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    •  name:[需要测试] The type of surface builder to use,必须是以下之一: "default"(默认), "mountain"(山地), "shattered_savanna"(破碎的热带草原), "gravelly_mountain", "giant_tree_taiga", "swamp"(沼泽), "badlands"(恶地), "wooded_badlands"(繁茂的恶地), "eroded_badlands"(被风蚀的恶地), "frozen_ocean"(冻洋), "nether"(下界), "nether_forest"(绯红、诡异森林), "soul_sand_valley"(灵魂沙峡谷), "basalt_deltas"(玄武岩三角洲), or "nope".
    •  config: Configuration for the surface builder.
      •  top_material:[需要测试] The block to use for the topmost layer of the terrain.
        •  Name: The namespaced id of the block to use.
        •  Properties: Block states
          •  state: A block state key and its value.
      •  under_material:[需要测试] The block to use directly under the topmost layer of the terrain.
        •  Name: The namespaced id of the block to use.
        •  Properties: Block states
          •  state: A block state key and its value.
      •  underwater_material:[需要测试] The block to use under bodies of water.
        •  Name: The namespaced id of the block to use.
        •  Properties: Block states
          •  state: A block state key and its value.
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