Minecraft Wiki

除另有声明,转载时均必须注明出处若簡繁轉換出錯,請以遊戲內為準请勇于扩充与修正内容有兴趣逛逛我们的微博沟通交流,欢迎到社区专页需要协助,请在告示板留言

了解更多

Minecraft Wiki
Advertisement

Template:TranslationNeeded

生命值

野生:8(♥♥♥♥
馴服:20(♥ × 10)

攻擊力

野生:2(♥
馴服:4(♥♥

生成

在森林和針葉林生態域中的

命名空間ID

Wolf

狼(Wolf)是一種一旦被馴服(透過餵骨頭)就可與玩家聯合的生物。它們是敏捷的動物,因它們在陸地上又跑又跳,和常在湖泊海洋中游泳。當它們游泳後到達岸邊,停時或因任何其他因素而與水有接觸後會'搖'干自己。狼高一方塊,長兩方塊,寬一方塊(1x2x1)。

如大部分生物一樣,狼對溺水窒息掉落傷害,與仙人掌岩漿接觸,並會因著火或攻擊敵對生物而不斷受到傷害。

狼會在所有的難易度級別(包括和平),以及只在森林,松木林和針葉林生態域中生成。

外觀

野生的狼有白毛,眼有一個白色和黑色的像素,還有一條尾巴。敵對的狼眼睛發紅,毛的對比度增加,豎著的頭髮露出暗斑和嘴線輕微提高。馴服的狼眼睛包含兩個在對角的白色像素和一個在中心的黑色像素,和有紅領圍著它們的頭部。

行為

根據它們如何被互動,狼可以在這三種狀態之一:野生(未馴服),敵對,或已馴服。被馴服的狼可以從每週快照12w03a開始繁殖來生成狼崽。

  • 野生的狼對玩家是中立的,並以每次1-8隻來生成,偶爾會攻擊附近同時四處遊走。隨機掉下的羊毛方塊(尤其是在針葉林中)是它們存在的一個指標。野生的狼會將它們的頭部傾斜到一旁表示它們對附近的玩家拿著的骨頭或豬排的興趣。
  • 敵對的狼將協調它們攻擊的目標(羊或一個攻擊了野生狼群中的狼的玩家),而且這種狀態是不可扭轉的,除非你死亡並復活。敵對的狼會攻擊範圍內的所有玩家。這些狼可以從它們不斷的咆哮和外觀加以區分:其眼睛會變成紅色,毛的對比度增加,豎著的頭髮露出暗斑和嘴線輕微提高。需要注意的是狼即使只被釣竿鉤住或被拋出的雪球擊中也會變成敵對狀態。它們不能馴服的,除非你死亡和重生,或退出遊戲。(已修復此錯誤)
  • 馴服的狼可從它們的眼神來與野生或敵對的狼區別,因為它們改變看起來不那麼有侵略性(兩個白色像素和一個黑色像素),以及它們的脖子周圍的紅色領線。友好的狼也會偶爾向在附近的任何玩家吠叫。站著時,這些狼會用近身攻擊來攻擊任何玩家打中的生物(明顯的例外是爬行者)。坐著的狼會懶懶地觀察周圍的環境,不會攻擊任何東西,除非玩家被某生物攻擊,在這種情況下,它們將攻擊玩家的攻擊者來保護玩家。與它們野生的狀態的同伴一樣,馴服的狼也會將其頭部傾斜來討要附近一個玩家拿著的豬排。如果一個馴服的狼的生命較低,它會哀鳴著請求食物。當右鍵點擊馴服的狼時,它們會坐下。它們會繼續坐著,直到你再次右鍵點擊它們。
  • 狼崽是在快照12w03a中加入的。它們是透過餵飼二隻馴服的狼任何類型的肉(生雞肉烤雞生豬肉烤豬肉生牛肉牛排腐肉)來繁殖的。它們的行為與馴服的狼一樣,但有少數例外。他們右鍵點擊時坐下,當你移動時跟隨和/或傳送到你的位置,及當你攻擊怪物或玩家時保護你。而由於其大小他們不會攻擊(這可能是一個錯誤)。它們的外觀與馴服的狼一樣,除了它們的身體(頭部除外)縮小了。這與所有的動物寶寶相同(除了村民嬰兒外)。它們也有一個紅色領線。它們的吠聲(也可以說是哀鳴)音調很高。狼崽不能是野生或敵對的。

