry', 'NULL', 'NULL'},
['entity.horse.armor'] = {'Horse_armor', 1, 'subtitles.entity.horse.armor', 'NULL', 'NULL'},
['entity.horse.breathe'] = {'Horse_breathe', 3, 'subtitles.entity.horse.breathe', 'NULL', 'NULL'},
['entity.horse.death'] = {'Horse_death', 1, 'subtitles.entity.horse.death', 'NULL', 'NULL'},
['entity.horse.eat'] = {'Horse_eat', 5, 'subtitles.entity.horse.eat', 'NULL', 'NULL'},
['entity.horse.gallop'] = {'Horse_gallop', 4, 'subtitles.entity.horse.gallop', 'NULL', 'NULL'},
['entity.horse.hurt'] = {'Horse_hit', 4, 'subtitles.entity.horse.hurt', 'NULL', 'NULL'},
['entity.horse.jump'] = {'Horse_jump', 1, 'subtitles.entity.horse.jump', 'NULL', 'NULL'},
['entity.horse.land'] = {'Horse_land', 1, 'subtitles.entity.generic.big_fall', 'NULL', 'NULL'},
['entity.horse.saddle'] = {'Horse_leather', 1, 'subtitles.entity.horse.saddle', 'NULL', 'NULL'},
['entity.horse.step'] = {'Horse_soft', 6, 'subtitles.block.generic.footsteps', 'NULL', 'NULL'},
['entity.horse.step_wood'] = {'Horse_wood', 6, 'subtitles.block.generic.footsteps', 'NULL', 'NULL'},
['entity.hostile.big_fall'] = {'Damage_fallbig', 1, 'subtitles.entity.generic.big_fall', 'NULL', 'NULL'},
['entity.hostile.death'] = {'Damage_hit', 3, 'subtitles.entity.generic.death', 'NULL', 'NULL'},
['entity.hostile.hurt'] = {'Damage_hit', 3, 'subtitles.entity.generic.hurt', 'NULL', 'NULL'},
['entity.hostile.small_fall'] = {'Damage_fallsmall', 1, 'subtitles.entity.generic.small_fall', 'NULL', 'NULL'},
['entity.hostile.splash'] = {'Liquid_splash', 2, 'subtitles.entity.generic.splash', 'NULL', 'NULL'},
['entity.hostile.swim'] = {'Liquid_swim', 4, 'subtitles.entity.generic.swim', 'NULL', 'NULL'},
['entity.husk.ambient'] = {'Husk_idle', 3, 'subtitles.entity.husk.ambient', 'NULL', 'NULL'},
['entity.husk.converted_to_zombie'] = {'Husk_convert', 2, 'subtitles.entity.husk.converted_to_zombie', 'NULL', 'NULL'},
['entity.husk.death'] = {'Husk_death', 2, 'subtitles.entity.husk.death', 'NULL', 'NULL'},
['entity.husk.hurt'] = {'Husk_hurt', 2, 'subtitles.entity.husk.hurt', 'NULL', 'NULL'},
['entity.husk.step'] = {'Husk_step', 5, 'subtitles.block.generic.footsteps', 'NULL', 'NULL'},
['entity.ravager.ambient'] = {'Ravager_idle', 8, 'subtitles.entity.ravager.ambient', 'NULL', 'NULL'},
['entity.ravager.attack'] = {'Ravager_bite', 3, 'subtitles.entity.ravager.attack', 'NULL', 'NULL'},
['entity.ravager.celebrate'] = {'Ravager_celebrate', 2, 'subtitles.entity.ravager.celebrate', 'NULL', 'NULL'},
['entity.ravager.death'] = {'Ravager_death', 3, 'subtitles.entity.ravager.death', 'NULL', 'NULL'},
['entity.ravager.hurt'] = {'Ravager_hurt', 4, 'subtitles.entity.ravager.hurt', 'NULL', 'NULL'},
['entity.ravager.step'] = {'Ravager_step', 5, 'subtitles.entity.ravager.step', 'NULL', 'NULL'},
['entity.ravager.stunned'] = {'Ravager_stun', 3, 'subtitles.entity.ravager.stunned', 'NULL', 'NULL'},
['entity.ravager.roar'] = {'Ravager_roar', 4, 'subtitles.entity.ravager.roar', 'NULL', 'NULL'},
['entity.illusioner.ambient'] = {'Illusion_Illager_idle', 4, 'subtitles.entity.illusioner.ambient', 'NULL', 'NULL'},
['entity.illusioner.cast_spell'] = {'Evocation_Illager_cast', 2, 'subtitles.entity.illusioner.cast_spell', 'NULL', 'NULL'},
['entity.illusioner.death'] = {'Illusion_Illager_death', 2, 'subtitles.entity.illusioner.death', 'NULL', 'NULL'},
['entity.illusioner.hurt'] = {'Illusion_Illager_hurt', 3, 'subtitles.entity.illusioner.hurt', 'NULL', 'NULL'},
['entity.illusioner.mirror_move'] = {'Illusion_Illager_mirror_move', 2, 'subtitles.entity.illusioner.mirror_move', 'NULL', 'NULL'},
['entity.illusioner.prepare_blindness'] = {'Illusion_Illager_prepare_blind', 1, 'subtitles.entity.illusioner.prepare_blindness', 'NULL', 'NULL'},
['entity.illusioner.prepare_mirror'] = {'Illusion_Illager_prepare_mirror', 1, 'subtitles.entity.illusioner.prepare_mirror', 'NULL', 'NULL'},
['entity.iron_golem.attack'] = {'Irongolem_throw', 1, 'subtitles.entity.iron_golem.attack', 'NULL', 'NULL'},
['entity.iron_golem.death'] = {'Irongolem_death', 1, 'subtitles.entity.iron_golem.death', 'NULL', 'NULL'},
['entity.iron_golem.hurt'] = {'Irongolem_hit', 4, 'subtitles.entity.iron_golem.hurt', 'NULL', 'NULL'},
['entity.iron_golem.repair'] = {'Irongolem_repair', 1, 'subtitles.entity.iron_golem.repair', 'NULL', 'NULL'},
['entity.iron_golem.damage'] = {'Irongolem_damage', 2, 'subtitles.entity.iron_golem.damage', 'NULL', 'NULL'},
['entity.iron_golem.step'] = {'Irongolem_walk', 4, 'subtitles.block.generic.footsteps', 'NULL', 'NULL'},
['entity.item.break'] = {'Random_break', 1, 'subtitles.entity.item.break', 'NULL', 'NULL'},
['entity.item.pickup'] = {'Random_pop', 1, 'subtitles.entity.item.pickup', 'NULL', 'NULL'},
['entity.item_frame.add_item'] = {'Itemframe_add_item', 4, 'subtitles.entity.item_frame.add_item', 'NULL', 'NULL'},
['entity.item_frame.break'] = {'Itemframe_break', 3, 'subtitles.entity.item_frame.break', 'NULL', 'NULL'},
['entity.item_frame.place'] = {'Itemframe_place', 4, 'subtitles.entity.item_frame.place', 'NULL', 'NULL'},
['entity.item_frame.remove_item'] = {'Itemframe_remove_item', 4, 'subtitles.entity.item_frame.remove_item', 'NULL', 'NULL'},
['entity.item_frame.rotate_item'] = {'Itemframe_rotate_item', 4, 'subtitles.entity.item_frame.rotate_item', 'NULL', 'NULL'},
['entity.leash_knot.break'] = {'Leashknot_break', 3, 'subtitles.entity.leash_knot.break', 'NULL', 'NULL'},
['entity.leash_knot.place'] = {'Leashknot_place', 3, 'subtitles.entity.leash_knot.place', 'NULL', 'NULL'},
['entity.lightning_bolt.impact'] = {'Random_explode', 4, 'subtitles.entity.lightning_bolt.impact', 'NULL', 'NULL'},
['entity.lightning_bolt.thunder'] = {'Weather_thunder', 3, 'subtitles.entity.lightning_bolt.thunder', 'NULL', 'NULL'},
['entity.lingering_potion.throw'] = {'Random_bow', 1, 'subtitles.entity.potion.throw', 'NULL', 'NULL'},
['entity.llama.ambient'] = {'Llama_idle', 5, 'subtitles.entity.llama.ambient', 'NULL', 'NULL'},
['entity.llama.angry'] = {'Llama_angry', 1, 'subtitles.entity.llama.angry', 'NULL', 'NULL'},
['entity.llama.chest'] = {'Chicken_plop', 1, 'subtitles.entity.llama.chest', 'NULL', 'NULL'},
['entity.llama.death'] = {'Llama_death', 2, 'subtitles.entity.llama.death', 'NULL', 'NULL'},
['entity.llama.eat'] = {'Llama_eat', 3, 'subtitles.entity.llama.eat', 'NULL', 'NULL'},
['entity.llama.hurt'] = {'Llama_hurt', 3, 'subtitles.entity.llama.hurt', 'NULL', 'NULL'},
