Minecraft Wiki

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Minecraft Wiki
无编辑摘要
无编辑摘要
(未显示6个用户的30个中间版本)
第8行: 第8行:
 
end
 
end
 
 
local Autolink = require( 'Module:Autolink' )
+
local data = args.data and mw.loadData( 'Module:' .. args.data ) or {}
 
local settings = data.settings
   
  +
local Autolink = require( 'Module:Autolink' )
  +
 
-- Default settings
 
-- Default settings
 
local default = {
 
local default = {
第20行: 第23行:
 
 
 
local defaultStyle = default
 
local defaultStyle = default
if args.settings then
+
if settings then
local settings = mw.loadData( 'Module:' .. args.settings )
 
 
if not settings.stylesheet then
 
if not settings.stylesheet then
 
-- Make a separate clone of the current default settings
 
-- Make a separate clone of the current default settings
第36行: 第38行:
 
 
 
local sprite = mw.html.create( 'span' ):addClass( 'sprite' )
 
local sprite = mw.html.create( 'span' ):addClass( 'sprite' )
sprite:tag( 'br' )
 
 
 
 
-- mw.html's css method performs very slow escaping, which doubles the time it takes
 
-- mw.html's css method performs very slow escaping, which doubles the time it takes
第43行: 第44行:
 
local styles = {}
 
local styles = {}
 
 
  +
if not setting( 'nourl' ) and setting( 'url' ) then
  +
styles[#styles + 1] = 'background-image:' .. ( setting( 'url' ).url or setting( 'url' ) )
 
end
 
if setting( 'stylesheet' ) then
 
if setting( 'stylesheet' ) then
 
sprite:addClass(
 
sprite:addClass(
第48行: 第52行:
 
mw.ustring.lower( setting( 'name' ):gsub( ' ', '-' ) ) .. '-sprite'
 
mw.ustring.lower( setting( 'name' ):gsub( ' ', '-' ) ) .. '-sprite'
 
)
 
)
  +
elseif not setting( 'url' ) then
else
 
table.insert( styles, 'background-image:{{FileUrl|' .. (
+
styles[#styles + 1] = 'background-image:' .. p.getUrl(
 
setting( 'image' ) or setting( 'name' ) .. 'Sprite.png'
 
setting( 'image' ) or setting( 'name' ) .. 'Sprite.png'
) .. '}}' )
+
).url
 
end
 
end
 
local class = setting( 'class' )
 
local class = setting( 'class' )
第58行: 第62行:
 
end
 
end
 
 
local size = setting( 'size' )
+
local width = setting( 'width' ) or setting( 'size' )
local pos = math.abs( setting( 'pos' ) ) - 1
+
local height = setting( 'height' ) or setting( 'size' )
 
local sheetWidth = setting( 'sheetsize' )
 
local sheetWidth = setting( 'sheetsize' )
local tiles = sheetWidth / size
+
local tiles = sheetWidth / width
local left = pos % tiles * size
+
local pos = setting( 'pos' ) - 1
local top = math.floor( pos / tiles ) * size
 
 
local scale = setting( 'scale' )
 
local scale = setting( 'scale' )
 
local autoScale = setting( 'autoscale' )
 
local autoScale = setting( 'autoscale' )
 
 
if left > 0 or top > 0 then
+
if pos then
table.insert( styles, 'background-position:-' .. left * scale .. 'px -' .. top * scale .. 'px' )
+
local left = pos % tiles * width * scale
 
local top = math.floor( pos / tiles ) * height * scale
  +
styles[#styles + 1] = 'background-position:-' .. left .. 'px -' .. top .. 'px'
 
end
 
end
  +
 
if not autoScale and scale ~= defaultStyle.scale then
 
if not autoScale and scale ~= defaultStyle.scale then
table.insert( styles, 'background-size:' .. sheetWidth * scale .. 'px auto' )
+
styles[#styles + 1] = 'background-size:' .. sheetWidth * scale .. 'px auto'
 
