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1.8
版本

computer

正式名称

缤纷更新

发布日期

2014年9月2日[1]

其他版本的1.8

1.8,(也被称作缤纷更新[1])是计划在2014年9月2日发布的一次大型更新。[1]此次更新新增并改变了Minecraft的许多面向,让地图创作者得以更简单的创造冒险地图,并且为生存模式新增了许多方块与生物。

简略版更新日志

参见缤纷更新

新内容

常規

闪烁标语
  • "That's Numberwang!"
  • "pls rt"
  • "Do you want to join my server?"
  • "Put a little fence around it!"
  • "Throw a blanket over it!"
  • "One day, somewhere in the future, my work will be quoted!"
  • "Now with additional stuff!"
  • "Extra things!"
  • "Yay, puppies for everyone!"
  • "So sweet, like a nice bon bon!"
  • "Popping tags!"
  • "Now With Multiplayer!"
  • "Very influential in its circle!"
  • "Rise from your grave!"
  • "Warning! A huge battleship "STEVE" is approaching fast!"
  • "Blue warrior shot the food!"
  • "Run, coward! I hunger!"
  • "Flavor with no seasoning!"
  • "Strange, but not a stranger!"
  • "Tougher than diamonds, rich like cream!"
  • "Getting ready to show!"
  • "Getting ready to know!"
  • "Getting ready to drop!"
  • "Getting ready to shock!"
  • "Getting ready to freak!"
  • "Getting ready to speak!"
  • "It swings, it jives!"
  • "Cruising streets for gold!"
  • "Take an eggbeater and beat it against a skillet!"
  • "Make me a table, a funky table!"
  • "Take the elevator to the mezzanine!"
  • "Stop being reasonable, this is the Internet!"
  • "/give @a hugs 64"
  • "This is good for Realms."
  • "Any computer is a laptop if you're brave enough!"
难度
  • 每个世界拥有独立的难度设定
    • 没有全局难度设定
    • 防止加入世界时意外改变难度
  • 每个世界都可以锁定难度
    • 防止被诱导在困难难度下被更改到更容易的难度
    • 锁定后不可以更改难度,除非有修改器
      • 不过,你可以用/difficulty的命令来执行更改难度。
  • 饥饿值在和平难度时会自动回复
选项
  • 新增“皮肤自定义”设置
    • 可以在这里调整皮肤和披风的显示
  • 多人联机设置
    • F3键呼出的调试信息被简化
  • 视频设置
    • 新增的视频设置替选方块
      • 能够启用/禁用特殊方块模型
        • 关闭时,最不复杂的最高优先模型仍将被使用在方块上
    • 新增的视频设置使用缓冲区顶点对象
      • 能够启用/禁用缓冲区顶点对象
      • 开启时能够提升10%左右的性能
    • 各向异性过滤选项被移除
    • 在使用64位Java时,视野滑块最高能被提升到32
      • 至少分配2GB的内存
    • 高级OpenGL选项被移除
着色器
  • 新的“creeper”着色器(creeper.json),提供绿色视觉
    • 在你利用旁观游戏模式“附身”爬行者时使用
    • 也能通过点击Super Secret Settings启用
  • 新的“spider”着色器(spider.json), 提供被分割成8份的视觉
    • 在你利用旁观游戏模式“附身”蜘蛛时使用
    • 也能通过点击Super Secret Settings启用

游戏内容

统计
  • stat.crouchOneCm
    • 记录玩家在潜行时移动的距离
  • stat.sprintOneCm
    • 记录玩家在疾跑时移动的距离
  • stat.timeSinceDeath
    • 记录自玩家上次死亡以来经过了多少时间(以为单位)
  • stat.talkedToVillager
    • 记录玩家与村民对话的次数
  • stat.tradedWithVillager
    • 记录玩家与村民交易的次数
成就
  • 新的成就 君临天下
    • 制作一个附魔金苹果即可获得此成就
    • 需要先获得此成就:获得升级
旁观模式
  • 只可以用/gamemode spectator / sp / 3
  • 无法与世界互动
  • 只有虚空与/kill可以损伤旁观者
  • 飞行模式
    • 无法着地——玩家会以飞行模式穿越地面
    • 滑鼠滚轮、疾跑键、迟缓与迅捷效果都会影响飞行速度
  • 透过其他玩家或生物的第一人称视角
    • 某些生物有不同的视野
    • 按下潜行键(预设为shift)将使玩家变回飞行模式
  • 观看权限
    • 旁观者可以看到其他旁观者
    • 可以看到隐身的玩家和生物,但是是半透明的
    • 旁观时,一个可以定义的按键能够显示旁观者的轮廓
      • 可以以队伍来标示颜色
      • 只有当按键被按着的时候才会显示轮廓(就像潜行时要按着shift一样)
  • 旁观者可以通过一个图形界面来传送到其他玩家旁
    • 可以跨维度传送
  • 在旁观模式可以将世界分享至局域网
顆粒
  • barrier
    • 当手持屏障时在屏障方块中间出现以显示屏障的位置
  • droplet
    • 当一个海绵吸水以后出现
  • mobappearance
  • take
附魔
  • "深海漫游"
    • 可以让玩家在水底走得更快
    • 只能对靴子附魔
    • 可以附魔至III级

