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Disambig gray  本文章介紹的是陷阱的教學和製造方法。關於遊戲裡自然生成的陷阱,請見「沙漠神殿」。

此頁不含生怪塔中,怪物磨床機裝置。

陷阱是一個在多人遊戲中由玩家製造的、用於自動傷害或殺死其他玩家或怪物的機關。以下是一些簡單的陷阱以及它的製造方法,讀者需具備一些簡單的機關製造原理,方能了解其中的奧妙。 陷阱也是機械裡的一部分。

本文的來源是英文版的Minecraft Wiki翻譯,翻譯中也變更了一些不合理的地方,也在文章提供了加強陷阱的建議,欲閱讀原文,請參考Minecraft Wiki

以下是翻譯者閱讀後對於每一個陷阱的評價與可行性:

怪物:專門困著、傷害或者殺死怪物用的陷阱,對玩家的效果極少或無效。

新手:專門對付新手的陷阱,稍微有經驗的玩家便能看出其中的蹊蹺
中等:只要放置在適當的地方,大多數玩家都會觸發陷阱。
高級:即使是骨灰級玩家,有時候也是難免觸發的陷阱。
絕對致命:無法被破解,只要進入陷阱範圍就必死無疑。

簡單的陷阱與詭計

死亡之屋

用任何固體材料製造一間屋子(避免使用防爆炸的材料如黑曜石), 然後用TNT將房子完全包覆,之後再加上一層方塊以遮蓋TNT。 在入口放置兩扇鐵門和石製壓力板,在壓力板下的方塊置放TNT,然後在房子裡放上一個明顯能看得到的儲物箱以吸引嘗試進入的玩家。 當他們踩到壓力版並且進入房子後,就會引爆TNT!
註:部分伺服器不允許玩家置放TNT,不要太過期望他們會在短時間內允許你。

可行性:新手
建議:
把房子建造得更像在野外生存的廢棄臨時避難所,需要有床、工作台、火把以及儲物箱。地點也要適中,最好是在深山裡。也方便你躲在樹後觀察受害者。

偽裝小屋

TNT藏在在一間小屋裡的某些部分(牆壁裡/地下)等待被引爆,其中一個最好的辦法是將點燃TNT的紅石電路連接至電燈的開關,也可以使用BUD開關

可行性:中等

建議:放置告示牌說明「拉下控制桿以開燈」,並在家裡明顯地放置紅石燈,把房子布置得更像一間家。哈哈

窒息床

建一間高度為2個方塊、屋頂厚2兩個方塊的屋子,在角落裡放兩個方塊,在方塊上放床。當其他玩家嘗試在上面睡覺,醒來後頭將會卡在天花板裡導致窒息而死。

File:Bed Trap 2.png

一張成功的窒息床

註:死後的玩家將會在一開始的重生點復活,而不是剛剛的床。

可行性:中等,玩家能在窒息死之前破壞方塊。
建議:等玩家睡著後才放置方塊,最好是使用難以破壞的方塊,例如黑曜石。也可以使用活塞來驅動方塊,這樣就能在室外遙控進行。這是一個入侵別人家的好辦法。因為死亡後他不能馬上回到家,除非復活點和他的家很靠近。

靈魂砂陷阱

你需要15個靈魂砂方塊來完成這個陷阱(或者是3個靈魂砂和其他12個不受重力影響的方塊。)

首先,在地上挖一個1x3的洞(大小可自訂),補上靈魂砂。之後在靈魂砂的外邊建造一個三層高的方塊(之後會拆除)。

在第三層的方塊建一個框把靈魂砂包起來,把第一和第二層方塊摧毀就完成了。

File:SoulSand Trap 1.png

小規模靈魂砂陷阱

File:SoulSand Trap 2.png

大規模靈魂砂陷阱

兩格高的生物如玩家和怪物(爬行者殭屍骷髏等等)走入陷阱後就無法走出來了,對於有開放飛行功能的伺服器,請建造屋頂。

可行性:怪物。適合用來生怪,或者是安置在生怪塔裡。
建議:由於玩家能輕易破壞靈魂砂來逃過這個陷阱,可以在靈魂砂下放熔岩來避免玩家破壞,頂部的阻擋方塊可以使用黑曜石

貪婪陷阱

貪心陷阱是利用玩家無知的貪婪來引誘他們墜入陷阱。

比如用物品展示框展示鑽石放置於能觀察到地方(記得要擺成像炫富的樣子),然後參考上文的偽裝小屋等等。

或者告示牌寫「踩在踏板上以獲得某物」,然後從發射器中給出一個,接下來,為了獲得更多,玩家會反覆跳躍啟動踏板,利用中繼器延時配合活塞、水構建窒息房,或者直接扔TNT下來,就憑愛好咯。(玩家可能會用一進一退的方式代替反覆跳躍,那麼就把活塞困住的範圍,從1X1變成2X2或更大咯!)

熔岩篇

13w24b的福,羊毛可以做成地毯放置了。我們可以把一個過道鋪上地毯,其中一部分地毯下面放上熔岩,過道對面是鑽石方塊等東西。就等著那些貪心鬼暢遊熔岩之中吧!(熔岩可以換成其它機關暗器)

貪心人的墳墓

你需要:
鑽石盔甲 (全套\附魔為佳),
鑽石方塊鑽石礦(透過精淮採集獲得),
(任何一種),
(任何一種),
鑽石劍附魔為佳),
地獄岩
打火石
火把
可選:更多的鑽石方塊或鑽石礦。

挖一個三層深的洞,洞外用地獄岩包圍起來,點上火,跳進去洞裡,用鑽石方塊把洞口封起來。然後繼續往下挖,直到至少24層深為止(跌死的最低限度)
當有人站在鑽石方塊上並且採集它,他就會跌進洞裡並且爆裝,這時你就可以收集他的物品並且收回你的鑽石快來重新設定陷阱。

假設跌落的玩家有穿盔甲,跌落後以最快的速度殺死他。要注意的是他復活後很有可能找來他的朋友或者是利用某些方法來殺死你(往洞口倒水、熔岩、丟炸彈等。

你可以放置更多的鑽石方塊,或者是在山洞裡使用鑽石原石安裝這個陷阱,讓更多人上當。

可行度:新手,專門對付過於貪婪、做事前不三思的玩家。
建議:在天然洞穴中安裝這個陷阱能使效果倍增,不過就不必放置地獄岩了,可以使用火把來標記出鑽石,這看起來像是某玩家的標記,讓人更容易上當。當然,稍微有經驗的玩家會先挖開鑽石礦附近的方塊,這時陷阱就暴露了。

鑽石方塊與蠹魚陷阱

做一個3x3墊的黑曜石/基岩頂部的地方一個鑽石方塊。

接下來,把黑曜石將四周除了一面全部圍繞。

最後,放一個蠢蟲怪物蛋在空的一面,這個陷阱就設定好了!

注意:如果你把大量的蠹魚怪物蛋附近的話這個陷阱是最有效的,最好放個牌子說「拿我的鑽石!」

這個小偷會被蠹魚屠殺。

這個陷阱,顯然只有你是OP不是所有任何其他有用的。

假礦 您需要:大量的TNT,令人信服的結構,看起來像礦場或一個廢棄的礦坑,一個觸發器,一個鐵門和一些紅石。

準備工作:

  1. 把TNT層以下的的受害者將屹立不倒。
  2. 將讓玩家「進入」我的一個鐵門。
  3. 觸發的TNT接線,但要確保觸發門附近。
  4. 將您的「礦坑」的說法,「鑽石礦」。附近的一個標誌
  5. 等待你的第一個不幸的受害者。

執行的陷阱:

  1. 受害者注意到您的「礦坑」,並認為你可能有鑽石或其他貴重物品存放在裡面。
  2. 受害者看到的觸發和假設,它的門。
  3. 受害者啟動觸發器和被吹到天空高。

開採後的礦石塊,粘活塞活塞的變體去除地板上,是一個教學,使用者掉進底孔。

終界陷阱

需要:
幾個鑽石方塊
1個終界傳送門方塊
1個地板門
1個壓力板

首先,在一個2x1的隧道盡頭,放置幾個鑽石方塊,然後在鑽石方塊前挖一個三格深的洞,在底部一個終界傳送門方塊。之後用地板門蓋著洞口,洞前放置一個壓力板。假設受害者沒有留意到壓力板的話,就會被傳送到終界。

可行性:中等
建議:使用石製壓力板,放置在石頭上,在光線不足的地方較難發現。或者可以使用活塞來代替地板門,那麼就更難發現了。
同樣的,要對付老手,一定要使用鑽石礦,並且放置在天然礦坑裡。

