| 1.4.2 |
October 25, 2012 |
- 更多信息请参见骇人更新.
- 改善了服务器列表
- 添加服务器/修改服务器信息时,可以单个隐藏IP信息。
- 服务器版本会在连接条左边显示。
- 如果服务端与客户端协议版本不匹配,会显示服务器延迟工具条。<!Server ping tooltip now shows if the server and client have mismatching protocol versions>
- 不匹配的服务器无法连接。
- 改善了设置菜单
- 将聊天设置 重命名为联机设置 。
- 加入一个选项让披风持有者可以隐藏他们的披风。
- 加入了全屏和垂直同步切换。
- 改善了F3模式
- 饼图会在使用shift+F3时显示。(以前是正好相反的)
- 在f值里加入了基本方向和角度值来表明玩家面对的方向。
- 在X和Z值里显示玩家所在的区块和玩家在区块内的位置。
- 当游戏失去焦点时,按住F3并按下P可以自动(强制)暂停。
- 按住F3并按下H可以切换物品叙述模式(详细/简略),详细模式下会在工具条里增加显示物品ID,损害值,颜色码,损伤度,地图的放大比例。
- 按住F3并按下T会重新加载材质包。
- 更新语言文件。
游戏内容
- I改善了多人联机模式
- 如果ops.txt文件是空的,出生点保护会被禁止。
- 在server.properties中可调整出生点保护的范围。
- 改善了创造模式物品栏
- 物品可以用选取方块键复制(提供的物品数量为该物品的最大可堆叠数)。
- 物品可以在生存物品栏屏幕里用⇧ Shift+{Key|Click}}移动。
- 改善了一般的物品栏
- 鼠标悬停在一个物品上方时,按下1到9数字键,可以将该物品与所按数字键对应位置上的物品互换。
- 状态效果会导致物品栏窗口偏移(不管你的屏幕宽高比是多少)。
- 加入/改善了一些指令
- 加入了
/difficulty指令改变难度。[1]
/difficulty 0 = 和平
/difficulty 1 = 简单
/difficulty 2 = 普通
/difficulty 3 = 困难
- 切换PvP(玩家对战)模式[2]
- 加入
/spawnpoint来改变你或其他玩家的出生点。(若不设定具体坐标,将会是你当前的坐标)
/spawnpoint <玩家> <x> <y> <z>
- 加入
/w作为/tell的缩写。
- 加入
/weather来改变当前天气以及新天气的持续时间(可选)。
/weather [clear | rain | thunder] <时间>
- 加入
/gamerule <gamerule> <true/false>来查找/修改游戏规则(无视命令方块的输出)。
/gamerule doFireTick - 火是否会蔓延
/gamerule doMobLoot - 生物会不会掉物品
/gamerule doMobSpawning - 生物会不会自然生成
/gamerule doTileDrops - 方块会不会掉落(对挂画无效)
/gamerule keepInventory - 玩家死后物品是否保留在物品栏中
/gamerule mobGriefing - 爬行者、末影人、凋灵能否改变方块。
- 加入
/clear来清除一个玩家的全部或某种物品。
- 调整
/xp,在数值后面加L可以增加或减少整个经验等级。(如/xp 4L增加4级)
- 调整
/tp,在数值前面加~可以进行相对坐标值的移动。(如/tp Sev ~+500 6.13 ~-50)
- 加入指令目标选择[3][4][5]
- 可用的选择:
@p - 最近的玩家
@a - 全部玩家
@r - 随机玩家
- 可在
[]内定义参数,语法类似x=0,其中x是参数
- 可用的参数:
x,y,z - 坐标
r - 距离
m - 游戏模式
l - (当前所有玩家的)最低经验级别
lm - (当前所有玩家的)最高经验级别
rm - 最低距离
- 特殊的参数仅在
@a中可用:
c - 返回玩家数量最大值。低于0的数字会返回最后的输入量。<!Numbers below 0 will make it return the last x amount of entries>
- 更新声音引擎
- Improved Portals
- Mobs, items and projectiles now pass through them, preserving momentum[6][7][8]
- Entities will pass through instantly, but at a longer "cooldown"[9]
- Portals will allow fire burning entities like blazes to leave the Nether and potentially burn things[10]
- Portals will teleport an entity relative to where it entered[11][12]
- Players are now positioned correctly when going through Nether Portals
- Nether Portals are now instant for players in Creative mode
- Improved Adventure mode
- Blocks can now be mined with the proper tools
- Blocks can now be placed
- Improved Breeding
- Chickens now use seeds instead of wheat to breed[13]
- Pigs now use carrots instead of wheat to breed
- You can now restore a desolate village or create a completely new village[14]
