Table of known effects
参见:Java版hard limits
Note: This history section is sorted by when each case was fixed, shaded areas in gray in the introduction/fix columns are non-actual versions or testing for versions needed, and shaded areas in pink indicate distance effects affecting in the development versions only.
High-distance precision loss bugs
该段落需要补充更多信息。
所需信息:
- Piston sounds lost precision somewhat at high distances which can be detected by ear - from my memory it affects 1.4 but was fixed in or before 1.6
- Further research is needed into mob spawning and pathfinding precision loss and its overall history - will likely require direct analysis of spawning/pathfinding code. Pathfinding was definitely broken in 19w08b
- Test item frame drop location throughout history
| From | Until | Change type | Error | Example | Notes |
|---|---|---|---|---|---|
| Likely Classic | Indev 20100218 | Feature removed (with regression) |
Rain appears stretched out at extreme heights. | File:Weather rendering precision loss 1.png | → Go to section |
| Likely from the start | Infdev 20100227-1 | Fixed | Entities use 32-bit floats for position, rather than doubles. | → Go to section | |
| Likely from the start | Infdev 20100313[1] | Fixed | Blocks stop being solid after X/Z: +16,777,216. | ||
| Likely Classic | Infdev 20100313[1] | Fixed | Particles are stretched and deformed at high distances. | File:Particles lose precision.png | |
| 0.0.13a | Infdev 20100313[1] | Fixed | The outline box of blocks shakes and jitters considerably at high distances. | File:Outline box rendering precision loss.png | → Go to section |
| Likely from the start | Infdev 20100313[1] | Fixed | World rendering loses precision in such a way that chunks become detached from each other. | File:Chunk rendering precision loss 1.png | → Go to section |
| Likely from the start | Infdev 20100313[1] | Fixed | The world periodically stops rendering entirely when the player is at far distances. | → Go to section | |
| Infdev 20100313 | Infdev 20100316 | Fixed | Flowers, mushrooms, torches, saplings and wheat lose precision and appear 2D at high distances. | → Go to section | |
| Likely Classic | Infdev 20100327 | Fixed | Terrain is blockier at high distances. | File:Terrain precision loss.png | |
| Indev 20100128 | Alpha v1.0.1 | Feature removed |
Gears appear visually stretched at high distances. | File:Gear model precision loss.png | → Go to section |
| Infdev 20100325 | Feature removed |
Particles generated by stationary water blocks lose precision. | File:Water precision loss.png | ||
| Feature removed (with regression) |
Rain particles in third person mode lose precision at high coordinates. | The appearance of these particles in the first place is a bug, likely due to remaining F5 rain code. | |||
| Alpha v1.0.4 | Alpha v1.2.0 | Feature removed (with regression) |
Snow in worlds with winter mode appears stretched at high heights. | File:Weather rendering precision loss 2.png | → Go to section |
| Alpha v1.0.1 | Beta 1.5 | Changed | Redstone wire appears bugged at high distances when traveling up a block. | File:Vertical redstone model precision loss 1.png | → Go to section |
| Infdev 20100607 | Beta 1.8 (pre1) |
Fixed | Ladders appear visually stretched at high distances. | File:Ladder model precision loss.png | → Go to section |
| Infdev 20100616 | Beta 1.8 (pre1) |
Fixed | Water and lava side textures render incorrectly at high distances. | File:Fluid model precision loss.png | → Go to section |
| Infdev 20100618 | Beta 1.8 (pre1) |
Fixed | Rails appear visually stretched at high distances. | File:Rail model precision loss.png | → Go to section |
| Infdev 20100624 | Beta 1.8 (pre1) |
Fixed | The terrain rendering appears offset and loses precision at high coordinates, giving way to the famous jitter of the Far Lands. | File:World rendering precision loss.gif | → Go to section |
| Beta 1.3 | Beta 1.8 (pre1) |
Fixed | The top faces of redstone repeaters lose precision at high coordinates. | File:Redstone repeater model precision loss.png | → Go to section |
| Beta 1.5 | Beta 1.8 (pre1) |
Fixed | Powered rails and detector rails appear visually stretched at high distances. | File:Redstone rail model precision loss.png | → Go to section |