命令 & NBT标签

目标选择器
  • @e
    • 以所有实体为目标
    • 可以选择排除一种实体,如: @e[type=Chicken](选择所有的Chicken) 或者 @e[type=!Skeleton](除了Skeleton以外的实体都被选择)
    • 例: /kill @e[r=50,type=Chicken] - 杀死半径在50格内的所有的鸡
    • 例: /tp @e[r=5] ~ ~5 ~ - 半径5格内的所有实体都上升5格
命令
  • /blockdata
    • 编辑特定类型的NBT标签。<dataTag> merges with the block at that position
    • 能用来改变箱子的内容
    • 用法:/blockdata <x> <y> <z> <dataTag>
  • /clone
    • 将所有指定区域中的方块(不含实体)移动到另一个不同的指定区域中
    • 最高能一次性复制32768(323)个方块
    • 克隆操作可以以replacemasked或者filtered模式运行
      • replace模式会克隆所有方块(默认运行模式)
      • masked模式只会复制非空气方块
      • filtered模式只会移除无用方块
    • 也能额外设定为moveforce或者normal
      • move will move the selection from the first location to the second location, which may overlap
      • force will force the cloning operation, even if the areas overlap
      • normal only needs to be specified if using filtered
    • Usage: /clone <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> [mode]
    • Example: /clone 1001 3 1002 1011 3 992 1001 5 992 masked
  • /entitydata
    • Works similarly to /blockdata, but for entities
      • Does not work on players
    • Usage: /entitydata <entity> <dataTag>
    • Example: /entitydata @e[type=Sheep,r=20] {Color:14} will color all the sheep within a radius of 20 red
  • /execute
    • Allows commands to be run from the position of specified entities
    • A detect argument allows the /execute command to run only if a block is detected at a specific location relative to the target
    • Usage:
      • /execute <entity> <x> <y> <z> <command…>
      • /execute <entity> <x> <y> <z> detect <x2> <y2> <z2> <block> <data> <command…>
    • Example:
      • /execute @a ~ ~ ~ detect ~ ~-1 ~ minecraft:grass 0 say You are standing on grass. will make everyone who is standing on grass say that they are doing so
      • /execute @e[type=Chicken] ~ ~ ~ fill ~-1 ~-1 ~-1 ~1 ~1 ~1 minecraft:glass will create a small cube of glass around all chickens
    • Commands run using the /execute command pass their success value back to the command block running them
  • /fill
    • Fills a given volume with a specified block
    • Up to 32768 blocks can be filled
    • oldBlockHandling works like with /setblock, but with additional options: hollow to only fill the outer layer of blocks and fill the inner part with air, and outline to fill the outer layer of blocks and ignore the inner part
    • Works similarly to /setblock
    • Usage: /fill <x1> <y1> <z1> <x2> <y2> <z2> <TileName> [dataValue] [oldBlockHandling] [dataTag]
    • Example: /fill 1001 3 1002 1011 5 992 wool 6 replace will fill the given area with pink wool
    • Can filter certain blocks
      • Only if it’s used to fill in replace mode with “normal” blocks.
      • It does not work when filling with block entities.
      • Usage: /fill [x] [y] [z] [x] [y] [z] [BlockName] [Data] replace [filterBlockName] [filterData]
  • /particle
    • Spawns particles in a given area
    • Usage: /particle <name> <x> <y> <z> <xd> <yd> <zd> <speed> [count] [force]
    • Example: /particle lava ~ ~1 ~ 1 1 1 0.5 50 normal @e[type=Chicken] will create 50 lava popping particles, centred one block above the block/entity running the command, spreading around a radius of 1 block, with a speed of 0.5, relative to all chickens in that world
    • The force argument can be set to force to display particles even if a player has his 'Particles' toggle set to Minimal or Decreased
    • List of particles: hugeexplosion, largeexplode, fireworksSpark, bubble, suspended, depthsuspend, townaura, crit, magicCrit, smoke, mobSpell, mobSpellAmbient, spell, instantSpell, witchMagic, note, portal, enchantmenttable, explode, flame, lava, footstep, splash, wake, largesmoke, cloud, reddust, snowballpoof, dripWater, dripLava, snowshovel, slime, heart, angryVillager, happyVillager, barrier, iconcrack_(ID), blockcrack_(ID), blockdust_(ID)_(DATA), droplet, take, mobappearance
  • /replaceitem <entity|block> ...
    • Can replace items in any inventory, including the inventories of mobs such as zombies
    • Usage:
      • /replaceitem entity <entity> <slot> <item> [amount] [data value]
      • /replaceitem block <x> <y> <z> <slot> <item> [amount] [data value]
    • Example:
      • /replaceitem entity @e[type=Zombie] slot.weapon minecraft:iron_sword 1 0 will give all the zombies iron swords
      • /replaceitem entity @p slot.hotbar.0 minecraft:fish 4 2 will put 4 clownfish in the players first hotbar slot
      • /replaceitem block ~ ~1 ~ slot.container.5 minecraft:redstone_block 1 0 will put a redstone block in the 6th slot of a container 1 block above the player
  • /stats <entity|block> ...
    • Usage:
      • /stats entity <selector> <mode>
      • /stats block [x] [y] [z] <mode>
      • Alternative and more featureful way of interacting with CommandStats
        • Will update a scoreboard objective based on the number of entities/blocks which have been affected by the command, it updates the objective for the entity that ran the command, fake players can be used when run in a command block
        • After the mode there are currently 5 possible stats that can be updated: SuccessCount, AffectedBlocks, AffectedEntities, AffectedItems and QueryResult
        • For example: /stats entity @a set AffectedBlocks @a Test will update a scoreboard objective named 'Test' for all players whenever a command is performed relative to them, the objective will update by the number of blocks affected by the command since the stat was set to AffectedBlocks, this means if the command is /fill then it will update the objective for whoever is running the command (@a) by the number of blocks filled
  • /testforblocks
    • Compares two areas of a world
    • The mode can be set to all or masked, all is the default while masked will ignore air
    • Usage: /testforblocks <x1> <y1> <z1> <x2> <y2> <z2> [mode]
    • Example: /testforblocks 100 64 100 107 69 107 0 64 0 masked
  • /title
    • Can make text display on a players screen in the form of a title and/or subtitle using JSON
    • /title @a times <fadeIn> <stay> <fadeOut>
      • Set the fade in time, the stay on screen time and the fade out time for the title
    • /title @a title <raw json message>
      • Set and start showing the title and subtitle
    • /title @a subtitle <raw json message>
      • Set the subtitle (optional)
    • /title @a clear
      • Clear titles immediately
    • /title @a reset
      • Reset all title parameters to defaults (fade times)
  • /trigger
    • Functions the same way as /scoreboard players set or /scoreboard players add, but can only modify objectives with the trigger criteria (referred to as "triggers") and can only modify the score of the player running the command
    • Allows non-op players to use clickEvents as well as prevent spamming clickEvents
    • Can be used by non-operator players
    • For a player to run this command, the trigger must be enabled for that player
      • /scoreboard players enable <player> <trigger> will enable the specified player to use the specified trigger objective
      • Trigger availability is stored per player, per trigger
        • One trigger may be disabled for a player, but that player can use a different trigger
        • One player may be unable to use a trigger, but another player can use the same trigger
      • Disabled after the trigger has been used (must be re-enabled to use the trigger again)
    • Mostly for use with /tellraw
    • Usage: /trigger <objective> <add:set> <value>
  • /worldborder
    • /worldborder <set,add,center,damage,warning,get>
      • /worldborder set <sizeInBlocks> <timeInSeconds>
