|
'注意: 这里大部分内容的发布在每周快照里了,只有极少数在12w32a–.
全局
- 改进的服务器列表
- 可以在添加或编辑服务器时隐藏服务器IP
- 服务器版本显示在连接进度条的左侧
- 服务器延迟提示现在能够显示服务器与客户端之间是否存在不匹配的协议版本。
- 无法加入不匹配的服务器
- 改进的设置菜单
- 将聊天设置重命名为多人游戏设置
- 有披风的玩家可以设置披风时候出现了
- 加入全屏与垂直同步切换
- 改进的F3功能
- shift+F3会显示统计扇形图
- 能够显示玩家朝向与角度
- 能够显示玩家位于哪一个区块内(采用X与Z坐标标定)
- 按着F3的同时按下P能在窗口失焦时切换自动暂停。
- 按着F3的同时按下H切换出详细的项目说明。
- 按着F3的同时按下T能够重载材质包
- 更新语言文件
游戏内容
- 改进的多人游戏
- 改进的物品栏管理
- 选取方块按键也支持物品的复制了,能够给予你一组
- 鼠标在物品上悬停时按下1-9热键能够将物品与指定物品栏中的物品交换。
- 创造模式中shift点击物品能够将其移入生存模式物品栏
- 添加与改进了一些命令
/difficulty改变难度的命令[9]
/difficulty 0 = 和平
/difficulty 1 = 简单
/difficulty 2 = 普通
/difficulty 3 = 困难
- 可切换PvP[10]
- 加入
/spawnpoint命令以更改玩家出生点
/spawnpoint <玩家> <x> <y> <z>
- 加入
/w,可作为/tell的简写
- 加入
/weather以更改当前天气,并设置新的天气的持续时间
/weather [clear | rain | thunder] <时间>
- 加入
/gamerule <游戏规则> <true/false>以查询与更改游戏规则,应用于命令方块。
/gamerule doFireTick来改变火势是否可以蔓延
/gamerule doMobLoot来改变生物是否掉落物品
/gamerule doMobSpawning来改变攻击型生物是否刷出
/gamerule doTileDrops改变方块是否会掉落
/gamerule keepInventory改变玩家死亡以后物品是否掉落
/gamerule mobGriefing改变爬行者、末影人与凋灵是否能改变方块(如爬行者的爆炸和末影人搬走方块的行为)
- 加入
/clear以清空玩家的物品栏
- 更改
/xp,这样其可以用于把某玩家的等级提高到指定级数
- 更改
/tp以支持相对坐标
- 加入命令目标符[11][12][13]
- 可用参数:
@p - 最近的玩家
@a - 所有玩家
@r - 随机玩家
@f - 最远的玩家
- 可以用
[]定义参数,句式为x=0,这里x为参数
- 可用的参数:
x,y,z - 坐标
r - 距离
m - 游戏模式
l - 最小经验级数
lm - 最大经验级数
rm - 最小距离
- 某些变量只能用于
@a:
- 升级声音引擎
- 改进的传送门
- 生物、物品与抛射物可以穿过传送门,并保持其初始速度[14][15][16]
- 实体会瞬间通过传送门,但有较长的冷却时间[17]
- 着火的实体(比如烈焰人火球)可能通过传送门离开下界,并烧掉主世界的一些东西。[18]
- 传送门能根据实体进入的地点传送实体[19][20]
- 穿过传送门之后玩家的朝向被修正
- 创造模式中的玩家传送可以在瞬间完成
- 改进的冒险模式
- 改进的繁殖机制
- 你现在可以还原一个荒凉的小村庄或者自己建一个全新的村庄[22]
- 诸多小的改进
- 在BOSS血条之上添加BOSS名称
- 经验可以通过钓鱼和繁殖生物来获得。
- 世界可以通过选择世界中的按钮重建了。
- 改变了很多物品的图标,使它们更符合风格。
- 物品可以直接用
/give 立即刷出
- 门, 活板门, 拉杆和按钮不再能通过左键触发了[23]
- Added an NBT tag for items to have lores
- Added an NBT tag for mobs to decide whether they can despawn
- 修正漏洞
- 修正
/me只能给OP使用。
- 修正
/tell工作的不正常。
- 修复小部分的光照漏洞。
- 染过色的皮甲现在保留一部分没有染色的地方了。
- Fixed the second layer on skins not being placed correctly when sneaking
- 火焰能够正常的在下界要塞刷出了。
- 修复宠物在固定的地方传送
- Fixed pvp-disabled servers still allowing players to set other players on fire using Fire Aspect enchanted swords
- 修复矿车有时没有碰撞的BUG
世界生成
- 自定义的世界[25]
- 自己制造超平坦的世界[26][27]
- 可以自己制定指定的块ID层,数据值和高度。
- 还可以自己改变生物群落。
- 所有生成设置被存储在预设中,它可以被共享和重新使用。
- 现在可以自己变更地形,可以NPC村庄村庄以外的结构
- 默认的预设:
- Classic Flat——经典超平坦 -
2;7,2x3,2;1;village
- Tunnelers' Dream——掘洞者的梦想 -
2;7,230x1,5x3,2;3;stronghold,biome_1,decoration,dungeon,mineshaft
- Water World——水世界 -
2;7,5x1,5x3,5x12,90x9;1;biome_1,village
- Overworld——遍布全球 -
2;7,59x1,3x3,2;1;stronghold,biome_1,village,decoration,dungeon,lake,mineshaft,lava_lake
- Snowy Kingdom——雪的王国 -
2;7,59x1,3x3,2,78;12;biome_1,village
- Bottomless Pit——无底洞 -
2;2x4,3x3,2;1;biome_1,village
- Desert——沙漠 -
2;7,230x1,5x3,2;3;stronghold,biome_1,decoration,dungeon,mineshaft
- Redstone Ready——红石准备好了 -
- 预设的格式如下: 95;35:2;2x20;1;stronghold – 95 is the format version, followed by a semicolon and the layer information. Every new layer is separated by a comma and must consist of the block id (
35) and can additionally have :2 appended to specify 2 as the data value. Before that, you can put 2x to specify that this layer should be put 2 times. After a semicolon follows the biome id. After another semicolon follow all structures to be generated, including their options.
