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在Minecraft的世界里,采矿可谓玩家常遇之客。但是不要一个人傻傻地埋头苦挖,下文将提供一些非常赞的技巧。
选择要开始采矿的层数
由于矿井的安全层也具有合理数量为限,所有矿石(特别是钻石),y坐标10到15通常被认为在开始挖掘的最佳区域。确切的最佳开采层是高度争议的,不能同意。找到了这个,它是最容易使用的调试屏幕(F3)在挖。或者你可以寻找熔岩池,它往往形成约11层。(在这一层开采,如果你倒了水,将确保地面完好无损。你甚至可以挖到基岩,找到并站在基岩的最上面,然后爬上6个街区。一旦你找到了你想要的图层,你可以开始挖掘,使用下面的一个技术。
准备采矿
帶些食物、木頭、武器、火把和水总是好的. 如果你是在多人游戏探险,你可能想要带来一张床,所以你不必回到你家睡觉。同时,把几块石镐和一个铁镐是一个好主意。你可以用石镐挖掘石头/煤/铁矿石,是无法获得的石镐铁镐。如果你正在寻找黑曜石,你应该携带一个钻石镐。在一个没有食物或剑的洞里迷路,很快就会死亡。
如果你迷路了,尝试标记你火把或用方块标记,比如桦木板。这也会帮助你恢复你的物品,如果你死了,而采矿。雕刻出一个安全的房间,包含熔炉,工作台,床和一个箱子可能是值得您花费时间。如果你是一个充满热情的矿工,花大量时间在洞穴里,你可能想要在地面上建造一个具有基本的生存必需品的房子。
建立一个铁路系统,让玩家能够快速地将他们的货物运回地面。这就需要用箱子矿车,矿车与和激活铁轨,如果你有资源,要小心,岩浆会把你的东西燃烧殆尽。小心你的地方,你可能会想留住他们中的一些人,甚至是石头。如果你有箱子矿车,可以把材料放入。
您有三种开始采矿之旅的基本方法,当然它们也可以结合使用:
- 在众多露天的洞穴中挑选一个洞穴并开始探险,尽可能地使您的探险道路向下前进。即便是很浅的洞穴也能提供储量丰富的煤和铁矿石,更深层还会有金矿石等其他矿藏。洞穴探险的好处在于不用挖掘大量的石头,但是另一方面,洞穴中经常会盘踞着许多怪物,地形险恶,无论是水还是岩浆都将会造成一定的阻碍。
- 如果您没有找到一个易于通行的洞穴入口,却发现了竖井或者是峡谷的话,在那里进行采矿也是不错的选择。您可以使用水桶来人为地制造一个瀑布,这样可以游到峡谷底部(或者游上来),接下来您就可以用前面所述的方法探索峡谷深处的洞穴。注意提防从高处坠落的怪物!爬行者尤其令人头痛。即使它没有给您带来死亡,也可能让您生不如死。您可以使用技巧支柱跳来照亮悬崖,或者到达那些看起来很高的隧道。
- 当然,您也可以自己制造一个通向地下世界的入口:在方便的位置上(比如房间的地下室)挖掘一口垂直竖井,然后在适合的高度开始水平方向挖掘。通常这种方法会浪费更多的工具(因为所有的通道均需自行挖掘),但是配以合适的照明,您将几乎看不到怪物。您也有可能挖通了一个天然洞穴(事实上概率非常大!),此时您可以参照前面的技巧进行洞穴探险。关于采矿的最优策略众说纷纭,但是刚开始挖掘矿道时,最安全的方法应该是挖掘1×3的竖井并在中间配以楼梯免遭坠落。无论您如何布置您的矿道,请保障一定的光照以防生成怪物。当然,在洞穴中资源采集殆尽时,您可以返回您的矿道中继续开采。
洞穴采矿
又称为洞穴狩猎。洞穴采矿简而言之就是探索天然洞穴,寻找并开采矿脉的活动。这项活动非常刺激且有挑战性,往往会用掉您在游戏中的大部分时间。矿脉会在洞壁,地面和洞穴顶部显露出来。在更新1.2版本以后由于洞穴附近的矿产会被增加(参见版本记录),因此以这种方式采矿会更佳。探索大型的洞穴系统结果往往是获得大量的矿石。洞穴采矿与其他方式相比回报更高,因为这种方式在单位时间内可以获得更多的矿石,需求更少的工具(不必在挖掘石头,泥土和沙砾的时候消耗掉过多镐,锹的耐久度)。
另一方面,洞穴探险也极度危险。未探索的黑暗洞穴中将出没许多生物;探索时必须带上剑,弓和盔甲。玩家在进行洞穴采矿时需要携带大量的火把来提供照明和防止生成更多的怪物。规模巨大的洞穴系统盘根错节,需要加以留心定位才不至于迷路。在洞穴中移动过快会漏掉一些通道忘记安放火把(这些位置可能会生成怪物),有可能会使您掉落竖井以及熔岩池中。某些洞穴在高度11以下的部分充斥着岩浆。基于以上这些因素,通常在面对全新的洞穴时需要先行进行探索和安放火把,在返回的途中再行开采矿石。尽管这样增加所需时间和降低采矿效率,但安全为上。
洞穴页面中有探索大型洞穴系统的一些技巧,关于导航部分请参见教程/导航。
带上水桶是个好点子。洞穴会随机出现一些岩浆流,在10层以下的一些洞穴甚至被巨大的岩浆池所填充,当您无意中掉落其中可以用水桶来扑灭火焰。同时,也可以作为在岩浆池表面制造黑曜石的手段(在固体方块上倒水让水流流向岩浆池;不要站在水流和岩浆之间)。如果您无暇招架怪物,您也可以在“选项”中将难度调为“和平”,这样会阻止生物的刷新。但是此时您掉进岩浆后依然会死掉,所以还是不要忘记带上水桶!
洞穴通常会包含许多死胡同和废弃矿井,也会有很多挡路的沙砾与泥土。这些死胡同实际上很多都只有薄薄的隔层,如果进一步挖掘,有时会探索到相邻的整个洞穴系统。漂流式挖掘是通过挖掘死胡同简单地寻找邻近的洞穴的方法。在死胡同里听到生物的声音传来的时候,使用漂流式挖掘可以非常高效率地发现地牢。
您也可以利用各种漏洞调用X-ray视野来发现洞穴,但是在服务器中这一举动很有可能会被封禁。最易于利用的漏洞就是站在1×2的洞穴之中(也就是说四周被岩石覆盖)使用活塞向头部推动萤石或TNT。这将会让玩家看到洞穴、地牢、废弃矿井和峡谷地形。然而,这个方法被许多人认为是作弊。这个方法可以在 PC 版(1.8后失效)、Xbox 360 和 PS3 版本的 Minecraft 起到作用。
封堵无意义的洞穴是有必要的。当您已经走到一条洞穴的尽头,并且挖光了沿途所有的矿物,那么,收拾好路上的火把,回到交叉路口,然后用建筑方块把洞口堵上。您一定不想被迷宫一样的洞穴搞得心烦意乱,或者从哪条洞穴里突然冲出一只怪物吓您一跳。这么做同时也为您省下了不少火把。
废弃矿井
您不时会发现穿进洞穴的废弃矿井,您自己挖掘矿道时偶尔也会遇到它们。它们可以当作普通洞穴对待,但是废弃矿井中的资源比普通洞穴要丰厚得多,尤其是在蜘蛛网和木材方面(采集蜘蛛网得到的线可以制成羊毛作为标记使用)。不过,探索废弃矿井也有其特别的危险性:结构十分相似的矿道可能会使您迷失方向,而在矿井中预先放置的火把更是您难以分辨该区域是否被探索过。废弃矿井还经常会有洞穴蜘蛛出没,这种生物极难接近和消灭。
由前面的描述可知,废弃矿井中预先布置了一定数量的火把,所以遭遇攻击型生物的几率会大大下降。支撑矿道的木板数量巨大,可以减少您因木材短缺而返回地面的次数。此外,矿道中经常会出现一段段遗弃的铁轨和装满财宝的箱子。一种避免迷失方向的方法是简单粗暴地去除矿道中所有的附加设施,只留下3×3的通道。这样做会使您能够回想起这里是否走过,但是缺点在于会浪费很多时间(以及镐)。最简单的方法是把火把全插在路的右边。这样回来的时候只要保证火把在左边就可以安全返回。还有一种方法是把3格宽地面的中间一格打掉,形成一个沟槽来标记走过的路。您甚至可以在里面倒岩浆来照明,或是铺铁路。
被沙地覆盖的洞穴
如果您准备在覆盖着沙子或沙砾的地方(例如沙漠生物群系)采矿,您可以先破坏一个沙子或沙砾方块,然后观察是否有其它方块下落。如果有的话,这意味着您的附近有一个空穴。
这种做法有一定的危险性。破坏身边的方块时,您脚下的方块也可能会一起下落。您可能需要借助梯子或者挖出一条路才能回到地面。如果在白天挖矿,那么怪物遇到阳光将会燃烧或立刻变为中立,不过要特别留意爬行者。另外,落下的沙子也可能盖住矿物。另一个(不幸的)则是在沙子下面有岩浆,这在山脉下面很常见。沙子底下可能存在地牢,因此要做好战斗或撤退的准备。
洞穴采矿携带物品清单
- 一把镐。假如这是您的采矿初旅, 那么请采集一些圆石,然后做一把石镐吧。如果您已稍有采矿阅历,那么采矿时请带上两把铁镐以及至少一把石镐。如果您已经得到了一些钻石,并且您希望在钻石存在的深度进行一次高效的采矿,那么一把钻石镐您值得拥有,它不仅耐久更高,并且是唯一可以挖掘黑曜石的工具。矿镐常常没有挖到足够的钻石的时候就损坏掉了,如果您希望节约珍贵的材料,那么带一些石镐用来挖石头,带一把铁镐专门用来采矿。
- 一把锹。至少携带一把铁锹以帮助您快速地挖开泥土和沙砾,摆脱用手挖土的繁琐过程。如果您的铁别有他用,带一到两把石锹应该也够用了。
- 建筑方块,包括泥土和受重力影响的沙子。由于地下没有天然的沙子存在,您可以用它来标记道路。探索地下峡谷的时候沙子也特别有用。泥土可以很方便地在峡谷和岩浆甚至是充满岩浆的峡谷(真的有,非常壮观)上搭桥。如果您发现一大波僵尸或爬行者向您接近而又来不及招架,立刻拿起手中的方块进行柱子跳,然后逐个击破(手头有一桶岩浆的话直接倒下去)。
- 火把。建议至少整整一组,多多益善。照亮您的四周可以使您了解探索过的地区以免迷路,亦将怪物生成的可能性降低至最小,并且有助于发现隐藏在阴影中的矿物,(以下适合反应力足够的玩家)如果遇到大量沙砾,打掉最下面一块,迅速插火把就可以消除一列的沙砾,这是最快清理沙砾的方法。太快也有BUG,火把上方的沙砾不会下落。这时请迅速打掉火把再放上,如果还不行,请重复上面的步骤,还是太快的话可以稍微放慢一点点反应。注意可不要太慢了,不然沙砾会下落得连放火把的时间都没有,这时又要重来了,如果这列只剩1个单独就不需要了,直接采集掉。