        • Used to set size of border. The first argument sets the size of the border and the second sets the speed of the border to expand or shrink
      • /worldborder add <sizeInBlocks> <timeInSeconds>
        • Adds blocks to the current size of the world border. Can use negative (-) numbers to subtract the size of the border
      • /worldborder center <x> <z>
        • Sets the center of where the border will be placed.
      • /worldborder damage <buffer|amount>
        • Allows you to customise the amount of damage taken while outside the border, and buffer, the higher value, the further you can be outside the border without taking damage
      • /worldborder warning <time|distance>
        • Allows you to customise how far you have to be or the time for how long it takes to activate the world border warning
      • /worldborder get
        • Tells the player running the command the current width of the world border
Gamerules
  • logAdminCommands
    • Prevents command block output from being stored in chat logs. In multiplayer, also prevents player-initiated commands from being stored. Unrelated to commandBlockOutput, which is output into the visible chat
  • randomTickSpeed [value]
    • Controls how often a random tick occurs; random ticks influence how fast plants and crops grow, how fast pigmen spawn from portals, how fast farmland updates, how fast grass and mycelium grow and decay, etc...
    • If set to 0, random ticks never occur
  • reducedDebugInfo
    • Gamerule to enable/disable reduced information on the F3 debug screen
    • Op-only unlike the 'reduced debug info' toggle in multiplayer settings
    • Overrides 'reduced debug info' settings in clients
  • sendCommandFeedback
    • If set to false, player-run commands will not show a success message
  • showDeathMessages
    • Prevents death messages like "[player] fell out the world" from appearing in the chat
  • The ability to create gamerule variables[2]
    • These are fake gamerules which don't actually affect your world, but can be used with /stats with the new QueryResults argument to update a scoreboard objective based on the value of that gamerule
    • Declare using /gamerule <newRuleName> <value>
    • Access using /gamerule <newRuleName>
記分板
  • New objective criteria for team-specific kills, e.g.: teamkill.red, killedByTeam.blue
  • New objective criteria 'trigger
    • Acts like the dummy criteria
    • Can be interacted with using the /trigger command
    • Mostly for use with /tellraw
  • The ability to iterate over every scoreboard player with *
    • This will also affect people who have not yet joined the world
  • Fake players with a name starting with # will never show up on the sidebar
  • New /scoreboard subcommands: /scoreboard reset, /scoreboard operation, /scoreboard test and /scoreboard enable
    • The reset subcommand can reset all objectives for a player or reset a player's objectives one by one
      • Example: /scoreboard players reset @a anObjective will reset the scores of an objective named anObjective for all players in the world
    • The operation subcommand can apply arithmetic operation to scores (+ – * / % < > =) and accumulate player scores
      • Example: /scoreboard players operation #teamscores redScore += @a[team=red] blueKills adds every red player's count of kills on blue to the red team's score of kills
      • Can be tested with a comparator to see if two scores are greater than, smaller than or equal to each other
    • The test subcommand can be used to test if a scoreboard value is between a min and a max value
      • Example: /scoreboard players test #global anObjective 12 19 checks whether the global score of the given objective is between 12 and 19, inclusive
    • The enable subcommand can be used to enable a trigger objective
      • Example: /scoreboard players enable aTrigger enables a trigger named aTrigger
  • Different teams can now have different objectives displayed in the sidebar
    • Example: /scoreboard objectives setdisplay sidebar.team.yellow anotherObjective (referring to team color, not team name)
  • Testing for scores now also works in @e entity selector
  • Added scoreboard team property to disable name tag visibility: /scoreboard teams option <name> nametagVisibility with options hideForOtherTeam, hideForOwnTeam, never and always (default)
  • Added scoreboard team property to disable death messages: /scoreboard teams option <name> deathMessageVisibility with options never, hideForOtherTeams, hideForOwnTeam and always (default)
  • Command /scoreboard players can now filter by NBT data
NBT Tags
  • BlockEntityTag
    • BlockItem instances can now hold a custom NBT tag that is merged into a block entity when it’s placed
    • Example: /give @p command_block 1 0 {BlockEntityTag:{Command:"/setblock ~ ~ ~ minecraft:diamond_block"}}
  • CanDestroy
    • 主要在冒险模式中使用
    • 有此标签的物品会在其浮动气泡中显示能破坏的方块
    • 例如:/give @p minecraft:diamond_shovel 1 0 {CanDestroy:["minecraft:sand","minecraft:grass"]}会给予玩家只能破坏草方块和沙子的钻石铲
    • 添加一个无效的物品名会在可破坏列表下显示“missingno”
  • CanPlaceOn
    • 允许在冒险模式中在一个特定方块上放置方块
    • 例如:/give @p minecraft:stone 16 0 {CanPlaceOn:["minecraft:diamond_block"]}
    • 添加一个无效的物品名会在可放置列表下显示“missingno”
  • CommandStats
    • Allows a command block or sign to increase a certain score in the scoreboard when it runs successfully
      • The command will increase the score based on the number of items/blocks/entities/successes
      • For example, a command block with this tag running a command which affects items (e.g. /give) will cause it to update the score based on the number of items given
    • Usage: {CommandStats:{AffectedItemsName:"playername", AffectedItemsObjective:"objective", AffectedBlocksName:"playername", AffectedBlocksObjective:"objective", AffectedEntitiesName:"playername", AffectedEntitiesObjective:"objective", SuccessCountName:"playername", SuccessCountObjective:"objective"}}
  • generation
    • Defines whether a written book is an "Original" a "Copy of Original" or a "Copy of a copy"
  • HideFlags
    • Allows hiding of certain parts of the tooltip
    • Bit field determining which parts of the tooltip to hide on an item. 1 for ench, 2 for AttributeModifiers, 4 for Unbreakable, 8 for CanDestroy, 16 for CanPlaceOn, and 32 for various other information (including potion effects, StoredEnchantments, written book generation and author, Explosion, and Fireworks).
    • Examples: Setting bit field to 3 would hide both ench and AttributeModifiers tags, and setting to 63 would hide everything.
  • Lock
    • A way to lock containers from being opened using NBT tags
    • Mostly useful for adventure maps in adventure mode
    • Containers can be unlocked by clearing their string for Lock
    • Locked containers can only be opened while holding anything renamed to the given string, item is not removed on use[3]
    • The lock can be completely removed utilizing the command /blockdata
  • NoAI
    • 关闭实体的人工智能
    • 没有人工智能的生物不会主动攻击玩家或者移动、转向,亦不会消失,它们也不会受到重力影响或者被其他生物注意到,但还是能被伤害,也可以骑乘其他实体
  • PickupDelay
    • 定义玩家捡起物品所需的时间(刻)
    • 设置成32767的物品无法被捡起
  • rewardExp
    • 控制村民在交易后是否会给予经验,可以设置为1或0
  • SelectedItem
    • Contains the item data of the item currently held in the player's hand
    • Added to compact the process of testing if a player is holding a specific item
      • Previous method required nine commands in command blocks; now requires only one command
  • ShowParticles
    • Option to show or hide all particles for a potion effect, while the Ambient tag only shows fewer particles, set to 1 to show, 0 to hide
  • Silent
    • Determines whether sound is produced by an entity, such as idle and hurt sounds, setting to 1 disables sound

