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狼(Wolf)是一种一旦被驯服(通过喂骨头)就可与玩家联合的生物。它们是敏捷的动物,因它们在陆地上又跑又跳,和常在湖泊和海洋中游泳。当它们游泳后到达岸边,雨停时或因任何其他因素而与水有接触后会'摇'干自己。狼高一方块,长两方块,宽一方块(1x2x1)。
如大部分生物一样,狼对溺水,窒息,掉落伤害,与仙人掌或岩浆接触,并会因着火或攻击敌对生物而不断受到伤害。
狼会在所有的难度级别(包括和平),以及只在森林,松木林和针叶林生物群系中生成。
外观
野生的狼有白毛,眼有一个白色和黑色的像素,还有一条尾巴。敌对的狼眼睛发红,毛的对比度增加,竖着的头发露出暗斑和嘴线轻微提高。驯服的狼眼睛包含两个在对角的白色像素和一个在中心的黑色像素,和有红领围着它们的头部。
行为
根据它们如何被互动,狼可以在这三种状态之一:野生(未驯服),敌对,或已驯服。被驯服的狼可以从每周快照12w03a开始繁殖来生成狼崽。
- 野生的狼对玩家是中立的,并以每次1-8只来生成,偶尔会攻击附近羊同时四处游走。随机掉下的羊毛方块(尤其是在针叶林中)是它们存在的一个指标。野生的狼会将它们的头部倾斜到一旁表示它们对附近的玩家拿着的骨头或猪排的兴趣。
- 敌对的狼将协调它们攻击的目标(羊或一个攻击了野生狼群中的狼的玩家),而且这种状态是不可扭转的,除非你死亡并复活。敌对的狼会攻击范围内的所有玩家。这些狼可以从它们不断的咆哮和外观加以区分:其眼睛会变成红色,毛的对比度增加,竖着的头发露出暗斑和嘴线轻微提高。需要注意的是狼即使只被钓鱼竿钩住或被抛出的雪球或蛋击中也会变成敌对状态。它们不能驯服的,除非你死亡和重生,或退出游戏。(已修复此漏洞)
- 驯服的狼可从它们的眼神来与野生或敌对的狼区别,因为它们改变看起来不那么有侵略性(两个白色像素和一个黑色像素),以及它们的脖子周围的红色领线。友好的狼也会偶尔向在附近的任何玩家吠叫。站着时,这些狼会用近身攻击来攻击任何玩家打中的生物(明显的例外是爬行者)。坐着的狼会懒懒地观察周围的环境,不会攻击任何东西,除非玩家被某生物攻击,在这种情况下,它们将攻击玩家的攻击者来保护玩家。与它们野生的状态的同伴一样,驯服的狼也会将其头部倾斜来讨要附近一个玩家拿着的猪排。如果一个驯服的狼的生命较低,它会哀鸣着请求食物。当右键点击驯服的狼时,它们会坐下。它们会继续坐着,直到你再次右键点击它们。
- 狼崽是在快照12w03a中加入的。它们是通过喂饲二只驯服的狼任何类型的肉(生鸡肉或熟鸡肉,生猪排或熟猪排,生牛肉或牛排和腐肉)来繁殖的。它们的行为与驯服的狼一样,但有少数例外。他们右键点击时坐下,当你移动时跟随和/或传送到你的位置,及当你攻击怪物或玩家时保护你。而由于其大小他们不会攻击(这可能是一个漏洞)。它们的外观与驯服的狼一样,除了它们的身体(头部除外)缩小了。这与所有的动物宝宝相同(除了猫和村民婴儿外)。它们也有一个红色领线。它们的吠声(也可以说是哀鸣)音调很高。狼崽不能是野生或敌对的。
- 007 cropped B.png
野生
(狩猎中)
驯服
关于驯服狼更深入的教程,请见教程/狼
许多坐着的驯服的狼。
首先,找到一个未驯服的狼或狼群。每个单独的狼都可以通过喂饲(右键点击)它骨头直到出现一群心和狼坐了下来来驯服。一旦被驯服,狼不会接受任何更多的骨头。它也会获得一个红色的项圈,以表明它已被驯服。要注意的是所需的骨头数量是随机的 - 一些狼会对一个骨头作出反应,而其他则需更多来驯服。[1]到目前为止,没有任何玩家可以驯服的狼的数量的限制[2]。
好处
当被告知坐下(右键单击),驯服的狼会留在原地而玩家可自由走动。坐着的狼永远不会消失,[3]不管玩家游走至多远,或离开游戏,睡眠等。它们也将在玩家回来并告知它们站起来后回复跟随他/她。
驯服的狼(当站立时)总是会在主世界中跟随玩家左右,如果他们走得太远会瞬间移动到他/她所在的位置。它们会攻击任何伤害玩家的非环境实体 - 甚至坐着的狼也会站起来,并攻击该攻击者来在玩家被别人或敌对的生物袭击时保护玩家。当玩家用除弓箭以外的武器来攻击生物时,驯服的狼会攻击该生物[4],并只专注于一个目标,并在第一只生物死亡后切换到另一个生物。注意的是如果一个驯服的狼杀死一个生物,它会掉落经验球给玩家舍取,如玩家杀害的任何生物一样。
值得注意的例外是爬行者。驯服的狼绝不会攻击一个爬行者,即使玩家攻击了爬行者。但从快照12w03a开始,当要求时驯服的狼会攻击爬行者。[5]
护理和喂养
一群乞讨的狼。
狼的尾巴会根据它的生命升高和降低。决定个别狼的确切生命可以通过测量它的后腿和尾巴之间的角度得出数值。角度指出狼的生命的百分比(100°为100%,或10个心;90°为90%,如此类推)。狼的生命可以通过喂饲(右键单击)它任何类型的肉(包括腐肉)来恢复。腐肉似乎不会使狼中毒,使它成为容易获得的可行食品。但给一块熟食狼吃时,不会有额外的生命补充,所以它们可以从游荡的猪,牛和鸡处得到满意的一餐。