File:End Trap 1.png

一個終界陷阱的直切面,羊毛是為了讓壓力板更清楚,實際上要使用石頭

廉價貪婪陷阱

所需材料: 儲物箱, TNT, 壓力板和紅石(可選)。

在一個由石頭或泥土製成,高兩個方塊的長通道的盡頭放置一個儲物箱。在儲物箱前,挖一個一個方塊寬兩個方塊深的洞。在底部放置一個TNT方塊,在其上放置一個看上去平常的方塊,以及最後放置一個壓力板在上面。你可以根據通道的長度在地底放置更多TNT(但是一定要將它們全部難以覺察地覆蓋,因為當玩家聽到了TNT點燃他們可能會往回跑)。無論是誰踩在空儲物箱前面都會點燃TNT。你會需要在每次點火之後重建整個陷阱。以更多的資源為代價來確保死亡,在所有TNT下放置紅石線,以便讓它們立即點燃。

好奇陷阱

製造一間有鐵門的房間,在鐵門外放置一個壓力板進入房間後他就被困住了。

這個陷阱有五個破解方法,每一個破解方法都能被預防:

  1. 挖著逃出去。破解方法:在地下放置至少五層深的熔岩,這樣就不能填補熔岩了。
  2. 打穿牆壁逃出去。破解方法:在牆壁內層灌入熔岩。
  3. 打爆鐵門逃出去。破解方法:在鐵門上放置熔岩。
  4. 使用自己的開關打開鐵門。破解方法:在放置開關的地方後放置TNT,但是避免和熔岩接觸。
  5. 多人模式可用指令/home。破解方法:叫你好朋友OP關他權力,或者把他困到地獄傳送門中並將出口封上(傳送門方塊中不能打開聊天框),而且還順便預防了他帶了黑曜石和打火石。
File:Curiosity Trap 1.png

完成圖

註:紅色羊毛表示熔岩,注意TNT的放置位置,其實五邊都要放(門的左上、左下、右上、右下、和腳下)。

可行性:高級。除非是有遇過或者是看過陷阱製作篇的玩家,不然進入後都無法倖免。

建議:使用紅石電路,在玩家踩下壓力板開門後,紅石觸發計時器,讓活塞在玩家進入後在門口上方打開一個洞口,讓熔岩留下來,這樣就能避免玩家在打破鐵門後迅速逃離現場。

貪婪鐵軌

製作一段長動力鐵軌,充能除了第一塊以外的所有。放置一輛礦車以及一個開關在第一塊鐵軌上來讓車子移動。放置一塊寫著"(你的名字)的鑽石礦坑,嚴禁進入"的告示牌在旁邊。

然後建造一段在頂端有一段急下降的長上坡軌道。在礦車落下的地方,做一個4x4,深兩個方塊的洞然後用熔岩填充它, 以便讓玩家忽然落入熔岩然後失去他們所有的物品。你可以用稍後用一個桶來拜託熔岩。 注意:確保熔岩在下降前不可見來避免玩家跳出來。

另一個方法是製作一個向下的長隧道,用一般鐵軌,以及當軌道轉過一個角,放置熔岩。 最好你有火把沿著隧道這樣那人不會察覺到即將發生什麼。

邪惡礦石

超級簡單的陷阱,不過卻非常有效。
放置一個礦石原石,如鐵礦。在它後面插一根紅石火把,在另外一個石頭上也放置一根紅石火把,使用紅石線連結它們。在另一個紅石火把處放置大量TNT發射器或者任何機關都可以。這不單是一個簡單的陷阱,也非常容易製造。如果連接高頻的時鐘電路再連接輸入「移動被暗算者至某處」的指令方塊的話,你甚至可以判處被暗算者無期徒刑!

爆炸性陷阱

【譯自:Explosive Traps】 爆炸性陷阱指的是以TNT為主的陷阱。

厄運之門

【譯自:Door of Doom】 放置一個鐵門,在地下層的地方製造一個填滿TNT的大坑,最後在鐵門邊放置壓力板就完成了。
當有人要進入房間時就會被炸飛天。

可行性:致命,非常普通又經典的陷阱,時常防不勝防,一旦觸發壓力板就必死無疑(前提是TNT要夠多) 建議:安置在別人家地下是非常致命的。

地雷

最簡單的地雷莫過於挖一個兩層深的洞,放置TNT,放置和地表一樣的方塊,再放置壓力板,就完成了。
當有玩家或怪物踩到時,他就會被炸到。(一個不能保證死亡)

注意:當使用木質壓力板時,掉落的物品能觸發地雷;另外,此陷阱對玩家沒有太大的效果,因為玩家再聽到TNT被觸發時,還有延遲時間能閃避爆炸,用走的就能在TNT引爆之前離開爆炸範圍。解決辦法是把一個有火焰彈的發射器連接到壓力板+放個TNT礦車在發射器的前面(可以加額外TNT),然後玩家就必死無疑了!

另外,在沙漠的地雷能發揮沙的自然掉落性質。在安置好地雷後,把TNT下方挖空,那麼一旦TNT被觸發時,沙就會落下,幸運的話受害者還會一起落下。如果你有一間漂浮的房子或者橋,你可以使用同樣方法來安裝地雷,礫石也能使用。當受害者踩到地雷時,他會落下並且受傷/死亡,假設他沒死,TNT會幫你炸死他。

為了增加地雷的可信性,可以使用骨粉催生附近的雜草,使到地雷難以被發現。也可以放置在山坡處,這樣玩家就會不知覺地踩上地雷、或者是放在樹的後面。

當石製壓力板放置在石頭上時,幾乎難以被察覺。特別是在光照不足的時候。

可行性:中等,一般上壓力板出現在不應該出現的地方肯定有詐,所以資深玩家不容易上當。 建議:使用地雷的好處就是對付行動緩慢的怪物,比如說史萊姆

弱智陷阱

非常弱智但製造簡單的陷阱。 挖一個3格的洞,放置一個TNT,用材料填好後,放一個顯眼的開關。對於好奇心重的新手來說,這個簡單的陷阱無疑威力巨大。 同時,你可以將這個按鈕放在門旁邊,以更逼真,你也可以將這個按鈕連接多個TNT,可以保證死亡率。

連續生怪陷阱

建造這個陷阱,你首先需要淮備: 生怪蛋(這個陷阱的靈魂,越多越好);壓力板(或者絆線鉤和絆線,但我個人推薦壓力板);發射器一個或兩個;紅石儘量多,有必要的話帶上中繼器。 製造的方法:首先,放上發射器,如果你使用絆線鉤來作為而觸發機關,你必須在發射器下墊一個方塊放置絆線鉤,然後放上觸發機關,如果是壓力板,那麼用紅石線將壓力板和發射器連起來,絆線鉤的話就連在發射器下的方塊上。然後,如果使用壓力板,就在發射器炮口的前一格放上另一個壓力板,這樣就差不多完成啦!然後在發射器裡填上生怪蛋,有人踩到壓力板或者碰到絆線的話,就會有源源不斷的怪淹死他 ! 原理:當怪從發射器被發射出時,怪物本身也會碰到絆線,於是再次觸發機關,於是源源不斷的怪就這樣出來了。 破解方法:站著不動,只要站著不動就能防止再次觸發;放水沖掉線並顯露出壓力板;把發射器裡的蛋拿走。 缺陷 使用絆線鉤觸發:需要相當大的空間;怪有時會「走不動」(對於以上兩種情況,可以使用遠程攻擊怪物的生怪蛋);絆線浮空的話很容易被發現;如果被特殊原因觸發的話會使整個機關暴露。 使用壓力板觸發:只能在石頭地面上使用,否則會十分顯眼;觸發的範圍沒有絆線大,如果要達到絆線的效果要耗費許多成本。 「適合人群」:走路不看路的人;眼力不好的人;疾走的人。 不適合人群:老手;安全感差的人。 致命的情況:怪物卡殼,在通道窄而低的地方出現;自己觸發了機關,這個防不了。

捕獲的地雷

這是針對小屁孩比其他玩家好奇心更重而設計的陷阱,挖一個3×3×4的坑,黑曜石是2、3、4層的牆壁,中間四塊左右增加門(門是小屁孩陷阱的內部,TNT向下計數)最後在中心加2個TNT,蓋上壓板。在石花花和石壓板走廊獲得最好的結果是。 側視圖: d d
d_d <-- 表面
sss <-- 地面 (1)
oto <-- 地下 (2)
oto <-- 地下 (3)
ooo <-- 地下 (4)

側視圖示意圖(從高到低)
俯視圖: 表面- 地面(1)- 地下(2/3) 地下(4)-
ada sss ooo ooo
d_d sss oto ooo
ada sss ooo ooo

俯視圖示意圖(從高到低

改良地雷

先挖一個5x5,4個方塊深的坑。然後將邊和底填上黑曜石,但不要填頂上一圈,否則別人會看見。你應該會剩下一個3x3x3的洞。放置兩層TNT然後用一層適合環境的方塊覆蓋。最後加塊石制壓力板在任何一個TNT方塊上。

火焰

這個陷阱將會給一個不幸的玩家來一場火焰雨。 首先,做一個帶有熔岩牆壁的長走廊,讓熔岩牆壁看起來像裝飾品 接下來放置壓力板,按鈕,控制桿,或者是其他你想用來啟動的裝置,把它連接到一個脈衝發生器上去。接著把它連接到一排放滿了箭的發射器上去(發射器在熔岩後面,這樣可以點燃箭形成火焰)。一旦玩家啟動了這個陷阱,他們就在這燃燒的箭矢中洗淋浴吧!

