此条目的(部分)内容需要翻译。
你可以帮助我们来翻译此条目,但请勿使用机器翻译。
1.9
| 版本 |
computer |
|---|---|
| 正式名称 | |
| 预计发布日期 | |
| 其他版本的1.9 | |
◄◄ 1.8 ◄ 1.8.8
1.10 ►► | |
1.9(也被称为战斗更新(The Combat Update))是下一个Minecraft更新,目前还没有确定发布的日期。
新内容
通用
- 闪烁标题
- “More Digital!”
- 世界选择菜单
- 现在显示最后一次使用时的游戏版本或“未知”(如果版本比快照15w32a旧的话)
- 如果存档的版本比当前版本新的话会用红色显示
- 现在每一个世界都有一个略缩图,它会显示世界的样子(在快照15w32b及更新的版本中为当你刚刚创建世界或第一次打开世界时的截图)
- 如果没有略缩图,将会显示一幅灰色的图像
- 存储为世界文件夹中的“icon.png”
- 这允许玩家安全快捷地改变它
- 如果做过存档没有在当前版本中使用过的话会在略缩图上显示一个感叹号
- 玩家现在可以通过点击略缩图上的箭头来进入世界,类似服务器列表
- 编辑世界菜单中有两个新的选项
- 重置图标
- 这允许你在不打开存档文件夹的情况下删除略缩图
- 打开文件夹
- 这会打开你的.minecraft文件夹下的你的存档的文件夹
- 重置图标
- 主手选择
- 玩家有一个可以改变他们玩家模型上的主手的选项
- 在“自定义皮肤”中
- 也会改变副手栏在快捷栏中的位置
- 统计
- sneakTime:追踪玩家按下潜行键时潜行的刻数,无论玩家是否在行进
- pickup:追踪玩家从地上捡起某一物品的数量
- drop:追踪玩家掉落某一物品的数量
- 拾取方块
- 在生存模式中,它也对不在热键栏中的物品有效了
- 在创造模式中,拾取方块会给予你一个不带NBT的方块
- Ctrl+鼠标中键不再替换物品了
- 已存在的物品将会被放入物品栏而不是被删除
- 快捷键
- F3+N可以切换创造与旁观模式,只要玩家的模式是其中之一
- 玩家必须有OP权限
- Alt+F3将会显示FPS统计
- 粒子
- sweepAttack
- 用作剑的攻击效果
游戏内容
- 惯用手选项
- 允许玩家改变玩家模型上的惯用手选项。
- 改变快捷栏中副手槽的位置。
- 双持物品
- 玩家可同时用两只手(左手与右手)去做不同的事情。
- 例如,若玩家的主手拿着镐,副手拿着火把,右击鼠标会放置火把。
- 这是因为镐缺少右键的使用方式,所以使用另一手的物品
- 玩家不可同时左右手的两个键。
- 这能通过一个称为副手槽的额外物品栏槽实现。
- 在预设情况下,可通过按F键来使物品在两手之间切换
- 当副手槽有东西时,会显示在快捷栏的旁边。 (右手使用者的副手槽在左边,反之亦然)副手槽也会出现在物品栏介面。
- 例如,若玩家的主手拿着镐,副手拿着火把,右击鼠标会放置火把。
- 只有主手才能被用来攻击
- 当一只手持有某样物品时,弓可在另外一只手上被使用
- 在第一人称下,如果另外一只手不持有任何物品,那只手是不可见的
- 有些能力和附魔适用于副手槽的物品,而其它不会。
- 飘浮
- 当玩家被潜影贝发射的弹射物击中时会得到此效果
- 会使玩家无助地向高处飘
- 可以用于到达高的地方
- 被列为负面效果,因为可能会因为摔落伤害致死
- 高等级的失重效果会使上升速度加快,以下两个除外
- 255级没有效果
- 254级会导致十分缓慢地下降(就像月球的引力)
- 发光
- 当玩家或怪物被光灵箭射到时会得到此效果
- 使玩家的轮廓发光,甚至可以透过非透明方块看到
- 被列为负面效果,因为这会导致你无法向其他玩家隐藏位置
- 当玩家输入某个队伍时颜色将会变成队伍的颜色
世界生成
- 在分离的末地浮空岛上围绕着主岛而生成,看上去如同环形(甜甜圈那样)。
- 地牢似的结构会由末地石以及其它新方块组成,形似有分支的塔。
- 这使得其看似一棵树。
- 生成于末影城旁边。
- 由相同的材料组成。
- 会生成潜影贝。
- 树状排列的紫影植物和紫影花
- 在外部末地岛上生成
- 和仙人掌一样,在最下方的方块被破坏时整个结构都将瓦解
- 一个由基岩包裹着一个末地折跃门方块的小型结构
- 主要用于穿梭指外部末地岛上,而不用建桥或飞行过去
- 由于基岩只在折跃门方块周围留下了一格高的缝隙,玩家需要投掷末影珍珠,骑猪,船,或者矿车来使用
- 玩家的目的地取决于进入折跃门方块的角度或者末影珍珠投掷的角度
- 末影龙的死亡会创造一个折跃门
- 此方法最多能创造20个
- 会环绕着末地传送门出现
- 每次折跃到新目的地后会在那创造个新的,因此可以用于来回穿梭
方块
- 生成于末地城内
- 可以水平或垂直放置
- 会产生白色的颗粒
- 用作光源,亮度等同火把
- 横向放置的末地烛可以像台阶一样走上去
- 生成于末地地牢
- 可以用4个末地石合成
- 生成于末地地牢
- 可以用爆裂紫影果合成
- 生成于末地地牢
- 可以用紫珀块台阶合成
