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维基百科中,生物群系(Biome)在气候学和地理学上被定义为具有类似气候条件的地方,比如植物、动物和土壤生物组成的群落,它经常被称作生态系统。是Minecraft里有不同的地域特色,植物,高度,温度,湿度评级的地区。

在Minecraft中, 从万圣节更新开始,它意味着具有不同高度、温度、湿度、叶子颜色的区域。

File:River Jungle.png

一条河穿过了丛林生物群系,右上角还有森林

在万圣节更新前,当地图被创建时会具有雪地或草地主题。但在这个更新之后,一个世界中就可以具有所有的主题,它们的分布由生物群系图决定。

Anvil文件格式中,世界数据直接存储在生物群系中,这不同于先前的国家或地区的文件格式的格式,其中的生物群系,从种子中动态计算。

13w36a快照更新后,生物群系有一个温度值,确定是否下雨、下雪或者别的什么。所需的值为: <0.15 为下雪, 0.15 - 1.5 为下雨, 1.5+ 则是什么天气也没有。这些值可以用来确定的高度,使雪在不同的生物群系中产生。

生物群系种类

Minecraft有61种不同的生物群系。生物群系可以随着区块里面的草和树叶的颜色来区分(例子:树木或其他植物如仙人掌类,沙漠中的沙子大量覆盖)。 生物群系是由种子伪随机生成的。

生物群系分为5大类。有雪覆盖的标记为蓝色,寒冷的是绿色,普通的是橙色,干燥/温暖的是 红色。没有标记颜色则是中等或是未知的。温度决定了海平面。

有雪的生物群系

In these biomes, it snows at any height. The foliage and grass is an aqua-green.

Biome ID Name and Features Description Images
11

FrozenRiver

Temperature: 0.0

Ice, Water, Sand, Clay

This variant of the river only spawns in ice plains biomes. The surface layer of water is frozen.
Frozen River
12

Ice Plains

Temperature: 0.0

Snow, Snowfall, Oak Trees, Ice, Spruce Trees

A relatively rare but expansive, flat biome with a huge amount of snow. It does not rain in this biome — it snows instead. Lakes and rivers are frozen over. Hills tend to be more mountainous. Sugar cane will spawn in this biome, but can become uprooted when chunks load as the water sources freeze to ice. There are very few natural oak trees in this biome. Spruce trees may also generate. Due to the biome's size, snow cover, and scarcity of wood, initial survival becomes difficult in comparison to other biomes.
IcePlains
140

Ice Plains Spikes

Temperature: 0.0

Packed Ice, Snow, Snow Blocks, Ice Spikes

A relatively rare variation of the Ice Plains biome that features large spikes of packed ice, as well as packed ice 'lakes'. Usually the spikes are several blocks tall, but some long, thin spikes can reach over 50 blocks in height. All grass blocks in this biome are replaced with snow.

Ice Plains Spikes/video

File:Ice Plains Spikes.png
26

Cold Beach

Temperature: 0.05

Sand, Snow, Snowfall

A beach with snowy weather conditions. Often found when Ice Plains biomes border an ocean biome.
File:Cold Beach.png
30

Cold Taiga

Temperature: -0.5

Snow, Snowfall, Ice, Spruce Trees, Flowers, Wolves

A snowy variation of the taiga biome with fern and large fern. Before 13w36a, all taigas were snow-covered but without fern and large fern.

Taiga/video

File:Snowy Forest.png
158

Cold Taiga M

Temperature: -0.5

Spruce Trees, Snow, Snowfall, Ferns, Wolves

Large, mountainous version of the snowy taiga.
File:Cold Taiga M.png

Cold biomes

In these biomes, it begins to snow over a certain height, but before the 256 block height limit. Otherwise, it rains. The foliage and grass is an aqua-green.