- 木头。假如耗尽了工具或者火把,您可以用它们做一个工作台和木棍来补充您的镐,锹,以及火把(您会在采矿时找到足够合成它们的煤炭的)。
- 一个水桶。这将非常有用。当您着火的时候,它能扑灭火焰挽救您的生命和物品;您遇见岩浆时也可以使用它将岩浆变成黑曜石。
- 一个空桶。空桶可以用来收集岩浆。岩浆桶不但可以作为熔炉的燃料,也可以当做另类的杀怪工具。当您失去了您的水桶的时候,您也可以用空桶来装水。
- 食物。长期的采矿生涯会慢慢耗尽您的饥饿条。带上食物可以让您在洞穴中探索得更久,同时保持食物饱和度可以使您在受到攻击后能自动回复健康。
- 武器:任意一种剑(宜用石制或者更好材料的),一把 弓和一些箭。这些可以帮助您抵御遇到的怪物。
- 盔甲。可以防护在采矿时遇到的各种伤害,包括被怪物攻击,被岩浆流灼伤以及从高处掉落。
- 箱子。在您探索岩浆洞穴的时候,您可以用箱子来存放物品以规避死亡带来的损失。没有箱子的您死掉之后也许会损失一整组的铁,许多黄金,以及所有的食物和武器,但是您也可以选择在一个地方放上工作台和箱子,这样当您死亡的时候最多损失少量的煤炭,火把,石头和采矿的镐。
- 告示牌。通过在告示牌上留下信息和由ASCII码构成的箭头,您可以在洞穴中标记路线。常用的信息如:出口 ->、居住所^、此处有僵尸刷怪笼。
- 梯子(可选)。梯子的用途在于当您不慎摔落后却无法返回时……当然,您也可以通过梯子到达高处的矿道和平台。此外,梯子和栅栏一样可以用来阻挡洪水。
- 不同种类的标示物(可选)。除了上文提及的告示牌,木头应该是最早可以获得的资源,如果身上有南瓜的话,您可以合成南瓜灯用于照明和指路。
- 栅栏。栅栏不仅可以用来挡住未探索过的矿道,当您遇到水流和地下河,又没有带空桶的时候,它还可以用来切断水流。
- 种子或西瓜种子(可选,中级技巧不在准备工具范围内)。种子的用途在于建立一座简单的农场。通过放置泥土,使用锄和种子,您可以得到一些应急的食物。您还可以通过猎杀骷髅来获得骨粉使作物快速成熟。
- 抗火药水(以下这些提示适用于那些精通于洞穴探险的高端玩家)。当您在岩浆或者火焰附近工作的时候喝下它,比如在您发现的资源位于一个地下岩浆湖里的时候就可以尝试着喝上一口(否则您需要挖下去绕过岩浆来采集)。药水可以保护您免受火焰灼烧,也允许您免伤地在岩浆中游泳。 这种药水得成分虽然罕见,但一旦您找到了是很容易培育的。如果您还没有这种药水,切记带上装满水的桶子。
- 武器: 一把 劍 (石頭或更好), 一把弓,許多箭,這些可以保護你自己。盡快把劍改成鑽石劍,可以使你的戰鬥時間變短。
- (可选)各种标记物。除了上述的指示物,羊毛在一开始就很容易获取, 红石粉 will turn up when you get deep enough. 如果你有南瓜,南瓜灯既提供了光照又可以指路.
- (Optional) Dirt, cobblestone, gravel. You'll certainly be picking some of these up along the way, but starting off with some cheap blocks will let you plug holes, make quick staircases, block off lava and bridge your way across pits and ravines if staircases are too expensive or time-consuming.
人工矿井采矿
又称为垂直式采矿 或矿井采矿,即开掘自己的矿道来探索隐藏资源。如同任何其他挖掘工作一样,您需要当心岩浆,水流,陷坑和充满怪物的洞穴,也许它们就在下一个方块后面。
人工矿井房间
阶梯式矿井
阶梯式矿井示意
阶梯式矿井的优势在于您可以在不使用梯子的情况下方便地出入。将采矿而得的大量石头合成为石质楼梯可以让您更为方便地上下(不需要跳跃了!),但此时您需要将矿井通道加高一个方块才能通行。阶梯式矿井每下降一方块至少需要挖掘三个方块(不包括放置楼梯所需的额外头部空间)。以下是几种阶梯式矿井的可能形式:
直线式阶梯矿井
直线式阶梯矿井一般向下方建造,偶尔也有可能向上建造。后一种方式建造的矿井未必有用,建议挖掘时带上地图以了解上方地表的情况。当您需要挖出另一条返回地面的路线时,您可以能会处于一个完全陌生的地区。同时,自您的居所延伸出来的楼梯随着您的深入很可能会超过了您居所的区块载入范围,或者至少离您的居所相当远。此时您在居住地附近耕种的庄稼将停止生长。直线式阶梯矿井的宽度可以为一方块、两方块甚至是三方块。
挖掘直线式阶梯矿井最基本的方式即是45°向下挖掘,每向下挖掘一层向前掘进一格。如果您在挖掘时将高度设置为四方格而非三方格,您从地底返回时会较为容易一些,因为这样您在通过跳跃爬楼梯的时候不会有“撞到头”的感觉。每隔5层安放一个火把既能保障一定的亮度,又可以为您提供高度信息。
当然,您也可以向对角线方向挖掘。首先面向一个角落,将它想象成为一个2x2x2方块缺一角的样子,然后挖掉这七个方块并放置火把。这种方法下降一层需要挖掘更多的方块,但也可以让更多的方块暴露出来。
您也可以采用较为平缓的台阶式方法,每向下挖掘一层向前掘进两格。这样虽然会在水平方向上增加了矿井的长度,但是却大大方便了铁路和矿车系统的铺设。
螺旋式阶梯矿井
虽然螺旋式阶梯矿井结构复杂,转向频繁,但是其优点在于可以在保持区块不变的前提下向下不断深入。螺旋式阶梯矿井向您提供了一种对目标针对性的挖掘方案,同时也是一种安全迅速地抵达基岩的方法。
3x3 螺旋阶梯矿井
一种水平占地3x3的螺旋阶梯矿井设计如下:在以您为中心3x3的区域内绕着圈移动,每移动一格向下挖掘一格,确保下挖过程中保证隧道有足以容纳头部的空间。您可以选择保留中央立柱作为楼梯的隔墙,也可以挖掉它好在中间放梯子。同样地,您也选择可以在螺旋的阶梯上铺上楼梯块来提高返程效率。此外,搭完梯子之后,您可以挖走中央立柱,然后在最底部放上一格水(为避免淹没矿井,建议在下方挖掘1x1的水坑)。这可以让您直接跳进矿洞节约时间。
移走中央立柱可以透一些光进来,但是却增加了危险:小心不要掉下去。(尽管在底部放水后并不会使您受伤)
这种设计每转一圈下降8层。
2x2 螺旋阶梯矿井
与3x3的设计类似。然而您将在2x2的区域内开掘矿井,这意味着没有了中央立柱。遇到沙砾和沙子时,您需要用泥土和圆石换掉它们。
这种设计每转一圈下降4层。由于这种矿井的通道至多只能有三层高,所以完全无法安放楼梯。
5x5 螺旋阶梯矿井
与3x3的设计类似,但是您将沿一个5x5区域的边缘挖掘。中央立柱可以被清除,用来搭建梯子,放置瀑布或向地下提供光照。最外圈可以安装楼梯,而中间层可以用来防止玩家掉落。 这种设计每转一圈下降16层,在开掘的过程中,您也探索了一片相对宽广的区域。这种设计的缺点在于各圈楼梯之间的资源容易被错过。
垂直矿井
垂直矿井 是通过下挖竖井进入地下矿层的采矿技术。您可以开掘任意尺寸的矿井,但是挖掘1x1矿井是非常危险的,因为您会有落入天然洞穴或岩浆湖的风险。即使您打算挖掘更大的矿井,为了防止被岩浆伤害,您也有必要带上一桶水和一组方块。在竖井中,您可以搭建玻璃隔层并向四周挖掘来建造基地。
1x2
- 选址(1x2的区域)。
- 在您对面的地方向下挖一格(千万不要挖脚下的方块)。
- 跳进坑里。
- 挖走您对面的方块和它下方的方块。
- 在所有块上放满梯子(beta1.5版中,您不能通过梯子往上爬)。
- 按照2.1继续。
- 如此循环直到您到达目标高度。然后就可以按照您选择的方法水平探矿了。
1×1
也就是 "垂直往下挖。不要做此事,你可能會掉入洞穴或岩漿。如果你是瘋狂的玩家,試試這個:放一張床和一個儲物箱在頂部。睡在床上,把所有東西放入儲物箱 ,除了鎬子,梯子,一組礫石和鵝卵石和一些火把.一直向下挖,直到你死了或是达到了预定的层数,然后在你向上爬的时候放梯子。 Every 5 levels or so, cut a 2-block high foothold opposite the ladder. If you fell into a cavern and survived, pillar jump back to the hole you fell out of, and/or build a cobble pillar in front of you, and put ladders on that. If you fall into a cavern and die, the footholds might let you break the ladders below it so you can drop gravel for a pillar, and perhaps retrieve any ore you found on the way down (watch out for mobs). If you fell into lava, you can forget about the ore, but perhaps you can drop water to quench the lava.
