Minecraft Wiki

除另有声明,转载时均必须注明出处若簡繁轉換出錯,請以遊戲內為準请勇于扩充与修正内容有兴趣逛逛我们的微博沟通交流,欢迎到社区专页需要协助,请在告示板留言

了解更多

Minecraft Wiki
Advertisement
Information icon
此特性為基岩版獨有。
Dark Oak Sapling
此條目仍需完善。

你可以幫助我們擴充關於該主題的更多資訊。
原因:補充說明

生成事件(Spawn event)嚴格來說叫作生物事件(Mob event),是基岩版獨有技術性標籤,用於向指定一個生物實體自訂選擇其生成後的行為,可應用於指令/summon/event以及創作附加包,使用json檔案編輯。

下列為目前版本的所有生物事件的詞條:

事件 說明 可應用於
abort_sheltering
admire_item_started_event
admire_item_stopped_event
ageable_grow_up
attack_cooldown_complete_event
attacked
become_angry
become_angry_event
become_calm_event
become_cow 實體變成牛
become_pregnant
become_stray_event
become_witch 實體轉換為女巫
become_zombie 實體變成殭屍
become_zombie_event
calmed_down
change_to_skeleton 實體轉換為骷髏
collected_nectar
countdown_to_perish_event
dried_out 實體已經缺水
enter_water
escaped_event
find_flower_timeout
find_hive_event
find_hive_timeout
from_egg 實體來自雞蛋
from_explosion 實體因爆炸產生
from_village
go_back_to_spawn_failed
got_in_powder_snow
got_out_of_powder_snow
grow_up 實體變為成年
hive_destroyed
important_block_destroyed_event
in_desert 實體是沙漠外觀
in_snow 實體是雪地外觀
killed_enemy_event
laid_egg
minecraft:add_attributes
minecraft:add_biome_and_skin
minecraft:ageable_grow_up 實體成年(成年實體)
minecraft:ageable_set_baby 實體為幼年
minecraft:ambient_night 實體表現睡覺環境的行為
minecraft:ambient_normal 實體表現正常環境的行為
minecraft:ambient_sleep 實體表現睡覺環境的行為
minecraft:as_adult 成年實體
minecraft:as_baby 幼年實體
minecraft:ate_allium
minecraft:ate_bluet
minecraft:ate_cornflower
minecraft:ate_daisy
minecraft:ate_dandelion
minecraft:ate_lily
minecraft:ate_orchid
minecraft:ate_poppy
minecraft:ate_rose
minecraft:ate_tulip
minecraft:baby_on_calm 實體是幼年並是冷靜的
minecraft:become_aggressive 實體變得具有侵略性
minecraft:become_aggro 實體開始發瘋
minecraft:become_anenonme 實體變成海葵魚
minecraft:become_angry 生成生氣的實體
minecraft:become_armorer 實體轉換為製甲師
minecraft:become_black_tang 實體變成長鼻高鰭刺尾魚
minecraft:become_blue_dory 實體變成藍色多莉
minecraft:become_brown
minecraft:become_brown_adult
minecraft:become_butcher 實體轉換為屠夫
minecraft:become_butterfly_fish 實體變成蝴蝶魚
minecraft:become_calm 實體已經冷靜
minecraft:become_cartographer 實體轉換為製圖師
minecraft:become_cc_betta 實體變成五彩搏魚
minecraft:become_charged 生成閃電的實體
minecraft:become_cichlid 實體變成慈鯛
minecraft:become_cleric 實體轉換為神職人員
minecraft:become_clownfish 實體變成小丑魚
minecraft:become_dog_fish 實體變成dog fish
minecraft:become_e_red_snapper 實體變成川紋笛鯛
minecraft:become_farmer 實體轉換為農夫
minecraft:become_fisherman 實體轉換為漁夫
minecraft:become_fletcher 實體轉換為製箭師
minecraft:become_goat_fish 實體變成鬚鯛
minecraft:become_hostile 生成進入敵對狀態的實體
minecraft:become_leatherworker 實體轉換為皮革商
minecraft:become_librarian 實體轉換為圖書管理員
minecraft:become_mason 實體轉換為石匠
minecraft:become_moorish_idol 實體變成角蝶魚
minecraft:become_neutral 生成進入中立狀態的實體
minecraft:become_ornate_butterfly 實體變成華麗蝴蝶魚
minecraft:become_parrot_fish 實體變成鸚哥魚
minecraft:become_pregnant 實體已懷孕
minecraft:become_queen_angel_fish 實體變成額斑刺蝶魚
minecraft:become_red
minecraft:become_red_adult
minecraft:become_red_cichlid 實體變成赤慈鯛
minecraft:become_red_lipped_benny 實體變成紅唇真蛇䲁
minecraft:become_red_snapper 實體變成西大西洋笛鯛
minecraft:become_scared 實體變得恐懼
minecraft:become_sheperd 實體轉換為牧羊人
minecraft:become_stunned 實體處於眩暈狀態
minecraft:become_threadfin 實體變成馬鮁
minecraft:become_tomato_clown 實體變成白條雙鋸魚
minecraft:become_toolsmith 實體轉換為工具鍛工
minecraft:become_triggerfish 實體變成鱗魨