陷阱礦石

你需要的材料: TNT, 两个 红石火把, 沙子沙砾 (optional), 任何种类的矿石石头.

在礦石的後面方置紅石火把。 放一塊就在它的上方,它基於火炬。另一個在紅石火炬。然後圍繞頂部火炬TNT。 警告:不要低於頂火炬或TNT將掀起。 掩蓋礦石,等待有人來我這!

File:OreTrap.png

How to set it up.

遙控炸彈

【譯自:Remote Explosion】 製造一個遠程遙控炸彈是可能的,只需要使用魚竿和木質壓力板就行了,將魚竿拋向木質壓力板就能觸發炸彈。不過這個方法比較不穩定,因為掉落物能觸發木質壓力板。

陷阱地雷

不同於地雷和改進的地雷,地雷陷阱坑害怪物或玩家時,TNT有足夠的時間爆炸。<BR> 首先,挖下四塊。接下來,把受重力影響的塊(礫石或沙)放在TNT上,把壓力板放在沙上。你也可以把水放在底部的孔。 請注意,這個陷阱的很少對玩家有效,因為他們最有可能避免壓力板。為了獲得最大的效果,建議你把陷阱在門前,他們通常都是成對便於開啟壓力板。 注意:這個陷阱是有效是因為進入的生物在TNT的打擊幾乎是不可能生還的。

爆炸與燃燒

小屁孩喜歡炸掉或燒掉別人的房子。為了阻止這發生在你身上,用木塊或羊毛(最好是羊毛)做一間假屋子然後用木塊、鵝卵石,或泥土來填充儲物箱,甚至用煤,使屋子看上去像真的。不要將它們完全填滿。將其下的區域填滿TNT然後用TNT製作一些延伸出屋外的"輻條"。

注意:製作比圖示更多的輻條。

當屋子被燒毀,裡面的TNT會引爆外面的TNT飛向小屁孩。甚至當小屁孩以為他在一個安全的足夠遠的距離之外,他會被炸向外面的TNT炸死,所以你的假屋會與他同歸於盡。

水下避難所

註:僅能用於多人遊戲! 首先,造一個水下避難所,並在裡面放一些較為珍貴的東西(如鑽石、附魔防具等)。然後,挖一個能通到避難所、地面或另一個安全區的隧道。然後,藏在裡面並說:「我迷路了!現在誰都可以擁有它。」當有人進入時,在避難所下面點燃一個TNT並馬上沿先前挖好的隧道逃出。 The ideal trap should be able to function without external stimuli (Someone igniting TNT or flicking a switch manually) using redstone or pressure plates, as these would make the existence of this trap somewhat pointless because someone could easily wait for you to go offline before stealing your well-earned loot.

報警隧道

建立一個隧道通往門與杆附近。將壓力板和熔岩,地板門水,或根據他們的火。當一個玩家拉槓桿打開門,門打開而不是陷阱。令人煩惱的是,鐵門無法打開,壓力板毫無意義,如果你想要的,討厭的音樂可以在注釋塊。防洪牆的熔岩更有趣。

燃燒的陷阱

建立一個小型的庇護所,外牆用石頭搭室內卻用木塊(不過,不要把石頭搭在屋頂上,因為你就要躲在這裡)。使用鐵大門作為的防護和電線從屋頂可以是關閉。載入車頂與TNT(越多越好,對吧?)。當玩家走,頂上帶開關關閉的門。光房頂著火,然後點燃TNT。跑去享受屠殺。

簡單的礦坑

這是一個非常簡單的陷阱,雖然它是致命的。挖至少5塊方塊,然後填補了TNT直到有四塊的頂部。把一塊TNT兩塊以上,然後把碎石或沙上然後壓板。然後,當小屁孩或其它玩家走過壓力板,他們將陷入這個陷阱並被炸死。

Proximity Bomb

A proximity bomb is a player detector paired with an output of TNT. It destroys itself and blows up its surroundings when the player gets close, and it should often be undetected.

This design, the smallest by far, involves the use of cave spiders and/or silverfish and/or bats as they are the only mobs that can fit in a 1x1x1 area.

挖方塊陷阱

這種陷阱當玩家挖掉該方塊後被啟動。方塊上的紅石火把隨之掉落觸發一個非門,第二段紅石線被啟動,導致TNT被點燃。

這種陷阱的一個優點是,觸發它並不需要啟動壓力板或控制桿等(當只有一個玩家時)。它也很易於製作,因為你可以在地圖上對多個方塊布線。在不同位置,應使用同一種方塊。在洞穴裡可以用礦石,沙漠裡可以使用暴露的礦石(就像是沙下降使它裸露在外),玩家建立的城市裡可以使用稀有的方塊,如鑽石方塊或黃金方塊。

你可以用活塞而不是非門來把TNT啟動,這種方法的優點是被困住的方塊自身不需被布線。

閉塞粘性陷阱

如果你的目標成功啟動了這個陷阱,他無異於被禁止做任何行動。陷阱包括任何開關(壓力板可能是最好的一個選擇)和兩個粘性活塞。在啟動活塞開始反覆運作後,目標會在他們之間移動。這使目標移動很快,即使他/她有一個鑽石鎬也無法掙脫。確保你給予目標的空間是封閉的,以及你所用的材料硬度足夠高,但注意活塞不能移動黑曜石或基岩。 註:不確定是否你可以用附魔了挖掘效率的鑽石鎬擺脫一個石頭製成的閉塞粘性陷阱。

粘性活塞陷阱

           活塞陷阱

This trap is similar to the door trap, except less visible. The design involves 1-9 sticky pistons, 1 pressure plate, a block/roof over the pressure plate so the mob can't escape (1 block high for chickens, slimes, magma cubes or silverfish, 2 high for creepers, players, NPC villagers, skeletons, zombies or zombie pigmen and 3 blocks high for iron golems and endermen) and 4 blocks to hide the sticky pistons. Dig 1 block down, and place the pressure plate in it. Dig two blocks down the blocks adjacent to the pressure plate. At the bottom of each 2 block deep pit, place a piston. Place 4 blocks that can be pushed by pistons above the pistons. It is advised to use blocks fitting the environment for low visibility. It is possible to create a chain of piston traps side-by-side and make a barrier.

Note: Do NOT use sand or gravel as your blocks effected by pistons. Also, exercise caution when dealing with skeletons (as they can shoot from the trap while being protected from the sun by the roof), and with creepers, (which can explode if you are close to the trap). It is possible to create a clock, connect it to an AND gate the plate, and wire it up to a dispenser loaded with arrows, as shown here - http://www.minecraftwiki.net/wiki/Tutorials/Traps#Sticky_Piston_and_Arrow_Trap Also, here is a video of it.

(Note - No AND gate is used in this, but it shows a similar idea)


O = 壓力板 X = 活塞 $ =被活塞推動的方塊@ = 不要放置方塊 % = 給活塞傳送能量的方塊

First Layer

@ $ @

$ O $

@ $ @

Second Layer

@ X @

X % X

@ X @

活塞TNT陷阱

此陷阱是1×2的過道, 或許可以放在你仇人的礦道裡. 放置一個壓力板, 當那個可憐的傢伙站到上面的時候, 兩個活塞被觸發,擋住了那個快樂礦工的去路,接著TNT被觸發,然後就沒有然後了!

活塞TNT陷阱2

This trap is made mainly for mob killing (or very gullible friends) It works similar to the Piston Trap above, but this just shows you the simplest way to do it. Note that this video does not actually work, as the player can walk right though primed tnt. To make the trap work, another block must be added above the piston with the tnt on the surface.

屋頂TNT陷阱

A 'Roof TNT Trap' can be made by putting a pressure plate next to a door then wiring that pressure plate to activate TNT hidden in the ceiling. This works best in a small area such as a mine. To limit the space the target can run, use an iron door and only place the pressure plate on the outside. To further limit the space the target can run, have the pressure plate also wired to an inverted piston that drop gravels, blocking the remainder of the tunnel.

地板門熔岩陷阱

File:Pitfall lava trap.png

This trap utilizes wandering mobs, trap doors, lava, and pressure plates. To see how it's made, view the diagram on the left, and to see it in game, view the image beneath it.

The Trap In Game.

This trap can also be made with water and signs. Make the hole 3x3x4 instead, and fill the bottom with signs, and replace the lava with water. This takes away the problem of having to collect lava. This will also fix the problem of the lava destroying the mob drops.

挖礦陷阱

Note: The double door glitch only works in older verions! Very simple. Use the double door bug so one of the iron doors stays open and then put a pressure plate inside a room. Then mine a block out of the wall and place lava 2 blocks back and seal it up with some ore, so when people mine the ore, the lava comes out and they can't escape because when they try to exit the iron door closes. Here is an overhead view:


A very similar trap to this one is to fill the person's house with block 97 (which spawns silverfish when mined). Mining it also has the added bonus of activating other silverfish blocks in the immediate area. When they mine the block, they will be attacked, if not killed.