end
 
end
if size ~= defaultStyle.size or ( not autoScale and scale ~= defaultStyle.scale ) then
+
if height ~= defaultStyle.size or width ~= defaultStyle.size or ( not autoScale and scale ~= defaultStyle.scale ) then
table.insert( styles, 'height:' .. size * scale .. 'px' )
+
styles[#styles + 1] = 'height:' .. height * scale .. 'px'
table.insert( styles, 'width:' .. size * scale .. 'px' )
+
styles[#styles + 1] = 'width:' .. width * scale .. 'px'
 
end
 
end
  +
 
local align = setting( 'align' )
 
local align = setting( 'align' )
 
if align ~= defaultStyle.align then
 
if align ~= defaultStyle.align then
table.insert( styles, 'vertical-align:' .. align )
+
styles[#styles + 1] = 'vertical-align:' .. align
 
end
 
end
table.insert( styles, setting( 'css' ) )
+
styles[#styles + 1] = setting( 'css' )
  +
 
sprite:cssText( table.concat( styles, ';' ) )
 
sprite:cssText( table.concat( styles, ';' ) )
 
 
第88行: 第96行:
 
local spriteText
 
local spriteText
 
if text then
 
if text then
 
if not args['wrap'] then
root = mw.html.create( 'span' ):addClass( 'nowrap' )
 
spriteText = mw.html.create( 'span' ):addClass( 'sprite-text' ):wikitext( Autolink.xlink(text, 'nolink') )
+
root = mw.html.create( 'span' ):addClass( 'nowrap' )
  +
end
  +
spriteText = mw.html.create( 'span' ):addClass( 'sprite-text' ):wikitext( Autolink.invlink( text, 'nolink', args.data ) )
 
end
 
end
 
 
第114行: 第124行:
 
-- Internal link
 
-- Internal link
 
local linkPrefix = setting( 'linkprefix' ) or ''
 
local linkPrefix = setting( 'linkprefix' ) or ''
return '[[' .. linkPrefix .. link .. '|' .. tostring( root ) .. ']]'
+
return '[[' .. linkPrefix .. Autolink.invlink( link, 'linkonly', args.data ) .. '|' .. tostring( root ) .. ']]'
 
end
 
end
 
 
第128行: 第138行:
 
end
 
end
 
 
 
local data = args.data and mw.loadData( 'Module:' .. args.data ) or {}
 
local categories = {}
 
local categories = {}
 
local idData = args.iddata
 
local idData = args.iddata
 
if not idData then
 
if not idData then
local default = {}
+
local name = args.name or data.settings.name
if args.settings then
 
default = mw.loadData( 'Module:' .. args.settings )
 
end
 
 
local name = args.name or default.name
 
local ids = mw.loadData( 'Module:' .. ( args.ids or default.ids or name .. '/IDs' ) )
 
ids = ids.ids or ids
 
 
local id = mw.text.trim( tostring( args[1] or '' ) )
 
local id = mw.text.trim( tostring( args[1] or '' ) )
idData = ids[id] or ids[mw.ustring.lower( id ):gsub( '[%s%+]', '-' )]
+
idData = data.ids[id] or data.ids[mw.ustring.lower( id ):gsub( '[%s%+]', '-' )]
 
end
 
end
 
 
第147行: 第151行:
 
local disallowCats = args.nocat or title.isTalkPage or title.nsText:find( '^User' )
 
local disallowCats = args.nocat or title.isTalkPage or title.nsText:find( '^User' )
 
if idData then
 
if idData then
if type( idData ) == 'table' then
+
if idData.deprecated then
  +
args.class = ( args.class or '' ) .. ' sprite-deprecated'
if idData.deprecated and not disallowCats then
+
if not disallowCats then
table.insert( categories, f:expandTemplate{ title = 'Translation category', args = { 'Pages using deprecated sprite names', project = 0 } } )
 
