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方块
- 可以在丛林生物群系里的竹林里找到。
- 可以在丛林神庙和沉船里的箱子内自然生成。
- 当熊猫被杀死时掉落,并且可以在丛林生物群系里钓鱼时钓到。
- 可被种植,能长到12-16格高。
- 对其使用骨粉会使其长高1-2格。
- 可以用剑瞬间破坏。
- 可作为熊猫的食物,可用作燃料(可烧制四分之一个物品),也可以种在花盆里。
- 可用于合成木棍:两根竹子合成一根木棍。
- Loom
- 用两根线和两块木板合成。
- 可将图案模式应用到旗帜:用于染色和设计旗帜,以前是在工作台合成网格进行合成。
- 有一个横幅槽,一个染料槽,和旗帜图案。
- 普通图案现在只消耗1染料。
- 移除现有的旗帜图案合成公式。
- 特殊的旗帜图案现在可以制作成一个新的旗帜图案物品。
- 可用纸张制作特殊旗帜图案物品。
- 这些图案在Loom中使用时不会消耗旗帜图案物品
- 可选择的旗帜图案模式以列表的方式显示
- 加入了白桦木、云杉木、丛林木、金合欢木和深色橡木告示牌。
- 加入了石头、安山岩、磨制安山岩、闪长岩、磨制闪长岩、花岗岩、磨制花岗岩、苔石砖、苔石、平滑砂岩、平滑红砂岩、平滑石英块、红色地狱砖块和末地石砖台阶。
- 加入了石头、安山岩、磨制安山岩、闪长岩、磨制闪长岩、花岗岩、磨制花岗岩、苔石砖、苔石、平滑砂岩、平滑红砂岩、平滑石英块、红色地狱砖块和末地石砖楼梯。
- 墙
- 加入了砖、安山岩、闪长岩、花岗岩、海晶石、苔石砖、砂岩、红砂岩、下界石砖、红色下界石砖、末地石砖墙。
命令
物品
- 它们由纸和其它相关的物品(如附魔金苹果+纸=横幅图案“Mojang”)制作而成。
- 由线、铁锭、木棍和绊线钩合成。
- 使用的方式和弓类似。
- 弩拥有更高的伤害,更远的射程,同时也需要更长的时间拉弦蓄力。
- 按住使用键拉弦蓄力,点按使用键发射。
- 蓄力状态会被储存,可在拉弦蓄力后收在物品栏内,等需要的时候再拿出来直接进行射击。
- 当主手上拿着弩,副手上拿着烟花火箭时,可以发射烟花火箭。
- 可以附上新的附魔:
- 加入了蓝色染料、棕色染料、黑色染料和白色染料。
- Separated bone meal, ink sacs, cocoa beans, and lapis lazuli into their own dyes: they can no longer be used to dye directly
- 新的染料可以由相应原料合成。
- Pllager beast刷怪蛋
- 熊猫刷怪蛋
- Pillager刷怪蛋
- Suspicious stew
生物
- Pillager beast
- 破坏农作物,攻击村民
- 拥有100点生命值
- 被击杀时掉落鞍(100%几率掉落,不受抢夺附魔影响)
- Pillager
- Raid villages
- 被杀时掉落绿宝石和它们的弩(被抢夺附魔影响)
- 不能穿戴任何盔甲
世界生成
- Bamboo Jungle biome
- Contains竹子和podzol
常规
- 加入了4个新进度:
- Ol' Betsy: Shoot a Crossbow
- Who's the Pillager Now?: Give a Pillager a taste of their own medicine
- Two Bird, One Arrow: Kill two Phantoms with a piercing arrow
- Arbalistic: Kill five unique mobs with one crossbow arrow
更改
方块
- 现在紫影花在被箭射中时会被破坏。
- 可以用剪刀剪羊毛。
- 现在有小概率掉落木棍。
- Recipe changed to include nether bricks rather than just nether bricks blocks.
- 地狱砖栅栏现在需要4个地狱砖块和2个地狱砖合成 。
- 旧的配方现在被用来合成地狱砖墙。
- 重命名为“Oak Sign”
- 默认的文字颜色现在是白色(之前是黑色)。
- Smooth Quartz, Smooth Sandstone, Smooth Red Sandstone and Smooth Stone
- Obtainable from smelting block of quartz, sandstone, red sandstone and stone, respectively.
