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1.9
版本

computer

正式名称

战斗更新

预计发布日期
其他版本的1.9

1.9(也被称为战斗更新(英:The Combat Update))是下一个Minecraft更新,目前还没有确定发布的日期。

新内容

游戏内容

惯用手选项
  • 允许玩家改变玩家模型上的惯用手选项。
  • 改变快捷栏中副手槽的位置。
双持物品。
  • 玩家可同时用两只手(左手与右手)去做不同的事情。
    • 例如,若玩家的主手拿着镐,副手拿着火把,右击鼠标会放置火把。
      • 这是因为镐缺少右键的使用方式,所以使用另一手的物品
      • 玩家不可同时左右手的两个键。
    • 这能通过一个称为副手槽的额外物品栏槽实现。
      • 在预设情况下,可通过按F键来使物品在两手之间切换
      • 当副手槽有东西时,会显示在快捷栏的旁边。 (右手使用者的副手槽在左边,反之亦然)副手槽也会出现在物品栏介面。
  • 只有主手才能被用来攻击
  • 当一只手持有某样物品时,弓可在另外一只手上被使用
  • 在第一人称下,如果另外一只手不持有任何物品,那只手是不可见的
  • 有些能力和附魔适用于副手槽的物品,而其它不会。
状态效果
  • 失重
    • 在玩家被Shulker的弹射物击中时获得。
    • 使玩家被动地在天空中漂浮
      • 可以使玩家到达更高的地方
    • 由于有可能会导致玩家因高空坠落而死亡,故被列为一个恶性效果
    • 高水平的失重导致更快的浮动,除了最后的2级:
      • 等级255使目标既不上浮也不下降。
      • 等级254使目标缓慢下降(类似于月球重力)。
  • 发光
    • 在玩家或生物被spectral箭射中时产生效果。
    • 效果会使玩家的轮廓发光,就算是透过非透明方块亦可看见。
    • 因为发光会影响你躲避其他玩家(其他玩家可轻易看见你的轮廓),所以此效果被列为恶性效果。
    • 在多人模式中,光的颜色会因玩家所在的群组而异。
      • 这使得其在一系列的多人游戏中非常有用。

世界生成

末影城
  • 在分离的末地浮空岛上围绕着主岛而生成,看上去如同环形(甜甜圈那样)。
  • 地牢似的结构会由末地石以及其它新方块组成,形似有分支的塔。
    • 这使得其看似一棵树。
End ships
  • 生成于末影城旁边。
    • 由相同的材料组成。
  • 会生成shulker
  • 有一个给予速度效果的信标,一个有治疗药水的酿造台还有其它一系列的有用之物。
    • 信标有可能被移除。
Chorus trees
  • chorus plantchorus flower 方块组成的树状结构
  • 像仙人掌一样,底层方块被取走后整个结构便被摧毁
  • 可以用植物最上方的 chorus fruit flowers 来种植
    • Unlike cacti, chorus plants do not require the supporting block to be below it, but rather adjacent.
      • This allows the structure to grow around obstacles, like other plants.
End Gateway Portal
  • 一个包含了end gateway block 和分别在此方块上部和下部的两小坨基岩的建筑
    • It is an alternative way of traveling to the outer end islands, without having to build or fly all the way over there.
    • Since the bulbs of bedrock only leave a one block slit on the horizontal plane, it is only accessible by using ender pearls, or by riding pigs, boats or minecarts.
      • The player will get teleported to somewhere on the outer end islands
      • The final location of the player depends on what angle he/she entered or at what angle the enderpearl was thrown at.
  • One of them is created for each dragon kill and up to 20 are possible.
    • Placed in a radius around the end portal.
    • Another one is also created everytime the player teleports to a new location, so both gateways are linked, and the player has a way back.

