本文章介绍的是用于结构方块存储结构的文件格式。关于相似的用于社区程序的格式,请见“Schematic文件格式”。
此特性为Java版独有。
该NBT格式文件用于存储结构。这些文件也可以使用结构方块存取。
文件结构[]
- blocks
- air.nbt
- gold.nbt
- bridge
- bridge_pieces
- bridge.nbt
- connectors
- back_bridge_bottom.nbt
- back_bridge_top.nbt
- legs
- leg_0.nbt
- leg_1.nbt
- rampart_plates
- plate_0.nbt
- ramparts
- rampart_0.nbt
- rampart_1.nbt
- starting_pieces
- entrance.nbt
- entrance_base.nbt
- entrance_face.nbt
- walls
- wall_base_0.nbt
- wall_base_1.nbt
- bridge_pieces
- hoglin_stable
- connectors
- end_post_connector.nbt
- large_stables
- inner_0.nbt
- inner_1.nbt
- inner_2.nbt
- inner_3.nbt
- inner_4.nbt
- outer_0.nbt
- outer_1.nbt
- outer_2.nbt
- outer_3.nbt
- outer_4.nbt
- posts
- end_post.nbt
- stair_post.nbt
- rampart_plates
- rampart_plate_1.nbt
- ramparts
- ramparts_1.nbt
- ramparts_2.nbt
- ramparts_3.nbt
- small_stables
- inner_0.nbt
- inner_1.nbt
- inner_2.nbt
- inner_3.nbt
- outer_0.nbt
- outer_1.nbt
- outer_2.nbt
- outer_3.nbt
- stairs
- stairs_1_0.nbt
- stairs_1_1.nbt
- stairs_1_2.nbt
- stairs_1_3.nbt
- stairs_1_4.nbt
- stairs_2_0.nbt
- stairs_2_1.nbt
- stairs_2_2.nbt
- stairs_2_3.nbt
- stairs_2_4.nbt
- stairs_3_0.nbt
- stairs_3_1.nbt
- stairs_3_2.nbt
- stairs_3_3.nbt
- stairs_3_4.nbt
- starting_pieces
- stairs_0_mirrored.nbt
- stairs_1_mirrored.nbt
- stairs_2_mirrored.nbt
- stairs_3_mirrored.nbt
- stairs_4_mirrored.nbt
- starting_stairs_0.nbt
- starting_stairs_1.nbt
- starting_stairs_2.nbt
- starting_stairs_3.nbt
- starting_stairs_4.nbt
- walls
- side_wall_0.nbt
- side_wall_1.nbt
- wall_base.nbt
- air_base.nbt
- connectors
- mobs
- crossbow_piglin.nbt
- empty.nbt
- hoglin.nbt
- melee_piglin.nbt
- melee_piglin_always.nbt
- sword_piglin.nbt
- treasure
- bases
- centers
- center_0.nbt
- center_1.nbt
- center_2.nbt
- center_3.nbt
- lava_basin.nbt
- centers
- brains
- center_brain.nbt
- connectors
- center_to_wall_middle.nbt
- center_to_wall_top.nbt
- center_to_wall_top_entrance.nbt
- corners
- bottom
- corner_0.nbt
- corner_1.nbt
- edges
- bottom.nbt
- middle.nbt
- top.nbt
- middle
- corner_0.nbt
- corner_1.nbt
- top
- corner_0.nbt
- corner_1.nbt
- bottom
- entrances
- entrance_0.nbt
- extensions
- empty.nbt
- fire_room.nbt
- house_0.nbt
- house_1.nbt
- large_bridge_0.nbt
- large_bridge_1.nbt
- large_bridge_2.nbt
- large_bridge_3.nbt
- roofed_bridge.nbt
- small_bridge_0.nbt
- small_bridge_1.nbt
- small_bridge_2.nbt
- small_bridge_3.nbt
- ramparts
- bottom_wall_0.nbt
- lava_basin_main.nbt
- lava_basin_side.nbt
- mid_wall_main.nbt
- mid_wall_side.nbt
- top_wall.nbt
- roofs
- center_roof.nbt
- corner_roof.nbt
- wall_roof.nbt
- stairs
- lower_stairs.nbt
- walls
- bottom
- wall_0.nbt
- wall_1.nbt
- wall_2.nbt
- wall_3.nbt
- mid
- wall_0.nbt
- wall_1.nbt
- wall_2.nbt
- outer
- bottom_corner.nbt
- medium_outer_wall.nbt
- mid_corner.nbt
- outer_wall.nbt
- tall_outer_wall.nbt
- top_corner.nbt
- top
- main_entrance.nbt
- wall_0.nbt
