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自定义世界(Customized)是一种世界类型,可以自定义参数来定制主世界的一些特性。

自定内容

基础设定

一共有17项自定内容, 将影响到结构的生成和其它的环境元素。

自定选项 参数 默认 描述
海平面 1-255 63 决定海洋与河流自然生成的最大深度。
洞穴 开/关 如果为关,洞穴将不会自然生成
要塞 开/关 如果为关, 要塞将不会自然生成
NPC村庄 开/关 如果为关, NPC村庄将不会自然生成
废弃矿井 开/关 如果为关, 废弃矿井将不会自然生成
神殿/神庙 开/关 如果为关, 神殿/神庙将不会自然生成
峡谷 开/关 如果为关, 峡谷将不会自然生成
地牢 开/关 如果为关, 地牢将不会自然生成
地牢数 1-100 7 改变游戏尝试在每个区块生成地牢的次数(并不是实际的地牢数量,因为不是每次尝试都会成功。)
湖泊 开/关 如果为关, 湖泊将不会生成
湖泊罕见度 1-100 4 增加/减少湖泊的罕见度;数值越少湖泊越多。
岩浆湖 开/关 如果为关, 岩浆湖将不会生成 (注:这不会干涉Y=10以下填充洞穴的岩浆生成)
岩浆湖罕见度 1-100 80 增加/减少岩浆湖的罕见度;数值越少岩浆湖越多。
岩浆海 开/关 如果开, 海洋将会由岩浆组成而不是水。
生物群系 全部, 海洋、草原、沙漠、峭壁、森林、针叶林、沼泽、河流、冰刺之地、冻洋、冻河、冰原、雪山、蘑菇岛、蘑菇岛岸、沙滩、沙漠山丘、森林山丘、针叶林山丘、悬崖、丛林、丛林山丘、丛林边缘、深海、石滩、冻滩、桦木森林、桦木森林山丘、黑森林、冷针叶林、冷针叶林山丘、大型针叶林、大型针叶林山丘、峭壁+M、热带草原、热带高原、平顶山、平顶山高原F、平顶山高原。 全部 在世界生成的会是哪个生物群系
生物群系大小 1-8 4 增加/减小生物群系的大小。每增加一个数字会使生物群系扩展双倍大小。
河流大小 1-5 4 增加/减小河流的大小和出现频率。所以当你想让河流稍微大些而改变了两点倍数,你还会有三倍多的河流。调到1档,河滩无处不在;调到5档,你会发现大片区域没有一丁点水。

矿物设定

改变本段11种“矿物”的设定

自定选项 参数 默认 描述
泥土 沙砾 花岗岩 闪长岩 安山岩 红石 钻石 青金石
生成规模 1-50 33 33 33 33 33 17 9 9 8 8 7 每个矿脉的最大方块数量
生成尝试 0-40 10 8 10 10 10 20 20 2 8 1 1 世界尝试在每个区块中生成矿脉的次数
最小高度 0-255 0 0 0 0 0 0 0 0 0 0 16[注 1] 矿脉生成的最小高度。
最大高度 0-255 256[注 2] 256[注 2] 80 80 80 128 64 32 16 16 16[注 1] 矿脉生成的最大高度。
注释
  1. 1.0 1.1 青金石有其自己的规则: 并非最低与最高之间,青金石的生成基于一个中心高度和上下扩散的值。默认设置为16,意味青金石能在0到32的高度区间生成,且在16的高度生成最频繁。
  2. 2.0 2.1 虽然256是最大的大小,但是滑动条只能在0-255间滑动。还原默认设置是唯一调回去的办法。

高级设定

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一共有16项可被用于影响Minecraft地形发生器的自定选项。这些设定共有两页,一页使用滑动条而一页允许文字输入。 在文字输入页,试图输入超过上限或下限的数值都会被自动调整到可允许的上限/下限数值。

Minecraft使用Perlin噪点来保证地形的随机性。 Perlin噪点的方法比“一般”的杂点能使地形过渡更平滑,看起来更自然。 "对每个区块来说,游戏会生成3个相同规模的数据集(最低极限,最高极限,主要值),接着在数据集的每个对应的数据中,从最低极限和最高极限间选择一个数值对主要值的数据进行插值运算。" (Perlin 噪点:一种噪点,后经常被用于图形编辑(在minecraft里指地形的起伏),富有一定规律,由于灰度值为渐变的,所以使画面更平滑) 默认的地形无法调成各处一样,因为每一个生物群系都有特定的特征:平原是平的,山脉高低起伏,有些山特别的高,海洋有的很深,山谷一般都很浅,还有稀树草原和高原、低山……每一个生物群系都有各自的生物群系深度规模

