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生命值

野生:8(♥♥♥♥
驯服:20(♥ × 10)

攻击力

野生:2(♥
驯服:4(♥♥

生成

在森林和针叶林生物群系中的

命名空间ID

Wolf

狼(Wolf)是一种一旦被驯服(通过喂骨头)就可与玩家联合的生物。它们是敏捷的动物,因它们在陆地上又跑又跳,和常在湖泊海洋中游泳。当它们游泳后到达岸边,停时或因任何其他因素而与水有接触后会'摇'干自己。狼高一方块,长两方块,宽一方块(1x2x1)。

如大部分生物一样,狼对溺水窒息掉落伤害,与仙人掌岩浆接触,并会因着火或攻击敌对生物而不断受到伤害。

狼会在所有的难度级别(包括和平),以及只在森林,松木林和针叶林生物群系中生成。

外观

野生的狼有白毛,眼有一个白色和黑色的像素,还有一条尾巴。敌对的狼眼睛发红,毛的对比度增加,竖着的头发露出暗斑和嘴线轻微提高。驯服的狼眼睛包含两个在对角的白色像素和一个在中心的黑色像素,和有红领围着它们的头部。

行为

根据它们如何被互动,狼可以在这三种状态之一:野生(未驯服),敌对,或已驯服。被驯服的狼可以从每周快照12w03a开始繁殖来生成狼崽。

  • 野生的狼对玩家是中立的,并以每次1-8只来生成,偶尔会攻击附近同时四处游走。随机掉下的羊毛方块(尤其是在针叶林中)是它们存在的一个指标。野生的狼会将它们的头部倾斜到一旁表示它们对附近的玩家拿着的骨头或猪排的兴趣。
  • 敌对的狼将协调它们攻击的目标(羊或一个攻击了野生狼群中的狼的玩家),而且这种状态是不可扭转的,除非你死亡并复活。敌对的狼会攻击范围内的所有玩家。这些狼可以从它们不断的咆哮和外观加以区分:其眼睛会变成红色,毛的对比度增加,竖着的头发露出暗斑和嘴线轻微提高。需要注意的是狼即使只被钓鱼竿钩住或被抛出的雪球击中也会变成敌对状态。它们不能驯服的,除非你死亡和重生,或退出游戏。(已修复此漏洞)
  • 驯服的狼可从它们的眼神来与野生或敌对的狼区别,因为它们改变看起来不那么有侵略性(两个白色像素和一个黑色像素),以及它们的脖子周围的红色领线。友好的狼也会偶尔向在附近的任何玩家吠叫。站着时,这些狼会用近身攻击来攻击任何玩家打中的生物(明显的例外是爬行者)。坐着的狼会懒懒地观察周围的环境,不会攻击任何东西,除非玩家被某生物攻击,在这种情况下,它们将攻击玩家的攻击者来保护玩家。与它们野生的状态的同伴一样,驯服的狼也会将其头部倾斜来讨要附近一个玩家拿着的猪排。如果一个驯服的狼的生命较低,它会哀鸣着请求食物。当右键点击驯服的狼时,它们会坐下。它们会继续坐着,直到你再次右键点击它们。
  • 狼崽是在快照12w03a中加入的。它们是通过喂饲二只驯服的狼任何类型的肉(生鸡肉熟鸡肉生猪排熟猪排生牛肉牛排腐肉)来繁殖的。它们的行为与驯服的狼一样,但有少数例外。他们右键点击时坐下,当你移动时跟随和/或传送到你的位置,及当你攻击怪物或玩家时保护你。而由于其大小他们不会攻击(这可能是一个漏洞)。它们的外观与驯服的狼一样,除了它们的身体(头部除外)缩小了。这与所有的动物宝宝相同(除了村民婴儿外)。它们也有一个红色领线。它们的吠声(也可以说是哀鸣)音调很高。狼崽不能是野生或敌对的。