方块

End rod
  • 在End city dungeons生成.
  • Placeable horizontally and vertically.
    • The model has a little base that is oriented against the block it was placed on.
      • If it's placed on top of another rod, then it will have the opposite orientation.
  • 散发白色的粒子效果
  • Used as a lighting source with the same efficacy as torches.
  • 和火把不同的是,他们可以悬空
    • Horizontal end rods can be stepped up onto like slabs.
末地石砖
    • 生成于末地地牢
    • 可以用4个末地石合成
Purpur block
    • 生成于末地地牢
    • 可以用popped chorus fruit合成
Purpur pillar
    • 生成于末地地牢
    • 可以用Purpur slab合成
Purpur stairs
    • 生成于末地地牢
    • 可以用Purpur block合成
Purpur slab
    • 生成于末地地牢
    • 可以用Purpur block合成
草径
  • 16分之15格高
  • 可以用右键草方块来获得
    • 会减少锹的耐久度
  • 用精准采集工具采集也只会掉落泥土
  • 无法从创造模式物品栏中获得
    • But unlike farmland, it can be obtained by using the pick block key in creative.
结构方块
  • 只能通过/setblock指令放置,但无法使用
    • 四种表面分别有'S' 'L' 'C' 'D'四个字母,F3得出是Save Load Corner Data的缩写
末影龙头颅
  • 当一个玩家把它戴在头上时,它的嘴会不停的开合
  • 用红石块充能也有这个效果
    • It will keep the mouth position of the exact moment it was unpowered.
Chorus flower
  • Spawn on the top of the chorus trees.
  • Breaks if the supporting block below is broken.
    • It only drops when mined directly.
  • Can only be planted on end stone in any dimension.
  • It will show a different texture when it stops growing.
Chorus plant
  • 末地生成
  • Can be grown using chorus flowers.
  • 当支撑它的方块被破坏时会掉落
  • 掉落 chorus fruit.
End Gateway
  • A portal block used to transport the player to the new outer regions of the end.
    • The texture is identical to the end portal block, but the model is that of a full block rather than plane.
  • The player cannot use pick block or /give to obtain it.
  • Naturally generates after killing the dragon and traveling someplace new in the End with it.
  • Shows yellow beacon beam when created and used.

物品

弓箭
  • New spectral arrow:
    • The tip is gold colored in both the item and the entity model.
    • Shows mob and player outlines in their respective team color when hit – even when invisible.
    • NBT tag for entities to disable outlines.
    • NBT tag to force outline: {Glowing:1b}.
    • The glowing is a status effect.
    • Crafted by surrounding an arrow with 4 glowstone dust.
      • Yields 2 spectral arrows.
  • Arrows can be tipped with potions.
    • 14 new arrow types in total.
    • Each differently tipped arrow is available in the creative menu, just like enchanted books.
    • Corresponding effect is applied on hit.
甜菜根
甜菜汤
甜菜种子
  • 用于种植甜菜
Chorus fruit
  • 可从chorus plant获得
  • Can be eaten even if the player is not hungry, similar to Golden Apples.
    • Teleports the player to a random nearby location when eaten.
    • Does not heal hunger points if hunger bar is full.
      • Otherwise it will heal 4(HungerHunger
  • Can be cooked in Furnaces to obtain Popped Chorus Fruits.
Popped chorus fruit
  • 可以通过烧制Chorus fruit获得
  • Used to craft purpur blocks.
Shulker spawn egg
  • Used to spawn a shulker.

生物

Shulker
  • Short for "Shell Lurker".
  • A hostile mob with the appearance of a purple block.
    • Only spawns on the ground or at the walls of end cities when they first generate.
  • When attacking, it opens it's shell on a spinning animation, revealing the creature inhabiting.
    • The creature looks a like a little white cube with big eyes
    • Its attack consists in shoot in shooting projectiles
      • The projectiles chase the player until it's out of range, but they can only move along one of the three axis at a time.
        • This means they can only move through taxicab geometry.
      • Projectiles can be knocked away by attacking them.
      • Getting hit by a projectile causes 2 hearts of damage and inflicts the levitation status effect.
      • They take more damage while their shell is open.
  • It can be pushed by pistons, and resists being placed on any position that isn't 3 integers (except if they are on 矿车).
  • It can teleport like an 末影人.
    • It sometimes does this while being attacked or placed in unusual circumstances:
      • Removing it's support block.
      • Pushing it into a non-air block (except piston heads).
      • Pushing a non-air block into its position (except piston heads).
  • Its one of the few entities (apart form and minecarts) that can be stood upon.
    • It even displaces the player properly during it's attacking animation.

修改

常规

Options
  • Removed Super Secret Settings and the Broadcast Settings section.
  • Removed Alternate Blocks from video settings.
Attributes
  • CustomNameVisible:true will make the name tag on mobs show in the same way as on players.
  • Entities can now be summoned straight to teams: {team="TeamName"}.
  • DropChances and Equipment tags are no longer used.
    • ArmorItems, HandItems, ArmorDropChances and HandDropChances are used instead.
Boss
  • Proper support for multiple bosses’ health bars, so they show at the same time without obstructing each other.
Damage tooltips
  • Now read "When in main hand:".
死亡信息
  • Death messages will now be displayed on the player's death screen as well as in the chat.
Models
  • Different models/textures can be used for each different damage value, stack sizes and item states.
    • This works on compasses, clocks, and anything that can have a durability bar.
    • It also contains additional tags for bows and fishing rods.
  • Models can be put together based on block state attributes, such as fences.
    • As a result, the vanilla set of block models was reduced by almost 300 models.
  • Block model JSON is now strict: comments and quote-less identifiers are not allowed.
  • "display" tag defaults have changed, and the "thirdperson" and "firstperson" tags were replaced with "thirdperson_righthand", "thirdperson_lefthand", "firstperson_righthand", and "firstperson_lefthand".
  • "parent" and "elements" tags can coexist now, though the top level elements tag overwrites all former ones.
材质包
  • The required pack version number was changed to "2" in pack.mcmeta.
  • Old resource packs require user acknowledgement to use.
Structure data
  • Now comes from /assets/structures.

