| 1.4.2 |
October 25, 2012 |
- 更多信息请参见骇人更新.
- 改善了服务器列表
- 添加服务器/修改服务器信息时,可以单个隐藏IP信息。
- 服务器版本会在连接条左边显示。
- 如果服务端与客户端协议版本不匹配,会显示服务器延迟工具条。
- 不匹配的服务器无法连接。
- 改善了设置菜单
- 将聊天设置 重命名为联机设置 。
- 加入一个选项让披风持有者可以隐藏他们的披风。
- 加入了全屏和垂直同步切换。
- 改善了F3模式
- 饼图会在使用shift+F3时显示。(以前是正好相反的)
- 在f值里加入了基本方向和角度值来表明玩家面对的方向。
- 在X和Z值里显示玩家所在的区块和玩家在区块内的位置。
- 当游戏失去焦点时,按住F3并按下P可以自动(强制)暂停。
- 按住F3并按下H可以切换物品叙述模式(详细/简略),详细模式下会在工具条里增加显示物品ID,损害值,颜色码,损伤度,地图的放大比例。
- 按住F3并按下T会重新加载材质包。
- 更新语言文件。
游戏内容
- I改善了多人联机模式
- 如果ops.txt文件是空的,出生点保护会被禁止。
- 在server.properties中可调整出生点保护的范围。
- 改善了创造模式物品栏
- 物品可以用选取方块键复制(提供的物品数量为该物品的最大可堆叠数)。
- 物品可以在生存物品栏屏幕里用⇧ Shift+{Key|Click}}移动。
- 改善了一般的物品栏
- 鼠标悬停在一个物品上方时,按下1到9数字键,可以将该物品与所按数字键对应位置上的物品互换。
- 状态效果会导致物品栏窗口偏移(不管你的屏幕宽高比是多少)。
- 加入/改善了一些指令
- 加入了
/difficulty指令改变难度。[1]
/difficulty 0 = 和平
/difficulty 1 = 简单
/difficulty 2 = 普通
/difficulty 3 = 困难
- 切换PvP(玩家对战)模式[2]
- 加入
/spawnpoint来改变你或其他玩家的出生点。(若不设定具体坐标,将会是你当前的坐标)
/spawnpoint <玩家> <x> <y> <z>
- 加入
/w作为/tell的缩写。
- 加入
/weather来改变当前天气以及新天气的持续时间(可选)。
/weather [clear | rain | thunder] <时间>
- 加入
/gamerule <gamerule> <true/false>来查找/修改游戏规则(无视命令方块的输出)。
/gamerule doFireTick - 火是否会蔓延
/gamerule doMobLoot - 生物会不会掉物品
/gamerule doMobSpawning - 生物会不会自然生成
/gamerule doTileDrops - 方块会不会掉落(对挂画无效)
/gamerule keepInventory - 玩家死后物品是否保留在物品栏中
/gamerule mobGriefing - 爬行者、末影人、凋灵能否改变方块。
- 加入
/clear来清除一个玩家的全部或某种物品。
- 调整
/xp,在数值后面加L可以增加或减少整个经验等级。(如/xp 4L增加4级)
- 调整
/tp,在数值前面加~可以进行相对坐标值的移动。(如/tp Sev ~+500 6.13 ~-50)
- 加入指令目标选择[3][4][5]
- 可用的选择:
@p - 最近的玩家
@a - 全部玩家
@r - 随机玩家
- 可在
[]内定义参数,语法类似x=0,其中x是参数
- 可用的参数:
x,y,z - 坐标
r - 距离
m - 游戏模式
l - (当前所有玩家的)最低经验级别
lm - (当前所有玩家的)最高经验级别
rm - 最低距离
- 特殊的参数仅在
@a中可用:
c - 返回玩家数量最大值。低于0的数字会返回最后的输入量。
- 更新声音引擎
- 改善了传送门
- 生物、物品和抛射物会穿过它们并保持原有速度。[6][7][8]
- 实体会瞬间通过传送门,但有较长的冷却时间。[9]
- 着火的实体(比如烈焰人火球)可能通过传送门离开下界,并烧掉主世界的一些东西。[10]
- 传送门会根据实体进入的地点传送实体。[11][12]
- 修正了玩家穿过下界传送门后的朝向。
- 创造模式里,玩家会瞬间穿过下界传送门。
- 改善了冒险模式
- 改善了繁殖机制
- 你现在可以修复一个荒凉的村庄或者干脆建设一个新村庄。[14]
- 诸多小的改进
- 在BOSS血条之上添加BOSS名称。
- 钓鱼与繁殖也能够获得经验。
- 在世界选择菜单中可以重建一个已有世界。
- 改变多个物品的图标。
- 使用
/give获得的物品能做到几乎立刻放入物品栏。
- 门、活板门、拉杆与按钮无法再用鼠标左键激活。[15]
- 添加物品是否可用作别名命名的NBT标签。
- 添加决定生物是否会消失的NBT标签。
- 修复许多漏洞
- 修正
/me命令只能由OP使用的问题。
- 修正
/tell命令工作不正常的问题。
- 解决部分光照问题。
- 解决穿戴附魔盔甲时,手持任何物品都会发光的问题。
- 修正在潜行时,第二层皮肤无法正常显示的问题。
- 修正烈焰人生成不正常的问题。
- 修正宠物会随机传送的问题。
- 修正在禁止pvp的服务器中,玩家依然可以通过使用带有火焰附加 魔咒的剑伤害其他玩家的问题。
- 修正在矿车中的实体不可见的问题。
- 修正生物随机窒息问题。
- 修正了台阶、半砖和栅栏有时会出现的视觉错误。
- 修正了生物落入方块中的问题。
- 修正了浸湿的狼看起来特别恐怖的问题。
世界生成
- 自定义世界生成[16]
- 可自定义超平坦世界[17][18]
- 现在可以用方块ID、数据值与高度定义不同的地层
- 可改变生物群系
- 所有生成选项均储存在预设(Preset)中,用于分享和再使用。
- 地形可以装饰,村庄以外(包括村庄在内)的结构亦可生成。
- 默认预设:
- 经典平坦 -
2;7,2x3,2;1;village
- 挖洞者的梦想 -
2;7,230x1,5x3,2;3;stronghold,biome_1,decoration,dungeon,mineshaft
- 水世界 -
2;7,5x1,5x3,5x12,90x9;1;biome_1,village
- 主世界 -
2;7,59x1,3x3,2;1;stronghold,biome_1,village,decoration,dungeon,lake,mineshaft,lava_lake
- 雪之国度 -
2;7,59x1,3x3,2,78;12;biome_1,village
- 无底洞 -
2;2x4,3x3,2;1;biome_1,village
- 沙漠 -
2;7,230x1,5x3,2;3;stronghold,biome_1,decoration,dungeon,mineshaft
- 红石就绪 -
2;7,52x24;2
- 预设码格式举例如下:95;35:2,2x20;1;stronghold(count=6) – 95为格式版本,后面紧跟着分号和地层信息。每一个新地层都会被逗号分开且地层必须包括方块ID(
35)信息,且可以额外添加:2来指定数据值。在方块ID前面你可以输入2x来指定生成次数。在下一个分号后面紧跟着生物群系ID,随后的一个分号后面跟着所有需要生成的结构包括它们的追加选项(如(count=6))。
