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閱讀紅石圖示

本頁面介紹了紅石圖示的含義。這些圖示的每個方格代表被表示電路的一個方塊的上表面或側面。複雜的電路可能需要多幅圖示分層表達,每張圖表示1-2層。

方塊圖示 含義
靜態固體方塊
你可以在此使用任何固體非透明方塊
動態固體方塊,該方塊在電路運作時位置可能會變動
你可以在此使用任何固體非透明方塊
倒置半磚(屬於透明方塊,這裏展示其頂視圖與側視圖)
裝飾結構性方塊
你可以在此使用任何固體方塊
紅石粉與紅石中繼器
注意中繼器的延遲可以從圖上讀出
從左到右,從上到下:
靜態方塊上鋪紅石粉;動態方塊上鋪紅石粉;
紅石磚上鋪紅石粉;兩個堆疊的靜態方塊
懸空於紅石粉之上的靜態、固態、紅石磚與倒置半磚
A
Input A, and an output, with a duplex point between them.

Redstone comparator

Most blocks in a redstone circuit are "generic", in that any of several solid blocks will do. Therefore, they are shown as blocks chosen for visibility, rather than what you'd normally choose to build a circuit.

Gold and diamond blocks represent generic opaque blocks. Gold is used for stationary blocks which are required by the circuit. Diamond is used for "mobile" blocks, which will be moved by pistons as part of the circuit's workings.

There are three transparent blocks which can hold redstone wire: top slabs, upside-down stairs, and glowstone. Unless there's good reason otherwise, these will be represented by top slabs.

Any block for which the particular block type actually matters, will be shown as itself: e.g. sand (falling behavior), obsidian (in a TNT cannon), glass, blocks of redstone, etc..

Blocks which need to be there for structural purposes, but could be any building block, will be shown as stone brick. For these blocks, you could use dirt, glass, obsidian, wool, or even stone brick.

Blocks of wool are used to show input and output locations: lime green for input, pink for output. These may be labelled if there is more than one input or output. Note that this has the signals going from green through yellow (gold) to "red" (pink). Light blue will indicates a "duplex" connection, which can serve as both input and output. In complex schematics, other colors of wool may be used to indicate connections among multiple circuits, or different parts of the circuit.

Redstone "wire" (dust) is shown as stylized lines, dark red if unpowered, brighter if powered. Note that wires may be extended to make the diagram look better, or put the I/O block somewhere convenient.

Most components and devices are shown as themselves, but with some tweaks to their sprites (to make them more identifiable, and the circuits more comprehensible). The direction that devices are pointing is shown in the icon, occasionally by arrows: So are repeater and comparator settings: The position of the repeater's slider (or bar, for a latched repeater), or the lit third torch for a comparator in subtraction mode.

Transparent sprites of blocks (solid, mobile, stone slab, or redstone) indicate that block is just above the current "main" level, over the components that show beneath it. A "lightened" block is used in multi-level diagrams to show the location of an input, output, or component, which is not on the current level and would not normally be shown. A "darkened" block may be used to indicate that the space has one solid block atop another, or that a component is in a hole beneath the current level. Darkening can also mark other special cases, which should be described in the accompanying text.

Examples

XOR gate with repeaters and piston (H)
A nice selection of components.
S
R
Q
Simple Redstone Block RS latch. Note the labeled inputs and outputs.
4-input NOR gate, levels 1-2 (B-1)
Notice the redstone on blocks, and redstone with blocks over it.
4-input NOR gate, levels 2-3 (B-2)
Now the "over" blocks (level 2 of the circuit) are "under", and the blocks from level 1 of the circuit are invisible. However, the positions of the input and output blocks are still shown, but lighter.
Vertical Compact Clock (D)
A vertical circuit.

This vertical clock has no input or output blocks shown, because input (switching it off) or output (the clock signal), can be taken almost anywhere. Full discussion is at its home in the "Clocks" page.

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