['entity.llama.spit'] = {'Llama_spit', 2, 'subtitles.entity.llama.spit', 'NULL', 'NULL'},
['entity.llama.step'] = {'Llama_step', 5, 'subtitles.entity.llama.step', 'NULL', 'NULL'},
['entity.llama.swag'] = {'Llama_swag', 1, 'subtitles.entity.llama.swag', 'NULL', 'NULL'},
['entity.magma_cube.death'] = {'Slime_big', 4, 'subtitles.entity.magma_cube.death', 'NULL', 'NULL'},
['entity.magma_cube.death_small'] = {'Slime_small', 5, 'subtitles.entity.magma_cube.death', 'NULL', 'NULL'},
['entity.magma_cube.hurt'] = {'Slime_big', 4, 'subtitles.entity.magma_cube.hurt', 'NULL', 'NULL'},
['entity.magma_cube.hurt_small'] = {'Slime_small', 5, 'subtitles.entity.magma_cube.hurt', 'NULL', 'NULL'},
['entity.magma_cube.jump'] = {'Magmacube_jump', 4, 'subtitles.entity.magma_cube.squish', 'NULL', 'NULL'},
['entity.magma_cube.squish'] = {'Magmacube_big', 4, 'subtitles.entity.magma_cube.squish', 'NULL', 'NULL'},
['entity.magma_cube.squish_small'] = {'Magmacube_small', 5, 'subtitles.entity.magma_cube.squish', 'NULL', 'NULL'},
['entity.minecart.inside'] = {'Minecart_inside', 1, '-', 'NULL', 'NULL'},
['entity.minecart.inside.underwater'] = {'Minecart_inside_underwater', 3, '-', 'NULL', 'NULL'},
['entity.minecart.riding'] = {'Minecart_base', 1, 'subtitles.entity.minecart.riding', 'NULL', 'NULL'},
['entity.mooshroom.convert'] = {'Mooshroom_convert', 2, 'subtitles.entity.mooshroom.convert', 'NULL', 'NULL'},
['entity.mooshroom.eat'] = {'Mooshroom_eat', 4, 'subtitles.entity.mooshroom.eat', 'NULL', 'NULL'},
['entity.mooshroom.milk'] = {'Mooshroom_milk', 3, 'subtitles.entity.mooshroom.milk', 'NULL', 'NULL'},
['entity.mooshroom.suspicious_milk'] = {'Mooshroom_milk', 3, 'subtitles.entity.mooshroom.suspicious_milk', 'NULL', 'NULL'},
['entity.mooshroom.shear'] = {'Sheep_shear', 1, 'subtitles.item.shears.shear', 'NULL', 'NULL'},
['entity.mule.ambient'] = {'Donkey_idle', 3, 'subtitles.entity.mule.ambient', 'NULL', 'NULL'},
['entity.mule.angry'] = {'Donkey_angry', 2, 'subtitles.entity.mule.angry', 'NULL', 'NULL'},
['entity.mule.chest'] = {'Chicken_plop', 1, 'subtitles.entity.mule.chest', 'NULL', 'NULL'},
['entity.mule.death'] = {'Donkey_death', 1, 'subtitles.entity.mule.death', 'NULL', 'NULL'},
['entity.mule.eat'] = {'Horse_eat', 5, 'subtitles.entity.mule.eat', 'NULL', 'NULL'},
['entity.mule.hurt'] = {'Donkey_hit', 3, 'subtitles.entity.mule.hurt', 'NULL', 'NULL'},
['entity.painting.break'] = {'Painting_break', 3, 'subtitles.entity.painting.break', 'NULL', 'NULL'},
['entity.painting.place'] = {'Painting_place', 4, 'subtitles.entity.painting.place', 'NULL', 'NULL'},
['entity.panda.pre_sneeze'] = {'Panda_pre_sneeze', 1, 'subtitles.entity.panda.pre_sneeze', 'NULL', 'NULL'},
['entity.panda.sneeze'] = {'Panda_sneeze', 3, 'subtitles.entity.panda.sneeze', 'NULL', 'NULL'},
['entity.panda.ambient'] = {'Panda_pant', 4, 'subtitles.entity.panda.ambient', 'NULL', 'NULL'},
['entity.panda.bite'] = {'Panda_bite', 3, 'subtitles.entity.panda.bite', 'NULL', 'NULL'},
['entity.panda.cant_breed'] = {'Panda_cant_breed', 5, 'subtitles.entity.panda.cant_breed', 'NULL', 'NULL'},
['entity.panda.death'] = {'Panda_death', 4, 'subtitles.entity.panda.death', 'NULL', 'NULL'},
['entity.panda.eat'] = {'Panda_eat', 12, 'subtitles.entity.panda.eat', 'NULL', 'NULL'},
['entity.panda.step'] = {'Panda_step', 5, 'subtitles.entity.panda.step', 'NULL', 'NULL'},
['entity.panda.aggressive_ambient'] = {'Panda_pant', 4, 'subtitles.entity.panda.aggressive_ambient', 'NULL', 'NULL'},
['entity.panda.worried_ambient'] = {'Panda_pant', 2, 'subtitles.entity.panda.worried_ambient', 'NULL', 'NULL'},
['entity.panda.hurt'] = {'Panda_hurt', 6, 'subtitles.entity.panda.hurt', 'NULL', 'NULL'},
['entity.pillager.ambient'] = {'Pillager_idle', 4, 'subtitles.entity.pillager.ambient', 'NULL', 'NULL'},
['entity.pillager.hurt'] = {'Pillager_hurt', 3, 'subtitles.entity.pillager.hurt', 'NULL', 'NULL'},
['entity.pillager.celebrate'] = {'Pillager_horn_celebrat', 4, 'subtitles.entity.pillager.celebrate', 'NULL', 'NULL'},
['entity.pillager.death'] = {'Pillager_death', 2, 'subtitles.entity.pillager.death', 'NULL', 'NULL'},
['entity.parrot.ambient'] = {'Parrot_idle', 6, 'subtitles.entity.parrot.ambient', 'NULL', 'NULL'},
['entity.parrot.death'] = {'Parrot_death', 4, 'subtitles.entity.parrot.death', 'NULL', 'NULL'},
['entity.parrot.eat'] = {'Parrot_eat', 3, 'subtitles.entity.parrot.eats', 'NULL', 'NULL'},
['entity.parrot.fly'] = {'Parrot_fly', 8, 'subtitles.entity.parrot.fly', 'NULL', 'NULL'},
['entity.parrot.hurt'] = {'Parrot_hurt', 2, 'subtitles.entity.parrot.hurts', 'NULL', 'NULL'},
['entity.parrot.step'] = {'Parrot_step', 5, '-', 'NULL', 'NULL'},
['entity.phantom.ambient'] = {'Phantom_idle', 5, 'subtitles.entity.phantom.ambient', 'NULL', 'NULL'},
['entity.phantom.bite'] = {'Phantom_bite', 2, 'subtitles.entity.phantom.bite', 'NULL', 'NULL'},
['entity.phantom.death'] = {'Phantom_death', 3, 'subtitles.entity.phantom.death', 'NULL', 'NULL'},
['entity.phantom.flap'] = {'Phantom_flap', 6, 'subtitles.entity.phantom.flap', 'NULL', 'NULL'},
['entity.phantom.hurt'] = {'Phantom_hurt', 3, 'subtitles.entity.phantom.hurt', 'NULL', 'NULL'},
['entity.phantom.swoop'] = {'Phantom_swoop', 4, 'subtitles.entity.phantom.swoop', 'NULL', 'NULL'},
['entity.pig.ambient'] = {'Pig_say', 3, 'subtitles.entity.pig.ambient', 'NULL', 'NULL'},
['entity.pig.death'] = {'Pig_death', 1, 'subtitles.entity.pig.death', 'NULL', 'NULL'},
['entity.pig.hurt'] = {'Pig_say', 3, 'subtitles.entity.pig.hurt', 'NULL', 'NULL'},
['entity.pig.saddle'] = {'Horse_leather', 1, 'subtitles.entity.pig.saddle', 'NULL', 'NULL'},
['entity.pig.step'] = {'Pig_step', 5, 'subtitles.block.generic.footsteps', 'NULL', 'NULL'},
['entity.piglin.ambient'] = {'Piglin_idle', 5, 'subtitles.entity.piglin.ambient', 'NULL', 'NULL'},
['entity.piglin.angry'] = {'Piglin_angry', 4, 'subtitles.entity.piglin.angry', 'NULL', 'NULL'},
['entity.piglin.celebrate'] = {'Piglin_celebrate', 4, 'subtitles.entity.piglin.celebrate', 'NULL', 'NULL'},
['entity.piglin.converted_to_zombified'] = {'Piglin_converted', 2, 'subtitles.entity.piglin.converted_to_zombified', 'NULL', 'NULL'},
['entity.piglin.hurt'] = {'Piglin_hurt', 3, 'subtitles.entity.piglin.hurt', 'NULL', 'NULL'},
['entity.piglin.death'] = {'Piglin_death', 4, 'subtitles.entity.piglin.death', 'NULL', 'NULL'},
['entity.piglin.retreat'] = {'Piglin_retreat', 4, 'subtitles.entity.piglin.retreat', 'NULL', 'NULL'},
