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MonumentOcean2

藏宝室

海底遗迹海晶石海晶石的变种以及海晶灯构成。它包含着一个大的中央区域以及两个侧翼区域。遗迹底下是一直延伸到海底的23个巨石柱。主入口在中心区域的前面。

中心区域由诸个房间组成,房间的内部是随机生成的;每个遗迹都有着不同数量的房间(最少有6个)以独特的顺序排列着。房间垂直水平的连接着遗迹内的不同部分,其中包含了左翼和右翼。临近着中间区域的是一个藏宝室。一个有着用暗海晶石埋藏着的8个金块。在最上面的房间内居住着远古守卫者。

房间的类型

MonumentOcean3

遗迹内含有湿海绵的特定房间

遗迹内的基本单元是一个 8×8×4 的“小房间”和一个巨大的房间。巨大的房间不包括两翼,由许多更小的房间组成。

  • Wings extend from the front of the body of the monument, and connect via a passageway around the bottom of the body of the monument. One wing has a large room with a pillar, while the other consists of a large open area. Each wing contains an 远古守卫者.
  • The penthouse is in the very top of the monument, and contains an 远古守卫者.
  • The core is made up of 2×2×2 basic units, and contains 8 个金块隐藏在 暗海晶石里。
  • The entry room is always at the bottom front center, opening to the ocean outside the monument.
  • DXY rooms, 2×1×2 basic units, has two hollow pillars coming up with openings in each facing the top-center and four sea lanterns at corners beneath the openings.
  • DYZ rooms, 1×2×2 basic units, is a largely open room with a 2×2 pillar made of 暗海晶石海晶灯在 the middle 里面 Openings in the top of the left and right walls have a ledge with a frame around the potential lower openings.
  • DZ rooms, 1×2×1 basic units, has an open-centered structure made of prismarine bricks in the middle, with sea lanterns on the four corners.
  • DX rooms, 2×1×1 basic units, is U-shaped: one wall has an outcropping consisting of a 6×4 rectangle of 海晶石砖 on the floor and ceiling with a 4×3 rectangle of prismarine with sea lanterns at the corners in the middle.
  • DY rooms, 1×1×2 basic units, is a tall room with 2×2 corners of 海晶石砖 midway up, each with the piece in the corner of the room missing. Open walls have insets in the side such that two of these 房间 adjacent will have additional 2×1 openings on either side of the usual passageway.
  • Sponge rooms, 1×1×1 basic unit, have openings only to the bottom. Each of the 36 columns in the room has a 13 chance of being empty, a 12 chance of having one sponge, and a 16 chance of having two 湿海绵. The walls have暗海晶石
  • A small room, 1×1×1 basic unit, made plus-shaped by 2×2 prismarine bricks at floor and ceiling in each corner, with sea lanterns in the four corners at the middle level.
  • A small room, 1×1×1 basic unit, with four 1×1 pillars of 海晶石砖 and sea lantern. If both the top and bottom walls are closed and at least two other walls are open, has a 50% chance of having a 2×2 pillar in the middle.
  • 一个小房间, 1×1×1 basic unit, normally empty with 暗海晶石 在墙上. If both the top and bottom walls are closed and at least two other walls are open, has a 50% chance of having a 2×2 pillar made of海晶石and 海晶石砖 in the middle.

结构生成

  1. It starts with 49 basic units: two layers of 20 (5×4) with one layer of 6 (3×2) on top, plus 3 dummy units representing the wings and the penthouse. Every unit connects to all adjacent units (up, down, left, right, forward, and back, including connections with the dummy units), and all the walls between connected units are initially marked as "open". The 46 non-dummy units are marked as "unused", while the dummy units are "used".
  2. The core is placed somewhere at the back of the monument. The 8 units taken up by the Core are marked as "used".
    • If the core is at the far left or far right, it will open into the passage connecting the two wings.
  3. The list of units is randomized, and for each unit up to 5 attempts are made to close walls until two closures succeed:
    • A direction is chosen: up, down, left, right, forward, or back.
    • If the wall in that direction is already closed, the attempt fails.
    • The wall is marked as closed.
    • The two units on either side of the just-closed wall are checked to make sure a path through open walls still exists from each one to the entry unit. If either fails, the wall is re-opened and the attempt fails.
  4. Place the entry room, marking that unit as used.
  5. The randomized list of units is gone through again to choose what size monument room will be placed for each one that is still unused. The first option that fits is applied:
    1. If the walls between the current unit, the one above, the one to the right, and the one above and to the right are all open and all those units are still unused, place a DXY room (marking the 4 as used).
    2. If the walls between the current unit, the one above, the one to the back, and the one above and to the back are all open and all those units are still unused, place a DYZ room (marking the 4 as used).
    3. If the wall between the current unit and the one behind is open and the one behind is still unused, place a DZ room (marking both as used).
    4. If the wall between the current unit and the one to the right is open and the one to the right is still unused, place a DX room (marking both as used).
    5. If the wall between the current unit and the one above is open and the one above is still unused, place a DY room (marking both as used).
    6. If all walls except the bottom are closed, place a sponge room.
    7. Otherwise, place one of the three small rooms (13 chance of each).


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