世界生成

地下
  • 花岗岩安山岩闪长岩在石头地形中成团生成
    • 比沙砾的大小以及常见度略多
    • 这些石头团不影响矿物生成,矿物有时候会在这些石头团中生成
海底遗迹
自定义世界类型
  • 可高度自定义世界生成
    • 要使用此类型,选择创造新世界,然后选择世界类型:自定义,接着按下“自定义”按钮
    • 共有4页可以自定义世界
    • 第一页:自定义结构的生成、湖泊生成的机率、某些建筑的大小、生态系的种类,以及海平面高度
      • 共有18个选项,影响结构是否生成,以及环境因素如海平面高度。有些可以选择是/否,有些以滑动决定
        • 海平面高度,洞穴、村庄、丛林神庙、海底遗迹、地牢、湖泊、岩浆湖、要塞、废弃矿井、峡谷生成的开关,湖泊、岩浆湖、要塞稀有度滑动条,使海洋变为岩浆海的开关,生态域选项,生态域及河流大小滑动条
    • 第二页:自定义泥土沙砾花岗岩闪长岩安山岩煤矿石铁矿石金矿石红石矿石钻石矿石青金石矿石的分布
      • 稀有度、高度范围和矿脉大小
    • 第三、四页:高级自定义地形生成
      • 共有16个自订选项以影响Minecraft地形生成器的多种面向。可以通过滑动或直接输入数值来更改
        • Main Noise Scale X/Y/Z to smooth out terrain, larger values for smoother terrain; Biome scale/depth weight and Biome scale/depth offset to stretch/squash terrain vertically based on the biomes default height settings; Upper/lower limit scale to make terrain more solid/riddled with holes, depending on how close the values are to each other; Height Stretch to pull terrain upward, with smaller values causing more extreme stretching; Height scale, Coordinate scale, Depth base size, Depth noise exponent, Depth noise scale
  • 有7个预设的地形生成器
    • “水世界”,“空岛”,“探洞者的喜悦”,“山脉狂魔”,“干枯”,“混沌之穴”和“祝你好运”
  • Each page has a button to randomize the various values and a button to reset to default values
  • Uses the 'generator-settings' string known from superflat presets for server.properties and world data
  • Generate structures button disappears when selected
调试模式世界类型
  • 对于资源包制作者很有用
  • 按住⇧ Shift键并滚动鼠标滚轮以切换到此世界类型
  • 世界创建界面与其他不同
  • 生成所有方块,以及他们的有效数据值形式
    • 包括可能的红石线方向,绊线楼梯
    • 这些方块生成于y=70的地方,且在y=60的地方有一层屏障地板
    • 每个方块状态仅生成一次
  • 玩家放置的方块会被立即删除,破坏的方块会再次出现

方块与物品

闪长岩
  • 合成配方:2个圆石和2个下界石英,排列成棋盘形
  • 可用来合成平滑闪长岩
安山岩
  • 合成配方:1个圆石和1个闪长岩
  • 可用来合成平滑安山岩
花岗岩
  • 合成配方:1个下界石英和1个闪长岩
  • 可用来合成平滑花岗岩
平滑闪长岩
  • 合成配方:4个闪长岩以2x2排列
平滑安山岩
  • 合成配方:4个安山岩以2x2排列
平滑花岗岩
  • 合成配方:4个花岗岩以2x2排列
砂土
  • 取代原本大型针叶林、平顶山、热带草原生物群系会生成的无草泥土
    • 原本世界中的无草泥土将全部变为砂土,因为它使用了和原本无草泥土相同的方块ID和数据值
  • 外观较普通的泥土稍暗
  • 空手就可以破坏并获得砂土(不需要丝绸之触)
  • 用锄头对着砂土耕作会将砂土变为普通的泥土
  • 合成配方:泥土沙砾排列成2×2的方格图案,可以获得4个砂土
红沙石
  • 将四个红沙排列为正方形合成
  • 可以用来合成錾制红沙石、平滑红沙石、红沙石楼梯、红沙石台阶
    • 凿制红沙石有着凋零的图案,而非凿制沙石爬行者的图案
    • Slabs have (like stone and sandstone) a smooth variant
    • Comes as a smooth double slab - minecraft:double_stone_slab2:8
  • 只在平顶山生物群系的洞穴入口生成
海晶石
  • 海底遗迹中生成
  • 能使用海晶碎片合成
  • 海晶石的裂缝中看起来慢慢地在棕色,蓝色,灰色,紫色之间变化
海晶石砖
暗海晶石
海晶灯
海晶砂粒
海晶碎片
  • 杀死守卫者掉落
  • 可以用来合成全部3种海晶石和海晶灯
湿海绵
  • 在一个海绵吸水以后出现
  • 烧炼一个湿海绵能够得到一个干海绵
    • 在烧炼结束时,若熔炉燃料槽有空桶则会变成水桶
  • 会出现水滴的粒子效果
  • 远古守卫者会稀有的掉落湿海绵
粘液块
  • 玩家和生物若掉落在它的顶部则会弹起,像是在弹簧床上
    • 弹跳的回弹速度由撞击速度换算,最高可以达到60%
    • 目前并不会影响物品
  • 能够避免掉落伤害
  • 行走于黏液块上方时速度比行走于灵魂沙还低,接近潜行的速度
  • 合成方法:9个黏液球
    • 可以反合成回9个黏液球
  • 放置和破坏使用史莱姆遭受伤害的音效
  • 如果与粘性活塞连接,当黏液块被黏性活塞移动时,黏液块将会推/拉与之相连的方块
    • 如果与一般活塞连接,黏液块只能推出方块,不能拉回
    • Coded by KaboPC and Panda4994[4][5]
    • Up to 12 slime blocks connected to a piston in any arrangement can be moved as long as the following conditions are met: blocks do not disrupt the chain, non-moveable blocks are not in the way or slime blocks are not attached to the piston itself
    • 遵守所有和活塞一样的规则,例如一个可以被活塞正常移动的方块就可以被相连的黏液块移动
    • 可以制作出更多玩意儿,如新的红石时钟、移动装置、农作方式...等
  • 以黏液块连接而拓展的活塞可以在适当的方向推动其他物体(生物、玩家、物品、发射出去的箭矢...等)[6]
栅栏
  • 现在可以使用不同种类木材合成不同种类的栅栏
    • 不同种类的栅栏(栅栏门)可以互相连接
    • 旧版本的栅栏现在重命名为白桦栅栏
  • 栅栏使用新的合成配方:2个木棍、4个木板合成3个栅栏
栅栏门
  • 现在可以合成使用不同种类木材新的栅栏门
    • 不同种类的栅栏(栅栏门)可以互相连接
    • 旧版本的栅栏门现在重命名为白桦栅栏们
  • 不同的木材有不同样式的门
    • 不同样式的门有不同的材质,有些种没有窗户
    • 现在门的合成配方要用6个同样种类的木材
铁活板门
  • 只能用红石来开启或关闭,与铁门相似
  • 合成配方:铁锭以2x2排列,可以得到1个铁活板门
旗帜
  • 可以当作头饰来穿戴- 但只能使用命令来达成
  • 超过一千兆种组合
  • 合成方式和告示牌类似,只是用(有颜色的)羊毛取代木材
  • 可以堆叠至16个
  • 在合成箱中染料环绕于旗帜周围以某种方式排列可以创造出大多数的图案
  • 与物品一起合成可以得到其他图案:爬行者、骷髅和交叉的骨头、砖块、花朵、曲边和Mojang 公司的商标- 若没有与染料一起合成,将产生黑色图案,与染料一起合成可以得到不同颜色的图案(​​​​物品包括:爬行者的头、凋零骷髅头颅、砖块、滨菊、藤蔓和附魔金苹果)
  • 很多图案可以被产生
  • 最高可以有6层图案
  • 可以被放置在墙上或地上(16种可能的方向)
  • 在风中摇曳
  • 与空白旗帜合成可以复制旗帜
  • 最上面一层可以使用炼药锅来移除
  • 可以作为熔炉的燃料
盔甲架
  • 可以装饰性的展示盔甲(包括南瓜、生物头颅和玩家头颅)
    • 使用右键点击以放置盔甲,也可以由发射器来放置
    • 可以用发射器放置盔甲,无论哪个部位
    • 右键点击想移除的盔甲可以移除之
    • 可以渲染附魔或染色的盔甲
    • 可以对盔甲架使用选取方块(将会给予盔甲架而不是架上的盔甲)
  • 用1个石台阶和6个木棍合成
  • 可以堆叠至16个
  • 实际上盔甲架是实体而不是方块,因此可以使用/summon ArmorStand来召唤并且放置于矿车之中
  • 可以使用NBT标签来创造小的(Small)、透明的(Invisible)、有盔甲的(ShowArms)、禁用插槽的(DisabledSlots)、没有底座的(NoBasePlate)、没有重力作用的(NoGravity)和in a preconfigured position(Pose )的盔甲架
生羊肉
  • 恢复饥饿值2(Hunger
  • 杀死掉落
  • 可以被烧制为熟羊肉
熟羊肉
  • 恢复饥饿值6(HungerHungerHunger
兔子皮
  • 在工作台摆一个2x2的正方形合成皮革
  • 杀死兔子掉落
生兔肉
熟兔肉
  • 恢复5(Half HungerHungerHunger
兔子脚
兔肉煲
Potion of Leaping
  • Adds effect Jump Boost, for "I" and "II" levels
  • Brewed with a rabbit's foot and Awkward potion
  • The potion and bubbles are bright green coloured
屏障
  • Acts like a full block but is completely transparent
    • Can transfer redstone signals and allows blocks to be placed on it
  • Can only be destroyed in Creative mode
  • Can be obtained using /give @p minecraft:barrier
  • Becomes visible to players who are holding a barrier in their hand
    • Appears to be rendered as particles; always facing the player
守卫者刷怪蛋
末影螨刷怪蛋
兔子刷怪蛋
  • 生成兔子
  • 棕色,有褐色斑点