['entity.piglin.step'] = {'Piglin_step', 5, 'subtitles.entity.piglin.step', 'NULL', 'NULL'},
['entity.piglin.jealous'] = {'Piglin_jealous', 5, 'subtitles.entity.piglin.jealous', 'NULL', 'NULL'},
['entity.piglin.admiring_item'] = {'Piglin_celebrate', 2, 'subtitles.entity.piglin.admiring_item', 'NULL', 'NULL'},
['entity.piglin_brute.ambient'] = {'Piglin_Brute_idle', 9, 'subtitles.entity.piglin_brute.ambient', 'NULL', 'NULL'},
['entity.piglin_brute.angry'] = {'Piglin_Brute_angry', 5, 'subtitles.entity.piglin_brute.angry', 'NULL', 'NULL'},
['entity.piglin_brute.death'] = {'Piglin_Brute_death', 3, 'subtitles.entity.piglin_brute.death', 'NULL', 'NULL'},
['entity.piglin_brute.hurt'] = {'Piglin_Brute_hurt', 4, 'subtitles.entity.piglin_brute.hurt', 'NULL', 'NULL'},
['entity.piglin_brute.step'] = {'Piglin_Brute_step', 5, 'subtitles.entity.piglin_brute.step', 'NULL', 'NULL'},
['entity.piglin_brute.converted_to_zombified'] = {'Piglin_converted', 2, 'subtitles.entity.piglin_brute.converted_to_zombified', 'NULL', 'NULL'},
['entity.player.attack.crit'] = {'Attack_crit', 3, 'subtitles.entity.player.attack.crit', 'NULL', 'NULL'},
['entity.player.attack.knockback'] = {'Attack_knockback', 4, 'subtitles.entity.player.attack.knockback', 'NULL', 'NULL'},
['entity.player.attack.nodamage'] = {'Attack_weak', 4, 'subtitles.entity.player.attack.weak', 'NULL', 'NULL'},
['entity.player.attack.strong'] = {'Attack_strong', 6, 'subtitles.entity.player.attack.strong', 'NULL', 'NULL'},
['entity.player.attack.sweep'] = {'Attack_sweep', 7, 'subtitles.entity.player.attack.sweep', 'NULL', 'NULL'},
['entity.player.attack.weak'] = {'Attack_weak', 4, 'subtitles.entity.player.attack.weak', 'NULL', 'NULL'},
['entity.player.big_fall'] = {'Damage_fallbig', 1, 'subtitles.entity.generic.big_fall', 'NULL', 'NULL'},
['entity.player.breath'] = {'Random_breath', 1, '-', 'NULL', 'NULL'},
['entity.player.burp'] = {'Random_burp', 1, 'subtitles.entity.player.burp', 'NULL', 'NULL'},
['entity.player.death'] = {'Damage_hit', 3, 'subtitles.entity.player.death', 'NULL', 'NULL'},
['entity.player.hurt'] = {'Damage_hit', 3, 'subtitles.entity.player.hurt', 'NULL', 'NULL'},
['entity.player.hurt_drown'] = {'Hurt_drown', 4, 'subtitles.entity.player.hurt_drown', 'NULL', 'NULL'},
['entity.player.hurt_on_fire'] = {'Hurt_fire_hurt', 3, 'subtitles.entity.player.hurt_on_fire', 'NULL', 'NULL'},
['entity.player.hurt_freeze'] = {'Hurt_freeze_hurt', 5, 'subtitles.entity.player.freeze_hurt', 'NULL', 'NULL'},
['entity.player.hurt_sweet_berry_bush'] = {'Hurt_berrybush_hurt', 2, 'subtitles.entity.player.hurt', 'NULL', 'NULL'},
['entity.player.levelup'] = {'Random_levelup', 1, 'subtitles.entity.player.levelup', 'NULL', 'NULL'},
['entity.player.small_fall'] = {'Damage_fallsmall', 1, 'subtitles.entity.generic.small_fall', 'NULL', 'NULL'},
['entity.player.splash'] = {'Liquid_splash', 2, 'subtitles.entity.generic.splash', 'NULL', 'NULL'},
['entity.player.splash.high_speed'] = {'Liquid_heavy_splash', 1, 'subtitles.entity.generic.splash', 'NULL', 'NULL'},
['entity.player.swim'] = {'Liquid_swim', 8, 'subtitles.entity.generic.swim', 'NULL', 'NULL'},
['entity.polar_bear.ambient'] = {'Polarbear_idle', 4, 'subtitles.entity.polar_bear.ambient', 'NULL', 'NULL'},
['entity.polar_bear.ambient_baby'] = {'Polarbear_Baby_idle', 4, 'subtitles.entity.polar_bear.ambient_baby', 'NULL', 'NULL'},
['entity.polar_bear.death'] = {'Polarbear_death', 3, 'subtitles.entity.polar_bear.death', 'NULL', 'NULL'},
['entity.polar_bear.hurt'] = {'Polarbear_hurt', 4, 'subtitles.entity.polar_bear.hurt', 'NULL', 'NULL'},
['entity.polar_bear.step'] = {'Polarbear_step', 4, 'subtitles.block.generic.footsteps', 'NULL', 'NULL'},
['entity.polar_bear.warning'] = {'Polarbear_warning', 3, 'subtitles.entity.polar_bear.warning', 'NULL', 'NULL'},
['entity.puffer_fish.ambient'] = {'Polarbear_warning', 0, '-', 'NULL', 'NULL'},
['entity.puffer_fish.blow_out'] = {'Pufferfish_blow_out', 2, 'subtitles.entity.puffer_fish.blow_out', 'NULL', 'NULL'},
['entity.puffer_fish.blow_up'] = {'Pufferfish_blow_up', 2, 'subtitles.entity.puffer_fish.blow_up', 'NULL', 'NULL'},
['entity.puffer_fish.death'] = {'Pufferfish_death', 2, 'subtitles.entity.puffer_fish.death', 'NULL', 'NULL'},
['entity.puffer_fish.flop'] = {'Pufferfish_flop', 4, 'subtitles.entity.puffer_fish.flop', 'NULL', 'NULL'},
['entity.puffer_fish.hurt'] = {'Pufferfish_hurt', 2, 'subtitles.entity.puffer_fish.hurt', 'NULL', 'NULL'},
['entity.puffer_fish.sting'] = {'Pufferfish_sting', 2, 'subtitles.entity.puffer_fish.sting', 'NULL', 'NULL'},
['entity.rabbit.ambient'] = {'Rabbit_idle', 4, 'subtitles.entity.rabbit.ambient', 'NULL', 'NULL'},
['entity.rabbit.attack'] = {'Rabbit_attack', 4, 'subtitles.entity.rabbit.attack', 'NULL', 'NULL'},
['entity.rabbit.death'] = {'Rabbit_bunnymurder', 1, 'subtitles.entity.rabbit.death', 'NULL', 'NULL'},
['entity.rabbit.hurt'] = {'Rabbit_hurt', 4, 'subtitles.entity.rabbit.hurt', 'NULL', 'NULL'},
['entity.rabbit.jump'] = {'Rabbit_hop', 4, 'subtitles.entity.rabbit.jump', 'NULL', 'NULL'},
['entity.salmon.ambient'] = {'Rabbit_hop', 0, '-', 'NULL', 'NULL'},
['entity.salmon.death'] = {'Fish_hurt', 4, 'subtitles.entity.salmon.death', 'NULL', 'NULL'},
['entity.salmon.flop'] = {'Fish_flop', 4, 'subtitles.entity.salmon.flop', 'NULL', 'NULL'},
['entity.salmon.hurt'] = {'Fish_hurt', 4, 'subtitles.entity.salmon.hurt', 'NULL', 'NULL'},
['entity.sheep.ambient'] = {'Sheep_say', 3, 'subtitles.entity.sheep.ambient', 'NULL', 'NULL'},
['entity.sheep.death'] = {'Sheep_say', 3, 'subtitles.entity.sheep.death', 'NULL', 'NULL'},
['entity.sheep.hurt'] = {'Sheep_say', 3, 'subtitles.entity.sheep.hurt', 'NULL', 'NULL'},
['entity.sheep.shear'] = {'Sheep_shear', 1, 'subtitles.item.shears.shear', 'NULL', 'NULL'},
['entity.sheep.step'] = {'Sheep_step', 5, 'subtitles.block.generic.footsteps', 'NULL', 'NULL'},
['entity.shulker.ambient'] = {'Shulker_ambient', 7, 'subtitles.entity.shulker.ambient', 'NULL', 'NULL'},
['entity.shulker.close'] = {'Shulker_close', 5, 'subtitles.entity.shulker.close', 'NULL', 'NULL'},
['entity.shulker.death'] = {'Shulker_death', 4, 'subtitles.entity.shulker.death', 'NULL', 'NULL'},
['entity.shulker.hurt'] = {'Shulker_hurt', 4, 'subtitles.entity.shulker.hurt', 'NULL', 'NULL'},
['entity.shulker.hurt_closed'] = {'Shulker_hurt_closed', 5, 'subtitles.entity.shulker.hurt', 'NULL', 'NULL'},