- 在沼泽里加入沼泽小屋[19]
- 蠹虫方块会罕见地出现于山脉 生物群系中
- 在村庄里可以找到胡萝卜和马铃薯[20]
方块与物品
- 命令方块
- 信标
- 定位为游戏后期的方块
- 不断发出光芒,具有垂直向上与萤石等亮度的光束效果,且会为一定范围内的玩家提供正面效果。
- 激活条件为:在其下建造一个由钻石块/金块/铁块/绿宝石块(不能为青金石块)构成的金字塔,再选择一种效果。
- 最简单的金字塔需要9个方块;最高等的需要164个。
- 必须暴露在阳光下才能运作。
- 随着金字塔层数的加高,可应用的效果变多,且效果作用范围加大。
- 选择一种效果需要消耗1个铁锭、钻石、金锭或绿宝石。
- 下列效果的解锁层数需求依次递增:
- 最大(4层)的金字塔可以选择副效果。
- 信标给予的颗粒效果比其他物品(如药水)产生的要少。
- 铁砧[24]
- 用于物品修复、合并附魔、重命名任何方块与物品。代价是经验的消耗。
- 工具也能用一块其原材料修复。
- 合并相同魔咒会提升1级等级(如果还能提升的话)。
- 冲突的魔咒会只保留第一个。
- 使用以及坠落均会加重其损耗程度——损耗程度依次为铁砧,轻度损耗的铁砧,重度损耗的铁砧。
- 具有四种朝向,无法被活塞推动。
- 经验值消耗会因魔咒等级、稀有程度、该物品是否曾用铁砧修复而变化——最大消耗为39级经验。[25]
- 铁砧会受重力影响,给予玩家或生物与下落高度成正相关关系的伤害。被铁砧杀死的玩家会出现信息“XXX被铁砧压扁了”。
- 铁砧落在下列方块上时会摧毁该方块:拉杆、按钮、火把、红石火把、红石中继器、花盆、铁轨、头颅。
- 刷怪箱
- 加入若干NBT标签用于更改某些核心刷怪规则
- 范围现在
- 最大刷出实体数量
- 纵向刷怪半径
- 生成的怪物可以穿戴或携带任何物品或方块,所持物品死后掉落率亦可调整。
- 加入一个NBT标签来决定生物能否消失。
- 加入一个NBT标签来决定生物是否能被战胜。
- 中继器
- 用另一个中继器向该中继器侧向充能能够得到锁存效果。
- 中继器位于锁存状态时,第二个红石火把将不可见,换成一道黑灰色的横条(外形类似基岩)。此时中继器输出不随输入改变。
- 花盆 [26]
- 圆石墙 [28]
- Available in cobblestone and moss stone variants
- Behave like fences - Connect to each other, to other blocks and to fence gates & have a 1.5 blocks high collision box
- Have a different, higher shape in corners and when blocks are placed on them
- Wooden logs
- Changed placement: Instead of facing the player, it will face the surface it is placed on
- Place it on the side of a block to get a sideways log.
- Place it on the top or bottom of a block to get a topside log.
- Stairs
- Now connect to other stairs to form corner stairs [29]
- Item Frames [30]
- All items and blocks can be framed [31]
- Clocks, compasses and maps function - Maps show only one marker, the frame itself [32][33][34]
- Mounted maps show markers on copies of that map
- Using pick block on it gives the framed item/block, but only works in Creative
- Paintings
- Mob Heads [35]
- Are very rarely dropped when mobs are killed by players
- Only drop from Wither Skeletons, but also exist for creepers, zombies, skeletons and players
- Can be put on the ground in 16 orientations and hung on walls
- Can be worn
- Using external editors or mods player skulls can be assigned to specific players - They then have tooltip "Player's Head"
- Add the NBT tag "SkullOwner" -> (player name) on the skull items.
- Trapdoors
- Can now be placed on the top half of blocks [36]
- Placement works similar to that of slabs and stairs
- Buttons
- Now stays active for 0.2 seconds longer
- New crafting recipe – Only 1 stone block required
- 木按钮
- Additionally can be activated by arrows
- Requires 1 wooden plank to craft
- 火
- Now spreads more aggressively depending on difficulty[37]
- Saplings
- TNT
- Is now triggered by flaming arrows
- 土豆
- Can be planted on hydrated soil and drop 1-4 potatoes when fully grown
- Can be grown instantly using bonemeal
- Can be Smelted to receive a baked potato
- Rarely drop poisoned potatoes
- Potatoes give 0.5 hunger points, poisoned potatoes give 1 hunger point and have a chance to poison you, baked potatoes give 3 hunger points
- 胡萝卜
- Can be planted on hydrated soil and drop 2-4 carrots when fully grown
- Can be grown instantly using bonemeal