門的陷阱

這個陷阱非常簡單。在門前你要挖一格寬一格長的洞,弄多深都行。儘可能使你的坑靠近門,並確保從門的同一個側面啟動它。一旦你的坑做完了,返回到地面。在底部放兩個TNT。在頂部放一個沙或者礫石。在沙或礫石頂部放一個石製壓力板(這說明它只能被玩家或生物啟動) When a player or mob steps on the pressure plate the delay between the pressure and the door opening will be just long enough for the TNT to activate, causing the player or mob to fall to their deaths. Notes: The delay will only help if there is NO gap whatsoever in between the pressure plate and the door. Optional: Place lava at the bottom of the pit so players aren't motivated to come back for their drops (make sure lava is placed more than one block from the bottom so it isn't smothered by the sand/gravel).

門的陷阱2

This is a very simple and also rather obvious trap that is made by putting a pressure plate in the middle of 4 open doors so that the victim is trapped inside when they enter, you may also decide to put a block 2 blocks higher than the pressure plate to stop the victim jumping out. This is a very quick and easy to set up trap, making it ideal if you are new to minecraft or simply in a hurry. It is also recommended that the pressure plate is made of stone so that a player can not activate the trap without standing on it, this can be achieved by throwing a block onto a wooden pressure plate. A simple way to make it into a drowning trap is to add a block of water in the block above the pressure plate. When combined with a block on top, the player/mob will drown and not be able to escape. Another way to make this trap more deadly is to place a block of TNT right under the block with the pressure plate on it. Since TNT explodes relatively fast, even if the person manages to get out of the trap quickly, the TNT will probably explode before they have moved a safe distance away. Another fairly simple way is to replace the doors with iron doors and make the top stone and the pressure plate stone and put lava in the middle burning player/mobs making easy to collect their items.

門和TNT陷阱

This is a very simple trap. Start out by building a simple, one story shelter (but don't put in a door yet). Then, go inside the shelter and replace the floor with a two-block deep hole. Cover the bottom of the hole with TNT, then cover the TNT with flooring material. Place valuables inside as needed. Now, exit the shelter and place a pressure plate one block inside the doorway. This plate should be above a block which is above a block of TNT. Place an iron door in the doorway and one pressure plate outside the door. The would-be griefer will step on the outer pressure plate, causing the door to open. When they enter, they will step on the inner pressure plate, thinking nothing of it because it looks like the pressure plate reopens the iron door when they exit. In reality, it's simultaneously triggering the hidden TNT. They'll be blown up while trying to steal your stuff.

Tutorial on making a TNT door trap;

一個非常簡單的陷阱門陷阱

這是你能做的最快的陷阱之一,不需要許多材料。But be warned that it isn't high quality and more intelligent players will quickly disregard it. First, you have to find a place where this trap can be easily concealed, such as a dark doorway or another clever hiding spot. Next, you simply dig a hole about 7 blocks deep, and 1 block wide. Use a bucket to fill the hole 6 or 7 blocks deep with lava. Then, put a wooden trap door on top of it and a pressure plate in front. Players will walk on top of the plate and through the door and fall into the lava. NOTE: This is not a very good trap, but works if you need simplicity.

黑曜石陷阱

This is a fairly easy trap to create, but requires a lot of obsidian. Make a fake entrance to your home out of obsidian. It should be 4 x 4 x 9, with six blocks extending underground (4 x 4 pit), and a 2 x 1 space for a door. Hollow out the obsidian (fill the edges of the 4x4 pit), and make an obsidian floor at the bottom of the pit. Then make the 3x3x4 part on the surface. Now go back down, and three spaces from ground level, make a 2 x 2 "floor" out of any material. Use the walls to place it. Two spaces from ground level, make a 2 x 2 array out of TNT. Then at ground level, make a normal floor. On the floor above the TNT, place a pressure plate on three of the spots except the back corner. On this back corner, place a chest. Put a few iron ingots or something somewhat valuable (but not TOO valuable) in the chest. Then, coat the obsidian on the surface with stone or another material. Place an iron door at the front of this material, with the pressure plate positioned so that you cannot leave by way of the other pressure plates inside. If you want to, you can make a sign announcing this is your house. When people walk in, they will not be able to leave, and they must step on a pressure plate to get to the chest, igniting the TNT. They will either blow up or fall to their deaths. It is constructed out of obsidian so it is reusable, but you can make a one-use trap out of any material. Watch a tutorial here-[1]

水下假礦坑陷阱

This one is fairly simple (but time consuming). Dig a 2 x 2 hole at least 28 blocks deep, or more if the target is wearing armor.(Note:Only dig deeper if the target is wearing boots enchanted with feather falling as fall damage ignores armor) Put signs in the second block after the surface and make a water pool, so there`s nothing but air below. So, put a sign saying something like: "Diamonds here!" or "Mine" or even "Do not enter"(Nobody can resist a sign that says "Do not enter"). The unfortunate player will jump in it and die from fall damage. This trap does have the inherent design flaw in that a player can easily circumvent the fall by placing water below the bottom sign, or using an ender pearl to teleport to the bottom, so it is recommended that you place another method of killing the person at the bottom (i.e. land mine, lava or a crushing piston that is triggered with a pressure plate).

砂礫窒息陷阱

Probably the simplest trap in Minecraft. Make 1x2 holes wait for a player or mob to fall in and then suffocate them with gravel.Get their items out of the hole.

謀殺案

Note: This trap is designed for player sized mobs like zombies. It also does not work well on other players. Nevertheless, when done en mass in a ring around the structure being protected, it works relatively well. Dig many 1x1 holes four blocks into the ground.. Then, make a two block high tunnel along one of the edges of the holes that runs ONE BLOCK DEEPER than the bottom of the holes. Then, put signs on the top of the holes to fool mobs into falling in. Go into your tunnel and kill the mobs by yourself while they stand in the hole helplessly.

T= tunnel H= 洞 B= 方塊

BBHB
BBHB
BBHB
BTHB
BTBB
BBBB

窒息塔

(Note: Only suitable for 1 block wide mob. However, a two block variant can also be created)


Requirements: Cobblestone (as much as possible),Sand or Gravel (2),Pressure Plate (2),Iron Door (2) ,Trapdoor (1),Dirt (3)

Make a 3 by 3 by 5 tower out of cobblestone. It should have a 1 block space inside, with walls that are 5 blocks high. Make a trapdoor floor for getting out of the tower later. You need to place an iron door in a doorway. Then place a pressure plate in front of the iron door. The mob will step on the pressure plate and will open the door for a time, long enough to let them in, but not long enough to let them out. Get to the top of the tower and suffocate the mob inside with your gravity-affected blocks. Make a tunnel outside with a staircase. Remember to close the trapdoor floor! You should be able to get up to the top of the tower, and drop sand or gravel on the mobs. Then dig the sand or gravel out, and go through your tunnel to the outside.

門的陷阱

你需要四個鐵門,一個壓力板,和一個(或更多)TNT

在鐵門的前面放一個壓力板, and surround the adjacent block with the other doors. Place one TNT with a block on top of it. The player walks, steps on the pressure plate, and traps them-self in the door, with the TNT blowing up before they can escape. 更多的TNT有更強的威力。但是如果玩家帶著一把鑽石鎬的話,沒錯,那是唯一逃脫這個陷阱的方法。

比較高級的陷阱

Many traps require some redstone wiring, but these take a significant amount and require a basic understanding of redstone circuitry. Explosive traps, those that use TNT, may destroy sections of redstone wire if the explosion occurs too close.

Tripwire Jump Trap

This trap relies on the fact that like end portal, trip wire is invisible from the bottom. Make a room or hallway at least 3 blocks high, and put trip wire in a layer on the third layer up. If the victim jumps, they will trigger the trap. How they are captured or killed is up to the player (since 1.3.1, trip wires are visible from below and are deleted when a block touches it while in the air, making it impossible to place it airborne, unless you place the wires on top of signs).

Mob Proof Dispenser Trap (SMP)

This is a fake entrance, and Place an iron door with a stone pressure plate on one side, and a button on the inside. Then place dispensers (1-4, make sure unfatal) in a very obvious location aiming at the door. Then dig a fatal hole on the other side. When the player walks onto the pressure plate, the dispensers should fire. This will push mobs back. In addition, any mobs walking on the pressure plate will (as of 1.2) now attempt to go around as their AI prevents them from falling into the hole. Upon the door closing, they will try to go through the door again, resulting in death. This trap is excellent for SMP servers. Upon seeing the obvious dispensers people will attempt to charge through and end up falling through the hole, where they die. Tested on mc.Slap-gaming.com, a very popular server, 9 out of 10 people were killed by this trap. The seventh person /spawned, which resulted in a near fatal fall leaving her with 1 and 1/2 heart.

Arrow Dispenser

File:Advance arrow.PNG

An example of a simple setup.