驯服

关于驯服狼更深入的教程,请见教程/狼

Lots of tamed wolves

许多坐着的驯服的狼。

首先,找到一个未驯服的狼或狼群。每个单独的狼都可以通过喂饲(右键点击)它骨头直到出现一群心和狼坐了下来来驯服。一旦被驯服,狼不会接受任何更多的骨头。它也会获得一个红色的项圈,以表明它已被驯服。要注意的是所需的骨头数量是随机的 - 一些狼会对一个骨头作出反应,而其他则需更多来驯服。[1]到目前为止,没有任何玩家可以驯服的狼的数量的限制[2]

好处

When told to sit (right-clicking), tamed wolves will remain in place while the player is free to move around. Sitting wolves will never despawn,[3] no matter how far away the player wanders, and not if the player leaves the game or goes to sleep. They also will resume following the player when he/she returns and tells them to stand up again.

Tamed wolves (when standing) always follow the player around the Overworld, teleporting to him/her if they become too distant. They will attack any non-environmental entities that injure the player - even idle sitting wolves will stand up and descend upon an attacker to defend the player when he/she is hit by someone else or a hostile mob. When the player hits a mob with melee attacks (non-arrow),[4] tamed wolves will engage in combat with it, focusing on one target at a time and switching to another only when the first has been killed. Note that if a tamed wolf kills a mob, it will drop experience orbs for the player to take, as any mob killed by the player.

The notable exception to the rule is the Creeper. Tamed wolves will never engage a creeper even if the player hits the creeper. As of 12w03a, tamed wolves WILL attack creepers when told to.[5]

Care and Feeding

Begging-dogs

A bunch of begging wolves.

A wolf's tail will rise and lower depending on its health. The exact health of an individual wolf can be determined by measuring the angle between its hind legs and tail. The angle indicates the percentage of health the wolf has (100 degrees for 100%, or 10 hearts; 90 degrees for 90%, etc.). Health can be restored by feeding wolves a cooked porkchop, a raw porkchop, steak, raw beef, cooked chicken, raw chicken and rotten flesh (feed them by right-clicking while holding the meat). Rotten flesh does not seem to make wolves sick, making it a viable and easy source of food for them. A cooked porkchop will restore 4 food points to the player, but cooked meat gives no added benefit when eaten by wolves, so they can be satisfied with fresh meat from wandering pigs, cows and chickens on-the-go.

As of Beta 1.9 Pre-release 4, Splash Potions of healing or regeneration can be thrown at wolves to heal them.

Since wild wolves have a maximum health of 4 hearts, their tails will always remain significantly lower than those of tamed wolves, which gain 100% health (10 hearts) instantly upon being successfully tamed. Baby wolves will not gain 100% health when born. They must be fed in order to achieve max health.

Attempting to feed a tamed wolf when its health is full will start the eating animation instead.

Also, as of Snapshot 12w03a, Wolves may be bred with one another through the use of meat if tamed and at full health. (Chicken (Raw or Cooked), Porkchops (Raw or Cooked), Steak/Beef, and Rotten Flesh)

Movement

In general, tame wolves follow the player in a wandering manner (as opposed to walking directly towards him/her) to avoid falling, but will continue to jump and move around even if the player stands still.

  • Wolves have extreme difficulty walking through open doors. The best workaround is to install "doggie doors" by destroying a single block to the bottom left/right of a Door, or to use double doors.
  • Tamed wolves will attempt to walk through obstacles to attack mobs, but will not find a way around them.
  • Because they are continually moving, wolves can receive fall damage when the player travels near cliff edges or gradual descents.
  • They will not actively avoid lava, cacti, fire, falling, or traps - even if the player navigates around these hazards, tamed wolves can be killed or severely injured en route to him/her.[6]
  • Wolves will stand up and follow the player if pushed into water or injured while sitting.
  • Wolves can navigate and turn around in 1 x 1 horizontal tunnels.

Teleportation

Tamed wolves will teleport to the player if a large enough gap (roughly a 20 x 20 x 10 block area) is created between them and the player with a few exceptions.