- Can be crafted surrounded with 8 gold nuggets to get a golden carrot
- Carrots give 2 hunger points, golden carrots give 3 hunger points
- 胡萝卜钓竿
- Used to control pigs
- When held, it dictates the direction pigs players are riding will head in
- Nearby pigs flock towards players holding it
- Slowly loses durability when riding pigs
- Pigs start slow but end up going about 5 blocks per second[38]
- Can be right-clicked to give the pig a short speed boost - This takes up a chunk of the durability
- The pigs ‘eat’ the carrot eventually, leaving the player a fishing rod and will require another carrot to continue riding. [39][40]
- To craft, the carrot must be placed at a diagonal below the fishing rod[41]
- Pumpkin Pie [42]
- Restores 4 hunger points
- The crafting recipe is shapeless: assemble a Pumpkin, Egg and Sugar into the crafting inventory
- Nether Star
- Drops from Withers
- Used to craft the Beacon
- Glows like an enchanted item
- Night Vision Potion
- Brewed by adding a Golden Carrot to an Awkward Potion
- Invisibility Potion [43]
- Effect now hides the nametag and cape[44]
- Mobs only attack you when you walk into them or attack them
- Splash potions of invisibility can also make mobs partially invisible, although eyes of some mobs still show
- Brewed by adding a Fermented Spider Eye to a Potion of Night Vision
- Potions
- Can now have any available potion effects, level and duration
- Data are saved using NBT tags, but potions retain their original color
- 地图
- Are now crafted as an 空地图 and will become a real map by right-clicking
- Start out at their closest zoom level and can be extended by adding more paper [45]
- Players see other players moving around on the same map
- Craft an existing map with an empty map to receive an extra copy of the map [46]
- Removed text overlay
- Are labelled 'Map #0' and so on
- Now align to a grid and can be stacked to 64
- When outside a map's range, the player is displayed as a small circle at the edge
- Armor
- Diamond Armor sleeves now have a notch on the inner side
- Completely revamped leather armor
- Leather Armor
- Can now be dyed in 16,777,216 potential different colors [47] [48]
- Putting it in a crafting grid with dyes applies all colors
- Dyed armor's tooltip will display ‘’Dyed’’
- Right-click dyed armor on cauldrons to wash it and remove some water from the cauldron [49]
- Changed item and model color and texture
- Now uses two overlayed textures, one being the color
生物
- 凋灵
- Three-headed flying player-created boss mob shooting projectiles at mobs that are not undead and players
- Place 4 pieces of Soulsand in a T-shape and place 3 Wither Skeleton Skulls on top to summon it
- After spawning, it flashes blue, builds up health, grows slightly and is invincible for a few seconds - Then it explodes and starts attacking players and mobs
- Each head can fire projectiles, so called Wither Skulls, at different targets - Projectiles explode on impact
- Shoots two kinds of projectile - a blue one from the little heads, targeting mobs and a dark one from the big head targeting players