  +
categories[#categories + 1] = '[[Category:使用已弃用Sprite的页面]]'
 
end
 
end
 
args.pos = idData.pos
 
else
 
args.pos = idData
 
 
end
 
end
 
 
args.pos = idData.pos
 
elseif not disallowCats then
 
elseif not disallowCats then
  +
categories[#categories + 1] = '[[Category:含有错误Sprite的页面]]'
table.insert( categories, f:expandTemplate{ title = 'Translation category', args = { 'Pages with missing sprites', project = 0 } } )
 
 
end
 
end
 
 
return p.base( args ), table.concat( categories, '' )
+
return p.base( args ), table.concat( categories )
 
end
 
end
   
第183行: 第186行:
 
 
 
return p.sprite( args )
 
return p.sprite( args )
  +
end
  +
  +
function p.getUrl( image, query, classname )
  +
local f = mw.getCurrentFrame()
  +
local t = {
  +
url = f:expandTemplate{
  +
title = 'FileUrl',
  +
args = { image, query = query }
 
},
  +
}
  +
if classname and classname ~= '' then
  +
t.style = f:expandTemplate{
  +
title = 'FileUrlStyle',
  +
args = { classname, image, query = query }
 
}
  +
end
  +
return t
  +
end
  +
  +
function p.getParsedUrlStyle( f )
  +
local args = f:getParent().args
  +
local module = args[1]
  +
return require( 'Module:' .. module ).settings.url.style
 
end
 
end
   
第192行: 第218行:
 
f = mw.getCurrentFrame()
 
f = mw.getCurrentFrame()
 
end
 
end
local settingsPage = mw.text.trim( args[1] )
+
local dataPage = mw.text.trim( args[1] )
local settings = mw.loadData( 'Module:' .. settingsPage )
+
local data = mw.loadData( 'Module:' .. dataPage )
local idsPage = 'Module:' .. ( settings.ids or settings.name .. '/IDs' )
 
 
 
 
local getProtection = function( title, action, extra )
 
local getProtection = function( title, action, extra )
 
local protections = { 'edit' }
 
local protections = { 'edit' }
 
if extra then
 
if extra then
table.insert( protections, extra )
+
protections[#protections + 1] = extra
 
end
 
end
 
 
第209行: 第234行:
 
end
 
end
 
 
table.insert( protections, protection )
+
protections[#protections + 1] = protection
 
end
 
end
 
 
第218行: 第243行:
 
local cascading = title.cascadingProtection.restrictions[action] or {}
 
local cascading = title.cascadingProtection.restrictions[action] or {}
 
if #cascading > 0 then
 
if #cascading > 0 then
table.insert( protections, 'protect' )
+
protections[#protections + 1] = 'protect'
 
end
 
end
 
for _, protection in ipairs( cascading ) do
 
for _, protection in ipairs( cascading ) do
第227行: 第252行:
 
end
 
end
 
 
local body
+
local spriteStyle = ''
  +
if data.settings.url and data.settings.url.style then
if args.refresh then
 
  +
spriteStyle = data.settings.url.style
body = mw.html.create( '' )
 
else
 
local idsTitle = mw.title.new( idsPage )
 
local spritesheet = settings.image or settings.name .. 'Sprite.png'
 
local spriteTitle = mw.title.new( 'File:' .. spritesheet )
 
local idsProtection = getProtection( idsTitle, 'edit' )
 
local spriteProtection = getProtection( spriteTitle, 'upload', 'upload,reupload' )
 
body = mw.html.create( 'div' ):attr( {
 
id = 'spritedoc',
 
['data-idspage'] = idsTitle.id,
 
['data-idsprotection'] = idsProtection,
 
['data-idstimestamp'] = f:callParserFunction( 'REVISIONTIMESTAMP', idsPage ),
 
['data-spritesheet'] = spritesheet,
 
['data-spriteprotection'] = spriteProtection,
 
['data-pos'] = settings.pos or 1,
 
['data-refreshtext'] = mw.text.nowiki( '{{#invoke:sprite|doc|' .. settingsPage .. '|refresh=1}}' )
 
