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PVP,也就是 Player versus Player(玩家 vs 玩家),是一种有趣的游戏方式。相当多的关于“Minecraft”的危险只会在多人游戏里——当你和其他玩家对抗和战斗时出现。 PvP是让你和其他玩家对抗或战斗的一种多人竞技, 无论是为了钻石或者快感! 在并肩战斗或独自一人之中选择, 对许多玩家来说,这是第二难啃的骨头。
注意:该手册将会覆盖原版 Minecraft 再加上获得社区里大多数人认可的插件。
PvP 取决于多种因素。首先,PvP 必须具有下列完善的机制:
(声明:该指南不会指明如何附魔盔甲和武器、如何获得武器或盔甲、或盔甲和武器的统计。指南也不会指明如何获得药水。指南只会说明关于这些东西的战术。)
PvP 道德
当你进入一个PvP服务器时,注意服务器的管理员可能会有一些特殊的规定 注意这不是你的服务器,你不因违反任何规则 如果你不同意上面的规则,离开服务器 在PvP中你不应该通过修改客户端获得优势,这么做歪曲了玩家拥有的能力和等级。
因为有些服务器同时允许建筑和冒险,其他的以PvP为主题,服务器一般有服务协议,包括PvP是否在那个服务器中被允许。
注意发现PvP是否在这个服务器上被允许。另外,公平不是规定。除非你和别的玩家建立规矩,并都会遵守,在客户端内,任何在规定范围内的战术都是公平的。
装备
装备适当是非常重要的,如果你要加入有组织的PvP,或仅仅是简单的准备没有防备的攻击。如果能有效率,杀死怪物和对手不是难题。
攻击
用它作为基本武器。攻击范围大约为2.5方块,所以要准备一个攻击距离更远的武器。
弓 这也是一种基础武器。他很有力量,伤害距离也更远。在1.9更新以后就能够使用各种不同的剑,比如毒箭或悬浮箭。你可以用这把箭让对手悬空,之后用毒箭攻击。然后对手会掉落并受到伤害。
TNT很有力,尽管很多时候都不管用。大部分PvP服务器禁止TNT因为其会引起盗窃。有些服务器完全禁止。没有速度药水的玩家不能驾驭TNT,所以不推荐使用它。TNT可以被用来做陷阱比如地雷。 Flint and steel
Similar to TNT, Fire and Flint and Steel is usually always disabled in server spawns or disallowed to avoid griefing. A lot of times outside of spawns Flint and Steel can be useful for catching your opponents on fire. Most all of the time players will have enchantments that reduce fire damage or even fire resistance potions, but it still obstructs their view!
Fishing rod
This deals no damage to players, but it does deal a small amount of knockback to the player. This unexpected diversion may allow you to hit them, and you have a good chance of getting a 2-3 hit combo on your enemy. It's a very good tactic for breaking their armor or annoying them in general if you're saving your arrows.
Axe
Axes do 1 less damage than a sword, but on many servers using plugins like McMMO, Axes can have awesome abilities like extra armor damage and extra base damage. If you are at your house and don't have a sword, an axe is the second best weapon.
防御
Armor
Armor allows you to absorb some of the damage dealt to you. Armor is vital for PvP and you will die in seconds without it.
Beacon
While useful, it is only good if you are sure you will have an advantage. Remember that they will be affected as well! A good example use of beacons is to give Strength II to any players within the effect region, while you don't have them and other players do, to make you relatively stronger because your opponents would "normally" have strength potions as well.
Food
Always make sure to have full food during a fight! If your food goes below 9 bars,you will not regenerate health, and if your food gets below 3 bars, you cannot sprint. Golden apples are best because they heal you at the same time, but any other food works.
Milk
Milk eradicates all status effects, buffs or debuffs. Milk can get rid of weakness and poison but will also remove your golden apple effects!
Dirt
Just plain old dirt! When someone's right behind you, quickly look behind you and place two dirt, one on top of the other. You may confuse the enemy for up to 1.5 seconds. Dirt can also be used to block the enemy way for a short period of time, but it's the perfect time to run away!
战术
Potion
Potions can do a variety of effects, all of which can be used in PvP.
Ender pearls
When thrown, it teleports the user to the place it lands. Useful for getting over walls. Do note that using ender pearls can inflict damage on you. You can also damage opponents by hitting them with an enderpearl, though it is not recommended for damage purposes. You can hit someone with a pearl if they are escaping.
Water bucket
Water slows movement, allowing for a quick escape. It also puts out fires. Do be warned that blocks, including water and lava, can usually not be placed at server spawns.
Lava bucket
Lava is the ultimate barricade. You can use lava to greatly slow your enemies and damage them a lot if they don't have potions or great enchants. Do be warned that blocks, including water and lava, can usually not be placed at server spawns.
Snowballs or eggs
While it deals no damage to a player (excluding the egg), it has a high rate of fire, allowing you to knock people off cliffs. They only damage other players if there is a plugin for the server that gives the ability of harm for these. Most players will not expect an egg to be used as a weapon, and therefore it can be very effective and surprising. It damages armor, making it a mass-producible armor killer.
Horses
Horses give you a speed advantage, which can be used for a chase, an escape, or tactically by strafing. You can also use horses to jump up to hard to reach places.
Golden apples
These are very useful in PvP. They give you Regeneration II for 0:05 seconds and Absorption for 2:00 when you eat them.
Enchanted golden apples basically make you invincible!
Redstone
If used by the correct players, redstone can be a lethal weapon or just an opportunity to confuse or trap the enemy slowing him down. Building some traps in a strategic location and them attracting the opponent to that place can be the key to win a fight!
Battle Enchantments
Offensive
Fire Aspect and Flame
- Ability: Damage over Time, Higher levels make fire damage last longer.
- Highest Level: II (2)
- Used on: Sword (Fire Aspect), Bow (Flame)
- Notes: This effect goes right through all kinds of armor, however it doesn't always work reliably: don't try to attack someone with orange particle effects or a full set of enchanted armor. Chances are, they have fire resistance on them.
Sharpness and Power
- Ability: Deals a random amount of extra damage, damage limit is increased by higher levels.
- Used on: Sword (Sharpness), Bow (Power)
- Highest Level: V (5)
- Notes: The additional damage bypasses armor protection, so your enemy's diamond armor won't protect them that much from your Sharpness V (5) iron sword. The damage dealt isn't constant, so fighting isn't a just a matter of who strikes first or who has better armor and Weapons, but how much damage is dealt.
Thorns
- Ability: Wearer has a chance to reflect taken damage back at opponent. Higher levels offer higher chance to reflect damage.
- Used on: All armor pieces
- Highest level: III (3)
- Notes: Be wary of the extra durability damage your armor takes. If you combine Thorns and Protection, then your armor will break very, very quickly, unless it has Unbreaking.
Knockback and Punch
- Ability: Knocks target back farther. Higher levels will increase distance.
- Highest Level: II (2)
- Used on: Sword (Knockback), Bow (Punch)
- Notes: These enchantments should be preferably used against players with Strength on them (surrounded by dark red swirl particles). If you knock them away, they won't be able to use their Strength to its full extent, as it only affects Melee combat. On the other hand, if you know someone has a Power V (5) bow, but only a wooden sword, then maybe keeping them close will be a better strategy.
Defensive
Armor
Protection
- Ability: Additional protection against everything except Void damage. Higher tiers offer greater protection from damage.
- Used on: All armor pieces.
- Highest level: IV (4)
- Notes: This is one of the better armor enchantments. It protects against everything you would usually worry about in the battlefield. It only is a small percent worse than the "specific" enchantments (ex. Fire Protection).
Blast Protection
- Ability: Additional damage protection against explosions. Higher tiers offer more protection from explosions.
- Used on: All armor pieces.
- Highest Level: IV (4)
- Notes: A full set of Blast Protection IV (4) armor should protect you well from explosions, and is the preferred armor of choice against Weapons of Mass Destruction (see bottom of page).
Fire Protection
- Ability: Additional damage protection against lava, catching fire, and standing in fire. Higher tiers offer more protection from fire.
- Used on: All armor pieces.
- Highest Level: IV (4)
- Notes: Two Fire Protection IV (4) and two Protection IV (4) gives the highest fire protection possible with the most other protection as well. Having at least one Fire Protection IV (4) is always a good idea.
