return {
['switch'] = {
['javaDev'] = false,
['bedrockBeta'] = false
},
['header'] = {
-- all
['item'] = '物品',
['stack'] = '<abbr title="在一次抓取中,抓取物品单个堆叠的数量(或者不可堆叠物品的数量)。">堆叠数</abbr>',
['weight'] = '<abbr title="这个物品相对于物品池中其他物品的权重。">权重</abbr>',
['probability'] = '<abbr title="表示该物品在一个箱子里面出现的概率。">几率</abbr>',
['itemNumber'] = '<abbr title="在搜索箱子数量足够多的情况下,预计每个箱子中平均将出现的物品数量。">物品数</abbr>',
['boxNumber'] = '<abbr title="预计为了得到该物品而要搜索的箱子的数量。">箱子数</abbr>',
['weightNoteH'] = '<abbr title="箱子会从本池中随机抓取',
['weightNoteF'] = '叠物品。">',
-- item
['source'] = '来源',
['quantity'] = '<abbr title="每叠物品的数量。">堆叠数</abbr>'
},
['report'] = {
['unableToFind'] = '错误:不存在此名称的结构。'
},
['mark'] = {
['damaged'] = '损坏的$s',
['enchanted'] = '附魔$s',
['damaged enchanted'] = '损坏的附魔$s'
},
['label'] = {
['java'] = '[[Java版]]:',
['bedrock'] = '[[基岩版]]:',
['javaAndBedrock'] = '[[Java版]]与[[基岩版]]:',
['javaDev'] = '[[Java版]]([[计划版本#Java版|即将到来]]):',
['bedrockBeta'] = '[[基岩版]]([[计划版本#基岩版|即将到来]]):'
},
['debug'] = {
['onlyJava'] = false,
['onlyBedrock'] = false
},
['style'] = {
['allTableStyle'] = 'text-align:center;',
['itemTableStyle'] = ''
},
['json'] = {
['java'] = mw.text.jsonDecode(mw.getCurrentFrame():expandTemplate{title = '模块:LootChest/java.json'}),
['bedrock'] = mw.text.jsonDecode(mw.getCurrentFrame():expandTemplate{title = '模块:LootChest/bedrock.json'}),
['javaDev'] = mw.text.jsonDecode(mw.getCurrentFrame():expandTemplate{title = '模块:LootChest/javaDev.json'}),
['bedrockBeta'] = mw.text.jsonDecode(mw.getCurrentFrame():expandTemplate{title = '模块:LootChest/bedrockBeta.json'}),
['cov'] = mw.text.jsonDecode(mw.getCurrentFrame():expandTemplate{title = '模块:LootChest/cov.json'})
},
['customize'] = {
['itemLink'] = false,
['struLink'] = false
},
['function'] = {
['set_damage'] = { 'damage' },
['enchant_randomly'] = { 'enchantments' },
['enchant_with_levels'] = { 'levels' },
['specific_enchants'] = { },
['set_potion'] = { 'id' }
},
['itemLink'] =
function()
end,
['struLink'] =
function()
end
}
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