从Beta 1.9pre4开始,回复或再生喷溅药水可以抛在狼处来为它们回复生命。
由于野生的狼最大生命值是4个心,它们的尾巴会明显地比驯服的狼低,然后在被成功地驯服后马上获得100%生命(10个心)。而出生时,狼崽不会获得100%的生命。他们必须被饲喂来达到最大的生命。
尝试在驯服的狼生命是满时喂鉰它将会开始吃东西的动画。
而从12w03a开始,如果狼被驯服和生命值是满时可以通过被喂饲任何肉类(包括腐肉)与与另一只狼繁殖出狼崽。
移动
一般情况下,驯服的狼会以游荡的方式跟随玩家(而不是直接走向他/她)来避免掉落,但即使玩家静立,它将继续跳跃和周围走动。
- 狼有极大进/出打开的门的困难。最好的解决方法是制造"狗门" - 在门的左/右下角破坏一个方块(但敌对生物可更易察觉你的存在)或使用双门。
- 驯服的狼将尝试通过障碍并攻击怪物,但不能通过它们。
- 因为它们会不断移动,当玩家前往悬崖或较大落下附近,狼可能会得到掉下伤害。
- 它们不会主动避免岩浆,仙人掌,火,掉下,或陷阱 - 即使玩家绕过这些危险地方,驯服的狼还是可能会在前往他/她所在位置途中死亡或严重受伤。[6]
- 如果在坐着时被推入水中或受伤,狼会站起来并跟随玩家。
- 狼可以通过和在1×1的水平隧道中转弯。
瞬移
如果狼和玩家之间出现一个足够大的差距(大约20×20×10个方块大),驯服的狼会瞬移到玩家(也有例外)。
- 瞬移会重置一个驯服的狼的焦点,因此,如果狼在攻击怪物途中瞬移到一个玩家的旁边,它将回复跟随他/她。
- 驯服的狼传送到一个无法进入的位置是可能的(如:在冰下)并因窒息而受伤或死亡。
狼不会瞬移:
- if the wolf has been ordered to sit[7]
- if the wolf is in a minecart
- if the player is swimming/boating in deep water (but they will teleport as the player approaches land or shallow one block deep water)
- if the player is standing on ice (but they will teleport as the player approaches land)
- if the player enters a portal and travels to the Nether/End the wolves will remain in the Overworld until the player returns
- from unloaded chunks (if you move far enough from the wolf or into different dimension)
- if the player is flying a certain distance above the land
History
Wolves were first introduced in Beta 1.4 on March 31, 2011.
Notch confirmed their addition after having breakfast with an idol of his (likely Peter Molyneux).[8] Jeb posted a video preview of the wolves he was working on on March 18th, 2011.[9]
Prior to Beta 1.5, wolves continuously made whimpering noises even when they were at full health in SMP because Jeb mistakenly used client-side health instead of synced health.[10]
Prior to weekly snapshot 12w03a, the only way to breed a wolf was to cause a bug which made them sit forever.
In weekly snapshot 12w03a, Wolves can be bred through the use of any type of meat (Chicken (Raw or Cooked), Porkchops (Raw or Cooked), Steak/Beef, and Rotten Flesh) when tamed.