Projectile Protection
- Ability: Additional damage protection against fired arrows, as well as Ghast and Blaze fireballs (impact only). Higher tiers offer greater protection from projectiles.
- Used on: All armor pieces.
- Highest Level: IV (4)
- Notes: This should be the armor of choice if you need to get past dispenser traps. Since many dispenser traps involve projectiles, this enchantment will protect greatly against it.
Feather Falling
- Ability: Additional protection against fall damage. Also protects against Ender pearl damage. Higher tiers offer better protection.
- Used on: Boots only.
- Highest Level: IV (4)
- Notes: Even though falling from a distance that would usually hurt you gets completely nullified by the boots, it will still make the sound of bones cracking, and alerting those nearby to your presence.
Respiration
- Ability: Wearer can breathe underwater for longer, when suffocating there is more time between loss of health. Higher tiers let you breathe underwater for even longer, and give more time between taking suffocation damage.
- Used on: Helmet only.
- Highest Level: III (3)
- Notes: This enchantment is rather useful for Recon: you can spend more time hiding underwater in the enemy moat.
Weapon
Infinity
- Ability: Fire unlimited arrows, but at least one must be in your inventory.
- Used on: Bow
- Highest level: I (1)
- Notes: Infinity is a good enchantment for spamming arrows, and Archery at all. You don't need to worry about wasting all your resources on a 64 stack of arrows, only to use them all in less than half an hour, and you don't need to keep running back to base to get more Arrows. Bow durability, however, is still an issue.
Unbreaking
- Ability: Lengthens the durability of the armor/weapon in question. Higher tiers offer longer durability.
- Used on: All armor and weapons
- Highest level: III (3)
- Notes: Although you need to go through more of a hassle to get Unbreaking on your items, it can be worth it. Prolonged engagement in combat means that even your diamond gear will break rather quickly, especially if your armor has Thorns or Protection on it. Try to get Unbreaking on your gear as soon as possible for maximum effectiveness.
Locations of PvP
In PvP, the fighters will have to fight in some setting, whether it be a custom-designed arena, normal terrain, or in a challenge map.
Normal Terrain
This is when two players fight in the naturally generated terrain of Minecraft. In this type of fighting, players simply decide on a designated area or may be unexpectedly attacked (ex: underground, in a cave, on a cliff, in a stronghold).
Challenge PvP
This is PvP that takes place in a unique area or challenge map. Players that are friends may decide to create or use a challenge map that facilitates PvP. The players may choose to divide themselves into multiple groups, enjoy a free-for-all, or any other distribution of players that fight amongst one another.
Arenas
Players may prefer to build an arena for the sake of organization or aesthetics.
Types:
- SPAWN (Most Common): Many servers have a PvP area at spawn or even around it! Be warned though, because you usually can't place or break blocks.
- Ancient: Build a Colosseum inspired by the ancient Romans with fights against animals and perhaps some blood (redstone) on the floor (not historically accurate however) — use stone or all the kinds of stone brick for walls, grass as the floor (sand also looks very nice) and wood for decoration and breaking the stone or stone brick up.
- Hunger Games: HUGE arena that‘s in a dome and often has multiple biomes incorporated into it. The walls must be obsidian, bedrock or barrier. Supporters and spectators can send in messengers with food, armor etc. The battle goes on till only 2 are left who then need to go to the starting spawn point and fight to the death! Winner gets a good prize, losers don't.
- Maze: Build the walls and seats so the spectators can watch the combatants run around scared mind-less as they fear a creeper around the next corner.
- Multi-leveled: Have several floors on the arena with random holes; make sure the sides are made of glass so spectators can see all the gravitational action.
- Nether Arena: Note: It doesn't actually have to be in the nether. Make a 3 block high nether brick wall around the wanted arena area, and cap it with nether brick fences. Use a piston door with pressure plates on the entry side. Then, make a spectator booth that rises above the walls with nether brick stairs on one side. The arena floor should be netherrack with glowstone in the middle and even some lava dotted around (give players anti-lava protection to make things fairer). You can light some of the netherrack if you want. Have fun!
- Spleef Twist: Who says you have to do the dirty work? Let lava below the map do it for you (tell combatants before the match to avoid having to pay compensation)! Run around stabbing your opponent whilst removing the floor from beneath their feet.
- Sky: Build the arena in the sky and use piston traps to make random holes appear. Gravity is now your best friend and worst enemy.
- Gimmick: create your arena as uniquely as possible — make pistons push from the floor to give some players a height advantage, use stairs to stimulate a slanted room to confuse anyone, or use water to slow everyone down and render sprinting useless. The possibilities are endless.
- Raining Lava: Once the start lever is pulled, opening the combatant entrances, a redstone repeater delay is all that's stopping lava from pouring from the ceiling. Using pistons and a two minute delay, make lava pour from the ceiling and kill all remaining combatants! (or make it so they have to dodge lava 'raindrops'. (Remember: Don't use flammable materials!)
- Dome: create a giant sphere out of glass so spectators can spectate
- 'Sea battle' Put a pool of water in a glass bowl and give each player a boat, first to sink loses, or continue until someone dies.
- 'TNT FIELD' Put TNT in random place and activate it. It will now cause a crater. Put multiple TNT to make crater bigger. Now put fences around it and let the battle begin!
- 'Natural Lava Arena' Find a naturally-generated lava. Get lots of golden apples and/or fire resistance potions. Hop in, you will be burnt during the battle. More excitement and difficulty!
- 'Mob Attack': Fill the arena with hidden monster spawners. Watch as the players get attacked by both monsters and other players!
- 'Sky Blocks' have a 40×40 square up with a 50 block drop, have water at the bottom. Make multiple layers of having 1 block of air between the next block, so no blocks are actually touching each other. Make multiple layers with 2 blocks between, so players who fall down the first fall won't die, but continue. To add to the fun, do it while invisible in the dark, but make sure everyone is wearing a chestplate so it's still possible to play.
- 'Trap Arena': Make an arena that is mostly stone with glass peepholes for spectators. It will have traps involving pistons, lava, fire, arrows, and more! Don't forget to make the glass parts near the traps for maximum fails! Also, have a few traps without glass in case if a combatant develops the idea that glass signals a trap. Add extra glass for this reason. The combatants should be in Adventure Mode.
Combat Itself
This is an overview of various types of PvP. Further sections may take this into greater detail.
Friendly PvP
Friendly PvP is when two or more players agree to PvP for friendly practice and training ONLY. Friendly PvP is great to play on LAN. It is the least hostile option for PvP as it:
A) Avoids grudges.
B) Stops property loss from thieving player drops.
C) Encourages cooperation.
D) Allows players to use any type of weapon without worry (ex: fists, shovels, axes ... )
Organized PvP
In organized PvP, players agree on the circumstances of their fight, and then battle. The victor may be agreed to receive anything, from diamonds to proven superiority to nothing at all.
This type of PvP can be highly competitive and players may need an impartial judge to enforce the rules.
Combat Time!
Time to battle, you can fight them sword to sword, bow to bow, bombard them with potions, or run around like a headless chicken and hope they starve first. Whatever you do, make sure you win!
Dodge his attacks with your lightning reactions (or butter fingers) and stab by rapidly clicking your mouse's left click button. Use your right mouse button to block attacks, sprint at opponents and hit whilst falling for critical hits! (Tip: If you are not touching the block under you, and you are in a cobweb, you count as falling, giving you critical hits! Then again, it is also hard to move when doing this, so keep that is mind.) Spamming block and hit at the same time will hit and block at the same time, enabling you to deal damage while taking less, at the cost of reduced mobility. If you practice, practice, and practice, nothing will stop you and a well equipped character!
Spin in circles around the player rapidly hitting them, they'll never be able to hit you! This is called strafing. Or try a direct approach and spam left click and W to create a combo. It is also an advantage to get them stuck on a wall and strafe around them, they will be blown up into the air and it is harder to hit someone below you rather than at the same height.
If you are in a tight place where strafing does not work, try to spam right and left click. This will reduce the damage you get, but still allow you to damage your opponent.
Unorganized PvP
This is when someone surprise attacks you without any warning. Keep your weapons ready for this!
Fight Back!
If you have better equipment than your attacker, you will likely be able to kill them. At this point, there is no better time to give it your all. Utilize anything and everything at your disposal to destroy your opponent - any method that Minecraft provides, you should exploit. (Combat-logging, hacking, and other out-of-game methods are unacceptable.) Always carry extras. You never want to be stuck in battle without a weapon. Therefore, extensive measures must be taken to ensure that equipment can be readily replaced in a fight, such as enchantments, extras, and consistent resupplying.
