1.9
| 版本 |
computer |
|---|---|
| 正式名称 | |
| 预计发布日期 | |
| 其他版本的1.9 | |
◄◄ 1.8 ◄ 1.8.8
1.10 ►► | |
1.9(也被称为战斗更新(英:The Combat Update))是下一个Minecraft更新,目前还没有确定发布的日期。
新内容
游戏内容
- 惯用手选项
- 允许玩家改变玩家模型上的惯用手选项。
- 改变快捷栏中副手槽的位置。
- 双持物品。
- 玩家可同时用两只手(左手与右手)去做不同的事情。
- 例如,若玩家的主手拿着镐,副手拿着火把,右击鼠标会放置火把。
- 这是因为镐缺少右键的使用方式,所以使用另一手的物品
- 玩家不可同时左右手的两个键。
- 这能通过一个称为副手槽的额外物品栏槽实现。
- 在预设情况下,可通过按F键来使物品在两手之间切换
- 当副手槽有东西时,会显示在快捷栏的旁边。 (右手使用者的副手槽在左边,反之亦然)副手槽也会出现在物品栏介面。
- 例如,若玩家的主手拿着镐,副手拿着火把,右击鼠标会放置火把。
- 只有主手才能被用来攻击
- 当一只手持有某样物品时,弓可在另外一只手上被使用
- 在第一人称下,如果另外一只手不持有任何物品,那只手是不可见的
- 有些能力和附魔适用于副手槽的物品,而其它不会。
- 失重
- 在玩家被Shulker的弹射物击中时获得。
- 使玩家被动地在天空中漂浮
- 可以使玩家到达更高的地方
- 由于有可能会导致玩家因高空坠落而死亡,故被列为一个恶性效果
- 高水平的失重导致更快的浮动,除了最后的2级:
- 等级255使目标既不上浮也不下降。
- 等级254使目标缓慢下降(类似于月球重力)。
- 发光
- 在玩家或生物被spectral箭射中时产生效果。
- 效果会使玩家的轮廓发光,就算是透过非透明方块亦可看见。
- 因为发光会影响你躲避其他玩家(其他玩家可轻易看见你的轮廓),所以此效果被列为恶性效果。
- 在多人模式中,光的颜色会因玩家所在的群组而异。
- 这使得其在一系列的多人游戏中非常有用。
世界生成
- 在分离的末地浮空岛上围绕着主岛而生成,看上去如同环形(甜甜圈那样)。
- 地牢似的结构会由末地石以及其它新方块组成,形似有分支的塔。
- 这使得其看似一棵树。
- End ships
- 生成于末影城旁边。
- 由相同的材料组成。
- 会生成潛影貝。
- Chorus trees
- 由chorus plant 和 chorus flower 方块组成的树状结构
- 像仙人掌一样,底层方块被取走后整个结构便被摧毁
- 可以用植物最上方的 chorus fruit flowers 来种植
- Unlike cacti, chorus plants do not require the supporting block to be below it, but rather adjacent.
- This allows the structure to grow around obstacles, like other plants.
- Unlike cacti, chorus plants do not require the supporting block to be below it, but rather adjacent.
- End Gateway Portal
- 一个包含了end gateway block 和分别在此方块上部和下部的两小坨基岩的建筑
- It is an alternative way of traveling to the outer end islands, without having to build or fly all the way over there.
- Since the bulbs of bedrock only leave a one block slit on the horizontal plane, it is only accessible by using ender pearls, or by riding pigs, boats or minecarts.
- The player will get teleported to somewhere on the outer end islands
- The final location of the player depends on what angle he/she entered or at what angle the enderpearl was thrown at.
- One of them is created for each dragon kill and up to 20 are possible.
- Placed in a radius around the end portal.
- Another one is also created everytime the player teleports to a new location, so both gateways are linked, and the player has a way back.
方块
- End rod
- 在End city dungeons生成.
- Placeable horizontally and vertically.
- The model has a little base that is oriented against the block it was placed on.
- If it's placed on top of another rod, then it will have the opposite orientation.
- The model has a little base that is oriented against the block it was placed on.
- 散发白色的粒子效果
- Used as a lighting source with the same efficacy as torches.
- 和火把不同的是,他们可以悬空
- Horizontal end rods can be stepped up onto like slabs.