- 生成于末地地牢
- 可以用紫珀块合成
- 生成于末地地牢
- 可以用紫珀块合成
- 16分之15格高
- 可以用锹右键草方块来获得
- 会减少锹的耐久度
- 用精准采集工具采集也只会掉落泥土
- 无法从创造模式物品栏中获得
- 不像耕地,它可以被使用选取方块键
- 结构方块
- 只能通过
/setblock指令放置,但无法使用- 四种表面分别有'S' 'L' 'C' 'D'四个字母,F3得出是Save Load Corner Data的缩写
- 末影龙头颅
- 当一个玩家把它戴在头上走动时,它的嘴会不停的开合
- 用红石块充能也有这个效果
- 在断开充能后会保持其在断开充能的瞬间所处的张开角度
- 在紫影树顶端生成.
- 如果下方的支撑方块被破坏时不会掉落
- 只有直接开采才会掉落
- 能在任何维度的末地石上种植
- 当它停止生长时材质将会变化
- 一个用来传送玩家到新的末地区域的传送门方块
- 材质与末地传送门框架的材质相同,但是其模型是一个完整的方块而不是一个平面。
- 玩家无法使用pick block或
/give获得- 只可以用
/setblock放置
- 只可以用
- 在击败末影龙后在岛屿的随机边缘上生成,可以将玩家传送到末地大陆
- 生成时会射出品红色的信标光柱,在实体进入后会发出类似信标的黄色光柱
物品
- 新的光灵箭
- 提示文字颜色和实体文字颜色都是金色的。
- 在伤害时会用它们所在队伍的颜色标记出生物和玩家的轮廓——即使它们是隐身的。
- 有关闭显示轮廓的实体 NBT 标签。
- 强制显示轮廓的 NBT 标签:
{Glowing:1b}。 - 其发光的效果是一种状态效果。
- 通过中间摆放箭,箭的四周摆放萤石粉合成
- 合成两支光灵箭
- 箭可以有药水效果
- 总共有14种新的箭
- 每种属性箭都可以在创造模式物品栏中获得,像是附魔书一样
- 对应的效果将在被击中时生效
- 用于种植甜菜
- 可以生成一个潜影贝
生物
- Shell Lurker(贝壳潜伏者)的简称。
- 它是一种有紫珀块外观的敌对生物。
- 只会生成在末影城市的墙上和地上在城市生成的时候。
- When attacking, it opens it's shell on a spinning animation, revealing the creature inhabiting.
- The creature looks a like a little white cube with big eyes
- Its attack consists in shoot in shooting projectiles
- The projectiles chase the player until it's out of range, but they can only move along one of the three axis at a time.
- This means they can only move through taxicab geometry.
- 弹射物可以在被玩家打到的时候被破坏。
- Getting hit by a projectile causes 2 hearts of damage and inflicts the levitation status effect.
- They take more damage while their shell is open.
- The projectiles chase the player until it's out of range, but they can only move along one of the three axis at a time.
- 它可以被活塞推动, and resists being placed on any position that isn't 3 integers (except if they are on 矿车).
- 它可以像末影人一样瞬移。
- It sometimes does this while being attacked or placed in unusual circumstances:
- Removing it's support block.
- Pushing it into a non-air block (except piston heads).
- Pushing a non-air block into its position (except piston heads).
- It sometimes does this while being attacked or placed in unusual circumstances:
- 它们是除了船和矿车之外的几个可以站在上面的实体。
- It even displaces the player properly during it's attacking animation.