} )
 
 
end
 
end
 
 
local data = mw.loadData( idsPage )
+
local dataTitle = mw.title.new( 'Module:' .. dataPage )
  +
-- Temporary until this is updated
  +
local classname = ''
  +
if data.settings.stylesheet then
  +
classname = data.settings.classname or
  +
mw.ustring.lower( data.settings.name:gsub( ' ', '-' ) ) .. '-sprite'
  +
end
 
local spritesheet = data.settings.image or data.settings.name .. 'Sprite.png'
 
local spriteTitle = mw.title.new( 'File:' .. spritesheet )
 
local dataProtection = getProtection( dataTitle, 'edit' )
 
local spriteProtection = getProtection( spriteTitle, 'upload', 'upload,reupload' )
 
local body = mw.html.create( 'div' ):attr( {
 
id = 'spritedoc',
  +
['data-dataprotection'] = dataProtection,
 
['data-datatimestamp'] = f:callParserFunction( 'REVISIONTIMESTAMP', 'Module:' .. dataPage ),
  +
['data-datapage'] = 'Module:' .. dataPage,
 
['data-spritesheet'] = spritesheet,
 
['data-spriteprotection'] = spriteProtection,
  +
['data-urlfunc'] = "require( [[Module:Sprite]] ).getUrl( '" .. spritesheet .. "', '$1', '" .. classname .. "' )",
 
['data-refreshtext'] = mw.text.nowiki( '{{#invoke:sprite|doc|' .. dataPage .. '|refresh=1}}' ),
  +
['data-settings'] = mw.text.jsonEncode( data.settings ),
  +
} )
 
 
 
local sections = {}
 
local sections = {}
for _, sectionData in ipairs( data.sections or { 'Uncategorized' } ) do
+
for _, sectionData in ipairs( data.sections or { name = 'Uncategorized' } ) do
 
local sectionTag = body:tag( 'div' ):addClass( 'spritedoc-section' ):attr( 'data-section-id', sectionData.id )
 
local sectionTag = body:tag( 'div' ):addClass( 'spritedoc-section' ):attr( 'data-section-id', sectionData.id )
 
sectionTag:tag( 'h3' ):wikitext( sectionData.name )
-- https://phabricator.wikimedia.org/T73594
 
sectionTag:wikitext( '<h3>', sectionData[1], '</h3>' )
 
 
sections[sectionData.id] = { boxes = sectionTag:tag( 'ul' ):addClass( 'spritedoc-boxes' ) }
 
sections[sectionData.id] = { boxes = sectionTag:tag( 'ul' ):addClass( 'spritedoc-boxes' ) }
 
end
 
end
 
 
 
local keyedData = {}
 
local keyedData = {}
  +
local i = 1
 
for name, idData in pairs( data.ids ) do
 
for name, idData in pairs( data.ids ) do
table.insert( keyedData, {
+
keyedData[i] = {
 
sortKey = mw.ustring.lower( name ),
 
sortKey = mw.ustring.lower( name ),
 
name = name,
 
name = name,
 
data = idData
 
data = idData
} )
+
}
  +
i = i + 1
 
end
 
end
 
table.sort( keyedData, function( a, b )
 
table.sort( keyedData, function( a, b )
第278行: 第309行:
 
local box = section.boxes:tag( 'li' ):addClass( 'spritedoc-box' ):attr( 'data-pos', pos )
 
local box = section.boxes:tag( 'li' ):addClass( 'spritedoc-box' ):attr( 'data-pos', pos )
 
box:tag( 'div' ):addClass( 'spritedoc-image' )
 
box:tag( 'div' ):addClass( 'spritedoc-image' )
:wikitext( p.base{ pos = pos, settings = settingsPage } )
+
:wikitext( p.base{ pos = pos, data = dataPage, nourl = spriteStyle ~= '' } )
 
 
 
names = box:tag( 'ul' ):addClass( 'spritedoc-names' )
 
names = box:tag( 'ul' ):addClass( 'spritedoc-names' )
第293行: 第324行:
 