- 末地石砖
- 生成于末地地牢
- 可以用4个末地石合成
- Purpur block
- 生成于末地地牢
- 可以用popped chorus fruit合成
- Purpur pillar
- 生成于末地地牢
- 可以用Purpur slab合成
- Purpur stairs
- 生成于末地地牢
- 可以用Purpur block合成
- Purpur slab
- 生成于末地地牢
- 可以用Purpur block合成
- 16分之15格高
- 可以用锹右键草方块来获得
- 会减少锹的耐久度
- 用精准采集工具采集也只会掉落泥土
- 无法从创造模式物品栏中获得
- 不像耕地,它可以被使用 pick block
- 结构方块
- 只能通过
/setblock指令放置,但无法使用- 四种表面分别有'S' 'L' 'C' 'D'四个字母,F3得出是Save Load Corner Data的缩写
- 末影龙头颅
- 当一个玩家把它戴在头上时,它的嘴会不停的开合
- 用红石块充能也有这个效果
- 在断开充能后会保持其在断开充能的瞬间所处的张开角度
- Chorus flower
- Spawn on the top of the chorus trees.
- Breaks if the supporting block below is broken.
- It only drops when mined directly.
- Can only be planted on end stone in any dimension.
- It will show a different texture when it stops growing.
- Chorus plant
- 在末地生成
- Can be grown using chorus flowers.
- 当支撑它的方块被破坏时会掉落
- 掉落 chorus fruit.
- End Gateway
- A portal block used to transport the player to the new outer regions of the end.
- The texture is identical to the end portal block, but the model is that of a full block rather than plane.
- The player cannot use pick block or
/giveto obtain it.- It can only be set by using
/setblock.
- It can only be set by using
- Naturally generates after killing the dragon and traveling someplace new in the End with it.
- Shows yellow beacon beam when created and used.
物品
- New spectral arrow:
- The tip is gold colored in both the item and the entity model.
- Shows mob and player outlines in their respective team color when hit – even when invisible.
- NBT tag for entities to disable outlines.
- NBT tag to force outline:
{Glowing:1b}. - The glowing is a status effect.
- Crafted by surrounding an arrow with 4 glowstone dust.
- Yields 2 spectral arrows.
- Arrows can be tipped with potions.
- 14 new arrow types in total.
- Each differently tipped arrow is available in the creative menu, just like enchanted books.
- Corresponding effect is applied on hit.
- 用于种植甜菜
- Chorus fruit
- 可从chorus plant获得
- 类似于金苹果,玩家不饿的时候也可以吃。
- Teleports the player to a random nearby location when eaten.
- Does not heal hunger points if hunger bar is full.
- Otherwise it will heal 4(
)
- Otherwise it will heal 4(
- Can be cooked in Furnaces to obtain Popped Chorus Fruits.
- Popped chorus fruit
- 可以通过烧制Chorus fruit获得
- Used to craft purpur blocks.
- Shulker 刷怪蛋
- 可以生成一个shulker.
生物
- Shell Lurker(贝壳潜伏者)的简称。
- A hostile mob with the appearance of a purple block.
- Only spawns on the ground or at the walls of end cities when they first generate.
- When attacking, it opens it's shell on a spinning animation, revealing the creature inhabiting.
- The creature looks a like a little white cube with big eyes
- Its attack consists in shoot in shooting projectiles
- The projectiles chase the player until it's out of range, but they can only move along one of the three axis at a time.
- This means they can only move through taxicab geometry.
- Projectiles can be knocked away by attacking them.
- Getting hit by a projectile causes 2 hearts of damage and inflicts the levitation status effect.
- They take more damage while their shell is open.
- The projectiles chase the player until it's out of range, but they can only move along one of the three axis at a time.
- 它可以被 活塞 推动, and resists being placed on any position that isn't 3 integers (except if they are on 矿车).
- 它可以像 末影人 一样瞬移。
- It sometimes does this while being attacked or placed in unusual circumstances:
- Removing it's support block.
- Pushing it into a non-air block (except piston heads).
- Pushing a non-air block into its position (except piston heads).
- It sometimes does this while being attacked or placed in unusual circumstances:
- Its one of the few entities (apart form 船 and 矿车) that can be stood upon.
- It even displaces the player properly during it's attacking animation.
修改
常规
- Options
- Removed Super Secret Settings and the Broadcast Settings section.
- Removed Alternate Blocks from video settings.
- Attributes
CustomNameVisible:truewill make the name tag on mobs show in the same way as on players.- Entities can now be summoned straight to teams:
{team="TeamName"}. DropChancesandEquipmenttags are no longer used.ArmorItems,HandItems,ArmorDropChancesandHandDropChancesare used instead.