馴服

關於馴服狼更深入的教學,請見教學/狼

Lots of tamed wolves

許多坐著的馴服的狼。

首先,找到一個未馴服的狼或狼群。每個單獨的狼都可以透過餵飼(右鍵點擊)它骨頭直到出現一群心和狼坐了下來來馴服。一旦被馴服,狼不會接受任何更多的骨頭。它也會獲得一個紅色的項圈,以表明它已被馴服。要注意的是所需的骨頭數量是隨機的 - 一些狼會對一個骨頭作出反應,而其他則需更多來馴服。[1]到目前為止,沒有任何玩家可以馴服的狼的數量的限制[2]

好處

當被告知坐下(右鍵點擊),馴服的狼會留在原地而玩家可自由走動。坐著的狼永遠不會消失,[3]不管玩家遊走至多遠,或離開遊戲,睡眠等。它們也將在玩家回來並告知它們站起來後回復跟隨他/她。

馴服的狼(當站立時)總是會在主世界中跟隨玩家左右,如果他們走得太遠會瞬間移動到他/她所在的位置。它們會攻擊任何傷害玩家的非環境實體 - 甚至坐著的狼也會站起來,並攻擊該攻擊者來在玩家被別人或敵對的生物突襲時保護玩家。當玩家用除弓箭以外的武器來攻擊生物時,馴服的狼會攻擊該生物[4],並只專注於一個目標,並在第一隻生物死亡後切換到另一個生物。注意的是如果一個馴服的狼殺死一個生物,它會掉落經驗球給玩家舍取,如玩家殺害的任何生物一樣。

值得注意的例外是爬行者。馴服的狼絕不會攻擊一個爬行者,即使玩家攻擊了爬行者。但從快照12w03a開始,當要求時馴服的狼攻擊爬行者。[5]

護理和餵養

Begging-dogs

一群乞討的狼。

狼的尾巴會根據它的生命升高和降低。決定個別狼的確切生命可以透過測量它的後腿和尾巴之間的角度得出數值。角度指出狼的生命的百分比(100°為100%,或10個心;90°為90%,如此類推)。狼的生命可以透過餵飼(右鍵點擊)它任何類型的肉(包括腐肉)來恢復。腐肉似乎不會使狼中毒,使它成為容易獲得的可行食品。但給一塊熟食狼吃時,不會有額外的生命補充,所以它們可以從遊蕩的豬,牛和雞處得到滿意的一餐。

從Beta 1.9pre4開始,回復或再生飛濺藥水可以拋在狼處來為它們回復生命。

由於野生的狼最高生命值是4個心,它們的尾巴會明顯地比馴服的狼低,然後在被成功地馴服後馬上獲得100%生命(10個心)。而出生時,狼崽不會獲得100%的生命。他們必須被飼餵來達到最大的生命。

嘗試在馴服的狼生命是滿時餵鉰它將會開始吃東西的動畫。

而從12w03a開始,如果狼被馴服和生命值是滿時可以透過被餵飼任何肉類(包括腐肉)與與另一隻狼繁殖出狼崽。

移動

一般情況下,馴服的狼會以遊蕩的方式跟隨玩家(而不是直接走向他/她)來避免掉落,但即使玩家靜立,它將繼續跳躍和周圍走動。

  • 狼有極大進/出打開的門的困難。最好的解決方法是製造"狗門" - 在的左/右下角破壞一個方塊(但敵對生物可更易察覺你的存在)或使用雙門。
  • 馴服的狼將嘗試透過障礙並攻擊怪物,但不能透過它們。
  • 因為它們會不斷移動,當玩家前往懸崖或較大落下附近,狼可能會得到掉下傷害。
  • 它們不會主動避免岩漿仙人掌,掉下,或陷阱 - 即使玩家繞過這些危險地方,馴服的狼還是可能會在前往他/她所在位置途中死亡或嚴重受傷。[6]
  • 如果在坐著時被推入水中或受傷,狼會站起來並跟隨玩家。
  • 狼可以透過和在1×1的水平隧道中轉彎。