Tip: Hitting an opponent, or any player in general, directly on the head with three splash potions of Instant Harming II will, without exception, kill them.
Flee!
Run if there is almost no chance of victory, using ender pearls and hopefully a Speed Potion. While running does carry an inherent danger to it, it is probably your only hope at that point.
If you are in your base, consider whether running will be a good strategy,as then they will most likely raid and pillage your base, and come back repeatedly to continue their pillaging. (Unless Factions is on your server)
Get mixed in Pig's Food…
Get eaten by the pigs.
This may sound confusing, but say that you are attacked. If someone intervenes in your fight, and attacks the enemy, then you and the new fighter can kill the enemy. When that is finished, then you will fight the new opponent and possibly lose. That is why it is called Pig's Food, because instead of possibly losing to your hated foe, you chose to possibly get eaten AKA defeated by the person intervening, who is the pig. However, if the "Pig" does not attack you, you now owe a debt to that person, which is also a way to get "eaten"-through the need to repay them. Also you may have a chance to "clean up" the player that won the fight between the 2 when he/she is low on health.
Don't Give Up
Now this may sound like a weak statement, but hear this. Suppose someone attacks you, and there is no escape possible for you. You hate the guy who is killing you and the fact that you aren't combat savvy enough to fight back. If there is honestly no escape, try to hit your would be assailant. Hey, at least you hurt him, right?
Also, never underestimate the power of snowballs.
Even though they deal no damage at all, snowballs are powerful weapons in PVP. If you happen to be low on health and another player with a good sword is coming after you, pelt him with snowballs to keep him away. You might be able to knock him off a cliff or into lava. Maybe you could even break his armor for an easy kill. This does not work in 1.8+.
What's next?
- Tournaments: Get a few players together: about 10+ is good, then put them two at a time against each other. If you win, you fight another winner; if you win again, you fight another winner again and again until you lose or there is only one winner left. You never fight a loser; if they lose they are out, except perhaps for a battle for third place.
- Free-For-Alls/Last Man Standing: 10+ players fight against whoever they want in the arena at the same time. Maybe there is someone who is annoying or swears too much — who wouldn't want to try killing them…?
- Team: 10+ players on equal teams. The team with the most players left alive at the end wins.
- Un-official Duels: You have a person who you really hate, but you have more TNT than him? Call him on and if he says yes, start the battle. Uh oh, there is going to be a lot of fouls (like lava pouring, TNT and flint and steel burnings) but, this is why it is called Un-official duels, as they don't yet count.
- Survival: Make about 10+ players and make monster spawners in the arena. Give all the players wooden swords. There should be no creepers. Last person standing wins. Players can attack their rivals to kill them or team up and share the victory.
Actual Fight Tactics
Attack Related
- Trigger Happiness.
Practice. Whether or not it's in Multiplayer; practice shooting moving targets. This can train how well you hit, strafe and can sharpen your reflexes.
- Round and Round
When engaging in a fight, the regular reflex? Charge the enemy, spam that mouse. Now, this is pretty average, but there is a smarter way to do this. Go in a circle; w a s d w a s d. Simple, but effective as a tactic. This should reduce the damage you take by quite an amount, while still being able to deal sufficient damage to your opponent.
- Snowballs
Equipment saves lives, mostly your own. Keep some snowballs with you to knock enemies back. It MIGHT give the impression they are being attacked. It also knocks them back and gives you more space from him. Most of them will try to use their oh-so-powerful sword and charge you, back off (skirmish). Take note that snowballs will also damage armor, so if you see someone in full Gold Armor for its Enchantibility, don't be afraid to pelt them with Snowballs.
Tip: Snowballs are cheap, easy-to-mass-produce armor killers! Do not pass up this attack! Keep snow golems in your base for this! Unfortunately… it takes a little less than 4 chests of them to destroy diamond armor. The value of this on gold armor, however, is amazing.
- Strafing Tactics
PvP isn't exactly always standing still in one spot while hitting someone with a sword, and never really should be. Circle strafing around your foes can really save your bacon, especially if they have diamond weapons. Because the player attacking you needs to aim ahead with the bow, since there is a delay before the arrow strikes, it can disorient them and you can avoid hits much easier. To make it even harder for your opponent to hit you, use potions of speed. However, this should be avoided as much as possible when near obstacles like walls, or hazards like lava or cactus. Most people don't strafe, that's your advantage.
- Deploy a Decoy.
If you are with a group or faction of people and have a reputation on the server, use this to your advantage. Create a fake base near the spawn (Be sure to make it look convincing, like a low sky base or an obsidian above-ground base). Do not store anything in this base and make a trap inside the base, like a Piston Pitfall trap or Button-activated trap. People will come for this base assuming it is your real base (It may not always work. This works mainly on faction servers, but if you are good enough at designing these you can make it compatible with a non-Faction PvP server). Once they fall in the trap and die, you are able to take their items. This is a great source of money, items, and PvP supplies.
- Punish as the Juggernaut.
Most PvP servers are unruly and free-for-all situations. Now what's the best thing you can get? Victory and Survival! What's the best tool? Juggernaut-like armor (and some brains mixed in)! First, you'll need to find iron or diamonds. Watch out for people, because they'll most likely be on the same track. Second, brew potions such as strength, health, regen, and invisibility. Third, enchant everything. Enchant the armor for maximum Protection. Enchant the sword to maximum power with Fire Aspect, Knockback, etc. Remember, Sharpness is the only generic damage booster. Smite and Bane of Arthropods V may seem impressive, but in a PvP situation they are useless. A useful PvP only fighter is the Juggernaut Supreme build with a powerful bow and a few arrows.
If you have 15 players on your team you can use roman techniques like the one below. note - represents one player. use this when attacking a base. The reasoning for this technique is that the enemy will believe that the middle is a weakness therefore do an attack towards the middle giving. When they do you can surround them.
Defense Related
- Make a trap!
Redstone is a vital skill to learn. The ability to make unseen and creative traps allows for the killing of enemies whose diamond-plated armor might be otherwise unstoppable. For example, the first thing enemies would normally do is take out the water around the base and replace it with lava. If that happens, and you have a bud to confirm that water is still there, TNT is supposed to be set off under a pile of sand, with water to block out the damage to the environment (be careful using it without water, you'll probably get more damage done than you bargained for) and torches to break the sand. Maybe even not add torches to suffocate the enemies, but the explosion will be reduced. Another use is emergency switches. Set your faction's spawn point in a 2×2 hallway. Put an emergency button to pull in the blocks under you with sticky pistons and the enemy will fall into lava. Note that this is guaranteed to waste the enemy's armor, not to kill him. Use a button, not a lever! Stay around to ensure that the enemy cannot teleport to his faction home.
- Extremely thick walls. For the paranoid. Make walls 20-40 layers deep if you want. This is not a death trap. This is meant to give you enough time to escape. Though, most players will be weakened/don't want to take the trouble after 3-6 blocks, determined people will go somewhere around 10-15, and only madmen will mine through all 20-40 blocks.
- Secret switches. Not always will enemies come via broken brick walls. They might just come through the front door. Hide your entrances and fool enemies with fake entrances. Make sure all your team knows of them.
- Spleef o' Death. Dudes in diamond might come and kill you and raid your chests. You are in iron, huh? Shovels are your weapon here. Put snow blocks as the one layer floor block, dig all the way to bedrock, lay TNT everywhere (just make sure it is out of reach from your base), and depending on how strong they are or how much you hate your enemy, put a manual switch or lay tripwire to automatically blow them up. Note that you might not get their loot.
- Gas Chamber. Cram dispensers in the walls of a tight hallway, load them with damage potions, lead a rapid clicker to them, place a switch to restrain it, and then put sticky pistons in the walls to trap people in separate rooms. Nothing, not even Heavy weapon dudes with so much as Protection X (not that that enchantment is available without editing the NBT file) can survive.
- Keep your distance
You can melee other players, but you'll need a fast clicking pace and some conditions to fight. Keep your distance! An enchanted bow is the best against an armored player. Regular bows work as well. The only case where you have no choice but to melee is when you're out of ammunition or if marksmanship isn't your thing. Even at point blank range, a bow could be a better choice, fully charged it sends a critical hit the power of a diamond sword!
