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自动生成音效表格的模板。
Java版的表格:

音效字幕分类描述命名空间ID本地化键名
??? ? ??

基岩版的表格:

音效分类描述命名空间ID系统音效类型音量音高衰减距离预载
?? ? ??1.0 1.0 16

Minecraft Dungeons的表格:

音效描述文件
?? ?

参数

Parameter Function
bedrock Inserting a table for Bedrock, which is just no subtitle, source and attenuation distance, and renames preload to load on low memory, if defined has to be defined in the first call.
dungeons Inserting a table for Dungeons, which is only sounds, description and ID (header renamed to File), if defined has to be defined in the first call.
nocat Stops table from inserting categories, if defined has to be defined in the first call.
sound The sound, set to "-" if none in this event.
sound2 - sound20 Additional sounds.
subtitle The subtitle, set to "-" if none in this event.
source The sound category (slider in the sounds menu).
description When the sound plays. Defaults to the subtitle, if it is provided.
id The sound event/namespaced ID (code formatting automatically added).
translationkey The subtitle key/translation key (code formatting automatically added), set to "-" if none in this event.
volume The volume the game plays this sound event at.
pitch The pitch the game plays this sound event at.
distance The attenuation distance the game plays this sound event at.
soundvolume The volume per-sound as defined in sounds.json or sound_definitions.json.
soundpitch The pitch per-sound as defined in sounds.json or sound_definitions.json.
sounddistance The attenuation distance per-sound as defined in sounds.json or sound_definitions.json.
soundstream The stream value per-sound as defined in sounds.json or sound_definitions.json.
soundpreload The preload/load-on-low-memory value per-sound as defined in sounds.json or sound_definitions.json.
foot Inserting the table end, always has to be defined in the last call.

预定义模板

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