瞬移

如果狼和玩家之間出現一個足夠大的差距(大約20×20×10個方塊大),馴服的狼會瞬移到玩家(也有例外)。

  • 瞬移會重設一個馴服的狼的焦點,因此,如果狼在攻擊怪物途中瞬移到一個玩家的旁邊,它將回復跟隨他/她。
  • 馴服的狼傳送到一個無法進入的位置是可能的(如:在下)並因窒息而受傷或死亡。

不會瞬移:

  • if the wolf has been ordered to sit[7]
  • if the wolf is in a minecart
  • if the player is swimming/boating in deep water (but they will teleport as the player approaches land or shallow one block deep water)
  • if the player is standing on ice (but they will teleport as the player approaches land)
  • if the player enters a portal and travels to the Nether/End the wolves will remain in the Overworld until the player returns
  • from unloaded chunks (if you move far enough from the wolf or into different dimension)
  • if the player is flying a certain distance above the land

History

Wolves were first introduced in Beta 1.4 on March 31, 2011.

Notch confirmed their addition after having breakfast with an idol of his (likely Peter Molyneux).[8] Jeb posted a video preview of the wolves he was working on on March 18th, 2011.[9]

Prior to Beta 1.5, wolves continuously made whimpering noises even when they were at full health in SMP because Jeb mistakenly used client-side health instead of synced health.[10]

Prior to weekly snapshot 12w03a, the only way to breed a wolf was to cause a bug which made them sit forever.

In weekly snapshot 12w03a, Wolves can be bred through the use of any type of meat (Chicken (Raw or Cooked), Porkchops (Raw or Cooked), Steak/Beef, and Rotten Flesh) when tamed.

As of 1.1 release, possibly earlier, wolves only despawn when agressive; passive wolves will not.[11]

A glitch was encountered where if your wolf was not sitting when you logged off, it would become wild and you would have to tame it again. This problem was fixed a couple of updates after wolves were first introduced.