- When hit by projectiles, players get the ‘’Wither II’’ effect, which acts like a slower poison effect that can kill and turns affected players' health bars' hearts black
- Constantly regenerates health
- Gains Wither armor when taken down to half health, making it immune to arrows
- Drops a Nether Star when killed
- Darkens the sky when spawned in the Overworld
- Wither Skeletons
- Carry and rarely drop Stone swords when killed by players
- Drop bones, coal, and rarely wither skulls
- Give players Wither effect when hitting them
- Spawn in Nether Fortresses
- Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools [50] - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible [51][52][53][54][55][56][57][58][59] - Items that are picked up will have a 100% chance of dropping after dying[60] - When killed, they drop what they are holding [61] [62]
- All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
- Rare tool drops now are damaged when it drops
- More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
- 女巫
- Looks like an offshoot 村民
- Throws splash potions of poison, slowness, weakness and instant damage at players
- Holds a potion and wiggles its magical nose with a wart on it when attacking
- Has a hat, which sometimes emits particles
- Regenerates health over time
- Drinks potions of instant health and fire resistance to defend themselves in combat
- Is immune to 80% of splash potions' effects
- Drops Sticks, Glowstone, Redstone, Gunpowder, Sugar, Spider Eyes, Empty Bottles & Water Bottles when killed
- Has a chance to drop the potion it is holding if killed by players
- Spawn in Witch Huts in swamps
- Bats[63]
- Hang on the ceiling when idle, starts flying when players come near
- Spawn in dark caves
- Sleep at day
- Don't trigger pressure plates or tripwire
- Tamed wolves
- Their collars can now be dyed by right-clicking the wolf with dye [64]
- Iron Golems
- Now attack creepers, Slimes and Magma Cubes
- All hostile mobs
- Will now jump down to players as long as they can survive the fall
- Depending on difficulty, they are willing to take more damage
- 爬行者
- Will start exploding when they hit the ground, with explosions being more imminent with higher falls
- Can now have custom explosion radius and fuse timer using edited mob spawners and NBT tags
- 僵尸
- Will now rarely spawn with armor of all kinds, sometimes enchanted
- Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools [50] - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible [65][66][67][68][69][70][71][72][73] - Items that are picked up will have a 100% chance of dropping after dying[74] - When killed, they drop what they are holding [75] [76]
- All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
- Rare tool drops now are damaged when it drops
- More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
- When wearing helmets, they will not burn up - Instead all damage will is applied to the helmet [77]
- Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
- Now have a chance, depending on difficulty, to infect villagers after killing them - The villager then gets replaced with a villager zombie on death [78] [79]
