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羊毛
| 稀有度 | |
|---|---|
| 创造标签页(JE) |
染色方块 |
| 创造分类(BE) |
建筑 |
| 合适挖掘工具 | |
| 硬度 | |
| 爆炸抗性 | |
| 引燃几率 | |
| 烧毁几率 | |
| 熔岩可燃性 | |
| 窒息生物 | |
| 红石导体 | |
| 最大堆叠 | |
| 亮度 |
无 |
| 可再生 |
? |
| 命名空间ID |
wool |
羊毛(Wool) 是一个可从羊身上取得的方块,它可以被染成16种不同的颜色。羊毛方块非常脆弱,易燃,而且拥有很弱的爆炸抗性。羊毛是通过拿着剪刀对着羊右键点击来获得2-4个羊毛。将羊杀死也可获得1块羊毛。白,浅灰,灰,黑,粉,和棕色的羊毛可以在相应的羊身上自然地找到。在beta 1.7 之前,羊毛可以通过不用任何工具攻击羊而获得。
用途
羊毛是床和画的关键组成部分,而且它也很适合用于建造码头,因为它能够停止并吸收一些和船的碰撞,其效果有点像灵魂沙。
给羊染色(持有染料时右键点击羊)是获得有色羊毛高度推荐的方法。当2-4块羊毛从羊身上剪下来时,相对于杀死有色羊或制作有色羊毛,有着更大的收益。对非白色的羊(浅灰,灰,黑,粉,和棕色的羊)染色和染白色的羊是一样的,玩家并不需要先用骨粉将羊漂白,再用染料将羊重新着色。
野生的狼可以通过寻找随意掉落在地上的羊毛来找到(特别是在森林里),这是因为野狼会在巡回时将羊杀死。
合成
羊毛可以在需要的时候通过线制作而来。但是杀死蜘蛛要比杀死羊要难多了,所以会有些浪费资源。(除非你是通过在废弃的矿井里的蜘蛛网来获得大量的线)
| 名称 | 材料 | 合成配方 |
|---|---|---|
| 白色羊毛 | 线 | |
| 任意染色羊毛 | 白色羊毛 + 任何染料 |
作为合成材料
| 材料 | 输入 » 输出 |
|---|---|
| 木棍 + 羊毛 | |
| 羊毛 | |
| 羊毛 + 木板 |
注意:任何颜色的羊毛都能使用,但不会影响产品的样子。
数据值
| 数据值 | 预览 | 颜色代码[注 1] | |||
|---|---|---|---|---|---|
| Dec | Hex | 旧 | 新 | ||
| 0 | 0x0 | 白色羊毛 | #DDDDDD |
#E9ECEC
| |
| 1 | 0x1 | 橙色羊毛 | #DB7D3E |
#F07613
| |
| 2 | 0x2 | 品红色羊毛 | #B350BC |
#BD44B3
| |
| 3 | 0x3 | 淡蓝色羊毛 | #6B8AC9 |
#3AAFD9
| |
| 4 | 0x4 | 黄色羊毛 | #B1A627 |
#F8C627
| |
| 5 | 0x5 | 黄绿色羊毛 | #41AE38 |
#70B919
| |
| 6 | 0x6 | 粉红色羊毛 | #D08499 |
#ED8DAC
| |
| 7 | 0x7 | 灰色羊毛 | #404040 |
#3E4447
| |
| 8 | 0x8 | 淡灰色羊毛 | #9AA1A1 |
#8E8E86
| |
| 9 | 0x9 | 青色羊毛 | #2E6E89 |
#158991
| |
| 10 | 0xA | 紫色羊毛 | #7E3DB5 |
#792AAC
| |
| 11 | 0xB | 蓝色羊毛 | #2E388D |
#35399D
| |
| 12 | 0xC | 棕色羊毛 | #4F321F |
#724728
| |
| 13 | 0xD | 绿色羊毛 | #35461B |
#546D1B
| |
| 14 | 0xE | 红色羊毛 | #963430 |
#A12722
| |
| 15 | 0xF | 黑色羊毛 | #191616 |
#141519
| |
- ↑ 羊毛每个像素的颜色几乎都是不同的,这里是默认纹理包内平均的RGB颜色数值。
历史
| c | |||||
|---|---|---|---|---|---|
| 0.0.20 | |||||
| 0.27 SURVIVAL TEST 11 | Added Sheep, which will drop red cloth. | ||||
| 0.27 SURVIVAL TEST 12 | Sheep now drop white cloth instead of red cloth. | ||||
| in | |||||
| February 23, 2010 | Added Paintings, which can be crafted using cloth | ||||
| a | |||||
| 1.0.1 | Sheep will now regenerate their wool/cloth. | ||||
| 1.0.8 | Changed the recipe of cloth/leather Armor from cloth to leather. | ||||
