Brewing recipes for Potions of Night Vision and Invisibility added:
Potion of Night Vision is brewed by adding a golden carrots to a Awkward Potion.
Potion of Invisibility is brewed by adding a Fermented Spider Eye to a Potion of Night Vision.
Added an unused texture in gui/items.png.
Mob grinders now give less XP when you farm them continuously.
漏洞修复:
Fixed Zombies not burning in the sun.
Fixed graphical glitch with chests and Ender chests.
Fixed crash bug with beacon blocks.
明显的漏洞:
Traveling through a nether portal after a mob has entered the nether results in the mob teleporting back to the surface, same scenario while teleporting to the surface.
When a invisibility potion is active + you are in F5 mode + you are holding a bow, the bow does not move in the direction of where you are shooting.
Mobs can occasionally fall through blocks
Item frames do not drop when water is poured onto them
If you place two different pieces of leather armor in a crafting table and dye them, you only get one back (certainly a conflict with the repair function)
When item frames are placed on a server it crashes
Creepers will occasionally spawn in broad daylight
Dyed armour held in the hand is the wrong colour when viewed in third person
If you send tamed wolves with dyed collars to the Nether and leave one behind, when the others return they will have the same colored collar as the one that remained
Dyed wolf collars are reset when they enter the End
If standing behind two stairs and placing a stair between the stairs to make the corner stair, it places incorrectly.
If you place all your leather armor with a color dye you will get the bottom-right most colored armor
Sometimes the stairs will look like a normal block with no top
You can place multiple item frames on the same block by placing them on the border of the same block.
Sometimes doors continue breaking after the zombie has moved or started doing something else.
When you try to place a lava bucket on item frames, it will display the bucket, but will also create a phantom lava entity floating next to the Frame.
When wearing dyed armor, the items you hold in your hand (all items except monster eggs and potions) will have the same tint as your armor in third person mode.
Wearing different colored armor in combination with no armor can cause some of the colors to mix.
If you right-click an item frame with a stack of items, the whole stack will be used up, but when you break the frame only one item will be returned.
Most paintings that are not 1x1 or 1x2 fall off the wall. 1x1 and 1x2 paintings are also the only ones that can be placed.
All Zombie Pigmen now have skulls, but the ones that previously didn't have them are now missing swords. They can no longer be changed into villagers.
If you place a item frame in a item frame then destroy the item frame it only drops 1 item frame. (unlike if you put grass in a item frame then destroy it you get the item frame and grass.)
Villagers will now react positively on new trades, and negatively if you hurt them
This effect only takes place if the villager recognizes nearby housing, most commonly with naturally spawned villagers
There is a third, unused particle effect added of a villager's face looking angry.
Villagers will not remove trades, but trading something else may be required to renew the old ones
Zombies, Skeletons and Zombie Pigmen sometimes spawn wearing equipment including enchanted weapons and any type of armor, depending on the difficulty level.
Added Zombie Villagers
Villagers have a chance of turning into zombies after being killed by one.
Zombie spawn eggs may spawn zombie villagers.
Zombie villagers can naturally spawn.
Zombie villagers can be cured, becoming normal Villagers again.
To do this, first use a Splash Potion of Weakness on it. Then, right-click on it with a level one Golden Apple. After several minutes, it will turn back into a normal villager.[2]
Rarely, villagers can spawn in the nether near nether portals.
New "villages.dat" file in the data folder of world saves
Added the Command Block intended for adventure maps.
It can run server commands when triggered by a redstone signal.
You can use @player or @p as a placeholder for the nearest player.
This block will not be craftable and is currently not available in the creative mode inventory, but can be obtained via the command /give 137
New commands:
/difficulty <new difficulty>
/gamerule <rule name> [value]. Value can be defined as false / true. All rules except keepInventory are true by default. The available rules are as follows:
doFireTick (false=fire cannot spread)
mobGriefing (false=creeper explosions do not damage blocks)
keepInventory (true=keep inventory on death)
doMobSpawning (false=mobs do not spawn)
doMobLoot (false=mobs do not drop loot)
doTileDrops (false=blocks do not drop items when breaking)
/spawnpoint [player] [<x> <y> <z>]
/weather <clear/rain/thunder> [duration in seconds]
Added the Beacon Block (Named "Work in Progress" ingame).
By building a pyramid composed of storage blocks such as Blocks of Emerald or Blocks of Diamond and placing this block on top, the player gains access to several powers.
A full pyramid can provide level II powers, should the player select the level I variation in the primary powers section.
It can not be crafted, although a crafting recipe is planned.
It can be obtained via the "Miscellaneous" tab in the creative inventory, or with the /give 138 command.
The minimum range is 16 blocks
Gives off a light level of 15, as bright as Glowstone
Players within the blocks' range will be given the selected effects every 4 seconds
The best configuration of blocks requires 164 blocks
A working Potion of Night Vision is in the creative inventory.
Zombie Attack Animation shows when it's holding a weapon.
Iron Golems now attack Slimes and Magma Cubes.
漏洞修复:
Fixed /me command only working for ops
Fixed /tell command not working
明显的漏洞:
There is a visual bug when trying to push someone off a cliff, they fall off then warp back.[3]
Sometimes when pushing someone off a cliff they do fall - you are not meant to be able to push people as of 12w23a.
It appears to be a server-side feature only, yet has not been applied to the client so far, as you can still push mobs or other entities in singleplayer.
It also appears to be a PvP-only feature. In SMP, you can still push mobs and entities too.