  • Teleporting resets the focus of a tamed wolf, so if a wolf is attacking a mob and teleports beside a player, it will resume following them.
  • It is possible for tamed wolves to teleport to an inaccessible location (e.g. under ice) and be injured or die of suffocation as a result.

A wolf will not teleport:

  • if the wolf has been ordered to sit[7]
  • if the wolf is in a minecart
  • if the player is swimming/boating in deep water (but they will teleport as the player approaches land or shallow one block deep water)
  • if the player is standing on ice (but they will teleport as the player approaches land)
  • if the player enters a portal and travels to the Nether/End the wolves will remain in the Overworld until the player returns
  • from unloaded chunks (if you move far enough from the wolf or into different dimension)
  • if the player is flying a certain distance above the land

History

Wolves were first introduced in Beta 1.4 on March 31, 2011.

Notch confirmed their addition after having breakfast with an idol of his (likely Peter Molyneux).[8] Jeb posted a video preview of the wolves he was working on on March 18th, 2011.[9]

Prior to Beta 1.5, wolves continuously made whimpering noises even when they were at full health in SMP because Jeb mistakenly used client-side health instead of synced health.[10]

Prior to weekly snapshot 12w03a, the only way to breed a wolf was to cause a bug which made them sit forever.

In weekly snapshot 12w03a, Wolves can be bred through the use of any type of meat (Chicken (Raw or Cooked), Porkchops (Raw or Cooked), Steak/Beef, and Rotten Flesh) when tamed.

As of 1.1 release, possibly earlier, wolves only despawn when agressive; passive wolves will not.[11]

A glitch was encountered where if your wolf was not sitting when you logged off, it would become wild and you would have to tame it again. This problem was fixed a couple of updates after wolves were first introduced.

Gallery

Bugs

  • Wolves will spawn next to the player when in a supported biome, sometimes even while underground. Although they are untamed, they follow you until you kill them, an obvious bug that needs to be addressed.
  • A tamed wolf that falls far enough away from the player to teleport back may still take damage upon landing.
  • Wolves don't stand up if you are playing in offline mode if the game was saved while in online mode, as well as the reverse instance of saving while offline and playing online. However, doing the above may fix the problem. This happens because the player's username is set to "Player" when offline and the wolves' owner is the player's username, even in single player.[来源请求]
  • If you carry your save data in a flash drive, and play on a computer you didn't start the world on, your wolf will not stand up at all. It may only happen on very rare occasions.[来源请求]
  • This may be caused by signing in as a new user?
  • If Minecraft crashes, the number of tamed wolves you have may increase. However, some might also disappear.[来源请求]
  • There is a glitch that when a tamed wolf is inside a minecart (standing), if you go too far away from your wolf, the wolf will teleport to you and it will immediately fly back into the minecart, this will happen repeatedly. This can be fixed by destroying the minecart.
  • If a wolf is swimming, Minecraft will sometimes play the "shaking" sound.
  • If you tame a wolf while it's in the middle of jumping, the wolf will go into a "sitting" pose, but continue to bounce up and down indefinitely. This can be fixed by making the wolf sit.
  • Wolves can push you out of your bed, but you will still sleep. (This applies to all mobs)
  • In multiplayer, a player who logs in will see all sitting wolves as standing until they are removed and put back into position.
  • Tamed wolves can teleport inside transparent blocks such as slabs. This can mean they can get stuck, or not follow you.
  • It is possible to push a wolf into a block and therefore suffocate it, done by having two wolves sit, and then pushing one wolf by the other into a solid block. Wolves lose health while in the block, so make sure to be careful!
  • A rare glitch has been known to occur when you save while a tamed wolf is sitting. When you come back to the game and make it stand up, then just right after you've clicked (you need to be very quick), hold up a porkchop, and the wolf will run towards you in sitting position.
  • If a tamed wolf attacks a mob and you right-click on the wolf, it jumps towards the mob in sitting position.
  • Wolves could be found in the "Shrubland" biome, which was probably a bug.
  • Tamed wolves count against the passive mob limit. In SMP, an individual player with an excessive number of tamed wolves can prevent ALL players on the server from encountering passive mobs regardless of type. (cows, chickens, pigs, etc.)
  • Sometimes, saving and quitting to the menu screen and then reloading the world immediately afterwards will cause some or all of your wolves to become wild again.
  • In SMP, a tamed Wolf will not beg when meat is held.
  • If a Sheep spawns under a tree and is unable to move because its head is in the leaves, Wolves will lock on but not attack. They may be aiming for the head which is in the leaves, and therefore appear to look at the sheep.
  • If an untamed Wolf is attacked by any mob, it will still attack the aggressor, but they won't switch to their hostile texture.
  • On multiplayer, if a Wolf's owner shoots himself with an arrow, the Wolf will attack its owner.
  • Wolves will remain sitting, although untamed, if a player has logged out and back in again.
  • Wolves will attack tamed cats if they are hit by the player, but will not attack other wolves.
  • Tamed and untamed wolves will become black when in low light or rain.
  • Sometimes, if you are in a boat and a tamed Wolf is following you, it will teleport into the boat and instantly kill you.
  • Sometimes a tamed Wolf will despawn in SMP.
  • In SSP and SMP, shooting an arrow into the air and being hit by it will cause a tamed wolf to stand up for a brief moment. They can move around during this time.
  • In SSP and SMP, killing an untamed wolf with one hit (with an enchanted diamond sword) will not cause surrounding wolves to attack you.
  • Hostile wolves still tilt its head like its begging when the player holds a bone. (Only in SSP)
  • If an untamed wolf is hit by a thrown Egg, it will change to the hostile texture and growl, but not attack the player. This might be due to distance from the wolf, not sure.