[1]

自定选项 参数 默认 描述
主要噪点比例 X(平滑度) 1–5000 80 以X轴的方向延长地形。越大的数值产生的地形越平滑。
  • 低于默认值:山的Z向减少,土地的Z轴变长。
  • 高于默认值:山(对Z轴来说)光滑且广泛,更紧凑,X轴边缘狭窄,土地的X轴变长。
主要噪点比例 Y(陡峭度) 1–5000 160 以Y轴(高度)的方向拉伸地形。
  • 低于默认值:山区变浅。
  • 高于默认值:山更紧凑、高大、陡峭。
主要噪点比例 Z(平滑度) 1–5000 80 以Z轴的方向拉伸地形。越大的数值产生的地形越平滑。
深度噪点比例 X(陡峭度) 1–2000 200 在X轴的方向上创造更多样、更陡峭的地形。
  • 低于默认值:差异最小。
  • 高于默认值:Z方向边缘变长。
深度噪点比例 Z(陡峭度) 1–2000 200 在Z轴的方向上创造更多样、更陡峭的地形。
  • 低于默认值:差异最小。
  • 高于默认值:X方向边缘变长。
深度噪点指数(陡峭指数) 0.01–20 0.5 定制在世界生成的地形的大小。
  • 低于默认值:差异小。
  • 高于默认值:只有细微差别。
深度基础尺寸(深度决定指数) 1–25 8.5 在一切操作前决定地面生成物的所在高度。但不像拉伸效果,这个选项涉及更多地表。任何1值的变化对应于基本高度3格变化。8.5的默认值对应于68的基础值,略高于海平面(63)。
  • 低于默认值:基础低于海平面,在不调整的情况下,区域被淹没。如果设置为1,对应于8格,比岩浆平面(11)低。如果已生成建筑,那么村庄将会以长长的泥土方块柱子作为支撑,而废弃矿洞则会浮在空中。
  • 高于默认值:这个值越高,加载的时间越长。如果是最大值,基地高度200。河谷被切开,并且干燥,因为它们没有达到海洋。山脉更高,超过了正常的基础高度。调整矿石的分布至基础高度是恰当的。
协调比例(锋利(锐)度指数) 1–6000 684.412 水平拉伸主世界。这用于处理 "锐度",一种能使地形差别更加明显的选项。增加该值能使边缘更明显,山峦更陡峭,更清晰。降低该值会使地形更平滑,有着更少的起伏。这个选项决定着山峰/丘陵生成的第一步,而不是后续的修饰。
  • 低于默认:山在横向范围内更平坦,它们的峰和裂缝消失了,它们比较平坦虽然高度几乎不改变。山和山谷的位置不会改变。
  • 高于默认:山更尖锐和陡峭,峰更狭窄。山之间没有距离。山谷被小山覆盖,几乎没有平坦的地方。
高度比例(高度系数) 1–6000 684.412 垂直拉伸主世界。这个选项决定着山峰/丘陵生成的第一步,而不是后续的修饰。
  • 低于默认值:山更圆,但稍低。
  • 高于默认值:平坦的区域更高更陡,即使山很低。
高度拉伸(高度拉伸系数) 0.01–50 12 一切都会沿着Y轴拉伸、分离。这个选项会向上拉动地形,数值越小越极端。
  • 低于默认:该数值越低,生成地形的时间越长。最小值高于250格时,低值导致更多滴极端拉伸。这不光滑,但仍然形成平轮廓。风景中的水目不暇接地流入巨大峡谷。
  • 高于默认:所有高度无效,高山峡谷都是平的。
最高极限比例(顶端高度差值系数) 1–5000 512 使地形更紧密或是更多岩洞,取决于与最低极限比例的差额。另外,这个选项应用于洞穴生成,如果之前不选择生成洞穴,那么该选项将无任何效果。
最低极限比例(顶端高度差值系数) 1–5000 512 使地形更紧密或是更多岩洞,取决于与最高极限比例的差额。另外,这个选项应用于洞穴生成,如果之前不选择生成洞穴,那么该选项将无任何效果。
生物群系深度比重(生物群系大小系数) 1–20 1 设置生物群系的密度,设置为0时生物群系将不会改变。随着生物群落的高度增加,它不会影响其余的景观。最大的20个值在锥山,将超过最大高度为256米。大峡谷景观产生于正常的群山之间。中间截图显示的值为3。
生物群系深度偏移(群系过度系数) 0–20 0 设置生物群系的变化需要多长的过渡——越大的数值代表越平滑、越大规模的过渡。生物群落的表面水平的提高,而不是高度的生物群落的特征(如小山)。例如,在苔原生物群落设置0面靠海的水平与正常。当设置为2,表面是在100米,在5,它是150米和250,在10米。该值的进一步增加会导致超过256米的最大高度的表面。景观然后封顶。因此,在最大值20时,只有一个平滑的、绿色的截面面积在256的水平是可见的。
生物群系比例比重(群系变化(大小)系数) 1–20 1 设置生物群系的密度,设置为0时生物群系将不会改变。With increasing values, these characteristics are weighted more heavily. At the maximum value all tundra hills are over 240 meters high.
生物群系比例偏移(群系过度系数) 0–20 0 设置生物群系的变化需要多长的过渡——越大的数值代表越平滑、越大规模的过渡。