 
 
if args.refresh then
 
if args.refresh then
return '', tostring( body )
+
return '', '', tostring( body )
 
end
 
end
return f:callParserFunction( '#widget:Stylesheet', { page = 'SpriteDoc' } ), tostring( body )
+
local styles = f:callParserFunction( '#widget:SpriteDoc.css' )
  +
return styles, spriteStyle, tostring( body )
 
end
 
end
 
return p
 
return p

2021年7月30日 (五) 14:25的版本

此模块用于实现{{sprite}}。此模块应该用于在模板页面引用,而不是用模板代码。

父参数已经和直接传递参数合并(后者覆盖前者),并且所有的参数在处理时已经标准化并去除空格,空的参数值将会被设置为nil

依赖项

另请参阅

Minecraft
Minecraft(旧版)
Minecraft(愚人节)
Minecraft Dungeons
Minecraft Legends
Minecraft Earth
其他


语言
local p = {}
function p.base( f )
	local args = f
	if f == mw.getCurrentFrame() then 
		args = require( 'Module:ProcessArgs' ).merge( true )
	else
		f = mw.getCurrentFrame()
	end
	
	local data = args.data and mw.loadData( 'Module:' .. args.data ) or {}
	local settings = data.settings

	local Autolink = require( 'Module:Autolink' )
	
	-- Default settings
	local default = {
		scale = 1,
		sheetsize = 256,
		size = 16,
		pos = 1,
		align = 'text-top'
	}
	
	local defaultStyle = default
	if settings then
		if not settings.stylesheet then
			-- Make a separate clone of the current default settings
			defaultStyle = mw.clone( default )
		end
		for k, v in pairs( settings ) do
			default[k] = v
		end
	end
	
	local setting = function( arg )
		return args[arg] or default[arg]
	end
	
	local sprite = mw.html.create( 'span' ):addClass( 'sprite' )
	
	-- mw.html's css method performs very slow escaping, which doubles the time it takes
	-- to run, so we'll construct the styles manually, and put them in the cssText
	-- method, which only does html escaping (which isn't slow)
	local styles = {}
	
	if not setting( 'nourl' ) and setting( 'url' ) then
		styles[#styles + 1] = 'background-image:' .. ( setting( 'url' ).url or setting( 'url' ) )
	end
	if setting( 'stylesheet' ) then
		sprite:addClass(
			setting( 'classname' ) or
			mw.ustring.lower( setting( 'name' ):gsub( ' ', '-' ) ) .. '-sprite'
		)
	elseif not setting( 'url' ) then
		styles[#styles + 1] = 'background-image:' .. p.getUrl(
			setting( 'image' ) or setting( 'name' ) .. 'Sprite.png'
		).url
	end
	local class = setting( 'class' )
	if class then
		sprite:addClass( class )
	end
	
	local width = setting( 'width' ) or setting( 'size' )
	local height = setting( 'height' ) or setting( 'size' )
	local sheetWidth = setting( 'sheetsize' )
	local tiles = sheetWidth / width
	local pos = setting( 'pos' ) - 1
	local scale = setting( 'scale' )
	local autoScale = setting( 'autoscale' )
	
	if pos then
		local left = pos % tiles * width * scale
		local top = math.floor( pos / tiles ) * height * scale
		styles[#styles + 1] = 'background-position:-' .. left .. 'px -' .. top .. 'px'
	end
	
	if not autoScale and scale ~= defaultStyle.scale then
		styles[#styles + 1] = 'background-size:' .. sheetWidth * scale .. 'px auto'
	end
	if height ~= defaultStyle.size or width ~= defaultStyle.size or ( not autoScale and scale ~= defaultStyle.scale ) then
		styles[#styles + 1] = 'height:' .. height * scale .. 'px'
		styles[#styles + 1] = 'width:' .. width * scale .. 'px'
	end
	
	local align = setting( 'align' )
	if align ~= defaultStyle.align then
		styles[#styles + 1] = 'vertical-align:' .. align
	end
	styles[#styles + 1] = setting( 'css' )
	
	sprite:cssText( table.concat( styles, ';' ) )
	