- Your money won't save you
Whilst in the middle of a multi-player PVP standing around and checking out the loot from the guy you just killed is just being a burden on your group, having to protect you and in most cases they won't protect you, most likely getting you killed and losing the loot you just got and your original possessions. Although a bit of scenario analysis is also needed (i.e. take this advice with a pinch of salt).
- Tunnel Escape Route Tactics
Although an escape tunnel is a great idea, your enemies might follow you through. To combat this, you should have a lot of dirt at hand. Simply block up the top part of the tunnel. Don't block the bottom, as placing blocks on the bottom lets your enemy shoot arrows. (NOTE: The tunnel must be 1×2 to make it easier.) It usually takes longer to dig through the dirt than placing it. Plus, this can easily frustrate your enemies heavily. An alternative is to have dirt ceilings in the tunnel with sand or gravel on top, so if someone comes, you can break the dirt to drop the gravel or sand, which can be much easier. Using torches to support multiple columns with one block is suggested, as it can take 1 block broken to cause a huge blockade. Alternatively, make a 1-block deep ditch in the ground. When your enemies come, fill the pit with soul sand or water, slowing their. Again, this will create an ENORMOUS amount of rage in your opponents, as they usually will have to get through a long period of block removal before they mobilize. But, this can make your enemies more enraged and chase you harder.
- Block
If someone is pummeling you with arrows and you cannot dodge them, block them by right click holding your sword. This will reduce incoming damage by half. Block in between shots while trying to get closer to them.
- Keep armor and a sword on you at all times
You might have iron armor and a pickaxe mining in a well known mine, but you're not very hard to defeat against someone without armor but a stone sword, which is the first weapon people settle for. Keep a sword on you at all times and hopefully you can retaliate, plus, keep armor, even if it is basic leather or even the fragile gold armor, so if someone does attack you, you can still live to turn around and kill your attempted killer.
- Safety first
When you are using lava or TNT, bring some obsidian and/or a water bucket. This will protect you from explosions and burning.
- Be Vigilant
On a PvP server, you never know where people are. Even if you are far away from spawn someone may be spying on you, stalking you, waiting to attack or worse. Never think you are alone, always assume someone is near you and will attack you. Keep your fingers ready to whip out your sword.
Don't Trust Anyone
Prime rule. Do not trust anyone. If there is an online map, use it to track locations of people. Stay away from other guys. If they offer to let you in their faction just if you do something very simple for them, there may be something underhanded about the deal. They might kick you out or even kill you immediately if they give no notice they want you (on servers with the Factions plugin for Bukkit). Be ready for that just as ready as when attacking. Assume that everyone will stab you in the back. Also on some servers there are teleport commands. On a PvP server, if you get a random teleport request from someone you don't know, never accept it! They only randomly teleport to look for a victim to raid and kill. Also, don't accept it if you think you have better stuff, you may not know what they have in their arsenal and also on some servers there is a /back command. Even if you kill them, they can teleport back and camp there. If someone wants to fight in a 1-versus-1 face-off, be careful if you accept. They may bring someone along to "watch." Take this advice with care, since putting too much trust in even your best combatant might get you in an irreparable situation.
Wolves are your Friends
Usually you'll die alone from fighting a player with a better advantage than you, but this can be a different story altogether if you have wolves or golems with you. Wolves will follow and protect you, and unless your enemy is smart enough to set up a hidden advantage or just blatantly stupid, will not bother attacking you because most know they will die from a pack of wolves attacking them. Even though a wolf has no armor and only has an attack strength of 4 life points, a pack of them can still pack a punch. Iron golems are a good choice as well as your attacker might accidentally hit the iron golem, in which case it will attack them, and even diamond equipment is second to the strength and health of an Iron Golem. After one of the Golems attacking, the enemy will have to retreat. You do not have to worry about aggravating the iron golem if it is made by you, as Iron golems will never attack their creator. Using snow golems to damage armor excessively also is effective.
Note: Iron golems are neutral mobs and do not attack players unless provoked, and remember to take rotten flesh to heal your wolves.
Other Tactics
Humiliation
If you really hate someone, make a place near their base/main spawn. Then expose yourself. In that place, you need to leave TNT or whatever will kill the enemy. It kills you as well, but it's for your enemy. If you are slightly less suicidal, such as on a hardcore (death-ban / death-temp-ban) server, make the same sort of house, make it plainly visible to them, but design it to kill them and leave you standing. This can be efficiently done by filling the walls, floor, and ceiling with TNT, and making a small room, not very visible, deep inside, make it out of solid obsidian, but leave the entrance clear, put a lever triggering the traps(TNT, preferably some lava, too. wait inside for them to come in, once they do, get in the obsidian room (cost=4×3×3-4=32 blocks of obsidian) then use the remaining 2 in your inventory to patch it closed, it should be wired with a lever to activate the traps, hopefully killing anyone else in the home.
Suggestions for PvP Setup
It is recommended to have the best armor, weapons, and items you can in any fight, in order to maximize chances of victory. However, be sure to be as minimalist as possible; doing so will allow for easier inventory management and weapon changing. Put Unbreaking III on anything you can. This is a good rule of thumb for PvP and Minecraft in general. Make sure your sword has enough durability, or bring a spare. Having your sword break is just downright terrible, especially in a tense match. Put Infinity I on your bow or bring 32-128 arrows. Bring the bow!
Strategic Tactics
In general, don't go charging at someone before you plan every single step you take.
The following factors are of immense strategic value:
- A map. Not only it will help you see the environment around you, but it will also indicate where other players are.
- Fully Functional, Armed, and Finished Base: A base is always a good choice in PvP servers. To make sure that nobody will find your base try and base it in an ocean biome, underground. Or…
- Skybase: A base floating in the air is difficult to access, especially if it is built above an ocean. It will be difficult to locate and difficult to break into, as long as it is fortified with obsidian. Best when used on factions servers especially, but only if you are smart about laying out land. Just make sure you can access it.
- The best equipment possible.
Or live on the run, without a home base or faction. Raid any unoccupied bases you see and never stop, apart from the evenings when therefore you hide out in somebodies' base when you can find it. There is no problem with living on the run as you can never really be targeted as they do not know where the target is (unless they have a map) and you can get free loot from raided chests.
Keep in mind that small tactics like this are quite fruitful!
Switch Tactics
You may be pretty powerful with your not-inconsiderable Protection IV diamond armor and Sharpness V Knockback II and Fire Aspect II sword. However, as diamonds are not exactly impossible to find and more people will attempt diamond swords and enchants, staying with this setup is not recommended. Sooner or later, their sheer number will make your PvP a button mash while surviving in a free-for-all becomes luck-based. Therefore, keep different weapons on you. Here's some ideas:
- Poison them.
- Use a fire charge to burn them.
- Use snowballs or eggs; these are cheap rapid-fire armor breakers.
- Use Punch II bows to knock them back.
All this is vital, as the once invincible enchanted diamond armor is now commonplace for any serious PvP player.
Use monsters to your advantage
Let's say you're in a small guerrilla faction. Your members in your faction aren't half bad. However, the only problem is that there are a few people. They don't mine or gather too much, although they are quite skilled. The problem here is that even if they don't die much, they still do. Instead of using people that need supplies, why not make an army that purely just spawns with them? An army of skeletons is best, although zombies work too. If you can, try to get your hands on wither skeletons, that can attack with their stone swords and still give the Wither effect, or better yet, give them bows long forgotten and unneeded so that they can shoot fire arrows and set the enemy on fire, although this may take more time to wait for them to spawn and transporting them is more difficult. Find a skeleton monster spawner, set up a network of water transportation (if you are using wither skeletons, try using lava), bring them to a certain room, with someone in there. Then, when the time comes and somebody comes to raid the base, unleash them. Such an army does not mine diamonds for you, but even so they're useful by the fact that they're easy to find and easily replaceable.
Organized PvP
"Organized PvP" would be a non-free-for-all and small-amount-of-factions PvP. Suppose there are only like 2 factions,one is evil and one is good (or they are neither). Below are some tutorials for if there are only about 2-4 factions (recommended for only 2 factions) and is very organized player versus player. This could be useful if there happens to be a ranking system on the server. I was very creative with this and is also recommended if lots of players play at once. I would love for you to put your own ideas on here. It would be good to mark the team your on on your structures so you don't accidentally wander into an enemy's ship and get yourself killed.