['entity.shulker.open'] = {'Shulker_open', 5, 'subtitles.entity.shulker.open', 'NULL', 'NULL'},
['entity.shulker.shoot'] = {'Shulker_shoot', 4, 'subtitles.entity.shulker.shoot', 'NULL', 'NULL'},
['entity.shulker.teleport'] = {'Endermen_portal', 2, 'subtitles.entity.shulker.teleport', 'NULL', 'NULL'},
['entity.shulker_bullet.hit'] = {'Shulker_Bullet_hit', 4, 'subtitles.entity.shulker_bullet.hit', 'NULL', 'NULL'},
['entity.shulker_bullet.hurt'] = {'Shulker_Bullet_hit', 4, 'subtitles.entity.shulker_bullet.hurt', 'NULL', 'NULL'},
['entity.silverfish.ambient'] = {'Silverfish_say', 4, 'subtitles.entity.silverfish.ambient', 'NULL', 'NULL'},
['entity.silverfish.death'] = {'Silverfish_kill', 1, 'subtitles.entity.silverfish.death', 'NULL', 'NULL'},
['entity.silverfish.hurt'] = {'Silverfish_hit', 3, 'subtitles.entity.silverfish.hurt', 'NULL', 'NULL'},
['entity.silverfish.step'] = {'Silverfish_step', 4, 'subtitles.block.generic.footsteps', 'NULL', 'NULL'},
['entity.skeleton.ambient'] = {'Skeleton_say', 3, 'subtitles.entity.skeleton.ambient', 'NULL', 'NULL'},
['entity.skeleton.converted_to_stray'] = {'Stray_convert', 3, 'subtitles.entity.skeleton.converted_to_stray', 'NULL', 'NULL'},
['entity.skeleton.death'] = {'Skeleton_death', 1, 'subtitles.entity.skeleton.death', 'NULL', 'NULL'},
['entity.skeleton.hurt'] = {'Skeleton_hurt', 4, 'subtitles.entity.skeleton.hurt', 'NULL', 'NULL'},
['entity.skeleton.shoot'] = {'Random_bow', 1, 'subtitles.entity.skeleton.shoot', 'NULL', 'NULL'},
['entity.skeleton.step'] = {'Skeleton_step', 4, 'subtitles.block.generic.footsteps', 'NULL', 'NULL'},
['entity.skeleton_horse.ambient'] = {'Skeleton_idle', 3, 'subtitles.entity.skeleton_horse.ambient', 'NULL', 'NULL'},
['entity.skeleton_horse.ambient_water'] = {'Water_idle', 5, 'subtitles.entity.skeleton_horse.ambient', 'NULL', 'NULL'},
['entity.skeleton_horse.death'] = {'Skeleton_death', 1, 'subtitles.entity.skeleton_horse.death', 'NULL', 'NULL'},
['entity.skeleton_horse.gallop_water'] = {'Water_gallop', 4, 'subtitles.entity.horse.gallop', 'NULL', 'NULL'},
['entity.skeleton_horse.hurt'] = {'Skeleton_hit', 4, 'subtitles.entity.skeleton_horse.hurt', 'NULL', 'NULL'},
['entity.skeleton_horse.jump_water'] = {'Water_jump', 1, '-', 'NULL', 'NULL'},
['entity.skeleton_horse.step_water'] = {'Water_soft', 6, 'subtitles.block.generic.footsteps', 'NULL', 'NULL'},
['entity.skeleton_horse.swim'] = {'Liquid_swim', 2, 'subtitles.entity.skeleton_horse.swim', 'NULL', 'NULL'},
['entity.slime.attack'] = {'Slime_attack', 2, 'subtitles.entity.slime.attack', 'NULL', 'NULL'},
['entity.slime.death'] = {'Slime_big', 4, 'subtitles.entity.slime.death', 'NULL', 'NULL'},
['entity.slime.death_small'] = {'Slime_small', 5, 'subtitles.entity.slime.death', 'NULL', 'NULL'},
['entity.slime.hurt'] = {'Slime_big', 4, 'subtitles.entity.slime.hurt', 'NULL', 'NULL'},
['entity.slime.hurt_small'] = {'Slime_small', 5, 'subtitles.entity.slime.hurt', 'NULL', 'NULL'},
['entity.slime.jump'] = {'Slime_big', 4, 'subtitles.entity.slime.squish', 'NULL', 'NULL'},
['entity.slime.jump_small'] = {'Slime_small', 5, 'subtitles.entity.slime.squish', 'NULL', 'NULL'},
['entity.slime.squish'] = {'Slime_big', 4, 'subtitles.entity.slime.squish', 'NULL', 'NULL'},
['entity.slime.squish_small'] = {'Slime_small', 5, 'subtitles.entity.slime.squish', 'NULL', 'NULL'},
['entity.snow_golem.ambient'] = {'Slime_small', 0, '-', 'NULL', 'NULL'},
['entity.snow_golem.death'] = {'Snowman_death', 3, 'subtitles.entity.snow_golem.death', 'NULL', 'NULL'},
['entity.snow_golem.hurt'] = {'Snowman_hurt', 3, 'subtitles.entity.snow_golem.hurt', 'NULL', 'NULL'},
['entity.snow_golem.shoot'] = {'Random_bow', 1, 'subtitles.entity.snowball.throw', 'NULL', 'NULL'},
['entity.snow_golem.shear'] = {'Sheep_shear', 1, 'subtitles.item.shears.shear', 'NULL', 'NULL'},
['entity.snowball.throw'] = {'Random_bow', 1, 'subtitles.entity.snowball.throw', 'NULL', 'NULL'},
['entity.spider.ambient'] = {'Spider_say', 4, 'subtitles.entity.spider.ambient', 'NULL', 'NULL'},
['entity.spider.death'] = {'Spider_death', 1, 'subtitles.entity.spider.death', 'NULL', 'NULL'},
['entity.spider.hurt'] = {'Spider_say', 4, 'subtitles.entity.spider.hurt', 'NULL', 'NULL'},
['entity.spider.step'] = {'Spider_step', 4, 'subtitles.block.generic.footsteps', 'NULL', 'NULL'},
['entity.splash_potion.break'] = {'Random_glass', 3, 'subtitles.entity.potion.splash', 'NULL', 'NULL'},
['entity.splash_potion.throw'] = {'Random_bow', 1, 'subtitles.entity.potion.throw', 'NULL', 'NULL'},
['entity.squid.ambient'] = {'Squid_ambient', 5, 'subtitles.entity.squid.ambient', 'NULL', 'NULL'},
['entity.squid.death'] = {'Squid_death', 3, 'subtitles.entity.squid.death', 'NULL', 'NULL'},
['entity.squid.hurt'] = {'Squid_hurt', 4, 'subtitles.entity.squid.hurt', 'NULL', 'NULL'},
['entity.squid.squirt'] = {'Squid_squirt', 3, 'subtitles.entity.squid.squirt', 'NULL', 'NULL'},
['entity.glow_squid.ambient'] = {'Glow_Squid_ambient', 5, 'subtitles.entity.glow_squid.ambient', 'NULL', 'NULL'},
['entity.glow_squid.death'] = {'Glow_Squid_death', 3, 'subtitles.entity.glow_squid.death', 'NULL', 'NULL'},
['entity.glow_squid.hurt'] = {'Glow_Squid_hurt', 4, 'subtitles.entity.glow_squid.hurt', 'NULL', 'NULL'},
['entity.glow_squid.squirt'] = {'Glow_Squid_squirt', 3, 'subtitles.entity.glow_squid.squirt', 'NULL', 'NULL'},
['entity.stray.ambient'] = {'Stray_idle', 4, 'subtitles.entity.stray.ambient', 'NULL', 'NULL'},
['entity.stray.death'] = {'Stray_death', 2, 'subtitles.entity.stray.death', 'NULL', 'NULL'},
['entity.stray.hurt'] = {'Stray_hurt', 4, 'subtitles.entity.stray.hurt', 'NULL', 'NULL'},
['entity.stray.step'] = {'Stray_step', 4, 'subtitles.block.generic.footsteps', 'NULL', 'NULL'},
['entity.strider.ambient'] = {'Strider_idle', 6, 'subtitles.entity.strider.idle', 'NULL', 'NULL'},
['entity.strider.eat'] = {'Strider_eat', 3, 'subtitles.entity.strider.eat', 'NULL', 'NULL'},
['entity.strider.happy'] = {'Strider_happy', 5, 'subtitles.entity.strider.happy', 'NULL', 'NULL'},
['entity.strider.hurt'] = {'Strider_hurt', 4, 'subtitles.entity.strider.hurt', 'NULL', 'NULL'},
['entity.strider.death'] = {'Strider_death', 4, 'subtitles.entity.strider.death', 'NULL', 'NULL'},
['entity.strider.retreat'] = {'Strider_retreat', 5, 'subtitles.entity.strider.retreat', 'NULL', 'NULL'},
['entity.strider.saddle'] = {'Horse_leather', 1, '-', 'NULL', 'NULL'},