- On Normal difficulty, there is a 50% chance of infection and on Hard difficulty there is a 100% chance of infection[80]
- Infected baby villagers turn into baby villager zombies [81][82]
- Baby zombies are 50% faster, don't age, don't burn up in the sun and can wear armor[83][84][85][86][87]
- Right-clicking a villager zombie under the influence of a Weakness potion with a golden apple will invert their potion effect, make them wiggle slightly and eventually turn back into a villager [88]
- Now rarely spawn holding iron swords or iron shovels
- When holding something in their hands, their arms move upwards when attacking
- Added baby zombie, which is only spawnable using mods or third-party tools
- Will now rarely drop carrots and potatoes when killed by players
- Skeletons
- Will now rarely spawn with armor of all kinds, sometimes enchanted
- Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools [50] - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible [89][90][91][92][93][94][95][96][97] - Items that are picked up will have a 100% chance of dropping after dying[98] - When killed, they drop what they are holding [99] [100]
- All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
- Rare tool drops now are damaged when it drops
- More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
- When wearing helmets, they will not burn up - Instead all damage is applied to the helmet [77]
- Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
- Now sometimes, carry enchanted bows - Those items can be dropped when killed by players
- Zombie Pigmen
- Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools [50] - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible [101][102][103][104][105][106][107][108][109] - Items that are picked up will have a 100% chance of dropping after dying[110] - When killed, they drop what they are holding [111] [112]
- All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
- Rare tool drops now are damaged when it drops
- More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
- Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
- Now rarely carry enchanted golden swords
- Dropped Golden Swords now sometimes are damaged
- Added baby Zombie Pigman, which is only spawnable using mods or third-party tools
- [[村民]s
- Improved 村民s to make them more self-aware[113]
- All villagers of one village can now like and dislike specific players [114]
- Will like players more for trading with them [115]
- Will like players less for hurting them or their golems
- When players are really disliked, iron golems of that village can become aggressive towards those players
- After a villager dies to natural causes, excluding mobs, while a player is within 16 blocks or if a mob kills a villager, no baby villagers will be produced in the next few minutes
- Changed and added some trades to counteract emerald farming and improve gameplay
- Will show particle effects indicating a change of liking towards a player
- 猪
- Can now accelerate to up to 5 m/s
- Now drop their saddle when killed
- Slimes
- Now spawn in swamps at night