Structures
- Standard Base
A base made of cobblestone with several chests and beds for allies.
- Heavy Base
A base made of 3 layers of cobblestone like 50 beds and over 100-150 chests. Recommended to have a tree farm.
- Destroyer
A huge sky base with 200 beds,200 chests and made of stone bricks with people monitoring the outside with Dispenser turrets and other advanced weaponry. The only way for it to be destroyed fast would be lots of TNT. If you wish to mass-produce these,you really should build a Cobblestone farm.
- Battlecruiser
A medium sized sky base with enough space for 100 troops and lots of storage and requires lots of Cobblestone.
- Turret
A Redstone turret with a Redstone clock and a rapid fire Redstone gun that shoots about 3 arrows/second. Recommended for the guns to be high and blocked off.
- Cobble Farm
Recommended to mass-produce everything above. Creates cobblestone with Lava and Water.
• Redstone House
This house is the trap of them all! Make the house look very inviting, iron blocks behind the glass, chests everywhere, and maybe a sign that was "supposed" to be to a friend for a secret entrance. They walk in the door, see the chests, and open them, only the chests are trapped chests! When they are activated, you can have them shoot arrows, lava, or even TNT! Make sure to add a piston that blocks the door when the chest is opened too!
Troops
- Standard
A troop with Iron Armor and a Bow enchanted with Infinity I and Unbreaking and 1 arrow
- Officer
Commands troops with the number depending on the rank you give him
- Commando
Has Enchanted Iron Armor with Protection 2 and Unbreaking 1 and Enchanted Iron Sword with Sharpness 2, Knockback 1 and fire aspect 1, plus Bows with Infinity and Unbreaking with 1 arrow.
- Gunner
Has Chain Armor plus his weapon of choice and operates Redstone turrets
- Monitor
Has Iron Armor and watches your Destroyers (see above)
- Guard
Has Iron Armor enchanted to the max and Diamond Swords. Guards you and prison cells (if you happen to capture your enemies)
• Fake Guard
Make a skin that looks like your wearing diamond armor! I know people do this a lot, but if you change the regular Steve skin underneath the fake armor, it looks more real! Just make sure you have a sword too!
Ranks
NOTE: Only if server has ranking system
- Chief/Emperor
Commands an entire faction
- General
Commands about 250 troops
- Command
Commands about 125 troops
- Captain
Commands about 62 troops
- Sergeant
Commands about 31 troops
Faction Wars
This can be done with a Factions plugin or through other means. This is when a group attempts to irreparably exterminate members on another group and later destroy or loot all property of said group. These can range from a surprise attack to a formal challenge of two armies, and can have up to hundreds of warriors on either side (though this is extremely rare and may cause lag). In some servers you may be asked to pick a team without knowing who is on it.
Sabotage
If you can't hurt them from the outside, hurt them from the inside! If possible, join your enemy faction while you are still able to. If you get into their base as a faction member, wait until the faction moderators are all offline. This is the best time to strike. Take their best valuables, then break the furnaces, chests, and burn the items with a flint & steel. If they have a water mine, block the water. If they have a staircase mine, put a lava or two at the top. Go the "f home' and dig a hole. Put lava in it, from the ceiling and make a wall so as soon as they "f home" they will constantly respawn in lava. If you have spare lava, fill the place with it! Make sure that there aren't any hidden chests, and destroy the farms if no one in the faction catches on. If possible, if they don't know you griefed/raided them, wait until they repair their bases with more food/loot and restart the process! Remember to give loot to your actual team after each raid.
Infiltration
In most, if not all faction servers, there is a plugin that allows factions to claim chunks of land. If you are raiding a base, there is a 99% chance that they have claimed their base. So how do you get in? Here's how.
1. Scout out weaknesses: Occasionally, your enemy may have carelessly built part of their wall in unclaimed territory, allowing you to simply mine away the wall. They could have also left a hole or entrance connection their base to the outside, negating the need for you to make your own entrances. Finally, a wooden base is incredibly flammable and there is a flint and steel you can craft...
2. Use a TNT cannon: Any block except obsidian or bedrock will break down with a couple of well-aimed TNT blasts. Set up your cannon and fire away until the walls comes tumbling down.
Do note that certain servers have plugins that enable obsidian to be destroyed by a sufficient amount of TNT. If that's the case, then set up your TNT cannon and blow up a hole in it. There are bases that have obsidian covered in water, you CAN TNT-cannon in, but before that, either you have to turn that water to cobblestone or you have to fire sand in using the TNT cannon. Then after you've covered the water, fire your TNT in, now you have a hole to enter their base. If these servers do not have these modifications, on servers with the essentials plugin (Basically every factions server), if you sethome in a "dangerous" thing, such as lava and water, it will teleport you to the safest place. Abusing this glitch to get into bases where they have water underneath them or on top of them to prevent from being exploded, you can sethome at the side of the base in the water, walk away and use your command to go to that home, usually you will be teleported inside of the base, but a way to counter this is to layer your base twice, what this means is you put a second layer around your base that can fit a player on all sides, then create a box inside of there, then even if someone glitches in, they are stuck in the outside layer and cannot get to your chests.
3. Ender Pearling: If you throw an ender pearl up at a roof, your head will get stuck in it, and if you throw another ender pearl up while in that state, the ender pearl will go through the roof. A way to combat this is to make your ordinary floor, dig 1 block below each block of your floor, and fill it with lava.
Note : Some servers prevent you from enderpearling right next to a block.
Raiding
If you intend to explore the full tactical armory of PvP, then a helpful one and likely the first is the raid.
Simply put, a raid is the theft of materials from the property of another player and killing enemy team members. Raids have a pro and a con.
- It drains the resources that can be used against you and increases your own resources.
- It increases your priority on their hit list.
There are two different types of faction raids:
1: TNT raid. Most of the time, nobody in a faction is online. In this case, simply bash the walls with TNT and then steal everything from the chests. This is very difficult on underground and obsidian bases though, which is why usually you will do a…
2: Claim raid. This means that you will simply kill players in the opposing faction when they are online and claim their land. This is the only way to raid factions with huge obsidian walls.
Generally, raids are worth the risk. There are two objects that are absolutely necessary if you want the raid to be effective and efficient.
- Lots of food.
- An Efficiency IV diamond pickaxe.(as of 1.4+, you can combine two Efficiency IV enchanted books in an anvil or put one of the Efficiency IV enchanted books on the Efficiency IV pick to get an Efficiency V Pick)
The first is always needed since this may take some time. However, you may wonder why the list contains an enchanted diamond pick. It's because you can break almost anything fast. Without a powerful pick like this, the odds are that the owner will have mowed you down before you could even get inside their base! Therefore, you must be fast.
Choosing a base is easy, and really, an unmanned base is a dead base. When a minimal amount of people are manning the base, then you can strike. Steal all goods. Remember that your point is sabotage, and so you should dispose of all you didn't steal. If you really want to damage them, clog all entry points. Don't stay around too long, though. Take a minute longer and they might be online and hunting you down, in the end you're just wasting your time.
Some tips:
- If it's reinforced with obsidian, even so it's likely they'd leave a door or something for ease of access. Enter there if necessary.
- If you just want the enemy's equipment, then do it when nobody's around the base.
- Creepers will be easier to control than TNT since you can lure them to the enemy's walls. Just be sure to wear some armor.
- To find some bases, you can just randomly teleport to some people in the server, if there is a teleport trap where you cannot get out, usually you can sethome in that place as you are dying, come back with new gear and go try to kill them as they open it up to get the items, if it is a hole trap where they just hit you try to enderpearl out, people mostly idiotically make these smack dab in their base, so now you can get all of their items, setting home in a base is a very effective way to raid, as you can raid while they are offline, if it is an enemys territory, it is not known commonly that you can do /esethome and you can sethome in an enemy base.
- If you know the base coordinates, go into the Nether. Walk/teleport to your enemy's coordinates divided by eight. Build a portal, and when you go back to the Overworld, you will be in the enemy's base.
Tactical Planning
Keep in mind that faction wars are not always about combat. It's about preparations and knowledge in order to turn the tide exponentially in your favor, such as how you can slay a guy in diamond armor with only iron armor and win a battle before going out to war. You can't rush into an attack, you need to plan it.
First of all, PvP is clearly about fighting and killing your enemy before he kills you. Here's the lowdown on your armor.
