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本模块生成一个带有战利品信息的表格。

用法

以下具体信息请查看对应模板的文档。

all函数

嵌套模板:Template:LootChest

隐式参数输入若干结构ID值,生成这些结构箱子中的战利品信息。战利品ID值取决于JSON文件中的值。

若Java和基岩版的结构ID值不同的,需要同时输入参数。

{{LootChest|bastion_bridge|bastion_other|bastion_hoglin_stable|<!-- Java -->bastion_treasure|<!-- Bedrock -->buriedtreasure}}

item函数

嵌套模板:Template:LootChestItem

隐式参数输入若干物品的命名空间ID,生成这些物品可被获取的结构名信息。

{{LootChestItem|emerald|apple}}

维护

模块使用JSON文件生成信息表。

版本 JSON版本号 最后更新日期 操作
Java版 1.20 2023年6月19日 (日) 07:56 (UTC) 查看 历史 更新
Java版开发版 1.20.2-rc1 2023年9月16日 (六) 07:48 (UTC) 查看 历史 更新
基岩版 1.20.0 2023年6月7日 (三) 16:42 (UTC) 查看 历史 更新
基岩版测试版 1.20.40.20 2023年9月16日 (六) 09:59 (UTC) 查看 历史 更新
Java版愚人节快照 23w13a_or_b 2023年4月2日 (日) 12:41 (UTC) 查看 历史 更新

JSON的数据结构是:

{
    "structure ID": {
    ...
    },
    "structure ID": {
    ...
    }
}

这些JSON可通过脚本生成(下载),将此脚本与游戏战利品表JSON放置在同一层级,然后执行(python JsonMaker.py),会得到structureList.txt(名称列表)以及result.txt(最终结果文件),然后将result.txt上传即可。

生成JSON时需要注意的事项:

  • Java版的战利品表位于游戏jar文件的data/minecraft/loot_tables/chests(正式内容)下以及data/minecraft/datapacks/实验性数据包名称/data/minecraft/loot_tables/chests(实验性内容)下。
    • 生成Java版正式版JSON时,即便此正式版有实验性内容,实验性内容也不应包含在内。
    • 生成Java版开发版JSON时,需要先将各实验性数据包中的战利品表先应用到正式内容上再生成。实验性数据包中的战利品表如与正式内容的同名,则用实验性的替换正式的。
  • 基岩版的战利品表位于游戏安装文件的assets/behavior_packs/vanilla/loot_tables/chestsassets/behavior_packs/vanilla_正式版版本号/loot_tables/chests(正式内容)下以及assets/behavior_packs/experimental_实验性内容名称/loot_tables/chests(实验性内容)下。
    • 生成基岩版正式版JSON时,需要先将各版本的战利品表按版本号从前到后的顺序依次应用到vanilla再生成。文件名有冲突的则直接用新的替换旧的。
    • 生成基岩版测试版JSON时,需要先用生成正式版JSON的方法,把各正式版合并后,再把实验性内容合并到正式版内容上。文件名有冲突的则直接用实验性的替换正式版的。
  • JSON格式不允许注释,如遇到生成出的JSON中有注释的,应该将其去除。

配置

模块使用配置页面进行控制。

页面:Module:LootChest/config

  • switch (对开发/Beta版进行开关)
  • header (表格开头的文本,用于不同语言本地化)
  • report (报错信息)
  • mark (物品前后缀的标注信息)
  • debug
    • onlyJava (只显示Java版的内容)
    • onlyBedrock (只显示bedrock的内容)
  • style (两个生成表的自定义样式)
  • json (生成表的JSON文件页面名)
  • functions (指定读取哪些function至下一级转换)
    • functionsName (对应的function名,其中包含了一个表。表的第一个值是函数的数值对应,会读取为函数的value值。如果指定二三值且存在这两个值,自动使用a-b式链接)
  • customize (定制物品名/结构名的转换方案,如果启用则使用config末尾的函数替代代码中的对应的函数。
  • itemLink (输入物品命名空间ID和配置,返回显示内容的函数,如果customize中启用本函数。)
  • struLink (同上)

转换

模块使用转换JSON表进行物品名,结构名等的转换。
页面:Module:LootChest/cov.json

  • structure
    • text (结构的显示文本,输入到Sprite的text参数,结构ID→显示文本)
    • sprite-data-type (结构Sprite的数据类型,默认为EnvSprite)
    • sprite-id (用于生成图的结构ID,输入到Sprite的id参数,结构ID→Sprite ID)
  • item
    • sprite-data-type (设置物品Sprite的数据类型,默认为ItemSprite)
    •  cov (item的结构转换表)
      • id/name/text/link (默认将item的命名空间ID输入到Sprite的1参数,可用这些键值替代模板的参数)
      • function (如果存在某个函数指定,那使用function内的表重新覆盖Sprite参数)
        • id/name/text/link
      • aux (如果存在物品附加值,那使用aux内的表重新覆盖Sprite参数)
        • id/name/text/link (默认将item的命名空间ID输入到Sprite的1参数,可用这些键值替代模板的参数)
        • function (如果存在某个函数指定,那使用function内的表重新覆盖Sprite参数)
          • id/name/text/link
  • note (注释信息)
    • functions (函数指定的注释,具有某个函数定义则添加对应注释)
      • functionName (对应的function名)
        • valueName (对应function的值内容)
    • assign (自定义的注释,格式为命名空间ID:注释内容)

本地化

请将本段文本翻译至其他语言。

结构名和物品名使用Module:Sprite生成一个带图标的链接,这意味着如果本地没有此模块,将无法使用内置转换函数。不过可以在配置中启用独立转换函数(参见配置页文档)。

对于物品名,默认会将命名空间ID作为Module:Sprite的一参数传入,可以通过转换表来补充或改变参数内容(参见转换表文档)。如果一参数没有被转换,那么会进行简单处理(下划线替换,后缀删除等)。另外,如果一个物品属于方块的数据组,那么需要在转换组中为物品特殊声明(type=block),才可以正常生成Sprite图标。

对于结构名,没有一个标准的命名格式,因此必须同时传入本地化翻译和Module:Sprite要求的参数值。同样,如果数据组特殊,也需要特殊声明(data-type=BlockSprite)。

对于注释,转换表使用了两种方案。一,对于损坏或魔咒,有模板注释自动添加。二,可以通过制定命名空间ID给其添加注释。

对于以上三者,如果有特殊的使用需求,则可以在配置中启用独立转换函数。

此模块目前处于Beta版,有问题或需求建议优先在相关讨论话题中进行通知,以进行代码统一修改。


语言
local p = {

	calc_average_amount_this_item_per_pool = function( 
			min_stacksize, max_stacksize,
			min_pool_rolls, max_pool_rolls, 
			item_weight, pool_total_item_weight )

		local avg_stacksize = ( min_stacksize + max_stacksize ) / 2
		local avg_rolls = ( min_pool_rolls + max_pool_rolls ) / 2
		
		return avg_stacksize * avg_rolls * item_weight / pool_total_item_weight
		
	end,
	
	calc_chance_any_of_this_item_per_pool = function( 
			min_pool_rolls, max_pool_rolls,
			item_weight, pool_total_item_weight )

		local inverse_result = 0 -- 1 - inverse_result = return value
		local inverse_item_weight = pool_total_item_weight - item_weight
		
		-- will be used for the division in the for loop to avoid the slightly
		-- less performant math.pow(). The divisor already includes the probability
		-- of picking any specific number of rolls.
		local cur_dividend = inverse_item_weight
		local cur_divisor = pool_total_item_weight * (max_pool_rolls - min_pool_rolls + 1)
		
		for i = 1, max_pool_rolls do
			if i >= min_pool_rolls then
				inverse_result = inverse_result + cur_dividend / cur_divisor
			end
			cur_dividend = cur_dividend * inverse_item_weight -- simulate pow
			cur_divisor = cur_divisor * pool_total_item_weight -- simulate pow
		end
		
		return 1 - inverse_result
		
	end,
	
	java = "'''[[Java版]]''':[[Category:Java版独有信息]]",
	['java-upcoming'] = "'''[[Java版1.17]]'''{{upcoming}}:[[Category:Java版独有信息]]",
	bedrock = "'''[[基岩版]]''':[[Category:基岩版独有信息]]",
	['bedrock-upcoming'] = "'''[[基岩版1.17.0]]'''{{upcoming}}:[[Category:基岩版独有信息]]",
	
	-- These 'items' define which sprite, label and link to use in the table.
	-- Properties 'cannot_stack', 'preserve_case', and 'plural' describe how to display the single-item summary in p.base2.
	-- Order within this 'items' list doesn't matter.

	items = {
		["acacia-log"]          = { "block" },
		["acacia-sapling"]      = { "block" },
		["activator-rail"]      = { "block" },
		["ancient-debris"]      = { "block" },
		["apple"]               = { "item" },
		["arrow"]               = { "item" },
		["bamboo"]              = { "item" },
		["barrel"]              = { "block" },
		["basalt"]				= { "block" },
		["beetroot"]            = { "item" },
		["beetroot-seeds"]      = { "item" },
		["beetroot-soup"]		= { "item", cannot_stack=true },
		["bell"]				= { "block" },
		["birch-log"]           = { "block" },
		["birch-sapling"]       = { "block" },
		["black-wool"]          = { "block" },
		["block-of-gold"]       = { "block" },
		["block-of-iron"]       = { "block" },
		["blue-ice"]			= { "block" },
		["bone"]                = { "item" },
		["bone-block"]          = { "block" },
		["book"]                = { "item" },
		["book-and-quill"]      = { "item" },
		["bottle-o'-enchanting"] = { "item" },
		["bread"]               = { "item" },
		["brown-mushroom"]      = { "block" },
		["brown-wool"]          = { "block" },
		["bucket"]              = { "item" },
        ["buried-treasure-map"] = { "item" },
		["cactus"]              = { "block" },
		["cake"]                = { "block" },
		["carrot"]              = { "item" },
		["chain"]               = { "block" },
		["chainmail-boots"]     = { "item", cannot_stack=true },
		["chainmail-chestplate"] = { "item", cannot_stack=true },
		["chainmail-helmet"]    = { "item", cannot_stack=true },
		["chainmail-leggings"]  = { "item", cannot_stack=true },
		["clay-ball"]				= { "item" },
		["clock"]				= { "item" },
		["coal"]                = { "item" },
		["cocoa-beans"]         = { "item" },
		["cooked-cod"]          = { "item" },
		["cooked-porkchop"]		= { "item" },
		["cooked-salmon"]       = { "item" },
		["compass"]             = { "item" },
		["crimson-fungus"]		= { "block" },
		["crimson-nylium"]		= { "block" },
		["crimson-roots"]		= { "block" },
		["crossbow"]            = { "item", cannot_stack=true },
		["crying-obsidian"]		= { "block" },
		["dandelion"]			= { "block" },
		["dark-oak-log"]        = { "block" },
		["dark-oak-sapling"]    = { "block" },
		["dead-bush"]			= { "block" },
		["detector-rail"]       = { "block" },
		["diamond"]             = { "item" },
		["diamond-boots"]		= { "item", cannot_stack=true },
		["diamond-chestplate"]  = { "item", cannot_stack=true },
		["diamond-helmet"]		= { "item", cannot_stack=true },
		["diamond-hoe"]         = { "item", cannot_stack=true },
		["diamond-horse-armor"] = { "item", cannot_stack=true },
		["diamond-leggings"]	= { "item", cannot_stack=true },
		["diamond-shovel"]		= { "item", cannot_stack=true },
		["diamond-sword"]		= { "item", cannot_stack=true },
		["music-disc-13"]       = { "item", title="音乐唱片(13)", link="音乐唱片", cannot_stack=true },
		["music-disc-cat"]      = { "item", title="音乐唱片(Cat)", link="音乐唱片", cannot_stack=true },
		["music-disc-mellohi"]  = { "item", title="音乐唱片(Mellohi)", link="音乐唱片", cannot_stack=true },
		["music-disc-pigstep"]  = { "item", title="音乐唱片(Pigstep)", link="音乐唱片", cannot_stack=true },
		["music-disc-wait"]     = { "item", title="音乐唱片(Wait)", link="音乐唱片", cannot_stack=true },
		["egg"]                 = { "item" },
		["emerald"]             = { "item" },
		["empty-map"]           = { "item" },
		["enchanted-book"]   = { "item", id='enchanted-book', title="附魔书", link="附魔书", cannot_stack=true, note="enchant-with-levels-30" },
		["enchanted-book-rnd"] = { "item", id='enchanted-book', title="附魔书", link="附魔书", cannot_stack=true, note="enchant-randomly" },
		["enchanted-book-rnd-soul-speed"] = { "item", id='enchanted-book', title="附魔书", link="附魔书", cannot_stack=true, note="enchant-randomly-soul-speed" },
		["enchanted-fishing-rod"] = { "item", id="fishing-rod", title="附魔的钓鱼竿", link="钓鱼竿", cannot_stack=true, note="enchant-randomly" },
		["enchanted-golden-apple"] = { "item" },
		["ender-pearl"]         = { "item" },
		["feather"]             = { "item" },
		["fern"]				= { "block" },
		["fire-charge"]			= { "item" },
		["flint"]               = { "item" },
		["flint-and-steel"]     = { "item", cannot_stack=true },
		["flower-pot"]			= { "item" },
		["furnace"]             = { "block" },
		["gilded-blackstone"]	= { "block" },
		["glistering-melon-slice"] = { "item" },
		["glowstone"]			= { "block" },
		["glow-berries"]        = { "item" },
		["golden-apple"]        = { "item" },
		["golden-boots"]		= { "item", cannot_stack=true },
		["golden-carrot"]		= { "item" },
		["golden-chestplate"]   = { "item", cannot_stack=true },
		["golden-helmet"]       = { "item", cannot_stack=true },
		["golden-hoe"]			= { "item", cannot_stack=true },
		["golden-horse-armor"]  = { "item", cannot_stack=true },
		["golden-leggings"]		= { "item", cannot_stack=true },
		["golden-sword"]        = { "item", cannot_stack=true },
		["gold-ingot"]          = { "item" },
		["gold-nugget"]         = { "item" },
		["grass"]				= { "block" },
		["gray-wool"]           = { "block" },
		["green-dye"]			= { "item" },
		["gunpowder"]           = { "item" },
		["heart-of-the-sea"]    = { "item" },
		["ink-sac"]             = { "item" },
		["iron-boots"]          = { "item", cannot_stack=true },
		["iron-chestplate"]     = { "item", cannot_stack=true },
		["iron-helmet"]         = { "item", cannot_stack=true },
		["iron-horse-armor"]    = { "item", cannot_stack=true },
		["iron-ingot"]          = { "item" },
		["iron-leggings"]       = { "item", cannot_stack=true },
		["iron-nugget"]         = { "item" },
		["iron-pickaxe"]        = { "item", cannot_stack=true },
		["iron-shovel"]         = { "item", cannot_stack=true },
		["iron-sword"]          = { "item", cannot_stack=true },
		["jungle-log"]          = { "block" },
		["jungle-sapling"]      = { "block" },
		["lapis-lazuli"]        = { "item" },
		["large-fern"]			= { "block" },
		["lead"]                = { "item" },
		["leather"]      		= { "item" },
		["leather-boots"]       = { "item", cannot_stack=true },
		["leather-cap"]         = { "item", cannot_stack=true },
		["leather-pants"]       = { "item", cannot_stack=true },
		["leather-tunic"]       = { "item", cannot_stack=true },
		["light-gray-wool"]     = { "block" },
		["light-weighted-pressure-plate"] = { "block" },
		["lodestone"]			= { "block" },
		["melon-seeds"]         = { "item" },
		["magma-cream"]         = { "item" },
		["magma-block"]			= { "block" },
		["moss-block"]          = { "block" },
		["name-tag"]            = { "item" },
		["netherite-boots"]     = { "item", cannot_stack=true },
		["netherite-chestplate"] = { "item", cannot_stack=true },
		["netherite-helmet"]    = { "item", cannot_stack=true },
		["netherite-ingot"]     = { "item" },
		["netherite-leggings"]  = { "item", cannot_stack=true },
		["netherite-scrap"]     = { "item" },
		["nether-wart"]         = { "item" },
		["nether-quartz"]		= { "item" },
		["oak-log"]             = { "block" },
		["oak-planks"]          = { "block" },
		["oak-sapling"]         = { "block" },
		["oak-sign"]            = { "item" },
		["obsidian"]            = { "block" },
		["paper"]               = { "item" },
		["poisonous-potato"]    = { "item" },
		["polished-basalt"]		= { "block"},
		["poppy"]				= { "block" },
		["potato"]              = { "item" },
		["potion-of-regeneration"] = { "item" },
		["potion-of-water-breathing"] = { "item" },
		["powered-rail"]        = { "block" },
		["prismarine-crystals"] = { "item" },
		["pumpkin"]             = { "block" },
		["pumpkin-pie"]         = { "item" },
		["pumpkin-seeds"]       = { "item" },
		["rail"]                = { "block" },
		["raw-beef"]		    = { "item" },
		["raw-cod"]             = { "item" },
		["raw-mutton"]			= { "item" },
		["raw-porkchop"]		= { "item" },
		["raw-salmon"]          = { "item" },
		["redstone"]            = { "item" },
		["rotten-flesh"]        = { "item" },
		["saddle"]              = { "item", cannot_stack=true },
		["sand"]                = { "block" },
		["shears"]              = { "item", cannot_stack=true },
		["smooth-stone"]		= { "block" },
		["snowball"]			= { "item" },
		["snow-block"]			= { "block" },
		["snout-banner-pattern"] = { "item", cannot_stack=true, id="banner-pattern", title="猪鼻旗帜图案", link="旗帜图案" },
		["soul-sand"]			= { "block" },
		["spectral-arrow"]      = { "item" },
		["spider-eye"]          = { "item" },
		["spruce-log"]          = { "block" },
		["spruce-sapling"]      = { "block" },
		["spruce-sign"]     	= { "item" },
		["stick"]               = { "item" },
		["stone"]               = { "block" },
		["stone-axe"]           = { "item", cannot_stack=true },
		["stone-bricks"]        = { "block" },
		["stone-pickaxe"]       = { "item", cannot_stack=true },
		["string"]              = { "item" },
		["suspicious-stew"]     = { "item", note="suspicious-stew" },
		["sweet-berries"]       = { "item" },
		["tall-grass"]			= { "block" },
		["tnt"]                 = { "block" },
		["torch"]               = { "block" },
		["tripwire-hook"]       = { "block" },
		["water-bucket"]        = { "item", cannot_stack=true },
		["wheat"]               = { "item" },
		["wheat-seeds"]         = { "item" },
		["white-wool"]          = { "block" },
		["wooden-axe"]          = { "item", cannot_stack=true },
		["wooden-hoe"]          = { "item", cannot_stack=true },
		["wooden-pickaxe"]      = { "item", cannot_stack=true },
		["yellow-dye"]			= { "item" },
		["map"]                 = { "item", note="map" },

