陷阱箱在不被打开时是不活动的,但是当被玩家打开时被激活(往上看)。访问大陷阱箱的任一部分激活大陷阱箱的两半。Mobs cannot access/activate a trapped chest, and a trapped chest is not activated by items moving into or out of it by droppers or hoppers.
活动时,一个陷阱箱:
powers any adjacent redstone dust, including beneath the trapped chest, to a power level equal to the number of players accessing the trapped chest (maximum 15)
powers any adjacent redstone repeaters facing away from the trapped chest to power level 15
strongly powers any full solid opaque block (stone, dirt, block of gold, etc.) beneath the trapped chest to a power level equal to the number of players accessing the trapped chest (maximum 15)
activates any adjacent mechanism components, including above or below, such as pistons, redstone lamps, etc.
An active trapped chest will not power any adjacent redstone comparators facing away from it. Redstone comparators can only measure the block state of the trapped chest, producing a power level from 0 to 15 proportional to how full the trapped chest is. Anything else powered by an active trapped chest (including a block beneath it) will power redstone comparators normally.