If someone has Protection III diamond armor, it takes without them healing…
- 172 hearts (344 health) from bow or sword damage
- 34 hearts from fire or falling
- 10 hearts from potions, drowning or suffocation
- Tossing them in the Void somehow is a certain death.
Now say a new enemy has come and he has Protection IV armor, with a Sharpness V sword, and an obsidian base. Attacking him would be suicidal in a fair fight (unless you have better equipment). First, send someone to scout his base while you prepare a full assault. TNT his base and ruin the defenses.This allows you to eliminate his source of power. Then, send someone to cause a diversion to distract him. He'll be chased all the way until he comes back and finds the smoldering ruin that was his home. Lead him to a terrain useful to you,such as a cliff where the wall is shaved clean for at least 64 blocks with a diamond block next to the edge. By the time he realizes you were invisible behind him with a Punch II bow, it's too late. A plan like this might be hard to follow, but brains beats brawn. You may also fake running away and at the last second, strafe around and hit him with a knockback II sword, its usually certain death if you can find the right cliff.
Always make sure every fight is strongly in your favor. Go to reasonable lengths to ensure you can attack but he cannot retaliate, or sacrifice to gain power, such as you losing 5 hearts though snowballing him but in the process breaking his diamond armor.
Behind Enemy Lines
As stated earlier, faction wars are not always about fighting. Although the point of a Faction War is to demolish, a clear assessment about the other side is very helpful in doing so. Let's go into another scenario. Another faction is the strongest faction but is secretive, stealthy, mean, and very rich. Your faction has never liked them, and in fact, hated them. But in terms of pure force, your faction is outclassed. They need you. Now, they equip you with invisibility potions, a diamond sword, a bucket of milk to wear off the effects of a splash potion of poison and 3 of harming, a bow with 128 arrows, and 32 pieces of pork. Throw in some Fireworks for distractions, and you're ready to go. The whole faction depends on you!
Now, as a spy, don't ever alert them to your position, because even if they don't know who you are, you are someone sneaking around their base, and they will pursue. To do that, you must follow some steps.
- Leave an object to hold Shift to sneak and make it so that nobody sees your nametag. You don't have to sneak if you are invisible, but you will leave particles if you run. Don't run ever.
- Make no noise, under any circumstances. To recap: no noise ever!
- If they catch you, they will certainly declare war. Kill yourself with permission from the faction leaders unless in hardcore to escape discovery if they are closing in. Be warned that you must use fire or risk your item drops being seen. Alternatively, if the server allows it, teleport out using /tpa <player>. You may also use the command /espawn if you are in enemy territory.
- Even if you know you aren't in reach of one, setting off a trap gives you away! Even if you are safe from it, setting it off may also alert whoever is in the control room. Take alternate routes. The only reason to try to defuse a trap is if there is no other way. Or if there is no other way because of people blocking you, you can set off the trap on purpose to direct attention to hide and kill anyone who comes to check the trap out.
- Always have an escape route. (ex. Ender Pearls, /spawn or /tpa, etc.…) If enemies have set their particles to "all" in the options, they CAN see potion particles emanating from your invisible character and you need a way to avoid being discovered.
Make note of everything. Don't write on a book and quill, write it on pen and paper to avoid being exposed, but write it on an in-game book later. This intelligence is most important, and can get you one step closer to victory. Do not forget that secrecy is required. Report back to your base once you think you have more than enough information on the enemy and that is when you can declare war. Another trick is to (if in a faction server) station your teammates nearby. (Say, a mountain bunker in the distance) That way, if you are caught and running for your life, you can send a distress signal signal or flares (The most obvious thing would be fireworks).
One other trick is to pay attention to what you hear. Say you are in the base, and you hear someone munching on food. Avoid them as quick as you can. If you hear a nether portal, then your team may be able to build a corresponding portal in the Nether and invade through the enemy's portal.
Base Building
Building a base to protect yourself from the diamond swords and the arrows? Good work! Here are some tips to help you make your base even more efficient: (Note that the marvelous Multiplayer PvP Bases guide is also useful.)
1: Size Bigger may not be better, as a visible structure gains visibility the larger it is, and leaves more space unguarded. On the flip side, big bases are very good for large amounts of people that are working on something together, and can hold more munitions. A small base is also dangerous, because it will be very easily demolished.
2: Type One effective type of base is a base that is deep underground. Here enemies will take days to hunt you down, while you survive on a farm and branch mine for diamonds.
Another base, meant for continuous habitation, is far above the world. Therefore enemies will be required to build up to it. Unless a prohibitively expensive defensive structure is used to get up, they can be easily pummeled with arrows, a single one of which could send them falling to their death or at least making them restart. For sky fortress builders, the most important rule is to not have any spots that is out of the fortresses' archers' line-of sight. Try building the bottom floor in a "multiple ring" shape to do this.
Also make a disabled nether portal that will upon activation become an escape (disable it to ensure that it cannot accidentally link up to another portal). Bases in mid-air are effective during a raid, when manned, as entry is all but impossible. Again, this base type is best for continuous habitation, but it is only slightly more protected than a house on the ground if nobody is manning it. Also make sure to put cobwebs all over the bottom to stop ender pearl glitching.
3: Defenses Every good base needs traps and defenses! First of all, we have the wall. A good wall should contain at least one obsidian or water layer to shield explosive force, and require at least one minute to mine through with an unenchanted diamond pickaxe. To further prolong base penetration, chessboard wood and cobble to force players to slowly break wood or switch from axe to pick. Traps are great defenses to surprise enemies that make it through the wall, but are generally not infallible.
Note that self building walls can be useful during an attack to repair severe damage (aka the TNT equivalent of a bunker missile). However, remember that a trespasser will not simply pound at the wall forever (unless they are monotonously dedicated to it). Eventually,they will most likely climb it with blocks, or disable it by destroying the mechanism.
4: Allies This is one of the great secrets to PvP mastery! Trustworthy allies can be useful in many tasks, from grunt work to being the safe keeper of your gold. Be careful whom you choose for an ally, as treachery or lack of skill can easily hamper or destroy your attempts to thrive in PvP. Haste in that aspect is generally a waste.
5: Tough Base with a Factions Plugin If the server you're playing on has the Factions plugin, you can create an impenetrable base with water and cheap walls. To do this, dig a hole along the border of claimed land (INSIDE your faction land, otherwise it can be blocked up or destroyed) all the way to bedrock. Next, cover your base with water, including the sides and roof, and let it flow down to bedrock. Make sure TNT cannot land anywhere in the base. There should be no blocks connecting your base to the wilderness. The water acts as a shield, making your base invulnerable to TNT, and impassable by enemies. The only way to counter this is make a sand/gravel cannon (a TNT cannon that shoots the falling gravel/sand instead).
Skybase
Gather enough dirt to build to the build limit (about 3 stacks). Then pillar jump with all of it, or until you reach the build limit. Then dig 17 blocks down. Place 1 obsidian by pillar jumping with it, mark that corner, then build a 12×12 obsidian platform. (Set home to platform if /home is enabled!) Then find the corner you marked, dig down, (you should see dirt, and not fall), dig 2 more dirt down, replace the obsidian, and coat the bottom with lava. (Fire Resistance is highly recommended) Enderpearl down, dig the bottom block of dirt, and dig a 12×12×2 trench where the lava lands. Then teleport up, either with an enderpearl (may take multiple tries) or /home. You can now add necessary items to your new base as needed. And finally, add redstone blocks around the edge, and build rings around the platform at a lower level for archers and potion lobbers to walk on.
Security
Building a base? Smart. However, check that your seemingly secure base is not vulnerable. Time to troubleshoot!
- Problem: Enemies can easily blow up walls and tunnel through them.
Solution: Reinforce the walls with rings of obsidian embedded in it to break TNT impact and deter speedy tunneling, and coat with water. To prevent glitching in, create two layers, the first layer is one that someone can teleport into with the teleport glitch (explained earlier) with a place on every side that a player can get into, then create a box in the middle, the second layer so that the person who glitched in cannot get to your chests, put two coats of obsidian on this layer so that the person cannot block glitch into your chests.
- Problem: An air based attack gets you quite often.
Solution: Build tall ladder shafts around the perimeter so that you can climb them and shoot off the enemy.
- Problem: Enemies eventually get through your walls.
Solution: Put lava falls to help deter them and have archers constantly patrolling the walls.