		["damaged-random-enchanted-netherite-axe"] = { "item", id="netherite-axe", title="损坏的附魔下界合金斧", link="斧", note="enchant-randomly", note1="damaged-0.15-0.85", cannot_stack=true },
		["damaged-netherite-boots"]				= { "item", id="netherite-boots", title="损坏的下界合金靴子", link="盔甲", note="damaged-0.2-0.65", cannot_stack=true, plural=false},
		["damaged-level-enchanted-netherite-boots"] = { "item", id="netherite-boots", title="损坏的附魔下界合金靴子", link="盔甲", note="enchant-with-levels-5-20", note1="damaged-0.2-0.65", cannot_stack=true, plural=false },
		["damaged-random-enchanted-netherite-boots"] = { "item", id="netherite-boots", title="损坏的附魔下界合金靴子", link="盔甲", note="enchant-randomly", note1="damaged-0.2-0.65", cannot_stack=true, plural=false },
		["damaged-netherite-chestplate"]		= { "item", id="netherite-chestplate", title="损坏的下界合金胸甲", link="盔甲", note="damaged-0.2-0.65", cannot_stack=true},
		["damaged-level-enchanted-netherite-chestplate"] = { "item", id="netherite-chestplate", title="损坏的附魔下界合金胸甲", link="盔甲", note="enchant-with-levels-5-20", note1="damaged-0.2-0.65", cannot_stack=true },
		["damaged-random-enchanted-netherite-chestplate"] = { "item", id="netherite-chestplate", title="损坏的附魔下界合金胸甲", link="盔甲", note="enchant-randomly", note1="damaged-0.2-0.65", cannot_stack=true },
		["damaged-netherite-helmet"]			= { "item", id="netherite-helmet", title="损坏的下界合金头盔", link="盔甲", note="damaged-0.2-0.65", cannot_stack=true},
		["damaged-random-enchanted-netherite-hoe"] = { "item", id="netherite-hoe", title="损坏的附魔下界合金锄", link="锄", note="enchant-randomly", note1="damaged-0.1-0.95", cannot_stack=true },
		["damaged-level-enchanted-netherite-helmet"] = { "item", id="netherite-helmet", title="损坏的附魔下界合金头盔", link="盔甲", note="enchant-with-levels-5-20", note1="damaged-0.2-0.65", cannot_stack=true },
		["damaged-random-enchanted-netherite-helmet"] = { "item", id="netherite-helmet", title="损坏的附魔下界合金头盔", link="盔甲", note="enchant-randomly", note1="damaged-0.2-0.65", cannot_stack=true },
		["damaged-netherite-leggings"]			= { "item", id="netherite-leggings", title="损坏的下界合金护腿", link="盔甲", note="damaged-0.2-0.65", cannot_stack=true, plural=false},
		["damaged-level-enchanted-netherite-leggings"] = { "item", id="netherite-leggings", title="损坏的附魔下界合金护腿", link="盔甲", note="enchant-with-levels-5-20", note1="damaged-0.2-0.65", cannot_stack=true, plural=false },
		["damaged-random-enchanted-netherite-leggings"]	= { "item", id="netherite-leggings", title="损坏的附魔下界合金护腿", link="盔甲", note="enchant-randomly", note1="damaged-0.2-0.65", cannot_stack=true, plural=false },
		["damaged-random-enchanted-netherite-pickaxe"] = { "item", id="netherite-pickaxe", title="损坏的附魔下界合金镐", link="镐", note="enchant-randomly", note1="damaged-0.1-0.95", cannot_stack=true },
		["damaged-random-enchanted-netherite-shovel"] = { "item", id="netherite-shovel", title="损坏的附魔下界合金锹", link="锹", note="enchant-randomly", note1="damaged-0.15-0.45", cannot_stack=true},
		["damaged-netherite-sword"]				= { "item", id="netherite-sword", title="损坏的下界合金剑", link="剑", note="damaged-0.2-0.65", cannot_stack=true},
		["damaged-level-enchanted-netherite-sword"] = { "item", id="netherite-sword", title="损坏的附魔下界合金剑", link="剑", note="enchant-with-levels-5-20", note1="damaged-0.2-0.65", cannot_stack=true },
		["damaged-random-enchanted-netherite-sword"] = { "item", id="netherite-sword", title="损坏的附魔下界合金剑", link="剑", note="enchant-randomly", note1="damaged-0.2-0.65", cannot_stack=true },
		["damaged-diamond-boots"]				= { "item", id="diamond-boots", title="损坏的钻石靴子", link="盔甲", note="damaged-0.2-0.65", cannot_stack=true, plural=false},
		["level-enchanted-diamond-boots"]		= { "item", id="diamond-boots", title="附魔钻石靴子", link="盔甲", note="enchant-with-levels-20-39", cannot_stack=true, plural=false },
		["damaged-random-enchanted-diamond-boots"] = { "item", id="diamond-boots", title="损坏的附魔钻石靴子", link="盔甲", note="enchant-randomly", note1="damaged-0.2-0.65", cannot_stack=true, plural=false },
		["damaged-random-enchanted-diamond-boots-2"] = { "item", id="diamond-boots", title="损坏的钻石胸甲", link="盔甲", note="盔甲", note1="damaged-0.8-1.0", cannot_stack=true, plural=false },
		["damaged-diamond-chestplate"]			= { "item", id="diamond-chestplate", title="损坏的钻石胸甲", link="盔甲", note="damaged-0.2-0.65", cannot_stack=true }, 
		["level-enchanted-diamond-chestplate"]	= { "item", id="diamond-chestplate", title="附魔钻石胸甲", link="盔甲", note="enchant-with-levels-20-39", cannot_stack=true },
		["damaged-random-enchanted-diamond-chestplate"] = { "item", id="diamond-chestplate", title="损坏的附魔钻石胸甲", link="盔甲", note="enchant-randomly", note1="damaged-0.2-0.65", cannot_stack=true },
		["damaged-random-enchanted-diamond-chestplate-2"] = { "item", id="diamond-chestplate", title="损坏的附魔钻石胸甲", link="盔甲", note="enchant-randomly", note1="damaged-0.8-1.0", cannot_stack=true },
		["damaged-diamond-helmet"]				= { "item", id="diamond-helmet", title="损坏的钻石头盔", link="盔甲", note="damaged-0.2-0.65", cannot_stack=true },
		["level-enchanted-diamond-helmet"]		= { "item", id="diamond-helmet", title="附魔钻石头盔", link="盔甲", note="enchant-with-levels-20-39", cannot_stack=true },
		["damaged-random-enchanted-diamond-helmet"] = { "item", id="diamond-helmet", title="损坏的附魔钻石头盔", link="盔甲", note="enchant-randomly", note1="damaged-0.2-0.65", cannot_stack=true },
		["damaged-random-enchanted-diamond-helmet-2"] = { "item", id="diamond-helmet", title="损坏的附魔钻石头盔", link="盔甲", note="enchant-randomly", note1="damaged-0.8-1.0", cannot_stack=true },
		["damaged-diamond-leggings"]			= { "item", id="diamond-leggings", title="损坏的钻石护腿", link="盔甲", note="damaged-0.2-0.65", cannot_stack=true, plural=false },
		["level-enchanted-diamond-leggings"]	= { "item", id="diamond-leggings", title="附魔钻石护腿", link="盔甲", note="enchant-with-levels-20-39", cannot_stack=true, plural=false },
		["damaged-random-enchanted-diamond-leggings"] = { "item", id="diamond-leggings", title="损坏的附魔钻石护腿", link="盔甲", note="enchant-randomly", note1="damaged-0.2-0.65", cannot_stack=true, plural=false },
		["damaged-random-enchanted-diamond-leggings-2"] = { "item", id="diamond-leggings", title="损坏的附魔钻石护腿", link="盔甲", note="enchant-randomly", note1="damaged-0.8-1.0", cannot_stack=true, plural=false },
		["level-enchanted-diamond-pickaxe"]		= { "item", id="diamond-pickaxe", title="附魔钻石镐", link="镐", note="enchant-with-levels-20-39", cannot_stack=true },
		["random-enchanted-diamond-pickaxe"]    = { "item", id="diamond-pickaxe", title="附魔钻石镐", link="镐", note="enchant-randomly", cannot_stack=true, },
		["damaged-random-enchanted-diamond-pickaxe"] = { "item", id="diamond-pickaxe", title="附魔钻石镐", link="镐", note="enchant-randomly", note1="damaged-0.15-0.95", cannot_stack=true },
		["level-enchanted-diamond-shovel"]		= { "item", id="diamond-shovel", title="附魔钻石锹", link="锹", note="enchant-with-levels-20-39", cannot_stack=true },
		["damaged-random-enchanted-diamond-shovel"] = { "item", id="diamond-shovel", title="损坏的附魔钻石锹", link="锹", note="enchant-randomly", note1="damaged-0.15-0.45", cannot_stack=true},
		["damaged-random-enchanted-diamond-shovel-2"] = { "item", id="diamond-shovel", title="损坏的附魔钻石锹", link="锹", note="enchant-randomly", note1="damaged-0.15-0.8", cannot_stack=true},
		["damaged-diamond-sword"]				= { "item", id="diamond-sword", title="损坏的钻石剑", link="剑", note="damaged-0.2-0.65", cannot_stack=true},
		["level-enchanted-diamond-sword"]		= { "item", id="diamond-sword", title="附魔钻石剑", link="剑", note="enchant-with-levels-20-39", cannot_stack=true },
		["damaged-random-enchanted-diamond-sword"] = { "item", id="diamond-sword", title="损坏的附魔钻石剑", link="剑", note="enchant-randomly", note1="damaged-0.2-0.65", cannot_stack=true },
		["damaged-random-enchanted-diamond-sword-2"] = { "item", id="diamond-sword", title="损坏的附魔钻石剑", link="剑", note="enchant-randomly", note1="damaged-0.8-1.0", cannot_stack=true },
		["level-enchanted-iron-boots"]			= { "item", id="iron-boots", title="附魔铁靴子", link="盔甲", note="enchant-with-levels-20-39", cannot_stack=true, plural=false },
		["level-enchanted-iron-chestplate"]		= { "item", id="iron-chestplate", title="附魔铁胸甲", link="盔甲", note="enchant-with-levels-20-39", cannot_stack=true },
		["level-enchanted-iron-helmet"]			= { "item", id="iron-helmet", title="附魔铁头盔", link="盔甲", note="enchant-with-levels-20-39", cannot_stack=true },
		["level-enchanted-iron-leggings"]		= { "item", id="iron-leggings", title="附魔铁护腿", link="盔甲", note="enchant-with-levels-20-39", cannot_stack=true, plural=false },
		["level-enchanted-iron-pickaxe"]		= { "item", id="iron-pickaxe", title="附魔铁镐", link="镐", note="enchant-with-levels-20-39", cannot_stack=true },
		["level-enchanted-iron-shovel"]			= { "item", id="iron-shovel", title="附魔铁锹", link="锹", note="enchant-with-levels-20-39", cannot_stack=true },
		["level-enchanted-iron-sword"]			= { "item", id="iron-sword", title="附魔铁剑", link="剑", note="enchant-with-levels-20-39", cannot_stack=true },
		["damaged-random-enchanted-iron-sword"] = { "item", id="iron-sword", title="损坏的附魔铁剑", link="剑", note="enchant-randomly", note1="damaged-0.1-0.9", cannot_stack=true },
		["random-enchanted-golden-axe"]			= { "item", id="golden-axe", title="附魔金斧", link="斧", note="enchant-randomly", cannot_stack=true },
		["level-enchanted-golden-boots"]      	= { "item", id="golden-boots", title="附魔金靴子", link="盔甲", note="enchant-with-levels-5-15", cannot_stack=true, plural=false },
		["random-enchanted-golden-boots"]		= { "item", id="golden-boots", title="附魔金靴子", link="盔甲", note="enchant-randomly", cannot_stack=true, plural=false },
		["soul-speed-enchanted-golden-boots"]   = { "item", id="golden-boots", title="附魔金靴子(灵魂疾行)", link="盔甲", note="enchant-randomly-soul-speed", cannot_stack=true, plural=false },
		["level-enchanted-golden-chestplate"]	= { "item", id="golden-chestplate", title="附魔金胸甲", link="盔甲", note="enchant-with-levels-5-15", cannot_stack=true },
		["random-enchanted-golden-chestplate"]	= { "item", id="golden-chestplate", title="附魔金胸甲", link="盔甲", note="enchant-randomly", cannot_stack=true },
		["level-enchanted-golden-helmet"]		= { "item", id="golden-helmet", title="附魔金头盔", link="盔甲", note="enchant-with-levels-20-39", cannot_stack=true },
		["random-enchanted-golden-helmet"]		= { "item", id="golden-helmet", title="附魔金头盔", link="盔甲", note="enchant-randomly", cannot_stack=true },
		["level-enchanted-golden-hoe"]			= { "item", id="golden-hoe", title="附魔金锄", link="锄", note="enchant-with-levels-20-39", cannot_stack=true },
		["random-enchanted-golden-hoe"]			= { "item", id="golden-hoe", title="附魔金锄", link="锄", note="enchant-randomly", cannot_stack=true },
		["level-enchanted-golden-leggings"]		= { "item", id="golden-leggings", title="附魔金护腿", link="盔甲", note="enchant-with-levels-20-39", cannot_stack=true, plural=false },
		["random-enchanted-golden-leggings"]	= { "item", id="golden-leggings", title="附魔金护腿", link="盔甲", note="enchant-randomly", cannot_stack=true, plural=false },
		["random-enchanted-golden-pickaxe"]		= { "item", id="golden-pickaxe", title="附魔金镐", link="镐", note="enchant-randomly", cannot_stack=true },
		["random-enchanted-golden-shovel"]		= { "item", id="golden-shovel", title="附魔金锹", link="锹", note="enchant-randomly", cannot_stack=true },
		["random-enchanted-golden-sword"]		= { "item", id="golden-sword", title="附魔金剑", link="剑", note="enchant-randomly", cannot_stack=true },
		["random-enchanted-leather-boots"]		= { "item", id="leather-boots", title="附魔皮革靴子", link="盔甲", note="enchant-randomly", cannot_stack=true, plural=false },
		["random-enchanted-leather-cap"]		= { "item", id="leather-cap", title="附魔皮革帽子", link="盔甲", note="enchant-randomly", cannot_stack=true },
		["random-enchanted-leather-pants"]		= { "item", id="leather-pants", title="附魔皮革裤子", link="盔甲", note="enchant-randomly", cannot_stack=true, plural=false },
		["random-enchanted-leather-tunic"]		= { "item", id="leather-tunic", title="附魔皮革外套", link="盔甲", note="enchant-randomly", cannot_stack=true },
		["damaged-level-enchanted-crossbow"]	= { "item", id="crossbow", title="损坏的附魔弩", link="弩", note="enchant-with-levels-20-25", note1="damaged-0.05-0.15", cannot_stack=true },
		["damaged-random-enchanted-crossbow"]	= { "item", id="crossbow", title="损坏的附魔弩", link="弩", note="enchant-randomly", note1="damaged-0.1-0.5", cannot_stack=true },
		["damaged-random-enchanted-crossbow-2"]	= { "item", id="crossbow", title="损坏的附魔弩", link="Crossbow", note="enchant-randomly", note1="damaged-0.1-0.9", cannot_stack=true },
		
		["empty"]                        = { "block", id="air", link='', title='无', note="nothing" },
	},

	notes = {
		["enchant-randomly"] = "所有魔咒出现的几率相同,可以施加[[灵魂疾行]]以外的[[宝藏型魔咒]],魔咒出现几率与魔咒的等级无关。",
		["enchant-randomly-soul-speed"] = "具有随机等级的[[灵魂疾行]]。",
		["enchant-with-levels-5-15"] = "魔咒出现的几率与[[附魔台]]上5-15级的魔咒相同,可以施加[[灵魂疾行]]以外的[[宝藏型魔咒]],多个魔咒出现的几率亦不会降低。",
		["enchant-with-levels-5-20"] = "魔咒出现的几率与[[附魔台]]上5-20级的魔咒相同,可以施加[[灵魂疾行]]以外的[[宝藏型魔咒]],多个魔咒出现的几率亦不会降低。",
		["enchant-with-levels-20-25"] = "魔咒出现的几率与[[附魔台]]上20-25级的魔咒相同,可以施加[[灵魂疾行]]以外的[[宝藏型魔咒]],多个魔咒出现的几率亦不会降低。",
		["enchant-with-levels-20-39"] = "魔咒出现的几率与没有30级限制的[[附魔台]]上20-39级的魔咒相同,可以施加[[灵魂疾行]]以外的[[宝藏型魔咒]],多个魔咒出现的几率亦不会降低。",
		["enchant-with-levels-30"] = "魔咒出现的几率与[[附魔台]]上30级的魔咒相同,可以施加[[灵魂疾行]]以外的[[宝藏型魔咒]],多个魔咒出现的几率亦不会降低。",
		["damaged-0.05-0.15"] = "物品会具有其总耐久的5%到15%之间耐久。",
		["damaged-0.1-0.5"] = "物品会具有其总耐久的10%到50%之间耐久。",
		["damaged-0.1-0.9"] = "物品会具有其总耐久的10%到90%之间耐久。",
		["damaged-0.1-0.95"] = "物品会具有其总耐久的10%到95%之间耐久。",
		["damaged-0.15-0.45"] = "物品会具有其总耐久的15%到45%之间耐久。",
		["damaged-0.15-0.8"] = "物品会具有其总耐久的15%到80%之间耐久。",
		["damaged-0.15-0.85"] = "物品会具有其总耐久的15%到85%之间耐久。",
		["damaged-0.15-0.95"] = "物品会具有其总耐久的15%到95%之间耐久。",
		["damaged-0.2-0.65"] = "物品会具有其总耐久的20%到65%之间耐久。",
		["damaged-0.8-1.0"] = "物品会具有其总耐久的80%到100%之间耐久。",
		["nothing"] = "“无”不代表出现空箱子的几率,意思指的是战利品随机生成器会在这次尝试中不添加任何战利品。",
		["suspicious-stew"] = "迷之炖菜将给予以下效果中的一种:5-7秒的[[失明]],7-10秒的[[跳跃提升]],7-10秒的[[夜视]],10-20秒的[[中毒]],7-10秒的[[饱和]]或6-8秒的[[虚弱]]。",
		["map"] = "物品名称为未知地图,但会更名为地图0,缩放等级为1:4。来自相同组的地图可堆叠;虽然不在相同组的地图看上去一样,但不可堆叠。"
	},

	-- <ref group='注' name='enchant-randomly'>
	
	-- NOTE: order here doesn't matter.  
	--		 * in the table, chests are sorted in alphabetical order
	--       * in the table, items are sorted by chance, then by avg#, then alphabetically.
	--       * If poolsJavaUpcoming is omitted, poolsJava is used. To omit a pool entirely, set it to {}.
	--       * If the loot is the same on both editions, use the same loot table twice.
	
