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新内容
- FS(全屏)分辨率
- 用于更改分辨率。
- 键盘名称现在描述了实际的键(例如“LBUTTON” - >“左按钮”,“BACKSLASH” - >“\”)
- Like resource packs, but for loot tables, advancements, functions, etc.
- Data packs are
.zipfiles or folders with apack.mcmetain the root. See: Tutorials/Creating a resource pack#pack.mcmeta.[5] The packs are located in(world)/datapacks/.[6] - 检查数据包前,结构现在会从
(世界名称)/generated/structures/(命名空间)/(文件名).nbt中加载- However, this directory should not be used to distribute structures. Instead, move these files into data packs.
- Reloadable using
/reload - Structure:
pack.mcmeta,datafolder containing a namespace folder determining the namespace of its contents- 一个命名空间只能包含以下字符:“0123456789”、“abcdefghijklmnopqrstuvwxyz”、“_”和“-”
- Inside the namespace folder, there can be folders for
functions,loot_tables,structuresandadvancements
更改
- 常规
- 游戏数据库更新
- 更新为LWJGL 3
- 现在加载或创建世界显示加载阶段的百分比。
Preparing spawn area(准备生成区域)现在显示为加载阶段。
- 在视频选单中删除3D立体声
- The name of keybindings now describes the actual key (e.g. 'LBUTTON' -> 'Left Button', 'BACKSLASH' -> '\')
- The default resource pack can now be moved up and down, just like other resource packs.
修复
参考
- ↑ “Minecraft Snapshot 17w43a” – Minecraft.net,2017年10月25日
- ↑ “Like resource packs but for servers or worlds. They have stuff like loot tables or advancements, instead of textures and clientside stuff.” – @Dinnerbone,2017年6月14日
- ↑ “Mapmakers! Custom data (for example advancements or loot tables) will be moved to data packs in 1.13. The structure will probably like this!” – @Dinnerbone,2017年6月20日
- ↑ “You can zip that and share it around just like resource packs. They'll be placed inside a world (or server) itself. Multiple can be loaded!” – @Dinnerbone,2017年6月20日
- ↑ 5.0 5.1 “A completely incomplete, super early preview of everything that will definitely break your maps in 1.13” – /u/Dinnerbone, July 4, 2017
- ↑ https://www.reddit.com/user/Dinnerbone/comments/6l6e3d/a_completely_incomplete_super_early_preview_of/djrpsuf/