As of 1.1 release, possibly earlier, wolves only despawn when agressive; passive wolves will not.[11]
A glitch was encountered where if your wolf was not sitting when you logged off, it would become wild and you would have to tame it again. This problem was fixed a couple of updates after wolves were first introduced.
Gallery
The first screenshot of wolves (WIP).[12]
The second screenshot of wolves. Here, Jeb implemented sitting.[13]
- Shakeyshakey.PNG
A wolf shaking off water droplets after a swim.
- Wolf attack.png
A pack of wolves hunting a cow on command.
- Wolfstuck.jpg
A wolf stuck inside a tree after teleporting.
- 2011-04-03 21.54.31.png
4 tamed wolves following the player.
- SixteenTamedWolves.png
Sixteen tamed Wolves. As of Beta 1.7.3 there is no limit to the number of wolves that can be tamed.
- 2011-10-10 20.23.10.png
Even aggressive wolves will shake off water droplets after a swim.
- 2012-01-21 16.49.49.png
A wolf pup, bred in 12w03a.
- 2012-01-21 19.27.03.png
A wolf family in 12w03a.
- Sheepbug.png
A pack of wolves locking a sheep under a tree (bug)
- 2012-01-27 16.29.05.png
A wolf family in a pen.
- Wolf bug.png
A bug which if you go into a biome where wolves spawn, about 10-20 wolves spawn and follow you.
Bugs
- Wolves will spawn next to the player when in a supported biome, sometimes even while underground. Although they are untamed, they follow you until you kill them, an obvious bug that needs to be addressed.
- A tamed wolf that falls far enough away from the player to teleport back may still take damage upon landing.
- Wolves don't stand up if you are playing in offline mode if the game was saved while in online mode, as well as the reverse instance of saving while offline and playing online. However, doing the above may fix the problem. This happens because the player's username is set to "Player" when offline and the wolves' owner is the player's username, even in single player.
[来源请求] - If you carry your save data in a flash drive, and play on a computer you didn't start the world on, your wolf will not stand up at all. It may only happen on very rare occasions.
[来源请求]
- This may be caused by signing in as a new user?
- If Minecraft crashes, the number of tamed wolves you have may increase. However, some might also disappear.
[来源请求] - There is a glitch that when a tamed wolf is inside a minecart (standing), if you go too far away from your wolf, the wolf will teleport to you and it will immediately fly back into the minecart, this will happen repeatedly. This can be fixed by destroying the minecart.
- If a wolf is swimming, Minecraft will sometimes play the "shaking" sound.
- If you tame a wolf while it's in the middle of jumping, the wolf will go into a "sitting" pose, but continue to bounce up and down indefinitely. This can be fixed by making the wolf sit.
- Wolves can push you out of your bed, but you will still sleep. (This applies to all mobs)
- In multiplayer, a player who logs in will see all sitting wolves as standing until they are removed and put back into position.
- Tamed wolves can teleport inside transparent blocks such as slabs. This can mean they can get stuck, or not follow you.
- It is possible to push a wolf into a block and therefore suffocate it, done by having two wolves sit, and then pushing one wolf by the other into a solid block. Wolves lose health while in the block, so make sure to be careful!
- A rare glitch has been known to occur when you save while a tamed wolf is sitting. When you come back to the game and make it stand up, then just right after you've clicked (you need to be very quick), hold up a porkchop, and the wolf will run towards you in sitting position.
- If a tamed wolf attacks a mob and you right-click on the wolf, it jumps towards the mob in sitting position.
- Wolves could be found in the "Shrubland" biome, which was probably a bug.
- Tamed wolves count against the passive mob limit. In SMP, an individual player with an excessive number of tamed wolves can prevent ALL players on the server from encountering passive mobs regardless of type. (cows, chickens, pigs, etc.)
- Sometimes, saving and quitting to the menu screen and then reloading the world immediately afterwards will cause some or all of your wolves to become wild again.
- In SMP, a tamed Wolf will not beg when meat is held.
- If a Sheep spawns under a tree and is unable to move because its head is in the leaves, Wolves will lock on but not attack. They may be aiming for the head which is in the leaves, and therefore appear to look at the sheep.
- If an untamed Wolf is attacked by any mob, it will still attack the aggressor, but they won't switch to their hostile texture.
- On multiplayer, if a Wolf's owner shoots himself with an arrow, the Wolf will attack its owner.
- Wolves will remain sitting, although untamed, if a player has logged out and back in again.
- Wolves will attack tamed cats if they are hit by the player, but will not attack other wolves.
- Tamed and untamed wolves will become black when in low light or rain.
- Sometimes, if you are in a boat and a tamed Wolf is following you, it will teleport into the boat and instantly kill you.