It is possible to do this method safely, but it is very time consuming. It's the same as before, except hold ⇧ Shift to cling to your ladder while mining straight down. This way, if you mine into a pit or lava, you won't fall into it unless you let go of shift (shift won't let you move down the ladder, but makes you mine slower). If you do find a cave, you can climb up a little bit, remove the last ladder you put down, and put a bucket of water there instead. Now you can swim down, and if there was lava under you, it will turn into obsidian, and will be harmless. You can also dig 1 deep/2 wide alcoves in the side, giving you a place to put a torch, rest, and most importantly dig the hole deeper (as far as you can reach) without having to hold onto the ladder.
Note that mining upward in a 1×1 shaft can actually be safer, if you are placing ladders as you go up. Lava will be blocked by the ladder, which can't burn (and even if it could, there's no place for a fire block to appear).
1×2
- Pick a place where you want your shaft
- Mine a first block adjacent to the block you are standing at
- Step down
- Mine a block you were standing at and one below it
- Place a ladder every block (as of Beta 1.5 you cannot go up ladders with gaps)
- Go to 2
- Continue in above pattern until you reach desired depth. From then on use a horizontal mining method of your choice
Simpler variant
- Pick a place where you want your shaft
- Stand on the dividing line between two blocks
- Mine the two blocks you are standing on, being ready to stop if need be
- Place a ladder every block
- Go to 1
- Continue in above pattern until you reach desired depth. From then on use a horizontal mining method of your choice
1×3
Similar to 1×2, but you have more room to place torches, ladders, or footholds in case you fall off the ladder. You also get more warning of gravel masses, caverns, or lava, and an extra block of room to deal with them. This is relatively safe, and is a good way to start a mine from within your base.
The more common version runs the ladders down the middle of the wide side (put blocks to break your fall on both sides every few levels, and at your mining levels), but another way to do it is to put ladders on one end, and put a waterfall on the other. You can then put a few blocks in the middle to prevent falls, but leave plenty of spaces to pop out of the waterfall for a breath.
2×2
You want to excavate one level at a time, placing ladders down one corner of the square. Also relatively safe.
跳水式矿井
在直上直下的矿井里,您可以极快达到底部:只需要纵身一跃,跳进底部的水洼中即可;攀升则通过梯子。完成这种矿洞必要的准备包括64节梯子和两桶水。然后您将下挖一个3格宽的垂直隧道。到达矿井底部后,一端做成水洼,另一端布置梯子。完成后把中间填满以免当您跳跃的时候落在水洼之外。
水平采掘技术
Cutaway of the top of the mineshaft. (1) Entrance passage (2) Ascent shaft (3) Descent shaft.
Cutaway of the bottom of the mineshaft. Note the placement of torches in the ascent and descent shafts. (1) Ascent shaft (2) Descent shaft (3) Water pit (4) Side passage to utility room/mining area.
A vertical mine shaft can be built quickly and allows safe, fast access to the deepest regions of the map. To descend to the bottom, simply walk into the shaft. You will pass over the ascent shaft, fall into the descent shaft, and land in the water pit. To ascend, climb the ladder and hop out.
This guide describes the construction of a vertical mine shaft with the following properties:
- Provides quick access to the lowest mining levels
- Fast construction
- Requires a decent amount of wood
Drawbacks:
- Unsuitable for minecarts
Materials:
The wood requirements amount to approximately 60 blocks of wood.
Construction
Overview:
- Gather all materials
- Dig 3-wide pit to bedrock
- Dig utility room
- Dig and fill water pit
- Place ladders in ascent shaft
- Fill in center of shaft
Details:
First, gather and manufacture the materials. Be sure to fill the buckets with water. The shaft will be constructed to the side of an existing room. Start by excavating a 3-block deep alcove. If the top of the shaft is above ground, it should be surrounded by fences or walls with only one entrance on a narrow side. Place one torch in the end of the alcove as illustrated.
Next, a 3-block wide pit will be dug all the way down to the bedrock. Do not dig out the block you are standing on. Dig out a 3-high by 2-wide section, then hop down into it and dig out the 3-high column that you were standing on. Place torches on both sides (ascent and descent) at regular intervals, excavating 1 block to place them in. In the ascent shaft, torches should be placed in the wide sides so they don't interfere with the ladder. In the descent shaft, torches should be place in the narrow side, primarily so that you can keep track of which side is ascent and which is descent.
Be on your guard when digging out any blocks beside you! Lateral breaches into lava pools or monster caves can be hazardous. Be ready to plug the hole, or hop up and throw blocks down so you can escape upwards. Also, be sure that the 3x2 section hasn't opened into a cavern before you hop down. Keep the pit well-lit. When you reach the bedrock, make a 3-deep pit on the descent side. Fill in the middle and ascent sides as needed, as in the screenshot.
The water trough in the utility room.
In the middle of the shaft, cut a side shaft. Due to the fact that the landing pit must be 3 deep, you may want to stairstep downward a few blocks in this shaft. Next, dig out a utility room. Cut a 3×1 horizontal trough in this room for water. Empty each bucket into the end of this trough. The water should fill it in and become still.
Fill the buckets again from the center of the water trough. Use the water to fill the pit at the bottom of the descent shaft. Be sure that the pit is 3 deep, and each block is filled with water.
Now it's time to place the ladders and to fill in the center of the shaft. Stand in the ascent shaft and face away from the descent shaft. Place ladders on the wall in front of you and climb. Build the ladder all the way to the top.
Descend to the bottom again using the ladder. Be careful, because the center of the shaft is not filled in yet, and it's possible to fall to your death. Once at the bottom, stand in the middle of the shaft and fill it with blocks. Hop upward and place blocks beneath yourself. When you reach the top, leave the central pillar 1 block below the surface (see screenshot). Leaving it 1 block lower allows you to enter the descent shaft simply by walking in.
Alternate landing
Instead of a 3-block deep water landing pit, if you place a single block of water (use two blocks if the drop is greater than 60) at the bottom of the shaft in the ceiling of your utility room at the bottom and "hold it in place" with a sign on the wall below the shaft, it will break your fall as you fall through it and you will land without damage on the bottom of your utility room area. Beware this may be taking advantage of a bug in the code but it is the fastest and easiest way to go down a deep shaft.