	chests = {
		["shipwreck-map"] = { -- shipwreck_map.json in Java and shipwreck.json in Bedrock
			header = "地图箱",
			superheader = "[[沉船]]",
			link   = "[[沉船]]地图箱",
			structure = "沉船",
			container = "地图箱",
			structID = "shipwreck",
			poolsJava = {
				{
					rolls = {1,1},
					items = {
                        ["buried-treasure-map"] = {1,1,1},
					}
				},
				{
					rolls = {3,3},
					items = {
						["compass"]             = {1,1,1},
						["empty-map"]           = {1,1,1},
						["clock"]               = {1,1,1},
						["paper"]               = {1,10,20},
						["feather"]             = {1,5,10},
						["book"]                = {1,5,5},
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {1,1},
					items = {
						["buried-treasure-map"] = {1,1,1},
					}
				},
				{
					rolls = {3,3},
					items = {
						["compass"]             = {1,1,1},
						["map"]                 = {1,1,1},
						["clock"]               = {1,1,1},
						["paper"]               = {1,10,20},
						["feather"]             = {1,5,10},
						["book"]                = {1,5,5},
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		["shipwreck-supply"] = { -- shipwreck_supply.json in Java and shipwrecksupply.json in Bedrock
			header = "补给箱",
			superheader = "[[沉船]]",
			link   = "[[沉船]]补给箱",
			structure = "沉船",
			container = "补给箱",
			structID = "shipwreck",
			poolsJava = {
				{
					rolls = {3,10},
					items = {
						["paper"]               = {1,12,8},
						["potato"]              = {2,6,7},
						["moss-block"]          = {1,4,7},
						["poisonous-potato"]    = {2,6,7},
						["carrot"]              = {4,8,7},
						["wheat"]               = {8,21,7},
						["coal"]                = {2,8,6},
						["rotten-flesh"]        = {5,24,5},
						["bamboo"]              = {1,3,2},
						["suspicious-stew"]     = {1,1,10},
						["pumpkin"]             = {1,3,2},
						["gunpowder"]           = {1,5,3},
						["tnt"]                 = {1,2,1},
						["random-enchanted-leather-cap"]         = {1,1,3},
						["random-enchanted-leather-tunic"]       = {1,1,3},
						["random-enchanted-leather-pants"]       = {1,1,3},
						["random-enchanted-leather-boots"]       = {1,1,3},
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {3,10},
					items = {
						["paper"]               = {1,12,8},
						["potato"]              = {2,6,7},
						["poisonous-potato"]    = {2,6,7},
						["moss-block"]          = {1,4,7},
						["carrot"]              = {4,8,7},
						["wheat"]               = {8,21,7},
						["coal"]                = {2,8,6},
						["rotten-flesh"]        = {5,24,5},
						["bamboo"]              = {1,3,2},
						["suspicious-stew"]     = {1,1,10},
						["pumpkin"]             = {1,3,2},
						["gunpowder"]           = {1,5,3},
						["tnt"]                 = {1,2,1},
						["random-enchanted-leather-cap"]         = {1,1,3},
						["random-enchanted-leather-tunic"]       = {1,1,3},
						["random-enchanted-leather-pants"]       = {1,1,3},
						["random-enchanted-leather-boots"]       = {1,1,3},
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		["shipwreck-treasure"] = { -- shipwreck_treasure.json in Java and shipwrecktreasure.json in Bedrock
			header = "宝箱",
			superheader = "[[沉船]]",
			link   = "[[沉船]]宝箱",
			structure = "沉船",
			container = "宝箱",
			structID = "shipwreck",
			poolsJava = {
				{
					rolls = {3,6},
					items = {
						["iron-ingot"]          = {1,5,90},
						["gold-ingot"]          = {1,5,10},
						["emerald"]             = {1,5,40},
						["diamond"]             = {1,1,5},
						["bottle-o'-enchanting"] = {1,1,5},
					}
				},
				{
					rolls = {2,5},
					items = {
						["iron-nugget"]         = {1,10,50},
						["gold-nugget"]         = {1,10,10},
						["lapis-lazuli"]        = {1,10,20},
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {3,6},
					items = {
						["iron-ingot"]          = {1,5,90},
						["gold-ingot"]          = {1,5,10},
						["emerald"]             = {1,5,40},
						["diamond"]             = {1,1,5},
						["bottle-o'-enchanting"] = {1,1,5},
					}
				},
				{
					rolls = {2,5},
					items = {
						["iron-nugget"]         = {1,10,50},
						["gold-nugget"]         = {1,10,10},
						["lapis-lazuli"]        = {1,10,20},
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		["buried-treasure"] = { -- buried_treasure.json in Java and buriedtreasure.json in Bedrock
			header = "[[埋藏的宝藏]]",
			link   = "[[埋藏的宝藏]]",
			structure = "埋藏的宝藏",
			container = "",
			structID = "buried-treasure",
			poolsJava = {
				{
					rolls = {1,1},
					items = {
						["heart-of-the-sea"]    = {1,1,1},
					}
				},
				{
					rolls = {5,8},
					items = {
						["iron-ingot"]          = {1,4,20},
						["gold-ingot"]          = {1,4,10},
						["tnt"]                 = {1,2,5},
					}
				},
				{
					rolls = {1,4},
					items = {
						["emerald"]             = {4,8,5},
						["diamond"]             = {1,2,5},
						["prismarine-crystals"] = {1,5,5},
					}
				},
				{
					rolls = {0,1},
					items = {
						["leather-tunic"]       = {1,1,1},
						["iron-sword"]          = {1,1,1},
					}
				},
				{
					rolls = {2,2},
					items = {
						["cooked-cod"]          = {2,4,1},
						["cooked-salmon"]       = {2,4,1},
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {1,1},
					items = {
						["heart-of-the-sea"]    = {1,1,1},
					}
				},
				{
					rolls = {5,12},
					items = {
						["prismarine-crystals"] = {1,5,5},
						["iron-ingot"]          = {3,5,20},
						["gold-ingot"]          = {1,5,10},
						["tnt"]                 = {1,2,10},
						["diamond"]             = {1,1,15},
						["music-disc-wait"]           = {1,1,5},
						["music-disc-mellohi"]        = {1,1,5},
						["name-tag"]            = {1,1,10},
						["chainmail-chestplate"] = {1,1,20},
						["chainmail-helmet"]    = {1,1,20},
						["chainmail-leggings"]  = {1,1,20},
						["chainmail-boots"]     = {1,1,20},
						["book-and-quill"]      = {1,2,5},
						["lead"]                = {1,3,10},
						["bottle-o'-enchanting"] = {1,1,3},
						["potion-of-water-breathing"] = {1,1,15},
						["potion-of-regeneration"] = {1,1,10},
						["cake"]                = {1,1,1},
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		["underwater-ruin-big"] = { -- underwater_ruin_big.json
			header = "大型",
			superheader = "[[水下废墟]]",
			link   = "大型[[水下废墟]]",
			structure = "水下废墟",
			container = "大型废墟箱子",
			structID = "underwater-ruins",
			poolsJava = {
				{
					rolls = {2,8},
					items = {
						["coal"]                = {1,4,10},
						["gold-nugget"]         = {1,3,10},
						["emerald"]             = {1,1,1},
						["wheat"]               = {2,3,10},
					}
				},
				{
					rolls = {1,1},
					items = {
						["golden-apple"]        = {1,1,1},
						["enchanted-book-rnd"]  = {1,1,5},
						["leather-tunic"]       = {1,1,1},
						["golden-helmet"]       = {1,1,1},
						["enchanted-fishing-rod"] = {1,1,5},
                        ["buried-treasure-map"] = {1,1,10},
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {2,8},
					items = {
						["coal"]                = {1,4,10},
						["gold-nugget"]         = {1,3,10},
						["emerald"]             = {1,1,1},
						["wheat"]               = {2,3,10},
					}
				},
				{
					rolls = {1,1},
					items = {
						["golden-apple"]        = {1,1,1},
						["enchanted-book-rnd"]  = {1,1,5},
						["leather-tunic"]       = {1,1,1},
						["golden-helmet"]       = {1,1,1},
						["enchanted-fishing-rod"] = {1,1,5},
                        ["buried-treasure-map"] = {1,1,10},
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		["underwater-ruin-small"] = { -- underwater_ruin_small.json
			header = "小型",
			superheader = "[[水下废墟]]",
			link   = "小型[[水下废墟]]",
			structure = "水下废墟",
			container = "小型废墟箱子",
			structID = "underwater-ruins",
			poolsJava = {
				{
					rolls = {2,8},
					items = {
						["coal"]                = {1,4,10},
						["stone-axe"]           = {1,1,2},
						["rotten-flesh"]        = {1,1,5},
						["emerald"]             = {1,1,1},
						["wheat"]               = {2,3,10},
					}
				},
				{
					rolls = {1,1},
					items = {
						["leather-tunic"]       = {1,1,1},
						["golden-helmet"]       = {1,1,1},
						["enchanted-fishing-rod"] = {1,1,5},
                        ["buried-treasure-map"] = {1,1,5},
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {2,8},
					items = {
						["coal"]                = {1,4,10},
						["stone-axe"]           = {1,1,2},
						["rotten-flesh"]        = {1,1,5},
						["emerald"]             = {1,1,1},
						["wheat"]               = {2,3,10},
					}
				},
				{
					rolls = {1,1},
					items = {
						["leather-tunic"]       = {1,1,1},
						["golden-helmet"]       = {1,1,1},
						["enchanted-fishing-rod"] = {1,1,5},
                        ["buried-treasure-map"] = {1,1,5},
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		
		["village-armorer"] = { -- village\village_armorer.json
			header = "盔甲匠",
			superheader = "[[村庄]]",
			link   = "[[村庄]]盔甲匠",
			structure = "村庄",
			container = "盔甲匠的箱子",
			structID = "village",
			poolsJava = {
				{
					rolls = {1,5},
					items = {
						["iron-ingot"]     = {1,3,2},
						["bread"]          = {1,4,4},
						["iron-helmet"]    = {1,1,1},
						["emerald"]        = {1,1,1}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {1,5},
					items = {
						["iron-ingot"]     = {1,3,2},
						["bread"]          = {1,4,4},
						["iron-helmet"]    = {1,1,1},
						["emerald"]        = {1,1,1}
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		["village-butcher"] = { -- village\village_butcher.json
			header = "屠夫",
			superheader = "[[村庄]]",
			link   = "[[村庄]]屠夫",
			structure = "村庄",
			container = "屠夫的箱子",
			structID = "village",
			poolsJava = {
				{
					rolls = {1,5},
					items = {
						["emerald"]        = {1,1,1},
						["raw-porkchop"]   = {1,3,6},
						["wheat"]          = {1,3,6},
						["raw-beef"]       = {1,3,6},
						["raw-mutton"]     = {1,3,6},
						["coal"]           = {1,3,3}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {1,5},
					items = {
						["emerald"]        = {1,1,1},
						["raw-porkchop"]   = {1,3,6},
						["wheat"]          = {1,3,6},
						["raw-beef"]       = {1,3,6},
						["raw-mutton"]     = {1,3,6},
						["coal"]           = {1,3,3}
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		["village-cartographer"] = { -- village\village_cartographer.json
			header = "制图师",
			superheader = "[[村庄]]",
			link   = "[[村庄]]制图师",
			structure = "村庄",
			container = "制图师的箱子",
			structID = "village",
			poolsJava = {
				{
					rolls = {1,5},
					items = {
						["empty-map"]      = {1,3,10},
						["paper"]          = {1,5,15},
						["compass"]        = {1,1,5},
						["bread"]          = {1,4,15},
						["stick"]          = {1,2,5}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {1,5},
					items = {
						["map"]            = {1,3,10},
						["paper"]          = {1,5,15},
						["compass"]        = {1,1,5},
						["bread"]          = {1,4,15},
						["oak-sapling"]    = {1,2,5}
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		["village-fisherman"] = { -- village\village_fisher.json, Java-exclusive as of Java 1.14 / Bedrock 1.12
			header = "渔夫",
			superheader = "[[村庄]]",
			link   = "[[村庄]]渔夫",
			structure = "村庄",
			container = "渔夫的箱子",
			structID = "village",
			poolsJava = {
				{
					rolls = {1,5},
					items = {
						["emerald"]         = {1,1,1},
						["raw-cod"]         = {1,3,2},
						["raw-salmon"]      = {1,3,1},
						["water-bucket"]    = {1,3,1},
						["barrel"]          = {1,3,1},
						["wheat-seeds"]     = {1,3,3},
						["coal"]            = {1,3,2}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {},
			poolsBedrockUpcoming = {}
		},
		["village-fletcher"] = { -- village\village_fletcher.json
			header = "制箭师",
			superheader = "[[村庄]]",
			link   = "[[村庄]]制箭师",
			structure = "村庄",
			container = "制箭师的箱子",
			structID = "village",
			poolsJava = {
				{
					rolls = {1,5},
					items = {
						["emerald"]         = {1,1,1},
						["arrow"]           = {1,3,2},
						["feather"]         = {1,3,6},
						["egg"]             = {1,3,2},
						["flint"]           = {1,3,6},
						["stick"]           = {1,3,6}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {1,5},
					items = {
						["emerald"]         = {1,1,1},
						["arrow"]           = {1,3,2},
						["feather"]         = {1,3,6},
						["egg"]             = {1,3,2},
						["flint"]           = {1,3,6},
						["stick"]           = {1,3,6}
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		["village-mason"] = { -- village\village_mason.json
			header = "石匠",
			superheader = "[[村庄]]",
			link   = "[[村庄]]石匠",
			structure = "村庄",
			container = "石匠的箱子",
			structID = "village",
			poolsJava = {
				{
					rolls = {1,5},
					items = {
						["clay-ball"]           = {1,3,1},
						["flower-pot"]     = {1,1,1},
						["stone"]          = {1,1,2},
						["stone-bricks"]   = {1,1,2},
						["bread"]          = {1,4,4},
						["yellow-dye"]     = {1,1,1},
						["smooth-stone"]   = {1,1,1},
						["emerald"]        = {1,1,1}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {1,5},
					items = {
						["clay-ball"]           = {1,3,1},
						["flower-pot"]     = {1,1,1},
						["stone"]          = {1,1,2},
						["stone-bricks"]   = {1,1,2},
						["bread"]          = {1,4,4},
						["yellow-dye"]     = {1,1,1},
						["smooth-stone"]   = {1,1,1},
						["emerald"]        = {1,1,1}
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		["village-shepherd"] = { -- village\village_shepherd.json
			header = "牧羊人",
			superheader = "[[村庄]]",
			link   = "[[村庄]]牧羊人",
			structure = "村庄",
			container = "牧羊人的箱子",
			structID = "village",
			poolsJava = {
				{
					rolls = {1,5},
					items = {
						["white-wool"]      = {1,8,6},
						["black-wool"]      = {1,3,3},
						["gray-wool"]       = {1,3,2},
						["brown-wool"]      = {1,3,2},
						["light-gray-wool"] = {1,3,2},
						["emerald"]         = {1,1,1},
						["shears"]          = {1,1,1},
						["wheat"]           = {1,6,6}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {1,5},
					items = {
						["white-wool"]      = {1,8,6},
						["black-wool"]      = {1,3,3},
						["gray-wool"]       = {1,3,2},
						["brown-wool"]      = {1,3,2},
						["light-gray-wool"] = {1,3,2},
						["emerald"]         = {1,1,1},
						["shears"]          = {1,1,1},
						["wheat"]           = {1,6,6}
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		["village-tannery"] = { -- village\village_tannery.json
			header = "皮革厂",
			superheader = "[[村庄]]",
			link   = "[[村庄]]皮革厂",
			structure = "村庄",
			container = "皮匠的箱子",
			structID = "village",
			poolsJava = {
				{
					rolls = {1,5},
					items = {
						["leather"]         = {1,3,1},
						["leather-tunic"]   = {1,1,2},
						["leather-boots"]   = {1,1,2},
						["leather-cap"]     = {1,1,2},
						["bread"]           = {1,4,5},
						["leather-pants"]   = {1,1,2},
						["saddle"]          = {1,1,1},
						["emerald"]         = {1,4,1}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {1,5},
					items = {
						["leather"]         = {1,3,1},
						["leather-tunic"]   = {1,1,2},
						["leather-boots"]   = {1,1,2},
						["leather-cap"]     = {1,1,2},
						["bread"]           = {1,4,5},
						["leather-pants"]   = {1,1,2},
						["saddle"]          = {1,1,1},
						["emerald"]         = {1,4,1}
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		["village-temple"] = { -- village\village_temple.json
			header = "教堂",
			superheader = "[[村庄]]",
			link   = "[[村庄]]教堂",
			structure = "村庄",
			container = "教堂箱子",
			structID = "village",
			poolsJava = {
				{
					rolls = {3,8},
					items = {
						["redstone"]        = {1,4,2},
						["bread"]           = {1,4,7},
						["rotten-flesh"]    = {1,4,7},
						["lapis-lazuli"]    = {1,4,1},
						["gold-ingot"]      = {1,4,1},
						["emerald"]         = {1,4,1}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {3,8},
					items = {
						["redstone"]        = {1,4,2},
						["bread"]           = {1,4,7},
						["rotten-flesh"]    = {1,4,7},
						["lapis-lazuli"]    = {1,4,1},
						["gold-ingot"]      = {1,4,1},
						["emerald"]         = {1,4,1}
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		["village-toolsmith"] = { -- village\village_toolsmith.json
			header = "工具匠",
			superheader = "[[村庄]]",
			link   = "[[村庄]]工具匠",
			structure = "村庄",
			container = "工具匠的箱子",
			structID = "village",
			poolsJava = {
				{
					rolls = {3,8},
					items = {
						["diamond"]         = {1,3,1},
						["iron-ingot"]      = {1,5,5},
						["gold-ingot"]      = {1,3,1},
						["bread"]           = {1,3,15},
						["iron-pickaxe"]    = {1,1,5},
						["coal"]            = {1,3,1},
						["stick"]           = {1,3,20},
						["iron-shovel"]     = {1,1,5}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {3,8},
					items = {
						["diamond"]         = {1,3,1},
						["iron-ingot"]      = {1,5,5},
						["gold-ingot"]      = {1,3,1},
						["bread"]           = {1,3,15},
						["iron-pickaxe"]    = {1,1,5},
						["coal"]            = {1,3,1},
						["stick"]           = {1,3,20},
						["iron-shovel"]     = {1,1,5}
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		["village-weaponsmith"] = { -- village\village_weaponsmith.json
			header = "武器匠",
			superheader = "[[村庄]]",
			link   = "[[村庄]]武器匠",
			structure = "村庄",
			container = "武器匠的箱子",
			structID = "village",
			poolsJava = {
				{
					rolls = {3,8},
					items = {
						["diamond"]             = {1,3,3},
						["iron-ingot"]          = {1,5,10},
						["gold-ingot"]          = {1,3,5},
						["bread"]               = {1,3,15},
						["apple"]               = {1,3,15},
						["iron-pickaxe"]        = {1,1,5},
						["iron-sword"]          = {1,1,5},
						["iron-chestplate"]     = {1,1,5},
						["iron-helmet"]         = {1,1,5},
						["iron-leggings"]       = {1,1,5},
						["iron-boots"]          = {1,1,5},
						["obsidian"]            = {3,7,5},
						["oak-sapling"]         = {3,7,5},
						["saddle"]              = {1,1,3},
						["iron-horse-armor"]    = {1,1,1},
						["golden-horse-armor"]  = {1,1,1},
						["diamond-horse-armor"] = {1,1,1}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {3,8},
					items = {
						["diamond"]             = {1,3,3},
						["iron-ingot"]          = {1,5,10},
						["gold-ingot"]          = {1,3,5},
						["bread"]               = {1,3,15},
						["apple"]               = {1,3,15},
						["iron-pickaxe"]        = {1,1,5},
						["iron-sword"]          = {1,1,5},
						["iron-chestplate"]     = {1,1,5},
						["iron-helmet"]         = {1,1,5},
						["iron-leggings"]       = {1,1,5},
						["iron-boots"]          = {1,1,5},
						["obsidian"]            = {3,7,5},
						["oak-sapling"]         = {3,7,5},
						["saddle"]              = {1,1,3},
						["iron-horse-armor"]    = {1,1,1},
						["golden-horse-armor"]  = {1,1,1},
						["diamond-horse-armor"] = {1,1,1}
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		
		["village-desert-house"] = { -- village\village_desert_house.json
			header = "沙漠房屋",
			superheader = "[[村庄]]",
			link   = "沙漠[[村庄]]房屋",
			structure = "村庄",
			container = "沙漠房屋的箱子",
			structID = "village",
			poolsJava = {
				{
					rolls = {3,8},
					items = {
						["clay-ball"]            = {1,1,1},
						["green-dye"]       = {1,1,1},
						["cactus"]          = {1,4,10},
						["wheat"]           = {1,7,10},
						["bread"]           = {1,4,10},
						["book"]            = {1,1,1},
						["dead-bush"]       = {1,3,2},
						["emerald"]         = {1,3,1}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {3,8},
					items = {
						["clay-ball"]            = {1,1,1},
						["green-dye"]       = {1,1,1},
						["cactus"]          = {1,4,10},
						["wheat"]           = {1,7,10},
						["bread"]           = {1,4,10},
						["book"]            = {1,1,1},
						["dead-bush"]       = {1,3,2},
						["emerald"]         = {1,3,1}
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		["village-plains-house"] = { -- village\village_plains_house.json
			header = "平原房屋",
			superheader = "[[村庄]]",
			link   = "平原[[村庄]]房屋",
			structure = "村庄",
			container = "平原房屋的箱子",
			structID = "village",
			poolsJava = {
				{
					rolls = {3,8},
					items = {
						["gold-nugget"]     = {1,3,1},
						["dandelion"]       = {1,1,2},
						["poppy"]           = {1,1,1},
						["potato"]          = {1,7,10},
						["bread"]           = {1,4,10},
						["apple"]           = {1,5,10},
						["book"]            = {1,1,1},
						["feather"]         = {1,1,1},
						["emerald"]         = {1,4,2},