- Problem: Don't have any lava.
Solution: The Nether is there for open use.
- Problem: Enemies tunnel under your base.
Solution: Dig a long 1 block wide trench all around your base beyond the walls all the way to bedrock. Occasionally look down it, and if you spot any gaps in the "canyon" in the form of tunnels, ladder down and attack.
- Problem: You have bricked yourself in.
Solution: Find a way to put an inactive nether portal to another dimension in your base so you can portal away, or build your base around an end portal, or build tunnels.
Self-Destruct and Escape!
If the base is being raided, and your hand is forced, activate the self-destruct on your base. It is very important to keep one on hand at all times and also have an escape. The self-destruct must be designed to overwhelmingly destroy all life inside the base and the base itself but also be well-hidden. This is hard and so you should experiment. In times of need, start the lethal countdown and escape. Ender chests are good for these kinds of bases, as they don't drop their content and it can be accessed anywhere as long as you have another one.
Escape pods are essential for above-ground bases as they will drop you deep underground into a water spot, where you can dig (possibly minecart) yourself up to
PvP Behind The Scenes
Player-against-player combat is far more advanced than it may look. With it said, it's best to know what people can encounter in a so-called "behind the scenes" stage.
Politics
Be Popular and Revered
If you want griefers or spawnkillers on your side, be really nice to them. Most of them are notoriously good at PvP from practice, and giving them a reason to be on your side through making sure they never have to worry about starving or being hunted by others is a good way to avoid alienating them. Ironically, this may be the most effective way to make allies with random people, giving them full access to all of your resources and your considerable efforts to be hospitable will generally remove any want to take your items. (As always, this may backfire).
Keep up the map
If a server has an online dynamic map or if Rei's minimap is allowed (most likely), USE THEM. Rei's minimap helps you understand what structures are ahead of you, and Online maps show everything and also show locations of players. Use them to your advantage.
Participate in Server Events
Whether it'd be a Drop Party or an organized PvP match, participate in server events and you'll be known by most members in the server. This means people will have second thoughts of attempting to kill you.
Defending Your Base
Let's say you're on a faction server and you have many enemies. Your base has not been found until now. Two guys each holding a Sharpness V, Fire Aspect II, Knockback II sword and wearing Protection IV armor are directly outside your base setting up a TNT cannon.
You should always have defenses that are innately active, such as obsidian and water to negate explosions and if available, a spawner that can funnel out mobs on command (go exploring for spawners) to distract and dangerously deter, or snow golems to break armor.
If you have these, don't jump down and PvP. Wait for the spawning mobs to break their armor, or call for your faction members and allies to assist in defeating the enemy.
In these cases, booby traps are good, so set up booby traps everywhere where the enemy can't find them. In fact, make some that are meant to make the enemy know about the traps but it itself is a trap. These work as warnings and signals. Use tripwires and wool under them to use as signals for example.
Hate the Spawn
If you're building a massive fortress near the spawn, a griefer or simply a plain idiot might run behind you and kill you, disassemble your fortress and run off with your materials. Well, the easiest method to prevent this is to build your house away from spawn and try to survive a good distance away from spawn. It is usually a good idea to use the /sethome command around this area where you wish to live, as if it is a long way away from spawn and you die, it's a long walk, or mad chase if there are spawnkillers with diamond armor and enchanted diamond swords. Using the /home command if you used /sethome cuts the time getting to your safe zone drastically, usually having the spawnkillers and griefers be dazzled in confusion.
What about my valuables?
The best way to keep your most precious valuables is put them in an ender chest. Then put a chest in your house with basic invaluable items in it (with a few valuables mixed in to help fool them), and bury a chest with 8 obsidian, an eye of Ender, a crafting table, and other less semi-valued objects in it a short way away from your house.
Even if your entire house is a crater and the ender chest you placed is destroyed, the chest you buried will still be safe, and your can craft an Ender chest with what is in it to access all your valuable items and loot in there, as well as the loot in your actual chest.
Basic PvP supply setup
The following is a step-by-step tutorial on how to survive while being new to a PvP server. Follow in this order:
- Go solo for now. If the server you play on has Factions, make one to protect your stuff. Be sure to walk at least 5500 blocks. Using a boat is a good idea as you do not need food and can travel at night.
- Go in the opposite direction people are moving toward. This prevents you from being noticed.
- Make sure it is far away from anything. There's nothing more horrifying than your mortal enemies being your next-door neighbors.
- Make a small, undetectable base. Underground is the least noticeable around layer 10 is ideal, putting you near good materials and hiding your nameplate on the surface.
- Cheating is something that undermines every setup. Step carefully!
- Start gathering immediately. Do them in this order;
- -Get wood.
- -Make a bed to set your new spawn point (unless your server is customized).
- -Make chests and protect them.
- -Build a farm.
- -Find coal and iron.
- -Look for diamond. Layer 12 eye position is the best, but look for caves especially.
- -Mine obsidian and reinforce the walls of your base.
- -Make a portal to the Nether in order to find blazes and nether wart.
- -Once you have a blaze rod or two, start hunting for Endermen.
- -Make an ender chest.
- -Start brewing potions.
- -Find leather and sugar canes.
- -Make an enchantment table if you have the tools to and keep it well concealed.
- -Make an anvil to combine enchantments.
- -Enchant your diamond armor and sword.
- -Tip: Enchant Some leather armor with Protection IV if possible and a stone or wooden sword with extreme enchantments. This will trick players into thinking "That guy is terrible and doesn't even have good armor". Then sneak and follow them (use an invisibility potion if you have one), and they may end up revealing a base or hidden valuables. If you know you can beat them then go for it. Big tip: use potions always!
Tip: You must have fallback in your base in the case of hard times. This means:
- A renewable source of food,
- A renewable source of wood, and
- A set of stone tools to restart the gathering of supplies.
- To make raids against you rare, it is recommended to live in the Nether (but not the End since it's highly coveted) where people normally don't go. It's dangerous, but not as dangerous as living in the overworld. Keep in mind, if you have a mining base, that too must be defended as since raiders can get there via the portal.
- Make a faction and start recruiting.
-Note to do this when only a few people are online to make sure that nobody else is there to make you enemy (if you're lucky). (Factions is a Bukkit plugin and is not part of a vanilla server.)
That's it! Not too long ahead, you should become good enough to last through most attacks... eventually.
Getting Loot Quickly
A lot of times in single player survival minecraft you are going to need something. In factions you are going to need it a lot more because you are competing with other people for it. I have found some ways to get it faster
- selling- in many faction servers you can sell, auction, and buy stuff. Check and see what you can sell. Most Faction servers allow you to sell cobblestone and dirt, quick ways of getting money.
- Teleport killing- In the chat bar you see a new guy and you want to take his stuff. He doesn't have any faction, so you tell him "Teleport to me and you can join my faction" as soon as he arrives mercilessly slaughter him. (Note that this can create a bad image for you on the server and could potentially get you banned, so only do this on servers that this is allowed or you don't value).
PvP 的幕后
延迟创造机会。
Despite lag making people randomly visually act, cause injury because of damage just showing up, and crash the server, it may still be useful instead of a nuisance if you know how to control it to your advantage. Whenever you hit someone under the effects of a lag spike, there is a chance that they won't be hurt and can escape. You can use this time to run when a lag spike comes, therefore you may escape if necessary. Keep in mind, lag also delays redstone machinery, meaning if there's a staircase that only activates when you're on a pressure plate, you can get up easier.
失误
Ambushing someone is good. Its even better when he/she turns around to attack you with the wrong item! (e.g. a cooked chicken) This makes an easy kill. Take this advantage. And try to make sure this does not happen to you. If it does, it can cost you everything you have on hand!
武器训练
- Be a grenadier!
Always carry potions of damage and poison on you. You'll never know whether you're fighting a guy with a stone sword in gold armor with minimal enchantments or if you're face to face with a full armed juggernaut carrying what people consider as "God Equipment." This is the most efficient way of disposing of anybody.
- Train yourself with weaponry.
You may be a fast clicker with a powerful sword and you may have a large chest's worth of damage potions, but without training these aren't of any use. Train yourself to arch with a regular and enchanted bow so that you are so good at it that people accuse you of having an aimbot (don't shoot people constantly or you might get banned mistakenly). Get it in your mind to strafe around the enemy and jump to get critical hits and get an edge over your opponent. Train to throw potions so well that you don't wound yourself and get direct hits for maximum effectiveness.