预设

Image Preset Preset code Description
Worldwater 水世界 特殊性质:
  • 海平面 = 255
  • 主噪声标度X= 5000,Y= 1000;主要噪声规模,主噪声比例为5000
  • 高度拉伸=8
  • 生物群系浅深配重= 2,生物群落的深度偏移= 0.5,生物群落的规模量= 2,生物群落尺度的偏移= 0.375
{"coordinateScale":684.412,"heightScale":684.412,"lowerLimitScale":512.0,"upperLimitScale":512.0,"depthNoiseScaleX":200.0,"depthNoiseScaleZ":200.0,"depthNoiseScaleExponent":0.5,"mainNoiseScaleX":5000.0,"mainNoiseScaleY":1000.0,"mainNoiseScaleZ":5000.0,"baseSize":8.5,"stretchY":8.0,"biomeDepthWeight":2.0,"biomeDepthOffset":0.5,"biomeScaleWeight":2.0,"biomeScaleOffset":0.375,"seaLevel":255,"useCaves":true,"useDungeons":true,"dungeonChance":8,"useStrongholds":true,"useVillages":true,"useMineShafts":true,"useTemples":true,"useRavines":true,"useWaterLakes":true,"waterLakeChance":4,"useLavaLakes":true,"lavaLakeChance":80,"useLavaOceans":false,"fixedBiome":-1,"biomeSize":4,"riverSize":4,"dirtSize":33,"dirtCount":10,"dirtMinHeight":0,"dirtMaxHeight":256,"gravelSize":33,"gravelCount":8,"gravelMinHeight":0,"gravelMaxHeight":256,"graniteSize":33,"graniteCount":10,"graniteMinHeight":0,"graniteMaxHeight":80,"dioriteSize":33,"dioriteCount":10,"dioriteMinHeight":0,"dioriteMaxHeight":80,"andesiteSize":33,"andesiteCount":10,"andesiteMinHeight":0,"andesiteMaxHeight":80,"coalSize":17,"coalCount":20,"coalMinHeight":0,"coalMaxHeight":128,"ironSize":9,"ironCount":20,"ironMinHeight":0,"ironMaxHeight":64,"goldSize":9,"goldCount":2,"goldMinHeight":0,"goldMaxHeight":32,"redstoneSize":8,"redstoneCount":8,"redstoneMinHeight":0,"redstoneMaxHeight":16,"diamondSize":8,"diamondCount":1,"diamondMinHeight":0,"diamondMaxHeight":16,"lapisSize":7,"lapisCount":1,"lapisCenterHeight":16,"lapisSpread":16}
一个完全淹没在中等深度海洋的世界。
Isles 岛地 特殊性质:
  • 坐标标度= 3000,高度= 6000,高度拉伸= 10
  • 上限范围= 250