- wall_1.nbt
- entrance_wall.nbt
- lava_wall.nbt
- bottom
- big_air_full.nbt
- bases
- units
- center_pieces
- center_0.nbt
- center_1.nbt
- center_2.nbt
- edges
- edge_0.nbt
- fillers
- stage_0.nbt
- pathways
- pathway_0.nbt
- pathway_wall_0.nbt
- rampart_plates
- plate_0.nbt
- ramparts
- ramparts_0.nbt
- ramparts_1.nbt
- ramparts_2.nbt
- stages
- rot
- stage_1_0.nbt
- stage_0_0.nbt
- stage_0_1.nbt
- stage_0_2.nbt
- stage_0_3.nbt
- stage_1_0.nbt
- stage_1_1.nbt
- stage_1_2.nbt
- stage_1_3.nbt
- stage_2_0.nbt
- stage_2_1.nbt
- stage_3_0.nbt
- stage_3_1.nbt
- stage_3_2.nbt
- stage_3_3.nbt
- rot
- wall_units
- edge_0_large.nbt
- unit_0.nbt
- walls
- connected_wall.nbt
- wall_base.nbt
- air_base.nbt
- center_pieces
- blocks
- base_floor.nbt
- base_roof.nbt
- bridge_end.nbt
- bridge_gentle_stairs.nbt
- bridge_piece.nbt
- bridge_steep_stairs.nbt
- fat_tower_base.nbt
- fat_tower_middle.nbt
- fat_tower_top.nbt
- second_floor_1.nbt
- second_floor_2.nbt
- second_roof.nbt
- ship.nbt
- third_floor_1.nbt
- third_floor_2.nbt
- third_roof.nbt
- tower_base.nbt
- tower_floor.nbt
- tower_piece.nbt
- tower_top.nbt
- skull_1.nbt
- skull_1_coal.nbt
- skull_2.nbt
- skull_2_coal.nbt
- skull_3.nbt
- skull_3_coal.nbt
- skull_4.nbt
- skull_4_coal.nbt
- spine_1.nbt
- spine_1_coal.nbt
- spine_2.nbt
- spine_2_coal.nbt
- spine_3.nbt
- spine_3_coal.nbt
- spine_4.nbt
- spine_4_coal.nbt
- bottom.nbt
- middle.nbt
- top.nbt
- fossil_1.nbt
- fossil_2.nbt
- fossil_3.nbt
- fossil_4.nbt
- fossil_5.nbt
- fossil_6.nbt
- fossil_7.nbt
- fossil_8.nbt
- fossil_9.nbt
- fossil_10.nbt
- fossil_11.nbt
- fossil_12.nbt
- fossil_13.nbt
- fossil_14.nbt
- base_plate.nbt
- feature_cage1.nbt
- feature_cage2.nbt
- feature_logs.nbt
- feature_plate.nbt
- feature_targets.nbt
- feature_tent1.nbt
- feature_tent2.nbt
- watchtower.nbt
- watchtower_overgrown.nbt
- giant_portal_1.nbt
- giant_portal_2.nbt
- giant_portal_3.nbt
- portal_1.nbt
- portal_2.nbt
- portal_3.nbt
- portal_4.nbt
- portal_5.nbt
- portal_6.nbt
- portal_7.nbt
- portal_8.nbt
- portal_9.nbt
- portal_10.nbt
- rightsideup_backhalf.nbt
- rightsideup_backhalf_degraded.nbt
- rightsideup_fronthalf.nbt
- rightsideup_fronthalf_degraded.nbt
- rightsideup_full.nbt
- rightsideup_full_degraded.nbt
- sideways_backhalf.nbt
- sideways_backhalf_degraded.nbt
- sideways_fronthalf.nbt
- sideways_fronthalf_degraded.nbt
- sideways_full.nbt
- sideways_full_degraded.nbt
- upsidedown_backhalf.nbt
- upsidedown_backhalf_degraded.nbt
- upsidedown_fronthalf.nbt
- upsidedown_fronthalf_degraded.nbt
- upsidedown_full.nbt
- upsidedown_full_degraded.nbt
- with_mast.nbt
- with_mast_degraded.nbt
- big_brick_1.nbt
- big_brick_2.nbt
- big_brick_3.nbt
- big_brick_8.nbt
- big_cracked_1.nbt
- big_cracked_2.nbt
- big_cracked_3.nbt
- big_cracked_8.nbt
- big_mossy_1.nbt
- big_mossy_2.nbt
- big_mossy_3.nbt
- big_mossy_8.nbt
- big_warm_4.nbt
- big_warm_5.nbt
- big_warm_6.nbt