['entity.strider.step'] = {'Strider_step', 5, 'subtitles.block.generic.footsteps', 'NULL', 'NULL'},
['entity.strider.step_lava'] = {'Strider_step_lava', 6, 'subtitles.block.generic.footsteps', 'NULL', 'NULL'},
['entity.tnt.primed'] = {'Random_fuse', 1, 'subtitles.entity.tnt.primed', 'NULL', 'NULL'},
['entity.tropical_fish.ambient'] = {'Random_fus', 0, '-', 'NULL', 'NULL'},
['entity.tropical_fish.death'] = {'Fish_hurt', 4, 'subtitles.entity.tropical_fish.death', 'NULL', 'NULL'},
['entity.tropical_fish.flop'] = {'Fish_flop', 4, 'subtitles.entity.tropical_fish.flop', 'NULL', 'NULL'},
['entity.tropical_fish.hurt'] = {'Fish_hurt', 4, 'subtitles.entity.tropical_fish.hurt', 'NULL', 'NULL'},
['entity.turtle.ambient_land'] = {'Turtle_idle', 3, 'subtitles.entity.turtle.ambient_land', 'NULL', 'NULL'},
['entity.turtle.death'] = {'Turtle_death', 3, 'subtitles.entity.turtle.death', 'NULL', 'NULL'},
['entity.turtle.death_baby'] = {'Baby_death', 2, 'subtitles.entity.turtle.death_baby', 'NULL', 'NULL'},
['entity.turtle.egg_break'] = {'Egg_egg_break', 2, 'subtitles.entity.turtle.egg_break', 'NULL', 'NULL'},
['entity.turtle.egg_crack'] = {'Egg_egg_crack', 5, 'subtitles.entity.turtle.egg_crack', 'NULL', 'NULL'},
['entity.turtle.egg_hatch'] = {'Baby_egg_hatched', 3, 'subtitles.entity.turtle.egg_hatch', 'NULL', 'NULL'},
['entity.turtle.hurt'] = {'Turtle_hurt', 5, 'subtitles.entity.turtle.hurt', 'NULL', 'NULL'},
['entity.turtle.hurt_baby'] = {'Baby_hurt', 2, 'subtitles.entity.turtle.hurt_baby', 'NULL', 'NULL'},
['entity.turtle.lay_egg'] = {'Egg_drop_egg', 2, 'subtitles.entity.turtle.lay_egg', 'NULL', 'NULL'},
['entity.turtle.shamble'] = {'Turtle_walk', 5, 'subtitles.entity.turtle.shamble', 'NULL', 'NULL'},
['entity.turtle.shamble_baby'] = {'Baby_shamble', 4, 'subtitles.entity.turtle.shamble_baby', 'NULL', 'NULL'},
['entity.turtle.swim'] = {'Swim_swim', 5, 'subtitles.entity.turtle.swim', 'NULL', 'NULL'},
['entity.vex.ambient'] = {'Vex_idle', 4, 'subtitles.entity.vex.ambient', 'NULL', 'NULL'},
['entity.vex.charge'] = {'Vex_charge', 3, 'subtitles.entity.vex.charge', 'NULL', 'NULL'},
['entity.vex.death'] = {'Vex_death', 2, 'subtitles.entity.vex.death', 'NULL', 'NULL'},
['entity.vex.hurt'] = {'Vex_hurt', 2, 'subtitles.entity.vex.hurt', 'NULL', 'NULL'},
['entity.villager.ambient'] = {'Villager_idle', 3, 'subtitles.entity.villager.ambient', 'NULL', 'NULL'},
['entity.villager.celebrate'] = {'Villager_yes', 3, 'subtitles.entity.villager.celebrate', 'NULL', 'NULL'},
['entity.villager.death'] = {'Villager_death', 1, 'subtitles.entity.villager.death', 'NULL', 'NULL'},
['entity.villager.hurt'] = {'Villager_hit', 4, 'subtitles.entity.villager.hurt', 'NULL', 'NULL'},
['entity.villager.no'] = {'Villager_no', 3, 'subtitles.entity.villager.no', 'NULL', 'NULL'},
['entity.villager.trade'] = {'Villager_haggle', 3, 'subtitles.entity.villager.trade', 'NULL', 'NULL'},
['entity.villager.yes'] = {'Villager_yes', 3, 'subtitles.entity.villager.yes', 'NULL', 'NULL'},
['entity.villager.work_armorer'] = {'Blastfurnace_blastfurnace', 5, 'subtitles.block.blastfurnace.fire_crackle', 'NULL', 'NULL'},
['entity.villager.work_butcher'] = {'Smoker_smoker', 5, 'subtitles.entity.villager.work_butcher', 'NULL', 'NULL'},
['entity.villager.work_cartographer'] = {'Cartography_Table_drawmap', 3, 'subtitles.entity.villager.work_cartographer', 'NULL', 'NULL'},
['entity.villager.work_cleric'] = {'Brewing_Stand_brew', 2, 'subtitles.block.brewing_stand.brew', 'NULL', 'NULL'},
['entity.villager.work_farmer'] = {'Composter_fill_success', 4, 'subtitles.entity.villager.work_farmer', 'NULL', 'NULL'},
['entity.villager.work_fisherman'] = {'Barrel_open', 2, 'subtitles.entity.villager.work_fisherman', 'NULL', 'NULL'},
['entity.villager.work_fletcher'] = {'Fletching_Table_fletching_table', 2, 'subtitles.entity.villager.work_fletcher', 'NULL', 'NULL'},
['entity.villager.work_leatherworker'] = {'Cauldron_dye', 3, 'subtitles.entity.villager.work_leatherworker', 'NULL', 'NULL'},
['entity.villager.work_librarian'] = {'Book_open_flip', 3, 'subtitles.entity.villager.work_librarian', 'NULL', 'NULL'},
['entity.villager.work_mason'] = {'Stonecutter_cut', 2, 'subtitles.entity.villager.work_mason', 'NULL', 'NULL'},
['entity.villager.work_shepherd'] = {'Loom_take_result', 2, 'subtitles.entity.villager.work_shepherd', 'NULL', 'NULL'},
['entity.villager.work_toolsmith'] = {'Smithing_Table_smithing_table', 3, 'subtitles.entity.villager.work_toolsmith', 'NULL', 'NULL'},
['entity.villager.work_weaponsmith'] = {'Grindstone_grindstone', 3, 'subtitles.block.grindstone.use', 'NULL', 'NULL'},
['entity.vindicator.ambient'] = {'Vindication_Illager_idle', 5, 'subtitles.entity.vindicator.ambient', 'NULL', 'NULL'},
['entity.vindicator.celebrate'] = {'Vindication_Illager_celebrate', 2, 'subtitles.entity.vindicator.celebrate', 'NULL', 'NULL'},
['entity.vindicator.death'] = {'Vindication_Illager_death', 2, 'subtitles.entity.vindicator.death', 'NULL', 'NULL'},
['entity.vindicator.hurt'] = {'Vindication_Illager_hurt', 3, 'subtitles.entity.vindicator.hurt', 'NULL', 'NULL'},
['entity.wandering_trader.ambient'] = {'Wandering_Trader_idle', 5, 'subtitles.entity.wandering_trader.ambient', 'NULL', 'NULL'},
['entity.wandering_trader.death'] = {'Wandering_Trader_death', 1, 'subtitles.entity.wandering_trader.death', 'NULL', 'NULL'},
['entity.wandering_trader.hurt'] = {'Wandering_Trader_hurt', 4, 'subtitles.entity.wandering_trader.hurt', 'NULL', 'NULL'},
['entity.wandering_trader.no'] = {'Wandering_Trader_no', 5, 'subtitles.entity.wandering_trader.no', 'NULL', 'NULL'},
['entity.wandering_trader.trade'] = {'Wandering_Trader_haggle', 3, 'subtitles.entity.wandering_trader.trade', 'NULL', 'NULL'},
['entity.wandering_trader.yes'] = {'Wandering_Trader_yes', 4, 'subtitles.entity.wandering_trader.yes', 'NULL', 'NULL'},
['entity.wandering_trader.drink_milk'] = {'Wandering_Trader_drink_milk', 5, 'subtitles.entity.wandering_trader.drink_milk', 'NULL', 'NULL'},
['entity.wandering_trader.drink_potion'] = {'Wandering_Trader_drink_potion', 1, 'subtitles.entity.wandering_trader.drink_potion', 'NULL', 'NULL'},
['entity.wandering_trader.disappeared'] = {'Wandering_Trader_disappeared', 2, 'subtitles.entity.wandering_trader.disappeared', 'NULL', 'NULL'},
['entity.wandering_trader.reappeared'] = {'Wandering_Trader_reappeared', 2, 'subtitles.entity.wandering_trader.reappeared', 'NULL', 'NULL'},