- 加入 沼泽小屋在沼泽里[28]
- 蠹虫方块可以在 高山地形生成
- 胡萝卜和马铃薯可以更加容易的在NPC村庄与丛林里发现[29]
方块和物品
- 加入命令方块
- 被红石启动时运行命令
- 适用在冒险地图里
- 只能被OP所放置, as long as
enable-command-block in server.properties is enabled
- 只有使用
/give 玩家名称 137才能得到[30][31]
- Can operate in silent mode where it doesn't display commands in the chat box. [32]
- 信标
- Intended as an endgame block
- 持续发光,给周围16个方块内的玩家指定的效果,向上发射光束,像灯塔一样(光量等级如同萤石)。
- 需要用铁块/黄金块/钻石块/绿宝石块在下方搭建成金字塔状才能启动、选择一个效果。
- 提示:最便宜的配置需要9块,而最好的配置需要164块。
- 只能在日光照到(室外)工作
- 增加大小和建设每一层的材料相同的方形平台将激活它,并增加范围和选择状态效果。
- 可选的材料是铁块/金块/钻石块/绿宝石块。
- 根据所建造的金字塔的大小可以改变它的效果,需要放置一个绿宝石,钻石,金锭或铁锭。
- 每增加一层所解开的效果:
- 当所有4个层块下面是建立正确,可以选择第二个状态
- This second status effect is Regeneration or tier II of the previously chosen effect
- 信标所产生的粒子影响比药水要小很多
- Anvils[33]
- Used for repairing and combining enchanted items as well as for renaming any item/block for experience levels
- Tools can also be repaired using one piece of their material
- Enchantments that are the same are upgraded by one level as long as they are both the same level and the higher level exists
- Conflicting enchantments will be removed and only the first one will be kept
- Becomes damaged from using and dropping it - Damage persists in inventory and splits up into 3 categories: Anvil, Slightly Damaged Anvil & Very Damaged Anvil
- Can be placed in 4 orientations, but can't be moved by pistons
- Experience level cost depends on enchantment levels & rarities, whether the item will be renamed and wether the item has been used with an anvil before - Maximum experience level cost is 39 levels, unless in Creative mode[34]
- For a more detailed explanation on how enchantments are combined using the anvil, see the Anvil mechanics page
- Is affected by gravity and does 1 heart of damage to mobs and players it falls on per block it fell, excluding the first one - Players killed by a falling anvil cause the death message "Player was squashed by a falling anvil" to appear in chat
- Certain blocks are destroyed when an anvil falls on them: levers, buttons, torches, redstone torches, redstone repeaters, flower pots, rails & mob heads
- Mob Spawners
- Added a few NBT tags to change a few key spawning rules
- Range can now be changed
- Maximum amount of spawned entities within spawning range can now be changed
- Horizontal spawning radius can now be changed
- Repeaters
- Can now be locked by powering their sides with another repeater
- When locked, they show a little bedrock barrier in place of the delay indicator torch and won't change their output signal
- Flower Pots [35]
- Lets players plant all kinds of saplings, mushrooms, flowers, cacti, dead shrubs and ferns [36]
- Right-click it with something to plant it, hit it to get both back
- Cobblestone Walls [37]
- Available in cobblestone and moss stone variants
- Behave like fences - Connect to each other, to other blocks and to fence gates & have a 1.5 blocks high collision box
- Have a different, higher shape in corners and when blocks are placed on them
- Wooden logs
- Changed placement: Instead of facing the player, it will face the surface it is placed on
- Place it on the side of a block to get a sideways log.