- 羊
- Sheep from spawn eggs can now spawn natural colored sheep (white, gray, brown, pink, etc.)现在可以用刷怪蛋生成有天然颜色的羊。(白羊、灰羊、棕羊、粉色羊、)
]]|-
|
1.3.2 |
2012年8月16日 |
- 大型橡树会生成斜向木头方块。
- 你现在可以用F1键切换服务器名单中的服务器地址。
错误修复:
- 修复玩家以一个之前进入过下界的会话再进入下界是有时会掉出世界。[116]
- 修复玩家因水或其他玩家推入角落而受到伤害的错误。
- 修复各种罕见崩溃的错误。
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| 1.3.1 |
2012年8月1日 |
常规
- 更新了启动器
- 改进了整体上的稳定性和性能
- 减少了CPU,RAM和带宽的使用量。
- 加快了区块加载的速度。
- 降低了延迟高峰的出现率。
- 使下界的延迟减少。
- 减少了不必要的世界更新。
- 使聊天在服务器延迟很高时仍然能流畅使用。
- 减少了客户端与服务端间发送的数据包。
- 使单人模式在内部使用一个多人服务器[117][118]
- 在非极限模式世界中加入了叫做"作弊"的单人游戏指令选项。[119]
- 输入/然后按下Tab ↹来自动完成各种指令或获得帮助
- 来自多人游戏的多数指令都存在。
- 加入了让局域网朋友加入单人游戏的选项
- 你可以选择他们以什么模式进入以及他们是否能使用作弊。
- 为非会员玩家加入了试玩模式[119]
- 添加了聊天选项
- 更改显示聊天窗口的哪个部分以及其透明度。
- 切换聊天颜色,链接可被点击并会弹出警告提示。
- 重订指令按键的选项,可在打开文本框的同时加入/。
- 添加了窥探者设定
- 允许玩家切换是否将匿名数据传送给Mojang。
- 显示哪些数据会被传送。
- 添加了视频选项
- 必须手动在options.txt里切换。
- 垂直同步。
- 全屏模式在开启时会被启用。
- 生物现在可以在颠倒的台阶和楼梯上生成。
- 改进了调试模式:
- 将方位缩减到5个小数点。
- y坐标现在同时显示脚和眼的水平。
- 移除了记录每帧渲染时间历史的图表。
- 3个新数值:
ws: 行走速度 (常数)
fs: 飞行速度 (常数)
g: 布尔值,在接触地面时为真
- 更新了语言文件
- 为所有的怪物蛋方块和末地传送门框架加入了标签。
- 为不同种类的木关联方块,沙石,和石砖加入了更具体的标签。[120]
- 服务器指令本地化。
- 添加了欠缺的指令相关字符串。
- 加入了欠缺的大箱子的GUI标题。
- 修复了诸多漏洞
- 修复了文件夹式材质包不会显示它们的图标的描述。
- 修复了允许黑客在你进入他们的服务器时他们能以你的身份登入的中间人攻击。
- 修复了"打开材质包文件夹"按钮不能在OS X上使用。
游戏内容
- 加入了冒险模式[121]
- 只能通过使用指令才能进行。
- 无法建造,点燃物体和使用桶。
- 玩家只能与生物和环境互动。
- 玩家可以从箱子、熔炉或发射器中放置或拿走物品。
- 添加了交易系统
- 绿宝石被作为货币使用,村民的意愿,根据他们的职业,会向玩家提供不同的交易。
- 一共有3种交易:买,卖,和附魔。
- 和显示在交易GUI最上方的部分一样,村民会接受1或更多的物品并给回某物。
- 在交易后,村民有时会在即秒内发出紫色颗粒来表示他们的交易变更了。
- 另外不可或的附魔之瓶和链甲盔甲都能通过交易获得。
- 改进了创造模式物品栏
- 拥有为多个物品和方块种类的分类标签。
- 加入了在按下聊天按键就会自动切换至此的搜索标签。
- 加入了生存模式物品栏标签,它展示了整个物品栏,一个"摧毁物品"槽,盔甲栏,包括一个人物预览以及一个2x2合成区。
- 物品现在可以通过Shift点击来从物品栏中移除。
- 加入了雪片方块,怪物蛋方块(蠹虫生成方块),末地传送门方块和所有的药水。[123]
- 现在和生存模式一样显示药水效果时效。
- 改进了经验的收集
- 根据矿石的种类,经验会从会掉物品的矿石中掉落。
- 从熔炉中拿出烧炼的物品会给予经验。
- 摧毁刷怪箱会给予经验。
- 调整了经验等级的进展
- 调整后的经验等级体系:
- 1-15级每级需要17经验值。
- 16-30级需要比上一级需要的经验多3点(所需经验 = 17 + (等级 - 15) * 3)
- 31级以上需要比上一级需要的经验多7点(所需经验 = 62 + (等级 - 30) * 7)
- 改进附魔系统
- 现在加上书架的最高等级为30,没有的话为8。
- 15个书架足以提升到30级。
- 第3条总是会显示可用的最高级附魔。
- 增加了一次附有多个魔咒的机率。
- 调整了魔咒来适应新的最高等级。
- 在书上添加了写作功能
- 制作书的新合成配方:3张纸加上1块皮革。
- 新物品:书与笔-合成配方:1个墨囊,1根羽毛和1本书。
- 右击来书写和修改上至50页或阅读。
- 点击'完成'来保存内容,'签名'来选择书名并封笔。
- 改善了多人游戏
- 减少了使实体出错穿过方块的机率。
- 添加了在加入服务器时自动魔法般下载正常尺寸材质包的功能。
- 使服务器指令更加详细。
- 在
/ban指令上添加了"原因"参数。
- 添加了
/seed来查看地图种子。
- 添加了
/defaultgamemode指令来选择新加入玩家的游戏模式。
- 添加了
/debug指令来启用和关闭分析。
/kick消息现在包含"\n"来强制产生新的一行。
- 其他玩家正在挖掘的方块现在会显示裂痕。[124]
/tp现在可以用于传送到某个特定点上。
- 使服务器列表可重新排列:⇧ Shift点击或⇧ Shift+箭头键来移动选择的服务器。
- 服务器列表现在会检测是否有局域网世界。
- 添加了极限难度:玩家在死亡时会被ban。[125]
- 链接现正被加密来防止窃听。
- Added SRV Record Lookup support
- Different subdomains of one domain can handle different servers via different port numbers.
- Service name should be "minecraft"; i.e. "_minecraft._tcp.example.com".
- Added & changed many minor things
- Individual, stackable items near each other on the ground now become one item stack.
- Added shift clicking support to armor slots, brewing stands & enchantment tables.
- Added setting to disable servers offering you texture packs.
- Made the stars smaller and brighter.[126]
- Villagers spawned from spawn eggs will get a random profession now.