| Beta 1.5 | Beta 1.8 (pre1) |
Fixed | Redstone wire appears offset from its base block, although otherwise correctly sized, when traveling up a block. | File:Vertical redstone model precision loss 2.png | → Go to section |
| 1.0.0 (Beta 1.9-pre4) |
1.3.1 (12w18a) |
Feature removed (with regression) |
Smoke from adding an eye of ender to an end portal frame loses precision. | "Fixed" by them not showing up at all anymore. Later regression in 19w14a to 1.16-pre1 when they show up again. | |
| 1.4.2 (12w34a) |
1.4.4 (1.4.3) |
Fixed | The wall collision box loses precision. | File:Wall collision box precision loss.png | → Go to section |
| Infdev 20100618 | 1.4.6 (12w49a) |
Fixed | Gravity-affected blocks at high distances can duplicate blocks and allow for infinite items, with natural configurations potentially autonomously generating thousands of item entities. | ||
| 1.0.0 (Beta 1.9-pre2) |
1.5 (13w06a) |
Fixed | Fence and nether brick fence collision boxes are broken at high distances. | File:Fence collision box precision loss.png | → Go to section |
| Indev 20100223 | 1.7.2 (13w38a) |
Changed | Paintings are placed at the incorrect positions when far from the origin. | ||
| 1.4.2 (12w34a) |
1.7.2 (13w38a)[2] |
Changed | Item frame rendering breaks at high coordinates, with the frames following the player's position somewhat. | ||
| 1.7.2 (13w38a) |
1.7.2 (13w41a)[3] |
Changed | Item frame rendering is further broken at high coordinates, still following the player's position to an extent but also erratically changing position depending on the camera angle. | Potentially fixed due to the fix for MC-31619 | |
| 1.7.2 (13w38a) |
1.7.2 (13w41a)[3] |
Changed | Painting rendering breaks at high coordinates, now following the player's position to an extent and also erratically changing position depending on the camera angle. | ||
| 1.7.2 (13w38a) |
1.7.2 (13w41a)[3] |
Fixed | Entities, tile entities, translucent blocks and the wireframe hitbox seem desynced from the terrain itself, especially pronounced with View Bobbing active. | Entities, block entities such as chests and signs, the wireframe hitbox shown around blocks, and ice and water are all in sync with each other. These become desynced from the terrain. The terrain is in sync with itself. The objects desynced from terrain become very jittery on some hardware. | |
| Infdev 20100624 | 1.8? |
Fixed | Chunks may not render at all even if clearly in view. | ||
| Likely Indev | 1.8 (14w02a) |
Fixed (with regression) |
Lava ember particles lose precision. | There exists a later regression from 18w10c to 1.16-pre1. | |
| Beta 1.7 | 1.8 (14w02a) |
Fixed | The arms of pistons lose precision, causing them to stretch or even escape the block itself if far enough. | File:Piston model precision loss.png | → Go to section |
| Beta 1.8 (pre1) |
1.8 (14w02a) |
Fixed (with regression) |
Underwater particles lose precision. | There exists a later regression from 18w10c to 1.15pre4. | |
| 1.0.0 (Beta 1.9-pre1) |
1.8 (14w02a) |
Fixed | Water dripping particles lose precision. | ||
| 1.0.0 (Beta 1.9-pre1) |
1.8 (14w02a) |
Fixed | Lava dripping particles lose precision. | ||
| 1.0.0 (Beta 1.9-pre3) |
1.8 (14w02a) |
Fixed | The inside faces of cauldrons lose precision, and can escape the block itself if far enough. | File:Cauldron model precision loss.png | → Go to section |
| 1.3.1 (12w22a) |
1.8 (14w02a) |
Fixed | The tripwire model loses precision, causing it to disappear or stretch when far enough. | File:Tripwire model precision loss.png | → Go to section |
| 1.3.1 (12w22a) |
1.8 (14w02a) |
Fixed | The tripwire hook model when connected to tripwire loses precision. | → Go to section | |
| 1.4.2 (12w34a) |
1.8 (14w02a) |
Fixed | The inside faces of flower pots lose precision, and can escape the block itself if far enough. | File:Flower pot model precision loss.png | → Go to section |
| 1.5 (13w01a) |
1.8 (14w02a) |
Fixed | The inside faces of hoppers lose precision, and can escape the block itself if far enough. | File:Hopper model precision loss.png | → Go to section |
| 1.0.0 (Beta 1.9-pre1) |
1.8 (14w10a) |