Biome ID Name and Features Description Images
3

Extreme Hills

Temperature: 0.2

Oak Trees, Spruce Trees, Flowers, Emerald Ore, Monster Egg

A highly mountainous biome (with some mountains reaching y=130) with dull green-blue grass and a few scattered oak and spruce trees. Cliffs, peaks, valleys, waterfalls, overhangs, floating islands, and many other structures exist, offering outstanding views. Snowfall may also occur at certain heights. This is a highland climate if above y95. More underground cave systems are present here than in any other biome. Falling is a significant risk, as there are many ledges and sudden drops large enough to cause severe fall damage or even death. Extreme hills are the only biomes where emerald ores and silverfish can be found naturally.

Extreme Hills/video

File:Extreme Hills.png
131

Extreme Hills M

Temperature: 0.2

Spruce Trees, Oak Trees, Gravel, Snow

Variant of the regular extreme hills biome that features higher mountain peaks, most of which reach into the clouds. Mountains are composed mainly of gravel and a little bit of dirt and grass, with a small population of spruce trees and sparse oak trees.
Extreme Hills M
5

Taiga

Temperature: 0.25

Spruce Trees, Flowers, Fern, Wolves

A biome densely filled with spruce trees, fern and large fern. Wolves tend to spawn here fairly commonly. File:Pine Forest.png
133

Taiga M

Temperature: 0.25

Spruce Trees, Flowers, Ferns, Sheep

Mountainous version of the snowless taiga biome.
File:Taiga M.png
32

Mega Taiga

Temperature: 0.3

Spruce Trees, Podzol, Ferns, Wolves, Moss Stone, Mushrooms, Dirt

Mega taiga is an uncommon biome composed of spruce trees, much like the standard taiga biome. However, some trees are 2×2 thick and very tall, not unlike large Jungle trees. Moss stone boulders appear frequently, brown mushrooms are common and a dirt-type block called podzol can be found in this biome. There are also patches of coarse dirt which will not grow grass. Wolves may also spawn here, as they do in normal Taiga biomes.

Mega Taiga/video

File:Mega Taiga.png
160

Mega Spruce Taiga

Temperature: 0.25

Spruce Trees, Podzol, Ferns, Grass, Moss Stone, Mushrooms, Dirt

A variation of the mega taiga. In this biome there is a much higher density of smaller spruce trees. Also, the tall trees look like large spruce trees instead of the short-topped trees in the regular mega taiga biome.
File:Mega Spruce Taiga.png
34

Extreme Hills+

Temperature: 0.2

Stone, Dirt, Spruce Trees, Oak Trees

Extreme Hills+ is a variant of the regular extreme hills biome, adding a moderate amount of spruce trees and scattered oak trees.
File:ExtremeHills-.png
162

Extreme Hills+ M

Temperature: 0.2

Spruce Trees, Oak Trees, Gravel, Grass

Variant of the Extreme Hills+ biome where huge gravel mountains appear with sparse oak and spruce trees and small patches of grass.
File:Extreme Hills - M = Big.png
25

Stone Beach

Temperature: 0.2

Stone

This stone-covered biome often appears adjacent to mountains and the ocean. Depending on the height of the nearby land, it can generate medium slopes or huge cliffs. Because of a tweet of Jeb, this biome was previously referred to as cliff biome.[1]
File:Oceanfront Mountains.png
9

The End

Temperature: 0.5

End Stone, Endermen, Obsidian, Ender Crystals, The Ender Dragon, Chorus Plants, End Cities, Shulkers, Purpur Block

主条目:The End

This biome is used to generate the End. Large amounts of endermen spawn in this biome. This is the only biome that the ender dragon naturally spawns in. Most of the End's structure is provided by the dimension rather than the biome. It does not rain nor snow in this biome. If the biome is used for a superflat world, the sky will be dark gray, an ender dragon will spawn at 0,0 coordinates in the Overworld, and only endermen will spawn (at night), but the world structure will be as specified in the superflat custom options, with no obsidian towers nor ender crystals, unless you add the string "decoration" to the superflat preset. Outer islands in the End can be accessed using the End Gateway Portal after the Ender Dragon is defeated. These contain endermen, abundant Chorus Plants and End Cities.

