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钓鱼竿(Fishing Rods)是用来获得鱼的工具。
制作
一把钓鱼竿可以通过三个木棍和两根线制作而成。这使钓鱼竿成为可再生资源之一。
| 材料 | 输入 » 输出 |
|---|---|
| 木棍 + 线 |
历史
在第一次出现时,他们是没有用处的。但到了Alpha 1.2.0 万圣节更新时,钓鱼竿被升级,能捕获任何水域中的鱼。钓鱼竿在出现时,是可以重叠的工具。这是在不经意时添加的,在Beta 1.6时被修改。 重叠钓鱼竿使玩家能够修改重叠到第一个钓鱼竿的损害值。玩家能利用这点来使钓鱼竿永远不会破损。
Since Beta 1.6, there has been a sprite for the fishing rod without the line in items.png, though until 1.7, it was unused. This sprite is used when the bobber has been cast to show that it is no longer on the rod. Before 1.7, the stick texture was used for this purpose.
== 用法 ==
玩家可以右键单击抛出浮标。再按一次右键可以将线收回。钓鱼竿在损坏之前总共可以抛出和收回浮标65次。向水中抛出浮标,或是在浮标达到它的目标之前(即还在空中)就将它收回不会降低它的耐久。如果玩家和浮标落点之间的距离达到了34格以上,钓鱼线会自动收回。另外地,浮标落在了地面或墙上并且收回会消耗双倍耐久(但是这损伤可以通过用鼠标滚轮切换到其它物品而不是收回浮标来避免),而若成功地钓上一条鱼则记为一次使用。 玩家位于水下时也可以钓鱼,即在抛出浮标后进入水中,或者直接在水下抛出浮标(但是这看起来没任何益处……)。如果是在水下抛出浮标,它依旧会像往常一样浮到水面。在水下钓鱼也是一样的道理,而且钓上的鱼会同样直接飞向玩家。
Catching Fish
When you look closer in the code it matters if you fish outside or inside, if the water can be struck by lightning (Has open Air above it, Code: worldObj.canLightningStrikeAt(...))The chance to catch a Raw Fish is 1/300 every tick (1/20 of a second) else when you fish inside(no open Air above it) the chance to catch a Raw Fish is 1/500.
So on average you would catch a Raw Fish every 15 seconds(Outside),Inside it would be every 25 seconds.
A fishing bobber.
A fishing bobber from Beta 1.8.
If the line is cast in any sort of water, whether player made or naturally formed, after a while, the bobber on the end of the line will sink briefly before bobbing back up to the surface and will play the splash sound. The line must be reeled in at that precise moment otherwise the caught fish will escape. The line can be left there to wait for another catch opportunity as long as needed. If successful, a Raw Fish will fly out of the water and land somewhere around the fisher, although it can sometimes fly over the player's head and land far behind them. The line will disappear after 60 seconds if nothing gets hooked, although this timer is reset every time the hook is cast in the water.
If the bobber is cast and collides with a solid block, it will get stuck and not be able to catch fish. This means player-made fishing pools need to be built accordingly. At minimum, the body of water should be 1 block by about 10 for casting distance. The water can be 1×1, but this requires the player to cast upwards so that the bobber will land in the water. This ensures the bobber's initial velocity is wasted moving up, so that it does not hit any blocks falling back down.
Usage on Entities
Fishing Rods can hook any mob and drag it towards the player. (Although Mobs in Water or Lava will not move far due to the slowdown of the fluid.) Although the hurt animation plays and passive mobs will run away as if you attacked them, it deals no damage to the mob. Fishing Rods take triple durability damage when reeling a mob. Reeling it up will cause the mob to be pulled towards the caster at a very fast rate. Players can take advantage of this to impart vertical momentum onto the mob when reeled at great height, dealing enough fall damage for a guaranteed death (except for chicken, ghasts, blazes, iron golems, snow golems and ocelots as they do not take falling damage). It can also be used to drag enemies in to lava or an enderman into water. The fishing rod has a mostly aesthetic use on tamed wolves to act as a sort of leash, although it won't move the wolf anywhere for long. Bobbers can be hooked onto a wolf and if it teleports back to the player, the bobber will still be present.