- Place it on the top or bottom of a block to get a topside log.
- Stairs
- Now connect to other stairs to form corner stairs [38]
- Item Frames [39]
- All items and blocks can be framed [40]
- Clocks, compasses and maps function - Maps show only one marker, the frame itself [41][42][43]
- Mounted maps show markers on copies of that map
- Using pick block on it gives the framed item/block, but only works in Creative
- Mob Heads [44]
- Are very rarely dropped when mobs are killed by players
- Only drop from Wither Skeletons, but also exist for creepers, zombies, skeletons and players
- Can be put on the ground in 16 orientations and hung on walls
- Can be worn
- Using external editors or mods player skulls can be assigned to specific players - They then have tooltip "Player's Head"
- Add the NBT tag "SkullOwner" -> (player name) on the skull items.
- Trapdoors
- Can now be placed on the top half of blocks [45]
- Placement works similar to that of slabs and stairs
- Buttons
- Now stays active for 0.2 seconds longer
- New crafting recipe – Only 1 stone block required
- Wooden Buttons
- Additionally can be activated by arrows
- Requires 1 wooden plank to craft
- Fire
- Now spreads more aggressively depending on difficulty[24]
- Saplings
- TNT
- Is now triggered by flaming arrows
- Potatoes
- Can be planted on hydrated soil and drop 1-4 potatoes when fully grown
- Can be grown instantly using bonemeal
- Can be Smelted to receive a baked potato
- Rarely drop poisoned potatoes
- Potatoes give 0.5 hunger points, poisoned potatoes give 1 hunger point and have a chance to poison you, baked potatoes give 3 hunger points
- Carrots
- Can be planted on hydrated soil and drop 2-4 carrots when fully grown
- Can be grown instantly using bonemeal
- Can be crafted surrounded with 8 gold nuggets to get a golden carrot
- Carrots give 2 hunger points, golden carrots give 3 hunger points
- Carrot on a Stick
- Used to control pigs
- When held, it dictates the direction pigs players are riding will head in
- Nearby pigs flock towards players holding it
- Slowly loses durability when riding pigs, ** Pigs start slow but end up going about 5 blocks per second[46]
- Can be right-clicked to give the pig a short speed boost - This takes up a chunk of the durability
- The pigs ‘eat’ the carrot eventually, leaving the player a fishing rod and will require another carrot to continue riding. [47][48]
- To craft, the carrot must be placed at a diagonal below the fishing rod[49]
- Pumpkin Pie [50]
- Restores 4 hunger points
- The crafting recipe is shapeless: assemble a Pumpkin, Egg and Sugar into the crafting inventory
- Nether Star
- Drops from Withers
- Used to craft the Beacon
- Glows like an enchanted item
- Night Vision Potion
- Brewed by adding a Golden Carrot to an Awkward Potion
- Invisibility Potion [51]
- Effect now hides the nametag and cape[52]
- Mobs only attack you when you walk into them or attack them
- Splash potions of invisibility can also make mobs partially invisible, although eyes of some mobs still show
- Brewed by adding a Fermented Spider Eye to a Potion of Night Vision
- Potions
- Can now have any available potion effects, level and duration
- Data are saved using NBT tags, but potions retain their original color
- Maps
- Are now crafted as an Empty Map and will become a real map by right-clicking
- Start out at their closest zoom level and can be extended by adding more paper [53]
- Players see other players moving around on the same map
- Craft an existing map with an empty map to receive an extra copy of the map [54]
- Removed text overlay
- Now align to a grid and can be stacked to 64
- When outside a map's range, the player is displayed as a small circle at the edge
- Armor
- Diamond Armor sleeves now have a notch on the inner side
- Completely revamped leather armor
- Leather Armor
- Can now be dyed in 16,777,216 potential different colors [55] [56]
- Putting it in a crafting grid with dyes applies all colors
- Dyed armor's tooltip will display ‘’Dyed’’
- Right-click dyed armor on cauldrons to wash it and remove some water from the cauldron [57]
- Changed item and model color and texture
- Now uses two overlayed textures, one being the color
Mobs
- Wither
- Three-headed flying player-created boss mob shooting projectiles at mobs that are not undead and players
- Place 4 pieces of Soulsand in a T-shape and place 3 Wither Skeleton Skulls on top to summon it
- After spawning, it flashes blue, builds up health, grows slightly and is invincible for a few seconds - Then it explodes and starts attacking players and mobs
- Each head can fire projectiles, so called Wither Skulls, at different targets - Projectiles explode on impact
- Shoots two kinds of projectile - a blue one from the little heads, targeting mobs and a dark one from the big head targeting players
- When hit by projectiles, players get the ‘’Wither II’’ effect, which acts like a slower poison effect that can kill and turns affected players' health bars' hearts black
- Constantly regenerates health
- Gains Wither armor when taken down to half health, making it immune to arrows
- Drops a Nether Star when killed
- Darkens the sky when spawned in the Overworld
- Wither Skeletons
- Carry and rarely drop Stone swords when killed by players
- Drop bones and coal
- Give players Wither effect when hitting them
- Spawn in Nether Fortresses