['entity.witch.ambient'] = {'Witch_ambient', 5, 'subtitles.entity.witch.ambient', 'NULL', 'NULL'},
['entity.witch.celebrate'] = {'Witch_ambient4', 1, 'subtitles.entity.witch.celebrate', 'NULL', 'NULL'},
['entity.witch.death'] = {'Witch_death', 3, 'subtitles.entity.witch.death', 'NULL', 'NULL'},
['entity.witch.drink'] = {'Witch_drink', 4, 'subtitles.entity.witch.drink', 'NULL', 'NULL'},
['entity.witch.hurt'] = {'Witch_hurt', 3, 'subtitles.entity.witch.hurt', 'NULL', 'NULL'},
['entity.witch.throw'] = {'Witch_throw', 3, 'subtitles.entity.witch.throw', 'NULL', 'NULL'},
['entity.wither.ambient'] = {'Wither_idle', 4, 'subtitles.entity.wither.ambient', 'NULL', 'NULL'},
['entity.wither.break_block'] = {'Zombie_woodbreak', 1, 'subtitles.entity.wither.shoot', 'NULL', 'NULL'},
['entity.wither.death'] = {'Wither_death', 1, 'subtitles.entity.wither.death', 'NULL', 'NULL'},
['entity.wither.hurt'] = {'Wither_hurt', 4, 'subtitles.entity.wither.hurt', 'NULL', 'NULL'},
['entity.wither.shoot'] = {'Wither_shoot', 1, 'subtitles.entity.wither.shoot', 'NULL', 'NULL'},
['entity.wither.spawn'] = {'Wither_spawn', 1, 'subtitles.entity.wither.spawn', 'NULL', 'NULL'},
['entity.wither_skeleton.ambient'] = {'Wither_Skeleton_idle', 3, 'subtitles.entity.wither_skeleton.ambient', 'NULL', 'NULL'},
['entity.wither_skeleton.death'] = {'Wither_Skeleton_death', 2, 'subtitles.entity.wither_skeleton.death', 'NULL', 'NULL'},
['entity.wither_skeleton.hurt'] = {'Wither_Skeleton_hurt', 4, 'subtitles.entity.wither_skeleton.hurt', 'NULL', 'NULL'},
['entity.wither_skeleton.step'] = {'Wither_Skeleton_step', 4, 'subtitles.block.generic.footsteps', 'NULL', 'NULL'},
['entity.wolf.ambient'] = {'Wolf_bark', 3, 'subtitles.entity.wolf.ambient', 'NULL', 'NULL'},
['entity.wolf.death'] = {'Wolf_death', 1, 'subtitles.entity.wolf.death', 'NULL', 'NULL'},
['entity.wolf.growl'] = {'Wolf_growl', 3, 'subtitles.entity.wolf.growl', 'NULL', 'NULL'},
['entity.wolf.howl'] = {'Wolf_howl', 2, '-', 'NULL', 'NULL'},
['entity.wolf.hurt'] = {'Wolf_hurt', 3, 'subtitles.entity.wolf.hurt', 'NULL', 'NULL'},
['entity.wolf.pant'] = {'Wolf_panting', 1, 'subtitles.entity.wolf.ambient', 'NULL', 'NULL'},
['entity.wolf.shake'] = {'Wolf_shake', 1, 'subtitles.entity.wolf.shake', 'NULL', 'NULL'},
['entity.wolf.step'] = {'Wolf_step', 5, 'subtitles.block.generic.footsteps', 'NULL', 'NULL'},
['entity.wolf.whine'] = {'Wolf_whine', 1, 'subtitles.entity.wolf.ambient', 'NULL', 'NULL'},
['entity.zombie.ambient'] = {'Zombie_say', 3, 'subtitles.entity.zombie.ambient', 'NULL', 'NULL'},
['entity.zombie.attack_iron_door'] = {'Zombie_metal', 3, 'subtitles.block.generic.break', 'NULL', 'NULL'},
['entity.zombie.attack_wooden_door'] = {'Zombie_wood', 4, 'subtitles.entity.zombie.attack_wooden_door', 'NULL', 'NULL'},
['entity.zombie.break_wooden_door'] = {'Zombie_woodbreak', 1, 'subtitles.entity.zombie.break_wooden_door', 'NULL', 'NULL'},
['entity.zombie.converted_to_drowned'] = {'Drowned_convert', 3, 'subtitles.entity.zombie.converted_to_drowned', 'NULL', 'NULL'},
['entity.zombie.death'] = {'Zombie_death', 1, 'subtitles.entity.zombie.death', 'NULL', 'NULL'},
['entity.zombie.destroy_egg'] = {'Egg_jump_egg', 4, 'subtitles.entity.zombie.destroy_egg', 'NULL', 'NULL'},
['entity.zombie.hurt'] = {'Zombie_hurt', 2, 'subtitles.entity.zombie.hurt', 'NULL', 'NULL'},
['entity.zombie.infect'] = {'Zombie_infect', 1, 'subtitles.entity.zombie.infect', 'NULL', 'NULL'},
['entity.zombie.step'] = {'Zombie_step', 5, 'subtitles.block.generic.footsteps', 'NULL', 'NULL'},
['entity.zombie_horse.ambient'] = {'Zombie_idle', 3, 'subtitles.entity.zombie_horse.ambient', 'NULL', 'NULL'},
['entity.zombie_horse.death'] = {'Zombie_death', 1, 'subtitles.entity.zombie_horse.death', 'NULL', 'NULL'},
['entity.zombie_horse.hurt'] = {'Zombie_hit', 4, 'subtitles.entity.zombie_horse.hurt', 'NULL', 'NULL'},
['entity.zombified_piglin.ambient'] = {'Zombified_Piglin_zpig', 4, 'subtitles.entity.zombified_piglin.ambient', 'NULL', 'NULL'},
['entity.zombified_piglin.angry'] = {'Zombified_Piglin_zpigangry', 4, 'subtitles.entity.zombified_piglin.angry', 'NULL', 'NULL'},
['entity.zombified_piglin.death'] = {'Zombified_Piglin_zpigdeath', 1, 'subtitles.entity.zombified_piglin.death', 'NULL', 'NULL'},
['entity.zombified_piglin.hurt'] = {'Zombified_Piglin_zpighurt', 2, 'subtitles.entity.zombified_piglin.hurt', 'NULL', 'NULL'},
['entity.zombie_villager.ambient'] = {'Zombie_Villager_say', 3, 'subtitles.entity.zombie_villager.ambient', 'NULL', 'NULL'},
['entity.zombie_villager.converted'] = {'Zombie_unfect', 1, 'subtitles.entity.zombie_villager.converted', 'NULL', 'NULL'},
['entity.zombie_villager.cure'] = {'Zombie_remedy', 1, 'subtitles.entity.zombie_villager.cure', 'NULL', 'NULL'},
['entity.zombie_villager.death'] = {'Zombie_Villager_death', 1, 'subtitles.entity.zombie_villager.death', 'NULL', 'NULL'},
['entity.zombie_villager.hurt'] = {'Zombie_Villager_hurt', 2, 'subtitles.entity.zombie_villager.hurt', 'NULL', 'NULL'},
['entity.zombie_villager.step'] = {'Zombie_step', 5, 'subtitles.block.generic.footsteps', 'NULL', 'NULL'},
['item.armor.equip_chain'] = {'Armor_equip_chain', 6, 'subtitles.item.armor.equip_chain', 'NULL', 'NULL'},
['item.armor.equip_diamond'] = {'Armor_equip_diamond', 6, 'subtitles.item.armor.equip_diamond', 'NULL', 'NULL'},
['item.armor.equip_elytra'] = {'Armor_equip_leather', 6, 'subtitles.item.armor.equip_elytra', 'NULL', 'NULL'},
['item.armor.equip_generic'] = {'Armor_equip_generic', 6, 'subtitles.item.armor.equip', 'NULL', 'NULL'},
['item.armor.equip_gold'] = {'Armor_equip_gold', 6, 'subtitles.item.armor.equip_gold', 'NULL', 'NULL'},
['item.armor.equip_iron'] = {'Armor_equip_iron', 6, 'subtitles.item.armor.equip_iron', 'NULL', 'NULL'},
['item.armor.equip_leather'] = {'Armor_equip_leather', 6, 'subtitles.item.armor.equip_leather', 'NULL', 'NULL'},
['item.armor.equip_netherite'] = {'Armor_equip_netherite', 4, 'subtitles.item.armor.equip_netherite', 'NULL', 'NULL'},
['item.armor.equip_turtle'] = {'Turtle_armor', 1, 'subtitles.item.armor.equip_turtle', 'NULL', 'NULL'},
['item.axe.strip'] = {'Axe_strip', 4, 'subtitles.item.axe.strip', 'NULL', 'NULL'},
['item.book.page_turn'] = {'Book_open_flip', 3, 'subtitles.item.book.page_turn', 'NULL', 'NULL'},
['item.book.put'] = {'Book_close_put', 2, 'subtitles.item.book.put', 'NULL', 'NULL'},
['item.honey_bottle.drink'] = {'Bottle_drink_honey', 3, 'subtitles.item.honey_bottle.drink', 'NULL', 'NULL'},