minecraft:become_unskilled 實體轉換為無職業村民
minecraft:become_weaponsmith 實體轉換為武器鍛工
minecraft:become_yellow_tail_parrot 實體變成高鰭鸚哥魚
minecraft:become_yellow_tang 實體變成黃高鰭刺尾魚
minecraft:born_default
minecraft:born_screamer
minecraft:calm 實體是冷靜的
minecraft:cat_gifted_owner 實體已給予主人禮物
minecraft:clear_add_bad_omen 實體停止得到(消除)不祥之兆效果
minecraft:command_block_activate 實體啟動指令方塊
minecraft:command_block_deactivate 實體未啟動指令方塊
minecraft:convert_to_drowned 實體轉變為沉屍
minecraft:convert_to_zombie
minecraft:crystal_explode 實體爆炸
minecraft:defend_wandering_trader
minecraft:donkey_saddled 實體已裝備鞍
minecraft:donkey_unsaddled 實體未裝備鞍
minecraft:emerged
minecraft:end_roar 實體結束吼叫
minecraft:entered_bubble_column_down
minecraft:entered_bubble_column_up
minecraft:entity_born 實體出生(幼年實體)
minecraft:entity_born_wild 實體為野生
minecraft:entity_spawned 實體自然生成
minecraft:entity_transformed 實體已轉化
minecraft:exited_bubble_column
minecraft:exited_disturbed_hive
minecraft:exited_hive
minecraft:exited_hive_on_fire
minecraft:explode 實體將會爆炸
minecraft:flowerless
minecraft:fox_configure_day 實體有白天的行為
minecraft:fox_configure_defending 實體正在防守
minecraft:fox_configure_docile_day 實體被馴服(白天)
minecraft:fox_configure_docile_night 實體被馴服(夜晚)
minecraft:fox_configure_night 實體有夜晚的行為
minecraft:fox_configure_thunderstorm 實體有暴風雨天氣的行為
minecraft:from_full_puff
minecraft:from_player 實體由玩家生成
minecraft:from_village 實體生成於村莊
minecraft:from_wandering_trader 實體由流浪商人生成
minecraft:gain_bad_omen 實體得到不祥之兆效果
minecraft:go_lay_egg 實體即將下蛋
minecraft:has_target 實體有攻擊目標
minecraft:hive_full
minecraft:hopper_activate 實體伴隨啟動的漏斗生成
minecraft:hopper_deactivate 實體伴隨未啟動的漏斗生成
minecraft:horse_saddled 實體已裝備鞍
minecraft:horse_unsaddled 實體未裝備鞍
minecraft:join_caravan 實體加入了商隊
minecraft:laid_egg 實體剛下過蛋
minecraft:leave_caravan 實體離開了商隊
minecraft:lost_target 實體丟失攻擊目標
minecraft:mad_at_wolf 實體對狼仇恨
minecraft:make_black 實體呈黑色
minecraft:make_brown 實體呈褐色色
minecraft:make_chestnut 實體呈栗色
minecraft:make_creamy 實體呈奶白色
minecraft:make_darkbrown 實體呈深棕色
minecraft:make_gray 實體呈灰色
minecraft:make_white 實體呈白色
minecraft:melee_mode 實體使用近戰攻擊
minecraft:mule_saddled 實體已裝備鞍
minecraft:mule_unsaddled 實體未裝備鞍
minecraft:on_anger
minecraft:on_calm 生成冷靜的實體
minecraft:on_chest 實體已裝備儲物箱
minecraft:on_deflate 實體開始排氣
minecraft:on_eat_block 實體吃完草地
minecraft:on_full_puff
minecraft:on_half_puff
minecraft:on_hurt_event
minecraft:on_instant_prime 實體被啟動並立刻爆炸
minecraft:on_leash 實體被拴繩拴住
minecraft:on_normal_puff
minecraft:on_not_riding_player
minecraft:on_prime 實體被啟動
minecraft:on_riding_player
minecraft:on_saddled 實體已裝備鞍
minecraft:on_scared
minecraft:on_sheared 實體被剪刀剪過
minecraft:on_tame 實體已馴服(用於狼會使實體呈現不正常顏色)
minecraft:on_trust 實體對玩家信任
minecraft:on_unleash 實體沒有被拴住
minecraft:panda_aggressive 實體的性格是易怒的
minecraft:panda_brown 實體是棕色的(棕色貓熊)
minecraft:panda_lazy 實體的性格是懶惰的
minecraft:panda_playful 實體的性格是貪玩的
minecraft:panda_weak 實體體格虛弱
minecraft:panda_worried 實體的性格是憂慮的
minecraft:pet_slept_with_owner 實體與主人睡過覺
minecraft:promote_to_illager_captain 實體晉升成災厄隊長
minecraft:promote_to_patrol_captain 實體晉升成巡邏隊隊長
minecraft:raid_expired
minecraft:ranged_mode 實體使用遠程攻擊
minecraft:remove_persistence
minecraft:remove_raid_trigger 「觸發突襲」已被移除
minecraft:resupply_trades 實體為其交易進行了補貨
minecraft:schedule_bed_villager 實體計劃尋找床