- Removed the downwards knockback while drowning.
- Doors being broken by zombies now show their damage.
- You now spawn with an empty inventory in Creative mode.
- The "Mojang" splash screen when opening the game appears for 1 instead of 3 seconds now.
- The sky color in the End changed.
- Blocks now show cracks when destroying them while the GUI is hidden.
- You can now fall 4 blocks without getting hurt (might be a bug as there exist other, higher distances that don't cause damage either).
- Respawning in superflat is no longer random.
- Main domain of skin database is now skins.minecraft.net instead of s3.amazonaws.com.
- Improved the Pick Block key
- You now get the actual block.
- You can now pick paintings, boats, minecarts and mobs, which will give you their spawn eggs.
- Picking huge mushroom blocks now gives mushrooms.
- You can no longer pick portal blocks.
World Generation
- Made sub-biome type mountains like Desert Hills or Ice Mountains taller
- Made cocoa beans appear on some small jungle trees
- Added optional starting chest on non-hardcore worlds[119]
- Contents: wooden & stone tools, bread, apples, logs, planks and sticks
- Added large biomes world type, increasing biome sizes immensely[120]
- Beaches look closely to what they looked like in Beta 1.7.3 and prior.
- Added desert-specific villages
- Added Desert Temples
- Built out of various kinds of sandstone and wool.
- Include hidden chest room and TNT trap, with loot including rotten flesh, bones, iron ingots and gold ingots, diamonds and emeralds.
- Added Jungle Temples
- Built out of various kinds of cobblestone.
- Contain multiple tripwire traps triggering dispensers filled with arrows.
- Loot chests include bones, rotten flesh, gold ingots, iron ingots, diamonds and emeralds.
- Added Emerald Ore
- Only generates in Extreme Hills biomes.
- Occurs up to 8 times per chunk in veins of 1.
- Generates between layers 4 and 31, inclusive.
方块和物品
- 绿宝石矿石
- 绿宝石
- 绿宝石块[127]
- 末影箱
- 通过用8块黑曜石环绕1个末影之眼来合成。
- 在跨越所有空间和末影箱保存每个玩家的所有物。
- 所有物就算所有末影箱都被破坏仍然会被保藏。
- 防爆。
- 发光和紫色颗粒。
- 除非通过拥有精准采集魔咒的镐来开采,它们会掉落8块黑曜石。[128]
- 绊线钩[129][130]
- 线
- 木头
- 可以放置在3种不同的方向。
- 放置和活塞的放置方式相似。
- 熔炉
- 可以使用木质工具来作为燃料。
- 在使用岩浆桶作为燃料时会给回一个空桶。
- 冰
- 与其在下界中融化,现在它会直接消失。
- 可以被精准采集附魔工具开采获得。[128]
- 玻璃板
- 下界传送门
- 现在泄漏到主世界中:根据难度,僵尸猪人罕见地在其内生成。
- 台阶
- 加入了所有木种类。
- 在更新后合成的木台阶会变得和木头一样。
- 楼梯
- 加入了沙石楼梯。
- 加入了所有木种类的木楼梯。
- 调整了碰撞体积。
- 台阶和楼梯
- 当在被放置在方块一个面的上半部是会被颠倒的放置。
- 当被颠倒地放置时,铁轨,压力板,拉杆,门,火把,红石火把,中继器,红石粉和床能被放置在上面——红石粉会表现得和荧石上一样——它将信号向前和向上传递,但不会向下。红石火把不会给放置在其上方的楼梯和台阶上的红石粉充能。
- 树叶
- 炼药锅
- 发射器
- 矿车和船会在前面有铁轨/水时被放置。
- 与其发射桶,发射器现在会其前方吸收或放置水或岩浆。
- 沙砾
- 丛林树叶
- 拉杆
- 木质压力板
- 活塞
- TNT
- 根据难度的不同,会造成以下的伤害:
- 和平:无伤害
- 简单:少1/2的伤害
- 普通:一样的伤害
- 困难:多1/3的伤害
- 可可豆
- 材质更改
- 可以在丛林木上种植并生长。
- 可以使用骨粉来瞬间成长。
- 曲奇
- 地狱疣
- 书
- 书与笔
- 合成配方:1个墨囊、1根羽毛和一本书以任一方式排列。
- 详细信息见上。
- 成书
- 空桶
- 告示牌
- 现在可堆栈至16个。
- 现在制造时产生3个成品而非1个。
- 金苹果[135]
- 现在有两种制作方法,另一种以金块取代金锭。
- 第二种给予再生IV、抵抗和火焰抗性的效果。
- 第二种会发出像附魔过的工具的光芒。
- 有着在1.1之前的金苹果属性。[136]
- 刷怪箱
- 加入了NBT标签来进一步制定生成的生物。
- 只能经由地图编辑器或Mod修改。
- 船
- 现在船撞上睡莲不会再使船被破坏。相反的,现在船不受睡莲阻扰继续前进,并使睡莲被破坏,有时使其呈物品掉落。
- 变得比较不易失灵,并对操控更加灵敏。
- 最大速度上升。
- 离开船时,玩家会被移出船外。
- 被玩家破坏时,会掉落物品形式的船。
- 矿车
- 当矿车在铁轨上时,如果坐上去会使矿车稍微前进。
- 离开矿车时,玩家会被移出车外。
生物
- 猪
- 史莱姆
- 蠹虫
- 在受到剧毒药水影响时,它们会在附近的蠹虫方块中生成比一般更多的蠹虫。
- 爬行者