						["oak-sapling"]     = {1,2,5}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {3,8},
					items = {
						["gold-nugget"]     = {1,3,1},
						["dandelion"]       = {1,1,2},
						["poppy"]           = {1,1,1},
						["potato"]          = {1,7,10},
						["bread"]           = {1,4,10},
						["apple"]           = {1,5,10},
						["book"]            = {1,1,1},
						["feather"]         = {1,1,1},
						["emerald"]         = {1,4,2},
						["oak-sapling"]     = {1,2,5}
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		["village-savanna-house"] = { -- village\village_savanna_house.json
			header = "热带草原房屋",
			superheader = "[[村庄]]",
			link   = "热带草原[[村庄]]房屋",
			structure = "村庄",
			container = "热带草原房屋的箱子",
			structID = "village",
			poolsJava = {
				{
					rolls = {3,8},
					items = {
						["gold-nugget"]     = {1,3,1},
						["grass"]           = {1,1,5},
						["tall-grass"]      = {1,1,5},
						["bread"]           = {1,4,10},
						["wheat-seeds"]     = {1,5,10},
						["emerald"]         = {1,4,2},
						["acacia-sapling"]  = {1,2,10},
						["saddle"]          = {1,1,1},
						["torch"]           = {1,2,1},
						["bucket"]          = {1,1,1}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {3,8},
					items = {
						["gold-nugget"]     = {1,3,1},
						["grass"]           = {1,1,5},
						["tall-grass"]      = {1,1,5},
						["bread"]           = {1,4,10},
						["wheat-seeds"]     = {1,5,10},
						["emerald"]         = {1,4,2},
						["acacia-sapling"]  = {1,2,10},
						["saddle"]          = {1,1,1},
						["torch"]           = {1,2,1},
						["bucket"]          = {1,1,1}
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		["village-snowy-house"] = { -- village\village_snowy_house.json
			header = "雪域房屋",
			superheader = "[[村庄]]",
			link   = "雪域[[村庄]]房屋",
			structure = "村庄",
			container = "雪域房屋的箱子",
			structID = "village",
			poolsJava = {
				{
					rolls = {3,8},
					items = {
						["blue-ice"]        = {1,1,1},
						["snow-block"]      = {1,1,4},
						["potato"]          = {1,7,10},
						["bread"]           = {1,4,10},
						["beetroot-seeds"]  = {1,5,10},
						["beetroot-soup"]   = {1,1,1},
						["furnace"]         = {1,1,1},
						["emerald"]         = {1,4,1},
						["snowball"]        = {1,7,10},
						["coal"]            = {1,4,5}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {3,8},
					items = {
						["blue-ice"]        = {1,1,1},
						["snow-block"]      = {1,1,4},
						["potato"]          = {1,7,10},
						["bread"]           = {1,4,10},
						["beetroot-seeds"]  = {1,5,10},
						["beetroot-soup"]   = {1,1,1},
						["furnace"]         = {1,1,1},
						["emerald"]         = {1,4,1},
						["snowball"]        = {1,7,10},
						["coal"]            = {1,4,5}
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		["village-taiga-house"] = { -- village\village_taiga_house.json
			header = "针叶林房屋",
			superheader = "[[村庄]]",
			link   = "针叶林[[村庄]]房屋",
			structure = "村庄",
			container = "针叶林房屋的箱子",
			structID = "village",
			poolsJava = {
				{
					rolls = {3,8},
					items = {
						["iron-nugget"]     = {1,5,1},
						["fern"]            = {1,1,2},
						["large-fern"]      = {1,1,2},
						["potato"]          = {1,7,10},
						["sweet-berries"]   = {1,7,5},
						["bread"]           = {1,4,10},
						["pumpkin-seeds"]   = {1,5,5},
						["pumpkin-pie"]     = {1,1,1},
						["emerald"]         = {1,4,2},
						["spruce-sapling"]  = {1,5,5},
						["spruce-sign"]     = {1,1,1},
						["spruce-log"]      = {1,5,10}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {3,8},
					items = {
						["iron-nugget"]     = {1,5,1},
						["fern"]            = {1,1,2},
						["large-fern"]      = {1,1,2},
						["potato"]          = {1,7,10},
						["bread"]           = {1,4,10},
						["pumpkin-seeds"]   = {1,5,5},
						["pumpkin-pie"]     = {1,1,1},
						["emerald"]         = {1,4,2},
						["spruce-sapling"]  = {1,5,5},
						["oak-sign"]        = {1,1,1},
						["spruce-log"]      = {1,5,10}
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		
		["stronghold-altar"] = { -- stronghold_corridor.json
			header      = "祭坛",
			superheader = "[[要塞]]",
			link        = "[[要塞]]祭坛",
			structure = "要塞",
			container = "祭坛箱子",
			structID = "stronghold",
			poolsJava = {
				{
					rolls = {2,3},
					items = {
						["ender-pearl"]         = {1,1,10},
						["diamond"]             = {1,3,3},
						["iron-ingot"]          = {1,5,10},
						["gold-ingot"]          = {1,3,5},
						["redstone"]            = {4,9,5},
						["bread"]               = {1,3,15},
						["apple"]               = {1,3,15},
						["iron-pickaxe"]        = {1,1,5},
						["iron-sword"]          = {1,1,5},
						["iron-chestplate"]     = {1,1,5},
						["iron-helmet"]         = {1,1,5},
						["iron-leggings"]       = {1,1,5},
						["iron-boots"]          = {1,1,5},
						["golden-apple"]        = {1,1,1},
						["saddle"]              = {1,1,1},
						["iron-horse-armor"]    = {1,1,1},
						["golden-horse-armor"]  = {1,1,1},
						["diamond-horse-armor"] = {1,1,1},
						["enchanted-book"]      = {1,1,1},
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {2,3},
					items = {
						["ender-pearl"]         = {1,1,50},
						["emerald"]             = {1,3,15},
						["diamond"]             = {1,3,15},
						["iron-ingot"]          = {1,5,50},
						["gold-ingot"]          = {1,3,25},
						["redstone"]            = {4,9,25},
						["bread"]               = {1,3,75},
						["apple"]               = {1,3,75},
						["iron-pickaxe"]        = {1,1,25},
						["iron-sword"]          = {1,1,25},
						["iron-chestplate"]     = {1,1,25},
						["iron-helmet"]         = {1,1,25},
						["iron-leggings"]       = {1,1,25},
						["iron-boots"]          = {1,1,25},
						["golden-apple"]        = {1,1,5},
						["saddle"]              = {1,1,5},
						["iron-horse-armor"]    = {1,1,5},
						["golden-horse-armor"]  = {1,1,5},
						["diamond-horse-armor"] = {1,1,5},
						["enchanted-book"]      = {1,1,6},
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		["stronghold-library"] = { -- stronghold_library.json
			header      = "图书馆",
			superheader = "[[要塞]]",
			link        = "[[要塞]]图书馆",
			structure = "要塞",
			container = "图书馆箱子",
			structID = "stronghold",
			poolsJava = {
				{
					rolls = {2,10},
					items = {
						["book"]                = {1,3,20},
						["paper"]               = {2,7,20},
						["empty-map"]           = {1,1,1},
						["compass"]             = {1,1,1},
						["enchanted-book"]      = {1,1,10},
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {2,10},
					items = {
						["book"]                = {1,3,100},
						["paper"]               = {2,7,100},
						["map"]                 = {1,1,5},
						["compass"]             = {1,1,5},
						["enchanted-book"]      = {1,1,60},
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		["stronghold-storeroom"] = { -- stronghold_crossing.json
			header      = "储藏室",
			superheader = "[[要塞]]",
			link        = "[[要塞]]储藏室",
			structure = "要塞",
			container = "储藏室箱子",
			structID = "stronghold",
			poolsJava = {
				{
					rolls = {1,4},
					items = {
						["iron-ingot"]          = {1,5,10},
						["gold-ingot"]          = {1,3,5},
						["redstone"]            = {4,9,5},
						["coal"]                = {3,8,10},
						["bread"]               = {1,3,15},
						["apple"]               = {1,3,15},
						["iron-pickaxe"]        = {1,1,1},
						["enchanted-book"]      = {1,1,1},
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {1,4},
					items = {
						["iron-ingot"]          = {1,5,50},
						["gold-ingot"]          = {1,3,25},
						["redstone"]            = {4,9,25},
						["coal"]                = {3,8,50},
						["bread"]               = {1,3,75},
						["apple"]               = {1,3,75},
						["iron-pickaxe"]        = {1,1,5},
						["enchanted-book"]      = {1,1,6},
						["ink-sac"]             = {1,3,75},
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		["bonus"] = { -- spawn_bonus_chest.json
			header = "[[箱子#奖励箱|奖励箱]]",
			link   = "[[箱子#奖励箱|奖励箱]]",
			structure = "奖励箱",
			container = "",
			structID = "day",
			poolsJava = {
				{
					rolls = {1,1},
					items = {
						["stone-axe"]           = {1,1,1},
						["wooden-axe"]          = {1,1,3},
					}
				},
				{
					rolls = {1,1},
					items = {
						["stone-pickaxe"]       = {1,1,1},
						["wooden-pickaxe"]      = {1,1,3}
					}
				},
				{
					rolls = {3,3},
					items = {
						["apple"]               = {1,2,5},
						["bread"]               = {1,2,3},
						["raw-salmon"]          = {1,2,3},
					}
				},
				{
					rolls = {4,4},
					items = {
						["stick"]               = {1,12,10},
						["oak-planks"]          = {1,12,10},
						["oak-log"]             = {1,3,3},
						["spruce-log"]          = {1,3,3},
						["birch-log"]           = {1,3,3},
						["jungle-log"]          = {1,3,3},
						["acacia-log"]          = {1,3,3},
						["dark-oak-log"]        = {1,3,3},
					}
				},
			},
		    poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {1,1},
					items = {
						["stone-axe"]           = {1,1,1},
						["wooden-axe"]          = {1,1,3},
					}
				},
				{
					rolls = {1,1},
					items = {
						["stone-pickaxe"]       = {1,1,1},
						["wooden-pickaxe"]      = {1,1,3}
					}
				},
				{
					rolls = {1,1},
					items = {
						["apple"]               = {1,2,1}
					}
				},
				{
					rolls = {1,1},
					items = {
						["bread"]               = {1,2,1}
					}
				},
				{
					rolls = {1,1},
					items = {
						["raw-salmon"]          = {1,2,1}
					}
				},
				{
					rolls = {1,1},
					items = {
						["stick"]               = {1,12,1}
					}  
				},
				{
					rolls = {1,1},
					items = {
						["oak-planks"]          = {1,12,1}
					}  
				},
				{
					rolls = {1,1},
					items = {
						["dark-oak-log"]        = {1,3,1},
						["acacia-log"]          = {1,3,1},
					}
				},
				{
					rolls = {1,1},
					items = {
						["oak-log"]             = {1,3,1},
						["spruce-log"]          = {1,3,1},
						["birch-log"]           = {1,3,1},
						["jungle-log"]          = {1,3,1},
					}
				},
				{
					rolls = {1,1},
					items = {
						["potato"]              = {1,2,3},
						["carrot"]              = {1,2,3},
					}
				},
				{
					rolls = {1,1},
					items = {
						["oak-sapling"]         = {4,4,2},
						["spruce-sapling"]      = {4,4,2},
						["birch-sapling"]       = {4,4,2},
						["jungle-sapling"]      = {4,4,4},
						["dark-oak-sapling"]    = {4,4,2},
						["acacia-sapling"]      = {4,4,2},
					}
				},
				{
					rolls = {1,1},
					items = {
						["melon-seeds"]         = {1,2,3},
						["pumpkin-seeds"]       = {1,2,3},
						["beetroot-seeds"]      = {1,2,3},
					}
				},
				{
					rolls = {1,1},
					items = {
						["cactus"]              = {1,2,3},
						["cocoa-beans"]         = {1,2,2},
					}
				},
				{
					rolls = {1,1},
					items = {
						["brown-mushroom"]              = {1,2,2},
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		["dungeon"] = { -- simple_dungeon.json
			header = "[[地牢]]",
			link   = "[[地牢]]",
			structure = "地牢",
			container = "",
			structID = "Dungeon",
			poolsJava = {
				{
					rolls = {1,3},
					items = {
						["saddle"]              = {1,1,20},
						["golden-apple"]        = {1,1,15},
						["enchanted-golden-apple"] = {1,1,2},
						["music-disc-13"]             = {1,1,15},
						["music-disc-cat"]            = {1,1,15},
						["name-tag"]            = {1,1,20},
						["golden-horse-armor"]  = {1,1,10},
						["iron-horse-armor"]    = {1,1,15},
						["diamond-horse-armor"] = {1,1,5},
						["enchanted-book-rnd"]  = {1,1,10},
					}
				},
				{
					rolls = {1,4},
					items = {
						["iron-ingot"]          = {1,4,10},
						["gold-ingot"]          = {1,4,5},
						["bread"]               = {1,1,20},
						["wheat"]               = {1,4,20},
						["bucket"]              = {1,1,10},
						["redstone"]            = {1,4,15},
						["coal"]                = {1,4,15},
						["melon-seeds"]         = {2,4,10},
						["pumpkin-seeds"]       = {2,4,10},
						["beetroot-seeds"]      = {2,4,10},
					}
				},
				{
					rolls = {3,3},
					items = {
						["bone"]                = {1,8,10},
						["gunpowder"]           = {1,8,10},
						["rotten-flesh"]        = {1,8,10},
						["string"]              = {1,8,10},
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {1,3},
					items = {
						["saddle"]              = {1,1,20},
						["golden-apple"]        = {1,1,15},
						["enchanted-golden-apple"] = {1,1,2},
						["music-disc-13"]             = {1,1,15},
						["music-disc-cat"]            = {1,1,15},
						["name-tag"]            = {1,1,20},
						["golden-horse-armor"]  = {1,1,10},
						["iron-horse-armor"]    = {1,1,15},
						["diamond-horse-armor"] = {1,1,5},
						["enchanted-book-rnd"]  = {1,1,10},
					}
				},
				{
					rolls = {1,4},
					items = {
						["iron-ingot"]          = {1,4,10},
						["gold-ingot"]          = {1,4,5},
						["bread"]               = {1,1,20},
						["wheat"]               = {1,4,20},
						["bucket"]              = {1,1,10},
						["redstone"]            = {1,4,15},
						["coal"]                = {1,4,15},
						["melon-seeds"]         = {2,4,10},
						["pumpkin-seeds"]       = {2,4,10},
						["beetroot-seeds"]      = {2,4,10},
					}
				},
				{
					rolls = {3,3},
					items = {
						["bone"]                = {1,8,10},
						["gunpowder"]           = {1,8,10},
						["rotten-flesh"]        = {1,8,10},
						["string"]              = {1,8,10},
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		["mineshaft"] = { -- abandoned_mineshaft.json
			chest_type = "minecart with chest",
			header = "[[废弃矿井]]",
			link   = "[[废弃矿井]]",
			structure = "废弃矿井",
			container = "运输矿车",
			structID = "abandoned-mineshaft",
			poolsJava = {
				{
					rolls = {1,1},
					items = {
						["golden-apple"]        = {1,1,20},
						["enchanted-golden-apple"] = {1,1,1},
						["name-tag"]            = {1,1,30},
						["enchanted-book-rnd"]  = {1,1,10},
						["iron-pickaxe"]        = {1,1,5},
						["empty"]				= {1,1,5},
					}
				},
				{
					rolls = {2,4},
					items = {
						["iron-ingot"]          = {1,5,10},
						["gold-ingot"]          = {1,3,5},
						["redstone"]            = {4,9,5},
						["lapis-lazuli"]        = {4,9,5},
						["diamond"]             = {1,2,3},
						["coal"]                = {3,8,10},
						["bread"]               = {1,3,15},
						["glow-berries"]        = {3,6,15},
						["melon-seeds"]         = {2,4,10},
						["pumpkin-seeds"]       = {2,4,10},
						["beetroot-seeds"]      = {2,4,10},
					}
				},
				{
					rolls = {3,3},
					items = {
						["rail"]                = {4,8,20},
						["powered-rail"]        = {1,4,5},
						["detector-rail"]       = {1,4,5},
						["activator-rail"]      = {1,4,5},
						["torch"]               = {1,16,15},
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {1,1},
					items = {
						["golden-apple"]        = {1,1,20},
						["enchanted-golden-apple"] = {1,1,1},
						["name-tag"]            = {1,1,30},
						["enchanted-book-rnd"]  = {1,1,10},
						["iron-pickaxe"]        = {1,1,5},
						["empty"]				= {1,1,5},
					}
				},
				{
					rolls = {2,4},
					items = {
						["iron-ingot"]          = {1,5,10},
						["gold-ingot"]          = {1,3,5},
						["redstone"]            = {4,9,5},
						["lapis-lazuli"]        = {4,9,5},
						["diamond"]             = {1,2,3},
						["coal"]                = {3,8,10},
						["bread"]               = {1,3,15},
						["melon-seeds"]         = {2,4,10},
						["pumpkin-seeds"]       = {2,4,10},
						["beetroot-seeds"]      = {2,4,10},
						["glow-berries"]        = {3,6,15},
					}
				},
				{
					rolls = {3,3},
					items = {
						["rail"]                = {4,8,20},
						["powered-rail"]        = {1,4,5},
						["detector-rail"]       = {1,4,5},
						["activator-rail"]      = {1,4,5},
						["torch"]               = {1,16,15},
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		["nether-fortress"] = { -- nether_bridge.json
			header = "[[下界要塞]]",
			link   = "[[下界要塞]]",
			structure = "下界要塞",
			container = "",
			structID = "nether-fortress",
			poolsJava = {
				{
					rolls = {2,4},
					items = {
						["diamond"]             = {1,3,5},
						["iron-ingot"]          = {1,5,5},
						["gold-ingot"]          = {1,3,15},
						["golden-sword"]        = {1,1,5},
						["golden-chestplate"]   = {1,1,5},
						["flint-and-steel"]     = {1,1,5},
						["nether-wart"]         = {3,7,5},
						["saddle"]              = {1,1,10},
						["golden-horse-armor"]    = {1,1,8},
						["iron-horse-armor"]    = {1,1,5},
						["diamond-horse-armor"] = {1,1,3},
						["obsidian"]            = {2,4,2},
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {2,4},
					items = {
						["diamond"]             = {1,3,5},
						["iron-ingot"]          = {1,5,5},
						["gold-ingot"]          = {1,3,15},
						["golden-sword"]        = {1,1,5},
						["golden-chestplate"]   = {1,1,5},
						["flint-and-steel"]     = {1,1,5},
						["nether-wart"]         = {3,7,5},
						["saddle"]              = {1,1,10},
						["golden-horse-armor"]    = {1,1,8},
						["iron-horse-armor"]    = {1,1,5},
						["diamond-horse-armor"] = {1,1,3},
						["obsidian"]            = {2,4,2},
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		["desert-temple"] = { -- desert_pyramid.json
			header = "[[沙漠神殿]]",
			link   = "[[沙漠神殿]]",
			structure = "沙漠神殿",
			container = "",
			structID = "desert-temple",
			poolsJava = {
				{
					rolls = {2,4},
					items = {
						["diamond"]             = {1,3,5},
						["iron-ingot"]          = {1,5,15},
						["gold-ingot"]          = {2,7,15},
						["emerald"]             = {1,3,15},
						["bone"]                = {4,6,25},
						["spider-eye"]          = {1,3,25},
						["rotten-flesh"]        = {3,7,25},
						["saddle"]              = {1,1,20},
						["iron-horse-armor"]    = {1,1,15},
						["golden-horse-armor"]  = {1,1,10},
						["diamond-horse-armor"] = {1,1,5},
						["enchanted-book-rnd"]  = {1,1,20},
						["golden-apple"]        = {1,1,20},
						["enchanted-golden-apple"] = {1,1,2},
						["empty"]               = {1,1,15},
					}
				},
				{
					rolls = {4,4},
					items = {
						["bone"]                = {1,8,10},
						["gunpowder"]           = {1,8,10},
						["rotten-flesh"]        = {1,8,10},
						["string"]              = {1,8,10},
						["sand"]                = {1,8,10},
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {2,4},
					items = {
						["diamond"]             = {1,3,5},
						["iron-ingot"]          = {1,5,15},
						["gold-ingot"]          = {2,7,15},
						["emerald"]             = {1,3,15},
						["bone"]                = {4,6,25},
						["spider-eye"]          = {1,3,25},
						["rotten-flesh"]        = {3,7,25},
						["saddle"]              = {1,1,20},
						["iron-horse-armor"]    = {1,1,15},
						["golden-horse-armor"]  = {1,1,10},
						["diamond-horse-armor"] = {1,1,5},
						["enchanted-book-rnd"]  = {1,1,20},
						["golden-apple"]        = {1,1,20},
						["enchanted-golden-apple"] = {1,1,2},
						["empty"]               = {1,1,15},
					}
				},
				{
					rolls = {4,4},
					items = {
						["bone"]                = {1,8,10},
						["gunpowder"]           = {1,8,10},
						["rotten-flesh"]        = {1,8,10},
						["string"]              = {1,8,10},
						["sand"]                = {1,8,10},
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		["jungle-temple"] = { -- jungle_temple.json
			header = "[[丛林神庙]]",
			link   = "[[丛林神庙]]",
			structure = "丛林神庙",
			container = "箱子",
			structID = "jungle-temple",
			poolsJava = {
				{
					rolls = {2,6},
					items = {
						["diamond"]             = {1,3,3},
						["iron-ingot"]          = {1,5,10},
						["gold-ingot"]          = {2,7,15},
						["emerald"]             = {1,3,2},
						["bone"]                = {4,6,20},
						["bamboo"]              = {1,3,15},
						["rotten-flesh"]        = {3,7,16},
						["saddle"]              = {1,1,3},
						["iron-horse-armor"]    = {1,1,1},
						["golden-horse-armor"]  = {1,1,1},
						["diamond-horse-armor"] = {1,1,1},
						["enchanted-book"]      = {1,1,1}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {2,6},
					items = {
						["diamond"]             = {1,3,15},
						["iron-ingot"]          = {1,5,50},
						["gold-ingot"]          = {2,7,75},
						["emerald"]             = {1,3,10},
						["bone"]                = {4,6,100},
						["rotten-flesh"]        = {3,7,80},
						["bamboo"]              = {1,3,75},
						["saddle"]              = {1,1,15},
						["iron-horse-armor"]    = {1,1,5},
						["golden-horse-armor"]  = {1,1,5},
