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藏寶室
海底遺蹟由 海磷石和海磷石的變種以及海燈籠構成。它包含着一個大的中央區域以及兩個側翼區域。遺蹟底下是一直延伸到海底的23個巨石柱。主入口在中心區域的前面。
中心區域由諸個房間組成,房間的內部是隨機生成的;每個遺蹟都有着不同數量的房間(最少有6個)以獨特的順序排列着。房間垂直水平的連接着遺蹟內的不同部分,其中包含了左翼和右翼。臨近着中間區域的是一個藏寶室。一個有着用暗海磷石埋藏着的8個金磚。在最上面的房間內居住着遠古深海守衛。
房間的類型
遺蹟內含有濕海綿的特定房間
遺蹟內的基本單元是一個 8×8×4 的「小房間」和一個巨大的房間。巨大的房間不包括兩翼,由許多更小的房間組成。
- 翼由遺蹟主體前方開始延伸,並連接到一個遺蹟主體下方的一條走廊。一個翼擁有一個帶有一個支柱的大房間,該房間的其它區域都是開放區域。每個翼都有一隻遠古深海守衛。
- 屋頂房間在遺蹟的很高的地方,同樣有一隻遠古深海守衛。
- 核心房間由 2×2×2 基本單元組成,該房間內的金磚隱藏在暗海磷石裡。
- 入口房間總是在遺蹟底部中心的前面,在遺蹟內朝向海洋。
- DXY 房間,2×1×2 基本單元,擁有2個空心柱,每個柱子朝向上方,在開放區域下面角落處有4個海燈籠。,
- DYZ rooms, 1×2×2 basic units, is a largely open room with a 2×2 pillar made of 暗海磷石和海燈籠在 the middle 裏面 Openings in the top of the left and right walls have a ledge with a frame around the potential lower openings.
- DZ rooms, 1×2×1 basic units, has an open-centered structure made of prismarine bricks in the middle, with sea lanterns on the four corners.
- DX rooms, 2×1×1 basic units, is U-shaped: one wall has an outcropping consisting of a 6×4 rectangle of 海磷石磚 on the floor and ceiling with a 4×3 rectangle of prismarine with sea lanterns at the corners in the middle.
- DY rooms, 1×1×2 basic units, is a tall room with 2×2 corners of 海磷石磚 midway up, each with the piece in the corner of the room missing. Open walls have insets in the side such that two of these 房間 adjacent will have additional 2×1 openings on either side of the usual passageway.
- Sponge rooms, 1×1×1 basic unit, have openings only to the bottom. Each of the 36 columns in the room has a 1⁄3 chance of being empty, a 1⁄2 chance of having one sponge, and a 1⁄6 chance of having two 濕海綿. The walls have暗海磷石。
- A small room, 1×1×1 basic unit, made plus-shaped by 2×2 prismarine bricks at floor and ceiling in each corner, with sea lanterns in the four corners at the middle level.
- A small room, 1×1×1 basic unit, with four 1×1 pillars of 海磷石磚 and sea lantern. If both the top and bottom walls are closed and at least two other walls are open, has a 50% chance of having a 2×2 pillar in the middle.
- 一個小房間, 1×1×1 basic unit, normally empty with 暗海磷石 在牆上. If both the top and bottom walls are closed and at least two other walls are open, has a 50% chance of having a 2×2 pillar made of海磷石and 海磷石磚 in the middle.
結構生成
- It starts with 49 basic units: two layers of 20 (5×4) with one layer of 6 (3×2) on top, plus 3 dummy units representing the wings and the penthouse. Every unit connects to all adjacent units (up, down, left, right, forward, and back, including connections with the dummy units), and all the walls between connected units are initially marked as "open". The 46 non-dummy units are marked as "unused", while the dummy units are "used".
- The core is placed somewhere at the back of the monument. The 8 units taken up by the Core are marked as "used".
- If the core is at the far left or far right, it will open into the passage connecting the two wings.
- The list of units is randomized, and for each unit up to 5 attempts are made to close walls until two closures succeed:
- A direction is chosen: up, down, left, right, forward, or back.
- If the wall in that direction is already closed, the attempt fails.
- The wall is marked as closed.
- The two units on either side of the just-closed wall are checked to make sure a path through open walls still exists from each one to the entry unit. If either fails, the wall is re-opened and the attempt fails.
- Place the entry room, marking that unit as used.
- The randomized list of units is gone through again to choose what size monument room will be placed for each one that is still unused. The first option that fits is applied:
- If the walls between the current unit, the one above, the one to the right, and the one above and to the right are all open and all those units are still unused, place a DXY room (marking the 4 as used).
- If the walls between the current unit, the one above, the one to the back, and the one above and to the back are all open and all those units are still unused, place a DYZ room (marking the 4 as used).
- If the wall between the current unit and the one behind is open and the one behind is still unused, place a DZ room (marking both as used).
- If the wall between the current unit and the one to the right is open and the one to the right is still unused, place a DX room (marking both as used).
- If the wall between the current unit and the one above is open and the one above is still unused, place a DY room (marking both as used).
- If all walls except the bottom are closed, place a sponge room.
- Otherwise, place one of the three small rooms (1⁄3 chance of each).