Gallery

Bugs

  • Wolves will spawn next to the player when in a supported biome, sometimes even while underground. Although they are untamed, they follow you until you kill them, an obvious bug that needs to be addressed.
  • A tamed wolf that falls far enough away from the player to teleport back may still take damage upon landing.
  • Wolves don't stand up if you are playing in offline mode if the game was saved while in online mode, as well as the reverse instance of saving while offline and playing online. However, doing the above may fix the problem. This happens because the player's username is set to "Player" when offline and the wolves' owner is the player's username, even in single player.[來源請求]
  • If you carry your save data in a flash drive, and play on a computer you didn't start the world on, your wolf will not stand up at all. It may only happen on very rare occasions.[來源請求]
  • This may be caused by signing in as a new user?
  • If Minecraft crashes, the number of tamed wolves you have may increase. However, some might also disappear.[來源請求]
  • There is a glitch that when a tamed wolf is inside a minecart (standing), if you go too far away from your wolf, the wolf will teleport to you and it will immediately fly back into the minecart, this will happen repeatedly. This can be fixed by destroying the minecart.
  • If a wolf is swimming, Minecraft will sometimes play the "shaking" sound.
  • If you tame a wolf while it's in the middle of jumping, the wolf will go into a "sitting" pose, but continue to bounce up and down indefinitely. This can be fixed by making the wolf sit.
  • Wolves can push you out of your bed, but you will still sleep. (This applies to all mobs)
  • In multiplayer, a player who logs in will see all sitting wolves as standing until they are removed and put back into position.
  • Tamed wolves can teleport inside transparent blocks such as slabs. This can mean they can get stuck, or not follow you.
  • It is possible to push a wolf into a block and therefore suffocate it, done by having two wolves sit, and then pushing one wolf by the other into a solid block. Wolves lose health while in the block, so make sure to be careful!
  • A rare glitch has been known to occur when you save while a tamed wolf is sitting. When you come back to the game and make it stand up, then just right after you've clicked (you need to be very quick), hold up a porkchop, and the wolf will run towards you in sitting position.
  • If a tamed wolf attacks a mob and you right-click on the wolf, it jumps towards the mob in sitting position.
  • Wolves could be found in the "Shrubland" biome, which was probably a bug.
  • Tamed wolves count against the passive mob limit. In SMP, an individual player with an excessive number of tamed wolves can prevent ALL players on the server from encountering passive mobs regardless of type. (cows, chickens, pigs, etc.)
  • Sometimes, saving and quitting to the menu screen and then reloading the world immediately afterwards will cause some or all of your wolves to become wild again.
  • In SMP, a tamed Wolf will not beg when meat is held.
  • If a Sheep spawns under a tree and is unable to move because its head is in the leaves, Wolves will lock on but not attack. They may be aiming for the head which is in the leaves, and therefore appear to look at the sheep.
  • If an untamed Wolf is attacked by any mob, it will still attack the aggressor, but they won't switch to their hostile texture.
  • On multiplayer, if a Wolf's owner shoots himself with an arrow, the Wolf will attack its owner.
  • Wolves will remain sitting, although untamed, if a player has logged out and back in again.
  • Wolves will attack tamed cats if they are hit by the player, but will not attack other wolves.
  • Tamed and untamed wolves will become black when in low light or rain.
  • Sometimes, if you are in a boat and a tamed Wolf is following you, it will teleport into the boat and instantly kill you.
  • Sometimes a tamed Wolf will despawn in SMP.
  • In SSP and SMP, shooting an arrow into the air and being hit by it will cause a tamed wolf to stand up for a brief moment. They can move around during this time.
  • In SSP and SMP, killing an untamed wolf with one hit (with an enchanted diamond sword) will not cause surrounding wolves to attack you.
  • Hostile wolves still tilt its head like its begging when the player holds a bone. (Only in SSP)
  • If an untamed wolf is hit by a thrown Egg, it will change to the hostile texture and growl, but not attack the player. This might be due to distance from the wolf, not sure.

Trivia

  • Wolves appear to be based on the grey wolf.
  • If you order a wolf to attack an untamed member of its own pack, it will kill it, but turn hostile towards you.
  • When a wolf attacks a big (23) slime, they simply push the slime around.
  • With 2.5 times the health and double the attack power, tamed wolves are 5 times stronger than wild ones, and can kill 4 one at a time without dying.
  • Wolves cannot go into the Nether unless hacked in and behave no differently than if they were in the normal world.
  • Wolves are the first official tameable mob in Minecraft, the second being the ocelots.
  • Jeb has said that wolves may have color variations, but he "would have to run that through Notch".[14]
  • Wolves do not trample crops,[15] and they do not make step sounds.[16]
  • If you attack another player on SMP, even if PvP is off, a tamed wolf will attack the opposing player. They will continue to attack even if made to sit by the wolf's owner.
    • Similarly, if a player attacks a tamed wolf that isn't their own, then the wolf will attack.
  • If a wolf is in a downward water current, they will not float and, if not removed, will drown.
  • Wolves and Iron Golems are the only mobs that can be hostile to the player on peaceful mode.
  • Hostile wolves respond similarly to zombie pigmen, as attacking one will make the whole pack attack you.
  • Wolves can teleport into transparent blocks. Therefore, it is not recommended to bring a wolf underground or near lava/fire.
  • Water brakes have no effect on wolves falling from high positions.
  • Sitting tamed wolves that are pushed off of a ledge by anything or anyone will teleport to the owner. Occasionally they will show hearts as of 1.1[來源請求]
  • In SMP, tamed wolves slowly move while sitting. It is not advised to put your tamed wolves on a roof as they usually fall off eventually.
  • Wolves have sound files for howling, but they aren't currently used in the game.
  • Wolves, Silverfish, Ocelots and Villagers are currently the only four mobs that don't drop anything when killed.
  • Wolves will turn black when wet(rain, water etc.), they will return to normal when they shake.
  • Since Snapshot 12w07a, Wolves fight Ocelots. [來源請求]

參考

外部連結

Advertisement