添加
常规
- 增加一些新的进度。
- 新的
levitation触发器,拥有以下条件:duration- 玩家悬浮的刻数distance- 到目前为止玩家悬浮时前进的距离- 两者都可以是一个范围(
min和/或者max)或者一个值(value)
- 添加了
location触发器的一个新的feature条件- 这个值是一个
/locate指令里的用到的独有名称。
- 这个值是一个
UpdateLastExecution(字节):- 默认为
1b。如果设置为0b,可以创建循环,从而使同一个指令方块能在一刻内运行多次。
- 默认为
LastExecution(长度):- 存储连锁型命令方块最后执行的一个刻。
toBeDisplayed(列表):- 加入到玩家的
recipeBook组合。 - 里面是玩家已解锁的但没有在合成帮助中查看的配方名称。
- 用于记住播放新配方的动画。
- 加入到玩家的
更改
游戏内容
- 移动了一些进度。
- 进度现在可以用命令获得。
- The command written in the rewards section of the advancement will be executed as the player (for example writing
/say @swould be equivalent to/execute <the player who obtained this advancement> ~ ~ ~ say @s)
- The command written in the rewards section of the advancement will be executed as the player (for example writing
- 进度图标现在可以使用数据值
- Specifically,
iconhas switched from being a string to an object- Within it are a required
itemstring (specifying the item ID) and an optionaldatainteger, specifying the metadata of the item
- Within it are a required
- Specifically,
- 优化配方书。
方块
- 在地图上有特殊的颜色。
- Each leg can now be textured individually
生物
- 失明效果只在区域难度是3或以上时才会释放。
命令
/advancement:- Added five modifiers to the
/advancement grantand/advancement revokecommands:- "everything" - all advancements, no specification required (same as "*")
- "from" - this advancement, its children, and their children, etc.
- "until" - this advancement, its parent, and its parent, etc.
- "through" - both of the above
- "only" - this advancement, and nothing else
- Examples:
- Added five modifiers to the
/advancement grant dinnerbone until story/elytra /advancement revoke dinnerbone everything
修复
参考
Template:Computer versions
