Template:Mob
蜘蛛骑士(Spider Jockey)是一种极为罕见的由骷髅骑在蜘蛛身上形成的生物。它拥有骷髅的远程攻击能力和蜘蛛的视力、敏捷及爬墙能力,并融合了二者的攻击性及生命值。骷髅和蜘蛛在游戏中被视为独立的实体(例如,若蜘蛛被杀死,骷髅会继续移动和攻击,反之亦然)。蜘蛛只有1%的几率与骷髅骑手合体,但如此稀有的蜘蛛骑士已经算得上玩家能遇到的最危险的敌人之一了。
蜘蛛骑士可以在地上和地下生成。然而,在地下的骷髅骑手一般会死于窒息,因为蜘蛛爬墙会使骷髅陷入方块中而窒息。
用途
蜘蛛骑士在死亡时可能会同时掉落四种物品。每只蜘蛛骑士被完全杀死(即蜘蛛和骑在其上的骷髅均被杀死)时会由蜘蛛掉落0-1个蜘蛛眼和0-2根线,由骷髅掉落0-2根骨头和0-2根箭。
行为
蜘蛛控制所有移动,所以蜘蛛骑士会在白天漫无目的地漫游和只在夜间或光线昏暗的地方追着玩家。然而,骷髅一旦看到玩家,不管是甚么时间都会向他们射击(虽然骷髅在阳光下会迅速燃烧,留下安然无恙的蜘蛛)。因为蜘蛛可以通过固体方块“看到”一个玩家,蜘蛛骑士可以在足够的黑暗下埋伏和袭击不知情的玩家。如果骷髅射击另一敌对的怪物,它会集中攻击在骷髅上,甚至在骷髅被杀害后仍不会理曾被坐着的蜘蛛。
暴露在阳光下时,骷髅会像一个正常的骷髅一样燃烧和死亡,但蜘蛛将保持活跃和致命的。
但有时,骷髅可在一定时间后离开蜘蛛。确切原因尚不清楚。
战斗
没有一些盔甲,一个弓和箭,和足够的空间,玩家面对蜘蛛骑士时建议做出战术撤退,因为它可以在几秒钟内杀死你。尽管蜘蛛的跳跃能力下降,这个怪物保留了蜘蛛的敏捷性和视线,骷髅的远程攻击技能,双方的生命,使它成为刷资源的一个不明智的候选。箭可以被制作,骨头和线可以由狩猎单个蜘蛛和骷髅而用危险性较小的方式获得。蜘蛛骑士通常被认为是最难杀死的怪物,甚至比可怕的恶魂更上一层楼。
Spider Jockeys are hardly a threat in SMP because of their bugginess. The Skeleton rarely appears to be riding on the Spider but rather next to it, so it usually shoots the Spider. They are so glitchy that they sometimes disappear or suffocate.
Bolder players are advised to take out the Skeleton first at a distance, taking care not to land any arrows on the Spider before the Skeleton dies. Even when armed with a Diamond Sword, the player is heavily disadvantaged when fighting a Spider Jockey. Another way to kill it is to get the Spider Jockey on a block above you, but in a way so that it doesn't fall, leading to the Skeleton shooting the Spider; the lone Skeleton can then be dispatched easily.
有关使用狼的建议
Spider Jockey battles involving Wolves are slow and messy at best, and fatal to everyone but the Spider Jockey at worst. Wolves are not recommended as a method of defense against one since they will not attack the Jockey as a whole - they will aim for either the Spider or the Skeleton, depending on which the player hit or was attacked by. Conversely, when a Wolf attacks a Spider Jockey only the individual it managed to injure will try to go after it. Once hit, a Wolf will focus its hostility on the mob that last attacked it. Since a Skeleton's ranged attack makes it more likely to hit the player or a Wolf, it will often be the first targeted. The Wolves will then have a harder time attacking the Skeleton because of its lofty arachnid perch, causing them to crowd around the Spider in a futile effort to get at the Skeleton while the Spider continues to injure the player.
防御措施
A Spider Jockey is vulnerable to falling, fire, lava, and contact with cacti. The player can decrease the chance of running into a Spider Jockey on the surface by regularly sleeping in a well-lit, sheltered bed at dusk since Spider Jockeys, like regular Spiders, can only spawn during the night.
If cornered or trapped in a cave with a Spider Jockey, the player can use a shovel or pick to quickly dig a 1-block shaft 3 blocks deep and seal off the top with another block before tunnelling away to a safe location.
防护建筑方法
Because a Spider Jockey can only spawn where an ordinary Spider can, a Spider-proofed area is also Spider Jockey-proof. Consult the Spider article for more in-depth explanation. The usual guidelines of good lighting and installing doors from the outside apply.
If an overhang is built into a wall, not only will the Spider Jockey be unable to climb over it, but the Skeleton will be suffocated in the process of being pressed into the overhang.
历史
Spider Jockeys were introduced in the Seecret Friday update 8. In Alpha, a Spider Jockey would drop 0 - 2 pieces of string from the Spider and 0 - 2 arrows from the Skeleton. This remained unchanged in Beta, but the Skeleton could now drop 0 - 2 bones in addition to the arrows. When Spiders were given the ability to climb and "see" the player through walls in Beta 1.2 Spider Jockeys became a much more formidable enemy.
Spider Jockeys can be "neutral-aggressive" with the addition of rain in Beta 1.5. The light level is low enough in a rainstorm for the Skeleton to not combust, but high enough for the Spider to not be actively hunting. In this state, the Skeleton will shoot the player with arrows but the Spider will not give chase (unless the Spider Jockey wanders into a shady area) because movement is controlled by the Spider. The player can safely observe this kind of Spider Jockey from a distance of 8 or more blocks away.
Gallery
- 2011-09-23 16.00.24.png
A Spider Jockey attacking the camera.
- Spider jockey1.png
A Spider Jockey jumping to attack.
Trivia
- A Skeleton does not have a 1% chance of spawning riding a Spider - a dungeon with a Spider spawner can create a Spider Jockey, but a Skeleton dungeon cannot.
- A Spider Jockey can kill itself - sometimes the Skeleton arrows will injure the Spider and other times the Spider's pouncing will run the Skeleton into its own arrow.
- If the player exits a game and then returns while a Spider Jockey is spawned, the Skeleton will not be riding the Spider.
- A Spider Jockey can attack two different players in SMP - this is caused by one player damaging one half of the Spider Jockey and not the other. This usually happens when a player chased by a Spider Jockey enters a structure that the Spider can not crawl through. Because the Spider can see through the walls, it will continue to target this player. Because the Skeleton can't see through the walls it will look for a new target (such as another player walking by) and then fire arrows at them.
- The world can create up to 3 Spider Jockeys at a time, but the spawn percentage is still 1%.
- In earlier updates the Spider Jockey would move in glitched movement, often the Skeleton would "bob" in and out of the Spider. This bug still happens in SMP, especially with large amounts of lag.
- Currently it is not possible for a Skeleton to ride Cave Spiders. It is not currently known if this will ever be changed.
- When a Spider Jockey rides a minecart, the Spider will suffocate and the Skeleton will remain.