- Boss
- Proper support for multiple bosses’ health bars, so they show at the same time without obstructing each other.
- Damage tooltips
- Now read "When in main hand:".
- Death messages will now be displayed on the player's death screen as well as in the chat.
- Models
- Different models/textures can be used for each different damage value, stack sizes and item states.
- This works on compasses, clocks, and anything that can have a durability bar.
- It also contains additional tags for bows and fishing rods.
- Models can be put together based on block state attributes, such as fences.
- As a result, the vanilla set of block models was reduced by almost 300 models.
- Block model JSON is now strict: comments and quote-less identifiers are not allowed.
- "display" tag defaults have changed, and the
"thirdperson"and"firstperson"tags were replaced with"thirdperson_righthand","thirdperson_lefthand","firstperson_righthand", and"firstperson_lefthand". - "parent" and "elements" tags can coexist now, though the top level elements tag overwrites all former ones.
- The required pack version number was changed to "2" in
pack.mcmeta. - Old resource packs require user acknowledgement to use.
- Structure data
- Now comes from /assets/structures.
游戏内容
- Rearranged the survival inventory and the creative "survival tab" to accommodate for the new off hand slot.
- Unified the orientation of many items in the inventory.
- 相关的状态效果会有屏幕上的图标,而不用打开物品栏来查看。与携带版的效果相似。
- 以剩余的时间顺序对当前状态效果的图标进行排列
- 良性效果会被排列在顶端,而恶性效果会被排列在低端
- 那些即将失效的状态效果将会闪烁,失效的速度也会更快
世界生成
- A set amount of differently-sized obsidian pillars are arranged in a circular fashion.
- The tallest pillars have iron bars around their ender crystal.
- This makes it so that you have to climb some of the pillars, making the fight harder.
- The tallest pillars have iron bars around their ender crystal.
- The exit portal is pre-generated at the center of the island, but without the dragon egg and portal blocks.
- New outer regions of the end with "satellite islands" spread through a radius.
- Mini islands generate between the center and main islands.
- End islands and mini end islands have chorus trees spread throughout them.
- 移除下界的雾
- Farms now include 甜菜 crops.
方块
- 被破坏后会掉落0~2根木棍。
- The block states flip and alt were removed, and the integer state upper was reimplemented as the byte state up.
- This reduced the number of states representing fire from 3072 to 512.
- 无需依靠在其他方块上
- Can be moved with pistons freely.
- 在物品栏中旋转90度显示
- Have now a slightly thiner item model.
- Glass panes & Iron bars
- Glass panes/iron bars without any connecting blocks are now 2x2 pixels in footprint.
- This is compared to the big cross configuration that was default.
物品
- The bow in the hotbar now shows an animation for drawing back an arrow.
- Arrows in the off hand are prioritized over arrows in the rest of the inventory slots.
- 现在可以在创造模式下使用
- Now display as a mini map when held in the off hand, or if the off-hand slot is occupied.
- The (old) large version is visible only when held in the dominant hand with both hands free.
- Casting fishing rods now has an animation in the hotbar/inventory.
- Potions
- Mixed potions' colors now blend.
- Numeric IDs are no longer used. Instead an NBT "Potion" tag is used.
- e.g.
/give <目标(玩家)> minecraft:potion 1 0 {Potion:"minecraft:swiftness"}
- e.g.
- Splash potions now have a separate data value and ID name and can be created from all potions, including water bottles.
- Added Mundane, Thick and Awkward potions to the creative inventory.
- Glowstone dust or redstone can no longer be added to extended or tier-II potions respectively.
- Most recipes for Potion of Weakness were removed (see: brewing for all recipes removed).
非生物实体
- Projectiles
- 现在可以双持。
生物
- 现在更类似于主机版。
- 末影龙可以在任何时间无限重生(planned to be by placing player-made craftable ender crystals), but subsequent dragons don't drop XP.
- The dragon AI and attacks has been changed:
- Breathes fire/purple particles on players and mobs, while on top of the portal.
- Drop fireballs on top of the player.
- Defend the obsidian pillars more, the further the fight progresses.
- For now, you can respawn the dragon by drawing a creeper face with clay, but it won’t respawn everything yet.
- The dragon flies and stops over the portal sometimes, only then can the last blow be dealt.
- Have a 5% chance to spawn left-handed through the
LeftHandedboolean tag.
- Hostile mobs
- Will now have different animations to show that they are attacking.
