此特性為Java版獨有。
此條目的(部分)內容需要翻譯。
你可以幫助我們來翻譯此條目,但請勿使用機器翻譯。
防止窒息(Suffocation prevention),通稱爬行(Crawling),是一種允許玩家在低於1.5格高的空間裏移動嘅特性。[1]
啟動
防止窒息可透過任何導致玩家頭部與可碰撞的方塊結合,且方塊下方僅有低於1.5格的空隙的途徑啟動。例如:
- 關閉玩家上方的地板門
- 使用活塞將一個方塊推進玩家頭顱部
- 使用終界珍珠將玩家傳送到足夠小的空隙裡
- 在一個一格高的空間裏停止游泳模式
- 在一個一格高的空間裏停止鞘翅滑行模式
- 讓樹在玩家身上生長
- 讓界伏盒打開時把玩家向下推
在上述情況中,玩家會自動進入防止窒息的狀態。當有足夠空間在玩家頭部上出現時,玩家就會自動退出防止窒息模式,然後變為潛行或者站立模式。在防止窒息模式下,玩家會比平常走得更慢。
History
| Java版 | |||||
|---|---|---|---|---|---|
| 1.9 | ? | With the advent of elytra, a position similar to suffocation prevention becomes possible. The animation is glitched. | |||
| 1.13 | ? | Actual swimming is added, which allows the player to access this position easier. The animation is still glitched. | |||
| ? | Fixed the animation under opaque solid blocks. The player still visually stands up underneath transparent blocks, though. | ||||
| 18w22a | Fixed the animation under transparent blocks.[2] | ||||
| pre5 | The animation is broken again. | ||||
| pre6 | Fixed the animation again.[2] | ||||
| 1.13.1 | 18w30a | The animation is broken. | |||
| 1.14 | 19w14a | Suffocation prevention is now fixed. | |||
| The player now automatically enters suffocation prevention mode when they intersect a block. | |||||
| 19w14b | Only the top half of the player is checked for collision to enter suffocation prevention, rather than the whole body. | ||||
| Pre-Release 4 | Suffocation prevention speed has now been reduced. | ||||
| It is now no longer possible to sprint while in suffocation prevention. | |||||
你知道嗎
- 在基岩版中,如果玩家游泳並穿過一格高的空間,並且在這個時候離開水體,那麼此時玩家將不會受到窒息傷害且能在陸地上「游泳」,這與上述的Java版「防止窒息」特性類似。