修改
常规
- 设置
- 在设置中删除了“Super Secret Settings(超极机密设置)”和“Broadcast Settings(推特转发设置)”。
- Removed Alternate Blocks from video settings.
- Attributes
CustomNameVisible:truewill make the name tag on mobs show in the same way as on players.- Entities can now be summoned straight to teams:
{team="TeamName"}. DropChancesandEquipmenttags are no longer used.ArmorItems,HandItems,ArmorDropChancesandHandDropChancesare used instead.
- Boss
- Boss的生命槽现在会在有多个Boss的情况下分开,依此修复了无法同时看多个Boss生命槽的问题。
- Damage tooltips
- Now read "When in main hand:".
- 死亡信息将显示在玩家的死亡画面,以及在聊天窗口。
- Models
- Different models/textures can be used for each different damage value, stack sizes and item states.
- This works on compasses, clocks, and anything that can have a durability bar.
- It also contains additional tags for bows and fishing rods.
- Models can be put together based on block state attributes, such as fences.
- As a result, the vanilla set of block models was reduced by almost 300 models.
- Block model JSON is now strict: comments and quote-less identifiers are not allowed.
- "display" tag defaults have changed, and the
"thirdperson"and"firstperson"tags were replaced with"thirdperson_righthand","thirdperson_lefthand","firstperson_righthand", and"firstperson_lefthand". - "parent" and "elements" tags can coexist now, though the top level elements tag overwrites all former ones.
- The required pack version number was changed to "2" in
pack.mcmeta. - Old resource packs require user acknowledgement to use.
- Structure data
- Now comes from /assets/structures.
游戏内容
- Rearranged the survival inventory and the creative "survival tab" to accommodate for the new off hand slot.
- Unified the orientation of many items in the inventory.
- 相关的状态效果会有屏幕上的图标,而不用打开物品栏来查看。与携带版的效果相似。
- 以剩余的时间顺序对当前状态效果的图标进行排列
- 良性效果会被排列在顶端,而恶性效果会被排列在低端
- 那些即将失效的状态效果将会闪烁,失效的速度也会更快
世界生成
- A set amount of differently-sized obsidian pillars are arranged in a circular fashion.
- The tallest pillars have iron bars around their ender crystal.
- This makes it so that you have to climb some of the pillars, making the fight harder.
- The tallest pillars have iron bars around their ender crystal.
- The exit portal is pre-generated at the center of the island, but without the dragon egg and portal blocks.
- New outer regions of the end with "satellite islands" spread through a radius.
- Mini islands generate between the center and main islands.
- End islands and mini end islands have chorus trees spread throughout them.
- 移除下界的雾
- 农田现在会出现甜菜农作物。
方块
- 被破坏后会掉落0~2根木棍。
- The block states flip and alt were removed, and the integer state upper was reimplemented as the byte state up.
- This reduced the number of states representing fire from 3072 to 512.
- 无需依靠在其他方块上
- 可以自由的被活塞移动。
- 在物品栏中旋转90度显示
- Have now a slightly thiner item model.
- Glass panes/iron bars without any connecting blocks are now 2x2 pixels in footprint.
- This is compared to the big cross configuration that was default.
物品
- The bow in the hotbar now shows an animation for drawing back an arrow.
- Arrows in the off hand are prioritized over arrows in the rest of the inventory slots.
- 现在可以在创造模式下使用
- Now display as a mini map when held in the off hand, or if the off-hand slot is occupied.
- The (old) large version is visible only when held in the dominant hand with both hands free.
- Casting fishing rods now has an animation in the hotbar/inventory.
- Mixed potions' colors now blend.
- 数字ID将不再使用,NBT标签将代替它使用
- 例如
/give <目标(玩家)> minecraft:potion 1 0 {Potion:"minecraft:swiftness"}
- 例如
- Splash potions now have a separate data value and ID name and can be created from all potions, including water bottles.
- Added Mundane, Thick and Awkward potions to the creative inventory.
- 萤石粉和红石将分别不再可以加入酿造二级药水和延长版药水
- Most recipes for Potion of Weakness were removed (see: brewing for all recipes removed).
非生物实体
- Projectiles
- 现在可以双持。
生物
- 现在更类似于主机版。
- 末影龙可以在任何时间无限重生(planned to be by placing player-made 可合成的末影水晶), but subsequent dragons don't drop XP.
- The dragon AI and attacks has been changed:
- Breathes fire/purple particles on players and mobs, while on top of the portal.
- Drop fireballs on top of the 玩家。
- Defend the obsidian pillars more, the further the fight progresses.
