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火焰弹
Fire Charge
稀有度

Java版常见
基岩版常见

创造标签页JE

原材料,工具与实用物品

创造分类BE

物品

最大堆叠

Java版64
基岩版64

可再生

Yes

命名空间ID

fire_charge

The Fire Charge is an item which can be used as fireball ammunition for Dispensers, or as an inefficient but renewable substitute for Flint and Steel.

Crafting

Ingredients Input » Output
Blaze Powder +
Coal/Charcoal +
Gunpowder

The ingredients can be placed in any crafting slots.

Since Gunpowder and Blaze Powder are obtained from mobs and Charcoal from Wood, Fire Charges are a renewable resource.

Use

When used by a player, it instantly places Fire at the clicked location, like a Flint and Steel. Fire created will burn faster than a Flint and Steel fire. You get three from each one crafted as seen in the crafting picture.

When a Fire Charge is dispensed from a Dispenser, it acts like a Blaze fireball, flying in a straight line (though with the usual random aim of a Dispenser). When it hits a block, it will place Fire at that location. These fireballs have no explosive effect.

Fire charge can also be used to light a Nether Portal.

History

  • The Fire Charge was added in snapshot 12w04a, although its texture was used as a Ghast's fireball in 1.1.
  • In snapshot 12w04a it couldn't be crafted with charcoal, only with "regular" coal. This was fixed in the next snapshot.
  • In the Minecraft 1.2.1 Trailer on the Mojang website, the Fire Charge was shot from dispensers as a booby-trap in an NPC village defense structure.

Trivia

  • The sprite for fire charges are the same as Blaze fireballs and Ghast fireballs.
  • Fire charges set fire on contact to players and flammable blocks.
  • When a dispenser with a fire charge is placed with a transparent block directly in front of it the charge shoots through it and creates a fire on the other side which is useful for making self-lighting fireplaces

Bugs

  • When a mob is shot directly with a Fire Charge and dies it does not drop cooked food as expected
  • When you right click with the Fire Charge on a block, the fire created may not render properly according to the block, making it seem to be floating fire.
  • If it travels out of the render distance it eventually stops in mid air. If this accumulates it can cause major lag in the surrounding area.
  • As of the 1.2 Preview Release, no sound is played when Fire Charges are shot.

See also

  • Flint and Steel
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