游戏内容

物品栏
  • Rearranged the survival inventory and the creative "survival tab" to accommodate for the new off hand slot.
  • Unified the orientation of many items in the inventory.
状态效果
  • 相关的状态效果会有屏幕上的图标,而不用打开物品栏来查看。与携带版的效果相似。
    • 以剩余的时间顺序对当前状态效果的图标进行排列
    • 良性效果会被排列在顶端,而恶性效果会被排列在低端
    • 那些即将失效的状态效果将会闪烁,失效的速度也会更快

世界生成

末路之地
  • A set amount of differently-sized obsidian pillars are arranged in a circular fashion.
    • The tallest pillars have iron bars around their ender crystal.
      • This makes it so that you have to climb some of the pillars, making the fight harder.
  • The exit portal is pre-generated at the center of the island, but without the dragon egg and portal blocks.
  • New outer regions of the end with "satellite islands" spread through a radius.
    • Mini islands generate between the center and main islands.
    • End islands and mini end islands have chorus trees spread throughout them.
下界
  • 移除下界的
村庄
  • Farms now include 甜菜 crops.

方块

枯死的灌木
  • 被破坏后会掉落0~2根木棍
  • The block states flip and alt were removed, and the integer state upper was reimplemented as the byte state up.
    • This reduced the number of states representing fire from 3072 to 512.
活板门
  • No longer require supporting blocks.
  • Can be moved with pistons freely.
楼梯
  • 在物品栏中旋转90度显示
压力板
  • Have now a slightly thiner item model.
Glass panes & Iron bars
  • Glass panes/iron bars without any connecting blocks are now 2x2 pixels in footprint.
    • This is compared to the big cross configuration that was default.

物品

  • The bow in the hotbar now shows an animation for drawing back an arrow.
  • Arrows in the off hand are prioritized over arrows in the rest of the inventory slots.
末影珍珠
  • 现在可以在创造模式下使用
地图
  • Now display as a mini map when held in the off hand, or if the off-hand slot is occupied.
    • The (old) large version is visible only when held in the dominant hand with both hands free.
钓鱼竿
  • Casting fishing rods now has an animation in the hotbar/inventory.
Potions
  • Mixed potions' colors now blend.
  • Numeric IDs are no longer used. Instead an NBT "Potion" tag is used.
    • e.g. /give <目标(玩家)> minecraft:potion 1 0 {Potion:"minecraft:swiftness"}
  • Splash potions now have a separate data value and ID name and can be created from all potions, including water bottles.
  • Added Mundane, Thick and Awkward potions to the creative inventory.
  • Glowstone dust or redstone can no longer be added to extended or tier-II potions respectively.
  • Most recipes for Potion of Weakness were removed (see: brewing for all recipes removed).

非生物实体

Projectiles
盔甲架
  • 现在可以双持。

生物

末影龙
  • Similar to the one on console edition.
  • The dragon can be re-spawned indefinitely many times (planned to be by placing player-made craftable ender crystals), but subsequent dragons don't drop XP.
  • The dragon AI and attacks has been changed:
    • Breathes fire/purple particles on players and mobs, while on top of the portal.
    • Drop fireballs on top of the player.
    • Defend the obsidian pillars more, the further the fight progresses.
  • For now, you can respawn the dragon by drawing a creeper face with clay, but it won’t respawn everything yet.
  • The dragon flies and stops over the portal sometimes, only then can the last blow be dealt.
村民
  • Farmer villagers now harvest beetroot.
怪物
  • Have a 5% chance to spawn left-handed through the LeftHanded boolean tag.
Hostile mobs
  • Will now have different animations to show that they are attacking.
骷髅
  • Have an animation for lifting up and drawing back their bow.
  • Mapmakers can make skeletons shoot potion-tipped arrows.
末影人
  • Remain aggravated towards the player despite being in contact with water.
  • Drop the block they were holding when killed.
  • Can be led and bred with potatoes and beetroots, in addition to carrots.
  • Can be led and bred with melon seeds, pumpkin seeds, and beetroot seeds, in addition to regular seeds.

