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return {
	
	['switch'] = {
		['javaDev'] = false,
		['bedrockBeta'] = false
	},

    ['header'] = {
        -- all
        ['item'] = '物品',
        ['stack'] = '<abbr title="在一次抓取中,抓取物品单个堆叠的数量(或者不可堆叠物品的数量)。">堆叠数</abbr>',
        ['weight'] = '<abbr title="这个物品相对于物品池中其他物品的权重。">权重</abbr>',
        ['probability'] = '<abbr title="表示该物品在一个箱子里面出现的概率。">几率</abbr>',
        ['itemNumber'] = '<abbr title="在搜索箱子数量足够多的情况下,预计每个箱子中平均将出现的物品数量。">物品数</abbr>',
        ['boxNumber'] = '<abbr title="预计为了得到该物品而要搜索的箱子的数量。">箱子数</abbr>',
        ['weightNoteH'] = '<abbr title="箱子会从本池中随机抓取',
        ['weightNoteF'] = '叠物品。">',

        -- item
        ['source'] = '来源',
        ['quantity'] = '<abbr title="每叠物品的数量。">堆叠数</abbr>'
    },

    ['report'] = {
        ['unableToFind'] = '错误:不存在此名称的结构。'
    },

    ['mark'] = {
        ['damaged'] = '损坏的$s',
        ['enchanted'] = '附魔$s',
        ['damaged enchanted'] = '损坏的附魔$s'
    },

    ['label'] = {
        ['java'] = '[[Java版]]:',
        ['bedrock'] = '[[基岩版]]:',
        ['javaAndBedrock'] = '[[Java版]]与[[基岩版]]:',
        ['javaDev'] = '[[Java版]]([[计划版本#Java版|即将到来]]):',
        ['bedrockBeta'] = '[[基岩版]]([[计划版本#基岩版|即将到来]]):'
    },

    ['debug'] = {
        ['onlyJava'] = false,
        ['onlyBedrock'] = false
    },

    ['style'] = {
        ['allTableStyle'] = 'text-align:center;',
        ['itemTableStyle'] = ''
    },

    ['json'] = {
        ['java'] = mw.text.jsonDecode(mw.getCurrentFrame():expandTemplate{title = '模块:LootChest/java.json'}),
        ['bedrock'] = mw.text.jsonDecode(mw.getCurrentFrame():expandTemplate{title = '模块:LootChest/bedrock.json'}),
        ['javaDev'] = mw.text.jsonDecode(mw.getCurrentFrame():expandTemplate{title = '模块:LootChest/javaDev.json'}),
        ['bedrockBeta'] = mw.text.jsonDecode(mw.getCurrentFrame():expandTemplate{title = '模块:LootChest/bedrockBeta.json'}),
        ['cov'] = mw.text.jsonDecode(mw.getCurrentFrame():expandTemplate{title = '模块:LootChest/cov.json'})
    },

    ['customize'] = {
        ['itemLink'] = false,
        ['struLink'] = false
    },
    
    ['function'] = {
    	['set_damage'] = { 'damage' },
    	['enchant_randomly'] = { 'enchantments' },
    	['enchant_with_levels'] = { 'levels' },
    	['specific_enchants'] = { },
    	['set_potion'] = { 'id' }
    },
    
    ['itemLink'] =
    function()

    end,

    ['struLink'] =
    function()

    end

}
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