- Smooth Stone Slabs
- Stone slabs have been renamed to smooth stone slabs.
命令
- 进度
- 实体类型现在支持标签(#baz)
- 伤害类型现在有新选项:is_lightning
- The entity predicate now accepts a flag field
- 可用的测试:is_on_fire, is_sneaking, is_sprinting, is_swimming, is_baby
- 命令/NBT标签
- NBT标签语法拓展
- 用于操作与查询NBT的新子命令
- 用于显示NBT值的新聊天组件
- Block variant {"nbt": <path>, "block":{"x":<x> "y":<x>, "z":<z>}}
- Entity variant {"nbt": <path>, "entity":<selector>}
- If interpret is present and true, contents of selected tags will be interpreted as chat components
- 物品的Lore现在使用JSON文本
- 在命令
/time set,/time add和/schedule function里指定的时间现在有单位- t是刻(tick), s是秒(second), d是天(day)
- 只要最后结果为整数,就允许小数(例如0.5d)
- 创造模式菜单
- 创造模式搜索栏现在可以搜索标签(以#开头的)
- 创造模式物品栏鼠标悬浮物品的信息里显示了物品的标签
- 战利品表
- Tables and pools accept functions
- New loot table entry types: dynamic, tag, alternatives, sequence, group
- New loot table functions: apply_bonus, explosion_decay, copy_name, limit_count, set_contents, set_loot_table
- New loot table conditions: entity_present, survives_explosion, block_state_property, table_bonus, match_tool, tool_enchantment, and two special modifiers: inverted and alternative
- Integer values can now specify random number generator
- constant, uniform (default), binomial
- Optional type used to validate function usage
- empty, chest, fishing, entity, advancement_reward, block
- Using function that references data not available in given context causes warning
- Entity parameters in predicates: direct_killer_entity - allows access to projectiles etc.
- entity_properties condition now uses same predicate syntax as advancements (like player_killed_entity)
- Parameters are now described in the predicate field
- New conditions
- alternative: joins conditions from parameter terms with "or"
- block_state_property: check properties of block state, parameters:
- block: id of block; test will fail if broken block doesn't match
- properties: map of property:value pairs
- damage_source_properties: checks damage source
- Same syntax as entity_properties, but uses damage source predicate (see player_hurt_entity advancement trigger).
- entity_present: returns true if entity is set
- See entity_properties for list of entities
- inverted: inverts condition from parameter term
- location_check: applies advancement location predicate, parameters:
- predicate: predicate applied to location, uses same structure as advancements
- match_tool: checks tool (only available for block breaking and fishing); parameters:
- predicate: predicate applied to item, uses same structure as advancements
- survives_explosion: returns true with 1/explosion radius probability
- table_bonus: passes with probability picked from table, indexed by enchantment level; parameters
- enchantment: id of enchantment
- chances: list of probabilities for enchantment level, indexed from 0
- weather_check: parameters:
- raining - optional boolean
- thundering - optional boolean
- New entries
- alternatives: Tests conditions of child entries and executes first that can run, has no weight or quality, but may have conditions
- dynamic
- Gets block specific drops
- minecraft:contents: block entity contents
- minecraft:self: for banners and player skulls
- Gets block specific drops
- group: Executes child entries when own conditions pass, has no weight or quality
- sequence: Executes child entries until first one that can't run due to conditions, has no weight or quality, but may have conditions
- tag: adds contents of item tag; fields:
- name: id of tag
- expand: if false, entry will return all contents of tag, otherwise entry will behave as multiple item entries (all with same weight and quality)
- New functions
- apply_bonus: applies one of predefined bonus formulas
- Common fields:
- enchantment: id for enchantment level used for calculation
- formula: type of used bonus formula
- parameters: values required for formula (depend on type)
- Formulas based on existing fortune bonuses
- Formula binomial_with_bonus_count, parameters:
- probability : float
- extraRounds : int
- Adds random value using binomial distribution with n <- level + extraRounds and p <- probabilty
- Formula uniform_bonus_count, parameters:
- bonusMultiplier
- Adds random value using uniform distribution from 0 to bonusMultiplier * level
- Formula ore_drops, no parameters
- Applies formula count * (max(0, random(0..1) - 1) + 1)
- Common fields:
- copy_name
- Copies display name from block entity to item (see enchanting table behaviour)
- explosion_decay
- Applies flat chance (equal to 1/explosion radius) for every item to be destroyed (items in stack are processed separately)
- limit_count, parameters:
- limit
- min - optional
- . max - optional
- Limits count of every item stack to range
- limit
- set_contents, parameters:
- entries list of entries (same as in pool)
- Populates BlockEntityTag.Items with items from entries
- set_loot_table, parameters:
- name: id of loot table
- seed: seed; if omitted or 0, LootPoolSeed will not be set
- Sets BlockEntityTag.LootTable and BlockEntityTag.LootPoolSeed tags
- apply_bonus: applies one of predefined bonus formulas
- NBT标签路径
- Can now return multiple values
- When used as target, modification will be applied to every element
- When setting location and no elements are found, new matching element will be created:
- Add [{k1=v1,k2=v2}] to match objects in list that have matching fields
- Add {k1=v1,k2=v2} to match objects
- Selects 0 or 1 elements, mostly as safeguard against mismatched entries
- Allows negative indices as [index] to index elements in reverse from end
- Add [] to select all elements from list
- 世界生成器注册
- Most of the biome related features now have a registry and their configuration can be serialized
- Added a feature registry
- Added a registry for decorators
- Added a registry for carvers
- Added a registry for surface builders
- 其他
- /execute if|unless data <方块或实体> <路径>
- 用作命令时返回匹配的方块或实体数量
- 用作命令的一部分时,同以前一样作为测试方块或实体有(if)或无(unless)
- Item frame contents can now be modified with /replaceitem
- /data modify <方块或实体> <路径> <操作> <资源>
- Applies an operation to selected fields
- 操作
- set on all types
- insert before index, insert after index, prepend, append on lists
- merge on objects
- 资源
- from <block or entity> <path> to copy a value from an existing tag
- value <nbt>
- Added entity type tags
- Work like other tags, stored in tags\entity_types\
- The type field in @ selectors now accepts entity type tags
- /drop 命令
- /drop <目标> <资源>
- Drops items in various contexts
- 目标
- world: drops in world
- player: puts in player inventory
- entity: sets entity slots like replaceitem
- block: puts (distribute, as if shift-clicked) or replaces/merges (insert) items in container
- 资源
- award: advancement award context
- fish: fishing context
- loot: loot chest context
- kill: entity drops
- mine: block drops
- Changing item models based on item NBT
- New item model propertycustom_model_data, backed directly byCustomModelData` integer NBT field
游戏内容
- 光照系统
- 被重新编写
- Moved light storage from chunks to a separate structure
- Moved light calculation from all over the code to a self-contained place
- 将光照计算从服务器主线程移除
- 性能优化
- 鱼
- 因距离玩家过远而在生成后下一刻会消失的生物不再生成
- Redstone dust depowering performance increase
物品
- 合成配方现在是无序的。
- Rewrote the book & quill editing to be more intuitive:
- Movable cursor for free text editing
- 支持选择。
- 支持复制粘贴。
- Keyboard and Mouse handling.
- Improved page filling and line wrapping.
- 双击高亮单词,三击高亮整页。
- 现在最多可拥有100页。
- 现在可用作熔炉燃料。
- 统一了全部染料的名称
- 红/黄/绿色染料不再有特殊名称
- Added recipes to obtain colored stained glass and colored carpet
- 合成配方现在是无序的。
生物
常规
- Credits
- Updated the credits list
- Pause screen
- 增加了 "Give Feedback" 和 "Report Bugs" 按钮。
- 材质
- All textures have been updated
- New consistent set of block, item, mob, effect, GUI, etc. textures made by Jasper Boerstra
- 旧材质将作成资源包提供
修复
你知道吗
参考
- ↑ "Minecraft Snapshot 18w43a" – Minecraft.net,2018年10月24日
- ↑ https://www.youtube.com/watch?v=Gixvg1JZmso