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箱子
Chest
Double Chest
稀有度

Java版常见
基岩版常见

创造标签页JE

功能方块,红石方块

创造分类BE

物品

合适挖掘工具

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引燃几率

Java版0
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命名空间ID

chest

箱子(Chest)是一个可以存储物品的方块。一个箱子最多可存储27种方块或物品。大箱子可以通过把两个箱子放在一起来制作。大箱子有54个存储格并算作是一个有六行存储格的箱子。前三行的存储格对应的是放在东边或是北边的箱子,后三行对应的是南边或是西边的箱子。

箱子可以通过对着它右键点击来开启。打开后玩家可以通过⇧ Shift点击来快速的将全部在一组内的物品从玩家的背包里放进箱子里的一个空格子,反之亦然。对于更多的控制,玩家可以左击来选择一格内的所有物品或是右击来选择一半的物品,然后使用左击来放置所有移动的物品,或是右击来放置一个物品。

箱子的摧毁会导致所有的物品在摧毁的地方散落一地。如果大箱子的一半被摧毁的话,那么只有在原先放置在相应的存储格的物品会掉出。剩下的一半会继续以小箱子的形式继续工作。

箱子只会在地牢里,也是刷怪箱的所在之处,废弃矿井里,要塞里,以及NPC村庄里自然地生成。这些天然生成的箱子是得到鞍,可可豆,和西瓜种子的唯一方法。

箱子可以被其他箱子围绕,但是顶部必须要有一格的空间(在bug里写的方块除外),嵌入地面的箱子能够正常地使用。

制作

箱子是由8个木板合成,制作方法如下:

材料 输入 » 输出 简介
木板 可存储物品。两个箱子放在一起可变作一个大箱子。

箱子和矿车结合会变作存储矿车,制作方法如下:

材料 输入 » 输出
箱子 + 矿车

Bug

File:Chest with torches.png

火把可以通过试图放在箱子下面的方块上来被放置在箱子上

  • 站在箱子旁的特定位置上会导致箱子变得一片漆黑
  • 当连续快速地打开箱子来阻止它关闭的话,箱子会保持开启状态
  • 企图在箱子的四周和顶部放置火把是有可能的,方法为在它上方或下方的方块上连续快速的放置。
  • 箱子上方通常需要空气来使用,由于上方的方块会阻止其开启。某些方块放置在箱子上仍能使其开启。它们是:
  • 如果你在箱子为开启状态下死亡,然后在死后从箱子里把物品放到物品栏里的话,那些物品会消失
  • 箱子能够放置在岩浆附近并着火。然而,它们不会被烧毁并且火焰会在几秒后熄灭,使箱子保持原样
  • 在伸手不见五指的地下,移动会导致箱子发出光亮,然后变回原样
  • 有时候在摧毁在水源旁的箱子时会导致游戏崩溃
  • 在SMP里,出于服务器的延迟,退出箱子后依然会保持打开,重新连接可以修复

你知道吗

File:Screen shot 2010-12-01 at 4.21.49 PM.png

三重箱子可以通过在大箱子旁放置水然后在水的位置放置另一个箱子

  • 一种特别的箱子,上锁的箱子,作为愚人节的玩笑在2011年4月1日在Beta 1.4加入。它在4月5号被移除。
    • It is now still possible to place Locked Chests after 1.4, using inventory editors.
  • Previously, if a chest was placed next to a large chest it would attempt to "connect" with the large one, changing its texture to that of half a large chest. However, this is purely visual; they would still act like two separate chests, but as seen in the picture, you could connect multiple chests together and get a glitched "Huge Chest".
    • Additionally, if one attempted to open a chest connected on all four sides, the game froze and the client crashed. This was partially fixed in Beta 1.1_02, however it was still possible if the chest was not placed horizontally adjacent to a large chest or if placed in the location of a fluid. The game would no longer freeze, but instead display a graphically glitched, fully functional chest screen. This bug was completely fixed in Beta 1.5, however any chest previously created in this way still functions.
  • Unlike most other wooden blocks, chests are not flammable.
  • In worlds generated in an Alpha version of Minecraft, chests placed by the player will have a different behavior than the currently known one in Beta. The chest will be placed facing towards the player (with the latch in front), instead of using the current algorithm being that the chest will face away from any adjacent solid blocks, or face west if placed independently of other blocks.
    • This particular behavior takes place on any Alpha world, even if played on a Beta version of the game.
  • In Beta 1.8, chest opening and closing sound was the same sound file as a door, although this was replaced in 1.0.0.
  • Since the Beta 1.8 update, chests are slightly smaller than they were before.
  • Sometimes the chest top will not close after one is done using it.
  • As of 1.0.0, a sound update was released and chests now have a new sound.
  • As of Beta 1.8, the chest's texture is not in the terrain.png file. Instead, it is in the folder "item" under "chest.png" and "chestlarge.png," with the former being a chest on its own and the latter being the double chest. However the chest particles are still based off terrain.png and for the Locked Chest texture.
  • Chests cannot be pushed or pulled by Pistons.
  • Chests do not show any cracks as other blocks do when hit.


References


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