{"coordinateScale":3000.0,"heightScale":6000.0,"lowerLimitScale":512.0,"upperLimitScale":250.0,"depthNoiseScaleX":200.0,"depthNoiseScaleZ":200.0,"depthNoiseScaleExponent":0.5,"mainNoiseScaleX":80.0,"mainNoiseScaleY":160.0,"mainNoiseScaleZ":80.0,"baseSize":8.5,"stretchY":10.0,"biomeDepthWeight":1.0,"biomeDepthOffset":0.0,"biomeScaleWeight":1.0,"biomeScaleOffset":0.0,"seaLevel":63,"useCaves":true,"useDungeons":true,"dungeonChance":8,"useStrongholds":true,"useVillages":true,"useMineShafts":true,"useTemples":true,"useRavines":true,"useWaterLakes":true,"waterLakeChance":4,"useLavaLakes":true,"lavaLakeChance":80,"useLavaOceans":false,"fixedBiome":-1,"biomeSize":4,"riverSize":4,"dirtSize":33,"dirtCount":10,"dirtMinHeight":0,"dirtMaxHeight":256,"gravelSize":33,"gravelCount":8,"gravelMinHeight":0,"gravelMaxHeight":256,"graniteSize":33,"graniteCount":10,"graniteMinHeight":0,"graniteMaxHeight":80,"dioriteSize":33,"dioriteCount":10,"dioriteMinHeight":0,"dioriteMaxHeight":80,"andesiteSize":33,"andesiteCount":10,"andesiteMinHeight":0,"andesiteMaxHeight":80,"coalSize":17,"coalCount":20,"coalMinHeight":0,"coalMaxHeight":128,"ironSize":9,"ironCount":20,"ironMinHeight":0,"ironMaxHeight":64,"goldSize":9,"goldCount":2,"goldMinHeight":0,"goldMaxHeight":32,"redstoneSize":8,"redstoneCount":8,"redstoneMinHeight":0,"redstoneMaxHeight":16,"diamondSize":8,"diamondCount":1,"diamondMinHeight":0,"diamondMaxHeight":16,"lapisSize":7,"lapisCount":1,"lapisCenterHeight":16,"lapisSpread":16}

一个相似的世界,[山] [极端]生物群落与众多浮岛。
Delight 探洞者的喜悦 特殊性质:
  • 主噪声比例为5000,主要噪声比例为1000,主要噪声比例为5000
  • 高度拉伸= 5
  • 生物群系深度重量= 2,生物群落的深度偏移= 1,生物群落的规模量= 4,生物群落尺度的偏移= 1

{"coordinateScale":684.412,"heightScale":684.412,"lowerLimitScale":512.0,"upperLimitScale":512.0,"depthNoiseScaleX":200.0,"depthNoiseScaleZ":200.0,"depthNoiseScaleExponent":0.5,"mainNoiseScaleX":5000.0,"mainNoiseScaleY":1000.0,"mainNoiseScaleZ":5000.0,"baseSize":8.5,"stretchY":5.0,"biomeDepthWeight":2.0,"biomeDepthOffset":1.0,"biomeScaleWeight":4.0,"biomeScaleOffset":1.0,"seaLevel":63,"useCaves":true,"useDungeons":true,"dungeonChance":8,"useStrongholds":true,"useVillages":true,"useMineShafts":true,"useTemples":true,"useRavines":true,"useWaterLakes":true,"waterLakeChance":4,"useLavaLakes":true,"lavaLakeChance":80,"useLavaOceans":false,"fixedBiome":-1,"biomeSize":4,"riverSize":4,"dirtSize":33,"dirtCount":10,"dirtMinHeight":0,"dirtMaxHeight":256,"gravelSize":33,"gravelCount":8,"gravelMinHeight":0,"gravelMaxHeight":256,"graniteSize":33,"graniteCount":10,"graniteMinHeight":0,"graniteMaxHeight":80,"dioriteSize":33,"dioriteCount":10,"dioriteMinHeight":0,"dioriteMaxHeight":80,"andesiteSize":33,"andesiteCount":10,"andesiteMinHeight":0,"andesiteMaxHeight":80,"coalSize":17,"coalCount":20,"coalMinHeight":0,"coalMaxHeight":128,"ironSize":9,"ironCount":20,"ironMinHeight":0,"ironMaxHeight":64,"goldSize":9,"goldCount":2,"goldMinHeight":0,"goldMaxHeight":32,"redstoneSize":8,"redstoneCount":8,"redstoneMinHeight":0,"redstoneMaxHeight":16,"diamondSize":8,"diamondCount":1,"diamondMinHeight":0,"diamondMaxHeight":16,"lapisSize":7,"lapisCount":1,"lapisCenterHeight":16,"lapisSpread":16}

