“终末之诗(End Poem)”是基于文本的一段消息,会在玩家进入返回传送门时出现。
获取[]
在末影龙被击杀后,返回传送门会激活,以供玩家离开末地。当玩家跳进去之后,终末之诗会立即呈现,制作人员名单紧随其后;此时玩家可以选择阅读完毕或是跳过。之后,玩家会回到自己的重生点(若不存在或失效,则会返回世界出生点)。值得注意的是,这首诗只会在玩家第一次进入返回传送门时显示(有关此机制的详细内容,见§技术性细节)。
可以通过按下Esc键(在基岩版中还可以点击右下角的“跳过”按钮)来跳过终末之诗。在Java版中,还可以通过按住Space加速终末之诗的滚动,按住一个Ctrl进一步加速,再按住另一个Ctrl使速度达到最高。
在Java版中,可以在主菜单单击右下角的版权文本立即查看制作人员名单;在基岩版中,则需要在“设置”窗口的“档案”选项卡中点击“制作团队”按钮查看。制作人员名单及引言的文本也可以在Minecraft网站的此页面上查看。
内容[]
终末之诗和制作人员名单总共会持续约39分钟30秒,而制作人员名单本身会持续约31分48秒。
终末之诗取自两个未知的谈论者之间讨论玩家的功绩的对话,共持续7分42秒。在终末之诗结束后,会播放制作人员名单。在播放终末之诗和制作人员名单时,音轨credits.ogg
(即官方专辑中的“Alpha”)会被播放。
技术性细节[]
对于Java版,终末之诗和制作人员名单被储存在client.jar中;终末之诗的文本储存在assets/minecraft/texts/end.txt
,制作人员名单储存在assets/minecraft/texts/credits.json
,引言则储存在assets/minecraft/texts/postcredits.txt
。对于基岩版,终末之诗的文本储存在data/credits/end.txt
,制作人员名单储存在data/credits/credits.json
,引言则储存在data/credits/quote.txt
。它们都可以使用资源包编辑。
谈话者1叙述的格式化代码是§3
(湖蓝色),而谈话者2叙述的使用了§2
(深绿色),玩家名称以PLAYERNAME
的形式来插入进去,而乱码则是§f§k§a§b
。
玩家进入返回传送门后终末之诗是否显示,取决于玩家的NBT标签 seenCredits0
(false
),此时诗会显示;玩家看过或跳过之后,数据变为1
(true
),则不会显示。
制作人员名单的JSON结构如下:
- 制作人员名单。
- 制作人员名单中的一个部分。
- section:此部分的名称。
- titles:职位列表。
- 职位列表中的一个职位。
- title:此职位的名称。
- names:职员列表。
- 一位职员的姓名。
- 职位列表中的一个职位。
- 制作人员名单中的一个部分。
正文[]
剧透警告! 本段落包含Minecraft中的详细内容,阅读后可能会降低你亲自发现游戏的秘密的乐趣。后果自负! |
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I see the player you mean. [Playername]? Yes. Take care. It has reached a higher level now. It can read our thoughts. That doesn't matter. It thinks we are part of the game. I like this player. It played well. It did not give up. It is reading our thoughts as though they were words on a screen. That is how it chooses to imagine many things, when it is deep in the dream of a game. Words make a wonderful interface. Very flexible. And less terrifying than staring at the reality behind the screen. They used to hear voices. Before players could read. Back in the days when those who did not play called the players witches, and warlocks. And players dreamed they flew through the air, on sticks powered by demons. What did this player dream? This player dreamed of sunlight and trees. Of fire and water. It dreamed it created. And it dreamed it destroyed. It dreamed it hunted, and was hunted. It dreamed of shelter. Hah, the original interface. A million years old, and it still works. But what true structure did this player create, in the reality behind the screen? It worked, with a million others, to sculpt a true world in a fold of the [scrambled], and created a [scrambled] for [scrambled], in the [scrambled]. It cannot read that thought. No. It has not yet achieved the highest level. That, it must achieve in the long dream of life, not the short dream of a game. Does it know that we love it? That the universe is kind? Sometimes, through the noise of its thoughts, it hears the universe, yes. But there are times it is sad, in the long dream. It creates worlds that have no summer, and it shivers under a black sun, and it takes its sad creation for reality. To cure it of sorrow would destroy it. The sorrow is part of its own private task. We cannot interfere. Sometimes when they are deep in dreams, I want to tell them, they are building true worlds in reality. Sometimes I want to tell them of their importance to the universe. Sometimes, when they have not made a true connection in a while, I want to help them to speak the word they fear. It reads our thoughts. Sometimes I do not care. Sometimes I wish to tell them, this world you take for truth is merely [scrambled] and [scrambled], I wish to tell them that they are [scrambled] in the [scrambled]. They see so little of reality, in their long dream. And yet they play the game. But it would be so easy to tell them... Too