Fixed | Lily pads appear glitched at 8388608 blocks out and are invisible from 8388609 blocks onward. | File:Lily pad model precision loss.png | |
| Indev 20100109 | 1.8 (14w17a) |
Fixed | Fire's model (on a wall) breaks at high distances and can z-fight with its base or become very outstretched from it. | → Go to section | |
| Alpha v1.0.1 | 1.8 (14w17a) |
Fixed | Redstone wire appears bugged at high distances. | File:Redstone model precision loss.png | → Go to section |
| Infdev 20100618 | 1.8 (14w25a) |
Fixed | Falling block spawning at high distances snaps to the corners of blocks. | ||
| Likely Indev | 1.8 (14w28a) |
Fixed | When breaking a container, the contained items are dropped in the wrong area. | ||
| 1.8 (14w30a) |
1.8 (14w30c)[4] |
Fixed | World rendering is now extremely broken at high distances, with chunks vibrating and becoming detached. | File:Chunk rendering precision loss 2.png | → Go to section |
| Indev 20100125-2 | 1.8 (14w32a)[5] |
Fixed | Torch flame particles are formed at the wrong positions at high distances. | Wall torch particles are offset further after losing precision, to account for wall torches not being centered on the block. | |
| Indev 20100125-2 | 1.8 (14w32a)[5] |
Fixed | Fire smoke particles are formed at the wrong positions at high distances. | ||
| Indev 20100219 | 1.8 (14w32a)[5] |
Fixed | Furnace flame particles are formed at the wrong positions at high distances. | ||
| Infdev 20100618 | 1.8 (14w32a) |
Fixed | Sand, gravel, dragon eggs and anvils can become suspended in midair at high distances. | Upon recieving a block update, they can create an entity for some frames before reverting to block form. | |
| Infdev 20100624 | 1.8 (14w32a) |
Fixed | Minecarts are placed incorrectly at high distances. In some cases (usually stretches of rail), the minecart itself renders in the correct position but its shadow and rider are offset. | ||
| Beta 1.8 (pre1) |
1.8 (14w34c) |
Feature removed |
Void particles are formed incorrectly at high distances. | File:Void particle precision loss.png | "Fixed" by removing them entirely. |
| 1.7.2 (13w41a) |
1.8 (pre2) |
Fixed | Paintings are placed at the incorrect positions when far from the origin. | ||
| 1.4.2 (12w34a) |
1.8 (pre2)[6] |
Fixed | There existed high-distance bugs with item frames clipping and not being interactable. | ||
| Beta 1.5 | 1.8.2 (pre5) |
Fixed (with regression) |
Rain particles lose precision. | There exists a later regression from 20w06a to 1.16-pre1. | |
| Beta 1.8 (pre1) |
1.8.2 (pre5)[7] |
Fixed | Rain rendering loses precision at high horizontal distances, becoming visible only sometimes beyond 2^23 and becoming completely invisible at 2^24. | ||
| Beta 1.8 (pre1) |
1.8.2 (pre5) |
Fixed (with regression) |
Smoke particles from rain hitting lava lose precision. | There exists a later regression from 20w06a to 1.16-pre1. | |
| Alpha v1.0.1 | 1.8.2 (pre5)[8] |
Fixed | Redstone torch particles lose precision. | ||
| 1.0.0 (Beta 1.9-pre6) |
1.9 (15w31a) |
Fixed | End crystals generated atop obsidian pillars would be offset at high distances. | Impossible to witness in vanilla, as End terrain does not generate this far out. However, with mods (such as those that re-enable the Far Lands), all End terrain would spawn obsidian pillars, allowing for this to be seen. Potentially an early manifestation of MC-92901 | |
| 1.9 (15w31a) |
1.9 (15w33a) |
Fixed | The end gateway block's effect breaks when far from the origin. | ||
| Alpha v1.0.1 | 1.9 (15w37a) |
Fixed | Pressure plates detect activating entities wrongly when far from the origin. | Some pressure plates only recognize the player when stepping on a precision loss point, and others can preserve a signal even when the player is off them. | |
| Alpha v1.0.11 | 1.9 (15w38a) |
Fixed | The cactus collision box loses precision. | File:Cactus collision box precision loss.png | → Go to section |
| Beta 1.2 | 1.9 (15w38a) |
Fixed | The cake collision box loses precision. | File:Cake collision box precision loss.png | → Go to section |
| Beta 1.2 | 1.9 (15w38a) |
Fixed | The cake outline box loses precision. | File:Cake outline box precision loss.png | → Go to section |
| 1.1 (12w01a) |
1.9 (15w38a) |