- big_warm_7.nbt
- brick_1.nbt
- brick_2.nbt
- brick_3.nbt
- brick_4.nbt
- brick_5.nbt
- brick_6.nbt
- brick_7.nbt
- brick_8.nbt
- cracked_1.nbt
- cracked_2.nbt
- cracked_3.nbt
- cracked_4.nbt
- cracked_5.nbt
- cracked_6.nbt
- cracked_7.nbt
- cracked_8.nbt
- mossy_1.nbt
- mossy_2.nbt
- mossy_3.nbt
- mossy_4.nbt
- mossy_5.nbt
- mossy_6.nbt
- mossy_7.nbt
- mossy_8.nbt
- warm_1.nbt
- warm_2.nbt
- warm_3.nbt
- warm_4.nbt
- warm_5.nbt
- warm_6.nbt
- warm_7.nbt
- warm_8.nbt
- common
- animals: 生成一个用于设置动物位置的拼图方块。
- cat_black
- cat_british
- cat_calico
- cat_jellie
- cat_persian
- cat_ragdoll
- cat_red
- cat_siamese
- cat_tabby
- cat_white
- cows_1
- horses_1
- horses_2
- horses_3
- horses_4
- horses_5
- pigs_1
- sheep_1
- sheep_2
- well_bottom: 生成村庄水井的基座。
- grass_9x9
- grass_11x13
- grass_16x16
- animals: 生成一个用于设置动物位置的拼图方块。
- desert
- houses: 村庄房屋的沙漠变种。
- desert_animal_pen_1
- desert_animal_pen_2
- desert_armorer_1
- desert_blacksmith_1
- desert_butcher_shop_1
- desert_cartographer_house_1
- desert_farm_1
- desert_farm_2
- desert_fisher_1
- desert_fletcher_house_1
- desert_large_farm_1
- desert_library_1
- desert_mason_1
- desert_medium_house_1
- desert_medium_house_2
- desert_sheperd_house_1
- desert_shepherd_house_1
- desert_small_house_1
- desert_small_house_2
- desert_small_house_3
- desert_small_house_4
- desert_small_house_5
- desert_small_house_6
- desert_small_house_7
- desert_small_house_8
- desert_tannery_1
- desert_temple_1
- desert_temple_2
- desert_tool_smith_1
- desert_weaponsmith_1
- streets: 生成穿越村庄的街道。
- corner_01
- corner_02
- crossroad_01
- crossroad_02
- crossroad_03
- square_01
- square_02
- straight_01
- straight_02
- straight_03
- turn_01
- terminators: 用来生成村庄的街道。
- terminator_01
- terminator_02
- town_centers: 村庄的中心部分。
- desert_meeting_point_1
- desert_meeting_point_2
- desert_meeting_point_3
- desert_lamp_1
- houses: 村庄房屋的沙漠变种。
- plains
- houses: 村庄房屋的平原变种。
- plains_accessory_1
- plains_animal_pen_1
- plains_animal_pen_2
- plains_animal_pen_3
- plains_armorer_house_1
- plains_big_house_1
- plains_butcher_shop_1
- plains_butcher_shop_2
- plains_cartographer_1
- plains_fisher_cottage_1
- plains_fletcher_house_1
- plains_large_farm_1
- plains_library_1
- plains_library_2
- plains_masons_house_1
- plains_medium_house_1
- plains_medium_house_2
- plains_meeting_point_4
- plains_meeting_point_5
- plains_shepherds_house_1
- plains_small_farm_1
- plains_small_house_1
- plains_small_house_2
- plains_small_house_3
- plains_small_house_4
- plains_small_house_5
- plains_small_house_6
- plains_small_house_7
- plains_small_house_8
- plains_stable_1
- plains_stable_2
- plains_tannery_1
- plains_temple_3
- plains_temple_4
- plains_tool_smith_1
- plains_weaponsmith_1
- streets: 生成穿越村庄的街道。
- corner_01
- corner_02
- corner_03
- crossroad_01
- crossroad_02
- crossroad_03
- crossroad_04
- crossroad_05
- crossroad_06
- straight_01
- straight_02