- Added & changed many minor things
- Added Boss Names above boss health bars
- Experience is now awarded for fishing and breeding
- Worlds can now be re-created from the world selection screen
- Changed many items, improving item icon style to be more consistent
- Items spawned using
/give are picked up almost instantly now
- Doors, trapdoors, levers and buttons are no longer triggerable with the left mouse button[15]
- Added an NBT tag for items to have lores
- Added an NBT tag for mobs to decide whether they can despawn
- Fixed many bugs
- Fixed
/me command only working for ops
- Fixed
/tell not working correctly
- Partially cured lighting glitches
- Fixed held items being colored when wearing tinted blocks/armor
- Fixed the second layer on skins not being placed correctly when sneaking
- Blazes now properly spawn in Nether Fortresses
- Fixed pets teleporting around randomly
- Fixed pvp-disabled servers still allowing players to set other players on fire using Fire Aspect enchanted swords
- Fixed entities in minecarts becoming invisible
- Fixed mobs randomly suffocating
- Fixed stairs, slabs & fences glitching visually sometimes
- Fixed mobs falling through blocks
- Fixed wet wolves looking way too scary
World Generation
- Customizable World generation[16]
- Made superflat worlds customizable[17][18]
- Are now made up of layers specified with block id, data value and height
- Biome can now be changed
- All generation settings are stored in a preset, which can be shared and re-used
- Terrain can now be decorated and structures other than villages can spawn
- Default presets:
- Classic Flat -
2;7,2x3,2;1;village
- Tunnelers' Dream -
2;7,230x1,5x3,2;3;stronghold,biome_1,decoration,dungeon,mineshaft
- Water World -
2;7,5x1,5x3,5x12,90x9;1;biome_1,village
- Overworld -
2;7,59x1,3x3,2;1;stronghold,biome_1,village,decoration,dungeon,lake,mineshaft,lava_lake
- Snowy Kingdom -
2;7,59x1,3x3,2,78;12;biome_1,village
- Bottomless Pit -
2;2x4,3x3,2;1;biome_1,village
- Desert -
2;7,230x1,5x3,2;3;stronghold,biome_1,decoration,dungeon,mineshaft
- Redstone Ready -
- Preset format with example: 95;35:2;2x20;1;stronghold – 95 is the format version, followed by a semicolon and the layer information. Every new layer is separated by a comma and must consist of the block id (
35) and can additionally have :2 appended to specify 2 as the data value. Before that, you can put 2x to specify that this layer should be put 2 times. After a semicolon follows the biome id. After another semicolon follow all structures to be generated, including their options.