File:End (Biome Part).png

Medium/Lush biomes

In these biomes, it begins snowing over the 256 blocks height limit. Otherwise, it rains. The foliage and grass is a vibrant light green, except swamps and roofed forests, which have a dark green grass. Rivers are also exempt from this, as they have a dull blue hue.

Biome ID Name and Features Description Images
1

Plains

Temperature: 0.8

Tall Grass, Grass, Flowers, NPC Villages, Horses

A relatively flat biome with rolling hills and much grass, and some occasional double-height tallgrass but with few trees. Gullies, water holes, and NPC villages are common. Cave openings and water or lava springs are easily identifiable due to its unobstructed terrain. Passive mobs spawn often in plains biomes, and it is also one of two biomes where horses spawn naturally, the other biome being savanna.

Plains/video

File:2012-01-04 19.47.47.png
128

Plains M

Temperature: 0.8

Tall Grass, Grass, Flowers, Horses

A variant of the Plains biome with occasional water patches and a slightly mountainous terrain. 1.8 Biomes Grassland
129

Sunflower Plains

Temperature: 0.8

Grass, Sunflowers, Horses

This biome is a variation of the plains biome, where sunflowers naturally spawn in abundance. Also, because it is a variation of the plains biome, horses can spawn in this biome. Sunflower plains
4

Forest

Temperature: 0.7

Oak and Birch Trees, Flowers, Wolves, Mushrooms

A biome with a lot of trees, occasional hills, and a fair amount of tall grass. Oak and birch trees grow in this biome. Mushrooms, grass, poppies, and dandelions can occasionally be found. Forests can occasionally be generated in the center of plains biomes. This is one of the best biomes to start out in, due to the abundance of wood. The frequency of trees makes it dangerous to navigate at night, due to obscured vision, and ease of mobs to spawn. Forest biomes are also one of the smallest biomes.

Forest/video

File:Deciduous Forest.png
132

Flower Forest

Temperature: 0.7

Flowers, Trees

A variant of the forest biome that has fewer trees and huge amounts of various flowers. There are certain flowers that are exclusive only to the flower forest. Flower forest 2
6

Swampland

Temperature: 0.8

Witch Huts, Oak Trees, Grass, Vines, Lily Pads, Clay, Mushrooms, Slimes, Giant Mushrooms (Pocket Edition only, v0.10.0 and later)

A biome characterized by a mix of flat, dry areas around the sea level and shallow pools of water with floating lily pads. Clay, sand, and dirt are commonly found at the bottom of these pools. The colors of the water, grass, leaves, and vines are much darker than in other biomes. Trees are often covered with vines and can be found growing out from the water, and mushrooms and sugar canes are very abundant. Witch huts spawn exclusively in swamps, and slimes will also spawn naturally at night, most commonly on full moons, making this an especially dangerous biome at night. Temperature varies randomly within the biome, not affected by altitude, causing colors to vary. Giant mushrooms spawn in this biome in the 0.10.0 update of Minecraft Pocket Edition.

Swampland/video

File:1.7swamp.png
134

Swampland M

Temperature: 0.8

Swamp Trees, Vines, Lilypads, Water, Witches

A slightly hillier swampland with greener grass. Witch Huts do not generate in this biome, unlike the normal swampland biome. File:Swampland M.png
7

River

Temperature: 0.5

Water, Sand, Clay

A biome that consists of water blocks that form in an elongated, curving shape similar to a real river. Unlike real rivers, however, they have no current. Rivers cut through terrain or separate the main biomes. They attempt to join up with ocean on the other side, but will sometimes loop around to the same area of ocean. Rarely, they can have no connection to the ocean and form a circle. They have a dull green grass hue, much like the ocean, and trace amounts of oak trees tend to spawn there as well. Rivers are also a reliable source of clay. These biomes are good for fishing.

