此特性为Java版独有。
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防止窒息(Suffocation prevention),通称爬行(Crawling),是一种允许玩家在低于1.5格高的空间里移动的特性。[1]
激活
防止窒息可通过任何导致玩家头部与可碰撞的方块结合,且方块下方仅有低于1.5格的空隙的途径激活。例如:
- 关闭玩家上方的活板门
- 使用活塞将一个方块推进玩家的头部
- 使用末影珍珠将玩家传送到足够小的空隙里
- 在一个一格高的空间里停止游泳模式
- 在一个一格高的空间里停止鞘翅滑行模式
- 让树在玩家身上生长
- 让潜影盒打开时把玩家向下推
在上述情况中,玩家会自动进入防止窒息的状态中。When enough space opens up above the player's head, the player will automatically exit this state and begin sneaking or standing again. When crawling, the player travels slower than normal.
History
| Java版 | |||||
|---|---|---|---|---|---|
| 1.9 | ? | With the advent of elytra, a position similar to suffocation prevention becomes possible. The animation is glitched. | |||
| 1.13 | ? | Actual swimming is added, which allows the player to access this position easier. The animation is still glitched. | |||
| ? | Fixed the animation under opaque solid blocks. The player still visually stands up underneath transparent blocks, though. | ||||
| 18w22a | Fixed the animation under transparent blocks.[2] | ||||
| pre5 | The animation is broken again. | ||||
| pre6 | Fixed the animation again.[2] | ||||
| 1.13.1 | 18w30a | The animation is broken. | |||
| 1.14 | 19w14a | Suffocation prevention is now fixed. | |||
| The player now automatically enters suffocation prevention mode when they intersect a block. | |||||
| 19w14b | Only the top half of the player is checked for collision to enter suffocation prevention, rather than the whole body. | ||||
| Pre-Release 4 | Suffocation prevention speed has now been reduced. | ||||
| It is now no longer possible to sprint while in suffocation prevention. | |||||
你知道吗
- 在基岩版中,如果玩家游泳并穿过一格高的空间,并且在这个时候离开水体,那么此时玩家将不会受到窒息伤害且能在陆地上“游泳”,这与上述的Java版“防止窒息”特性类似。