	local text = setting( 'text' )
	local root
	local spriteText
	if text then
    	if not args['wrap'] then
		    root = mw.html.create( 'span' ):addClass( 'nowrap' )
        end
		spriteText = mw.html.create( 'span' ):addClass( 'sprite-text' ):wikitext( Autolink.invlink( text, 'nolink', args.data ) )
	end
	
	local title = setting( 'title' )
	if title then
		( root or sprite ):attr( 'title', title )
	end
	
	if not root then
		root = mw.html.create( '' )
	end
	root:node( sprite )
	if spriteText then
		root:node( spriteText )
	end
	
	local link = setting( 'link' ) or ''
	if link ~= '' and mw.ustring.lower( link ) ~= 'none' then
		-- External link
		if link:find( '//' ) then
			return '[' .. link .. ' ' .. tostring( root ) .. ']'
		end
		
		-- Internal link
		local linkPrefix = setting( 'linkprefix' ) or ''
		return '[[' .. linkPrefix .. Autolink.invlink( link, 'linkonly', args.data ) .. '|' .. tostring( root ) .. ']]'
	end
	
	return tostring( root )
end

function p.sprite( f )
	local args = f
	if f == mw.getCurrentFrame() then
		args = require( 'Module:ProcessArgs' ).merge( true )
	else
		f = mw.getCurrentFrame()
	end
	
	local data = args.data and mw.loadData( 'Module:' .. args.data ) or {}
	local categories = {}
	local idData = args.iddata
	if not idData then
		local name = args.name or data.settings.name
		local id = mw.text.trim( tostring( args[1] or '' ) )
		idData = data.ids[id] or data.ids[mw.ustring.lower( id ):gsub( '[%s%+]', '-' )]
	end
	
	local title = mw.title.getCurrentTitle()
	-- Remove categories on language pages, talk pages, and in User/UserWiki/UserProfile namespaces
	local disallowCats = args.nocat or title.isTalkPage or title.nsText:find( '^User' )
	if idData then
		if idData.deprecated then
			args.class = ( args.class or '' ) .. ' sprite-deprecated'
			if not disallowCats then
				categories[#categories + 1] = '[[Category:使用已弃用Sprite的页面]]'
			end
		end
		
		args.pos = idData.pos
	elseif not disallowCats then
		categories[#categories + 1] = '[[Category:含有错误Sprite的页面]]'
	end
	
	return p.base( args ), table.concat( categories )
end

function p.link( f )
	local args = f
	if f == mw.getCurrentFrame() then
		args = require( 'Module:ProcessArgs' ).merge( true )
	end
	
	local link = args[1]
	if args[1] and not args.id then
		link = args[1]:match( '^(.-)%+' ) or args[1]
	end
	local text
	if not args.notext then
		text = args.text or args[2] or link
	end
	
	args[1] = args.id or args[1]
	args.link = args.link or link
	args.text = text
	
	return p.sprite( args )
end

function p.getUrl( image, query, classname )
	local f = mw.getCurrentFrame()
	local t = {
		url = f:expandTemplate{
			title = 'FileUrl',
			args = { image, query = query }
		},
	}
	if classname and classname ~= '' then
		t.style = f:expandTemplate{
			title = 'FileUrlStyle',
			args = { classname, image, query = query }
		}
	end
	return t
end

function p.getParsedUrlStyle( f )
	local args = f:getParent().args
	local module = args[1]
	return require( 'Module:' .. module ).settings.url.style
end

function p.doc( f )
	local args = f
	if f == mw.getCurrentFrame() then
		args = f.args
	else
		f = mw.getCurrentFrame()
	end
	local dataPage = mw.text.trim( args[1] )
	local data = mw.loadData( 'Module:' .. dataPage )
	
	local getProtection = function( title, action, extra )
		local protections = { 'edit' }
		if extra then
			protections[#protections + 1] = extra
		end
		
		local addProtection = function( protection )
			if protection == 'autoconfirmed' then
				protection = 'editsemiprotected'
			elseif protection == 'sysop' then
				protection = 'editprotected'
			end
			