生物

末影螨
守卫者
  • 海底遗迹中生成
  • 用激光攻击 鱿鱼 和玩家
  • When on land, it flops around, unlike squids
  • Drops prismarine shards, prismarine crystals and raw fish
  • Makes wet noises when hurt and squeaky, wet noises when flopping around on land
远古守卫者
  • A boss-like variant of Guardians
  • There are 3 elders in each ocean monument
  • A flashing boss Guardian will appear on screen when close to the boss Guardian, and Mining Fatigue III will be inflicted on the player for 5 minutes
  • Drops wet sponge
; 兔子
  • Drops rabbit hide, raw rabbit, cooked rabbit and rabbit's foot
  • They have many different skins similarly to horses and ocelots. They have 8 skins including: Black, White, Brown, Gold, Black & White, Salt & Pepper, Toast, and the Killer Rabbit of Caerbannog
    • Naming a rabbit spawn egg or name tag "Toast" will give rabbits a special skin as a memorial to user xyZenTV's girlfriend's rabbit Toast
    • 非常低的几率生成杀手兔. (or the "The Killer Rabbit of Caerbannog")
      • 1/1000 的几率生成
      • This type of rabbit is hostile and will attack players within 4 blocks, deals 5(♥♥♥ in easy, 8(♥♥♥♥ in normal difficulty and 12(♥ × 6) in hard
      • A reference to the movie Monty Python and the Holy Grail
      • It is white with bloodshot eyes, and blood on its legs and mouth
      • Automatically spawns with a name tag titled 'The Killer Rabbit'
      • It can be directly spawned in with the command /summon Rabbit ~ ~ ~ {RabbitType:99}
  • Rabbits can be bred using carrots, golden carrots or dandelions
  • Rabbits have the same AI like the most other passive mobs, and jump around randomly.
  • Make little squeaky sounds when hurt or killed

更改

常规

闪烁标语
  • “OpenGL 1.2!”改为“OpenGL 2.1 (if supported)!”
  • “Now java 6!”改为“Now Java 6!”
Debug screen
  • 文字现在有了背景
  • Restructured layout
  • Now displays render distance, sections being rendered currently, sections being updated currently, an aB value for unknown reasons, version id, whether the client is modded, keywords for when clouds/VBOs/VSync are enabled
  • Now displays which block the feet are in
  • When looking at a block, its coordinates, block id and properties will be displayed
  • The "Facing:" line now indicates in which axis-based direction you're looking ("Towards positive Z")
  • Now displays Java version, display resolution and vendor, graphics card model and vendor and OpenGL version
  • 在准心显示三条彩色短线表示坐标系:x/红,y/绿,z/蓝
  • “Light”现表示的是脚下的亮度等级,而不是眼睛的
    • 玩家朝向显示的是垂直和水平角度
  • 加入天数计量
    • 黎明时增加1个单位
  • 添加难度显示
    • 和平 - 0.00、简单 - 0.75, 普通 - 1.50、困难 - 2.25
  • 调试屏幕将显示目前对准的世界内方块的坐标
F3 hotkeys
  • 屏幕对准一个方块时将在屏幕右边显示各种关于它的信息与它的NBT数据
  • When debug tooltips are enabled, items will now show their name id - Screenshot
  • When debug tooltips are enabled, some instances of usernames and entities in the chat will now show the entity's UUID when hovered on
  • F3 + D can now be used to clear the chat log
  • F3 + S or F3 + T reloads block models
  • F3 + B entity hitboxes now also display entity eye level in red and which direction entities are looking in in blue
  • F3 + H tooltips now show how many NBT tags an item has
Block IDs
  • Occurences of blocks/items now need to be named ids; old ids slowly being phased out
  • NBT data in commands can now use block/item names in place of numerical ids
    • Example: id:"minecraft:stone"
    • In scoreboards, the format is minecraft.block.stone
  • Superflat presets also use the new named id format
Superflat world type
  • Block ID/number of layers format changed from NumberxID to Number*ID.
  • Preset code version number changed to "3".
Internal block handling
  • Now internally use states instead of metadata
  • Metadata will still be used for a while
  • Block states of the block being looked at will now be displayed on the F3 menu - Examples: redstone, door
  • Internally, metadata no longer needs to be calculated out of the 4 bit data value, instead the values of specified properties can now be easily gotten and set
Chat
  • Improved chat communication
  • Messages are now either chat, system or action bar messages
  • Action bar messages are always shown, chat and system messages are only shown if chat settings are configured that way
  • Entities now have tooltips in certain chat instances when hovered over
    • These appear when hovered over an entity's name in chat (e.g. the success message for /kill)
    • Shows the name of the entity (e.g. Bob), the Id of the entity (e.g. Creeper (50)) and the entity UUID
    • Shift+Left click while hovering over the entity's name inserts its UUID into your chat bar. They also work in commands like /tp so you can teleport to entities.
  • F3 + D clears the chat history (including previously typed commands)
UUID
  • All player lists will now be converted to be UUID-based automatically
Resource packs
  • Custom block models can be loaded
    • Several blocks in the game are rendered differently using the new block models.
      • The cauldron's feet are cubes instead of faces.
      • Grass blocks, dirt, sand, red sand, stone, Netherrack, bedrock and TNT all have their top texture randomly rotated
  • Custom item models can be loaded
    • Many items's model is rotated 90 degrees in the inventory and in hand.
  • F3+T and F3+S now reload models
  • Resource packs can now be bundled with a world, put it in the map save directory and name it "resources.zip"
    • Example: .minecraft/saves/TheMapWithTheThing/resources.zip
Skin
  • Added a new default skin: Alex[7]
    • Alex's model is that of Steve but with 3-pixel wide arms
    • There will be a choice to select fat or thin arms on minecraft.net/profile in the future
    • Custom skins are still only 4-pixel wide arms
    • If you don't have a custom skin yet, you are randomly assigned Steve or Alex based on your random user ID
  • Right and left arms and legs are now editable independently
  • Uses a steve.png file with new layout and new dimensions
    • Dimensions for the file are now 64×64
  • Overlay now includes the whole body
    • Overlays are called hat, jacket, sleeves and pants legs
  • New "Skin Customization" button in the options menu
    • Cape visibility is now toggled from here
    • You can toggle the visibility of overlays, independent for each limb/body part
  • Old skins still work, but won't have the new features
Servers
  • The server list can now be reordered like resource packs - Use 'up'/'down' to reorder, 'right' to join
  • When editing and adding servers, you can now set how it handles resource packs: Prompt, Enabled or Disable
  • Servers can now customise network compression in server.properties using network-compression-threshold: 0 to compress everything, -1 to compress nothing
  • Servers can now optionally send a hash for clients to verify resource packs using resource-pack-hash in server.properties: Should be a 40 character hexadecimal string, will otherwise only be used as a unique id
  • Servers can now configure how long a tick may take before shutting down using max-tick-time in server.properties
  • Servers can now configure the maximum world size, which will override /worldborder, using max-world-size in server.properties
  • Servers can now send messages to be displayed on the action bar
The Void
  • Removed fog and particles
Optimizations, Rendering & Graphics
  • Significant increase in FPS and performance
  • Each world (Overworld, Nether, End) now runs on its own thread
  • Chunk rendering and chunk rebuilds are now multi-threaded - super fast chunk rendering!
  • Rewrote chunk sorting
  • Better visibility culling code
  • Mob pathfinding is now multi-threaded
  • Rewrote the inventory system
  • Ore generation is now more than twice as fast
  • Only transparent blocks will now render as transparent (eliminates the use of x-ray texture packs)
  • Dropped items now face the player in all three directions on fast graphics
  • Rewrote how blocks are rendered
  • Rewrote how block data is handled
  • Improvements to allow for "cooler things"[8]