- Rapid fire!
You see some guy mining some diamonds, and the only weapon he has is a bow. You decide to kill him. It seems like a great idea, especially when you have armor, until you get close to him and he starts rapidly shooting arrows. Some players have an uncanny ability to shoot arrows very fast at low charge. They may only deal 1/2 heart of damage, but they will knock you back, and enough of them will kill you. If someone starts using this tactic on you, do not rush them! It will most likely lead to your death. Fall back behind some cover, and if you have a bow, start shooting back at them. Stay far away, because while they are amazing at close range, they usually aren't very good at hitting those far shots (there are exceptions). Finally, Almost no amount of spam shots can stop a sprint-jump attack, Ender pearl charge or splash potion, so if ranged combat is not your strong suit either, hit them with a critical attack or potion, this will usually cause them to run, then be slaughtered by your melee strikes. Remember though; you could do this as a tactic too!
- Creative Tactics and Weapons
Who says you need normal weapons to beat a strong enemy? Nobody, that's who! The truth is, using weapons that your enemy doesn't even think about will make you more probable to beat your enemy. If you know how to use them, that is. For instance, if you are fighting a juggernaut, there are few weapons usable against him;
- Potions (most effective)
- Snowballs and eggs (to knock him back)
Potions harm and distort the enemy, making them the most effective against especially such people with Protection IV armor. Snowballs and eggs will knock the enemy back. You can project him into lava or a pit, and as part of a bug in the game it damages armor as well because it technically harms the player pummeled by it. Always try to find a way around normality!
Good Philosophy for Fights
- "Only the dead have seen the end of war."
There is that one case of being Left for Green. This means that your squad disbanded, you are out, all alone with maybe a few enemies a kilometer or two behind you looking for you, and you're starving. Be independent. What if nobody is there to help you? What if your leader takes all the valuables and leaves his troops out to die? You must gather resources, get help of any kind, whether it be a lone man just with a stone toolkit or a juggernaut in Protection IV armor, and you must be careful and start your own faction. Tip: Since anyone can be bought…eventually, keep your own secret, hidden, well guarded bases. Never tell anyone about it. It is for you and only you.
- Watch videos and tutorials on how to build traps, and be smart with what you learned. Many people know how to make traps. That is good on one hand, but on another they might not know how to use their knowledge to their advantage. Combine traps and improvise offline.
- Don't overkill yourself. Think first before charging ahead to do something. Think first of the necessities, which are supplies, and deal with the secondary needs after.
- Don't be scared to act like a coward. If you stand no chance, save what you can save and run! If you're nearly killed, and have no hope of victory? Run! And don't let yourself be lured into 1-on-1 PvP unless you can win this: use your mind over your in-game muscles! Preferably, use both! Most important is: use your environment wisely. For example: if your in a jungle biome, run into the trees and attack your foes! or maybe: if your in a big NPC-village with iron golems: make your foe hit the Iron Golem, then run of and snipe the foe! if your on a small island in an ocean biome: run into the ocean with a boat, sail a little away, and use your bow to take down that diamond-armor juggernaut! It will all be yours if you succeed! Your sword might be a strong weapon, but your bow is even stronger if you use your mind. Also, don't be scared to use potions: they can give you a great advantage over your non-potion using foes.
- Evaluate your position. In other words, take into account all your advantages, all their advantages, and weigh the options. Sometimes, you need to guess and check. The most important ones are your advantages or disadvantages in:
- Armor and armor enchants
- Swords and sword Enchants
- Bows and bow Enchants
- Ender pearl or portal availability
- Potions, skill, and hunger
The most iffy is skill. Some people are so good with their timing that they can calmly mine and take their diamond ore, then swing around and shoot just as soon as you are within a block of them!
In fact, who says you need better equipment to win? Let's say that your base is in the sky with a public chest containing some equipment. Then, all of a sudden, you come down with one teammate and realize that the base is being raided! In the chest, you find some string and cobblestone. The enemies are in iron armor, but enchantments are unknown due to this being before the 1.3 update. Now, if the raider's armor was not enchanted, then you're in luck. A stone sword against iron armor with no buffs deals a full heart of damage. A fully charged bow does about as much damage as a diamond sword. Even if you have no armor, you still somewhat stand a chance against those two since it's you and your teammate fighting them. You do not need to be the same size as long as you can beat them. (Fun fact: This was a true story and the contributor who wrote this probably would have repelled the raiders if he had known this earlier!) If you and your team mate are strategic, let's say they stick together, and your enemy doesn't, then you are almost guaranteed to kill them, that is if both of you have at least stone swords and he is alone with an iron sword and full iron armor. If you got lucky enough to mine a diamond sword, bring that out too: if you can, enchant with even just Sharpness I, which will do about 1.5-2.5 hearts every hit. If you somehow have gotten a Strength II potion, maybe by buying it on a server, then DRINK IT! It will multiply your damage by 3.6, so that 2.5 hearts, if you make that a critical hit (by falling when attacking) (will do 3.0-3.5 hearts) WITH Strength II, then you just might have killed your opponent in one or two hits.
- Get to your senses.
You may be thinking that people who have lost so much that their anger is uncontrollable are going to go psycho to win and when people come with supreme equipment you should be scared out of your wits, since that "causes" adrenaline. No! Anger and fear are both factors to defeat. When either happens, whether it be an attempt to kill a guy who has diamond armor with your fists or combat logging just because you are so scared that you have to go to the bathroom of fear of peeing in your pants, you will most likely forget all the tips you have learned until you get back to your senses. Avoid that. Now, you must stay calm. Run for cover, and don't stop to watch the deaths of your teammates. If you have one, drink a Potion of Swiftness (second tier is highly recommended), and keep running. Do not turn back, do not look back, do think of what's back there, and do not stop. Just keep running until you reach safety, whether it be allied or peaceful territory, or a secret place. Don't stop. Stay sharp. (If you can, bring a fat friend along with you and hope the lethal enemies kill him and not you.)
- Peace, dude.
Remember what's been said about not trusting anyone? Your turn to chip in to taking a stab at backstabbing. Create peaceful factions for your team. Their only purpose is to earn supplies while being impossible to touch.
- Diamonds aren't the key to victory.
If two guys in diamond with enchantments come and raid your base, and you're 4 people in iron, and only you have a full set of diamond equipment, do not bring it out! It is obvious you don't stand much chance as you are overpowered. You do, however, need to keep potions. They should consist of the following:
Poison+Damage+Speed+Health+Invisibility
Also, keep flint and steel, along with fire aspect swords and bows, along with you. And if you find generation errors that create gateways to the Void, use them. Don't forget to keep your dispensers loaded and ready to fire with arrows, damage splash potions, and fire charges. The reason why this equipment and these traps can beat people in diamond is because they go right through their armor. Nothing, not even diamond armor, can resist their effects (except for arrows. Fire, potion effects and Void damage are the only lethal things unaffected no matter what kind of armor.). Also, a potion of invisibility will mean no one will know where you are attacking from!
Also, remember the gift of decoys. Say you have nothing at all and you were just a guy that started in a faction war faction. Use your expendable condition. Say there is a hall of traps designed by a redstone scientist. Throw yourself at the traps, run like a madman, break those hidden redstone clocks, and just kill your player on those lethal traps so your faction can zip in and break a hole in their obsidian shield. To victory!
欺骗敌人
本段讲述如何执行上面所说的陷阱策略(参考“钻石并不是胜利的关键”)来欺骗敌人,这使它的攻击更有效。要始终记得把握敌人的心理是关键。档跑进一组绊网时,敌人可能会察觉到它这么做是企图自杀的行为,并且不是双重陷阱,尽管不太可能,但是人们还是会追逐你。然而,如果你有一个电路让敌人只能穿过一次的电路,那么就有机会敌人会认为这个陷阱失效了或者只是用来恐吓他来停止他的攻击。一旦他们再次穿过,陷阱就会被触发。这非常有用,因为它可以让敌人认为你会逃跑,而不知道你在把他们引到一个死亡陷阱里。如果你拥有任何类型的隐身药水,或者你擅长不被其他人发现,你可以容易的引诱敌人远离你当前的未知,然后当他们离你足够远的时候,跳出来攻击他们。这在势均力敌的斗争是关键,因为在这种斗争中,敌人的装备和你的装备一样好。
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