River/video

File:River (With Correct Grass Hue).png
16

Beach

Temperature: 0.8

Sand

Generated on the shores of oceans, beaches are composed of sand. Beaches penetrate the landscape, removing the original blocks and placing in sand blocks. Some beaches generate with gravel instead of sand. These are also useful for fishing. For the history of beaches, see the Beach page.

Beach/video

File:Minecraft Beaches.png
21

Jungle

Temperature: 0.95

Jungle Trees, Jungle Temples, Ferns, Flowers, Vines, Ocelots, Cocoa Pods, Melons

A very dense, but rather uncommon tropical biome. It features large jungle trees that can reach up to 31 blocks tall with 2×2 thick trunks. Oak trees are also common. The landscape is lush green and quite hilly, with many small lakes of water often nestled into deep valleys, sometimes above sea level. Leaves cover much of the forest floor—these "bush trees" have single-blocks of jungle wood for trunks, surrounded by oak leaves. When inside a jungle, the sky will become noticeably lighter. This is the only biome containing jungle trees. Vines are found alongside most blocks and may be found close to the surface in caves. Ocelots, jungle temples, and cocoa plants spawn exclusively in this biome. Melons can spawn here, making jungle biomes the only place where melons naturally spawn. Melons spawn in small patches, similar to pumpkins.

Jungle/video

Jungle O' Trees
149

Jungle M

Temperature: 0.95

Jungle Trees, Jungle Temples, Ferns, Flowers, Vines, Ocelots, Cocoa Pods, Melons

Much more mountainous version of the normal jungle, with foliage so thick that the ground is barely visible. A very resource-demanding biome. Due to the hilly nature of the terrain in this biome, and the height of the tall jungle trees, trees frequently reach into and go above the clouds. TooMuchFoliageFile:Niceviewjungle.png
23

Jungle Edge

Temperature: 0.95

Jungle Trees, Ferns, Melons, Flowers, Vines, Ocelots

Only spawns at the border of a jungle biome and any other biome. It's like a jungle but with fewer trees and bushes. Additionally, huge jungle trees will not spawn there. Jungle Edge
151

Jungle Edge M

Temperature: 0.95

Jungle Trees, Oak Trees, Grass, Flowers, Vines,

An extremely rare and much more mountainous form of jungle edge sometimes found between jungle M and normal jungle edge. Very few to no tall trees. File:Jungle Edge M.png
27

Birch Forest

Temperature: 0.6

Birch Trees, Flowers

A forest made solely out of birch trees.

Birch Forest/video

File:Birch Trees Only.png
155

Birch Forest M

Temperature: 0.6

Birch Trees, Flowers

A variation of the birch forest biome which features taller birch trees than usual. File:Birch forest m.png
28

Birch Forest Hills

Temperature: 0.6

Birch Trees, Grass, Dandelions, Cows

Birch forest with hills. Birch Forest Hills
156

Birch Forest Hills M

Temperature: 0.6

Birch Trees, Grass, Dandelions, Cows

Variation of the birch forest hills biome, featuring very large mountains and tall birch trees. File:Birch Forest Hills M updated.png
29

Roofed Forest

Temperature: 0.7

Dark Oak Trees, Huge Mushrooms, Mushrooms, Rose Bushes

This biome, also known as Black Forest, is composed of dark oak trees, a mostly closed roof of leaves, and occasional large mushrooms. Its trees are very close to each other and it has such a dense foliage that some of the forest will be dark enough for hostile mobs to spawn, even during the day.

Roofed Forest/video

File:RoofedForest.png
157

Roofed Forest M

Temperature: 0.7

Dark Oak Trees, Huge Mushrooms

Mountainous version of the Roofed Forest biome, with steep cliffs lining the edge. Roofed Forest M
14

Mushroom Island

Temperature: 0.9

Mushrooms, Huge Mushrooms, Mycelium, Mooshrooms, No Hostile Mobs

This rare biome consists of a mixture of flat landscape and steep hills and has mycelium instead of grass as its surface. However, if you do place down grass, it is a very bright green color, not unlike that of the jungle. Mushroom islands are most often adjacent to an ocean and are often found isolated from other biomes. It is the one of two biomes where huge mushrooms can spawn naturally, and where mushrooms can grow in full sunlight.