- Added Witch Huts in swamps[19]
- Silverfish blocks now rarely generate in Extreme Hills biomes
- On average, nearly one Silverfish block is generated per Extreme Hills chunk
- Carrots and potatoes can now be found growing in villages [20]
Blocks & Items
- Command blocks
- Runs editable commands when triggered by redstone
- Intended for adventure maps
- Can only be edited by OPs, as long as
enable-command-block in server.properties is enabled
- Only obtainable using
/give playername 137[21][22]
- Can operate in silent mode where it doesn't display commands in the chat box. [23]
- Beacons
- Intended as an endgame block
- Continuously glows and gives a selected status effect to players within 16 blocks while beaming a beacon of light directly upwards (as bright as glowstone)
- Activated by building a solid pyramid of iron/gold/emerald/diamond blocks underneath and selecting an effect
- The cheapest configuration requires 9 blocks, while the best configuration requires 164 blocks
- Has to be directly exposed to skylight to work
- Building square platforms of increasing size and the same material per layer will activate it and increase range and status effect selection
- Viable materials are iron, gold, diamond and emerald blocks
- Changing selected status effects costs 1 emerald, diamond, gold ingot or iron ingot
- Unlockable effects, with increasing amount of required layers of blocks required:
- Speed and Haste
- Resistance and Jump Boost
- Strength
- When all 4 layers of blocks underneath are built correctly, a second status effect can be chosen
- This second status effect is Regeneration or tier II of the previously chosen effect
- Effects given by the Beacon will have less intrusive particles than others on the screen, such as those of potions
- Anvils[24]
- Used for repairing and combining enchanted items as well as for renaming any item/block for experience levels
- Tools can also be repaired using one piece of their material
- Enchantments that are the same are upgraded by one level as long as they are both the same level and the higher level exists
- Conflicting enchantments will be removed and only the first one will be kept
- Becomes damaged from using and dropping it - Damage persists in inventory and splits up into 3 categories: Anvil, Slightly Damaged Anvil & Very Damaged Anvil
- Can be placed in 4 orientations, but can't be moved by pistons
- Experience level cost depends on enchantment levels & rarities, whether the item will be renamed and whether the item has been used with an anvil before - Maximum experience level cost is 39 levels, unless in Creative mode[25]
- For a more detailed explanation on how enchantments are combined using the anvil, see the Anvil mechanics page
- Is affected by gravity and does 1 heart of damage to mobs and players it falls on per block it fell, excluding the first one - Players killed by a falling anvil cause the death message "Player was squashed by a falling anvil" to appear in chat
- Certain blocks are destroyed when an anvil falls on them: levers, buttons, torches, redstone torches, redstone repeaters, flower pots, rails & mob heads
- Mob Spawners
- Added a few NBT tags to change a few key spawning rules
- Range can now be changed
- Maximum amount of spawned entities within spawning range can now be changed
- Horizontal spawning radius can now be changed
- Spawned mobs can wear and carry any items and blocks as well as have a custom drop rate of held items
- Added an NBT tag for mobs to decide whether they can despawn
- Added an NBT tag for mobs to decide whether they are invincible
- Repeaters
- Can now be locked by powering their sides with another repeater
- When locked, they show a little bedrock barrier in place of the delay indicator torch and won't change their output signal
- Flower Pots [26]
- Lets players plant all kinds of saplings, mushrooms, flowers, cacti, dead shrubs and ferns [27]
- Using pick block on it gives the potted plant
- Right-click it with something to plant it, hit it to get both back
- Cobblestone Walls [28]
- Available in cobblestone and moss stone variants
- Behave like fences - Connect to each other, to other blocks and to fence gates & have a 1.5 blocks high collision box
- Have a different, higher shape in corners and when blocks are placed on them
- Wooden logs
- Changed placement: Instead of facing the player, it will face the surface it is placed on
- Place it on the side of a block to get a sideways log.
- Place it on the top or bottom of a block to get a topside log.
- Stairs
- Now connect to other stairs to form corner stairs [29]
- Item Frames [30]
- All items and blocks can be framed [31]
- Clocks, compasses and maps function - Maps show only one marker, the frame itself [32][33][34]
- Mounted maps show markers on copies of that map
- Using pick block on it gives the framed item/block, but only works in Creative
- Paintings
- Mob Heads [35]
- Are very rarely dropped when mobs are killed by players
- Only drop from Wither Skeletons, but also exist for creepers, zombies, skeletons and players
- Can be put on the ground in 16 orientations and hung on walls
- Can be worn
- Using external editors or mods player skulls can be assigned to specific players - They then have tooltip "Player's Head"
- Add the NBT tag "SkullOwner" -> (player name) on the skull items.