This trap is created by attaching a dispenser filled with arrows to a clock generator. When the clock triggers the dispenser, an arrow will fire. The rate of fire is limited by the clock; slower clocks means fewer arrows shot over a given time period. With a rapid pulser, the dispenser will fire roughly 5 APS (arrows per second).

File:Dispenser machinegun.png

A pulsar (blue) and lever (red) attached to a dispenser.

Since dispensers don't 'burn out' like torches, it is possible to greatly increase the rate of fire of the dispenser by attaching it to a rapid pulsar. To wire this, connect the rapid pulsar to the dispenser, give the dispenser another power source (such as an adjacent redstone torch). By connecting the rapid pulsar to a stable input (such as a torch controlled by a lever seen to the right), the dispenser can be controlled by turning off the torches in the pulser.

The trap can be automated by attaching a pressure plate to the control torch. When the pressure plate is active, the pulsar is allowed.

One way to improve this trap is to place it at the end of a long thin corridor with an iron door entrance. The iron door is opened only from the outside via pressure plate. Have the pressure plate wired to an RS NOR latch so that once activated it will remain active, but can be deactivated by a hidden button.

Sticky Piston and Arrow Trap

This video [2] will show you a way to both capture and kill 2 blocks high monsters. You need 3 pistons (sticky unless block is gravity affected), a block that pistons can move, a dispenser loaded with arrows, 2 repeaters, a redstone torch and some redstone. Any clock will work.

Sticky Piston and Fire Arrow Trap

This trap uses concepts that are described in the "sticky piston and arrow trap," but is only suitable for killing other players, rather than mobs. This trap works by taking advantage of the fact that when a block is mined, and a Redstone torch is attached to the other side, the Redstone torch breaks off. This creates a change in input in order to activate three piston walls, and two rows of dispensers (which are hidden behind two of the walls). The walls that move in this trap serve two functions; two of them reveal rows of dispensers (containing arrows) that may have lava flowing down the front to create fire arrows. The other wall moves in the way that the player came in from to prevent them from running out of the line of fire from the arrows. When the block is mined, the Redstone torch releases a signal that activates these doors. Then, using a logic gate* that is attached to some pulsars (or any other form of clock), the dispensers are activated, firing arrows at the player that activated the trap until dispensers run out of arrows. If the player that activated the trap is wearing projectile protected armor, they will most likely be able to escape the trap. This is why the fire is important for making it more likely they will sustain fatal damage. They may be able to down a fire resistance potion in time, but this is unlikely.

There is a variation of this trap; instead of having three piston walls moving to reveal dispensers and trap the player, you could have the floor open up to a room with dispensers on all four walls, making a much more efficient trap to kill the player. This version of the trap is much simpler to build; however, the former trap is much cooler to see, and may disorient the player more, so that they can't decide what to do to get out.**

  • It doesn't seem that there exists a name for the logic gate that I used, as I couldn't find it anywhere on the basic Redstone help page.
    • Standardized diagrams dictating how this works will be available soon!

Piston Suffocation Trap

Tutorial for making a piston suffocation trap:

Requirements: 2x Sticky Piston 2x Piston At least 11 Stone Full stack of stone (for hidden version) 2x Painting (for hidden version) Stone Pressure Plate 4x Redstone Torch 2x Redstone Dust Chest or Ender Chest (for greed version) 3 full stacks of stone (for greed version) Torches (for greed version) 1x TNT (for Double Whammy version) Iron Door and another pressure plate (for Double Whammy version)

Standard Version: Create 2 stone pillars (3x1x1) 2 blocks away from each other. Then connect the pillars with another stone block so the player can just barely walk through. Dig down 2 blocks while inside the gate, and then complete a 5x2x1 hole perpendicular to the walk-in direction. Place stone 3 blocks under the block at the top of the gate and place redstone torches on both sides of it. Place redstone dust so the torches power them (on both sides of the stone block with the redstone torches) and then place 2 more stone blocks next to each redstone dust. Next, place redstone torches on these stone blocks and cover them up with 1 stone block each. You can now place a sticky piston on each of these stone blocks so they face the gate. Now, place a pressure plate right in the gate. Dig 1 block down on each side of the pressure plate not occupied by stone and place an upward-facing piston in the open slots. If this is too complex, my video explains this version, but none of the others!

Hidden Version: Start with the Standard Version trap. Duplicate the stone gate (twice) so that there are gates covering both of the pistons, not just the pressure plate. You can now place paintings over the pistons to disguise them (and the trap!)

Greed version: Start with the Hidden Version trap. Duplicate the gates even more to form a long hallway and place your Chest or Ender Chest at the end (contains no loot). Place torches along the sides of the hallway to finish the trap. This can be useful in Multiplayer to trap players.

Double Whammy version: Start with the Hidden Version trap. Duplicate the gates like in the Greed version and light it up with torches. Place an Iron Door and hook up a pressure plate. Place TNT under the pressure plate (people can't see it, trust me!) Place a Chest or Ender Chest (also contains no loot) at the end, so if players manage to escape the TNT, they may be drawn to the Chest/Ender Chest and get suffocated by the pistons!

Rapid Pulsar Arrow Dispenser

File:Rapid Pulsar Arrow Trap.JPG

Arrow Dispenser Trap utilizing a stabilized Rapid Pulsar

While a standard pulsar will flicker on and off quickly allowing the dispenser to fire rapidly without the manual addition and removal of power, it is often too fast and will cause delays in firing due to the dispenser not being able to keep up. The design on the above diagram compensates for this by slightly slowing the interval between pulses.

It is important to note that in order for the trap to work, the input (I) to the rapid pulsar must be turned ON when the operator does not want the dispenser to be firing. When the power is turned off the circuit will begin pulsing at a steady rapid rate. This allows the arrows to be fired at the quickest rate without delays between shots. A constant power source must also be applied to the dispenser in such a way that it will not conflict with the input of the pulsar to the dispenser. A single redstone torch one block above the dispenser will accomplish this.

This trap works best as a player controlled mob-counter-measure through the use of a switch, as a pressure plate would only send power through the pulsar when a mob is standing on the plate (although a NOT Gate wired to the input before the pulsar could be used to compensate for this).

Arrow Machine Gun

A trap that can be used for many things. First, on a flat surface, mine 1 block down and place a redstone torch. Above it put 2 dispensers. to the left and right of the 1st dispenser, put stone. Then put redstone torches behind (away from the front of the dispensers) the two stone blocks. They must be ON the blocks, not next to them. Put two more stone blocks on the redstone torches, and put redstone torches behind those. After that put two more stone blocks on those redstone torches. Put 2 redstone torches on top of those, and a stone block behind the top dispenser. Finally, put redstone on top of all the uncovered stone blocks. The thing should start to flash. Put arrows in the dispenser, and to turn it off hook up a lever and turn it on.

Undetectable Trap

A trap that is based on the fact that you can pick up dropped items through the corner of 2 blocks, which makes the trap undetectable without xray. The dropped item sits on a wooden pressure plate, which is connected to an inverter that holds open a line of sticky pistons that hold the floor. A simple tutorial for this kind of trap can be found here: http://www.youtube.com/watch?v=Y96hqyYD83k or here:

Lava And Collection Trap

You need one sign, one bucket of lava and two buckets of water.

Make a trench two blocks wide and put the water flowing down it. Then put the sign at the end on a wall. Put the lava over the sign. Make a glass hut at the end of the trench an wait for the monsters to start rolling in.

Crushing Trap

This trap uses pistons to crush skeletons, zombies or players to death. For every square meter you'll need a sticky piston, two cobblestone, and one piece of redstone dust. A lever is also needed to trigger the trap, plus some extra redstone dust.

Dig the room so the ceiling is 6 blocks high. Place sticky pistons all around so they are facing down at you on the 4th block up. There should be enough space above the piston to walk on it, and enough room on the floor to jump. Replace the ceiling using cobble just beneath all of the sticky pistons. The room should now appear to be 2 blocks high, with 2 empty blocks above the pistons (unseen). Using a maintenance shaft, get in the area just above the pistons. Place cobble to cover all the pistons. Cover the top cobble layer with redstone dust. Then, make a trail with redstone dust to a lever. From here you can trigger the ceiling.

Upon activating the lever, the pistons will push the blocks down and start damaging tall mobs and players. This design can be converted to use pressure plates on the ground to activate the trap rather than a lever. To be effective against spiders and short mobs, lower the entire trap by 1 block, or cover the floor with sticky pistons facing upwards and wire them as well.

Small Crushing Trap

Dig a 3x1 pit 2 blocks deep. Put a pressure plate in one end, redstone in the middle, and any block in the end.
On top of the block opposite to the pressure plate, put a sticky piston facing the plate, and then put some dirt on the piston to hide it.


Mobs will fall in the hole. If they're 2 blocks tall they'll get crushed, and if they're 1 block tall they'll get trapped!


Side view

Corridor trap

The following Trap uses pistons to suffocate and trap the player. once the player dies, they cannot get their items back, and if the player does set the trap off, but doesn't get killed by it, they still can't make it past.