Technically no mobs other than mooshrooms spawn naturally in this biome, including the usual night-time hostile mobs. This also applies to caves, abandoned mine shafts, and other structures underground, meaning exploring underground is supposedly safe. However most mushroom islands have at least 1 square of another biome on them (a single piece of grass mixed in with the mycelium) which allows hostile mobs to spawn freely on the majority of mushroom islands. Monster spawners will still spawn mobs, and the player will still be able to breed animals and spawn mobs using items.

Trees can be grown from saplings in this biome, as well as other dirt or grass-based plants, as long as they are not directly adjacent to mycelium, which will take over the dirt square from the plant and uproot it. Mycelium cannot be tilled directly, but it can be dug away and replaced as dirt, then immediately tilled. Once created, farmland can resist takeover by mycelium. Mushroom Island/video

File:Mushroomisland.png
15

Mushroom Island Shore

Temperature: 0.9

Mushrooms, Huge Mushrooms, Mycelium, Mooshrooms, No Hostile Mobs

Mushroom shores represent the flat shore area of the mushroom biome. File:Mushroomislandshore.png

Dry/Warm biomes

In these biomes, it neither rains nor snows at all. The foliage and grass is an olive color, except mesa biomes, which have brown grass.

Biome ID Name and Features Description Images
2

Desert

Temperature: 2.0

Sand, Cacti, Dead Bushes, Sandstone, Sugar Cane, Desert wells, Desert Temple, NPC Villages

A barren biome consisting mostly of sand, large dunes, dead bushes, and cacti. Sandstone is commonly found underneath the sand. It never rains in this biome. No passive mobs spawn naturally in deserts. Sugar cane can be found if the desert is next to an ocean or river biome. The lack of visual obstruction makes mobs highly visible at night. Desert villages, desert wells and desert temples are found exclusively in this biome.
Desert
130

Desert M

Temperature: 2.0

Sand, Cactus, Water, Sugarcane

Unlike in normal deserts, patches of water can be found in desert M.
File:Desert M.png
35

Savanna

Temperature: 1.2

Acacia Trees, Tall Grass, NPC Villages, Horses, Cows, Sheep

A relatively flat and dry biome with a dry grass color and scattered acacia trees. Villages can generate in this biome, and it is one of only two biomes (the other being plains) where horses spawn naturally. Rain never falls in this biome, similar to the desert.
File:Savanna Acacia.png
163

Savanna M

Temperature: 1.2

Acacia Trees, Tall Grass

Variant of the savanna biome. Dirt paths and giant mountains are prevalent in this biome. However, this biome is unique in that its mountains can generate past the clouds, and even to the world height limit, without using the AMPLIFIED world type.
Savanna M updated
37

Mesa

Temperature: 2.0

Dead Bush, Hardened Clay, 6 colors of Stained Clay, Red Sand, Cacti, Red Sandstone, Above ground mineshafts (Pocket Edition exclusive)

Mesa is a rare biome made of hardened clay, stained clay, and dead bushes – similar to a desert. Red sand will also generate here instead of regular sand, with occasional cacti. Its composition is useful when other sources of clay are scarce. However, finding mesa biomes can be difficult due to their rarity.

In the Pocket Edition, mesas can contain above ground mineshafts. They also allow gold ore to generate at any height, rather than just at layer 32 and below.
Mesa/video

File:Mesa Cliff.png
165

Mesa (Bryce)

Temperature: 2.0

Sand, Cactus, Dead Bush, Hardened Clay, 6 colors of Stained Clay

Mesa (bryce) is a variant of the mesa biome, featuring a low desert-like ground area with tall, thin, spire-shaped columns of hardened clay, similar to the structures in the real Bryce Canyon.
File:Bryce Canyon.png
36, 38, 39

Plateau

Temperature: Same as their respective base biomes.