['item.bottle.empty'] = {'Bottle_empty', 2, 'subtitles.item.bottle.empty', 'NULL', 'NULL'},
['item.bottle.fill'] = {'Bottle_fill', 4, 'subtitles.item.bottle.fill', 'NULL', 'NULL'},
['item.bottle.fill_dragonbreath'] = {'Bottle_fill_dragonbreath', 2, 'subtitles.item.bottle.fill', 'NULL', 'NULL'},
['item.bucket.empty'] = {'Bucket_empty', 3, 'subtitles.item.bucket.empty', 'NULL', 'NULL'},
['item.bucket.empty_axolotl'] = {'Bucket_empty_fish', 3, 'subtitles.item.bucket.empty', 'NULL', 'NULL'},
['item.bucket.empty_fish'] = {'Bucket_empty_fish', 3, 'subtitles.item.bucket.empty', 'NULL', 'NULL'},
['item.bucket.empty_lava'] = {'Bucket_empty_lava', 3, 'subtitles.item.bucket.empty', 'NULL', 'NULL'},
['item.bucket.empty_powder_snow'] = {'Bucket_empty_powder_snow', 2, 'subtitles.item.bucket.empty', 'NULL', 'NULL'},
['item.bucket.fill'] = {'Bucket_fill', 3, 'subtitles.item.bucket.fill', 'NULL', 'NULL'},
['item.bucket.fill_axolotl'] = {'Bucket_fill_axolotl', 3, 'subtitles.item.bucket.fill_axolotl', 'NULL', 'NULL'},
['item.bucket.fill_fish'] = {'Bucket_fill_fish', 3, 'subtitles.item.bucket.fill_fish', 'NULL', 'NULL'},
['item.bucket.fill_lava'] = {'Bucket_fill_lava', 3, 'subtitles.item.bucket.fill', 'NULL', 'NULL'},
['item.bucket.fill_powder_snow'] = {'Bucket_fill_powder_snow', 2, 'subtitles.item.bucket.fill', 'NULL', 'NULL'},
['item.chorus_fruit.teleport'] = {'Endermen_portal', 2, 'subtitles.item.chorus_fruit.teleport', 'NULL', 'NULL'},
['item.crossbow.quick_charge_1'] = {'Quick_Charge_quick1_', 3, 'subtitles.item.crossbow.charge', 'NULL', 'NULL'},
['item.crossbow.quick_charge_2'] = {'Quick_Charge_quick2_', 3, 'subtitles.item.crossbow.charge', 'NULL', 'NULL'},
['item.crossbow.quick_charge_3'] = {'Quick_Charge_quick3_', 3, 'subtitles.item.crossbow.charge', 'NULL', 'NULL'},
['item.crossbow.loading_start'] = {'Crossbow_loading_start', 1, 'subtitles.item.crossbow.charge', 'NULL', 'NULL'},
['item.crossbow.loading_middle'] = {'Crossbow_loading_middle', 4, '-', 'NULL', 'NULL'},
['item.crossbow.loading_end'] = {'Crossbow_loading_end', 1, 'subtitles.item.crossbow.load', 'NULL', 'NULL'},
['item.crossbow.shoot'] = {'Crossbow_shoot', 3, 'subtitles.item.crossbow.shoot', 'NULL', 'NULL'},
['item.crossbow.hit'] = {'Random_bowhit', 4, 'subtitles.item.crossbow.hit', 'NULL', 'NULL'},
['item.elytra.flying'] = {'Elytra_elytra_loop', 1, '-', 'NULL', 'NULL'},
['item.firecharge.use'] = {'Ghast_fireball4', 1, 'subtitles.item.firecharge.use', 'NULL', 'NULL'},
['item.flintandsteel.use'] = {'Fire_ignite', 1, 'subtitles.item.flintandsteel.use', 'NULL', 'NULL'},
['item.glow_ink_sac.use'] = {'Ink_Sac_ink_sac', 3, 'subtitles.item.glow_ink_sac.use', 'NULL', 'NULL'},
['item.ink_sac.use'] = {'Ink_Sac_ink_sac', 3, 'subtitles.item.ink_sac.use', 'NULL', 'NULL'},
['item.hoe.till'] = {'Hoe_till', 4, 'subtitles.item.hoe.till', 'NULL', 'NULL'},
['item.dye.use'] = {'Dye_dye', 1, 'subtitles.item.dye.use', 'NULL', 'NULL'},
['item.lodestone_compass.lock'] = {'Lodestone_lock', 2, 'subtitles.item.lodestone_compass.lock', 'NULL', 'NULL'},
['item.nether_wart.plant'] = {'Plant_netherwart', 6, 'subtitles.block.generic.place', 'NULL', 'NULL'},
['item.crop.plant'] = {'Plant_crop', 6, 'subtitles.block.generic.place', 'NULL', 'NULL'},
['block.crop.break'] = {'Bamboo_sapling_place', 6, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.nether_wart.break'] = {'Plant_netherwart', 6, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.netherite_block.break'] = {'Netherite_break', 4, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.netherite_block.fall'] = {'Netherite_step', 6, '-', '在有摔落伤害的情况下摔到方块上', '玩家'},
['block.netherite_block.hit'] = {'Netherite_step', 6, 'subtitles.block.generic.hit', '挖掘方块', '方块'},
['block.netherite_block.place'] = {'Netherite_break', 4, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.netherite_block.step'] = {'Netherite_step', 6, 'subtitles.block.generic.footsteps', '在方块上行走', '玩家'},
['block.ancient_debris.break'] = {'Ancient_Debris_break', 5, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.ancient_debris.fall'] = {'Basalt_step', 6, '-', '在有摔落伤害的情况下摔到方块上', '玩家'},
['block.ancient_debris.hit'] = {'Basalt_step', 6, 'subtitles.block.generic.hit', '挖掘方块', '方块'},
['block.ancient_debris.place'] = {'Ancient_Debris_break', 5, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.ancient_debris.step'] = {'Basalt_step', 6, 'subtitles.block.generic.footsteps', '在方块上行走', '玩家'},
['block.azalea.break'] = {'Azalea_break', 6, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.azalea.fall'] = {'Azalea_step', 6, '-', '在有摔落伤害的情况下摔到方块上', '玩家'},
['block.azalea.hit'] = {'Azalea_step', 6, 'subtitles.block.generic.hit', '挖掘方块', '方块'},
['block.azalea.place'] = {'Azalea_break', 6, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.azalea.step'] = {'Azalea_step', 6, 'subtitles.block.generic.footsteps', '在方块上行走', '玩家'},
['block.azalea_leaves.break'] = {'Azalea_Leaves_break', 7, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.azalea_leaves.fall'] = {'Azalea_Leaves_step', 5, '-', '在有摔落伤害的情况下摔到方块上', '玩家'},
['block.azalea_leaves.hit'] = {'Azalea_Leaves_step', 5, 'subtitles.block.generic.hit', '挖掘方块', '方块'},
['block.azalea_leaves.place'] = {'Azalea_Leaves_break', 7, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.azalea_leaves.step'] = {'Azalea_Leaves_step', 5, 'subtitles.block.generic.footsteps', '在方块上行走', '玩家'},
['block.flowering_azalea.break'] = {'Azalea_break', 6, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.flowering_azalea.fall'] = {'Azalea_step', 6, '-', '在有摔落伤害的情况下摔到方块上', '玩家'},
['block.flowering_azalea.hit'] = {'Azalea_step', 6, 'subtitles.block.generic.hit', '挖掘方块', '方块'},
['block.flowering_azalea.place'] = {'Azalea_break', 6, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.flowering_azalea.step'] = {'Azalea_step', 6, 'subtitles.block.generic.footsteps', '在方块上行走', '玩家'},
['block.big_dripleaf.break'] = {'Big_Dripleaf_break', 6, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.big_dripleaf.fall'] = {'Big_Dripleaf_step', 6, '-', '在有摔落伤害的情况下摔到方块上', '玩家'},
['block.big_dripleaf.hit'] = {'Big_Dripleaf_step', 6, 'subtitles.block.generic.hit', '挖掘方块', '方块'},
['block.big_dripleaf.place'] = {'Big_Dripleaf_break', 6, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.big_dripleaf.step'] = {'Big_Dripleaf_step', 6, 'subtitles.block.generic.footsteps', '在方块上行走', '玩家'},
