蜘蛛骑士(Spider Jockey)是一种极为罕见的由骷髅骑在蜘蛛身上形成的生物。它拥有骷髅的远程攻击能力和蜘蛛的视力、敏捷及爬墙能力,并融合了二者的攻击性及生命值。骷髅和蜘蛛在游戏中被视为独立的实体(例如,若蜘蛛被杀死,骷髅会继续移动和攻击,反之亦然)。蜘蛛只有1%的几率与骷髅骑手合体,但如此稀有的蜘蛛骑士已经算得上玩家能遇到的最危险的敌人之一了。
蜘蛛骑士可以在地上和地下生成。然而,在地下的骷髅骑手一般会死于窒息,因为蜘蛛爬墙会使骷髅陷入方块中而窒息。
用途
蜘蛛骑士在死亡时可能会同时掉落四种物品。每只蜘蛛骑士被完全杀死(即蜘蛛和骑在其上的骷髅均被杀死)时会由蜘蛛掉落0-1个蜘蛛眼和0-2根线,由骷髅掉落0-2根骨头和0-2根箭。
行为
蜘蛛控制着所有的移动,所以蜘蛛骑士会在白天漫无目的地漫游并只在夜间或光线昏暗的地方追赶玩家。然而,骷髅一旦看到玩家,不管是什么时间都会向他们射击(虽然骷髅在阳光下会迅速燃烧,留下安然无恙的蜘蛛)。因为蜘蛛可以通过固体方块“看到”一个玩家,蜘蛛骑士可以在足够的黑暗下埋伏和袭击不知情的玩家。如果骷髅射击另一敌对的怪物,它会集中攻击在骷髅上,甚至在骷髅被杀害后仍不会理曾被坐着的蜘蛛。
当暴露在阳光下时,骷髅会像一个正常的骷髅一样燃烧和死亡,但蜘蛛将保持活跃和致命性。
但有时,骷髅可在一定时间后离开蜘蛛。确切原因尚不清楚。
战斗
在没有一些盔甲,一把弓和箭,和足够的空间时,玩家面对蜘蛛骑士时建议做出战术撤退,因为它可以在几秒钟内杀死你。尽管蜘蛛的跳跃能力下降,这个怪物仍然保留着蜘蛛的敏捷性和视线,骷髅的远程攻击能力,加上双方的生命值,使它成为一个不明智的刷资源候选者。箭可以被制作,骨头和线可以由狩猎单个蜘蛛和骷髅而用危险性较小的方式获得。蜘蛛骑士通常被认为是最难杀死的怪物,甚至比可怕的恶魂更上一层楼。末影龙很明显是比蜘蛛骑士还要难杀死的唯一怪物。
Spider Jockeys are hardly a threat in SMP because of their bugginess. The Skeleton rarely appears to be riding on the Spider but rather next to it, so it usually shoots the Spider. They are so glitchy that they sometimes disappear or suffocate.
Bolder players are advised to take out the Skeleton first at a distance, taking care not to land any arrows on the Spider before the Skeleton dies. Even when armed with a Diamond Sword, the player is heavily disadvantaged when fighting a Spider Jockey. Another way to kill it is to get the Spider Jockey on a block above you, but in a way so that it doesn't fall, leading to the Skeleton shooting the Spider; the lone Skeleton can then be dispatched easily.
一个关于使用狼的建议
让狼与蜘蛛骑士战斗是使后者的速度减慢并让它变的混乱的最好的方法, 因此虽然这场战斗对双方都是致命的,但蜘蛛骑士会损伤的最严重。狼不建议成为防御蜘蛛骑士的方法因为一般来说狼不会主动去攻击作为一个整体的蜘蛛骑士—— 它们会把目标定在蜘蛛或骷髅弓箭手上,这取决于玩家被蜘蛛还是骷髅弓箭手攻击到。 相反地, 当一个个体怪物试图完成了伤害之后狼才会去攻击蜘蛛骑士, 一旦击中, 狼会把敌意集中在最后攻击的那只怪物身上。 由于骷髅的远程攻击会更容易的伤害到狼或者玩家, 所以它常常会成为第一个被攻击的目标。因为骷髅坐在蜘蛛上面所以狼只会徒劳的去攻击骷髅,而蜘蛛因此可以继续伤害玩家。
Defensive Measures
A Spider Jockey is vulnerable to falling, fire, lava, and contact with cacti. The player can decrease the chance of running into a Spider Jockey on the surface by regularly sleeping in a well-lit, sheltered bed at dusk since Spider Jockeys, like regular Spiders, can only spawn during the night.