计划 新内容

常规

动态材质/自定义模型的实体[2][3]
  • 可能会加入以NBT修改模型的方法
    • 可以通过资源包应用[4]
  • 会更好的利用代码,地图/Mod制作者能因此得益[5]
    • 类似1.8中的方块状态修改
字幕[6][7]
  • 字幕会用来给听力障碍人士提供帮助[8]
    • 一个例子是“爬行者嘶嘶声”[9]
    • 会有 < 或 > 来指出声音来源[7]
World selection screen
  • Worlds now display the version they were last played in, or "< 1.9" if the last version was before 1.9.[10]

游戏内容

酿造
  • Possibly new potions.[11]
Enchanting
  • Possibly new enchantments.[11]

方块

New block type[12]
  • Uncertain if he was referring to an already added block.
Craftable 末影水晶
  • A version of the ender crystal can be crafted which spawns another dragon when placed[13]

物品

Dragon breath
  • Dropped by the ender dragon[14]
Shields[15]
  • Will be used for blocking instead of a sword. [16]
  • Can be used to allow attacking and defending at the same time.
  • Shields can be crafted with a banner to add custom patterns.[17]
  • Used to block attacks from the side the shield is held on.
  • Sounds for when you blocked an attack.[18]

非生物实体

Craftable 末影水晶
  • A version of the ender crystal that can be crafted, which spawns another dragon when placed.[19]

计划 修改

常规

Shaders
  • Switch away from using fixed-function OpenGL to using actual shaders.[20]
    • Gives a performance boost and "extensibility".

游戏内容

  • 新的云渲染系统[21]

世界生成

End cities and End ships.
  • Will no longer generate with beacons, as that was a leftover testing feature.[22]

方块

命令方块
  • 新界面[23]
    • 会有Tab键的自动补全功能。

物品

  • Can no longer be used for blocking.


漏洞修复

修复了21个漏洞

参考

  1. https://www.reddit.com/r/Minecraft/comments/3f7m2y/minecraft_snowball_projectile_changes_snapshot/
  2. https://twitter.com/TheMogMiner/status/508380930202169344
  3. https://twitter.com/TheMogMiner/status/520329286411366400
  4. https://twitter.com/TheMogMiner/status/520570973305995264
  5. https://www.reddit.com/r/Minecraft/comments/2isrvt/themogminer_on_twitter_ripping_apart_the_entity/cl5ufzr?context=1
  6. https://twitter.com/Dinnerbone/status/574967417694216192
  7. 7.0 7.1 https://twitter.com/Dinnerbone/status/577492733402619904
  8. https://twitter.com/Dinnerbone/status/574875727952117760
  9. https://twitter.com/Dinnerbone/status/573959579370835968
  10. “Working on a small thingy that should make it less likely to accidentally damage a world using the wrong MC version.”@SeargeDP,4 Aug 2015
  11. 11.0 11.1 https://mojang.com/2015/07/minecraft-snapshot-15w31a/
  12. “This reddit post made me happy about a new block type we're working on for 1.9... http://i.imgur.com/Rg7HYOw.png”@jeb_,2015年3月3日
  13. https://www.youtube.com/watch?v=Blkh2fxo6iY&t=5m11s
  14. https://www.youtube.com/watch?v=Minecon&t=5m22s
  15. “After reading a lot of helpful feedback on /r/MinecraftSuggestions, I reworked the new inventory slots a little. https://gfycat.com/CoordinatedCom …”@Dinnerbone,2015年5月22日
  16. “@CraftyCore That was only removed because it was a bug. In 1.9, swords don't block; shields do - you can block and hit at the same time.”@Dinnerbone,2015年5月28日
  17. https://www.youtube.com/watch?v=Minecon&t=21m11s
  18. https://www.youtube.com/watch?v=VJ9LoyyuWgE
  19. https://www.youtube.com/watch?v=Blkh2fxo6iY&t=5m11s
  20. “@MC_News_Germany Planning on switching to using shaders. No more fixed-function OpenGL. Performance boost and extensibility, good times.”@TheMogMiner,2014年9月26日
  21. “@TheAkaiyoGaming The cloud rendering code is fricking atrocious and is #1 on my 1.9 hit-list. Until now there was not much to be done.”@TheMogMiner,2014年9月5日
  22. https://twitter.com/SeargeDP/status/626793834815582208
  23. http://limitedengagement.net/podcasts/010-the-future-of-minecraft/#more-114 于1时47分25秒


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