- straight_03
- straight_04
- straight_05
- straight_06
- turn_01
- terminators: 用来生成村庄的街道。
- terminator_01
- terminator_02
- terminator_03
- terminator_04
- town_centers: 村庄的中心部分。
- plains_fountain_01
- plains_meeting_point_1
- plains_meeting_point_2
- plains_meeting_point_3
- villagers: 生成一个用于设置村民位置的拼图方块。
- armorer
- butcher
- cartographer
- cleric
- farmer
- fishermen
- fletcher
- leatherworker
- librarian
- nitwit
- shepherd
- toolsmith
- unemployed
- weaponsmith
- plains_lamp_1
- houses: 村庄房屋的平原变种。
- savanna
- houses: 村庄房屋的热带草原变种。
- savanna_animal_pen_1
- savanna_animal_pen_2
- savanna_animal_pen_3
- savanna_armorer_1
- savanna_butchers_shop_1
- savanna_butchers_shop_2
- savanna_cartographer_1
- savanna_fisher_cottage_1
- savanna_fletcher_house_1
- savanna_large_farm_1
- savanna_large_farm_2
- savanna_library_1
- savanna_mason_1
- savanna_medium_house_1
- savanna_medium_house_2
- savanna_shepherd_1
- savanna_small_farm
- savanna_small_house_1
- savanna_small_house_2
- savanna_small_house_3
- savanna_small_house_4
- savanna_small_house_5
- savanna_small_house_6
- savanna_small_house_7
- savanna_small_house_8
- savanna_tannery_1
- savanna_temple_1
- savanna_temple_2
- savanna_tool_smith_1
- savanna_weaponsmith_1
- savanna_weaponsmith_2
- streets: 生成穿越村庄的街道。
- corner_01
- corner_03
- crossroad_02
- crossroad_03
- crossroad_04
- crossroad_05
- crossroad_06
- crossroad_07
- split_01
- split_02
- straight_02
- straight_04
- straight_05
- straight_06
- straight_08
- straight_09
- straight_10
- straight_11
- turn_01
- terminators: 用来生成村庄的街道。
- terminator_05
- town_centers: 村庄的中心部分。
- savanna_meeting_point_1
- savanna_meeting_point_2
- savanna_meeting_point_3
- savanna_meeting_point_4
- savanna_lamp_post_01
- houses: 村庄房屋的热带草原变种。
- snowy
- houses: 村庄房屋的积雪变种。
- snowy_animal_pen_1
- snowy_animal_pen_2
- snowy_armorer_house_1
- snowy_armorer_house_2
- snowy_butchers_shop
- snowy_butchers_shop_1
- snowy_butchers_shop_2
- snowy_cartographer_house_1
- snowy_farm_1
- snowy_farm_2
- snowy_fisher_cottage
- snowy_fletcher_house_1
- snowy_library_1
- snowy_masons_house_1
- snowy_masons_house_2
- snowy_medium_house_1
- snowy_medium_house_2
- snowy_medium_house_3
- snowy_shepherds_house_1
- snowy_small_house_1
- snowy_small_house_2
- snowy_small_house_3
- snowy_small_house_4
- snowy_small_house_5
- snowy_small_house_6
- snowy_small_house_7
- snowy_small_house_8
- snowy_tannery_1
- snowy_temple_1
- snowy_tool_smith_1
- snowy_weapon_smith_1
- streets: 生成穿越村庄的街道。
- corner_01
- corner_02
- corner_03
- crossroad_01
- crossroad_02
- crossroad_03
- crossroad_04
- crossroad_05
- crossroad_06
- square_01
- straight_01
- straight_02
- straight_03
- straight_04
- straight_06
- straight_08
- turn_01
- town_centers: 村庄的中心部分。
- snowy_meeting_point_1
- snowy_meeting_point_2
- snowy_meeting_point_3
- snowy_lamp_post_01
- snowy_lamp_post_02
- snowy_lamp_post_03