游戏内容

附魔
  • 附魔现在将消耗1到3个等级,但你仍然需要同样的最小等级
    • 举个例子,比方说一项附魔会在你达到等级13的时候变成可行,但是附魔只消耗你2的经验和两个青金石
  • 此外,现在附魔需要消耗1到3个青金石(就像上面的例子一样)
  • 附魔经验的计算照旧
  • 在提示中会显示其中的一项附魔
  • The enchantments you would get on a tool will not change until you enchant something - this enchantment seed is stored per player
  • 现在更难升级
  • 等级V的现在不使用铁毡就可以在物品上显示
  • 每等级会增加1%的几率掉落稀有物品
村民 交易
  • Villagers now have a profession, which is displayed in the trading GUI: 农民, Fisherman, Sheperd, Fletcher, Librarian, Cleric, Armorer, Weapon Smith, Tool Smith, Butcher and Leatherworker
  • Existing Villagers keep already unlocked trades
  • Villagers start out with 2-4 trades unlocked
  • Trading now gives experience, more with willing Villagers
  • The disabled trade arrow now has a descriptive tooltip
  • Villagers of the same profession will have the same trades except for price/item amount
  • Villagers can level up, offering more trades per level
  • Notable changes in trades: Villagers no longer buy Cooked Fish and no longer sell Melons, Steak or Flint and Steel. Apart from Chainmail Armor, Iron Helmets and Chestplates, enchanted Diamond Chestplates, Leather Pants and enchanted Leather Chestplates are the only Leather Armor pieces that are still sold. Similarly, Iron Axes and enchanted Iron Swords, Iron Shovels, Iron Pickaxes, Diamond Pickaxes, Diamond Swords and Diamond Axes are the only tools still obtainable from Villagers now
  • Notable new trades: Villagers now buy Potatoes, Carrots, Melon Blocks, Pumpkins, String, Leather and Rotten Flesh, and now sell Pumpkin Pies, Cakes, Cooked Fish, enchanted Fishing Rods, all colors of Wool, Bows, Nametags and Lapis Lazuli
Village mechanics
  • Doors are now added to the closest village
  • This will not break iron farms, but change them a little, enough to make them "practically pointless"[9]
Anvil repairing
  • Costs reduced to balance out with the new enchanting system
  • Renaming items will now only cost 1 level
  • Repairing cost now increases exponentially (1, 2, 4, 8, etc.)
  • Repairing costs can no longer be kept down by renaming items
Adventure mode
  • Block hitboxes no longer appear in Adventure mode if interaction with the block is impossible
  • Block interaction is now impossible by default
  • The CanDestroy NBT tag can be used to determine which blocks can be allowed to be broken (see above for usage)
Creative mode
  • In creative mode, players can create a copy of a block entity in their hotbar, including all NBT data, with ctrl+Pick Block key (ctrl+middle mouse button by default)
  • Players in creative mode can now damage entities even if they are flagged invulnerable
Teleporting
  • Relative teleporting is smoother and no longer brings players to a stop; it preserves their velocity from before the teleport
Item tooltips
  • Now show the internal name for use in commands (F3+H mode)
Particles
  • Can be summoned using the /particle command
  • Changed the particle effect when landing on a block, looks a lot more scattered
Life Bar
  • Now the life bar has a new animation for the damage, that additionally shows how many hearts a player loses
Enchantments & Effects
  • Now also support named IDs as well as numerical IDs
    • Example: /enchant @a minecraft:looting 3
    • Example: /effect @a minecraft:speed 10 10
Player list
  • Improved the health objective display on the player list
  • Will fall back to textual display if space is scarce, with colors (green/yellow/red) to show different health levels
  • Additional health will squash the display together to fit
  • Now groups together teams
  • Now sorts players by name
  • Player list shows the faces of players
Sprinting
  • Sprinting while flying now actually affects movement speed