- Trapdoors
- Can now be placed on the top half of blocks [36]
- Placement works similar to that of slabs and stairs
- Buttons
- Now stays active for 0.2 seconds longer
- New crafting recipe – Only 1 stone block required
- Wooden Buttons
- Additionally can be activated by arrows
- Requires 1 wooden plank to craft
- Fire
- Now spreads more aggressively depending on difficulty[37]
- Saplings
- TNT
- Is now triggered by flaming arrows
- Potatoes
- Can be planted on hydrated soil and drop 1-4 potatoes when fully grown
- Can be grown instantly using bonemeal
- Can be Smelted to receive a baked potato
- Rarely drop poisoned potatoes
- Potatoes give 0.5 hunger points, poisoned potatoes give 1 hunger point and have a chance to poison you, baked potatoes give 3 hunger points
- Carrots
- Can be planted on hydrated soil and drop 2-4 carrots when fully grown
- Can be grown instantly using bonemeal
- Can be crafted surrounded with 8 gold nuggets to get a golden carrot
- Carrots give 2 hunger points, golden carrots give 3 hunger points
- Carrot on a Stick
- Used to control pigs
- When held, it dictates the direction pigs players are riding will head in
- Nearby pigs flock towards players holding it
- Slowly loses durability when riding pigs
- Pigs start slow but end up going about 5 blocks per second[38]
- Can be right-clicked to give the pig a short speed boost - This takes up a chunk of the durability
- The pigs ‘eat’ the carrot eventually, leaving the player a fishing rod and will require another carrot to continue riding. [39][40]
- To craft, the carrot must be placed at a diagonal below the fishing rod[41]
- Pumpkin Pie [42]
- Restores 4 hunger points
- The crafting recipe is shapeless: assemble a Pumpkin, Egg and Sugar into the crafting inventory
- Nether Star
- Drops from Withers
- Used to craft the Beacon
- Glows like an enchanted item
- Night Vision Potion
- Brewed by adding a Golden Carrot to an Awkward Potion
- Invisibility Potion [43]
- Effect now hides the nametag and cape[44]
- Mobs only attack you when you walk into them or attack them
- Splash potions of invisibility can also make mobs partially invisible, although eyes of some mobs still show
- Brewed by adding a Fermented Spider Eye to a Potion of Night Vision
- Potions
- Can now have any available potion effects, level and duration
- Data are saved using NBT tags, but potions retain their original color
- Maps
- Are now crafted as an Empty Map and will become a real map by right-clicking
- Start out at their closest zoom level and can be extended by adding more paper [45]
- Players see other players moving around on the same map
- Craft an existing map with an empty map to receive an extra copy of the map [46]
- Removed text overlay
- Are labelled 'Map #0' and so on
- Now align to a grid and can be stacked to 64
- When outside a map's range, the player is displayed as a small circle at the edge
- Armor
- Diamond Armor sleeves now have a notch on the inner side
- Completely revamped leather armor
- Leather Armor
- Can now be dyed in 16,777,216 potential different colors [47] [48]
- Putting it in a crafting grid with dyes applies all colors
- Dyed armor's tooltip will display ‘’Dyed’’
- Right-click dyed armor on cauldrons to wash it and remove some water from the cauldron [49]
- Changed item and model color and texture
- Now uses two overlayed textures, one being the color
Mobs
- Wither
- Three-headed flying player-created boss mob shooting projectiles at mobs that are not undead and players
- Place 4 pieces of Soulsand in a T-shape and place 3 Wither Skeleton Skulls on top to summon it
- After spawning, it flashes blue, builds up health, grows slightly and is invincible for a few seconds - Then it explodes and starts attacking players and mobs
- Each head can fire projectiles, so called Wither Skulls, at different targets - Projectiles explode on impact
- Shoots two kinds of projectile - a blue one from the little heads, targeting mobs and a dark one from the big head targeting players
- When hit by projectiles, players get the ‘’Wither II’’ effect, which acts like a slower poison effect that can kill and turns affected players' health bars' hearts black
- Constantly regenerates health
- Gains Wither armor when taken down to half health, making it immune to arrows
- Drops a Nether Star when killed
- Darkens the sky when spawned in the Overworld
- Wither Skeletons
- Carry and rarely drop Stone swords when killed by players
- Drop bones, coal, and rarely wither skulls
- Give players Wither effect when hitting them
- Spawn in Nether Fortresses
- Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools [50] - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible [51][52][53][54][55][56][57][58][59] - Items that are picked up will have a 100% chance of dropping after dying[60] - When killed, they drop what they are holding [61] [62]
- All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
- Rare tool drops now are damaged when it drops
- More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
- Witch
- Looks like an offshoot villager
- Throws splash potions of poison, slowness, weakness and instant damage at players
- Holds a potion and wiggles its magical nose with a wart on it when attacking