An advantage of this trap is that it can be reset with the press of a button, or completely disabled, if needs be. It is not very obvious - and can simply be disguised as an iron door.

Cave Spider Trap

Actually fairly simple and requires no redstone, but requires a cave spider spawner and iron, coal, or gold.(Diamond could work, but there's no assuring they'll have an iron pickaxe.) Find a cave spider spawner, or hack one in. Surround it in valuables such as coal. Tell others you've found a mine shaft, then "accidentally" give away directions to it. Pretend to feel stupid for giving away directions. Another player will come, then dig the blocks. By then make sure you're not there. The enemy will then get poisoned and bitten until they're dead. An alternate version of this trap would be to either hack in a cave spider spawner or build your house around one, and then to make a dark are where they can spawn but cannont get out. You could then have a piston move a block below the area for them to spawn, and have a pressure plate or button connected that seemingly opens the door to your house. Upon pressing the button/pressure plate, the pistion will retract and a cave spider will drop on the player. For added efficiency, it could be placed behind the door in a corridor, making it harder for the player to escape the venomous bite of your arachnid friends.

Suffocating Piston Trap

The following piston trap suffocates the player slowly by filling the room with sand and continuing to fill it until they die or there is no sand left. The player trapped could mine out, or maybe replace the redstone torch(?) Lastly, they could mine enough of the fallen sand that they do not suffocate. Just things a creative player who doesn't panic might try. The following video shows the trap "in motion" and how it's made:

Pitfall

Beware: the following pitfall traps don't necessarily kill the target by falling damage. Some players prefer to use fire, lava, or cactus to deal damage and use the pit as an area the target can't escape before fatal damage has been dealt.

TNT-based pitfall trap

Create a deep 3x3 pit (deep enough so mobs will die upon hitting the bottom). Two blocks down from the surface, place a layer of stone or cobblestone. On top of that, do the same, but make sure the center block is TNT. Finally, place a layer of any block type on top (except TNT, of course). An advantage to stone/cobblestone is that it takes less blocks, while an advantage to dirt is that upon the TNT's explosion, it creates a small ledge around the pit you can stand on to help rebuilding. After your top layer is done, put a pressure plate on the block above the TNT. When a mob - or player - walks on the plate, the TNT will trigger, damaging them and making them fall to their death in the pit below. To collect the items, create a maintenance hallway to the bottom of the pit.

TNT-based pitfall trap (Easy)

Dig 3 blocks down but stay on the surface. Put a block of sand on the bottom of the hole, and a block of TNT on top of the sand. Place a pressure plate on top of the sand and when a mob steps on it, it will trigger the TNT and the mob will take damage and fall into the pit created by the explosion.

WARNING! Mobs will NOT BE DEAD upon finding (unless they burn in sunlight). Shoot them with arrow(s) until they die. Happy hunting!

Cactus-based pitfall trap

One way to dispatch a target is by filling the bottom of the shaft with cacti. Since a cactus can't be placed adjacent to any other blocks, a checkerboard pattern must be used. Players and most mobs will fall between the cactus and be unable to escape. Spiders, however, won't be able to fall between the cactus and, depending on the design of the shaft, may be able to escape before taking fatal damage.

Another thing you should consider is that cacti destroy items.

Shallow pitfall

Dig a pit 1-block deep hole at least 5x5 blocks. Place fences on the inside edge. Since fences count as one and one half blocks in height, mobs can walk in but can not jump out. Alternatively, line the outside with half-slabs.This can also be combined with a mob grinder, via water currents leading to it. Zombies and Skeletons will take damage from sunlight during the day if the pit is uncovered, making this an effective way to sort out creepers. This design does not capture spiders.

Water-current based pitfall trap

To effectively improve the size of your pit without digging a larger area, dig a shallow ring around the top layer of your pit. Fill this area with water so that mobs will be dragged to the center. If necessary, water can be stopped by placing signs or Stone Pressure Plate.

Wired pitfalls

Pistons and other redstone blocks are sometimes used to push the target into a nearby pit, or you can place a lever beside a door and deceivingly wire it to a mechanism that uncovers a hole in the floor so that the target falls into a pit of lava.

Snowball-based pitfall trap

Load the dispenser with snowballs (or eggs if you find them easier to get and arrows if you wish), and aim the dispenser at a connected pressure plate next to the pit. When the target walks across the plate, the dispenser shoots a snowball to knock the target into the pit, where they can be dealt with however you like.

The Obscured Pit

The mechanism is a pressure plate attached to 5 pistons: 4 pistons that retract, and one that extends. Build this in a flat sandy area. Wire the pressure plate to an inverter then to 4 sticky pistons 1 layer underground. When the plate activates, the pistons should open a 2x2 hole. Replace the sand on top of the extended pistons on the ground. Then, under the sand manipulated by the pistons, make a hole as deep as you want. It can have water supported by signs, so as not to kill your victim, or they can plummet to certain doom. Then, add a normal piston wired into the plate so as to push the victim into the opened shaft. Then, you can replace the top layer of sand.

Pitfalls using pistons

Another kind of pit is the piston pit. In this pit trap a sand structure is build on an activated piston. The structure itself uses torches to keep the sand at the top. The structure is build like an upside down pyramid so that one sand block is holding the others. When the piston is toggled, the main sand block above the piston will fall triggering a cascade in the rest.

This trap is easy to reset if enough sand is available, you just have to put new sand on top of the piston and build a new sandfloor. If sand is scarce, you may want to build a maintenance shaft to the bottom of the pit to retrieve the sand.

Repeatedly triggering a trap of this type without collecting the sand from the pit will eventually fill the entire pit with sand. To counter this, you can set up a floor of torches, redstone torches, redstone repeaters and/or tall grass. As the sand blocks fall on these objects, they will break and produce lootable sand blocks. These could possibly be collected (along with the victim's items) by the owner of the trap for future use, although they have to be picked up very soon after the trap has been triggered, as they will despawn in a couple of minutes like any other lootable items. A more elaborate system could even have the sand and items redirected to a water stream which leads them to a collection point.


  • Piston Pitfall auto reset

A variation to this is to make it so that the sand crushes the victim when activated. However, this poses two major disadvantages. First of all, with updated minecraft the player will be pushed out from the sand. This can be countered by filling in the hanging 'pit' of sand in, making it so that there is no room to be pushed out into. The second problem is that no idiot wouldn't notice a giant structure of hanging sand above them.

Tripwire Piston Pitfall trap

A compact & fast design, can kill the target by any type of damage. Cheap & fast to build, yet does the job right and is almost undetectable. The victim is walking in a tunnel, there are no pressure plates, just a tripwire hanging at the target's head level. Once the victim touches the tripwire, a block is pushed up preventing the target from escaping and the pistons below quickly open up a hole and the target falls down in a pitfall. From there, you can do anything with the target.


Non-Destructive TNT Death Hole

This trap uses TNT, but does not destroy the pit or any blocks other than the sand/gravel disguising the pit. Dig a deep 6x6 hole. put obsidian in the bottom and sides of the hole,turning your 6x6 shaft into an obsidian tube with a 2x2 hole. Put a redstone wire on one of the obsidian blocks at the top layer of the pipe. Put TNT next to the wire, above the hole at the top of the pipe, and disguise the pit with dirt etc., but put sand/gravel above the tnt. It should look something like this:


 R    R
 O T TO
 O    O
 O    O
 O    O
 O    O
 O    O
 O    O
 O0O0OO

P= Pressure Plate R= redstone wire T= TNT O= obsidian


Wire the TNT to a trigger, ensuring that players will walk onto/near the sand/gravel and activate the TNT. The TNT drops them into the hole, and blows up without destroying any blocks other than the sand that the player stood on. All you need to do is replace the TNT, sand and the trigger for another use. This could perhaps be wired to some pistons that automatically reload the TNT and sand.

Water and lava-based traps

Fluids are often used in traps. Water is generally used to slow players and to drag mobs, but can also be used to drown them. It also can be used to create an explosion that will not damage the environment. Lava works entirely different by igniting the target. It is a very effective way of killing the target, but also destroys drops if they come in contact.

Water

Traps using water.

Slime Trap

This simple trap targets slimes. All you need is some water buckets. Dig a 4x4 hole three blocks deep. Fill the bottom layer with water, so that it is all still water on the bottom. When any sized slime wanders around, it may fall into the hole. Since slimes cannot jump in water, it will not be able to escape. You can come by later and kill all the slimes, however, you must jump in the get the drops. If you are not interested in the drops, just leave them in to lower slime population. This trap is recommended on Superflat survival worlds where you can get water from village farms and easily make the hole and slimes spawn a lot.