| 1.1.0 | Sheep will now drop 1-3 cloth when hit instead of always dropping 2. | ||||
| b | |||||
| 1.2 | |||||
| Renamed cloth to wool. | |||||
| Added 15 dyes; white sheep could be dyed by right-clicking on them while holding any dye. | |||||
| Light gray, gray, and black sheep now rarely spawn, dropping the corresponding colored wool. | |||||
| 1.4 | Brown and pink sheep now rarely spawn, dropping the corresponding colored wool. | ||||
| 1.6.6 | Changed the crafting recipe of wool, reducing the amount of String required from 9 to 4 pieces. | ||||
| 1.7 | Added Shears to shear sheep without hurting them, dropping 2-4 wool. | ||||
| Sheep no longer drop wool when hit, albeit they drop one wool when being killed when they are unsheared. | |||||
| r | |||||
| 1.1 | Sheep will now eat Grass and Tall Grass to regain their wool, keeping the color they had before shearing. | ||||
| As a counterbalance, shearing sheep now yields 1-3 wool instead of 2-4. | |||||
| 1.2.4 | Tweaked the saturation of wool, making wool blocks slightly darker than before. Comparison | ||||
| 1.3.1 | 12w21a | 54 orange wool and 1 blue wool now naturally occur in Desert Temples. | |||
| 1.6 | 13w16a | Added Carpets, which are crafted using two blocks of wool of any color and placing them side-by-side in the crafting grid. | |||
| u | |||||
| [[u Template:1.8|Template:1.8]] | 14w02a | Villagers now trade you Wool of every color. | |||
| pa | |||||
| 0.1.0 | Added wool (all 16 colors, not all obtainable) | ||||
| 0.2.0 | Added the ability to shear sheep. | ||||
| 0.4.0 | Added a crafting recipe for wool. | ||||
| 0.8.0 | Wool can be used to craft carpet. | ||||
| 0.9.0 | build 1 | Black wool now naturally spawns in villages. | |||
| 0.9.3 | Wool now has smooth lighting. | ||||
| 原主机版 | |||||
| TU1 | Added wool (all 16 colors). | ||||
| TU9 | Sheep can now regrow their wool by eating gass or tall grass. | ||||
| 树莓派版 | |||||
| 0.1.1 | Added wool (all 16 colors). | ||||
你知道吗
- 羊有5%的机率为黑色,5%的机率为灰色,5%的机率为淡灰色,3%的机率为棕色,以及0.2%的机率为粉红色。
- 如果没有足够的照明,怪物可以从有色羊毛上出现。
- 在beta 1.7 升级里,羊毛会在摧毁时出现对应的颜色颗粒。在之前的版本中,所有的颗粒都是白色的。
- 羊毛的损伤值和其染料是对立的。
- 得到紫色错误方块的唯一方法是修改背包。它被放在手里时和普通的羊毛不一样,但是放置后会变成普通的羊毛。这是游戏里的程式所建立的防错误机制
- 羊毛剪在摧毁羊毛时不会受到损害。