垂直挖矿(或开采资源/分层开采)
安全性:
水平的挖矿垂直挖矿那么危险。 但是也有一些类似的建议。 随身携带水桶和一些廉价的,不可燃火的一些方块(例如:沙子,砂砾,圆石)对你造成热的障碍(译者注:岩浆)的地方。不可燃的方块可以十分快地覆盖在岩浆上以便通过, 水可浇在岩浆源上并把它变成黑曜石,以及扑灭火。
术语及定义
Main shaft/access shaft: a 1×2 or 2×2 tunnel use accessing other tunnels.
Efficiency: how many ores you get for the amount of effort you put into the mine, or how many ores you get/how many cobble you dig to find them.
Thoroughness: how many of the ores you extract per chunk.
The tradeoff: a mine can be made more thorough at the price of efficiency, or vice versa.
Layout: the top-down view of the mine.
Branch: the tunnels dug purely to gather ores.
Branch-length: how many blocks you dig your branches out. One recommendation is to measure a length with the durability of a stone pickaxe.
Spacing: how far apart the branches are.
Completely Thorough: a mine that reveals 4 new blocks/block dug, and reveals every block within a chunk, is completely thorough.
Tiering: "stacking" one branch mine on top of another, in order to obtain a much greater degree of thoroughness without sacrificing too much efficiency.
Efficiency vs Thoroughness
Efficiency in Minecraft mining is defined as how many ore blocks you mine, relative to the time spent reaching them. Thoroughness is the percentage of the ores you extract from a given chunk. Efficiency is approximated by blocks revealed per blocks mined, while thoroughness is approximated by blocks revealed per blocks in a chunk. Since both include "blocks revealed", they are often confused.
If we assume that all ores spawn in 2×2×2 cubes or smaller, then there is no need to reveal every block. Mining three spaces wide, with four blocks between each shaft will be completely thorough. If we assume that 90% of ores are 2×2×2, but 10% are 1x1x1; while obtaining 100% unitary thoroughness then requires a spacing of 3 and a tiering distance of 2, the original mine (the 3-space 4-tiering) maintains a thoroughness of 98%. The 100% thorough mine requires mining twice as much stone while only increasing the total yield by 2%, resulting in half the efficiency.
In order to give an actual number for efficiency, we can use efficiency=100*(number of ores collected / number of blocks mined)-or, equivalently, %efficiency = (number of ores collected/number of blocks mined)
Several assumptions must be made:
- Ore is distributed randomly
- Ore is orientated randomly
- Ore occupies a certain width, whereby two tunnels running too close to each other would intersect the same orebody twice.
In Minecraft these assumptions are essentially true, though there is some distortion since diamonds only spawn once per chunk.
So we reach the crux of the argument; tunnel spacing. In the traditional "efficient" mining methods, tunnels are spaced close together in order to "observe" the maximum number of blocks possible, therefore removing all of the ore from an area. So, let's consider a spacing of 1; that is one tunnel separated by one block from another tunnel. During the digging of the first tunnel, several ore bodies are encountered. This tunnel has a high efficiency (in fact, the maximum efficiency possible, as we shall see later). The second tunnel has a very low efficiency because almost all of the ore bodies it encounters have already been removed by the first tunnel. This causes the efficiency of the mining operation to plummet. A spacing of 1 is incredibly inefficient. Now we move to a spacing of 2. This is a spacing that a lot of people use because it leads to 100% observed blocks in a single layer. However, with a spacing of 2, the second tunnel still encounters several ore bodies that have already been removed, so it is also quite inefficient. We can go on like this; as long as the second tunnel has a chance of encountering ore bodies which have already been removed by the adjacent tunnel, it will have a less than maximum efficiency. It follows that the most efficient way to mine is to place the second tunnel far enough away from the adjacent tunnel that there is no chance of encountering ores that have already been removed.
I have modeled the problem in matlab using a 2D slice of a real Minecraft level and a virtual mining procedure. The model mines a 1 block wide tunnel through the 2D layer and removes all diamonds it encounters, just like a real player would do. The model is limited to diamonds but the principle applies to all ores. It repeats the mining for different tunnel spacings, from 1 to 10. The model then records how many diamonds were mined for each case, how many blocks were removed, and calculates the efficiency of each spacing. A simple graph is produced:
The results indicate what is expected — that when tunnels are close together they are not efficient because the miner will encounter diamonds which were already removed by the adjacent tunnel(s). A maximum efficiency is reached at a spacing of around 6 blocks (that is, 6 solid blocks left in-between the tunnels). At this spacing, efficiency is about 0.017, corresponding to 1.7% of blocks removed being a diamond. At this spacing, the tunnels effectively become independent of each other and so, statistically speaking, the chance of encountering an ore are maximized because there is no chance the ore has been removed by an adjacent tunnel. Above a spacing of 6, efficiency does not increase greatly because ore collection rate is simply a function of the distribution of ores within the level. Note: in the above graph, efficiency appears to drop-off at a spacing of 10. This is simply a limitation of the size of the level used to model the process, resulting in a large error at high spacings. If a larger level were used, the line would smoothly come to a maximum efficiency and stay there.
In summary:
- The term "efficiency" is often applied to the practice of making every block observable, however this is not usually the objective of a miner.
- A more practical definition of "efficiency" describes the percentage of blocks removed that are ores, in other words efficiency = (ores removed / blocks removed).
- Maximum efficiency is reached when adjacent tunnels become independent of each other, since there is no chance that an adjacent tunnel has already removed an ore.
- This maximum efficiency, for diamonds, is reached at a spacing of 6. Since other ores are usually collected in copious amounts compared to diamonds, this spacing is recommended for every-day mining operations.
树枝状采矿法
Branch mining consists of mining out side tunnels from an access shaft to expose as many blocks as possible with a minimum of blocks removed. A tutorial video on Branch Mining is below.
Creating a Branch Mine is simple. First, dig deep underground until 0-16 blocks above the bottom level. To keep track of this, press F3, and the Y-Axis tells the level of depth the player character is currently at (It is best to mine at level 11 because it is easier to deal with lava lakes on that height). Upon reaching the desired level, begin to dig at least 20 blocks into a wall to create a shaft. Come out of the shaft, move at least 3 blocks to the left or right, and do the same again, digging 20 blocks into the wall. Each shaft made will almost always contain a resource block ranging from coal, iron, redstone to even gold and diamond.
There is a tradeoff between the distance chosen for each branch of your mine. A distance of 2 blocks per branch means that you will end up exposing almost every block, but at the cost of a lot of work. A distance of 5 blocks per branch will give you a wider distance covered but there is the possibility of missing some ore veins, especially diamond or lapis lazuli which can appear in veins of less than 4 blocks. Using the diagram titled Better 3 Space leaves no ores hidden, however requires you mine more stone. It is recommended to use this method if you don't mind mining a bit extra and really need the gold, redstone, diamond, iron, and coal.
布局 1
The trade-off for distance can be minimized by making a branch mine a level above and below the branch mine that is offset. (This is a side view) For example:
Offsetting mine levels
布局 2
Another option is the per-chunk branch mine. This is a 2 space branch mine, but is constructed over the space of a single chunk, and is capable of ensuring that every ore deposit is found, while still only mining around 45% of the chunk's stone. For the initial shaft to bedrock for this mine, a 1×2 shaft will fit lengthwise in the central corridor.
Per-chunk Branch Mine
布局 3
丰字形布局 这是寻找稀缺资源的一种代价较低的方法。首先挖出通向矿床的通道,然后向两边挖掘,就像树枝从树干长出来一样。
- 建造一条通向矿床的阶梯。
- 向前挖一个3×3的房间。
- 建造主巷,每隔四块挖出一条32格深的支巷。(并非最佳方案。关于最佳支巷间距的讨论见上方[开采效率|分析])
- 为了进一步提高效率,您可以在主巷的末端向前挖一个4x1x1的探孔,这种探孔的效率比两格高的隧道要高。
示意图如下:
X = 主巷
B = 支巷
S = 阶梯
Y = 房间(可用于存放物资)
- = (可选)1×1方块隧道
B-------B B-------B
B B B B
B B B B
B B B B
B B B B
B B B B
B B YYY B B
X X X X X X X X X X X X X YY X X X X X X X X X X X X
B B YYY B B
B B S B B
B B S B B
B B S B B
B B S B B
B-------B S B-------B
支巷的长度并不重要,但是32格长度是有其道理的,因为此时开挖一条支巷会耗费一把石镐一半左右的耐久度(石镐的耐久度为132)。
布局 4
转轮式布局
支巷间距为2的转轮式布局
这是一种较为费时,但覆盖区域也较大的布局方法。
- 建造一条通向矿床的通道。
- 挖出一个房间。一个功能齐全的基地可能需要10x10x8的空间,但是如果您的房间仅仅作为巷道交叉点的话,4x4x2的空间就足够了。(如果您要建造2格宽的主巷,房间的长和宽最好为偶数。1格宽的主巷则应搭配长和宽为奇数的房间。)
- 从房间墙壁的中间向外开掘主巷。建议一直挖掘到背包装满为止。这一过程本身就可以让您收集到数量可观的矿石。如果您的主巷与支巷宽度相等,建议在主巷中放置告示牌作为标记。需要注意的是,如果您使用直线式阶梯到达矿床的话,阶梯方向的主巷会较难建造。
- 在返回途中标记需开掘支巷的位置。
- 清空背包之后,返回主巷,开始建造支巷。建议在背包仅余3格空间时返回。
- 在返回途中放置火把并收集未开采的矿石。
这种布局的效率可与[1]媲美,而且修改布局也比较方便。不过玩家采矿时行走的路程仍然较长。
布局 5
基地-分支式布局
- Dig a room that is 7 blocks long, 10 blocks wide and 3 blocks high. Have your stairway/ladder in the middle of one of the 10 block walls, preferably 2 spaces wide.