			protections[#protections + 1] = protection
		end
		
		local direct = title.protectionLevels[action] or {}
		for _, protection in ipairs( direct ) do
			addProtection( protection )
		end
		local cascading = title.cascadingProtection.restrictions[action] or {}
		if #cascading > 0 then
			protections[#protections + 1] = 'protect'
		end
		for _, protection in ipairs( cascading ) do
			addProtection( protection )
		end
		
		return table.concat( protections, ',' )
	end
	
	local spriteStyle = ''
	if data.settings.url and data.settings.url.style then
		spriteStyle = data.settings.url.style
	end
	
	local dataTitle = mw.title.new( 'Module:' .. dataPage )
	-- Temporary until this is updated
	local classname = ''
	if data.settings.stylesheet then
		classname = data.settings.classname or
			mw.ustring.lower( data.settings.name:gsub( ' ', '-' ) ) .. '-sprite'
	end
	local spritesheet = data.settings.image or data.settings.name .. 'Sprite.png'
	local spriteTitle = mw.title.new( 'File:' .. spritesheet )
	local dataProtection = getProtection( dataTitle, 'edit' )
	local spriteProtection = getProtection( spriteTitle, 'upload', 'upload,reupload' )
	local body = mw.html.create( 'div' ):attr( {
		id = 'spritedoc',
		['data-dataprotection'] = dataProtection,
		['data-datatimestamp'] = f:callParserFunction( 'REVISIONTIMESTAMP', 'Module:' .. dataPage ),
		['data-datapage'] = 'Module:' .. dataPage,
		['data-spritesheet'] = spritesheet,
		['data-spriteprotection'] = spriteProtection,
		['data-urlfunc'] = "require( [[Module:Sprite]] ).getUrl( '" .. spritesheet .. "', '$1', '" .. classname .. "' )",
		['data-refreshtext'] = mw.text.nowiki( '{{#invoke:sprite|doc|' .. dataPage .. '|refresh=1}}' ),
		['data-settings'] = mw.text.jsonEncode( data.settings ),
	} )
	
	local sections = {}
	for _, sectionData in ipairs( data.sections or { name = 'Uncategorized' } ) do
		local sectionTag = body:tag( 'div' ):addClass( 'spritedoc-section' ):attr( 'data-section-id', sectionData.id )
		sectionTag:tag( 'h3' ):wikitext( sectionData.name )
		sections[sectionData.id] = { boxes = sectionTag:tag( 'ul' ):addClass( 'spritedoc-boxes' ) }
	end
	
	local keyedData = {}
	local i = 1
	for name, idData in pairs( data.ids ) do
		keyedData[i] = {
			sortKey = mw.ustring.lower( name ),
			name = name,
			data = idData
		}
		i = i + 1
	end
	table.sort( keyedData, function( a, b )
		return a.sortKey < b.sortKey
	end )
	
	for _, data in ipairs( keyedData ) do
		local idData = data.data
		local pos = idData.pos
		local section = sections[idData.section]
		local names = section[pos]
		if not names then
			local box = section.boxes:tag( 'li' ):addClass( 'spritedoc-box' ):attr( 'data-pos', pos )
			box:tag( 'div' ):addClass( 'spritedoc-image' )
				:wikitext( p.base{ pos = pos, data = dataPage, nourl = spriteStyle ~= '' } )
			
			names = box:tag( 'ul' ):addClass( 'spritedoc-names' )
			section[pos] = names
		end
		local nameElem = mw.html.create( 'li' ):addClass( 'spritedoc-name' )
		local codeElem = nameElem:tag( 'code' ):wikitext( data.name )
		
		if idData.deprecated then
			codeElem:addClass( 'spritedoc-deprecated' )
		end
		names:wikitext( tostring( nameElem ) )
	end
	
	if args.refresh then
		return '', '', tostring( body )
	end
	local styles = f:callParserFunction( '#widget:SpriteDoc.css' )
	return styles, spriteStyle, tostring( body )
end
return p