- Spawn
- Witch
- Looks like an offshoot villager
- Throws splash potions of poison, slowness, weakness and instant damage at players
- Holds a potion and wiggles its magical nose with a wart on it when attacking
- Has a hat, which sometimes emits particles
- Regenerates health over time
- Drinks potions of instant health and fire resistance to defend themselves in combat
- Is immune to 80% of splash potions' effects
- Drops Sticks, Glowstone, Redstone, Gunpowder, Sugar, Spider Eyes, Empty Bottles & Water Bottles when killed
- Has a chance to drop the potion it is holding if killed by players
- Spawn in Witch Huts in swamps
- Bats[58]
- Hangs on the ceiling when idle, starts flying when players come near
- Spawn in dark caves
- Sleep at day
- Doesn't trigger pressure plates or tripwire
- Tamed wolves
- Their collars can now be dyed by right-clicking the wolf with dye [59]
- Iron Golems
- Now attack creepers, Slimes and Magma Cubes
- All hostile mobs
- Will now jump down to players as long as they can survive the fall
- Depending on difficulty, they are willing to take more damage
- Creepers
- Will start exploding when they hit the ground, with explosions being more imminent with higher falls
- Can now have custom explosion radius and fuse timer using edited mob spawners and NBT tags
- Zombies
- Will now rarely spawn with armor of all kinds, sometimes enchanted
- Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools [60]
- Items that are picked up will have a 100% chance of dropping after dying[61]
- Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible [62][63][64][65][66][67][68][69][70]
- When killed, they drop what they are holding [71] [72]
- All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
- Rare tool drops now are damaged when it drops
- More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
- When wearing helmets, they will not burn up - Instead all damage will is applied to the helmet [73]
- Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
- Now have a chance, depending on difficulty, to infect villagers after killing them - The villager then gets replaced with a villager zombie on death [74] [75]
- On Normal difficulty, there is a 50% chance of infection and on Hard difficulty there is a 100% chance of infection[76]
- Infected baby villagers turn into baby villager zombies [77][78]
- Baby zombies are 50% faster, don't age, don't burn up in the sun and can wear armor[79][80][81][82][83]
- Right-clicking a villager zombie under the influence of a Weakness potion with a golden apple will invert their potion effect, make them wiggle slightly and eventually turn back into a villager [84]
- Now rarely spawn holding iron swords or iron shovels
- When holding something in their hands, their arms move upwards when attacking
- Added baby zombie, which is only spawnable using mods or third-party tools
- Will now rarely drop carrots and potatoes when killed by players
- Skeletons
- Will now rarely spawn with armor of all kinds, sometimes enchanted
- Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools
- Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible[85][86] [87][88][89][90][91][92][93]
- When killed, they drop what they are holding
- All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
- Rare tool drops now are damaged when it drops
- More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
- When wearing helmets, they will not burn up - Instead all damage will is applied to the helmet [73]
- Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
- When wearing helmets, they will not burn up - Instead all damage will is applied to the helmet
- Now sometimes, carry enchanted bows - Those items can be dropped when killed by players
- Zombie Pigmen
- Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools
- Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible [94][95] [96][97][98][99][100][101][102]
- When killed, they drop what they are holding
- All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
- Rare tool drops now are damaged when it drops
- More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
- When wearing helmets, they will not burn up - Instead all damage will is applied to the helmet [73]
- Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
- Now rarely carry enchanted golden swords
- Dropped Golden Swords now sometimes are damaged
- Added baby Zombie Pigman, which is only spawnable using mods or third-party tools
- Villagers
- Improved villagers to make them more self-aware[103]
- All villagers of one village can now like and dislike specific players [104]
- Will like players more for trading with them [105]
- Will like players less for hurting them or their golems
- When players are really disliked, iron golems of that village can become aggressive towards those players
- After a villager dies to natural causes, excluding mobs, while a player is within 16 blocks or if a mob kills a villager, no baby villagers will be produced in the next few minutes
- Changed and added some trades to counteract emerald farming and improve gameplay
- Will show particle effects indicating a change of liking towards a player
- Pigs
- Can now accelerate to up to 5 m/s
- Now drop their saddle when killed
- Slimes
- Now spawn in swamps at night
- Sheep
- Sheep from spawn eggs can now spawn natural colored sheep (white, gray, brown, pink, etc.)
|