['block.big_dripleaf.tilt_down'] = {'Big_Dripleaf_tilt_down', 5, 'subtitles.block.big_dripleaf.tilt_down', 'NULL', '方块'},
['block.big_dripleaf.tilt_up'] = {'Big_Dripleaf_tilt_up', 4, 'subtitles.block.big_dripleaf.tilt_up', 'NULL', '方块'},
['block.small_dripleaf.break'] = {'Big_Dripleaf_break', 6, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.small_dripleaf.fall'] = {'Big_Dripleaf_step', 6, '-', '在有摔落伤害的情况下摔到方块上', '玩家'},
['block.small_dripleaf.hit'] = {'Big_Dripleaf_step', 6, 'subtitles.block.generic.hit', '挖掘方块', '方块'},
['block.small_dripleaf.place'] = {'Big_Dripleaf_break', 6, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.small_dripleaf.step'] = {'Big_Dripleaf_step', 6, 'subtitles.block.generic.footsteps', '在方块上行走', '玩家'},
['block.moss.break'] = {'Moss_break', 5, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.moss.fall'] = {'Moss_step', 6, '-', '在有摔落伤害的情况下摔到方块上', '玩家'},
['block.moss.hit'] = {'Moss_step', 6, 'subtitles.block.generic.hit', '挖掘方块', '方块'},
['block.moss.place'] = {'Moss_break', 5, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.moss.step'] = {'Moss_step', 6, 'subtitles.block.generic.footsteps', '在方块上行走', '玩家'},
['block.moss_carpet.break'] = {'Moss_break', 5, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.moss_carpet.fall'] = {'Moss_step', 6, '-', '在有摔落伤害的情况下摔到方块上', '玩家'},
['block.moss_carpet.hit'] = {'Moss_step', 6, 'subtitles.block.generic.hit', '挖掘方块', '方块'},
['block.moss_carpet.place'] = {'Moss_break', 5, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.moss_carpet.step'] = {'Moss_step', 6, 'subtitles.block.generic.footsteps', '在方块上行走', '玩家'},
['block.hanging_roots.break'] = {'Hanging_Roots_break', 4, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.hanging_roots.fall'] = {'Hanging_Roots_step', 6, '-', '在有摔落伤害的情况下摔到方块上', '玩家'},
['block.hanging_roots.hit'] = {'Hanging_Roots_step', 6, 'subtitles.block.generic.hit', '挖掘方块', '方块'},
['block.hanging_roots.place'] = {'Hanging_Roots_break', 4, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.hanging_roots.step'] = {'Hanging_Roots_step', 6, 'subtitles.block.generic.footsteps', '在方块上行走', '玩家'},
['block.rooted_dirt.break'] = {'Rooted_Dirt_break', 4, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.rooted_dirt.fall'] = {'Rooted_Dirt_step', 6, '-', '在有摔落伤害的情况下摔到方块上', '玩家'},
['block.rooted_dirt.hit'] = {'Rooted_Dirt_step', 6, 'subtitles.block.generic.hit', '挖掘方块', '方块'},
['block.rooted_dirt.place'] = {'Rooted_Dirt_break', 4, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.rooted_dirt.step'] = {'Rooted_Dirt_step', 6, 'subtitles.block.generic.footsteps', '在方块上行走', '玩家'},
['block.spore_blossom.break'] = {'Spore_Blossom_break', 5, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.spore_blossom.fall'] = {'Spore_Blossom_step', 6, '-', '在有摔落伤害的情况下摔到方块上', '玩家'},
['block.spore_blossom.hit'] = {'Spore_Blossom_step', 6, 'subtitles.block.generic.hit', '挖掘方块', '方块'},
['block.spore_blossom.place'] = {'Spore_Blossom_break', 5, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.spore_blossom.step'] = {'Spore_Blossom_step', 6, 'subtitles.block.generic.footsteps', '在方块上行走', '玩家'},
['block.cave_vines.break'] = {'Cave_Vines_break', 5, 'subtitles.block.generic.break', '破坏方块', '方块'},
['block.cave_vines.fall'] = {'Vine_climb', 5, '-', '在有摔落伤害的情况下摔到方块上', '玩家'},
['block.cave_vines.hit'] = {'Vine_climb', 5, 'subtitles.block.generic.hit', '挖掘方块', '方块'},
['block.cave_vines.place'] = {'Cave_Vines_break', 5, 'subtitles.block.generic.place', '放置方块', '方块'},
['block.cave_vines.step'] = {'Vine_climb', 5, 'subtitles.block.generic.footsteps', '在方块上行走', '玩家'},
['block.cave_vines.pick_berries'] = {'Sweet_Berries_pick_from_bush', 2, 'subtitles.item.berries.pick', 'NULL', '方块'},
['item.shield.block'] = {'Shield_block', 5, 'subtitles.item.shield.block', 'NULL', 'NULL'},
['item.shield.break'] = {'Random_break', 1, 'subtitles.entity.item.break', 'NULL', 'NULL'},
['item.shovel.flatten'] = {'Shovel_flatten', 4, 'subtitles.item.shovel.flatten', 'NULL', 'NULL'},
['item.spyglass.use'] = {'Spyglass_use', 1, 'subtitles.item.spyglass.use', 'NULL', 'NULL'},
['item.spyglass.stop_using'] = {'Spyglass_stop', 1, 'subtitles.item.spyglass.stop_using', 'NULL', 'NULL'},
['item.totem.use'] = {'Totem_use_totem', 1, 'subtitles.item.totem.use', 'NULL', 'NULL'},
['item.sweet_berries.pick_from_bush'] = {'Sweet_Berries_pick_from_bush', 2, 'subtitles.item.berries.pick', 'NULL', 'NULL'},
['item.trident.hit'] = {'Trident_pierce', 3, 'subtitles.item.trident.hit', 'NULL', 'NULL'},
['item.trident.hit_ground'] = {'Trident_ground_impact', 4, 'subtitles.item.trident.hit_ground', 'NULL', 'NULL'},
['item.trident.return'] = {'Trident_return', 3, 'subtitles.item.trident.return', 'NULL', 'NULL'},
['item.trident.riptide_1'] = {'Trident_riptide', 1, 'subtitles.item.trident.riptide', 'NULL', 'NULL'},
['item.trident.riptide_2'] = {'Trident_riptide', 1, 'subtitles.item.trident.riptide', 'NULL', 'NULL'},
['item.trident.riptide_3'] = {'Trident_riptide', 1, 'subtitles.item.trident.riptide', 'NULL', 'NULL'},
['item.trident.throw'] = {'Trident_throw', 2, 'subtitles.item.trident.throw', 'NULL', 'NULL'},
['item.trident.thunder'] = {'Trident_thunder', 2, 'subtitles.item.trident.thunder', 'NULL', 'NULL'},
['ui.button.click'] = {'Random_click_stereo', 1, '-', 'NULL', 'NULL'},
['ui.cartography_table.take_result'] = {'Cartography_Table_drawmap', 3, 'subtitles.ui.cartography_table.take_result', 'NULL', 'NULL'},
['ui.loom.select_pattern'] = {'Loom_select_pattern', 5, '-', 'NULL', 'NULL'},
['ui.loom.take_result'] = {'Loom_take_result', 2, 'subtitles.ui.loom.take_result', 'NULL', 'NULL'},
['ui.toast.challenge_complete'] = {'Toast_challenge_complete', 1, '-', 'NULL', 'NULL'},
['ui.toast.in'] = {'Toast_in', 1, '-', 'NULL', 'NULL'},
['ui.toast.out'] = {'Toast_out', 1, '-', 'NULL', 'NULL'},
['ui.stonecutter.select_recipe'] = {'Random_click', 1, '-', 'NULL', 'NULL'},
['ui.stonecutter.take_result'] = {'Stonecutter_cut', 2, 'subtitles.ui.stonecutter.take_result', 'NULL', 'NULL'},
['weather.rain'] = {'Weather_rain', 8, 'subtitles.weather.rain', 'NULL', 'NULL'},
['weather.rain.above'] = {'Weather_rain', 4, 'subtitles.weather.rain', 'NULL', 'NULL'}
}
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User:Snow dash/SoundEvent/ID
< User:Snow dash | SoundEvent
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