The Fire Charge is an item which can be used as fireball ammunition for Dispensers, or as an inefficient but renewable substitute for Flint and Steel.
制造
| Ingredients | Input » Output |
|---|---|
| Blaze Powder + Coal/Charcoal + Gunpowder |
原材料可以被放在任何一格里。
自从火药和烈焰粉可以掉落自生物和用原木制作的木炭, 火球就变成了可再生资源。
Use
When used by a player, it instantly places Fire at the clicked location, like a Flint and Steel. Fire created will burn faster than a Flint and Steel fire. You get three from each one crafted as seen in the crafting picture.
When a Fire Charge is dispensed from a Dispenser, it acts like a Blaze fireball, flying in a straight line (though with the usual random aim of a Dispenser). When it hits a block, it will place Fire at that location. These fireballs have no explosive effect.
Fire charge can also be used to light a Nether Portal.
- 2012-01-26 19.49.35.png
Dispensing Fire Charge
- Fireballbug.jpg
Fireball rendering bug
History
- The Fire Charge was added in snapshot 12w04a, although its texture was used as a Ghast's fireball in 1.1.
- In snapshot 12w04a it couldn't be crafted with charcoal, only with "regular" coal. This was fixed in the next snapshot.
- In the Minecraft 1.2.1 Trailer on the Mojang website, the Fire Charge was shot from dispensers as a booby-trap in an NPC village defense structure.
Trivia
- The sprite for fire charges are the same as Blaze fireballs and Ghast fireballs.
- Fire charges set fire on contact to players and flammable blocks.
- When a dispenser with a fire charge is placed with a transparent block directly in front of it the charge shoots through it and creates a fire on the other side which is useful for making self-lighting fireplaces
Bugs
- When a mob is shot directly with a Fire Charge and dies it does not drop cooked food as expected
- When you right click with the Fire Charge on a block, the fire created may not render properly according to the block, making it seem to be floating fire.
- If it travels out of the render distance it eventually stops in mid air. If this accumulates it can cause major lag in the surrounding area.
- As of the 1.2 Preview Release, no sound is played when Fire Charges are shot.
See also
- Flint and Steel
