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Minecraft中的材料将方块分成了许多不同的种类,或多或少暗示着方块是如何”构成“的。
材料
以下是在Minecraft中存在的材料。每一种材料会给方块特有的属性,尽管有个别的方块能够而且常常推翻这个。
| 材料[n 1] | 在地图上的颜色 | 是否为流体 | 是否为固体[n 2] | 是否影响光[n 3] | 是否允许实体通过[n 4] | 是否不透明[n 5] | 是否需要工具破坏[n 6] | 是否可以燃烧[n 7] | 是否可以被替换[n 8] | 活塞推动会被[n 9]
材料/Java版/properties row 材料/Java版/properties row 材料/Java版/properties row 材料/Java版/properties row 材料/Java版/properties row 材料/Java版/properties row 材料/Java版/properties row 材料/Java版/properties row 材料/Java版/properties row 材料/Java版/properties row 材料/Java版/properties row 材料/Java版/properties row 材料/Java版/properties row 材料/Java版/properties row 材料/Java版/properties row 材料/Java版/properties row 材料/Java版/properties row 材料/Java版/properties row 材料/Java版/properties row 材料/Java版/properties row 材料/Java版/properties row 材料/Java版/properties row 材料/Java版/properties row 材料/Java版/properties row 材料/Java版/properties row 材料/Java版/properties row 材料/Java版/properties row 材料/Java版/properties row 材料/Java版/properties row 材料/Java版/properties row 材料/Java版/properties row 材料/Java版/properties row 材料/Java版/properties row 材料/Java版/properties row | |
|---|---|---|---|---|---|---|---|---|---|---|---|
- ↑ 名字是推测的。
- ↑ 如果是,依附性方块可以放在其上,这也会影响怪物生成
- ↑ 如果是,将会影响通过它的光
- ↑ If yes, entities cannot move through this block, and it usually suffocates them.
- ↑ If yes, this block cannot be seen through
- ↑ If yes, breaking the block without using the correct tool drops nothing. Note that this only affects whether the block requires a tool to drop, not whether it can be broken or drops anything at all.
- ↑ Only used to determine if lava can set fire to blocks; not used for fire spreading.
- ↑ If yes, trying to place some other block in the spot occupied by this block will succeed.
- ↑ If "pushed", the block is pushed by pistons. If "replace", the block is broken by pistons. If "blocked", the block prevents pistons from extending.
方块
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|---|---|
| 空气 | 空气 |
Effects
- Endermen will teleport depending on materials which block movement. They choose a random destination and then seek downwards until they find a block with a movement-blocking material.
- Various things that spawn on the "surface" similarly check material movement-blocking to find the surface.
- Paintings, banners, signs, cakes, and mob heads are placed on any solid material. This is why signs can be placed on each other without any visible connection.
- Player spawning checks for obstruction based on material solidity.
- Lava checks for a burnable material nearby when attempting to start fires. The fire itself uses its own list of flammable materials, which is why fire will start next to some wood blocks but will never consume the block.
- Water and lava spread and currents generally depend on whether the block's materials blocks movement, while placement from a bucket depends on the block's solidity.
- Fence gates must be placed above a block with a solid material.
- When broken, ice will turn to water if above a block with a liquid or movement-blocking material.
- Cacti break depending on the solidity of an adjacent block's material.
- Farmland turns to dirt if a solid-material block is placed on top.
- Rain and snowfall fall through blocks that have a non-liquid material that does not block movement.
- Dungeon, lake, and Nether portal generation checks for solid materials, rather than solid blocks.
- Solid-material blocks cannot be placed at Y=255, while non-solid-material blocks can.
- Note blocks check materials to determine the instrument. They check for a material of stone, sand, glass, or wood, while any other material is given the default piano sound.