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新內容
- FS(全螢幕)解像度
- 用於變更解像度。
- 鍵盤名稱現在描述了實際的鍵(例如「LBUTTON」 - >「左按鈕」,「BACKSLASH」 - >「\」)
- Like resource packs, but for loot tables, advancements, functions, etc.
- Data packs are
.zipfiles or folders with apack.mcmetain the root. See: Tutorials/Creating a resource pack#pack.mcmeta.[5] The packs are located in(world)/datapacks/.[6] - 檢查數據包前,結構現在會從
(世界名称)/generated/structures/(命名空间)/(文件名).nbt中載入- However, this directory should not be used to distribute structures. Instead, move these files into data packs.
- Reloadable using
/reload - Structure:
pack.mcmeta,datafolder containing a namespace folder determining the namespace of its contents- 一個命名空間只能包含以下字元:「0123456789」、「abcdefghijklmnopqrstuvwxyz」、「_」和「-」
- Inside the namespace folder, there can be folders for
functions,loot_tables,structuresandadvancements
變更
- 常規
- 遊戲數據庫更新
- 更新為LWJGL 3
- 現在載入或建立世界顯示載入階段的百分比。
Preparing spawn area(準備生成區域)現在顯示為載入階段。
- 在影片選單中刪除3D立體聲
- The name of keybindings now describes the actual key (e.g. 'LBUTTON' -> 'Left Button', 'BACKSLASH' -> '\')
- The default resource pack can now be moved up and down, just like other resource packs.
修復
參考
- ↑ {{article|minecraft-snapshot-17w43a|Minecraft Snapshot 17w43a|October 25, 2017}
- ↑ 「Like resource packs but for servers or worlds. They have stuff like loot tables or advancements, instead of textures and clientside stuff.」 – @Dinnerbone,2017年6月14日
- ↑ 「Mapmakers! Custom data (for example advancements or loot tables) will be moved to data packs in 1.13. The structure will probably like this!」 – @Dinnerbone,2017年6月20日
- ↑ 「You can zip that and share it around just like resource packs. They'll be placed inside a world (or server) itself. Multiple can be loaded!」 – @Dinnerbone,2017年6月20日
- ↑ 5.0 5.1 「A completely incomplete, super early preview of everything that will definitely break your maps in 1.13」 – /u/Dinnerbone, July 4, 2017
- ↑ https://www.reddit.com/user/Dinnerbone/comments/6l6e3d/a_completely_incomplete_super_early_preview_of/djrpsuf/