Mobavators - Move Mobs To Other Traps

Mobavators can be used to move mobs from spawners to wherever you want, and they can haul a lot of mobs up.
Usually mobavators are expensive when moving mobs from deep underground, but for players with a lot of resources they can be very useful. The usually work like this:

X = Sign

Y = Glass/Any other solid block
O = Water

YXXY
YOOY
YXXY
YOOY
YXXY

An alternate design:

YXOY
YOXY
YXOY
YOXY
YXOY

Drowning Room

Make a small room, preferably 5x5x2. Place a chest in the center of the back wall. Then put 2 blocks of sand above the chest with water behind it. As soon as they break the sand to enter the chest, the water will pour out. If you want, you could have an airlock instead of the one-way door. Have torches supporting sand in the hallway to the trap. As soon as the water comes out it will flood the hallway and burn out the torches, causing the sand to fall and trap the player even more.

Automatic Drowning Trap w/ Trapdoors

This trap is made by digging a 2x2x3 hole in the ground, filling the middle of the hole in with water, and putting trapdoors at the top. Place pressure plates a block away from the trap in a square pattern so that, at the moment, they can't open the trap doors. Between the pressure plates and the trap, place redstone wire to open all the doors at once. When a mob walks over the pressure plates he can fall down the water, and the trapdoors will shut, forcing him to drown. At the lowest level of the trap you can make a 1x1 tunnel of water to retrieve the loot. Generally these are the most efficient types of traps because there is no lava involved to burn any loot.

Retrieval Traps

Trap

A trap made with water and dirt which can kill any mob.

Create a water current that drags the mobs down under a solid block. The current will hold the mobs under until they drown. The loot from the mobs will sink, which can be collected below.

Water Whirlpool Trap (Water Tower)(Atlantis Trap)

File:WaterTower2.png

View of several water towers from underwater

This trap is used as a water barrier to keep the mobs from swimming into another area. This requires that the floor of the body of water be easily accessible. The trap is extremely effective, but it's rather large, sucking in a 6x6 area of water.

Dive down to the bottom of the pool of water. Build up a hollow tower out of a weak material, ideally sand. The basic template is a square hole, at least 2x2. The air gap will be this size.

x = sand O = empty
O X X O
X O O X
X O O X
O X X O
Make the top flush with the surface, then empty the tower of water using a bucket. Set four TNT blocks as low as possible, then light the TNT and run.
T = TNT X = sand O = empty
File:WaterTower3.png

View of setup for creation of water tower

O X X O
X T T X
X T T X
O X X O

The TNT does not have to be on the bottom. The result will be a 2x2 tower of air going from the surface to the bottom with waterfalls on all sides.

Dark Room and Drowning Room Trap

This trap consists of : large dark room (any size from 8x8x8 upwards/outwards)

drowning room consisting of many signs, water, a block (solid and non transparent) and trapdoors

collection room (optional) under drowning room
(image will represent how drops get carried there)
To create drowning room :

(side on view)(create clone of below directly next to and create walls(place trapdoors here) of 'B' on either side)

B B B B B B B

T W W W W W S

T W W W W W S Dark Room

S W W W W W S

B S S S S S B

B F F F F F W <-- only 1 'W' on 1 side

'B' any solid and non transparent block 'W' water source 't' trapdoor 's' sign 'f' flowing water

Trapping pool

This trap is designed to trap skeletons and zombies, not to kill them! Start on the surface by digging out a 5x5 square.Then dig a 3x3 square in the center. Dig the 3x3 one more layer deep and climb out. Place water in each of the corners and in the middle of each side on the top (where the water isn't flowing along the top. Done.

When morning arrives you may find a live zombie to kill or unleash upon unsuspecting village, or a skeleton to use to get a music disk or to snipe. This system can also be hooked up to a mob grinder, or if you dig the middle square down you can place some lava/cactus/iron golem/snow golem (just for the laughs)/TNT/dispenser/place to spatter from fall damage/mob arena (figure this out yourself!)/Void hole(sadly unsatisfactory)/ mine cart transport for later torment/etc,etc. Just make sure you use a sign to cut off the flow.

Lava

Traps that require lava.

Lava elevator trap

This trap is an elevator [3] This trap has lava hidden in it so that when a player/mob swims upward it burns and dies in the lava.

Lava ladder trap

This is designed for use on a SMP server. Make a 'dummy house' (A house that is not really a house, it is only to lure people). Put ladders up to the second floor of this house and place lava at the top of the ladder. The lava will not flow down and hurt you because of the ladders. When someone goes up the ladder they may climb into the lava, because some players often don't look up when climbing. The player usually falls off the ladder, so their items won't burn. This trap will also work downwards but it is not very effective.

Emergency Lock Down Trap

An emergency lock down trap ensures players can't bypass the trap redstone lock system by breaking the door. It uses an iron door as support for the initial sand block. A diagram for the completed section of the corridor can be found to the right.

Side view

Place the iron door in the middle of a tunnel with adequate space. Connect the iron door to a redstone lock system. Dig above the door until the area above the hall is a hollow 5x3 area. Place sand on top of the door, then place torches on the side of the sand. Repeat until the sand touches the wall. Place lava in the empty space above the sand. The only way to get through would be to unlock the redstone lock system. If someone destroyed the door, the sand would be unsupported allowing the lava to fall on them. To stop players from simply mining around the device, place lava behind the walls.

Since lava spreads slowly, it may be possible for the thief to destroy the door then quickly run to safety on the far side. To counteract this, include an airlock style sand pillar to block the path. If the thief tries to break it down, the lava will have enough time to spread and ignite him.

Griefer Lava Pit Trap

It's nearly impossible to find a SMP server without griefers who try to steal your valuable collectables. A very simple trap using paintings can be made. As most players know, hanging a painting in front of a wall can cover up corridors, but the painting can still be walked through. Most griefers know this too and if they spot a large painting, they usually try to walk through it to see if they can find a secret room. Knowing this, you can build a wall of any size, implement the standard painting-coverup, but instead of making a secret room, make a pit about 3-4 blocks deep and put some lava on the bottom. It's nearly impossible to do this without killing yourself, so don't take anything except a lava bucket. When griefers try to enter your 'secret room', they'll fall into a lava pit instead! However, some griefers will remove the painting before entering the trap, and be alerted to the ruse.

Glass Pane Trap

With the glass panes added in Beta 1.8 and the ability to fall through them when joined in a 2x2 fashion, this can be made into a good trap. Lava can work in this fashion to have drops fall into the chamber below the lava.

LL

GG

GG

EE

where
L=lava
G=glass pane or iron bar
E=empty, used for collection.

Pitfall Lava Trap

This trap is based on the fact that, when unsupported, sand and gravel fall.

First, dig a hole that is at least 6 blocks deep. Next, at the bottom of the hole, dig out a pit that is about 3x3 and 2 blocks high. Fill the pit with lava and get back to the surface. 3 blocks down into the hole, place TNT. On top of the TNT, place either sand or gravel, and put a pressure plate on top of that.

When a player steps on this trap, the TNT will activate and the player will fall into a pit of lava, taking some lit TNT with them. To reset this trap you simply need to place the TNT, the sand, and the pressure plate back to where they started.

Lava Pit Door

Very simple, put a door on your home and right inside the door dig a 1x1 pit and fill it with lava. Make a hole in the ceiling and a ladder so that you can safely get in. Players who don't know the ruse will go in through the front/trapped door and die in lava. Remember to always use the side entrance, because falling into your own trap will be humiliating, I assure you.

One False Mine...

What you need: TNT, Redstone, Pressure plate, Iron door, Lava, and any kind of Ores.

Make a mine that leads to a dungeon. Place a trapdoor hiding sand and/or gravel connected to a stone pressure plate above and under you you every step. When you get to the dungeon, place a stone pressure plate connected to a TNT block nearby. Underneath the TNT place lava. Above all the TNT place any ore and when the victim goes toward the lava to get more ore they die. Use doors in the cavern because the victim—if they survive—may want to explore the cavern and place doors that he/she may want to enter and make a 1 block wide hole going really deep down and place lava at least 3 blocks tall behind each door. Above the hole make lava fall onto the victim.

Add more TNT connected to pressure plates and do the lava/ore press wire.

Lava Sticky Piston Trap

What you need: Redstone, Pressure plate, Lava, and a Sticky piston

Make a lava pit. It is recommended you do this trap in a mine with a lava pit; it will blend in better. Place a stone pressure plate down and connect it to redstone wire behind a wall so it cannot be seen. Make the redstone wire connect to a sticky piston with a stone block on the plunger so the stone block is pushed when the pressure plate is activated. Put the piston two blocks above ground level, where the pressure plate is, so that when the pressure plate is activated, it activates the sticky piston, pushing the player. Make a lava pit next to the pressure plate so the player is pushed into lava.

Other traps and parts

Proximity Detector

There is a way to detect if someone is within a certain proximity (17-20 blocks) in minecraft. This is extremely useful for traps. Here is a video tutorial on how to do that:

Mob-spawning-based: This player sensor is the smallest stable silent player detector that isn't glitch based.

This video shows another way to create a stable player detector, this time based on redstone.


Particle-based:

Netherrack and cacti wall

Hellstone catai trap

A trap made with Netherrack and Cacti.