						["diamond-horse-armor"] = {1,1,5},
						["enchanted-book"]      = {1,1,6}
					}
				},
			},
			poolsBedrockUpcoming = {},
		},
		["jungle-temple-dispenser"] = { -- jungle_temple_dispenser.json in Java and dispenser_trap.json in Bedrock
			chest_type = "dispenser",
			header = "[[丛林神庙]]发射器",
			link   = "[[丛林神庙]]",
			structure = "丛林神庙",
			container = "发射器",
			structID = "jungle-temple",
			poolsJava = {
				{
					rolls = {1,2},
					items = {
						["arrow"] = {2,7,30}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {2,2},
					items = {
						["arrow"] = {2,7,30}
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		["end-city"] = { -- end_city_treasure.json
			header = "[[末地城]]",
			link   = "[[末地城]]",
			structure = "末地城",
			container = "",
			structID = "end-city",
			poolsJava = {
				{
					rolls = {2,6},
					items = {
						["diamond"]             = {2,7,5},
						["iron-ingot"]          = {4,8,10},
						["gold-ingot"]          = {2,7,15},
						["emerald"]             = {2,6,2},
						["beetroot-seeds"]      = {1,10,5},
						["saddle"]              = {1,1,3},
						["iron-horse-armor"]    = {1,1,1},
						["golden-horse-armor"]  = {1,1,1},
						["diamond-horse-armor"] = {1,1,1},
						["level-enchanted-diamond-sword"]      = {1,1,3},
						["level-enchanted-diamond-boots"]      = {1,1,3},
						["level-enchanted-diamond-chestplate"] = {1,1,3},
						["level-enchanted-diamond-leggings"]   = {1,1,3},
						["level-enchanted-diamond-helmet"]     = {1,1,3},
						["level-enchanted-diamond-pickaxe"]    = {1,1,3},
						["level-enchanted-diamond-shovel"]     = {1,1,3},
						["level-enchanted-iron-sword"]         = {1,1,3},
						["level-enchanted-iron-boots"]         = {1,1,3},
						["level-enchanted-iron-chestplate"]    = {1,1,3},
						["level-enchanted-iron-leggings"]      = {1,1,3},
						["level-enchanted-iron-helmet"]        = {1,1,3},
						["level-enchanted-iron-pickaxe"]       = {1,1,3},
						["level-enchanted-iron-shovel"]        = {1,1,3},
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {2,6},
					items = {
						["diamond"]             = {2,7,5},
						["iron-ingot"]          = {4,8,10},
						["gold-ingot"]          = {2,7,15},
						["emerald"]             = {2,6,2},
						["beetroot-seeds"]      = {1,10,5},
						["saddle"]              = {1,1,3},
						["iron-horse-armor"]    = {1,1,1},
						["golden-horse-armor"]  = {1,1,1},
						["diamond-horse-armor"] = {1,1,1},
						["level-enchanted-diamond-sword"]      = {1,1,3},
						["level-enchanted-diamond-boots"]      = {1,1,3},
						["level-enchanted-diamond-chestplate"] = {1,1,3},
						["level-enchanted-diamond-leggings"]   = {1,1,3},
						["level-enchanted-diamond-helmet"]     = {1,1,3},
						["level-enchanted-diamond-pickaxe"]    = {1,1,3},
						["level-enchanted-diamond-shovel"]     = {1,1,3},
						["level-enchanted-iron-sword"]         = {1,1,3},
						["level-enchanted-iron-boots"]         = {1,1,3},
						["level-enchanted-iron-chestplate"]    = {1,1,3},
						["level-enchanted-iron-leggings"]      = {1,1,3},
						["level-enchanted-iron-helmet"]        = {1,1,3},
						["level-enchanted-iron-pickaxe"]       = {1,1,3},
						["level-enchanted-iron-shovel"]        = {1,1,3},
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		["igloo"] = { -- igloo_chest.json
			header = "[[雪屋]]",
			link   = "[[雪屋]]",
			structure = "雪屋",
			container = "",
			structID = "igloo",
			poolsJava = {
				{
					rolls = {2,8},
					items = {
						["apple"]               = {1,3,15},
						["coal"]                = {1,4,15},
						["gold-nugget"]         = {1,3,10},
						["stone-axe"]           = {1,1,2},
						["rotten-flesh"]        = {1,1,10},
						["emerald"]             = {1,1,1},
						["wheat"]               = {2,3,10}
					}
				},
				{
					rolls = {1,1},
					items = {
						["golden-apple"]        = {1,1,1},
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {2,8},
					items = {
						["apple"]               = {1,3,15},
						["coal"]                = {1,4,15},
						["gold-nugget"]         = {1,3,10},
						["stone-axe"]           = {1,1,2},
						["rotten-flesh"]        = {1,1,10},
						["emerald"]             = {1,1,1},
						["wheat"]               = {2,3,10}
					}
				},
				{
					rolls = {1,1},
					items = {
						["golden-apple"]        = {1,1,1},
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		["pillager-outpost"] = {
			header = "[[掠夺者前哨站]]",
			link   = "[[掠夺者前哨站]]",
			structure = "掠夺者前哨站",
			container = "",
			structID = "pillager-outpost",
			poolsJava = {			
				{
					rolls = {0,1},
					items = {
						["crossbow"]             = {1,1,1},
					}
				},
				{
					rolls = {2,3},
					items = {
						["wheat"]                = {3,5,7},
						["potato"]               = {2,5,5},
						["carrot"]               = {3,5,5}
					}
				},
				{
					rolls = {1,3},
					items = {
						["dark-oak-log"]         = {2,3,1}
					}
				},
				{
					rolls = {2,3},
					items = {
						["bottle-o'-enchanting"] = {1,1,7},
						["string"]               = {1,6,4},
						["arrow"]                = {2,7,4},
						["tripwire-hook"]        = {1,3,3},
						["iron-ingot"]           = {1,3,3},
						["enchanted-book-rnd"]   = {1,1,1}
					}
				}
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {		
				{
					rolls = {0,1},
					items = {
						["crossbow"]             = {1,1,1},
					}
				},
				{
					rolls = {2,3},
					items = {
						["wheat"]                = {3,5,7},
						["potato"]               = {2,5,5},
						["carrot"]               = {3,5,5}
					}
				},
				{
					rolls = {1,3},
					items = {
						["dark-oak-log"]         = {2,3,1}
					}
				},
				{
					rolls = {2,3},
					items = {
						["bottle-o'-enchanting"] = {1,1,7},
						["string"]               = {1,6,4},
						["arrow"]                = {2,7,4},
						["tripwire-hook"]        = {1,3,3},
						["iron-ingot"]           = {1,3,3},
						["enchanted-book-rnd"]   = {1,1,1}
					}
				}
			},
			poolsBedrockUpcoming = {}
		},
		["bastion-bridge"] = { -- bastion_bridge.json
			header = "[[堡垒遗迹]]桥",
			link = "[[堡垒遗迹|堡垒遗迹桥]]",
			structure = "堡垒遗迹",
			container = "桥上的箱子",
			structID = "bastion-remnant",
			poolsJava = {
				{
					rolls = {1,1},
					items = {
						["lodestone"] = {1,1,1},
					}
				},
				{
					rolls = {1,2},
					items = {
						["damaged-random-enchanted-crossbow"] = {1,1,1},
						["spectral-arrow"] = {10,28,1},
						["gilded-blackstone"] = {8,12,1},
						["crying-obsidian"] = {3,8,1},
						["block-of-gold"] = {1,1,1},
						["gold-ingot"] = {4,9,1},
						["iron-ingot"] = {4,9,1},
						["golden-sword"] = {1,1,1},
						["random-enchanted-golden-chestplate"] = {1,1,1},
						["random-enchanted-golden-helmet"] = {1,1,1},
						["random-enchanted-golden-leggings"] = {1,1,1},
						["random-enchanted-golden-boots"] = {1,1,1},
						["random-enchanted-golden-axe"] = {1,1,1},
					}
				},
				{
					rolls = {2,4},
					items = {
						["string"] = {1,6,1},
						["leather"] = {1,3,1},
						["arrow"] = {5,17,1},
						["iron-nugget"] = {2,6,1},
						["gold-nugget"] = {2,6,1},
					}
				}
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {1,1},
					items = {
						["lodestone"] = {1,1,1},
					}
				},
				{
					rolls = {1,2},
					items = {
						["damaged-random-enchanted-crossbow"] = {1,1,1},
						["arrow"] = {2,12,1},
						["gilded-blackstone"] = {5,8,1},
						["crying-obsidian"] = {3,8,1},
						["block-of-gold"] = {1,1,1},
						["gold-ingot"] = {2,8,1},
						["iron-ingot"] = {2,8,1},
						["golden-sword"] = {1,1,1},
						["random-enchanted-golden-chestplate"] = {1,1,1},
						["random-enchanted-golden-helmet"] = {1,1,1},
						["random-enchanted-golden-leggings"] = {1,1,1},
						["random-enchanted-golden-boots"] = {1,1,1},
					}
				},
				{
					rolls = {2,4},
					items = {
						["string"] = {1,6,1},
						["leather"] = {1,3,1},
						["arrow"] = {5,17,1},
						["iron-nugget"] = {2,6,1},
						["gold-nugget"] = {2,6,1}
					}
				}
			},
			poolsBedrockUpcoming = {}
		},
		["bastion-hoglin-stable"] = { -- bastion_hoglin_stable.json
			header = "[[堡垒遗迹]]疣猪兽棚",
			link = "[[堡垒遗迹|疣猪兽棚]]",
			structure = "堡垒遗迹",
			container = "疣猪兽棚箱子",
			structID = "bastion-remnant",
			poolsJava = {
				{
					rolls = {1,1},
					items = {
						["damaged-random-enchanted-diamond-shovel-2"] = {1,1,15},
						["damaged-random-enchanted-diamond-pickaxe"] = {1,1,12},
						["netherite-scrap"] = {1,1,8},
						["ancient-debris"] = {1,1,12},
						["ancient-debris"] = {2,2,5},
						["saddle"] = {1,1,12},
						["block-of-gold"] = {2,4,16},
						["golden-carrot"] = {8,17,10},
						["golden-apple"] = {1,1,10},
					}
				},
				{
					rolls = {3,4},
					items = {
						["random-enchanted-golden-axe"] = {1,1,1},
						["crying-obsidian"] = {1,5,1},
						["glowstone"] = {3,6,1},
						["gilded-blackstone"] = {2,5,1},
						["soul-sand"] = {2,7,1},
						["crimson-nylium"] = {2,7,1},
						["gold-nugget"] = {2,8,1},
						["leather"] = {1,3,1},
						["arrow"] = {5,17,1},
						["string"] = {3,8,1},
						["raw-porkchop"] = {2,5,1},
						["cooked-porkchop"] = {2,5,1},
						["crimson-fungus"] = {2,7,1},
						["crimson-roots"] = {2,7,1},
					}
				}
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {1,1},
					items = {
						["damaged-random-enchanted-diamond-shovel"] = {1,1,5},
						["netherite-scrap"] = {1,1,2},
						["ancient-debris"] = {1,1,3},
						["saddle"] = {1,1,10},
						["block-of-gold"] = {2,4,25},
						["random-enchanted-golden-hoe"] = {1,1,15},
						["empty"] = {1,1,45}
					}
				},
				{
					rolls = {3,4},
					items = {
						["glowstone"] = {1,5,1},
						["gilded-blackstone"] = {1,5,1},
						["soul-sand"] = {2,7,1},
						["crimson-nylium"] = {2,7,1},
						["gold-nugget"] = {2,8,1},
						["leather"] = {1,3,1},
						["arrow"] = {5,17,1},
						["string"] = {3,8,1},
						["raw-porkchop"] = {2,5,1},
						["cooked-porkchop"] = {2,5,1},
						["crimson-fungus"] = {2,7,1},
						["crimson-roots"] = {2,7,1}
					}
				}
			},
			poolsBedrockUpcoming = {}
		},
		["bastion-generic"] = { -- bastion_other.json
			header = "[[堡垒遗迹]]",
			link = "[[堡垒遗迹]]",
			structure = "堡垒遗迹",
			container = "普通箱子",
			structID = "bastion-remnant",
			poolsJava = {
				{
					rolls = {1,1},
					items = {
						["random-enchanted-diamond-pickaxe"] = {1,1,6},
						["diamond-shovel"] = {1,1,6},
						["damaged-random-enchanted-crossbow-2"] = {1,1,6},
						["ancient-debris"] = {1,1,12},
						["netherite-scrap"] = {1,1,4},
						["spectral-arrow"] = {10,22,10},
						["snout-banner-pattern"] = {1,1,9},
						["music-disc-pigstep"] = {1,1,5},
						["golden-carrot"] = {6,17,12},
						["golden-apple"] = {1,1,9},
						["enchanted-book-rnd-soul-speed"] = {1,1,10},
					}
				},
				{
					rolls = {2,2},
					items = {
						["damaged-random-enchanted-iron-sword"] = {1,1,2},
						["block-of-iron"] = {1,1,2},
						["soul-speed-enchanted-golden-boots"] = {1,1,1},
						["random-enchanted-golden-axe"] = {1,1,1},
						["block-of-gold"] = {1,1,2},
						["crossbow"] = {1,1,1},
						["gold-ingot"] = {1,6,2},
						["iron-ingot"] = {1,6,2},
						["golden-sword"] = {1,1,1},
						["golden-chestplate"] = {1,1,1},
						["golden-helmet"] = {1,1,1},
						["golden-leggings"] = {1,1,1},
						["golden-boots"] = {1,1,1},
						["crying-obsidian"] = {1,5,2},
					}
				},
				{
					rolls = {3,4},
					items = {
						["gilded-blackstone"] = {1,5,2},
						["chain"] = {2,10,1},
						["magma-cream"] = {2,6,2},
						["bone-block"] = {3,6,1},
						["iron-nugget"] = {2,8,1},
						["obsidian"] = {4,6,1},
						["gold-nugget"] = {2,8,1},
						["string"] = {4,6,1},
						["arrow"] = {5,17,2},
						["cooked-porkchop"] = {1,1,1},
					}
				}
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {1,1},
					items = {
						["damaged-random-enchanted-crossbow"] = {1,1,12},
						["ancient-debris"] = {1,1,2},
						["netherite-scrap"] = {1,1,2},
						["arrow"] = {2,15,16},
						["snout-banner-pattern"] = {1,1,5},
						["music-disc-pigstep"] = {1,1,3},
						["enchanted-book-rnd-soul-speed"] = {1,1,10},
						["empty"] = {1,1,50},
					}
				},
				{
					rolls = {2,2},
					items = {
						["soul-speed-enchanted-golden-boots"] = {1,1,1},
						["block-of-gold"] = {1,1,1},
						["crossbow"] = {1,1,1},
						["gold-ingot"] = {1,6,1},
						["iron-ingot"] = {1,6,1},
						["golden-sword"] = {1,1,1},
						["golden-chestplate"] = {1,1,1},
						["golden-helmet"] = {1,1,1},
						["golden-leggings"] = {1,1,1},
						["golden-boots"] = {1,1,1},
						["empty"] = {1,1,2},
					}
				},
				{
					rolls = {3,5},
					items = {
						["crying-obsidian"] = {1,5,1},
						["gilded-blackstone"] = {1,5,1},
						["chain"] = {2,10,1},
						["magma-cream"] = {2,6,1},
						["bone-block"] = {3,6,1},
						["iron-nugget"] = {2,8,1},
						["obsidian"] = {4,6,1},
						["gold-nugget"] = {2,8,1},
						["string"] = {4,6,1},
						["arrow"] = {5,17,2},
					}
				}
			},
			poolsBedrockUpcoming = {}
		},
		["bastion-treasure"] = { -- bastion_treasure.json
			header = "[[堡垒遗迹]]藏宝室",
			link = "[[堡垒遗迹|堡垒遗迹藏宝室]]",
			structure = "堡垒遗迹",
			container = "宝箱",
			structID = "bastion-remnant",
			poolsJava = {
				{
					rolls = {3,3},
					items = {
						["netherite-ingot"] = {1,1,15},
						["ancient-debris"] = {1,1,10},
						["netherite-scrap"] = {1,1,8},
						["ancient-debris"] = {2,2,4},
						["damaged-random-enchanted-diamond-sword-2"] = {1,1,6},
						["damaged-random-enchanted-diamond-chestplate-2"] = {1,1,6},
						["damaged-random-enchanted-diamond-helmet-2"] = {1,1,6},
						["damaged-random-enchanted-diamond-leggings-2"] = {1,1,6},
						["damaged-random-enchanted-diamond-boots-2"] = {1,1,6},
						["diamond-sword"] = {1,1,6}, 
						["diamond-chestplate"] = {1,1,5},
						["diamond-helmet"] = {1,1,5},
						["diamond-leggings"] = {1,1,5},
						["diamond-boots"] = {1,1,5},
						["diamond"] = {2,6,5},
						["enchanted-golden-apple"] = {1,1,2},
					}
				},
				{
					rolls = {3,4},
					items = {
						["spectral-arrow"] = {12,25,1},
						["block-of-gold"] = {2,5,1},
						["block-of-iron"] = {2,5,1},
						["gold-ingot"] = {3,9,1},
						["iron-ingot"] = {3,9,1},
						["crying-obsidian"] = {3,5,1},
						["nether-quartz"] = {8,23,1},
						["gilded-blackstone"] = {5,15,1},
						["magma-cream"] = {3,8,1},
					}
				}
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {1,2},
					items = {
						["netherite-ingot"] = {1,1,10},
						["ancient-debris"] = {1,1,14},
						["netherite-scrap"] = {1,1,10},
						["ancient-debris"] = {2,2,1},
						["damaged-random-enchanted-diamond-sword"] = {1,1,10},
						["damaged-random-enchanted-diamond-chestplate"] = {1,1,6},
						["damaged-random-enchanted-diamond-helmet"] = {1,1,6},
						["damaged-random-enchanted-diamond-leggings"] = {1,1,6},
						["damaged-random-enchanted-diamond-boots"] = {1,1,6},
						["damaged-diamond-sword"] = {1,1,6},
						["damaged-diamond-chestplate"] = {1,1,5},
						["damaged-diamond-helmet"] = {1,1,5},
						["damaged-diamond-boots"] = {1,1,5},
						["damaged-diamond-leggings"] = {1,1,5},
						["diamond"] = {1,3,5},
					}
				},
				{
					rolls = {2,4},
					items = {
						["arrow"] = {5,21,1},
						["block-of-gold"] = {2,5,1},
						["gold-ingot"] = {3,9,1},
						["iron-ingot"] = {3,9,1},
						["crying-obsidian"] = {1,5,1},
						["nether-quartz"] = {8,23,1},
						["gilded-blackstone"] = {1,5,1},
						["magma-cream"] = {2,8,1},
						["iron-nugget"] = {8,16,1},
					}
				}
			},
			poolsBedrockUpcoming = {}
		},
		["ruined-portal"] = { --ruined_portal.json
			header = "[[废弃传送门]]",
			link   = "[[废弃传送门]]",
			structure = "废弃传送门",
			container = "",
			structID = "ruined-portal",
			poolsJava = {
				{
					rolls = {4,8},
					items = {
						["obsidian"] = {1,2,40},
						["flint"] = {1,4,40},
						["iron-nugget"] = {9,18,40},
						["flint-and-steel"] = {1,1,40},
						["fire-charge"] = {1,1,40},
						["golden-apple"] = {1,1,15},
						["gold-nugget"] = {4,24,15},
						["random-enchanted-golden-sword"] = {1,1,15},
						["random-enchanted-golden-axe"] = {1,1,15},
						["random-enchanted-golden-hoe"] = {1,1,15},
						["random-enchanted-golden-pickaxe"] = {1,1,15},
						["random-enchanted-golden-shovel"] = {1,1,15},
						["random-enchanted-golden-helmet"] = {1,1,15},
						["random-enchanted-golden-chestplate"] = {1,1,15},
						["random-enchanted-golden-leggings"] = {1,1,15},
						["random-enchanted-golden-boots"] = {1,1,15},
						["glistering-melon-slice"] = {4,12,5},
						["golden-horse-armor"] = {1,1,5},
						["light-weighted-pressure-plate"] = {1,1,5},
						["golden-carrot"] = {4,12,5},
						["clock"] = {1,1,5},
						["gold-ingot"] = {2,8,5},
						["bell"] = {1,1,1},
						["enchanted-golden-apple"] = {1,1,1},
						["block-of-gold"] = {1,2,1},
					}
				}
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {4,8},
					items = {
						["obsidian"] = {1,2,40},
						["flint"] = {1,4,40},
						["iron-nugget"] = {9,18,40},
						["flint-and-steel"] = {1,1,40},
						["fire-charge"] = {1,1,40},
						["golden-apple"] = {1,1,15},
						["gold-nugget"] = {4,24,15},
						["random-enchanted-golden-sword"] = {1,1,15},
						["random-enchanted-golden-axe"] = {1,1,15},
						["random-enchanted-golden-hoe"] = {1,1,15},
						["random-enchanted-golden-shovel"] = {1,1,15},
						["random-enchanted-golden-pickaxe"] = {1,1,15},
						["random-enchanted-golden-boots"] = {1,1,15},
						["random-enchanted-golden-chestplate"] = {1,1,15},
						["random-enchanted-golden-helmet"] = {1,1,15},
						["random-enchanted-golden-leggings"] = {1,1,15},
						["glistering-melon-slice"] = {4,12,5},
						["golden-horse-armor"] = {1,1,5},
						["light-weighted-pressure-plate"] = {1,1,5},
						["golden-carrot"] = {4,12,5},
						["clock"] = {1,1,5},
						["gold-ingot"] = {2,8,5},
						["bell"] = {1,1,1},
						["enchanted-golden-apple"] = {1,1,1},
						["block-of-gold"] = {1,2,1},
					}
				}
			},
			poolsBedrockUpcoming = {}
		},
		["woodland-mansion"] = { -- woodland_mansion.json
			header = "[[林地府邸]]",
			link   = "[[林地府邸]]",
			structure = "林地府邸",
			container = "",
			structID = "woodland-mansion",
			poolsJava = {
				{
					rolls = {1,3},
					items = {
						["lead"]                  = {1,1,20},
						["golden-apple"]          = {1,1,15},
						["enchanted-golden-apple"] = {1,1,2},
						["music-disc-13"]               = {1,1,15},
						["music-disc-cat"]              = {1,1,15},
						["name-tag"]              = {1,1,20},
						["chainmail-chestplate"]  = {1,1,10},
						["diamond-hoe"]           = {1,1,15},
						["diamond-chestplate"]    = {1,1,5},
						["enchanted-book-rnd"]    = {1,1,10},
					}
				},
				{
					rolls = {1,4},
					items = {
						["iron-ingot"]            = {1,4,10},
						["gold-ingot"]            = {1,4,5},
						["bread"]                 = {1,1,20},
						["wheat"]                 = {1,4,20},
						["bucket"]                = {1,1,10},
						["redstone"]              = {1,4,15},
						["coal"]                  = {1,4,15},
						["melon-seeds"]           = {2,4,10},
						["pumpkin-seeds"]         = {2,4,10},
						["beetroot-seeds"]        = {2,4,10},
					}
				},
				{
					rolls = {3,3},
					items = {
						["bone"]                  = {1,8,10},
						["gunpowder"]             = {1,8,10},
						["rotten-flesh"]          = {1,8,10},
						["string"]                = {1,8,10},
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {1,3},
					items = {
						["lead"]                  = {1,1,100},
						["golden-apple"]          = {1,1,75},
						["enchanted-golden-apple"] = {1,1,10},
						["music-disc-13"]               = {1,1,75},
						["music-disc-cat"]              = {1,1,75},
						["name-tag"]              = {1,1,100},
						["chainmail-chestplate"]  = {1,1,50},
						["diamond-hoe"]           = {1,1,75},
						["diamond-chestplate"]    = {1,1,25},
						["enchanted-book-rnd"] = {1,1,60},
					}
				},
				{
					rolls = {1,4},
					items = {
						["iron-ingot"]            = {1,4,50},
						["gold-ingot"]            = {1,4,25},
						["bread"]                 = {1,1,100},
						["wheat"]                 = {1,4,100},
						["bucket"]                = {1,1,50},
						["redstone"]              = {1,4,75},
						["coal"]                  = {1,4,75},
						["melon-seeds"]           = {2,4,50},
						["pumpkin-seeds"]         = {2,4,50},
						["beetroot-seeds"]        = {2,4,50},
					}
				},
				{
					rolls = {3,3},
					items = {
						["bone"]                  = {1,8,50},
						["gunpowder"]             = {1,8,50},
						["rotten-flesh"]          = {1,8,50},
						["string"]                = {1,8,50},
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
	},