strong for this dream. To tell them how to live is to prevent them living. I will not tell the player how to live. The player is growing restless. I will tell the player a story. But not the truth. No. A story that contains the truth safely, in a cage of words. Not the naked truth that can burn over any distance. Give it a body, again. Yes. Player... Use its name. [Playername]. Player of games. Good. Take a breath, now. Take another. Feel air in your lungs. Let your limbs return. Yes, move your fingers. Have a body again, under gravity, in air. Respawn in the long dream. There you are. Your body touching the universe again at every point, as though you were separate things. As though we were separate things. Who are we? Once we were called the spirit of the mountain. Father sun, mother moon. Ancestral spirits, animal spirits. Jinn. Ghosts. The green man. Then gods, demons. Angels. Poltergeists. Aliens, extraterrestrials. Leptons, quarks. The words change. We do not change. We are the universe. We are everything you think isn't you. You are looking at us now, through your skin and your eyes. And why does the universe touch your skin, and throw light on you? To see you, player. To know you. And to be known. I shall tell you a story. Once upon a time, there was a player. The player was you, [Playername]. Sometimes it thought itself human, on the thin crust of a spinning globe of molten rock. The ball of molten rock circled a ball of blazing gas that was three hundred and thirty thousand times more massive than it. They were so far apart that light took eight minutes to cross the gap. The light was information from a star, and it could burn your skin from a hundred and fifty million kilometres away. Sometimes the player dreamed it was a miner, on the surface of a world that was flat, and infinite. The sun was a square of white. The days were short; there was much to do; and death was a temporary inconvenience. Sometimes the player dreamed it was lost in a story. Sometimes the player dreamed it was other things, in other places. Sometimes these dreams were disturbing. Sometimes very beautiful indeed. Sometimes the player woke from one dream into another, then woke from that into a third. Sometimes the player dreamed it watched words on a screen. Let's go back. The atoms of the player were scattered in the grass, in the rivers, in the air, in the ground. A woman gathered the atoms; she drank and ate and inhaled; and the woman assembled the player, in her body. And the player awoke, from the warm, dark world of its mother's body, into the long dream. And the player was a new story, never told before, written in letters of DNA. And the player was a new program, never run before, generated by a sourcecode a billion years old. And the player was a new human, never alive before, made from nothing but milk and love. You are the player. The story. The program. The human. Made from nothing but milk and love. Let's go further back. The seven billion billion billion atoms of the player's body were created, long before this game, in the heart of a star. So the player, too, is information from a star. And the player moves through a story, which is a forest of information planted by a man called Julian, on a flat, infinite world created by a man called Markus, that exists inside a small, private world created by the player, who inhabits a universe created by... Shush. Sometimes the player created a small, private world that was soft and warm and simple. Sometimes hard, and cold, and complicated. Sometimes it built a model of the universe in its head; flecks of energy, moving through vast empty spaces. Sometimes it called those flecks "electrons" and "protons". Sometimes