阅读红石图示
本页面介绍了红石图示的含义。这些图示的每个方格代表被表示电路的一个方块的上表面或侧面。复杂的电路可能需要多幅图示分层表达,每张图表示1-2层。
| 方块图示 | 含义 | ||||||||||||
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| 静态固体方块 你可以在此使用任何固体非透明方块 | |||||||||||||
| 动态固体方块,该方块在电路运作时位置可能会变动 你可以在此使用任何固体非透明方块 | |||||||||||||
| 倒置台阶(属于透明方块,这里展示其顶视图与侧视图) | |||||||||||||
| 装饰结构性方块 你可以在此使用任何固体方块 | |||||||||||||
| 红石粉与红石中继器 注意中继器的延迟可以从图上读出 | |||||||||||||
| 从左到右,从上到下: 静态方块上铺红石粉;动态方块上铺红石粉; 红石块上铺红石粉;两个堆叠的静态方块 | |||||||||||||
| 悬空于红石粉之上的静态、固态、红石块与倒置台阶 | |||||||||||||
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Input A, and an output, with a duplex point between them. | ||||||||||||
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Redstone comparator |
Most blocks in a redstone circuit are "generic", in that any of several solid blocks will do. Therefore, they are shown as blocks chosen for visibility, rather than what you'd normally choose to build a circuit.
Gold and diamond blocks represent generic opaque blocks. Gold is used for stationary blocks which are required by the circuit. Diamond is used for "mobile" blocks, which will be moved by pistons as part of the circuit's workings.
There are three transparent blocks which can hold redstone wire: top slabs, upside-down stairs, and glowstone. Unless there's good reason otherwise, these will be represented by top slabs.
Any block for which the particular block type actually matters, will be shown as itself: e.g. sand (falling behavior), obsidian (in a TNT cannon), glass, blocks of redstone, etc..
Blocks which need to be there for structural purposes, but could be any building block, will be shown as stone brick. For these blocks, you could use dirt, glass, obsidian, wool, or even stone brick.
Blocks of wool are used to show input and output locations: lime green for input, pink for output. These may be labelled if there is more than one input or output. Note that this has the signals going from green through yellow (gold) to "red" (pink). Light blue will indicates a "duplex" connection, which can serve as both input and output. In complex schematics, other colors of wool may be used to indicate connections among multiple circuits, or different parts of the circuit.
Redstone "wire" (dust) is shown as stylized lines, dark red if unpowered, brighter if powered. Note that wires may be extended to make the diagram look better, or put the I/O block somewhere convenient.
Most components and devices are shown as themselves, but with some tweaks to their sprites (to make them more identifiable, and the circuits more comprehensible). The direction that devices are pointing is shown in the icon, occasionally by arrows: So are repeater and comparator settings: The position of the repeater's slider (or bar, for a latched repeater), or the lit third torch for a comparator in subtraction mode.
Transparent sprites of blocks (solid, mobile, stone slab, or redstone) indicate that block is just above the current "main" level, over the components that show beneath it. A "lightened" block is used in multi-level diagrams to show the location of an input, output, or component, which is not on the current level and would not normally be shown. A "darkened" block may be used to indicate that the space has one solid block atop another, or that a component is in a hole beneath the current level. Darkening can also mark other special cases, which should be described in the accompanying text.
Examples
A nice selection of components.
Q̅
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S
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R
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Q
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Notice the redstone on blocks, and redstone with blocks over it.
Now the "over" blocks (level 2 of the circuit) are "under", and the blocks from level 1 of the circuit are invisible. However, the positions of the input and output blocks are still shown, but lighter.
A vertical circuit.
This vertical clock has no input or output blocks shown, because input (switching it off) or output (the clock signal), can be taken almost anywhere. Full discussion is at its home in the "Clocks" page.