When standing still in the same place as another player the other player glitches about.[4]
When the player sleeps in a bed, setting his/her spawnpoint, destroying the bed, dying, and clicking respawn will not reset the spawn point. This is most likely due to a workaround made for the /spawnpoint command.
Zombies will not burn in the sun (Really a bug?).
Some users experience a layering issue with Chests and Ender Chests where the bottom portion shows through the top portion, appearing bugged[5].
You see the block select line through the book of the enchantment table.
Leggings are the wrong size for the character model.
Sometimes superflat worlds spawn default world chunks.
Closing the Beacon Block GUI without selecting a secondary effect crashes the game with "Internal Server Error," even when reloading that world.
The villagers' trading GUI does not automatically change to reflect when a villager has run out of stock for a particular trade.
Pig zombies sometimes spawn without their skull. Skulless pig zombies can be cured into Villagers.
Night Vision effect completely blocks out your vision below Y=0 except for the Sun which glows orange.
Shift-Clicking gives half the amount of items that you would get from repetitive left/right clicking when crafting, and can also consume additional items (eg 11 stick and 12 coal, shift-clicking the torches consumes the extra coal)
猫, 豹猫, 僵尸, 狼, 和 骷髅 that get on non-full-height blocks will spin in circles.
Ocelots become stuck in 栅栏 when they run into them.
僵尸 will sometimes stand still and track you only with their eyes.
Visible lines between rows of blocks.
A thrown Bottle o' Enchanting in SMP will not appear.
An unruly user that wrote the Afrikaans 语言 translation put offensive text on the singleplayer button.
Another unruly user created a bogus language called [Ingles (Uruguay)] that contains the text "Otra razon para odiarte...", which translates to "Another reason to hate you..."
The left side of a 恶魂 和 爬行者's head will change to white when taking damage.
The left side of a 爬行者's head does not have light effects applied to it. (Noticeable under light level 7.)
僵尸 和 骷髅 don't know the difference between water and lava when attempting to avoid sunlight. This is probably due to them only attempting to go to areas with low skylight levels, of which both water and lava have.
A fire charge that is shot from a dispenser into water will not go out, making fire be possible underwater.
Even when it's 降雨ing, zombies and skeletons will still occasionally attempt to avoid sunlight.
Considered the "Lost Update",[57] a full version under the name "Beta 1.9" never came. Instead, Mojang opted to delay the release of this update until MineCon 2011 and release it under the name "Minecraft 1.0.0". This decision was made after a few development versions tagged as Beta 1.9 were already sent out, so the name Beta 1.9 was kept for all of the development versions in the gap between Beta 1.8.1 and Minecraft 1.0.0, other than the Release Candidates.
Downward flowing water now creates flowing water once more.
更加完成末影龙 boss 战斗.
跟末影龙一样的紫色色调的"Boss 血量"计会显示在画面顶部中间部分.
留下基岩一样的喷泉带末影龙蛋在上面和有另一个末影传送门可以回到玩家的重生点/ 床.
添加了末影水晶, an entity which sits atop of a block of bedrock. 它是菱形, with 2 cubes spinning on their axis with a point at the center that fires a healing beam at the Enderdragon when within range, and can be destroyed with a melee or hit with an arrow, causing an explosion. They appear on all Obsidian Spikes in The End.
水 flowing downwards creates source blocks, instead of flowing water.
调试功能:
调试镜头功能
按 F6 causes the player to get "stuck" to the camera until F6 is pressed again. This allows players to appear to phase into blocks.
按 F9 causes the camera to freeze in its position, allowing to see the player model rotating in third person view.
滚动鼠标滚轮 (which also scrolls the inventory) rotates the forward, left, right, and back directions
按 Y, H, U, O, I, K, J, L, N and M change the camera positioning in a variety of ways, While pressing two functionally connected keys at the same time (example: Y + H) will revert that view back to normal.
漏洞修复:
刷怪箱 cannot be collected with a Pickaxe enchanted with Silk Touch.
菌丝和末地石 are now available in the creative inventory list.
The step on stairs is properly lit.
睡莲 now have the correct coloration in the inventory and have a name tag.
now has a name tag(previously "unnamed")
西瓜再一次掉落正确的片数.
Data error when attempting to block with an enchanted sword fixed, blocking with enchanted sword now possible
Baby animals now work in SMP.
明显的漏洞:
Several entity models are askew, with instances such as the player's face appearing on the bottom of their head and cow's rears being upside-down.
恶魂之泪,蜘蛛, and monster spawner mobs (with the exception of 烈焰人) act hostile in creative mode. Endermen also become hostile when looked at in creative mode.
Placing fluids with a bucket no longer treats other fluid source blocks like solid blocks.
Throwable 喷溅药水 with Area of Effect when thrown, created by brewing an existing potion with gunpowder.
Added a swirl effect while under the effect of a 药水效果.
闪烁的西瓜 cause instant health when brewed into a potion
Placing fluids (water or lava) with a bucket treats other fluid source blocks like solid blocks, allowing you to place them on top of each other without an adjacent wall.
You can reload the texture pack by pressing F3+T[58]
漏洞修复:
Enchanting is now server-side instead of being only a client-side change.
修复 ⇧ Shift+Click crash bug with enchanting tables and brewing stands.
Critical hits now appear in SMP.
Glass towers stretching to the top of the map no longer appear over Strongholds.
During Snowfall, snow layer can be generated in odd places, including on water,[61] ice, lava,[62] and signs.[63] Snowfall can also overwrite non-solid blocks, such as 火把 and 红石.
In Multiplayer, shearing a 哞菇 generates a second client-side Cow.