In the ground, alternate netherrack and sand. Ignite the netherrack and plant cactus on the sand. This very simple trap acts as a wall against hostile mobs. Passive mobs only spawn in light (They are NOT attracted to light in any way and will often despawn in the dark) and will sometimes wander into the fire. Generally the mob will then ricochet off the cactus preventing any drops from being destroyed by the fire.

Soul Sand Death Trap

This trap is based on the fact that if you stand on soul sand directly over lava, you take damage. First make a two block high tunnel. Dig a 2 block deep hole in the tunnel and fill the bottom with lava. Place soul sand over the lava. This works with mobs (with the exception of skeletons) as well as players and is very effective for safely collecting items. - no longer works as of Minecraft 1.3.1

Soul Sand Live Capture

File:Soul sand trap.jpg

Players enter from red, the turn helps hide the soul sand.

Soul sand slightly sinks the player or mob "endermen". Using this unique properly, it is possible to capture a tall mob or player. The corridor to the right will trap a player that moves onto the soul sand. The top half shows the floor setup and the bottom half shows the ceiling. Note the open block above the soul sand. Players are caught until they place a block above them or destroy a block around them. Generally the rest of the trap will have triggered by the time they react. Pressure plates can be placed on soul sand to help hide them and to provide a redstone signal. NOTE:For a kill during this process, place lava by the soul sand. May not always work if placed wrong.

File:Soulsandtrap.png

The soul sand trap working on a creeper.

FOR EXTRA KILLS try this on the side of a mountain and they will think its a mine then wait on the other side and kill them for there stuff

Repeater-based One Way Hallway

If a repeater is in a 2 block high space, like a tunnel, you will crouch automatically as you walk over it. However, you will not crouch if the repeater is blocking the entrance of a tunnel.

Side view of tunnel entrance.

Make a 1x2 tunnel. On the floor of the entrance place a repeater. To punish players for destroying the repeater, have it as part of an inverter connected to TNT, such that when the repeater is destroyed, it activates nearby TNT.

Minecart Fall Damage Trap

There is a way to 'store' fall damage in a minecart and later have someone take that damage even though they don't actually fall a distance that would make them take damage. Here is a video explaining how to set the trap up and showing it in use:

Noise machine

In certain cases it may be helpful to mask the sound of TNT* or hostile mobs by creating a noisy machine. The function of the machine itself isn't important. Pistons create a fair amount of noise that doesn't travel far. Doors can be quickly toggled making a lot of noise. You can also group many animals together to make noise.

  • Note: TNT, pressure plates and levers make no sound.

One Way Door and Soulsand Room Trap

A one way door is made by placing a pressure plate in front of an iron door to a closed room with no way to open the door from the inside. The pressure plate briefly activates the door, but will close it immediately after. This technique is useful for capturing mobs for resource harvesting. This can be expanded to create rooms or large pens for trapping monsters.

Another way to use one way doors is the soulsand room trap. This is a combo trap made by making a room about 5x6. Dig two blocks deep and fill the pit with one block of lava and cover it with soulsand. Now put an iron door on both sides of the room with pressure plates on the outer side. This makes it impossible to escape with even a wood door, which is slightly less conspicuous. This is a way to collect the items and all you need to escape and not get stuck is a block of dirt. Place it then brake it when your out.

Forcefield Trap

This trap is based on the forcefield, that the mine carts create when stacked together in a small amount of space. It is possible to hide this design behind walls to push players off and kill them from fall damage / lava damage. However, this trap is very iron-costly, for it to be efficient you will need around 250 iron, and the number increases, depending on how powerful you want the forcefield to be. This does NOT work with Modloader in Minecraft or Bukkit MP servers.

Arrow Traps

Arrow fall trap

Have an underground tunnel built with another tunnel coming straight down midway to intersect it

Key: t=tunnel, d=dirt, r=room, x=TNT

隧道


At the top of the intersecting tunnel build a room like so:

頂端隧道和房間


At the top of this, just in-between the tunnel and room, build a dirt patch to block it up and then place one tnt block over the center piece of dirt.


  rrrrrrrrrr
  r        r
  r   x    r
  rrdddddrrr
   ttttttt
   ttttttt
   ttttttt
   ttttttt
   ttttttt
  tttttttttttt
  tttttttttttt
  tttttttttttt

Next fire a ton of arrows at the dirt and tnt and build a staircase from the room to the tunnel hide the stairwell with plain stone but dig one space below the hidden doorwayand one behind that into the starwell. place a pressure plate next to the hidden door and run redstone from it to the tnt in the top room. Now, when a player sets off this plate it causes the tnt to explode with the dirt, (not blasting the arrows away becauuse of a patch) with the dirt no longer there to hold the arrows they will free-fall down at the intruder at the same power as a fully charged arrow. P.S. It helps to have the intersecting tunnel wider then the hole itself as to reduce chance of arrows sticking into walls.

Tripwire Traps

This video is an example of several traps you could make with tripwires. There are many more ways you could sneak tripwire in to kill your victim, just think of the basic actions you would do in Minecraft, and try to sneak a tripwire somewhere in it.

Disarming Traps

When faced with a trap, the safest course of action is often to disarm the trigger by destroying the trap's components. Note that disarming a trap could be griefing, but if they are trying to kill you, you should defend yourself

  • Destroy pressure plates. Pressure plates send the same message whether they are inactive or destroyed. Destroying a pressure plate will seldom trigger a trap.
  • Be wary of active redstone. Inactive redstone is mostly safe, but destroying active redstone dust can trigger traps, as it is usually connected to an inverter. Remember that redstone can be removed with water.
  • You can dispatch active redstone wires with the use of two redstone torches:
  X = torch Y = redstone wire B= Any block
Front view:
  XYX
  BBB
Top view:
Layer 1:
  B B
  BBB
Layer 2:
  X X
  YYY
And then destroy the center redstone:
  X X
  Y Y
It will keep the positive input for both ends, but cutting the two ends off, keeping the current
on forever.

-- Note: Some traps make use of the 15-block redstone signal limit. Trying to dispatch active redstone wire this way may trigger traps that use this concept.

  • Never alter a clock generator! It may be connected to another one by a logic gate that checks if they tick together. This way the breaking or altering one may trigger a massive TNT charge or other anti-defuse mechanisms.
  • Be careful when breaking blocks near the trap. Some blocks may have a torch mounted to it that prevents premature detonation. Also, if you discover
  • Consider the fact that the creator may be nearby. Oftentimes, the builder of a trap will be near the trap, waiting to collect his victim's possessions. If you encounter a trap, be ready for a fight.
  • Remove the trap's dangerous components. If you can reach the dangerous bits of a trap, destroy them. Take the arrows out of a dispenser, and pocket the dispenser while you're at it. Take any cacti you see as well. TNT should not be a problem, since the 1.7 update TNT blocks can be broken and collected
  • Some texture packs may make traps easier to disarm than others. While you might accidentally walk across a pressure plate and activate a trap while using one texture pack, you may spot it instantly with a different one. It may also help to use an x-ray texture pack to spot parts of the trap that you may not have been able to see before, which should help you better understand how the trap works.
  • If all else fails, try to safely trigger the trap. Either step on the trigger and run, or use redstone to trigger it from a distance. It is best to have a good understanding of the nature of the trap before attempting to trigger it, as one can easily underestimate its size.
  • You can also trigger the trap, log off, and log back on after a moment has passed. However this may be dangerous as nearby TNT could have been detonated (even revealing a pit), so when you log back on, you may take damage from the hole the TNT made, possibly resulting in death.
  • To fool the person who laid the trap in SMP, try burning out the torches, but make sure you know the wiring. Therefore, if you want revenge unto the person who tricked you into the trap, you can leave a trace and then the person will want to fix it. Kill him once that happens. Keep in mind, tinkering with circuits might not only trigger the trap you know; it can catch you in another.
  • If you've seen the kind of trap laid for you before, you can always trick the person who laid it.
  • Don't overestimate yourself! Traps may be more complex then your knowledge of redstone, and some are outright cryptic.
  • Signs, Pressure Plates, Diamond Blocks, and Chests usually mean traps. Avoid these things in the open, in houses(Except your own) and in caves.
  • Most traps' mechanics are hidden by only a single block or two. Try digging in and around traps so you can disarm them.
  • Make sure your out of a trap's "Danger Zone(s)" before attempting to diarm one.

Pocket Edition Traps

Build a hole 3 blocks down of whatever size suits you. Build a glass roof over it 3 blocks up, and make it several blocks wide with glass. Dig out tunnels that connect to the original hole, and be sure that the top of the tunnels are glass. At night, when zombies spawn in the tunnels, walk on the glass paths and the zombies will follow you when you are near them. You do not need to worry about attacks, as they are separated from you by glass. Lead them to your roof. When you reach your roof, lead them to its center, and they'll fall into the hole. At daytime, the zombies will burn and die. If you want, you can replace the glass roof with a brick roof. If you do this, the zombies wont die or escape, so you can walk right up to the edge and see them gathered around in the hole and they can't hurt you.

(This trap is meant for Minecraft Pocket Edition, it may or may not work in the classic version. You will only need glass for this mob trap.)

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