- Has a hat, which sometimes emits particles
- Regenerates health over time
- Drinks potions of instant health and fire resistance to defend themselves in combat
- Is immune to 80% of splash potions' effects
- Drops Sticks, Glowstone, Redstone, Gunpowder, Sugar, Spider Eyes, Empty Bottles & Water Bottles when killed
- Has a chance to drop the potion it is holding if killed by players
- Spawn in Witch Huts in swamps
- Bats[63]
- Hang on the ceiling when idle, starts flying when players come near
- Spawn in dark caves
- Sleep at day
- Don't trigger pressure plates or tripwire
- Tamed wolves
- Their collars can now be dyed by right-clicking the wolf with dye [64]
- Iron Golems
- Now attack creepers, Slimes and Magma Cubes
- All hostile mobs
- Will now jump down to players as long as they can survive the fall
- Depending on difficulty, they are willing to take more damage
- Creepers
- Will start exploding when they hit the ground, with explosions being more imminent with higher falls
- Can now have custom explosion radius and fuse timer using edited mob spawners and NBT tags
- Zombies
- Will now rarely spawn with armor of all kinds, sometimes enchanted
- Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools [50] - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible [65][66][67][68][69][70][71][72][73] - Items that are picked up will have a 100% chance of dropping after dying[74] - When killed, they drop what they are holding [75] [76]
- All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
- Rare tool drops now are damaged when it drops
- More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
- When wearing helmets, they will not burn up - Instead all damage will is applied to the helmet [77]
- Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
- Now have a chance, depending on difficulty, to infect villagers after killing them - The villager then gets replaced with a villager zombie on death [78] [79]
- On Normal difficulty, there is a 50% chance of infection and on Hard difficulty there is a 100% chance of infection[80]
- Infected baby villagers turn into baby villager zombies [81][82]
- Baby zombies are 50% faster, don't age, don't burn up in the sun and can wear armor[83][84][85][86][87]
- Right-clicking a villager zombie under the influence of a Weakness potion with a golden apple will invert their potion effect, make them wiggle slightly and eventually turn back into a villager [88]
- Now rarely spawn holding iron swords or iron shovels
- When holding something in their hands, their arms move upwards when attacking
- Added baby zombie, which is only spawnable using mods or third-party tools
- Will now rarely drop carrots and potatoes when killed by players
- Skeletons
- Will now rarely spawn with armor of all kinds, sometimes enchanted
- Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools [50] - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible [89][90][91][92][93][94][95][96][97] - Items that are picked up will have a 100% chance of dropping after dying[98] - When killed, they drop what they are holding [99] [100]
- All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
- Rare tool drops now are damaged when it drops
- More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
- When wearing helmets, they will not burn up - Instead all damage is applied to the helmet [77]
- Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
- Now sometimes, carry enchanted bows - Those items can be dropped when killed by players
- Zombie Pigmen
- Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools [50] - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible [101][102][103][104][105][106][107][108][109] - Items that are picked up will have a 100% chance of dropping after dying[110] - When killed, they drop what they are holding [111] [112]
- All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
- Rare tool drops now are damaged when it drops
- More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
- Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
- Now rarely carry enchanted golden swords
- Dropped Golden Swords now sometimes are damaged
- Added baby Zombie Pigman, which is only spawnable using mods or third-party tools
- Villagers
- Improved villagers to make them more self-aware[113]
- All villagers of one village can now like and dislike specific players [114]
- Will like players more for trading with them [115]
- Will like players less for hurting them or their golems
- When players are really disliked, iron golems of that village can become aggressive towards those players
- After a villager dies to natural causes, excluding mobs, while a player is within 16 blocks or if a mob kills a villager, no baby villagers will be produced in the next few minutes
- Changed and added some trades to counteract emerald farming and improve gameplay
- Will show particle effects indicating a change of liking towards a player
- Pigs
- Can now accelerate to up to 5 m/s
- Now drop their saddle when killed
- Slimes
- Now spawn in swamps at night
- Sheep
- Sheep from spawn eggs can now spawn natural colored sheep (white, gray, brown, pink, etc.)
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