命令 & NBT标签

Commands
  • Tab ↹-completing coordinate arguments will now fill in the coordinates of the block currently being looked at
  • /clear
    • Can now be used to clear only a specific number of items and can be restricted to certain NBT data
    • Example: /clear @p minecraft:spawn_egg 120 34 {display:{Name:Michael}} will remove up to 34 villager spawn eggs named Michael from yourself
    • Can now test for partial matches of NBT lists
  • /debug
    • Can now be run in single player
    • New arguments for debug /debug debug <start stop chunk> [<x> <y> <z>]
    • x/y/z are required and valid only for chunk mode
    • May be removed, as the command was supposed to be dev only[10]
  • /effect
    • Can now also specify whether particles are to be shown:
    • Usage: /effect <player> <effect> [seconds] [amplifier] [hideParticles]
      • Use 'true' to hide particles and 'false' to show; if value is not given, defaults to false
  • /kill
    • Can now be followed by a target selector
    • Example: /kill @e[type=!Player]
  • /say
    • Now lists all entity using @e.
    • Example: /say @e[r=500] will list all the entities in your world within a 500 block radius
  • /summon
    • /summon command can now summon lightning using /summon LightningBolt
  • /tellraw
    • A new tag called "insertion" allows text to be inserted into the chat that, when shift-clicked, will insert more text into the players' chat input
      • Example: /tellraw @a {text:"CLICK",insertion:"This is a test"}
    • Can now insert values from scoreboards into messages
      • Example: /tellraw @p {text:"Have ",extra:[{score:{name:"Searge",objective:"reward"}},{text:" diamonds"}]}
    • Now has a selector argument
      • Allows to print player's names
      • Example: /tellraw @a {selector:"@a[team=TeamRed]"} will print everyone who is on TeamRed
    • Can display entity tooltips when the action for hoverEvent is set to show_entity
      • Example: /tellraw @a {text:"Hover here",hoverEvent:{action:show_entity,value:"{type:'Zombie',name:'Dummy'}" }} will print a message will display the tooltip of a zombie named "dummy"
  • /testfor
    • Can now also check for dataTags
    • Example: /testfor @p {foodLevel:20}
    • No longer is exclusively usable in command blocks
    • Can now check for inventory specific items
      • Example: /testfor @p {Inventory:[{Slot:6b,id:"minecraft:diamond_sword"}],SelectedItemSlot:6}
  • /testforblock
    • Can now test for partial matches of NBT lists
  • /time
    • /time query <value> argument to check the time
      • Has an another argument after that which can be daytime or gametime to check either the number of ticks since the start of the day or the number of ticks since the world was created, respectively
  • /tp
    • Now supports rotation arguments
    • Example: /tp @p ~ ~ ~ ~20 ~40 teleports the player so that he faces 20 degrees to the right and 40 degrees downwards
Target Selectors
  • Now supports cubic areas
    • Example: @e[x=0,y=0,z=0,dx=10,dy=10,dz=10] gets all entities between 0,0,0 and 10,10,10
  • New radius value usable in target selectors, based on the block center
    • A radius of 0 works for exact block positions
  • New selector parameters for entity selectors to detect entity rotations with rxm – x rot min, rx – x rot max, rym – y rot min, ry . y rot max
    • Example: @a[rxm=-15,rx=15,rym=-45,ry=45], /say @a[rx=30], don't look down!
  • Tab-completing coordinate arguments will now fill in the coordinates of the block currently being looked at
NBT Tags
  • Age
    • Can now be set to -32768 for items that never despawn
  • CustomName and CustomNameVisible
    • Now work on all entities
  • pages
    • Uses the JSON text component instead of plain text.
    • Capable of using the clickEvent and hoverEvent tags.
    • Previously, text formatting could only be accomplished using the section symbol via Formatting codes.
  • Text1, Text2, Text3, Text4
    • Uses the JSON text component instead of plain text
    • Might need some time before it can work in survival.
    • Can be used to show scores towards players by using the selector and score tags
    • Previously, text formatting could only be accomplished using the section symbol via Formatting codes
    • Character limit is based on character width

世界生成

Villages
  • Gravel roads in villages have cobblestone underneath, to prevent them from collapsing into caves
  • Many of the buildings in plains/savanna villages have replaced some of their wooden planks with wooden logs
Desert temples
  • Now spawn with stained clay instead of dyed wool
Caverns
  • Now generate on the surface of desert, mesa, mega taiga and mushroom biomes
Swampland
  • Changed generation of the marsh-like areas[11]
Mesa
  • Red Sandstone now generates at cavern entrances in Mesa biomes
World border
  • The default world border is now an animated texture rather than an invisible bedrock barrier
  • There is now nothing beyond the world border
  • Is set at a diameter of 60 million by default, for both the Overworld and the Nether
  • Players can't pass through it and take damage when outside
  • If you’re stuck outside the world border, it is possible to freely fly/walk around (not possible to freely walk through the border from the inside though)
  • When you get within a certain distance of the world border, a red-aura-like warning will activate
    • Only visible on Fancy graphics
    • Outside the border, the warning is at full strength
    • Inside the border, the warning gradually gets stronger as the player approaches the border
    • If the border is stationary, the warning is first seen as the player passes the warning distance, default 5 blocks from the player's location
    • If the border is shrinking quickly enough, the warning will be first visible at the warning time, default 15 seconds from the player's location
  • The /worldborder command allows one to customize various aspects of world borders like their size, center, damage and warning