Fixed | The fence gate collision box loses precision. | File:Fence gate collision box precision loss.png | → Go to section |
| Alpha v1.0.11 | 1.9 (15w49a) |
Fixed | The cactus outline box loses precision. | File:Cactus outline box precision loss.png | → Go to section |
| 1.8 (14w32a) |
1.9 (15w49a) |
Changed | Falling block rendering at high distances snaps to the corners of blocks. | ||
| Alpha v1.0.6 | 1.9 (16w04a) |
Fixed | Boats are placed at the wrong position when far enough. | Fix potentially related to MC-90011 | |
| 1.6 (13w16a) |
1.9 (16w06a) |
Fixed | Lead knots are placed at the wrong position when far enough. | ||
| 1.4.2 (12w34a) |
1.9 (16w06a) |
Fixed | Item frames are placed at the incorrect positions when far from the origin. | Hard to notice prior to 13w41a due to them not appearing at their actual position. Manifestation may differ across versions. | |
| Beta 1.2 | 1.11 (16w40a)[9] |
Fixed | Piston, command block, dispenser and other blocks which can be placed in 6 directions approximate the player's position using a precision-losing float. | ||
| Beta 1.7 | 1.11 (16w40a)[10] |
Fixed | The extension and contraction animations of pistons act oddly, somewhat following the player around at high distances. | → Go to section | |
| 1.0.0 (Beta 1.9-pre3) |
1.11 (16w40a) |
Fixed | The rendering of the end portal block breaks and jitters intensely at high distances, giving way to complete blackness. | In this version, the effect was made to remain static in respect to the screen, as opposed to moving with the player, a change made to end gateway blocks early in their development which also fixed high distance bugs. | |
| Likely Infdev |
1.13? |
Fixed | Terrain features seem to periodically "avoid" certain stripes of land at high distances on world generation. | ||
| Alpha v1.0.2 | 1.13 (17w47a) |
Fixed | Redstone ore particles are formed wrongly when far from the origin. | ||
| 1.9 (15w44a) |
1.13 (17w47a)[11] |
Fixed | End crystals were placed at the wrong position when far from the origin. | ||
| 1.4.6 (12w49a) |
1.14 (19w03a) |
Fixed | Firework rockets are placed at the wrong positions when far from the origin. | ||
| Beta 1.3 | 1.14 (19w08a) |
Fixed | Beds place the player at their edge when used far from the origin, and drop them off at a precision-losing point when far as well. | ||
| 1.9 (15w49a) |
1.15 (19w39a)[12] |
Fixed | Falling blocks render very oddly at high distances, constantly jumping around in response to camera movement, and jitter when falling even with a still camera. | → Go to section | |
| Classic or Indev | 1.15 (pre1) |
Feature removed |
Black smoke particles from TNT exploding are generated at the wrong place at far distances. | "Fixed" by removing these particles entirely, see MC-165991 | |
| Classic or Indev | 1.15 (pre1) |
Fixed | White smoke particles from TNT exploding are generated at the wrong place at far distances. | "Fixed" by removing these particles entirely, see MC-165991, despite them seemingly not even being removed at all | |
| Classic or Indev | 1.15 (pre4)[13] |
Fixed | When lit manually, TNT is generated at the wrong place at far distances. | ||
| Infdev 20100625-2 | 1.15 (pre4) |
Fixed | Spawner particles lose precision. | ||
| Alpha v1.2.0 | 1.15 (pre4) |
Fixed | The particles of the nether portal block form at the wrong place high distances. | ||
| 1.0.0 (Beta 1.9-pre1) |
1.15 (pre4) |
Fixed | Mycelium particles lose precision. | ||
| 1.0.0 (Beta 1.9-pre3) |
1.15 (pre4) |
Fixed | The particles of the end portal block form at the wrong place high distances. | ||
| 1.0.0 (Beta 1.9-pre3) |
1.15 (pre4) |
Fixed | Brewing stand particles lose precision. | ||
| 1.0.0 (Beta 1.9-pre3) |
1.15 (pre4)[14] |
Fixed | The book of the enchanting table faces the wrong direction when far enough from the origin. | ||
| 1.5 (13w06a) |
1.15 (pre4) |
Fixed | Particles from minecart with spawners lose precision. | ||
| 1.7.2 (13w36a) |
1.15 (pre4) |
Fixed | Particles from falling from a height lose precision. | ||
| 1.7.2 (13w36a) |
1.15 (pre4)[15] |
Fixed | Particles from fishing lose precision. | ||
| 1.8 (14w04a) |
1.15 (pre4) |
Fixed | The /particle command generates particles at the wrong place at far distances.
