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寶藏室
海底遺蹟由 海磷石和海磷石的變種以及海燈籠構成。它有一個巨大的中央區域,側面有兩隻翅膀,23條直通海底的巨大支柱。主入口在中央區域的正前方。
中央區域由一個隨機生成的迷宮和幾種不同的內廷組成。內廷連接著水平或垂直的不同的紀念碑,包括左側和右側的翅膀。在最頂層的房間有一個遠古深海守衛。中央區域的後部有一個寶藏室——用暗海磷石埋藏起來的8個黃金方塊的一個高大房間。
房間的類型
Certain rooms in the monument contain wet sponges
The basic unit in the monument is an 8×8×4 「小房間」。 一個巨大的房間, 不包括the penthouse and wings, are made of combinations of these 更小的房間。
- Wings extend from the front of the body of the monument, and connect via a passageway around the bottom of the body of the monument. One wing has a large room with a pillar, while the other consists of a large open area. Each wing contains an 遠古深海守衛.
- The penthouse is in the very top of the monument, and contains an 遠古深海守衛.
- The core is made up of 2×2×2 basic units, and contains 8 個黃金方塊隱藏在 暗海磷石裡。
- The entry room is always at the bottom front center, opening to the ocean outside the monument.
- DXY rooms, 2×1×2 basic units, has two hollow pillars coming up with openings in each facing the top-center and four sea lanterns at corners beneath the openings.
- DYZ rooms, 1×2×2 basic units, is a largely open room with a 2×2 pillar made of 暗海磷石和海燈籠在 the middle 裡面 Openings in the top of the left and right walls have a ledge with a frame around the potential lower openings.
- DZ rooms, 1×2×1 basic units, has an open-centered structure made of prismarine bricks in the middle, with sea lanterns on the four corners.
- DX rooms, 2×1×1 basic units, is U-shaped: one wall has an outcropping consisting of a 6×4 rectangle of 海磷石磚 on the floor and ceiling with a 4×3 rectangle of prismarine with sea lanterns at the corners in the middle.
- DY rooms, 1×1×2 basic units, is a tall room with 2×2 corners of 海磷石磚 midway up, each with the piece in the corner of the room missing. Open walls have insets in the side such that two of these 房間 adjacent will have additional 2×1 openings on either side of the usual passageway.
- Sponge rooms, 1×1×1 basic unit, have openings only to the bottom. Each of the 36 columns in the room has a 1⁄3 chance of being empty, a 1⁄2 chance of having one sponge, and a 1⁄6 chance of having two 濕海綿. The walls have暗海磷石。
- A small room, 1×1×1 basic unit, made plus-shaped by 2×2 prismarine bricks at floor and ceiling in each corner, with sea lanterns in the four corners at the middle level.
- A small room, 1×1×1 basic unit, with four 1×1 pillars of 海磷石磚 and sea lantern. If both the top and bottom walls are closed and at least two other walls are open, has a 50% chance of having a 2×2 pillar in the middle.
- 一個小房間, 1×1×1 basic unit, normally empty with 暗海磷石 在牆上. If both the top and bottom walls are closed and at least two other walls are open, has a 50% chance of having a 2×2 pillar made of海磷石and 海磷石磚 in the middle.
結構生成
- It starts with 49 basic units: two layers of 20 (5×4) with one layer of 6 (3×2) on top, plus 3 dummy units representing the wings and the penthouse. Every unit connects to all adjacent units (up, down, left, right, forward, and back, including connections with the dummy units), and all the walls between connected units are initially marked as "open". The 46 non-dummy units are marked as "unused", while the dummy units are "used".
- The core is placed somewhere at the back of the monument. The 8 units taken up by the Core are marked as "used".
- If the core is at the far left or far right, it will open into the passage connecting the two wings.
- The list of units is randomized, and for each unit up to 5 attempts are made to close walls until two closures succeed:
- A direction is chosen: up, down, left, right, forward, or back.
- If the wall in that direction is already closed, the attempt fails.
- The wall is marked as closed.
- The two units on either side of the just-closed wall are checked to make sure a path through open walls still exists from each one to the entry unit. If either fails, the wall is re-opened and the attempt fails.
- Place the entry room, marking that unit as used.
- The randomized list of units is gone through again to choose what size monument room will be placed for each one that is still unused. The first option that fits is applied:
- If the walls between the current unit, the one above, the one to the right, and the one above and to the right are all open and all those units are still unused, place a DXY room (marking the 4 as used).
- If the walls between the current unit, the one above, the one to the back, and the one above and to the back are all open and all those units are still unused, place a DYZ room (marking the 4 as used).
- If the wall between the current unit and the one behind is open and the one behind is still unused, place a DZ room (marking both as used).
- If the wall between the current unit and the one to the right is open and the one to the right is still unused, place a DX room (marking both as used).
- If the wall between the current unit and the one above is open and the one above is still unused, place a DY room (marking both as used).
- If all walls except the bottom are closed, place a sponge room.
- Otherwise, place one of the three small rooms (1⁄3 chance of each).