方块与物品

海绵
  • Reintroduced sponge to survival mode, with new behavior and texture
  • 海绵在吸水后会转变为湿海绵
    • Water particles appear around the Sponge when this happens
  • Sponge destroys water blocks from 5 blocks away in a kind of sphere
  • Sponge soaks up water only when water is touching it
Chiseled Stone Bricks
  • Now craftable from two stone brick slabs on top of each other
Cracked Stone Bricks
  • Can now be obtained by smelting stone bricks, making them renewable
Moss Stone
  • Now craftable from one cobblestone and one vine
Mossy Stone Bricks
  • Now craftable from one stone brick and one vine
Beacon
  • Beacon light beams change color when going through stained glass and stained glass panes
    • Making it feed into multiple stained glass blocks/panes will combine the colors
  • Beam now goes through all blocks that don't completely block light: Ice, water and leaves
Signs, chests, beacons, beds and heads
  • Now display the cracking animation[12]
    • Beds did display the cracking animation previously, but not on their top and bottom
  • 可以叠加到64个一组
  • 原合成配方合成3个门(原来是1个)
    • 作用于 铁门
  • 使用不同的木板会产生不同种类的门
    • 木门重命名为桦木门
  • 门的材质变得更精细更符合原料
Trapdoor
  • Trapdoors are now called "Wooden Trapdoor" [13]
Fence Gate
  • Can now catch fire
Torch & Redstone Torch
  • Torches and redstone torches placed on walls now have an angled top side
Blaze Rod
  • Are now held similarly to tools
Furnace
  • When a furnace runs out of fuel, the smelting progress will rewind at 2x speed
  • Empty furnaces will now only accept fuel and empty buckets in the fuel slot
Carrot
  • Restore 3 hunger points instead of 4
Baked Potato
  • Restore 5 hunger points instead of 6
Hay Bale
  • Rebalanced how they heal and accelerate the growth of horses
Dead Bush & Sapling
  • Can now catch fire
Packed Ice
  • Mined faster with a pickaxe
Melon (block)
  • Mined faster with an axe
Ladder
  • Mined faster with an axe
Huge Mushrooms
  • When harvested with silk touch enchantment they drop blocks with corresponding mushroom texture (red or brown) on all sides rather than the one with spores
Mob head
  • Made Creeper, Skeleton and Zombie Heads available in survival
  • Creepers, Skeletons, Wither Skeletons, and Zombies drop their heads when killed by charged creepers. Wither Skeletons continue to have heads as rare drops.
    • Note that a charged creeper explosions will not yield more than one mob head
  • Skulls worn on heads are now bigger so the 2nd skin layer no longer peaks through
  • Player and mob heads in inventories and held by mobs/players now display the actual head
  • Placed mob heads now show the 2nd skin layer
Item Frame
  • Items in item frames can now face eight different directions
  • As long as the frame remains placed, it remembers the orientation of the last item it held, and uses it for the next item it holds
  • Item frames can give off a signal detected by comparators, based on the direction the item is facing
    • Signal strength is as follows: 0: empty; 1: item; 2: item rotated once; 3: item rotated twice; ...; 8: item rotated 7 times
  • Improved position handling of item frames
Painting
  • Improved position handling of paintings
Dispenser
  • Can now place pumpkins or Wither Skeleton Skulls to spawn golems and withers respectively
    • Will only place them if the body of the golem or wither is already built
  • Can now place command blocks with pre-configured commands, rather than dispensing it
Button
  • Can now be placed on ceiling and on the ground
Redstone Comparator
  • Can now detect what way an item frame is rotated
Daylight Sensor
  • Can be inverted with a right click
    • Reaches full strength at the opposite time than it would when set to normal
    • This can allow for a light that turns on at night rather than day without the need of a NOT gate
  • Inverted form cannot be obtained in inventory
Activator Rail
  • Powered activator rails will now shake minecarts, causing riders (players and entities) to dismount
TNT矿车
  • TNT矿车可以被燃烧的箭点燃
  • Minecart with TNT explosions no longer stack
Redstone Repeater
  • No longer emit light
Pumpkins & Jack o'Lanterns
  • Top texture now rotates together with the face
Maps
  • Zoomed out maps now align to a grid as well
  • Are now much faster
Sign
  • Use the JSON text components Text1, Text2, Text3, Text4 instead of plain text
  • Can be used to show scores towards players by using the selector and score tags
  • Previously, text formatting could only be accomplished using the section symbol via Formatting codes
  • Character limit is based on character width
  • Might need some time before it can work in survival
Book and Quill & Written Book
  • Use JSON text components instead of plain text with the new pages tag
  • Capable of using the clickEvent and hoverEvent tags
  • Previously, text formatting could only be accomplished using the section symbol via Formatting codes
  • Might need some time before it can work in survival
Written Book
  • Copying written books will now mark them as copies/copies of copies
  • The copying status of a book (ie. original, copy of original or copy of a copy) is denoted in a separate line in the tooltip, beneath the author's name
  • Copies of copies cannot be copied
Armor
  • Armor no longer gets colored when mobs/players are hurt
Arrow
  • Behave differently underwater
    • They will lose all velocity after a few blocks and slowly fall
    • Fire Arrows will be extinguished
Slabs
  • Removed double stone slab's item form
  • Removed double wooden slab's item form
Monster Spawner
  • Can be right-clicked with a Spawn Egg in hand to change what the spawner produces
Command Block
  • Survival players can no longer look inside the command block to see the command
  • Now show the entity (@e) parameter
  • X/O button next to "Last output" in commandblock to turn off the last output string

生物

所有生物
  • 使用新的AI
  • 生物受伤时显示略微不同的颜色
村民
  • 当被闪电击中,村民会变成女巫
  • Now have a head slot where helmets or blocks can be applied
  • 村民现在只会在有意愿的时候繁殖
    • 当第一次完成特定的交易的时候,村民会变得有意愿,其余时间有1到5的几率村民变得有意愿
    • 当幼年村民诞生的时候,父母失去意愿
    • 村民消耗如下数量的粮食时会有意愿繁殖: 3个面包或12个土豆或12个胡萝卜
    • 在生存模式很难判断村民的生育意愿: 只能通过交易增长的经验数目判断; 一般交易产生3-6个经验点, 产生生育意愿的交易产生8-11个经验点
  • 村民AI的改变
    • 村民现在会收割,采集,种植作物(土豆, 胡萝卜小麦
    • 村民会用小麦合成面包
    • 村民会和幼年村民分享食物
幼年动物 (羊,猪,牛,鸡,猫,狗,马,兔子)
  • 现在可以通过喂食来加快小动物的成长,每次喂食减少10%的剩余成长时间。
Wolves
  • Tamed and untamed wolves now attack skeletons without provocation, similar to how untamed wolves attack sheep in the wild
Tamed Ocelots and Tamed Wolves
  • Now display a death message if named with a name tag
骷髅 & 凋零骷髅
  • Now run away from wolves instead of fighting back
  • Now run away from Creepers that are about to explode
  • Now drop a Skeleton mob head when killed by a charged creeper
Slimes and Magma Cubes
  • Now swim as a result of the update to the new AI
  • Randomly change direction every so often, reducing the chance of them getting stuck at walls or corners
  • Slimes will now randomly despawn over time if no player is within a 32 meter range
  • Appear to jump a bit more randomly
  • When named and attacked, each new slime will keep its given name.
僵尸猪人
  • 由于新的AI更新,愤怒的僵尸猪人现在会寻找路径
  • 现在会远离其他即将爆炸的爬行者
  • Adult Zombie Pigmen will forgive after a short time (and lose the aggro speed boost), but will continue to attack until the player escapes their aggro distance
Endermen
  • Now pathfind as a result of the update to the new AI
  • Now walk slightly faster
蜘蛛地穴蜘蛛
  • 现在不能看穿固体方块
烈焰人
  • 即使有固体方块阻隔,烈焰人现在仍然会射击玩家
Giants
  • Armor on Giants is now rendered
Silverfish
  • Silverfish will stop occasionally before moving again (similarly to most mobs)
爬行者
  • 现在会远离其他即将爆炸的爬行者
  • 现在被高压爬行者炸死会掉落一个爬行者的头
僵尸
女巫
铁傀儡
  • 现在在生存模式下,铁傀儡被攻击时会攻击玩家
Snow Golems
  • Snow golems below layer 64 no longer leave a trail of snow.
Iron Golems, Snow Golems & Withers
  • Can be spawned by arranging the blocks in any orientation
    • This does not affect the orientation of the spawned mob
  • 现在死亡会掉落羊肉

你知道吗

  • 这次大型更新是耗费时间最长的一次,自从1.7.2与2013年10月25日开始共计消耗了312天。
    • 在2012年8月1日发布的1.3.1是在此之前耗费时间最长的更新,自从1.2.1过去了153天。
  • This was also the longest development to a major update in the history of Minecraft, with the first snapshot coming out on January 9, 2014, 236 days before the full release.
    • The previous longest was also 1.3.1, with 111 days from the first snapshot to the final release.
  • 这次更新也是目前发布预览版最多的一个,发布了52个快照和预发布版。
    • 在此之前发布预览版最多的是1.6.1版,有18个。

漏洞修复

修复了400个漏洞

参考

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