|
||
| 1.8 (14w06a) |
1.15 (pre4) |
Fixed | Barrier particles lose precision. | ||
| 1.8 (14w33a) |
1.15 (pre4) |
Fixed | Particles from breaking an armor stand lose precision. | ||
| 1.9 (15w31a) |
1.15 (pre4)[16] |
Fixed | End gateway particles move to the wrong place. | ||
| 1.9 (15w34b) |
1.15 (pre4) |
Fixed | Dark heart particles from hurting mobs lose precision. | ||
| 1.9 (15w34c) |
1.15 (pre4) |
Fixed | Particles from sweep attacks lose precision. | ||
| 1.10 (16w20a) |
1.15 (pre4) |
Fixed | The particles of suspended gravity affected blocks form at the wrong place at high distances. | ||
| 1.13 (18w07a) |
1.15 (pre4)[17] |
Fixed | Squid ink particles lose precision. | ||
| 1.13 (18w10c) |
1.15 (pre4) |
Fixed | Underwater particles lose precision. | ||
| 1.13 (18w15a) |
1.15 (pre4)[18] |
Fixed | Conduit particles move to the wrong place. | ||
| 1.5 (13w04a) |
1.16 (20w12a)[19] |
Fixed | Bone meal particles lose precision. | ||
| 1.16 (pre1)[20] |
Fixed | Mob spawning breaks at high distances. | May be related to a bug that caused naturally spawned passive mobs to suffocate in blocks when generated at high distances.[21] Example shows before and after 268435456. | ||
| Likely Indev | 1.16 (pre1)[22] |
Fixed | When set off by another explosion, TNT is generated at the wrong place at far distances. | ||
| Beta 1.3 | 1.16 (pre1)[23] |
Fixed | Red smoke from redstone repeaters loses precision. | The smoke is offset further after precision loss depending on the repeater's delay. | |
| Beta 1.5 | 1.16 (pre1)[24] |
Fixed | Detector rails do not detect the presence of minecarts properly. | ||
| 1.0.0 (Beta 1.9-pre3) |
1.16 (pre1)[25] |
Fixed | The book of the enchanting table sometimes does not open at all when far enough from the origin. | ||
| 1.3.1 (12w22a) |
1.16 (pre1)[26] |
Fixed | Dripping particles from leaves lose precision. | ||
| 1.5 (13w02a) |
1.16 (pre1)[27] |
Fixed | Minecarts with chests that generate in mineshafts appear at the wrong locations at high distances. | ||
| 1.13 (18w10c) |
1.16 (pre1)[28] |
Fixed | Embers from lava lose precision. | ||
| 1.14 (19w03a) |
1.16 (pre1)[29] |
Fixed | Embers from campfires lose precision. | ||
| 1.14 (19w14a) |
1.16 (pre1)[30] |
Fixed | Smoke from adding an eye of ender to an end portal frame loses precision. | due to fix for MC-10369 | |
| 1.16 (20w06a) |
1.16 (pre1)[31] |
Fixed | Rain particles lose precision. | Likely from fix to MC-131770 | |
| 1.16 (20w06a) |
1.16 (pre1)[32] |
Fixed | Smoke particles from rain hitting lava lose precision. | resurfaced due to MC-164158 and above ticket | |
| 1.16 (20w06a) |
1.16 (pre1)[33] |
Fixed | Smoke particles from rain hitting campfires lose precision. | Likely related to the very similar lava case | |
| 1.16 (20w06a) |
1.16 (pre1)[34] |
Fixed | Ambient particles from the crimson forest, soul sand valley and warped forest lose precision. | The example to the left was taken at >2^30 blocks, as the effect, while reproducible, is hard to demonstrate in an image within vanilla bounds. | |
| 1.16 |
1.16 (pre1)[35] |
Fixed | Pathfinding of mobs breaks at high distances causing mobs to rotate in a humorous fashion. | ||
| 1.16 (20w15a) |
1.16 (pre1)[36] |
Fixed | Smoke particles from rain hitting soul campfires lose precision. | ||
| 1.16 (20w15a) |
1.16 (pre1)[37] |
Fixed | Ambient particles from the basalt deltas lose precision. | ||
| 1.16 (20w19a) |
1.16 (pre1)[38] |
Fixed | Particles from active redstone wire lose precision. | From the fix to MC-181566 | |