If cornered or trapped in a cave with a Spider Jockey, the player can use a shovel or pick to quickly dig a 1-block shaft 3 blocks deep and seal off the top with another block before tunnelling away to a safe location.
Construction Safeguards
Because a Spider Jockey can only spawn where an ordinary Spider can, a Spider-proofed area is also Spider Jockey-proof. Consult the Spider article for more in-depth explanation. The usual guidelines of good lighting and installing doors from the outside apply.
If an overhang is built into a wall, not only will the Spider Jockey be unable to climb over it, but the Skeleton will be suffocated in the process of being pressed into the overhang.
History
Spider Jockeys were introduced in the Seecret Friday update 8. In Alpha, a Spider Jockey would drop 0 - 2 pieces of string from the Spider and 0 - 2 arrows from the Skeleton. This remained unchanged in Beta, but the Skeleton could now drop 0 - 2 bones in addition to the arrows. When Spiders were given the ability to climb and "see" the player through walls in Beta 1.2 Spider Jockeys became a much more formidable enemy.
Spider Jockeys can be "neutral-aggressive" with the addition of rain in Beta 1.5. The light level is low enough in a rainstorm for the Skeleton to not combust, but high enough for the Spider to not be actively hunting. In this state, the Skeleton will shoot the player with arrows but the Spider will not give chase (unless the Spider Jockey wanders into a shady area) because movement is controlled by the Spider. The player can safely observe this kind of Spider Jockey from a distance of 8 or more blocks away.
Gallery
- 2011-09-17 22.03.09.png
A Spider Jockey glitch makes skeleton off-set.
- 2011-09-23 16.00.24.png
A Spider Jockey attacking the camera.
- Spider jockey1.png
A Spider Jockey jumping to attack.
- Cave spider jockey.jpg
Spider jockey made from Cave Spider.
Trivia
- A Skeleton does not have a 1% chance of spawning riding a Spider - a dungeon with a Spider spawner can create a Spider Jockey, but a Skeleton dungeon cannot.
- A Spider Jockey can kill itself - sometimes the Skeleton arrows will injure the Spider and other times the Spider's pouncing will run the Skeleton into its own arrow.
- If the player exits a game and then returns while a Spider Jockey is spawned, the Skeleton will stop riding the Spider.
- A Spider Jockey can attack two different players in SMP - this is caused by one player damaging one half of the Spider Jockey and not the other. This usually happens when a player chased by a Spider Jockey enters a structure that the Spider can not crawl through. Because the Spider can see through the walls, it will continue to target this player. Because the Skeleton can't see through the walls it will look for a new target (such as another player walking by) and then fire arrows at them.
- The world can create up to 3 Spider Jockeys at a time, but the spawn percentage is still 1%.
- In earlier updates the Spider Jockey would move in glitched movement, often the Skeleton would "bob" in and out of the Spider. This bug still happens in SMP, especially with large amounts of lag.
- When a Spider Jockey rides a minecart, the Spider will suffocate and the Skeleton will remain.
- If you can derail a Spider Jockey that is in a minecart, the spider will somehow MOVE the minecart in any direction it wants, just at a painfully slow crawl. The skeleton can shoot you freely.
- Spider Jockeys are very easy to find when using super-flat.
- They are one of the few "mobs" that do not have a spawn egg, due to the fact that they are not unique mobs at all, just a stack of two different mobs.
- If the Skeleton on the Spider Jockey is shot by another Skeleton, it will jump off and leave the spider.
- A Spider Jockey does not have a 1% chance of spawning from Spider or Skeleton Spawner Eggs.
- Not only can a Skeleton be riding a Normal Spider, but it may also ride a Cave Spider if it spawns close enough to a Cave Spider Dungeon.
- In creative mode, it is possible to have only the skeleton attack you, and vise versa, as seen above. Due to the fact that they are two different mobs.