- For now, you can respawn the dragon by drawing a creeper face with clay, but it won’t respawn everything yet.
- The dragon flies and stops over the portal sometimes, only then can the last blow be dealt.
- 现在会收成甜菜根。
- 有5% chance to spawn left-handed through the
LeftHandedboolean tag.
- 敌对生物
- 将会在攻击时显示出不一样的动作
- Have an animation for lifting up and drawing back their 弓.
- Mapmakers can make skeletons shoot potion-tipped 箭.
- Remain aggravated towards the 玩家 despite being in contact with 水.
- Drop the 方块 they were holding when killed.
计划 新内容
常规
- World selection screen
- Worlds now display the version they were last played in, or "< 1.9" if the last version was before 1.9.[10]
游戏内容
- 可能有新的药水[11]
- 可能有新的魔咒[11]
方块
- New block type[12]
- Uncertain if he was referring to an already added block.
- 可合成的末影水晶
- A version of the ender crystal can be crafted which spawns another dragon when placed[13]
物品
- 龙息
- Shields[15]
- Will be used for blocking instead of a sword. [16]
- Can be used to allow attacking and defending at the same time.
- Shields can be crafted with a banner to add custom patterns.[17]
- Used to block attacks from the side the shield is held on.
- Sounds for when you blocked an attack.[18]
非生物实体
- 可合成的末影水晶
- A version of the ender crystal that can be crafted, which spawns another dragon when placed.[19]
计划 修改
常规
- Shaders
- Switch away from using fixed-function OpenGL to using actual shaders.[20]
- Gives a performance boost and "extensibility".
游戏内容
- 新的云渲染系统[21]
世界生成
- End cities and End ships.
- Will no longer generate with beacons, as that was a leftover testing feature.[22]
方块
- 新界面[23]
- 会有Tab键的自动补全功能。
物品
- 无法被用来格挡了
漏洞修复
参考
- ↑ https://www.reddit.com/r/Minecraft/comments/3f7m2y/minecraft_snowball_projectile_changes_snapshot/
- ↑ https://twitter.com/TheMogMiner/status/508380930202169344
- ↑ https://twitter.com/TheMogMiner/status/520329286411366400
- ↑ https://twitter.com/TheMogMiner/status/520570973305995264
- ↑ https://www.reddit.com/r/Minecraft/comments/2isrvt/themogminer_on_twitter_ripping_apart_the_entity/cl5ufzr?context=1
- ↑ https://twitter.com/Dinnerbone/status/574967417694216192
- ↑ 7.0 7.1 https://twitter.com/Dinnerbone/status/577492733402619904
- ↑ https://twitter.com/Dinnerbone/status/574875727952117760
- ↑ https://twitter.com/Dinnerbone/status/573959579370835968
- ↑ “Working on a small thingy that should make it less likely to accidentally damage a world using the wrong MC version.” – @SeargeDP,4 Aug 2015
- ↑ 11.0 11.1 https://mojang.com/2015/07/minecraft-snapshot-15w31a/
- ↑ “This reddit post made me happy about a new block type we're working on for 1.9... http://i.imgur.com/Rg7HYOw.png” – @jeb_,2015年3月3日
- ↑ https://www.youtube.com/watch?v=Blkh2fxo6iY&t=5m11s
- ↑ https://www.youtube.com/watch?v=Minecon&t=5m22s
- ↑ “After reading a lot of helpful feedback on /r/MinecraftSuggestions, I reworked the new inventory slots a little. https://gfycat.com/CoordinatedCom …” – @Dinnerbone,2015年5月22日
- ↑ “@CraftyCore That was only removed because it was a bug. In 1.9, swords don't block; shields do - you can block and hit at the same time.” – @Dinnerbone,2015年5月28日
- ↑ https://www.youtube.com/watch?v=Minecon&t=21m11s
- ↑ https://www.youtube.com/watch?v=VJ9LoyyuWgE
- ↑ https://www.youtube.com/watch?v=Blkh2fxo6iY&t=5m11s
- ↑ “@MC_News_Germany Planning on switching to using shaders. No more fixed-function OpenGL. Performance boost and extensibility, good times.” – @TheMogMiner,2014年9月26日
- ↑ “@TheAkaiyoGaming The cloud rendering code is fricking atrocious and is #1 on my 1.9 hit-list. Until now there was not much to be done.” – @TheMogMiner,2014年9月5日
- ↑ https://twitter.com/SeargeDP/status/626793834815582208
- ↑ http://limitedengagement.net/podcasts/010-the-future-of-minecraft/#more-114 于1时47分25秒