Trivia

  • Wolves appear to be based on the grey wolf.
  • If you order a wolf to attack an untamed member of its own pack, it will kill it, but turn hostile towards you.
  • When a wolf attacks a big (23) slime, they simply push the slime around.
  • With 2.5 times the health and double the attack power, tamed wolves are 5 times stronger than wild ones, and can kill 4 one at a time without dying.
  • Wolves cannot go into the Nether unless hacked in and behave no differently than if they were in the normal world.
  • Wolves are the first official tameable mob in Minecraft, the second being the ocelots.
  • Jeb has said that wolves may have color variations, but he "would have to run that through Notch".[14]
  • Wolves do not trample crops,[15] and they do not make step sounds.[16]
  • If you attack another player on SMP, even if PvP is off, a tamed wolf will attack the opposing player. They will continue to attack even if made to sit by the wolf's owner.
    • Similarly, if a player attacks a tamed wolf that isn't their own, then the wolf will attack.
  • If a wolf is in a downward water current, they will not float and, if not removed, will drown.
  • Wolves and Iron Golems are the only mobs that can be hostile to the player on peaceful mode.
  • Hostile wolves respond similarly to zombie pigmen, as attacking one will make the whole pack attack you.
  • Wolves can teleport into transparent blocks. Therefore, it is not recommended to bring a wolf underground or near lava/fire.
  • Water brakes have no effect on wolves falling from high positions.
  • Sitting tamed wolves that are pushed off of a ledge by anything or anyone will teleport to the owner. Occasionally they will show hearts as of 1.1[来源请求]
  • In SMP, tamed wolves slowly move while sitting. It is not advised to put your tamed wolves on a roof as they usually fall off eventually.
  • Wolves have sound files for howling, but they aren't currently used in the game.
  • Wolves, Silverfish, Ocelots and Villagers are currently the only four mobs that don't drop anything when killed.
  • Wolves will turn black when wet(rain, water etc.), they will return to normal when they shake.
  • Since Snapshot 12w07a, Wolves fight Ocelots. [来源请求]

参考

外部链接

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