- Have an animation for lifting up and drawing back their bow.
- Mapmakers can make skeletons shoot potion-tipped arrows.
- Remain aggravated towards the player despite being in contact with water.
- Drop the block they were holding when killed.
- Can be led and bred with potatoes and beetroots, in addition to carrots.
- Can be led and bred with melon seeds, pumpkin seeds, and beetroot seeds, in addition to regular seeds.
计划 新内容
常规
- World selection screen
- Worlds now display the version they were last played in, or "< 1.9" if the last version was before 1.9.[10]
游戏内容
- Possibly new potions.[11]
- Enchanting
- Possibly new enchantments.[11]
方块
- New block type[12]
- Uncertain if he was referring to an already added block.
- Craftable 末影水晶
- A version of the ender crystal can be crafted which spawns another dragon when placed[13]
物品
- Dragon breath
- Dropped by the ender dragon[14]
- Shields[15]
- Will be used for blocking instead of a sword. [16]
- Can be used to allow attacking and defending at the same time.
- Shields can be crafted with a banner to add custom patterns.[17]
- Used to block attacks from the side the shield is held on.
- Sounds for when you blocked an attack.[18]
非生物实体
- Craftable 末影水晶
- A version of the ender crystal that can be crafted, which spawns another dragon when placed.[19]
计划 修改
常规
- Shaders
- Switch away from using fixed-function OpenGL to using actual shaders.[20]
- Gives a performance boost and "extensibility".
游戏内容
- 新的云渲染系统[21]
世界生成
- End cities and End ships.
- Will no longer generate with beacons, as that was a leftover testing feature.[22]
方块
- 新界面[23]
- 会有Tab键的自动补全功能。
物品
- 无法被用来格挡了
漏洞修复
参考
- ↑ https://www.reddit.com/r/Minecraft/comments/3f7m2y/minecraft_snowball_projectile_changes_snapshot/
- ↑ https://twitter.com/TheMogMiner/status/508380930202169344
- ↑ https://twitter.com/TheMogMiner/status/520329286411366400
- ↑ https://twitter.com/TheMogMiner/status/520570973305995264
- ↑ https://www.reddit.com/r/Minecraft/comments/2isrvt/themogminer_on_twitter_ripping_apart_the_entity/cl5ufzr?context=1
- ↑ https://twitter.com/Dinnerbone/status/574967417694216192
- ↑ 7.0 7.1 https://twitter.com/Dinnerbone/status/577492733402619904
- ↑ https://twitter.com/Dinnerbone/status/574875727952117760
- ↑ https://twitter.com/Dinnerbone/status/573959579370835968
- ↑ “Working on a small thingy that should make it less likely to accidentally damage a world using the wrong MC version.” – @SeargeDP,4 Aug 2015
- ↑ 11.0 11.1 https://mojang.com/2015/07/minecraft-snapshot-15w31a/
- ↑ “This reddit post made me happy about a new block type we're working on for 1.9... http://i.imgur.com/Rg7HYOw.png” – @jeb_,2015年3月3日
- ↑ https://www.youtube.com/watch?v=Blkh2fxo6iY&t=5m11s
- ↑ https://www.youtube.com/watch?v=Minecon&t=5m22s
- ↑ “After reading a lot of helpful feedback on /r/MinecraftSuggestions, I reworked the new inventory slots a little. https://gfycat.com/CoordinatedCom …” – @Dinnerbone,2015年5月22日
- ↑ “@CraftyCore That was only removed because it was a bug. In 1.9, swords don't block; shields do - you can block and hit at the same time.” – @Dinnerbone,2015年5月28日
- ↑ https://www.youtube.com/watch?v=Minecon&t=21m11s
- ↑ https://www.youtube.com/watch?v=VJ9LoyyuWgE
- ↑ https://www.youtube.com/watch?v=Blkh2fxo6iY&t=5m11s
- ↑ “@MC_News_Germany Planning on switching to using shaders. No more fixed-function OpenGL. Performance boost and extensibility, good times.” – @TheMogMiner,2014年9月26日
- ↑ “@TheAkaiyoGaming The cloud rendering code is fricking atrocious and is #1 on my 1.9 hit-list. Until now there was not much to be done.” – @TheMogMiner,2014年9月5日
- ↑ https://twitter.com/SeargeDP/status/626793834815582208
- ↑ http://limitedengagement.net/podcasts/010-the-future-of-minecraft/#more-114 于1时47分25秒