- Sometimes a tamed Wolf will despawn in SMP.
- In SSP and SMP, shooting an arrow into the air and being hit by it will cause a tamed wolf to stand up for a brief moment. They can move around during this time.
- In SSP and SMP, killing an untamed wolf with one hit (with an enchanted diamond sword) will not cause surrounding wolves to attack you.
- Hostile wolves still tilt its head like its begging when the player holds a bone. (Only in SSP)
- If an untamed wolf is hit by a thrown Egg, it will change to the hostile texture and growl, but not attack the player. This might be due to distance from the wolf, not sure.
Trivia
- Wolves appear to be based on the grey wolf.
- If you order a wolf to attack an untamed member of its own pack, it will kill it, but turn hostile towards you.
- When a wolf attacks a big (23) slime, they simply push the slime around.
- With 2.5 times the health and double the attack power, tamed wolves are 5 times stronger than wild ones, and can kill 4 one at a time without dying.
- Wolves cannot go into the Nether unless hacked in and behave no differently than if they were in the normal world.
- Wolves are the first official tameable mob in Minecraft, the second being the ocelots.
- Jeb has said that wolves may have color variations, but he "would have to run that through Notch".[14]
- Wolves do not trample crops,[15] and they do not make step sounds.[16]
- If you attack another player on SMP, even if PvP is off, a tamed wolf will attack the opposing player. They will continue to attack even if made to sit by the wolf's owner.
- Similarly, if a player attacks a tamed wolf that isn't their own, then the wolf will attack.
- If a wolf is in a downward water current, they will not float and, if not removed, will drown.
- Wolves and Iron Golems are the only mobs that can be hostile to the player on peaceful mode.
- Hostile wolves respond similarly to zombie pigmen, as attacking one will make the whole pack attack you.
- Wolves can teleport into transparent blocks. Therefore, it is not recommended to bring a wolf underground or near lava/fire.
- Water brakes have no effect on wolves falling from high positions.
- Sitting tamed wolves that are pushed off of a ledge by anything or anyone will teleport to the owner. Occasionally they will show hearts as of 1.1
[来源请求] - In SMP, tamed wolves slowly move while sitting. It is not advised to put your tamed wolves on a roof as they usually fall off eventually.
- Wolves have sound files for howling, but they aren't currently used in the game.
- Wolves, Silverfish, Ocelots and Villagers are currently the only four mobs that don't drop anything when killed.
- Wolves will turn black when wet(rain, water etc.), they will return to normal when they shake.
- Since Snapshot 12w07a, Wolves fight Ocelots.
[来源请求]
参考
- ↑ http://twitter.com/jeb_/status/48752041044090880
- ↑ http://twitter.com/jeb_/status/48752134958747649
- ↑ http://www.reddit.com/r/Minecraft/comments/g6fur/wolves_in_action/c1l8tf0
- ↑ http://twitter.com/jeb_/status/48762461930790912
- ↑ http://www.reddit.com/r/Minecraft/comments/g6fur/wolves_in_action/c1l8oza
- ↑ http://www.reddit.com/r/Minecraft/comments/gfm38/14_is_out/c1n7np3
- ↑ http://twitter.com/jeb_/status/52996089921548288
- ↑ http://notch.tumblr.com/post/3597265965/halfway-through-gdc-heres-what-weve-done
- ↑ Wolfies (work in progress) on YouTube.
- ↑ http://twitter.com/jeb_/status/53757304130113536
- ↑ From what I can tell the corresponding function in 1.1 (in EntityWolf, from my own MCP-decompilation) is now: protected boolean canDespawn() { return isAngry(); } Which would mean that wolfs are persistant even when not tamed. Only when they have become aggressive can they despawn, which is logical since they are then a hostile mob.
- ↑ http://twitter.com/jeb_/status/47650984125665280
- ↑ http://twitter.com/jeb_/status/48037113270251520
- ↑ http://twitter.com/jeb_/status/49136161389690881
- ↑ http://twitter.com/jeb_/status/53002130386202624
- ↑ http://twitter.com/jeb_/status/53003154291306496



![The first screenshot of wolves (WIP).[12]](https://static.wikia.nocookie.net/minecraft_zh_gamepedia/images/a/aa/Wolves_in_working.png/revision/latest/scale-to-width-down/120?cb=20110826172424)
![The second screenshot of wolves. Here, Jeb implemented sitting.[13]](https://static.wikia.nocookie.net/minecraft_zh_gamepedia/images/c/c6/Wolf_sitting.png/revision/latest/scale-to-width-down/120?cb=20110826172347)