	-- these values are used:
	-- * in place of the keys, when the key is used as a parameter
	
	-- chest-param -> internally-valid-chest-param
	
	synonyms = {
		["desert"] = "desert-temple",
		["jungle"] = "jungle-temple",
		["nether"] = "nether-fortress",
		["fortress"] = "nether-fortress",
		
		["armorer"]       = "village-armorer",
		["butcher"]       = "village-butcher",
		["cartographer"]  = "village-cartographer",
		["fisherman"]     = "village-fisherman",
		["fletcher"]      = "village-fletcher",
		["mason"]         = "village-mason",
		["shepherd"]      = "village-shepherd",
		["tannery"]       = "village-tannery",
		["temple"]        = "village-temple",
		["toolsmith"]     = "village-toolsmith",
		["weaponsmith"]   = "village-weaponsmith",

		["desert-house"]  = "village-desert-house",
		["plains-house"]  = "village-plains-house",
		["savanna-house"] = "village-savanna-house",
		["snowy-house"]   = "village-snowy-house",
		["taiga-house"]   = "village-taiga-house",
		
		["altar"] = "stronghold-altar",
		["storeroom"] = "stronghold-storeroom",
		["library"] = "stronghold-library",
		["outpost"] = "pillager-outpost",
		["mansion"] = "woodland-mansion",
		["bastion-other"] = "bastion-generic"
	},

	-- these values are used:
	-- * in the header-description of a table showing only a single chest
	-- * if the key is not here, but it is a valid chest parameter,
	--   that header-description will default to use the key string from p.chests,
	--   e.g. "nether-fortress"
	
	-- chest-param -> description-string
	
	display_names = {
		["altar"] = "要塞祭坛",
		["armorer"] = "村庄盔甲匠",
		["bastion-bridge"] = "堡垒遗迹桥上",
		["bastion-hoglin-stable"] = "堡垒遗迹疣猪兽棚",
		["bastion-generic"] = "堡垒遗迹普通",
        ["bastion-other"] = "堡垒遗迹普通",
		["bastion-treasure"] = "堡垒遗迹藏宝室",
		["bonus"] = "奖励箱",
		["buried-treasure"] = "埋藏的宝藏",
		["butcher"] = "村庄屠夫",
		["cartographer"] = "村庄制图师",
		["desert"] = "沙漠神殿",
		["desert-house"] = "沙漠村庄",
		["desert-temple"] = "沙漠神殿",
		["dungeon"] = "地牢",
		["end-city"] = "末地城",
		["igloo"] = "雪屋",
		["jungle"] = "丛林神庙",
		["jungle-temple"] = "丛林神庙",
		["jungle-temple-dispenser"] = "丛林神庙发射器",
		["library"] = "要塞图书馆",
		["mansion"] = "林地府邸",
		["mason"] = "村庄石匠",
		["mineshaft"] = "废弃矿井",
		["nether-fortress"] = "下界要塞",
		["netherfortress"] = "下界要塞",
		["outpost"] = "掠夺者前哨站",
		["pillager-outpost"] = "掠夺者前哨站",
		["plains-house"] = "平原村庄",
        ["ruined-portal"] = "废弃传送门",
		["savanna-house"] = "热带草原村庄",
		["shepherd"] = "村庄牧羊人",
		["shipwreck-map"] = "沉船地图",
		["shipwreck-supply"] = "沉船补给",
		["shipwreck-treasure"] = "沉船宝藏",
		["snowy-house"] = "雪域村庄",
		["storeroom"] = "要塞储藏室",
		["stronghold-altar"] = "要塞祭坛",
		["stronghold-library"] = "要塞图书馆",
		["stronghold-storeroom"] = "要塞储藏室",
		["taiga-house"] = "针叶林村庄",
		["tannery"] = "村庄皮革厂",
		["underwater-ruin-big"] = "大型水下废墟",
		["underwater-ruin-small"] = "小型水下废墟",
		["village-armorer"] = "村庄盔甲匠",
		["village-butcher"] = "村庄屠夫",
		["village-cartographer"] = "村庄制图师",
		["village-desert-house"] = "沙漠村庄",
		["village-mason"] = "村庄石匠",
		["village-plains-house"] = "平原村庄",
		["village-savanna-house"] = "热带草原村庄",
		["village-shepherd"] = "村庄牧羊人",
		["village-snowy-house"] = "雪域村庄",
		["village-taiga-house"] = "针叶林村庄",
		["village-tannery"] = "村庄皮革厂",
		["village-weaponsmith"] = "村庄武器匠",
		["weaponsmith"] = "村庄武器匠",
		["woodland-mansion"] = "林地府邸",
	},
	
	-- these descriptions are used:
	-- * in column <abbr> titles,
	-- * and above the table when only a single column-type is chosen
	
	columns = {
		["stacksize"] = '在一次抓取中,抓取物品单个堆叠的数量(或者不可堆叠物品的数量)。',
		["weight"] = '这个物品相对于物品池中其他物品的权重。',
		["chance"] = '表示该物品在一个箱子里面出现的概率。',
		["items"] = '在搜索箱子数量足够多的情况下,预期每个箱子中平均将出现的物品数量。',
		["chests"] = '预计为了得到该物品而要搜索的箱子的数量。'
	},
	
	current_frame = nil
}

p.base = function( ... )

	p.current_frame = mw.getCurrentFrame()

	local args = { ... }
	if args[1] == p.current_frame then 
		args = require( 'Module:ProcessArgs' ).merge( true )
	else
		args = args[1]
	end
	
	-- transform args into usable list
	
	local chests, columns = q.massage_args( args )
	
	if #chests == 0 then
		return "<span class='error'>Module:LootChest: 无有效对象</span>"
	end

	q.fill_in_chest_derivative_data( chests )
	
	-- construct an ordered list dictating the order of the rows
	
	local ordered_item_rows_java = {}
	local ordered_item_rows_java_upcoming = {}
	local ordered_item_rows_bedrock = {}
	local ordered_item_rows_bedrock_upcoming = {}

	local ret = {}
	
	local java_specified             = args.java                and args.java ~= '0';
	local java_upcoming_specified    = args['java-upcoming']    and args['java-upcoming'] ~= '0';
	local bedrock_specified          = args.bedrock             and args.bedrock ~= '0';
	local bedrock_upcoming_specified = args['bedrock-upcoming'] and args['bedrock-upcoming'] ~= '0';
	
	local any_specified = java_specified or java_upcoming_specified or bedrock_specified or bedrock_upcoming_specified
	
	if any_specified then
	
		if java_specified then
			ordered_item_rows_java = q.construct_ordered_item_rows( chests, 'Java' )
		end	
		if java_upcoming_specified then
			ordered_item_rows_java_upcoming = q.construct_ordered_item_rows( chests, 'JavaUpcoming' )
		end	
		if bedrock_specified then
			ordered_item_rows_bedrock = q.construct_ordered_item_rows( chests, 'Bedrock' )
		end	
		if bedrock_upcoming_specified then
			ordered_item_rows_bedrock_upcoming = q.construct_ordered_item_rows( chests, 'BedrockUpcoming' )
		end
	
	else
	
		local java_excluded             = args.java                and args.java == '0';
		local java_upcoming_excluded    = args['java-upcoming']    and args['java-upcoming'] == '0';
		local bedrock_excluded          = args.bedrock             and args.bedrock == '0';
		local bedrock_upcoming_excluded = args['bedrock-upcoming'] and args['bedrock-upcoming'] == '0';
		
		if not java_excluded then
			ordered_item_rows_java = q.construct_ordered_item_rows( chests, 'Java' )
		end	
		if not java_upcoming_excluded then
			ordered_item_rows_java_upcoming = q.construct_ordered_item_rows( chests, 'JavaUpcoming' )
		end	
		if not bedrock_excluded then
			ordered_item_rows_bedrock = q.construct_ordered_item_rows( chests, 'Bedrock' )
		end	
		if not bedrock_upcoming_excluded then
			ordered_item_rows_bedrock_upcoming = q.construct_ordered_item_rows( chests, 'BedrockUpcoming' )
		end
	
	end
	
	if q.tablelength( ordered_item_rows_java ) > 0 then
		table.insert( ret, p.current_frame:preprocess( p.java ) .. q.lcfirst( q.print_table( chests, columns, ordered_item_rows_java, 'Java' ) ) )
	end
	if q.tablelength( ordered_item_rows_java_upcoming ) > 0 and q.compare_tables( ordered_item_rows_java, ordered_item_rows_java_upcoming ) then
		table.insert( ret, p.current_frame:preprocess( p['java-upcoming'] ) .. q.lcfirst( q.print_table( chests, columns, ordered_item_rows_java_upcoming, 'JavaUpcoming' ) ) )
	end
	if q.tablelength( ordered_item_rows_bedrock ) > 0 and q.compare_tables( ordered_item_rows_java, ordered_item_rows_bedrock ) then
		table.insert( ret, p.current_frame:preprocess( p.bedrock ) .. q.lcfirst( q.print_table( chests, columns, ordered_item_rows_bedrock, 'Bedrock' ) ) .. '[[Category:基岩版独有信息]]' )
	end
	if q.tablelength( ordered_item_rows_bedrock_upcoming ) > 0 and q.compare_tables( ordered_item_rows_bedrock, ordered_item_rows_bedrock_upcoming ) then
		table.insert( ret, p.current_frame:preprocess( p['bedrock-upcoming'] ) .. q.lcfirst( q.print_table( chests, columns, ordered_item_rows_bedrock_upcoming, 'BedrockUpcoming' ) ) .. '[[Category:基岩版独有信息]]' )
	end
	
	return table.concat( ret, '\n\n' )
end

p.doc = function()

	local valid_args = {}
	for chest_name, val in pairs(p.chests) do
		local synonyms = {}
		for syn, orig in pairs(p.synonyms) do
			if orig == chest_name then
				table.insert( synonyms, syn )
			end
		end
		if #synonyms > 0 then
			chest_name = chest_name .. " ( " .. table.concat( synonyms, ", " ) .. " )"
		end
		table.insert( valid_args, chest_name )
	end
	table.sort( valid_args )
	return table.concat( valid_args, ",\n<br>" )

end

p.doc2 = function()

	local valid_args = {}
	for column_name, val in pairs(p.columns) do
		table.insert( valid_args, column_name .. ": " .. val )
	end
	table.sort( valid_args )
	return table.concat( valid_args, ",\n<br>" )

end

p.doc3 = function()

	local valid_args = {}
	for item_name, val in pairs(p.items) do
		table.insert( valid_args, item_name )
	end
	table.sort( valid_args )
	return table.concat( valid_args, ", " )

end

p.base2 = function( ... )

	p.current_frame = mw.getCurrentFrame()

	local args = { ... }
	if args[1] == p.current_frame then 
		args = require( 'Module:ProcessArgs' ).merge( true )
	else
		args = args[1]
	end
	
	local itemname = args[1]
	
	if p.items[itemname] == nil then
		return '<span style="color:red;">未知物品"' .. itemname .. '"</span>[[Category:LootChest模板含有未知物品参数]]'
	end
	
	if args.java and args.java ~= '0' then
		javaChances = q.single_item_find_values( itemname, 'poolsJava' )
		javaUpcomingChances = {}
		bedrockChances = {}
		bedrockUpcomingChances = {}
	else
		if args['java-upcoming'] and args['java-upcoming'] ~= '0' then
			javaChances = q.single_item_find_values( itemname, 'poolsJavaUpcoming' )
			javaUpcomingChances = {}
			bedrockChances = {}
			bedrockUpcomingChances = {}
		else
			if args.bedrock and args.bedrock ~= '0' then
				javaChances = q.single_item_find_values( itemname, 'poolsBedrock' )
				javaUpcomingChances = {}
				bedrockChances = {}
				bedrockUpcomingChances = {}
			else
				if args['bedrock-upcoming'] and args['bedrock-upcoming'] ~= '0' then
					javaChances = q.single_item_find_values( itemname, 'poolsBedrockUpcoming' )
					javaUpcomingChances = {}
					bedrockChances = {}
					bedrockUpcomingChances = {}
				else
					javaChances = q.single_item_find_values( itemname, 'poolsJava' )
					javaUpcomingChances = q.single_item_find_values( itemname, 'poolsJavaUpcoming', javaChances )
					bedrockChances = q.single_item_find_values( itemname, 'poolsBedrock', javaChances )
					bedrockUpcomingChances = q.single_item_find_values( itemname, 'poolsBedrockUpcoming', javaChances, bedrockChances )
				end
			end
		end
	end
	
	local html = {}
	
	local any_current = q.tablelength( javaChances ) > 0
	local any_changes_upcoming = q.tablelength( javaUpcomingChances ) > 0 and q.compare_tables( javaChances, javaUpcomingChances )
	local any_standard = any_current or any_changes_upcoming
	
	local any_bedrock_current = q.tablelength( bedrockChances ) > 0
	local any_bedrock_upcoming = q.tablelength( bedrockUpcomingChances ) > 0 and q.compare_tables( bedrockChances, bedrockUpcomingChances )
	local any_bedrock = any_bedrock_current or any_bedrock_upcoming
	
	local change_case = p.items[itemname].preserve_case == nil or p.items[itemname].preserve_case ~= true

	if any_current then
		table.insert( html, p.base2_sub( itemname, javaChances ) )
	end
	if any_changes_upcoming then
		table.insert( html, p.current_frame:preprocess( p['java-upcoming'] ) .. ( change_case and q.lcfirst( p.base2_sub( itemname, javaUpcomingChances, any_current ) ) or p.base2_sub( itemname, javaUpcomingChances, any_current ) ) )
	end
	if any_bedrock_current then
		table.insert( html, ( any_standard and '\n\n' or '' ) .. p.current_frame:preprocess( p.bedrock ) .. ( change_case and q.lcfirst( p.base2_sub( itemname, bedrockChances, any_standard ) ) or p.base2_sub( itemname, bedrockChances, any_standard ) ) )
	end
	if any_bedrock_upcoming then
		table.insert( html, ( any_standard and not any_bedrock_current and '\n\n' or '' ) .. p.current_frame:preprocess( p['bedrock-upcoming'] ) .. ( change_case and q.lcfirst( p.base2_sub( itemname, bedrockUpcomingChances, any_bedrock_current or any_standard ) ) or p.base2_sub( itemname, bedrockUpcomingChances, any_bedrock_current or any_standard ) ) )
	end