Like the hills biomes, but flattened at the top. Added for savannas and mesas. (Mesa plateau F is a variant of the mesa plateau, adding a few layers of dirt/grass and a forest of small trees with brown leaves)

Plateau/video

File:Mesa Plateau updated.png Savanna Plateau
164, 166, 167

Plateau M

Temperature: Same as their respective base biomes.

Similar variant of the plateau biomes, which are themselves a variant. The mesa plateau M biome features slightly flatter terrain and smaller plateaus in general, compared to the average mesa plateau biome. On the contrary, the savanna plateau M biome features incredibly large and steep cliffs that jut violently out of the terrain, compared to the regular savanna plateau; these cliffs generally exceed cloud height, sometimes above y=200, and sometimes even border the world height limit.
File:Mesa Plateau M updated.png File:Savanna Plateau M.png
8

Hell (The Nether)

Magma Cubes, Netherrack, Glowstone, Soul Sand, Nether Brick, Gravel, Nether Quartz, Ghasts, Blazes, Skeletons, Zombie Pigmen, Nether Fortress, Wither Skeletons, Nether Wart

主条目:The Nether

This is the biome used to generate the Nether. In a Superflat world using this biome, the Overworld will contain only Nether mobs (ghasts, packs of zombie pigmen and occasional magma cubes) and won't receive rain, but it won't have Nether structures (such as Nether quartz or glowstone veins or Nether fortresses), and it can still have water lakes and mineshafts.

File:2011-05-19 16.36.14.png

Neutral biomes

These biomes are usually covered with water and have very little land exposed. Either that, or they have many variants of themselves which are also variants of other non-neutral biomes. The foliage and grass in these biomes usually have a dull green grass hue.

Biome ID Name and Features Description Images
0 Ocean

Temperature: 0.5

Water, Gravel, Squid

A large, open biome made entirely of water going up to y=63, with underwater relief on the sea floor, such as small mountains and plains, usually including gravel. Oceans typically extend under 3,000 blocks in any direction. Small islands with infrequent vegetation can be found in oceans. Passive mobs are unable to spawn on these islands, but hostiles can. Cavern entrances can be found infrequently at the bottom of the ocean. In the Console versions, they surround the edges of the map.

Ocean/video

File:1.8 Biomes Ocean.png
24

Deep Ocean

Temperature: 0.5

Water, Gravel, Clay, Squid, Guardian Ocean monument

A variation of the Ocean biome. In deep ocean biomes, the ocean can exceed 30 blocks in depth, making it twice as deep as the normal ocean. In contrast to default oceans, the ground is mainly covered with gravel. Ocean monuments spawn in deep oceans, which spawn guardians.
File:DeepOcean.png
13, 17, 18, 19, 22, 28, 31, 33, 156, 161

Hills

Temperature: Same as their respective base biomes.

Hills are generated within forest, taiga, desert, jungle, and ice plains biomes (as well as their variants) and are referred in the F3 menu as "ForestHills", "TaigaHills", etc. Forest hills seem to be generated more rarely than the other hills in their respective main biome. Ice Mountains are usually taller, with height comparable to Extreme Hills biomes.

Hills/video

Forest Hills BiomeFile:BirchForestHills.pngFile:DesertHills.pngFile:TaigaHills.pngColdTaigaHillsJungleHillsFile:Redwood Hills.png

Unused biomes

These biomes no longer generate naturally, but still exist in Minecraft's code, and can be accessed by using the Custom world type.

Biome ID Name and Features Description Images
(10)

FrozenOcean

Temperature: 0.0 Ice, Water, Gravel, Squid

A variant of the ocean biome that is completely frozen over. However, warmer rivers occasionally run through it.
File:Frozen.png
(20)

Extreme Hills Edge

Temperature: 0.2 Grass, Dirt, Stone, Pigs, Sheep, Cows, Wolves, Spruce Trees, Oak Tree, Snow (occasionally)

Similar to the jungle edge sub-biome, this sub-biome spawns exclusively at the edge of extreme hills biomes (or any variant). Extreme Hills Edge
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