- Starting in one of the corners, dig parallel to one of the walls of the room you just dug, for 20 spaces, placing a torch every 5 blocks.
- Then, dig another 20 block tunnel that has two blocks between it and the previous tunnel.
- Continue until you reach the other side of the room.
Diagram (dirt: tunnels, stair blocks: a staircase):
By utilizing this variant properly you can uncover all the blocks in quite a large area, and the mineral yields are quite high. Having the stairs 2 blocks wide allows for thorough strip mining as they can be strip mined around. Also, a good length for each tunnel is 20 blocks long.
布局 6
羽状布局 羽状布局是丰字形布局的变体,它减少了发现矿石所需的工作量。就像其他典型的树状布局一样,羽状布局同样需要从主巷开掘出分支,但是支巷间距要大得多(下面示意图中的支巷间距为13)。建造支巷时,您可以等间隔地在左右两边打出探孔,以发现深处潜藏着的矿石。
这是一幅典型羽状布局矿场的示意图:
. = 支巷(两格高)
# = 石头
- = 探孔(一格高)
T = 主巷
# # # # # # # # # # # # #
# - - - - - . - - - - - #
# # # # # # . # # # # # #
# # # # # # . # # # # # #
# # # # # # . # # # # # #
# - - - - - . - - - - - #
# # # # # # . # # # # # #
# # # # # # . # # # # # #
# # # # # # . # # # # # #
# - - - - - . - - - - - #
# # # # # # . # # # # # #
# # # # # # . # # # # # #
# # # # # # . # # # # # #
T T T T T T T T T T T T T
# # # # # # . # # # # # #
# # # # # # . # # # # # #
# # # # # # . # # # # # #
# - - - - - . - - - - - #
# # # # # # . # # # # # #
# # # # # # . # # # # # #
# # # # # # . # # # # # #
# - - - - - . - - - - - #
# # # # # # . # # # # # #
# # # # # # . # # # # # #
# # # # # # . # # # # # #
# - - - - - . - - - - - #
# # # # # # # # # # # # #
The most efficient way to apply this method is with 2 block spacing, as it renders it impossible to miss ores.
Feathering is also arguably the most efficient mining method. When viewed from the side, it is clear that it reveals the most ores with less mining than the traditional branch method.
(Side-view of several floors)
Key: - = air
# = block
# # # # # # # # # # # # #
# - - - - - - - - - - - #
# # # # # # - # # # # # #
# # # # # # # # # # # # #
# - - - - - - - - - - - #
# # # # # # - # # # # # #
# # # # # # # # # # # # #
# - - - - - - - - - - - #
# # # # # # - # # # # # #
# # # # # # # # # # # # #
# - - - - - - - - - - - #
# # # # # # - # # # # # #
# # # # # # # # # # # # #
分层树形布局
资源利用率为100%的高效分层树形布局
这种设计允许玩家先选择采矿高度,再选择适当的支巷
分层树形布局是将数个平面树形矿场上下堆叠的布局方式。如果您选择了这样的布局,您应该让您的支巷之间相隔奇数个方块。否则您的开采效率会降低,开采盲点也会出现。
举例如下: 如果所有矿脉的规模均为2x2x2,则下图中的布局方式开采效率为100%。更小的矿脉则有一定概率不被发现,但是这一概率并不高——这种布局的实际资源利用率在80~90%之间。
(支巷Y坐标为8,12和16) :oxoooxoooxooo :oxoooxoooxooo :ooooooooooooo :ooooooooooooo :oooxoooxoooxo :oooxoooxoooxo :ooooooooooooo :ooooooooooooo :oxoooxoooxooo :oxoooxoooxooo :ooooooooooooo :ooooooooooooo (基岩 ) (x=支巷, o=石头)
这种布局适合在单人游戏中使用。如果您不希望在您的矿场正上方或者正下方有未发现的2x2x2钻石块,这种方案就是一个不错的选择。
下图中布局的层间距为3。这种布局的效率比上一种低很多,但是可以找到区块中90%的钻石:
:oooxoooxoooxo :oooxoooxoooxo :ooooooooooooo :oxoooxoooxooo :oxoooxoooxooo :ooooooooooooo :oooxoooxoooxo :oooxoooxoooxo :ooooooooooooo :oxoooxoooxooo :oxoooxoooxooo (x=支巷, o=石头)
这种布局适合在有些拥挤的服务器中使用,因为这样的游戏环境下资源利用率更重要。
如果您愿意牺牲开采效率以换取100%的资源利用率,您可以令层间距为2:
:oooxoooxoooxo :oooxoooxoooxo :oxoooxoooxooo :oxoooxoooxooo :oooxoooxoooxo :oooxoooxoooxo :oxoooxoooxooo :oxoooxoooxooo
这种布局不但低效,而且会给入口巷道的设计带来困难——右图是两种针对这种布局的交通方案。这种布局仅适合在极其拥挤,一块矿石值千金的服务器中使用。
几乎所有的平面布局都可以改造为分层布局(尽管建造一个采用分层Phoneix布局的矿场也确实令人头疼)。分层布局的开采效率略低于平面布局,但资源利用率却会极大提升。玩家可以通过选择适当的层间距来控制矿场的资源利用率。
Speed Mining
Speed mining is a technique of mining in which a player randomly mines out a 50 block radius around them. Using an Efficiency V diamond pickaxe, along with beacons for Speed I/II and Haste II, minerals can be acquired rather quickly. It is at first expensive, but pays off quickly. It is suggested that you do this at diamond level.
Best results are obtained by using an Efficiency V Silk Touch I diamond pick to mine and collect ores, then smelting the gold and iron and using a Fortune III pick to mine the other ores.
Facts: Within an hour, Etho collected 3 stacks of iron and a stack of gold using this technique, as well as 10 diamonds and 4 stacks of Redstone blocks and many unmined ores. He then threw away the diamonds to demonstrate how much ore he was getting from this.
Quarry Mining
Quarry Mining is very similar to strip mining, sharing the prospect of taking all resources within an area. These mining methods are used very commonly in minecraft. The difference between quarrying and strip mining is that the process of quarrying involves a large rectangular or square strip, continually mined downwards with a staircase running along the side. This method got its name by its similarity to real world quarry sites. Quarries are typically ceased when a large cave is discovered (This does not directly stop the excavation, it just makes it difficult to continue), the miner abandons the quarry for another project, or bedrock is reached. A way to deal with large caves is to block the cave with Creeper-resistant materials, like Obsidian. One can place a minecart track(powered) in a spiral, to allow ease of access.
- 2011-02-21 14.46.24.png
A finished quarry with obsidian and lava at the bottom.
- 2011-07-15 00.54.14.png
A 16×16 quarry being looked at from the top.
- 2011-05-20 19.48.02.png
An unfinished 20×20 quarry.
- 2012-05-29 14.49.22.png
A 25×25 quarry to bedrock.
The Construction of a Quarry is as follows:
- Determine the size of the project, there is no standard so simply choose how big you want it to be, however it is advised that the area is large, to maximize resources within a single quarry. (A typical quarry can be 20×20 or 20×30, for example)
- Once you have found a large enough space, dig down one space at the corner of your site. Next, mine the block adjacent to it. Continue this around the perimeter of your site until you have a 1-block-deep trench around the perimeter of your site.
- Now that you've set your perimeter, mine all of the surface blocks within your site. When this is finished, you should have a large, square, 1-block-deep hole in the ground.
- Next, head back to the first corner that you dug in, and dig down one more block. Repeat what you did in step 1, but now you will be one level lower. Upon completing this level, you can begin placing your staircase/ladder/vines as well.
- Continue the process of mining a layer, and then another, until you hit bedrock. This may take a few days of vigorous playing to accomplish, but your earnings will make it well worth it. For reference, 20×20 quarries (down to bedrock) typically yield 3 - 10 stacks of coal, 1 - 7 stacks of iron ore, up to half a stack of gold ore, perhaps 50 redstone dust(lower down), and a few Lapis Lazuli and diamond gems, though these results vary with the width, depth and location of your quarry.
- Various game mods may also provide tools for quarrying or similar rapid-mining techniques.
Really reckless miners have been known to make HUGE quarries, some giant ones are 50×50, 64×64 and 80×80, yielding a staggering 2200 stacks of cobblestone/stone. To put that in perspective, that many cobblestone blocks in a tower would be a whopping 140,800 meters tall, or an unrealistic 170 times the height of the Burj Khalifa, the tallest building on earth, or in greater terms, more than 1/4 of the way to the moon. These will take a couple weeks of 24/7 gameplay, given their size, but the stone payoff is gigantic.