- 加强了击退效果。
- 根据难度的不同,它们现在会造成更多的伤害:
- 简单:约减少50%的伤害。
- 普通:伤害和之前相同。
- 困难:比之前多约33%的伤害。
- 爬行者和蜘蛛
- 骷髅,爬行者和僵尸
Bug修复:
- 通常
- 修复了许多bug
- 修复了被包含在文件夹里的材质包不会显示他们的图标和详细信息的错误
- 修复了当你登陆过黑客的服务器,黑客能使用MITM(Man-in-the-middle)方法伪装成你的ID登陆其他服务器。
- 修复了OS X 下打开材质包文件夹的按钮
- Gameplay
- Fixed many bugs
- Fixed liquids slowing down flying players.
- Fixed blocks with the same id but different data/damage values stacking in Creative inventory.
- Fixed boats & minecarts not being one-hit breakable in Creative.
- Fixed raw fish, dyes, saddles, potions, milk buckets and tools depleting in Creative.
- Fixed water destroying non-solid blocks when breaking them from above.
- Fixed Silk touch giving you only one slab from double slabs.
- Fixed redstone updates not propagating through unloaded chunks.[139]
- Fixed repeaters getting stuck when loading their chunk.
- Fixed tools taking damage when breaking insta-breakable blocks.
- Fixed a few misalignments in the item sprite sheet.
- Fixed the arrow representing players on held maps being offset.
- Fixed being able to duplicate sand, gravel and powered rail.
- Fixed placing a piston in front of another powered, but not extended one resulting in a glitched piston with the head's texture on all sides.
- Fixed TNT dropping as a resource on creative mode.
- Fixed powering specifically glitched pistons crashing the game.
- Fixed the End Portal Frame block not showing as a block in the inventory.
- Fixed weather not working correctly in certain biomes.
- Fixed Overworld portals above Y=127 not being recognized when leaving the Nether.
- Fixed various hacked mob spawners crashing the game.
- Fixed thrown splash potions not preserving their type when reloading the world.
- Fixed many Multiplayer-specific bugs
- Fixed arrows scooting up to the top of the block they were shot on.
- Fixed Endermen not opening their jaws.
- Fixed fully charged arrows not showing their particle effect.
- Fixed many sounds not playing.[140][141][142][143]
- Fixed magma cubes' and slimes' jumping animations not showing.
- Fixed thunderstorms not darkening the sky.[144]
- Fixed weather not fading in or out.
- Fixed enchanted armor and tools not glowing to other players.
- Fixed explosions not pushing players back.
- Fixed TNT not knocking back players.
- Fixed pistons not pushing back players.
- Fixed players on minecarts, boats or pigs and spider jockeys not being displayed in the correct location.
- Fixed glitchy mob prediction.[145]
- Fixed fishing lines not showing.[142][146]
- Fixed sneaking players' nameplates not staying hidden when loading the chunks they are in.
- Fixed Unbreaking-enchanted tools sometimes breaking and then re-appearing a few times.
- Fixed potion effects losing their graphical effects when traveling between dimensions.
- Fixed blocks disappearing when placing them under yourself and jumping.
Bugs:
- Tamed wolves will growl at the player after attacking wild ones
- In multiplayer, the player might be blocked trying to walk through an open door if it is within the spawn protection area.
- In multiplayer, some signs may appear to have no text on them. Which one has and which one hasn't changes between logging out and in.
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