- houses: 村庄房屋的积雪变种。
- taiga
- houses: 村庄房屋的针叶林变种。
- taiga_animal_pen_1
- taiga_armorer_2
- taiga_armorer_house_1
- taiga_armorer_house_2
- taiga_butcher_shop_1
- taiga_cartographer_house_1
- taiga_decoration_1
- taiga_fisher_cottage_1
- taiga_fletcher_house_1
- taiga_lamp_post_1
- taiga_large_farm_1
- taiga_large_farm_2
- taiga_library_1
- taiga_masons_house_1
- taiga_medium_house_1
- taiga_medium_house_2
- taiga_medium_house_3
- taiga_meeting_point_1
- taiga_sheperds_house_1
- taiga_shepherds_house_1
- taiga_small_farm_1
- taiga_small_house_1
- taiga_small_house_2
- taiga_small_house_3
- taiga_small_house_4
- taiga_small_house_5
- taiga_tannery_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weapon_smith_1
- taiga_weaponsmith_1
- taiga_weaponsmith_2
- streets: 生成穿越村庄的街道。
- corner_01
- corner_02
- corner_03
- crossroad_01
- crossroad_02
- crossroad_03
- crossroad_04
- crossroad_05
- crossroad_06
- straight_01
- straight_02
- straight_03
- straight_04
- straight_05
- straight_06
- turn_01
- town_centers: 村庄的中心部分。
- taiga_meeting_point_1
- taiga_meeting_point_2
- taiga_decoration_1
- taiga_decoration_2
- taiga_decoration_3
- taiga_decoration_4
- taiga_lamp_post_1
- houses: 村庄房屋的针叶林变种。
- common
- 1x1_a1.nbt
- 1x1_a2.nbt
- 1x1_a3.nbt
- 1x1_a4.nbt
- 1x1_a5.nbt
- 1x1_as1.nbt
- 1x1_as2.nbt
- 1x1_as3.nbt
- 1x1_as4.nbt
- 1x1_b1.nbt
- 1x1_b2.nbt
- 1x1_b3.nbt
- 1x1_b4.nbt
- 1x1_b5.nbt
- 1x2_a1.nbt
- 1x2_a2.nbt
- 1x2_a3.nbt
- 1x2_a4.nbt
- 1x2_a5.nbt
- 1x2_a6.nbt
- 1x2_a7.nbt
- 1x2_a8.nbt
- 1x2_a9.nbt
- 1x2_b1.nbt
- 1x2_b2.nbt
- 1x2_b3.nbt
- 1x2_b4.nbt
- 1x2_b5.nbt
- 1x2_c1.nbt
- 1x2_c2.nbt
- 1x2_c3.nbt
- 1x2_c4.nbt
- 1x2_c_stairs.nbt
- 1x2_d1.nbt
- 1x2_d2.nbt
- 1x2_d3.nbt
- 1x2_d4.nbt
- 1x2_d5.nbt
- 1x2_d_stairs.nbt
- 1x2_s1.nbt
- 1x2_s2.nbt
- 1x2_se1.nbt
- 2x2_a1.nbt
- 2x2_a2.nbt
- 2x2_a3.nbt
- 2x2_a4.nbt
- 2x2_b1.nbt
- 2x2_b2.nbt
- 2x2_b3.nbt
- 2x2_b4.nbt
- 2x2_b5.nbt
- 2x2_s1.nbt
- carpet_east.nbt
- carpet_north.nbt
- carpet_south_1.nbt
- carpet_south_2.nbt
- carpet_west_1.nbt
- carpet_west_2.nbt
- corridor_floor.nbt
- entrance.nbt
- indoors_door_1.nbt
- indoors_door_2.nbt
- indoors_wall_1.nbt
- indoors_wall_2.nbt
- roof.nbt
- roof_corner.nbt
- roof_front.nbt
- roof_inner_corner.nbt
- small_wall.nbt
- small_wall_corner.nbt
- wall_corner.nbt
- wall_flat.nbt
- wall_window.nbt
NBT结构[]
所有特定的位置都相对于朝向-X、-Y、-Z的方块。
- 根标签。
author:创建该结构的玩家名,只存在于1.13前保存的结构。- blocks: 结构中各个方块的列表。
- DataVersion:数据版本。
- entities:结构中的实体列表。
- :一个实体。
- blockPos:描述实体的相对的方块位置,列表中的值分别对应XYZ坐标。
- nbt:实体的NBT,此值必须存在,否则加载时此实体将被忽略。
- 参见实体格式。
- pos:描述实体的相对的确切位置。
- :实体相对的在X轴上的位置。
- :实体相对的在Y轴上的位置。
- :实体相对的在Z轴上的位置。
- :一个实体。
- palette:在结构中使用的不同方块状态的集合。
- :一个方块。
- 方块状态
- :一个方块。
- palettes:在结构中使用的不同方块状态的集合,基于坐标和结构完整性来选择随机调色板。此值优先于 palette。在原版中用于沉船。
- :在结构中使用的不同方块状态的集合。
- :一个方块。
- 方块状态
- :一个方块。
- :在结构中使用的不同方块状态的集合。
- size:结构的大小,列表中的值分别对应XYZ轴上的长度。
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