Example:
Key: - = Air
B = Stone block
S = Staircase
Top of mine:
BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB
BS----------------------------B
B-----------------------------B
B-----------------------------B
B-----------------------------B
B-----------------------------B
B-----------------------------B
B-----------------------------B
B-----------------------------B
B-----------------------------B
B-----------------------------B
B-----------------------------B
BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB
Next few levels down:
BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB
B-----------------------------B B-----------------------------B
BS----------------------------B B-----------------------------B
B-----------------------------B BS----------------------------B
B-----------------------------B B-----------------------------B
B-----------------------------B B-----------------------------B
B-----------------------------B B-----------------------------B
B-----------------------------B B-----------------------------B
B-----------------------------B B-----------------------------B
B-----------------------------B B-----------------------------B
B-----------------------------B B-----------------------------B
B-----------------------------B B-----------------------------B
BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB
Although the yielded amount of cobblestone, dirt/sand, coal, iron, and to some extent gold, will be enormous, and the possibility of lava is very high, this is not the best method for mining diamond and lapis lazuli, because they're found only at the bottom of the map (Note: Diamonds and Lapis Lazuli CAN be mined using this method, but due to their rarity the placement of the quarry along with its size will determine the amount). This type of mining is suggested for getting large amounts of cobblestone, iron and coal, besides the ability to gain large amounts of resources, this type of mining exposes many caves for further exploration/mining.
Besides mining, quarries also offer some non-resource related benefits, such as keeping the area clean and fresh (not ruining the nature), as well as serving as a handy trap.
Warning: Be extremely careful around this mine, as a fall will surely be fatal, unless you covered the 2 bottom levels of it with water. Make sure the shaft is either covered up by a layer of blocks or a fenced perimeter. The shaft should also be well-lit to avoid being a mob pit.
Once a quarry is finished, you will have a large, deep hole. There are many ways to utilize a spent quarry, but some choices are as follows:
Underground Base
Due to the open nature of a quarry, many players choose to build an intricate base floating in the quarry, and then fill in the unused space with dirt, gravel, sand and stone. If done correctly, an underground base will be undetectable from the surface, especially when grass grows on the surface above it. For extra stealth, consider planting trees in the open area. You can deter miners by placing a large lava lake over your base. This will also decrease hostile mob spawns around your base.
Structure space
When your quarry is complete you can fill the area with a structure such as a skyscraper or a tall building. This is more effective than building at sea level as some buildings can be taller than 256 blocks, so you can build from bedrock level and make larger structures.
Underwater Base
These are made by the same method as an underground base, except the open area is filled with water from artificial springs, lakes, rivers, etc. For additional effect, a lot of players build underwater bases from glass blocks, and build airlocks for extra stealth. Most quarries are square or rectangular, so it is hard to disguise an underwater base as a natural lake or pond, but with a little bit of work, you can make it look like a natural body of water.
Multi-level Grinder
After finishing your quarry, the large area mined out can make a perfect space for creating a large multi-level grinder.
隧道采矿
你需要挖掘一个横向的长隧道来获得原石和矿石。在此期间你需要携带大量的木头(以合成木棍),同时最好带上工作台、箱子和熔炉。最简单的隧道高两个方块宽一个方块,但是如果使隧道的宽度或高度增加,每挖掘一层所取得的圆石也会增加(但不会使获得圆石的速度增加,同时也会获得更少的矿石)。如果要挖掘至地下大概为第50层,挖掘至水面下为第40层,在第12层左右就可以获得一些珍稀矿石。 你也可以用圆石封堵住已经探采过的隧道。这更像是一个采石场,不过在穿过泥土层或沙子层时由于会耗费更少的资源而显得更加实用,并且这些隧道也可以用作连接不同的路径以往返于不同的地点。一个4*3的并有1800个方块长的隧道就可以获得与18*18且直至基岩的采石场相同的产量,并且在理论上由于不会接触到岩浆层而更显安全,若是在第12层采矿还会获得更多的钻石或红石,更好的是在隧道中的坠落显然是不致命的!
在你想获得矿石和圆石时,隧道采矿更加有用。如果那你只想要矿石,那还是用树形采矿法吧。
特殊采矿技术
TNT爆破法
TNT爆破法是一种危险的采矿方法。这种方法可能伤及玩家,也可能摧毁矿石。如果您下决心采用这种方法,您可以采用下面所述的“三格嵌入爆破法”:
首先找到一面合适的石头墙,向内挖三格,在第三个镂空位置放置TNT,用打火石右击点燃后退后几步快速在洞口放置一个石头方块:爆炸会创造出一个完美的4x3x3的洞。您可以按需要重复上面的操作。
一种更快速但是风险也更大的技术是在墙壁上挖出一个小的壁橱式的空间,然后用大量TNT填满后引爆。这会创造出相当大的洞穴,然而这种方法会摧毁大量的方块,包括某些未被发现的珍贵矿藏,而且爆破也可能让大量岩浆涌入通道,造成洞穴难以进入并且烧毁爆破产生的方块。
蠹虫挖矿法
你可以使用蠹虫钻石头的特性清走许多石头,从而看见矿物。首先把一堆蠹虫引到一个洞中,然后让自己处于一个安全位置。许多蠹虫就会钻进石头里面,但是确保有一部分蠹虫是可见的。站在剩余的蠹虫之上,洒下喷溅剧毒药水,然后丢再生药水。 每次剧毒药水伤害了蠹虫,它将召唤蠹虫出石头,然后它会因再生药水而回复生命值,所以蠹虫可以持续受到伤害而不是固定在生命值为1的状态下。不久,所有的蠹虫将会倾巢而出,这个时候你就杀掉它们,然后矿物逐渐显现出来。
The easiest way to transfer silverfish to different places is by leading them through the nether. You can do this by putting a nether portal by a silverfish spawner (easy enough to lure them through, but you'll need a path of blocks they can't enter), and another portal for yourself, farther away with a different exit. After luring a batch of silverfish through their portal, you go through yours. You will have made walls and a trail in advance. The walls and trail contain the silverfish, but lets you see them and them follow you without being able to reach you. Two levels with a glass walkway for you (above their path) can do this, just make sure they can't reach your level (and none of the blocks are stone they can enter). Also, they may need to see you once without glass, so they know where you are. Then lead them to a third portal leading to your mine, and voila, you've transported them to where you want to mine at.