一个黑暗的世界,在外面大挑檐膨胀洞穴。
Madness 疯狂山脉 特殊性质:
  • 主噪声比例为1355.9908,主要噪声比例为745.5343,主要噪声比例为1183.464
  • 深度噪声标度= 374.93652,深度噪声标度= 288.65228,深度噪声标度指数= 1.2092624,深度基准尺寸= 1.8758626
  • 坐标= 738.41864,高度= 157.69133,高度拉伸= 1.7137525
  • 上限= 801.4267,下限比例= 1254.1643
  • 生物群系深度重量= 1.7553768,生物群落的深度偏移= 3.4701107,生物群落的规模量= 1,生物群落尺度的偏移= 2.535211

{"coordinateScale":738.41864,"heightScale":157.69133,"lowerLimitScale":1254.1643,"upperLimitScale":801.4267,"depthNoiseScaleX":374.93652,"depthNoiseScaleZ":288.65228,"depthNoiseScaleExponent":1.2092624,"mainNoiseScaleX":1355.9908,"mainNoiseScaleY":745.5343,"mainNoiseScaleZ":1183.464,"baseSize":1.8758626,"stretchY":1.7137525,"biomeDepthWeight":1.7553768,"biomeDepthOffset":3.4701107,"biomeScaleWeight":1.0,"biomeScaleOffset":2.535211,"seaLevel":63,"useCaves":true,"useDungeons":true,"dungeonChance":8,"useStrongholds":true,"useVillages":true,"useMineShafts":true,"useTemples":true,"useRavines":true,"useWaterLakes":true,"waterLakeChance":4,"useLavaLakes":true,"lavaLakeChance":80,"useLavaOceans":false,"fixedBiome":-1,"biomeSize":4,"riverSize":4,"dirtSize":33,"dirtCount":10,"dirtMinHeight":0,"dirtMaxHeight":256,"gravelSize":33,"gravelCount":8,"gravelMinHeight":0,"gravelMaxHeight":256,"graniteSize":33,"graniteCount":10,"graniteMinHeight":0,"graniteMaxHeight":80,"dioriteSize":33,"dioriteCount":10,"dioriteMinHeight":0,"dioriteMaxHeight":80,"andesiteSize":33,"andesiteCount":10,"andesiteMinHeight":0,"andesiteMaxHeight":80,"coalSize":17,"coalCount":20,"coalMinHeight":0,"coalMaxHeight":128,"ironSize":9,"ironCount":20,"ironMinHeight":0,"ironMaxHeight":64,"goldSize":9,"goldCount":2,"goldMinHeight":0,"goldMaxHeight":32,"redstoneSize":8,"redstoneCount":8,"redstoneMinHeight":0,"redstoneMaxHeight":16,"diamondSize":8,"diamondCount":1,"diamondMinHeight":0,"diamondMaxHeight":16,"lapisSize":7,"lapisCount":1,"lapisCenterHeight":16,"lapisSpread":16}

一个高大的世界,极其陡峭的山,常与悬,悬崖和一些大的洞穴。
Drought 干涸 特殊性质:

海平面= 20

  • 主噪声比例为1000,主要噪声比例为3000,主要噪声比例为1000
  • 高度拉伸= 10

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一个低海平面的世界和小的“海洋湖泊”与膨胀的砾石地区。
Chaos 混沌洞穴 特殊性质:
  • 海平面= 6
  • 上限= 2,下限比例= 64

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一个拥有众多弹簧的高大的、广阔的洞穴的世界。他们是如此多孔,洞穴部分阳光和植被。洞穴常有古怪的结构,挂在天花板上。有时,他们在地板上的水大片,尽管低海平面。漂浮的岛屿是一种常见的景象,但它们比在岛的陆地或[扩增]的世界不那么频繁。
Luck 祝你好运 特殊性质:
  • 海平面= 40
  • 熔岩海洋=是的


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一个主要的石头和碎石的世界,熔岩海洋,干河流,很少或没有植被和动物。

历史

r
22 April 2014一个关于自定义世界类型的预览视频在 TeamMojang YouTube频道发布。
1.814w17a加入了自定义世界类型

你知道吗

  • 这个世界类型由Ryan Holtz在TeamMojang YouTube频道上发布视频预览,[2]原型是他在2012年制作的一个叫Wedge的Mod。[3]
  • 当建筑方框的垂直高度到达了256层后,不能在继续堆积物体,但生物可以在此高度生活,只不过此高度以上不会受到光照。因此任何的生物在此高度生活会看起来是黑色的,僵尸等也不会受到阳光的照射而自然死亡。

参考

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