It can be assumed this functionality is for pulling future Fish Mobs(such as the current mob, the Squid) out of water.
Unfortunately, fishing rods cannot be used to pull back/up players, making them useless in PVP.
The fishing rod can be used to grab onto boats and minecarts and pull them towards the player. However, boats will often break in the process. The hook can also be used to activate Pressure Plates or even knock down Paintings from a distance. This aspect can be commonly seen in public puzzle maps, where the player is required to aim and activate the input. Strangely enough, the Ghast's Fireballs can also be hooked with the fishing rod.
A bobber cast into fire will stick on the fire and be in mid-air when the fire extinguishes.
Reeling Problems
The player should try to fish with a large obstruction behind him or her, or from a platform above the water. Fish fly towards the player with considerable speed when reeled in and may launch over the player, which can cause them to get lost. Jumping to catch the fish just before it flies overhead is a solution, but does not always work. Fishing from 4 blocks (4 has been tested, but other heights may also work) above the water will make the fish fly directly to the player. It is also recommended to have the fishing platform at least 8 blocks long and 4 blocks deep, as the hook will snag on any block it hits. The closer the player is to the bobber, the less the fish will fly.
Bug solutions
If the player looks below or sometimes directly at the hook when he/she is catching the fish, the fish will fly over their head. But if the player looks above the hook (even if they look left or right of the hook) then they fish will fly directly at the player, but sometimes the fish still can go slightly over the head, but it is less than if you looked down. It is assumed that this is part of some "realistic" coding. Where in real life if you pull from a lower angle, the power of the pull is greatly increased, where as if you pulled it from a higher angle (aka looking above hook in minecraft) then there would be less force, therefor the less power you put into it then the more chance of getting it.
Bugs
- If a Fishing Rod is cast and the player moves to third person view and crouches, the string will not be attached to the rod.
- If you cast the rod at a solid block and the bobber sticks into the block, it will remain in that position even if the said block is moved or destroyed.
- If you spin or turn quickly, the end of the line will remain attached to a point while the sprite moves around it.
- If you move the tip of the fishing rod next to the bobber, you can see that the line is angled oddly.
- If you go into a boat with rod in hand, you will go in it, your line will be cast, and you'll be unable to move. After a short period, the player dies.
- If the FOV is increased to higher than normal, the string will not be attached to the rod.
Trivia
- Skeletons can be pulled into their own arrows.
- Casting the rod into lava will set the bobber on fire and cause it to clip through and fall forever.
- Casting the rod into fire will set the bobber on fire and cause it to stick to the fire block.
- Using a fishing rod while in a minecart aimed at the minecart's front wall will cause the minecart to stop immediately and the player to exit it. No damage to either player or cart.
- When casting the rod into a portal, the bobber may stick to it like a normal block or go through and travel through or stop on the next block.
- The Fishing Rod is currently the only item in the game that is displayed mirrored when in the player's hand.
- In multiplayer, if you cast the rod onto another player, the bobber will stick on them, and will hang on, even when they move around. This can be used in various ways.
- If you cast the bobber into a waterfall, the bobber will float up the waterfall until it reaches the top where it will stay until the player pulls it back in.
- Even if you are underwater, you can still catch fish.
- The fishing rod bobber uses the billboard effect, meaning that the front of the bobber sprite faces the player from all angles, similar to older 3D games like DooM and Rise of the Triad.
- On average, it takes less time to get a bite when fishing outdoors.
- You can repair a fishing rod using another fishing rod above it in the crafting square.
- Enderman will teleport away before the fishing rod reaches it.
See also
- Raw Fish
- Cooked Fish