	if args.nocat then
	else
		table.insert( html, '[[Category:含LootChest模板的页面]]' )
		if p.items[itemname].category ~= nil and p.items[itemname].category ~= false then
			table.insert( html, '[[Category:含具体LootChest物品的页面]]' )
		end
		if any_bedrock then
			table.insert( html, '[[Category:基岩版独有信息]]' )
		end
	end
	
	return table.concat( html, ' ' )
end

p.base2_sub = function( itemname, chances, use_they )

	local html = {}
	local item_display_name = ''
	
	if use_they then
		item_display_name = '其'
	else
		if p.items[itemname].plural ~= nil and p.items[itemname].plural ~= false then
			item_display_name = p.items[itemname].plural
		else
			if p.items[itemname].title ~= nil then
				item_display_name = p.items[itemname].title
			else
				item_display_name = string.gsub( itemname, '-', ' ' )
			end
			if p.items[itemname].plural == nil or p.items[itemname].plural ~= false then
				item_display_name = q.single_item_plural( item_display_name )
			end
		end
		
		if p.items[itemname].preserve_case == nil or p.items[itemname].preserve_case ~= true then
			item_display_name = q.capitalize( item_display_name )
		end
		
		item_display_name = require( 'Module:Autolink' ).invlink( item_display_name, 'nolink' )
		
		if p.items[itemname].note and p.notes[p.items[itemname].note] then
			item_display_name = item_display_name .. p.current_frame:extensionTag( 'ref', p.notes[p.items[itemname].note], { group='注', name=p.items[itemname].note } )
		end
		
		if p.items[itemname].note1 and p.notes[p.items[itemname].note1] then
			if p.items[itemname].note == nil or p.notes[p.items[itemname].note] == nil or p.items[itemname].note ~= p.items[itemname].note1 then
				item_display_name = item_display_name .. p.current_frame:extensionTag( 'ref', p.notes[p.items[itemname].note1], { group='注', name=p.items[itemname].note1 } )
			end
		end
	end

	table.insert( html, item_display_name )
	
	local html_stacks = {}
	local stack_sep = ','
	local ns = q.tablelength( chances )
	local s = 0

	for stacksize, chest_details in pairs( chances ) do
		s = s + 1
	
		local html_per_stack = { '' }
		local c = 0
		local nc = q.tablelength( chest_details )
		local sep = ( nc > 2 and ',' or '' )
		if nc > 2 and s ~= ns then
			stack_sep = ';'
		end
		for k, chest in pairs( chest_details ) do
			c = c + 1
			if c == nc and nc > 1 then
				table.insert( html_per_stack, '并且' )
			end
			if chest.chance == 1 then
				table.insert( html_per_stack, "在所有的" )
			else
				table.insert( html_per_stack, "有" )
				table.insert( html_per_stack, string.format("%.1f", chest.chance*100) )
				table.insert( html_per_stack, "%几率会在" )
			end
			if chest.chest_type == 'minecart with chest' then
				table.insert( html_per_stack, p.chests[chest.chest_name].link )
				table.insert( html_per_stack, '的[[运输矿车]]里' )
			elseif chest.chest_type == 'dispenser' then
				table.insert( html_per_stack, p.chests[chest.chest_name].link )
				table.insert( html_per_stack, '的[[发射器]]里' )
			else
				table.insert( html_per_stack, p.chests[chest.chest_name].link )
				table.insert( html_per_stack, '的箱子里' )
			end
			table.insert( html_per_stack, sep )
		end
		if nc > 2 then
			table.insert( html_per_stack, '皆' )
		end
		table.insert( html_per_stack, '以' )
		table.insert( html_per_stack, stacksize )
		if p.items[itemname].cannot_stack ~= nil then
			table.insert( html_per_stack, '个' )
		else
			table.insert( html_per_stack, '个单独' )
		end
	    table.insert( html_per_stack, '为一组的形式出现' )
	
		table.insert( html_stacks, table.concat( html_per_stack ) )
	end
	
	local stackwise_summaries = ''
	if #html_stacks == 1 then
		table.insert( html, html_stacks[1] )
	else
		for i = 1, #html_stacks - 1 do
			table.insert( html, html_stacks[ i ] )
			table.insert( html, stack_sep ) 
		end
		table.insert( html, '以及' )
		table.insert( html, html_stacks[#html_stacks] )
	end
	
	table.insert( html, '。' )
	
	return table.concat( html )
	
end

p.base2_test = function()

	items = {}
	for item_name, v in pairs( p.items ) do
		table.insert( items, p.base2{ item_name, ["nocat"]=true } .. '\n\n' )
	end

	table.sort( items )
	
	return table.concat(items)
end








p.base3 = function( ... )

	p.current_frame = mw.getCurrentFrame()

	local args = { ... }
	if args[1] == p.current_frame then 
		args = require( 'Module:ProcessArgs' ).merge( true )
	else
		args = args[1]
	end
	
	local z = args[1]
	
	local html_java = {}
	local html_java_u = {}
	local html_bedrock = {}
	local html_bedrock_u = {}
	local output = ""
	local rErr = ""
	
	local zT = {}
	if args[1] == "!!!ALL!!!" then
		for item_name, v in pairs( p.items ) do
			table.insert( zT, item_name )
			table.sort( zT )
		end
	else
		zT = mw.text.split( args[1], ',' )
	end
	
	for x, itemname in pairs( zT ) do
	
		if p.items[itemname] == nil then
			rErr = rErr .. "<span class='error'>未知物品" .. itemname .. "</span>[[Category:LootChest模板含有未知物品参数]]\n"
		else
			
			local javaChances, javaUpcomingChances, bedrockChances, bedrockUpcomingChances
			
			if args.java and args.java ~= '0' then
				javaChances = q.single_item_find_values( itemname, 'poolsJava' )
				javaUpcomingChances = {}
				bedrockChances = {}
				bedrockUpcomingChances = {}
			else
				if args['java-upcoming'] and args['java-upcoming'] ~= '0' then
					javaChances = q.single_item_find_values( itemname, 'poolsJavaUpcoming' )
					javaUpcomingChances = {}
					bedrockChances = {}
					bedrockUpcomingChances = {}
				else
					if args.bedrock and args.bedrock ~= '0' then
						javaChances = q.single_item_find_values( itemname, 'poolsBedrock' )
						javaUpcomingChances = {}
						bedrockChances = {}
						bedrockUpcomingChances = {}
					else
						if args['bedrock-upcoming'] and args['bedrock-upcoming'] ~= '0' then
							javaChances = q.single_item_find_values( itemname, 'poolsBedrockUpcoming' )
							javaUpcomingChances = {}
							bedrockChances = {}
							bedrockUpcomingChances = {}
						else
							javaChances = q.single_item_find_values( itemname, 'poolsJava' )
							javaUpcomingChances = q.single_item_find_values( itemname, 'poolsJavaUpcoming', javaChances )
							bedrockChances = q.single_item_find_values( itemname, 'poolsBedrock' )
							bedrockUpcomingChances = q.single_item_find_values( itemname, 'poolsBedrockUpcoming', bedrockChances )
						end
					end
				end
			end
			
			local any_current = q.tablelength( javaChances ) > 0
			local any_changes_upcoming = q.tablelength( javaUpcomingChances ) > 0 and q.compare_tables( javaChances, javaUpcomingChances )
			local any_standard = any_current or any_changes_upcoming
			
			local any_bedrock_current = q.tablelength( bedrockChances ) > 0
			local any_bedrock_upcoming = q.tablelength( bedrockUpcomingChances ) > 0 and q.compare_tables( bedrockChances, bedrockUpcomingChances )
			local any_bedrock = any_bedrock_current or any_bedrock_upcoming
			
			if any_current then
				table.insert( html_java, p.base3_sub( itemname, javaChances ) )
			end
			if any_changes_upcoming then
				table.insert( html_java_u, p.base3_sub( itemname, javaUpcomingChances ) )
			end
			if any_bedrock_current then
				table.insert( html_bedrock, p.base3_sub( itemname, bedrockChances ) )
			end
			if any_bedrock_upcoming then
				table.insert( html_bedrock_u, p.base3_sub( itemname, bedrockUpcomingChances ) )
			end
		end
	end
	local output = ""
	local header = '\n{| class="wikitable sortable"\n! 物品\n! 结构\n! 容器类型\n! 数量\n! 几率\n'
	if q.tablelength( html_java ) > 0 then
		output = output .. p.current_frame:preprocess( p.java ) .. header .. table.concat( html_java ) .. '|}\n'
	end
	if q.tablelength( html_java_u ) > 0 then
		output = output .. p.current_frame:preprocess( p['java-upcoming'] ) .. header .. table.concat( html_java_u ) .. '|}\n'
	end
	if q.tablelength( html_bedrock ) > 0 then
		output = output .. p.current_frame:preprocess( p.bedrock ) .. header .. table.concat( html_bedrock ) .. '|}\n'
	end
	if q.tablelength( html_bedrock_u ) > 0 then
		output = output .. p.current_frame:preprocess( p['bedrock-upcoming'] ) .. header .. table.concat( html_bedrock_u ) .. '|}\n'
	end
	output = string.sub(output, 1, -2)
	return rErr .. output .. p.current_frame:extensionTag( 'references', "", { group="注" } )
end

p.base3_sub = function( itemname, chances )
	local html = {}
	local item_display_name = ''
	local output = ""
	lang = mw.getContentLanguage()

	if p.items[itemname].title ~= nil then
		item_display_name = p.items[itemname].title
	else
		item_display_name = q.titlecase( string.gsub( itemname, '-', ' ' ) )
	end
	
	local objectList = {}
	local ns = q.tablelength( chances )
	local s = 0
	local m = 0
	
	local rn = 0

	for stacksize, chest_details in pairs( chances ) do
		s = s + 1
		
		local nc = q.tablelength( chest_details )
		local c = 0
		for k, chest in pairs( chest_details ) do
			c = c + 1
			rn = rn + 1
            local containerText = p.chests[chest.chest_name].container
            if string.len(containerText) == 0 then
                containerText = '箱子'
            end
			local r = ""
			
			r = r .. '|' .. string.gsub( containerText, ' ', '&nbsp;' ) .. '\n|' .. stacksize .. '\n|' .. lang:formatNum( math.floor( chest.chance*1000 + 0.5 ) /10 ) .. '%' .. '\n'
			if ns ~= s or nc ~= c then
				r = r 
			end
			
			table.insert( objectList , { p.chests[chest.chest_name].structID , p.chests[chest.chest_name].structure, r } )
			
		end
		m = m + nc
	end
	table.sort( objectList, function(a,b) return a[1] < b[1] end )
	local struct = ""
	local t = ""
	local nt = 1
	local ntt = 0
	for v, w  in pairs( objectList ) do
		ntt = ntt + 1
		if w[1] ~= struct then
			if t ~= "" then
				output = output .. "|rowspan=" .. nt .. t
			end
			t = "|'''" .. p.current_frame:expandTemplate{ title = 'EnvLink', args = { w[2],  id = w[1] } } .. "'''\n" .. w[3]
			struct = w[1]
			nt = 1
		else
			t = t .. w[3]
			nt = nt + 1
		end
		if ntt == m then
			output = output .. "|rowspan=" .. nt .. t
		else
			t = t .. '|-' .. '\n'
		end
	end

	return "|-\n| rowspan=" .. m .. "|'''" .. p.getItem(itemname, item_display_name) .. "'''\n" .. output
	
end

p.getItem = function( itemname, item_display_name )
	local s = ""
	local k = item_display_name
	local link = item_display_name
	local m = itemname
	
	if p.items[itemname].title ~= nil then
		k = p.items[itemname].title
	end
	if p.items[itemname].link ~= nil then
		link = p.items[itemname].link
	end
	if p.items[itemname].id ~= nil then
		m = p.items[itemname].id
	end
	
	if p.items[itemname][1] == "item" then
		s = p.current_frame:expandTemplate{ title = 'ItemLink', args = { link , k , id = m } }
	elseif p.items[itemname][1] == "block" then
		s = p.current_frame:expandTemplate{ title = 'BlockLink', args = { link , k , id = m } }
	end

	if p.items[itemname].note and p.notes[p.items[itemname].note] then
		s = s .. p.current_frame:extensionTag( 'ref', p.notes[p.items[itemname].note], { group='注', name=p.items[itemname].note } )
	end

	if p.items[itemname].note1 and p.notes[p.items[itemname].note1] then
		if p.items[itemname].note == nil or p.notes[p.items[itemname].note] == nil or p.items[itemname].note ~= p.items[itemname].note1 then
			s = s .. p.current_frame:extensionTag( 'ref', p.notes[p.items[itemname].note1], { group='注', name=p.items[itemname].note1 } )
		end
	end

	return s
	
end


q = {

	tablelength = function(T)
		local count = 0
		for _ in pairs(T) do count = count + 1 end
		return count
	end,
	
	deepcopy = function(orig)
	    local orig_type = type(orig)
	    local copy
	    if orig_type == 'table' then
	        copy = {}
	        for orig_key, orig_value in next, orig, nil do
	            copy[q.deepcopy(orig_key)] = q.deepcopy(orig_value)
	        end
	        setmetatable(copy, q.deepcopy(getmetatable(orig)))
	    else -- number, string, boolean, etc
	        copy = orig
	    end
	    return copy
	end,
	
	single_item_find_values = function( itemname, poolsKey, exclusions_param, other_exclusions_param )
	
		local chances = {}
		
		local exclusions = q.deepcopy(exclusions_param or {})
		local other_exclusions = q.deepcopy(other_exclusions_param or {})
		
		for stacksize, other_exclusion_list in pairs(other_exclusions) do
			if exclusions[stacksize] == nil then
				exclusions[stacksize] = {}
			end 
			for _, other_exclusion in pairs(other_exclusion_list) do
				local already_in_here = false
				for _, exclusion in pairs(exclusions[stacksize]) do
					if exclusion["chest_name"] == other_exclusion["chest_name"] and exclusion["chance"] == other_exclusion["chance"] then
						already_in_here = true
						break 
					end
				end
				if not already_in_here then
					table.insert( exclusions[stacksize], other_exclusion )
				end 
			end
		end

		for chest_name, chest in pairs( p.chests ) do
			local poolchances = {}
			for k, pool in pairs( chest[poolsKey] or chest.poolsJava or {} ) do
				local poolitem = pool.items[itemname]
				if poolitem ~= nil then
				
					local stacksize = poolitem[1]
					if poolitem[1] ~= poolitem[2] then
						stacksize = stacksize .. "–" .. poolitem[2]
					end
					
					local itemweight = poolitem[3]
					
					local pool_total_item_weight = 0
					for itemname, item in pairs(pool.items) do
						pool_total_item_weight = pool_total_item_weight + item[3]
					end
				
					local chance = p.calc_chance_any_of_this_item_per_pool( 
						pool.rolls[1], pool.rolls[2],
						itemweight, pool_total_item_weight )

					if poolchances[stacksize] == nil then
						poolchances[stacksize] = chance
					else
						poolchances[stacksize] = poolchances[stacksize] + (1 - poolchances[stacksize]) * chance
					end
				end
			end
			for stacksize, chance in pairs( poolchances ) do
				local excluded = false
				for _, exclusion in pairs( exclusions[stacksize] or {} ) do
					if exclusion["chest_name"] == chest_name and exclusion["chance"] == chance then
						excluded = true
						break 
					end
				end
				if not excluded then
					if chances[stacksize] == nil then
						chances[stacksize] = {}
					end
					table.insert( chances[stacksize], { ["chance"]=chance, ["chest_name"]=chest_name, ["chest_type"]=( chest.chest_type or "chest" ) } )
				end
			end
		end

		return chances
		
	end,
	
	single_item_plural = function( itemname )

		return itemname
	
	end,
	
	massage_args = function( args )

		-- find what columns to put
		
		local columns = {}
		
		for k, _arg in pairs(args) do
			if p.columns[_arg] ~= nil then
				columns[_arg] = true
			end
		end
		
		if q.tablelength(columns) == 0 then
			for column_name, v in pairs(p.columns) do
				columns[column_name] = true
			end
		end
		
		-- find what chests to show

		local chests = {}
		
		for k, _arg in pairs(args) do
			if p.chests[_arg] ~= nil then
				table.insert( chests, _arg )
			elseif p.synonyms[_arg] ~= nil then 
				table.insert( chests, p.synonyms[_arg] )
			end
			if p.display_names[_arg] ~= nil then
				local chestname = _arg
				if p.chests[chestname] == nil then 
					chestname = p.synonyms[_arg]
				end
				p.chests[chestname].display_name = p.display_names[_arg]
			end
		end
		
		if #chests == 0 then
			for chest_name, chest in pairs(p.chests) do
				local chest_type = ( chest.chest_type or "chest" )
				if chest_type == "chest" or chest_type == "minecart with chest" then
					table.insert( chests, chest_name )
				end
			end
		end
		
		table.sort( chests )
		
		return chests, columns
		
	end,

	sort_items = function( e1, e2 )
		
		if e1.chanceany ~= e2.chanceany then return ( e1.chanceany > e2.chanceany ) end
		if e1.avgamount ~= e2.avgamount then return ( e1.avgamount > e2.avgamount ) end
		
		if e1.material == nil then
			
			e1.material = 0
			if string.find( e1.itemname, "leather" ) ~= nil then e1.material = 1 end
			if string.find( e1.itemname, "iron" ) ~= nil then e1.material = 2 end
			if string.find( e1.itemname, "gold" ) ~= nil then e1.material = 3 end
			if string.find( e1.itemname, "diamond" ) ~= nil then e1.material = 4 end
			if string.find( e1.itemname, "netherite" ) ~= nil then e1.material = 5 end
			e1.armor = 0
			if string.find( e1.itemname, "helmet" ) ~= nil or string.find( e1.itemname, "cap" ) ~= nil then e1.armor = 1 end
			if string.find( e1.itemname, "chestplate" ) ~= nil or string.find( e1.itemname, "tunic" ) ~= nil then e1.armor = 2 end
			if string.find( e1.itemname, "leggings" ) ~= nil or string.find( e1.itemname, "pants" ) ~= nil then e1.armor = 3 end
			if string.find( e1.itemname, "boots" ) ~= nil then e1.armor = 4 end
			
		end
		
		if e2.material == nil then
			
			e2.material = 0
			if string.find( e2.itemname, "leather" ) ~= nil then e2.material = 1 end
			if string.find( e2.itemname, "iron" ) ~= nil then e2.material = 2 end
			if string.find( e2.itemname, "gold" ) ~= nil then e2.material = 3 end
			if string.find( e2.itemname, "diamond" ) ~= nil then e2.material = 4 end
			e2.armor = 0
			if string.find( e2.itemname, "helmet" ) ~= nil or string.find( e2.itemname, "cap" ) ~= nil then e2.armor = 1 end
			if string.find( e2.itemname, "chestplate" ) ~= nil or string.find( e2.itemname, "tunic" ) ~= nil then e2.armor = 2 end
			if string.find( e2.itemname, "leggings" ) ~= nil or string.find( e2.itemname, "pants" ) ~= nil then e2.armor = 3 end
			if string.find( e2.itemname, "boots" ) ~= nil then e2.armor = 4 end
		
		end
		
		if e1.material ~= e2.material then return ( e1.material < e2.material ) end
		if e1.armor ~= e2.armor then return ( e1.armor < e2.armor ) end
		
		return ( e1.itemname < e2.itemname )
		
	end,
	
	fill_in_chest_derivative_data = function( chest_names )

		for k, chest_name in pairs(chest_names) do
			local chest = p.chests[chest_name]
			if chest == nil then break end

			chest.allRollsJava = {}
			chest.itemDataJava = {}
			for k, pool in pairs( chest.poolsJava or {} ) do
				table.insert( chest.allRollsJava, ( pool.rolls[1] == pool.rolls[2] and pool.rolls[1] or pool.rolls[1]..'–'..pool.rolls[2] ) )

				local total_weight = 0
				for itemname, item in pairs(pool.items) do
					total_weight = total_weight + item[3]
				end
				pool.totalweight = total_weight