| Infdev 20100325 | 1.16.2 (20w28a)[39] |
Fixed | Blobs generate more blocky at high distances. | Between 67,108,864 and 134217728 blocks, this bug will cause the game to crash, as blobs end up being placed in adjacent chunks, resulting in a huge chain reaction of chunk loading.[40] | |
| 1.8 (14w17a) |
1.17 (21w17a) |
Fixed | The world border's radius is controlled by a float, making many world border sizes inaccessible. | ||
| Likely from the start |
Current[41] | Current | Sounds can come from the wrong places at high distances. | → Go to section | |
| Beta 1.6.5 | Current[42] | Current | Rain and snow appear stretched when the player is high up or low down enough. | File:Weather rendering precision loss 3.png | → Go to section |
| 1.7.2 (13w41a) |
Current[43] | Current | Translucent blocks (or translucent elements such as different parts of slime blocks and honey blocks) can sometimes erroneously stop different translucent blocks/elements behind them from rendering, likely due to it assuming they wouldn't be seen from the player's precision-deficient position. | → Go to section | |
| 1.9 (16w02a) |
Current[44] | Current | Temperature is blockier at high distances, resulting in blockier snow and ice generation and more. | → Go to section | |
| 1.17 (20w49a) |
Current[45] | Current | Vibrations for sculk sensors are created at the wrong positions | ||
| 1.17 ( |
Current[46] | Current | Projectiles do not collide with players above 8,388,608 on the Y axis | ||
| 1.17 (21w20a) |
Current[47] | Current | Dropped items are created at the wrong positions | File:Item drop precision loss.png |
High-time precision loss bugs
该段落需要补充更多信息。
所需信息:Was MC-227557 a time issue?
While not strictly distance effects, these similarly concern precision loss issues with float casting that happen due to excessive time values, regardless of spatial position.
| Introduced | Fixed/changed | Error | Example | Notes |
|---|---|---|---|---|
| 1.4.2 (12w38a) |
1.8.1 (pre3)[48] |
The beacon beam becomes more jittery in rotation, eventually stopping rotating and its texture becoming visually broken at high time values. | ||
| 1.8 (14w30a) |
1.15 (19w35a)[49] |
Banners stop moving in the wind after a certain amount of time. | The value is somewhere between 3m and 3.5m. | |
| 1.15 (19w38a) |
1.15 (pre3)[49] |
Banners stop moving in the wind after a certain amount of time. | File:Frozen banner again.png |
- ↑ 1.0 1.1 1.2 1.3 1.4 Likely due to changes mentioned in https://notch.tumblr.com/post/443693773/the-world-is-bigger-now
- ↑ Ticket is MC-3493, although the fix version is incorrect
- ↑ 3.0 3.1 3.2 Ticket is MC-31653, but resolution snapshot is a week late
- ↑ MC-63333
- ↑ 5.0 5.1 5.2 MC-3718
- ↑ MC-56551
- ↑ Has a bug tracker ticket at MC-72562, although fix was not noticed immediately and is assigned to a much later version
- ↑ MC-76747
- ↑ MC-4132
- ↑ MC-98093
- ↑ MC-92901
- ↑ MC-93810, MC-98656
- ↑ MC-125638
- ↑ MC-161888
- ↑ MC-161991
- ↑ MC-161999
- ↑ MC-161994
- ↑ MC-161993
- ↑ MC-76810
- ↑ MC-167103
- ↑ MC-123390
- ↑ MC-167047
- ↑ MC-167971
- ↑ MC-183174
- ↑ MC-167044
- ↑ MC-167091
- ↑ MC-182748
- ↑ MC-167046
- ↑ MC-167042
- ↑ MC-161969
- ↑ MC-171035
- ↑ MC-171037
- ↑ MC-185480
- ↑ MC-170872
- ↑ MC-177723
- ↑ MC-185480
- ↑ MC-170872
- ↑ MC-182748
- ↑ MC-185925
- ↑ https://www.reddit.com/r/Minecraft/comments/9u9d4i/floats_minecraft_and_the_far_lands/
- ↑ MC-191170
- ↑ MC-164352
- ↑ MC-186362
- ↑ MC-192718
- ↑ MC-207260
- ↑ MC-221892
- ↑ MC-229293
- ↑ MC-1279
- ↑ 49.0 49.1 MC-63720