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河流(River)是常见的生物群系,通常会划分不同的两个生物群系,然后流入海洋。有时候,河流会形成圈。河流只有一个变种。
描述
河流是细长的、由水组成的生物群系,像现实中的河一般弯曲。河流用于分离地形或隔开主要的生物群系。它们趋向于流入海洋,有时候会两头都流入海洋。罕见情况下,河流会脱离海洋而流成一个圈。河流中没有流动的水。河流植被的绿色稍呈枯干。Riverbeds consist of dirt, sand, gravel, and clay, and are the only places where clay generates aside from occasional large lakes. Seagrass generates atop the riverbed, and sugar cane occasionally generates on the riverbank. Passive mobs cannot spawn within river biomes themselves, but frequently wander into them from the surrounding biomes if they can spawn there. Hostile mobs can spawn within rivers, however, and drowned can spawn underwater, as can salmon.
When generated between two high-elevation biomes, such as mountains and hills, river biomes may pose a fall damage hazard, but are otherwise mostly harmless. Rarely, a shipwreck may generate in a river. Due to the river's relatively small size, however, generated shipwrecks are likely to have some generation faults, and may need to be extensively dug out.
变种
河流只有一个变种。
冻河
冻河(Frozen Rivers)只会在积雪的冻原之间生成。冻河的表面全部都被冰结了,封河的冰下方是沙子、砂砾和粘土。沉船不会生成在冻河。甘蔗可以声称在冻河岸边,但会由于河流结冰而断根。除了溺尸之外,流浪者可以在冻河生成。
Note that regular rivers can still cut through snowy tundra; in this case, they will only be partially frozen, leaving the middle of the river liquid.
历史
| Java版Alpha | |||||
|---|---|---|---|---|---|
| v1.2.0 | ? | 加入了生物群系,包括河流。 | |||
| Java版Beta | |||||
| August 18, 2011 | Notch tweeted a screenshot of a revamped river biome. | ||||
| release | |||||
| 1.13 | 18w16a | Cleaned up several biome names, mainly by adding missing spaces and changing "Biome M" for "Mutated Biome". | |||
| 携带版Alpha | |||||
| 0.1.0 | Added biomes, including rivers. | ||||