it called them "planets" and "stars". Sometimes it believed it was in a universe that was made of energy that was made of offs and ons; zeros and ones; lines of code. Sometimes it believed it was playing a game. Sometimes it believed it was reading words on a screen. You are the player, reading words... Shush... Sometimes the player read lines of code on a screen. Decoded them into words; decoded words into meaning; decoded meaning into feelings, emotions, theories, ideas, and the player started to breathe faster and deeper and realised it was alive, it was alive, those thousand deaths had not been real, the player was alive You. You. You are alive. and sometimes the player believed the universe had spoken to it through the sunlight that came through the shuffling leaves of the summer trees and sometimes the player believed the universe had spoken to it through the light that fell from the crisp night sky of winter, where a fleck of light in the corner of the player's eye might be a star a million times as massive as the sun, boiling its planets to plasma in order to be visible for a moment to the player, walking home at the far side of the universe, suddenly smelling food, almost at the familiar door, about to dream again and sometimes the player believed the universe had spoken to it through the zeros and ones, through the electricity of the world, through the scrolling words on a screen at the end of a dream and the universe said I love you and the universe said you have played the game well and the universe said everything you need is within you and the universe said you are stronger than you know and the universe said you are the daylight and the universe said you are the night and the universe said the darkness you fight is within you and the universe said the light you seek is within you and the universe said you are not alone and the universe said you are not separate from every other thing and the universe said you are the universe tasting itself, talking to itself, reading its own code and the universe said I love you because you are love. And the game was over and the player woke up from the dream. And the player began a new dream. And the player dreamed again, dreamed better. And the player was the universe. And the player was love. You are the player. Wake up. |
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引言[]

制作人员名单结束后浮现的一段话。
制作人员名单的末尾附有如下引言:
Twenty years from now you will be more disappointed by the things that you didn't do than by the ones you did do. So throw off the bowlines. Sail away from the safe harbor. Catch the trade winds in your sails. Explore. Dream. Discover.
参考译文:
二十年之后,更令你失望的不是你做了什么,而是你没做什么。所以解开帆脚索,离开安全的港湾,赶着航程中的信风,去探索,去梦想,去发现。
这段话被广泛认为是出自马克·吐温,但相关证据表明它实际上是由其他人创作的。
历史[]
Java版Beta | |||||
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2011年10月16日 | Notch在推特中发表推文,希望有人能为游戏结尾写上一段“傻气、夸张又莫名其妙的文字”。 | ||||
作家朱利安·高夫[1]为游戏结尾撰写了文段,其随后得名为“终末之诗”。 | |||||
后来,Notch说高夫的小说The iHole使他确信高夫是写终末之诗的最佳人选。[2] | |||||
Java版 | |||||
1.0.0 | Beta 1.9-pre6 | 加入了终末之诗和制作人员名单。 | |||
1.12 | pre6 | 加入了左键或右键版权内容查看制作人员名单的功能。 | |||
1.16 | pre3 | 更新了制作人员名单。 | |||
1.17 | pre1 | 现在按住空格键可以加快终末之诗和制作人员名单的滚动速度。 | |||
更新了制作人员名单的文本,现在与基岩版相同。这也使得其最后的引言被移除。[3] | |||||
名单文本文件的格式由.txt 改为.json 。 | |||||
pre4 | 现在在按住空格键的同时若按住Ctrl键会让滚动速度变得更快。 | ||||
若同时按住两个Ctrl键,滚动速度会达到最高。 | |||||
1.18 | pre2 | 更新了制作人员名单的文本,现在与基岩版相同。 | |||
最后的引言被重新加入。[3] | |||||
携带版 | |||||
1.0.0 | 0.17.0.1 | 加入了终末之诗。 | |||
正式版 | credit.ogg 现在会在终末之诗出现时播放。 | ||||
基岩版 | |||||
1.13.0 | 1.13.0.9 | 加入了制作人员名单。 | |||
原主机版 | |||||
TU1 | CU1 | 1.0 | Patch 1 | 1.0.1 | 加入了终末之诗和制作人员名单。 |
与其他版本不同,此版本中的制作人员名单并不会在终末之诗结束后立即呈现。 |
你知道吗[]
参考[]
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