| Silverfish Mining in action (go to the 18 minute mark)视频(在 YouTube 上观看) |
|---|
活塞取矿法
活塞取矿法是一种采集少量珍贵矿石(例如钻石矿)的方法。这种方法也可以用于在危险区域制造“窗口”。具体步骤如下:
- 在目标区域一侧寻找一个相对安全的地方,挖一个2格宽的洞。
- 在洞里放入一个可被推动的方块,在方块后面放置一个活塞。如果您的目的是制造“窗口”,第一个方块建议使用玻璃,为了节约材料,我们之后可以使用较廉价的方块来推动玻璃。
- 在目标区域另一侧相对的地方挖一个“取矿口”。注意活塞一次只能推动12个方块。所以“取矿口”的深度一定要合适。
- 激活活塞,让活塞推动前方的方块,然后撤掉能源。
- 去“取矿口”取出方块,然后在活塞前方放入另一个可被推动的方块,激活活塞。
- 如此循环,直到全部矿石被取出,或者危险已被探明。
- 拆下活塞以备日后使用。
这种方法仅能开采少量矿石。但是如果您需要开采危险区域中的钻石矿,或者需要探查潜在危险的时候,这种方法就会非常有用。
多重采矿
这种名称适合任何如下的复合采矿法:
树形采石挖矿法
这涉及到挖一座采石场以及当挖掘时由外圈每向下几个方块增挖矿层。采石场的边必须是一个特定长度,例如对一个支巷相距两个方块的树形矿坑,你需要每边为[(能被3整除的数)+1]个方块长。结果会有些像购物商场中庭与一个巨大的开放空间还有一堆"货架"。然后,将矿井挖至少20个方块长来得到大量矿石,在较低的高度包括较多的钻石(大约3个矿脉)。对于一个10x10采石场,你会得到大约150组圆石,而对于较大的矿坑(例如40x40)你会得到大约2000组,方便大规模的建设项目。
洞穴采石挖矿法
挖一座深至y坐标低于25的采石场,并尝试发掘出一个洞穴。如果你这样做,你可以探查这个洞穴。很多较深的洞穴没有地面入口,而能探索一个除采石场外与外界封闭的洞穴能让你同时获得大量的圆石,泥土,和沙砾,与发掘一座深洞穴的回报一样。如果你不想要挖出的石头,你可以用它来填充死路,让你更易于探索洞穴余下的部分。
"大规模采矿"
适用于那些喜欢在一条直道挖矿但试图不挖太长的人。一旦你到达了基岩层,向上几个方块然后开始挖掘并使它成为一个大型走廊。如果你挖到了一个洞穴,继续制作大型走廊(但先确保洞穴安全)。这会使你储存大量的圆石及有更多找到岩浆的机会。寻找近旁那些如果你用其它方法时找不到的矿石以及在你采矿时不迷路。这个一个非常基础技术而累人的采矿方式。建议使用一个有最高级效率附魔及耐久附魔的钻石镐以便镐在这个过程中不损坏同时与使用一把未附魔石镐相比消耗更少的时间。
开放/部分开采
不要与露天开采混淆;然而,这确实是一个类似的方法。
房间开采
这种形式的挖掘涉及某人做一个大厅然后在墙上做一个小出口。从那里,一个人必须简单地挖出一部分方块制造一个空间。这个方法会在大厅下的每边重复很多次创建各种用途的房间,在此过程中发现一些矿石和重要材料。这个方法对于创建房屋、畜棚、室内花园、储存室,和建造难找的/秘密的地方是有用的由于它提供了各式各样一个人可能为了找东西而去的空间,但是他们可能在这个过程中放弃除非他们已下定决心。
隧道开采
这与房间开采高度相似,除了不是造房间,你建造隧道。然而,这需要更长的时间来造以及隧道通常远远大于房间。正因为如此,隧道开采较少使用由于隧道在建造它们的过程中损耗很多工具同时采矿过程可能挖到水体然后淹没隧道。然而,如果玩家想要为船建造一个人工河流,这可能不会是个问题。尽管事实上,他们可能会产生许多资源,玩家可能在制造它们的过程中用完几把镐或锹以及用来照亮隧道的火把。玩家可能厌倦这样做然后可能会在仍在建造隧道的过程中放弃它们。有些人可能由于失去补给及隧道没有足够继续的回报而不考虑开始建设未来的隧道。通过建造似乎哪儿也去不成隧道这个方法对建造矿车地铁、大型室内花园、艺术画廊、林场、运河、大型畜棚(复数可)、迷宫、建筑垂直和水平结构、构造带状矿井,和秘密/难寻的地区是有用的。
扫荡式开采/安全开采
扫荡式开采(更多人叫做安全开采) 是房间开采和其它简单的挖矿技术的一种综合。最适用于在基岩附近安全挖矿,并追求较高的获得钻石和其他稀有矿物的几率。玩家应该至少有5-6把石镐,一把铁镐(来获得稀有矿物比如金矿)和3-4把铲子来挖沙砾。是否携带剑取决于玩家选择的游戏难度。最终目标就是在玩家发现满意合适且足够深的区域构造房间(以存储矿物并打造工具以维持开采)。开始时,挖出一个1方块宽2方块高且大致延伸8-10方块的隧道。在隧道尽头玩家保持不动并沿径直方向挖掘一条1x1x4的隧道。完成后向左右两边以相同方法挖掘,形成一个倒“T”型的通路,接着玩家清理掉T型层的剩余地区(切记不可超出玩家可以触及的范围)。于是便形成了一个一层高的的房间,而免于被沙砾和岩浆吞噬。在这个区域内玩家接着挖去剩下的一层,期间依旧不可移动。在最终获得一个2格高的房间后玩家即可快速收集获得的资源。为了增加实效,可以在房间的正面放置火把并重复操作,最终会在基岩层构造一个快捷,安全且资源丰富的开采区域。不过在光照较少的地方会出现怪物,岩浆也会带来危险,最为糟糕的是整个过程会十分乏味,玩家必须有足够的决心去清理开采区直到收集到足够多的满意的资源。事实上,这种方式只可意会难以言传。 译者注:其实就是先挖出一格高的平面避免杯具,核心就是绝对安全加绝对扫荡。
剧场式开采
首先挖一个U型矿道,并制作“阶梯式座位”直到仅剩一个方块的空间。然后制作一条“门道”回起始点以开发新的“剧场”。这是一种非常有效的方法,玩家甚至可以通过增加楼梯以模拟真实剧院中的座位与台阶(想象电影院的座位排列)。
吉普赛开采
这是一种简单的开采方式,但是由于会有较高的可能性迷路而并不常用。首先制作楼梯到达目标矿石最常见的一层,然后开始开采。时常改变方向并创造出多条分支。如果途中遇到上升的道路直接穿过它;而遇到下降路径时,构建原石桥穿过。关键在于在不改变y坐标的情况下尽可能多地探索。
艺术式矿井
本节介绍艺术式矿井(即注重美观甚于效率的矿井)的设计方案。
Clc的矿井开拓方案
A mine of mine (No pun intended) I decided to talk about, seeing as how few aesthetic mine designs there are it should be a welcome change. Mind you don't expect to do all the connections, let alone open/maze connections (Variations section) unless you're on a server, or you have a will you can break diamond on.
设计方案
下面是十字路口与巷道的设计方案。
B - 方块
_ - 空气
十字路口:
俯视图:
BBBBBBB
BB___BB
B_____B
B_____B
B_____B
BB___BB
BBBBBBB
侧视图:
BBBBBBB
BB___BB
BB___BB
B_____B
B_____B
B_____B
BBBBBBB
主巷的截面图和岔道口的侧视图一样,只是每前进一格就下降一层,巷道的长度由玩家决定,但是建议使用偶数,以便放置火把(见下文)。
您可以在中央交叉口(即您建造的第一个十字路口)的四个方向上各修建一条主巷。为了下降到适合采矿的高度,这些巷道必须足够长。 您应该在动工之前查看当前高度,从而事先确定巷道的长度。巷道建成后,您可以在末端建造一个十字路口,然后继续您的挖掘工作。如此反复直至您满意为止。
注意不要让您的巷道延伸至基岩处,那会影响矿井的外观。
火把摆放
火把的摆放规则很简单。每个十字路口需要放置8个火把(每个转角两侧各放一个)。这已经可以防止怪物生成了。不过如果您愿意的话,您也可以在路口中间放一个火把。
在巷道中,建议每隔一格在左右两侧各放一个火把。
连接点
所有的主巷建成以后,接下来要干些什么呢?您之前应该已经挖到了很多矿石,可能需要一个地方来存放它们。连接点就是一个好的存放处。
连接点即两条主巷的交点。举个例子:您的北面和西面各有一个十字路口。如果北面的十字路口有一条向西走的巷道,西面的十字路口有一条向北走的巷道,这两条巷道就会相交。连接点的样子很像十字路口,但是在两个方向上没有凹陷。您可以在这里放置箱子以存放物品。
这是一张连接点的示意图。图片
支巷
您已经建造了主巷和连接点,下一步该做什么呢?您应该从最底端的十字路口开始建造支巷。 底部的十字路口应当所有的方向上展开分支(除了向后,除非你要造一个露天矿井变种,并且每个十字路口最好在同一个方向上展开,只要它的方向不是往最初的十字路口的后方。如果你将第一个中央枢纽十字路口以恰当的尺寸和位置建造好了,你将可以沿着一个宽敞的隧道在能挖到钻石的高度一直挖下去,这将会是一个良好的开端。
变种
中央竖井
中央枢纽应当建于一片平地的下面。然后挖上三格深的洞,在顶端和底端里放上梯子,中间则放上火把。Central hub is under an area of flat ground, you put a three deep hole where torches will go, ladders go on the bottom and top, torches in the middle, you go above the hub as normal only there will be a 2 high gap under the hangs on this first hub to allow for the ladders as a way up. Due to update you will need the ladders to go all the way down, and such won't have a place for a torch. You can circumvent this by putting them on the middle of part left over at the top of the next section, the lighting is the same and you won't need an extra torch to prevent mobs spawning. This also works particularly well if you want to replace the top with glass.
露天矿井的连接点:
Same as original, only every connection you make splits off in all four directions. It goes up with a 1 wide path in the center in all four directions and the both of the two wide paths go down until they merge (Which is when it can do so without getting rid of the upward path)
There are two variations, one where you will go up when you make a connection, so you will have a stack of hubs in all directions, another where you only dig down in the connections, where they intersect you build the 1 central path down to the hub. The latter is more efficient as all of it will eventually lead to the bottom and therefore be mining ore.
迷宫矿井的连接点:
The same as an Open Mine except your down path is one wide, not your up path. Same two variations, same correlation in efficiency.
岩浆灯
您可以在十字路口的中间挖一个1x1,2格深的洞,放入一格岩浆,再用玻璃盖上。如果您愿意的话,您也可以制作3x3的岩浆灯。
竖井
This combines the Central Drop Shaft and optionally the Open and Maze Mine Connections. It requires close tallies if you don't want to combine them though.
At your Hub you mine down the same as if you were going to make a Central drop Shaft, but continue until you are on the same level as your next hub (Depends on the size of your push, like a 8 push would be 8 blocks down) After you reach the bottom you make another hub in the same style as a Central Drop Shaft. This will require more ladders, so it's not a very good idea if your short on wood, but it allows a certain maze quality that I find welcome.
There are two places where you can put the ladders, but the two per corner type of the Central Drop Shaft style is preferred, however the other style uses less ladders. You mine your shafts in the blocks directly north/south/east/west of the center so that you have 4 shafts all the way to the next hub, this require 5 blocks to hang down from the hub, some like it, others don't.