minecraft:schedule_gather_villager 實體計劃集會
minecraft:schedule_home_villager 實體計劃尋找家
minecraft:schedule_play_villager 實體計劃玩耍
minecraft:schedule_wander_villager 實體計劃四處走動
minecraft:schedule_work_farmer 實體計劃成為農夫
minecraft:schedule_work_fisher 實體計劃成為漁夫
minecraft:schedule_work_librarian 實體計劃成為圖書管理員
minecraft:schedule_work_pro_villager 實體計劃尋找工作
minecraft:scheduled 實體出現
minecraft:set_trap 實體觸發骷髏陷阱
minecraft:sink
minecraft:spawn_adult
minecraft:spawn_armorer 實體作為製甲師生成
minecraft:spawn_as_illager_captain 實體是災厄隊長
minecraft:spawn_as_patrol_follower 實體是掠奪者巡邏隊成員
minecraft:spawn_as_strider_jockey
minecraft:spawn_baby
minecraft:spawn_butcher 實體作為屠夫生成
minecraft:spawn_cleric 實體作為神職人員生成
minecraft:spawn_emerging
minecraft:spawn_farmer 實體作為農夫生成
minecraft:spawn_for_raid 實體來自突襲
minecraft:spawn_for_raid_with_evoker_rider 實體在突襲中產生且被喚魔者騎行
minecraft:spawn_for_raid_with_pillager_rider 實體在突襲中產生且被掠奪者騎行
minecraft:spawn_from_village 實體從村莊生成
minecraft:spawn_librarian 實體作為圖書管理員生成
minecraft:spawn_midnight_cat 生成黑色實體
minecraft:spawn_skilled_adult
minecraft:spawn_with_pillager_captain_rider 實體被掠奪者隊長騎行
minecraft:spawn_with_pillager_rider 實體被掠奪者騎行
minecraft:spawn_with_vindicator_captain_rider 實體被衛道士隊長騎行
minecraft:spawn_with_vindicator_rider 實體被衛道士騎行
minecraft:spring_trap 實體作為骷髏陷阱生成
minecraft:start_celebrating
minecraft:start_death 實體開始死亡
minecraft:start_despawn 實體開始消失
minecraft:start_exploding 實體開始爆炸
minecraft:start_exploding_forced 實體正在準備爆炸
minecraft:start_fly 實體開始飛行
minecraft:start_full_puff
minecraft:start_half_puff
minecraft:start_johnny 實體開始轉化為johnny
minecraft:start_land 實體開始落地
minecraft:start_roar 實體開始吼叫
minecraft:start_transforming 開始轉變實體
minecraft:stop_aggro 實體停止發瘋
minecraft:stop_celebrating
minecraft:stop_exploding 實體停止爆炸
minecraft:stop_johnny 實體停止轉化為johnny
minecraft:stop_transforming 停止轉變實體
minecraft:switch_to_melee 實體切換到近戰攻擊
minecraft:switch_to_ranged 實體切換到遠程攻擊
minecraft:target_far_enough 目標離實體足夠遠
minecraft:target_too_close 目標離實體過近
minecraft:to_full_puff
minecraft:trigger_raid 實體觸發突襲
minecraft:turn_black 實體變為黑色
minecraft:turn_blue 實體變為藍色
minecraft:turn_brown 實體變為棕色
minecraft:turn_cyan 實體變為青色
minecraft:turn_gray 實體變為灰色
minecraft:turn_green 實體變為綠色
minecraft:turn_light_blue 實體變為淺藍色
minecraft:turn_lime 實體變為淺綠色
minecraft:turn_magenta 實體變為洋紅色
minecraft:turn_orange 實體變為橙色
minecraft:turn_pink 實體變為粉紅色
minecraft:turn_purple 實體變為紫色
minecraft:turn_red 實體變為紅色
minecraft:turn_silver 實體變為淺灰色
minecraft:turn_white 實體變為白色
minecraft:turn_yellow 實體變為黃色
navigation_off_land 實體脫離陸上擱淺
navigation_on_land 實體擱淺在陸上
on_calm
on_digging_event
perish_event
pickup_item_delay
pickup_item_delay_complete
recover_after_dried_out
seek_shelter
spawn_adult
spawn_adult_melee
spawn_adult_melee_no_hunting
spawn_adult_no_hunting
spawn_adult_parent_jockey
spawn_adult_piglin_jockey
spawn_adult_ranged
spawn_adult_ranged_no_hunting
spawn_adult_unhuntable
spawn_baby
spawn_cold
spawn_large
spawn_medium
spawn_small
spawn_temperate
spawn_warm
start_drying_out
start_dryingout 實體開始缺水
start_event
start_suffocating
start_zombification_event
stop_drying_out
stop_dryingout 實體停止缺水
stop_panicking_after_fire
stop_suffocating
stop_zombification_event
switch_to_melee
switch_to_ranged
villager_converted 實體轉變為村民
wololo 實體呈紅色

語言

Advertisement