此特性为Java版独有。
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防止窒息(Suffocation prevention),通称爬行(Crawling),是一种允许玩家在低于1.5格高的空间里移动的特性。[1]
激活
防止窒息可通过任何导致玩家头部与可碰撞的方块结合,且方块下方仅有低于1.5格的空隙的途径激活。例如:
- 关闭玩家上方的活板门
- 使用活塞将一个方块推进玩家的头部
- 使用末影珍珠将玩家传送到足够小的空隙里
- 在一个一格高的空间里停止游泳模式
- 在一个一格高的空间里停止鞘翅滑行模式
- 让树在玩家身上生长
- 让潜影盒打开时把玩家向下推
在上述情况中,玩家会自动进入防止窒息的状态。当有足够空间在玩家头部上出现时,玩家就会自动退出防止窒息模式,然后变为潜行或者站立模式。在防止窒息模式下,玩家会比平常走得更慢。
History
| Java版 | |||||
|---|---|---|---|---|---|
| 1.9 | ? | With the advent of elytra, a position similar to suffocation prevention becomes possible. The animation is glitched. | |||
| 1.13 | ? | Actual swimming is added, which allows the player to access this position easier. The animation is still glitched. | |||
| ? | Fixed the animation under opaque solid blocks. The player still visually stands up underneath transparent blocks, though. | ||||
| 18w22a | Fixed the animation under transparent blocks.[2] | ||||
| pre5 | The animation is broken again. | ||||
| pre6 | Fixed the animation again.[2] | ||||
| 1.13.1 | 18w30a | The animation is broken. | |||
| 1.14 | 19w14a | Suffocation prevention is now fixed. | |||
| The player now automatically enters suffocation prevention mode when they intersect a block. | |||||
| 19w14b | Only the top half of the player is checked for collision to enter suffocation prevention, rather than the whole body. | ||||
| Pre-Release 4 | Suffocation prevention speed has now been reduced. | ||||
| It is now no longer possible to sprint while in suffocation prevention. | |||||
你知道吗
- 在基岩版中,如果玩家游泳并穿过一格高的空间,并且在这个时候离开水体,那么此时玩家将不会受到窒息伤害且能在陆地上“游泳”,这与上述的Java版“防止窒息”特性类似。