				q.fill_in_chest_item_details( chest.itemDataJava, pool, #chest.allRollsJava )
			end

			chest.allRollsJavaUpcoming = {}
			chest.itemDataJavaUpcoming = {}
			for k, pool in pairs( chest.poolsJavaUpcoming or chest.poolsJava or {} ) do
				table.insert( chest.allRollsJavaUpcoming, ( pool.rolls[1] == pool.rolls[2] and pool.rolls[1] or pool.rolls[1]..'–'..pool.rolls[2] ) )

				local total_weight = 0
				for itemname, item in pairs(pool.items) do
					total_weight = total_weight + item[3]
				end
				pool.totalweight = total_weight

				q.fill_in_chest_item_details( chest.itemDataJavaUpcoming, pool, #chest.allRollsJavaUpcoming )
			end

			chest.allRollsBedrock = {}
			chest.itemDataBedrock = {}
			for k, pool in pairs( chest.poolsBedrock or chest.poolsJava or {} ) do
				table.insert( chest.allRollsBedrock, ( pool.rolls[1] == pool.rolls[2] and pool.rolls[1] or pool.rolls[1]..'–'..pool.rolls[2] ) )

				local total_weight = 0
				for itemname, item in pairs(pool.items) do
					total_weight = total_weight + item[3]
				end
				pool.totalweight = total_weight

				q.fill_in_chest_item_details( chest.itemDataBedrock, pool, #chest.allRollsBedrock )
			end

			chest.allRollsBedrockUpcoming = {}
			chest.itemDataBedrockUpcoming = {}
			for k, pool in pairs( chest.poolsBedrockUpcoming or chest.poolsJava or {} ) do
				table.insert( chest.allRollsBedrockUpcoming, ( pool.rolls[1] == pool.rolls[2] and pool.rolls[1] or pool.rolls[1]..'–'..pool.rolls[2] ) )

				local total_weight = 0
				for itemname, item in pairs(pool.items) do
					total_weight = total_weight + item[3]
				end
				pool.totalweight = total_weight

				q.fill_in_chest_item_details( chest.itemDataBedrockUpcoming, pool, #chest.allRollsBedrockUpcoming )
			end
		end
	end,

	fill_in_chest_item_details = function( data, pool, ct )
		for item_name, item in pairs(pool.items) do
			if p.items[item_name] then
				local min_stacksize = item[1]
				local max_stacksize = item[2]
				local min_pool_rolls = pool.rolls[1]
				local max_pool_rolls = pool.rolls[2]
				local item_weight = item[3]
			
				if data[item_name] == nil then
					data[item_name] = {
						avgamount = 0,
						chanceany = 0,
						itemname = item_name,
						sortsize = {},
						sortweight = {},
						sizes = {},
						weights = {},
					}
					for i = 1, ct-1 do
						data[item_name].sortsize[i] = 0
						data[item_name].sortweight[i] = 0
						data[item_name].sizes[i] = '—'
						data[item_name].weights[i] = '—'
					end
				end

				data[item_name].avgamount = data[item_name].avgamount + p.calc_average_amount_this_item_per_pool( 
					min_stacksize, max_stacksize, 
					min_pool_rolls, max_pool_rolls, 
					item_weight, pool.totalweight )
					
				data[item_name].chanceany = data[item_name].chanceany + (1 - data[item_name].chanceany) * p.calc_chance_any_of_this_item_per_pool(
					min_pool_rolls, max_pool_rolls, 
					item_weight, pool.totalweight )

				data[item_name].sortsize[ct] = ( min_stacksize + max_stacksize ) / 2
				data[item_name].sortweight[ct] = item_weight;
				data[item_name].sizes[ct] = ( min_stacksize == max_stacksize and min_stacksize or min_stacksize .. '–' .. max_stacksize )
				data[item_name].weights[ct] = p.current_frame:expandTemplate{ title = 'frac', args = { item_weight, pool.totalweight } }
			end
		end

		for item_name, d in pairs(data) do
			if not d.sizes[ct] then
				d.sortsize[ct] = 0
				d.sortweight[ct] = 0
				d.sizes[ct] = '—'
				d.weights[ct] = '—'
			end
		end
	end,

	construct_ordered_items_from_first_chest = function( chest_names, suffix )
		local items_from_first_table = {}
		local item_chests = {}
		local item_names_ordered = {}
		for item_name, item in pairs( p.chests[chest_names[1]]['itemData'..suffix] ) do
			table.insert( items_from_first_table, item )
		end
		
		table.sort( items_from_first_table, q.sort_items )
		
		for k, item in pairs( items_from_first_table ) do
			table.insert( item_names_ordered, item.itemname )
			item_chests[item.itemname] = true
		end
		
		return item_names_ordered, item_chests
	end,

	get_ordered_items_from_other_chests = function( chest_names, item_chests, suffix )
		local items_not_from_first_table = {}
		
		for chest_idx = 2, #chest_names do
			for item_name, item in pairs( p.chests[chest_names[chest_idx]]['itemData'..suffix] ) do
				if item_chests[item_name] == nil then
					p.items[item_name].itemname = item_name
					table.insert( items_not_from_first_table, p.chests[chest_names[chest_idx]]['itemData'..suffix][item_name] )
					item_chests[item_name] = true
				end
			end
		end

		table.sort( items_not_from_first_table, q.sort_items )
		
		return items_not_from_first_table
	end,

	add_other_items_to_first_list = function( chest_names, item_names_ordered, item_chests, items_not_from_first_table )
		for k, item in pairs( items_not_from_first_table ) do
			table.insert( item_names_ordered, item.itemname )
		end
		
		return item_names_ordered
	end,

	set_up_ordered_item_rows = function( chest_names, item_names_ordered, suffix )
		for k, itemname in pairs(item_names_ordered) do
			item_names_ordered[k] = {itemname}
			for chest_idx = 1, #chest_names do
				if suffix == 'JavaUpcoming' or p.chests[chest_names[chest_idx]]['pools'..suffix] ~= nil then
					local item_data = p.chests[chest_names[chest_idx]]['itemData'..suffix][itemname]
					if item_data == nil then
						table.insert( item_names_ordered[k], false )
					else
						table.insert( item_names_ordered[k], item_data )
					end				
				end
			end
		end

		return item_names_ordered
	end,

	construct_ordered_item_rows = function( chest_names, suffix )
		-- for the first chest, sort its by chance desc, then by avg amount desc, then alphabetically asc
		local item_names_ordered, item_chests = q.construct_ordered_items_from_first_chest( chest_names, suffix )
		
		if #chest_names > 1 then
			-- after that, sort all the remaining items in list order
			local items_not_from_first_table = q.get_ordered_items_from_other_chests( chest_names, item_chests, suffix )
			item_names_ordered = q.add_other_items_to_first_list( chest_names, item_names_ordered, item_chests, items_not_from_first_table )
		end

		-- set up item_names_ordered so that each is a row, representing chest values
		item_names_ordered = q.set_up_ordered_item_rows( chest_names, item_names_ordered, suffix )
		
		return item_names_ordered
	end,

	print_table = function( chest_names, columns, ordered_item_rows, suffix )
		local html = {}
		
		local use_roll_row = false
		local use_superheader = false
		local superheader_sizes = {}
		for i = 1, #chest_names do
			sh = p.chests[chest_names[i]].superheader
			if sh ~= nil then
				if superheader_sizes[sh] == nil then
					superheader_sizes[sh] = 0
				end
				superheader_sizes[sh] = superheader_sizes[sh] + 1
				
				if #chest_names > 1 then
					use_superheader = true
				end
			end
			local allRolls = p.chests[chest_names[i]]['allRolls'..suffix]
			if #allRolls > 1 then
				use_roll_row = true
			end
		end
		if columns['stacksize'] == nil and columns['weight'] == nil then
			use_roll_row = false
		end
		
		local rowspan = ( #chest_names > 1 and 1 or 0 ) + ( use_superheader and 1 or 0 ) + 1
		local hide_col_description = rowspan > 1 and q.tablelength(columns) == 1
		if use_roll_row then
			rowspan = rowspan + 1
		end
		
		if q.tablelength(columns) == 1 then
			for column_name, v in pairs(columns) do
				table.insert( html, "数值代表" )
				table.insert( html, p.columns[column_name] )
				table.insert( html, "\n" )
			end
		end

		if #chest_names == 1 then
		
			if q.tablelength(columns) == 1 then
				table.insert( html, "<br>" )
			end
		
			local chest_name = chest_names[1]
			local allRolls = p.chests[chest_name]['allRolls'..suffix]
			local chest_type = p.chests[chest_name].chest_type or "chest"

			local display_name = p.chests[chest_name].display_name

			chest_name = chest_name:gsub( "-", " " )
			
			table.insert( html, "每个" )
			table.insert( html, display_name or chest_name )
			if chest_type ~= 'chest' and chest_type ~= 'minecart with chest' then
				table.insert( html, "" )
			else
				table.insert( html, "箱子" )
			end
			if #allRolls == 1 then
				table.insert( html, "都含有")
				table.insert( html, allRolls[1] )
				table.insert( html, "叠物品" )
			else
				table.insert( html, '的内含物都从' )
				table.insert( html, #allRolls )
				table.insert( html, '个物品池中随机抓取' )
			end
			table.insert( html, ",分布情况如下:\n" )
		end
		
		table.insert( html, '<div style="overflow:auto">\n' )
		table.insert( html, "<table class='wikitable sortable jquery-tablesorter'>\n" )
		table.insert( html, "<tr>\n" )
		table.insert( html, "<th rowspan=" )
		table.insert( html, ( rowspan - ( hide_col_description and 1 or 0 ) ) )
		table.insert( html, "> 物品 </th>\n" )
		
		local superheader_cols_used = {}
		
		if #chest_names > 1 then
			local row1, row2 = {}, {}

			for i = 1, #chest_names do
			
				if suffix == 'JavaUpcoming' or p.chests[chest_names[i]]['pools'..suffix] ~= nil then
					local allRolls = p.chests[chest_names[i]]['allRolls'..suffix]
					local colspan = q.tablelength(columns)
					local allRollsSpan = #allRolls == 0 and 1 or #allRolls
					if columns['stacksize'] ~= nil then
						colspan = colspan - 1 + allRollsSpan
					end
					if columns['weight'] ~= nil then
						colspan = colspan - 1 + allRollsSpan
					end
					local row = row1
					
					rowspan = 1
					if use_superheader then
						sh = p.chests[chest_names[i]].superheader
						if sh ~= nil then
							if superheader_cols_used[sh] == nil then
								table.insert( row, "<th colspan=" )
								table.insert( row, ( colspan * superheader_sizes[sh] ) )
								table.insert( row, ">" )
								table.insert( row, sh )
								table.insert( row, "</th>\n" )
								superheader_cols_used[sh] = 0
							end
							row = row2
						else
							rowspan = rowspan + 1
						end
					end
					if use_roll_row and hide_col_description and #allRolls < 2 then
						rowspan = rowspan + 1
					end

					table.insert( row, "<th colspan=" )
					table.insert( row, colspan )
					if rowspan > 1 then
						table.insert( row, " rowspan=" )
						table.insert( row, rowspan )
					end
					table.insert( row, ">" )
					table.insert( row, p.chests[ chest_names[i] ].header )
					if #allRolls > 0 then
						table.insert( row, ' <br><span style="font-weight:normal; font-style:italic; font-size:11px;">(' )
						if #allRolls == 1 then
							table.insert( row, allRolls[1] )
						else
							local s = ( #allRolls > 2 and ', ' or ',' )
							for i = 1, #allRolls-1 do
								table.insert( row, allRolls[i] )
								table.insert( row, s )
							end
							table.insert( row, allRolls[#allRolls] )
						end
						table.insert( row, '×)</span>' )
					end
					table.insert( row, "</th>\n" )
				end
			end
			
			table.insert( html, table.concat( row1 ) )
			table.insert( html, "</tr><tr>\n" )
			if #row2 then
				table.insert( html, table.concat( row2 ) )
				table.insert( html, "</tr><tr>\n" )
			end
		end

		if not hide_col_description then
			local headersort_th_open
			if use_roll_row then
				headersort_th_open = "<th rowspan='2' class='headersort' role='columnheader button' data-sort-type='number'> <abbr title='"
			else
				headersort_th_open = "<th class='headersort' role='columnheader button' data-sort-type='number'> <abbr title='"
			end
			for i = 1, #chest_names do
				if suffix == 'JavaUpcoming' or p.chests[chest_names[i]]['pools'..suffix] ~= nil then
					local allRolls = p.chests[chest_names[i]]['allRolls'..suffix]
					local allRollsSpan = #allRolls == 0 and 1 or #allRolls
					local headersort_th_colspan_open
					if #allRolls > 1 then
						headersort_th_colspan_open = "<th colspan='" .. allRollsSpan .. "' role='columnheader'> <abbr title='"
					else
						headersort_th_colspan_open = headersort_th_open
					end

					if columns['stacksize'] ~= nil then
						table.insert( html, headersort_th_colspan_open )
						table.insert( html, p.columns['stacksize'] )
						table.insert( html, "'> 堆叠数 </abbr></th>\n" )
					end
					if columns['weight'] ~= nil then
						table.insert( html, headersort_th_colspan_open )
						table.insert( html, p.columns['weight'] )
						table.insert( html, "'> 权重" )
						table.insert( html, "</abbr></th>\n" )
					end
					if columns['chance'] ~= nil then
						table.insert( html, headersort_th_open )
						table.insert( html, p.columns['chance'] )
						table.insert( html, "'> 几率 </abbr></th>\n" )
					end
					if columns['items'] ~= nil then
						table.insert( html, headersort_th_open )
						table.insert( html, p.columns['items'] )
						table.insert( html, "'> 物品数 </abbr></th>\n" )
					end
					if columns['chests'] ~= nil then
						table.insert( html, headersort_th_open )
						table.insert( html, p.columns['chests'] )
						table.insert( html, "'> 箱子数 </abbr></th>\n" )
					end
				end
			end
			table.insert( html, "</tr><tr>\n" )
		end
		
		if use_roll_row then
			local rowcols = ( columns['stacksize'] ~= nil and 1 or 0 ) + ( columns['weight'] ~= nil and 1 or 0 )
			for i = 1, #chest_names do
				local allRolls = p.chests[chest_names[i]]['allRolls'..suffix]
				if #allRolls > 1 then
					for j = 1, rowcols do
						for k = 1, #allRolls do
							table.insert( html, "<th class='headersort' role='columnheader button' data-sort-type='number' style='font-weight:normal'><abbr title='箱子会从本池中随机抓取" )
							table.insert( html, allRolls[k] )
							table.insert( html, "叠物品。'>" )
							table.insert( html, allRolls[k] )
							table.insert( html, "×</abbr></th>\n" )
						end
					end
				end
			end
			table.insert( html, "</tr><tr>\n" )
		end

		for i = 1, #ordered_item_rows do
			if type( ordered_item_rows[i] ) == "table" then
				for j = 1, #ordered_item_rows[i] do

					local chest_item = ordered_item_rows[i][j]
					
					if type( chest_item ) == "table" then
					
						local avg_amount = string.format("%.3f", chest_item.avgamount)
						local chance_any = string.format("%.1f", chest_item.chanceany*100) .. "%"
						local num_chests = string.format("%.1f", 1/chest_item.chanceany)
						
						table.insert( html, "\n" )
						if columns['stacksize'] ~= nil then
							for k = 1, #chest_item.sizes do
								table.insert( html, "<td style='text-align:center;' data-sort-value='" )
								table.insert( html, ( chest_item.sortsize[k] == 0 and "9e99" or chest_item.sortsize[k] ) )
								table.insert( html, "'>" )
								table.insert( html, chest_item.sizes[k] )
								table.insert( html, "</td>" )
							end
						end
						if columns['weight'] ~= nil then
							for k = 1, #chest_item.sizes do
								table.insert( html, "<td style='text-align:center;' data-sort-value='" )
								table.insert( html, ( chest_item.sortweight[k] == 0 and "9e99" or chest_item.sortweight[k] ) )
								table.insert( html, "'>" )
								table.insert( html, chest_item.weights[k] )
								table.insert( html, "</td>" )
							end
						end
						if columns['chance'] ~= nil then
							table.insert( html, "<td style='text-align:center;'>" )
							table.insert( html, chance_any )
							table.insert( html, "</td>" )
						end
						if columns['items'] ~= nil then
							table.insert( html, "<td style='text-align:center;'>" )
							table.insert( html, avg_amount )
							table.insert( html, "</td>" )
						end
						if columns['chests'] ~= nil then
							table.insert( html, "<td style='text-align:center;'>" )
							table.insert( html, num_chests )
							table.insert( html, "</td>" )
						end
							
					elseif type( chest_item ) == "boolean" then
						local allRolls = p.chests[chest_names[j-1]]['allRolls'..suffix]
						local allRollsSpan = #allRolls == 0 and 1 or #allRolls

						table.insert( html, "\n" )
						if columns['stacksize'] ~= nil then
							for k = 1, allRollsSpan do
								table.insert( html, "<td data-sort-value='9e99' style='text-align:center;'>—</td>" )
							end
						end
						if columns['weight'] ~= nil then
							for k = 1, allRollsSpan do
								table.insert( html, "<td data-sort-value='9e99' style='text-align:center;'>—</td>" )
							end
						end
						if columns['chance'] ~= nil then
							table.insert( html, "<td data-sort-value='9e99' style='text-align:center;'>—</td>" )
						end
						if columns['items'] ~= nil then
							table.insert( html, "<td data-sort-value='9e99' style='text-align:center;'>—</td>" )
						end
						if columns['chests'] ~= nil then
							table.insert( html, "<td data-sort-value='9e99' style='text-align:center;'>—</td>" )
						end
					else
						if i > 1 then
							table.insert( html, "</tr><tr>" )
						end
						
						local item = p.items[chest_item]
						
						local s = require( 'Module:Sprite' )
						table.insert( html, "\n<td>" )
						local image, spriteCat = s.link { 
							id = item.id or chest_item,
							link = item.link or string.gsub(chest_item,'-',' '),
							text = item.title or q.titlecase(string.gsub(chest_item,'-',' ')),
							wrap = 'true',
							data = ( item[1] == 'item' and 'ItemSprite' or 'BlockSprite' )
						}
						table.insert( html, image )
						table.insert( html, spriteCat )

						if item.note and p.notes[item.note] then
							table.insert( html, p.current_frame:extensionTag( 'ref', p.notes[item.note], { group='注', name=item.note } ) )
						end
		
						if item.note1 and p.notes[item.note1] then
							if item.note == nil or p.notes[item.note] == nil or item.note ~= item.note1 then
								table.insert( html, p.current_frame:extensionTag( 'ref', p.notes[item.note1], { group='注', name=item.note1 } ) )
							end
						end

						table.insert( html, "</td>" )
					end
					
					if j == #ordered_item_rows[i] then
						table.insert( html, "</tr>" )
					end
					
				end
				table.insert( html, "\n" )
			end
		end
		
		table.insert( html, "</table></div>")
		
		return table.concat( html )
		
	end,
	
	titlecase = function( str )
		local buf = {}
		for word in string.gfind(str, "%S+") do
			if word == "and" then
				table.insert( buf, word )
			else
				local first, rest = string.sub( word, 1, 1 ), string.sub( word, 2 )
				table.insert( buf, string.upper(first) .. string.lower(rest) )
			end
		end    
		return table.concat( buf, " " )
	end,
	
	capitalize = function( str )
		return ( string.lower(str):gsub( "^%l", string.upper ) )
	end,

	lcfirst = function( str )
		return ( string.gsub( str, "^%u", string.lower ) )
	end,
	
	compare_tables = function( a, b )
		local seen = {}
		for k, v in pairs( a ) do
			if type( v ) ~= type( b[k] ) then
				return true
			end
			if v ~= b[k] then
				return true
			end
			if type( v ) == 'table' and q.compare_tables( v, b[k] ) then
				return true
			end
			seen[k] = true
		end
		for k, v in pairs( b ) do
			if not seen[k] then
				return true
			end
		end
		return false
	end,
}

string.lpad = function(str, len, char)
	if char == nil then char = ' ' end
	return string.rep(char, len - #(''..str)) .. str
end

return p
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