Two variations on top of that, you may use the drop shaft for all your hubs, thus any hub with a hub above will be able to ascend, or you can only use the shafts for the central hub, adding 'terraces' to your mine.
Where does open/maze mine connections come in? After you get down to the bottom level you may continue to stretch out and connect with the original push/hubs. Once you connect you may use the open style, leaving 1 wide path up or the maze, leaving 2x2 wide up.
其他设计方案
中心巷道
这种巷道的中间为铁路系统,两边为人行道。您可以在您感兴趣的地方建立车站。
每隔一定数量的方块,您就应该将图中铁轨/火把/铁轨的组合换为 充能铁轨/红石火把/充能铁轨的组合。
- 为空气。
- 为铁轨。
分支巷道
岔道口
(顶视图)
随机挖矿
Mining randomly is very simple: dig, dig, dig wherever and however you just happen to feel like digging at the moment.
Very simple, and potentially the most rewarding type of mining around: you can find dungeons, massive cave networks, and maybe the enemy base. However, it is also potentially the least rewarding: you could be 2 blocks away from a 16-ore diamond vein (two cubes, from 2 different chunks) and have no idea. As with many other methods, it's possible to miss all the ores, as this method offers little consistency.
Random mining can very well be the most dangerous method. You can get lost, mine your way into lava (and thus lose your items), into a ravine, into a skeleton spawner with 5 angry skeletons, or even into your own 40 block drop. Alternatively, you could embarrass yourself by mining straight up into a patch of gravel or sand, or flood your mine by digging into the ocean.
It is worth mentioning that forming a path directly to diamond in this manner will often earn you a swift ban on most servers for using an X-Ray mod.
That said, there is one major benefit to random mining; it will confuse potential griefers. Surrounding a main base with all kinds of twisty passages is a viable option, though it won't ultimately stop a determined griefer from finding you or your base.This is the most used technique in Pocket Edition.
Space/Portion Mining
Not to be confused with Strip Mining; however, this does involve a similar method.
Room Mining
This form of mining involves someone to make a hall way and then make a small opening in the wall. From there, one must simply dig out a portion of the block to create a space. This method is repeated many times down the hall on either side to create rooms for various purposes, while finding several ores and valued materials in the process. This method is useful for the creation of houses, barns, indoor-gardens, storages, and in the creation of hard-to-find/secret places as it offers a variety of places one may go to in order to find something, but they may likely give up in the process unless they are determined.
Tunnel Mining
This is highly similar to Room Mining, except that instead of building rooms, you build tunnels. However, this takes much longer to do and tunnels are usually much larger than rooms. Because of this, Tunnel Mining is lesser to be used as the tunnels take up many tools in the process of making them as well as the mining process may dig into a body of water and flood the tunnel. However, if the player wants to make an artificial river for boats, this may not be a problem. Despite the fact that they may yield many resources, players may use up several pickaxes or shovels in the process of making them as well as torches to light up the tunnel. Players may get bored of doing this and may abandon the tunnels while still in the process of making them. Some may not consider beginning construction on future tunnels due to lost supplies and the tunnel not being rewarding enough to continue. This method is useful for making minecart subways, large indoor-gardens, art galleries, tree farms, boat rivers, large barn(s), mazes, doing construction on vertical and horizontal structures, constructing strip mines, and secret/hard-to-find areas by making tunnels that seem to go nowhere.
Clear Mining/Safe Mining
The general purpose of Clear Mining (or Safe Mining, whichever one may prefer to call it) is a variation of Box Mining and other simple techniques. A player first finds a suitable area, preferably one block above the bedrock layer so that the player can easily obtain diamonds and other rare minerals. The player must also have at least 5 to 6 stone picks, one iron pick for rare minerals such as gold, and 3-4 shovels for gravel. A sword is optional depending on the players preferred difficulty settings. Once the player has found a suitable and deep area that they are confident in they may either begin or set up a small chamber near the area to store minerals and construct tools to further their mining. To begin, make a simple 1 block wide and 2 blocks high that spans roughly 8-10 blocks in length. Once this has begun, the player then uses their stone picks to mine directly in front of them where their tunnel ends, but, there is a catch. The player does not move once they make their initial 8-10 block tunnel, and mines only the above block of the two block height making a small box, 4 blocks long. Once the player makes a half tunnel 4 blocks long, the turn to their left or right and do the same; not breaking any of the blocks below the first block. (when done the concept is much more simple) After the player makes a reversed "T" shape, then the player can start to mine out the remaining areas around the tunnels, only using their reach length to clear away stone and any materials. Once the player has maxed out their reach length, they will be in small "box" that reduces risks of being suffocated by gravel or possibly lava. The player then should have a clear area, and then mines out the remaining second blocks, still avoiding the "edges" of the safety box. Once all materials are mined, the player can then break the box and gather the resources in one quick run. Once the player is done in this, there will of course be small "edges" that they not reach, and these should be mined out making a clear box. To further the effectiveness of this strategy, one may then place torches in the "frontal" corners of the area and repeat the process on each side, however this time, rotating their view to clear away all areas of their reach, so long as they are away from their initial entrance tunnel. The end result should be a very fast, resourceful, and safer approach to mining at bedrock. However, mobs may spawn in areas of the mine that are poorly lit, and lava is a factor, along with tediousness, so the player must make a commitment to a clear mine, leaving when satisfied with their bounty of materials. Like parenthesized above, this strategy is best played out rather than explained.
Amphitheater Mining
Start with a basic U-shaped mine, and make an "amphitheater" down the levels until you have a one-block space. Then, make a doorway ahead to make another amphitheater mine. This is very useful, and you can even make it decorative by adding staircases as stairs or chairs.
Wanderer mining
This is a simple mining technique, but isn't used much because of the risk of getting lost. Start by making a staircase down until you reach the level where the desired ore is most commonly found, and begin mining. Occasionally change directions and make multiple branches.If there is a rise, plow through it. If there is a fall, bridge it with cobble. The point is to cover as much area without changing your y coordinate.
OCD Mining
This form of mining is relatively simple. Find or make a cave. When you find ores, dig it out. Then, measure the longest side of the ore. Turn the small hole into a perfect cube and you'll probably find more ores.
Shovel Mining
Simply create staircase to desired depth and make tunnel to find first granite, diorite, andesite or gravel. Dig out dirt or gravel and find minerals. This is an efficient way to mine iron and coal and it is very cheap. You need only shovels and one or two pickaxes, even without enchantments.
Worst Case Scenarios
If you fall into lava, do not panic; swim upward to get out, then try to get far away from the lava (to water if you can). This way even if you die, your stuff won't be destroyed by the lava. If you need to heal, eat golden apples or drink some Potions of Healing or Regeneration and hide in a corner/away from Mobs, and make sure you use a bucket of water if you have one. If you know you are going to die anyway, press F3 and F2 to take a screenshot of your coordinates. If you're burning to death, trapped, close to the lava, stand in a corner and encase yourself in a dirt (or other hand breakable) shell. Once you die your items will be contained safely in the shell.
If you are trapped in blocks and are suffocating, try to dig looking downwards. This could assist you in getting out of the trapped pit.
If you are fighting and are going to die, press F3 then F2.
Whatever happens, you should look back upon what you did, and analyze how you died, and what you could do to improve.
If your pickaxe breaks and you've stumbled into a cave and you have lost your way the only option is to punch your way out and this could take a while. If there are any nearby abandoned mine shafts, check them out, you can use the wood to make a crafting table and tools or there might be a spare iron pick floating around.
If you can, get an Ender Chest and start to put in your stuff from the most expensive/important to the cheapest/least valuable. When you spawn back to your house, put another Ender Chest and take out your stuff.
Best Case Scenario
Should you happen to accumulate a large amount of resources, such as, perhaps, 2 stacks of iron ore and 10 diamonds you may be tempted to delve further into the cavern. Resist this urge and return to your base to empty your loot. Dumping off your goodies instead of trying to explore longer may help in the long run, and will reduce the chance of losing your loot. Having a bed at the base of your mine is also helpful; if you die, you will spawn at the base of your mine, hopefully surrounded by your chests full of goodies!
If possible, carry an Ender Chest with you to store your valuable resources, or put down a chest where you are at, put your loot in it, and write down the coordinates of the chest. You can come back to the chest later. Find your current coordinates by pushing f3.
Safety
When going for a mining trip, make sure that you take proper precautions to not die because of sand or gravel. Use your best judgement and be careful when digging. When going mining, after you are finished and you make your way back, try to go out the way you came. That way, you know you are safe and there is no risk of lava, water, gravel, or sand falling on you and killing you. Digging a new shaft to escape the underground could result in sand falling on you when it turns out you dug your exit below a desert biome. Or you could be drowned when the entire ocean floods your exit shaft. Know that I say try; oftentimes it will not be possible to find your way back if you're like me and you go exploring for long periods of time. In this case, dig up in a stairs pattern so that sand and gravel won't kill you and you won't be drowned if water comes through. If gravel does happen to fall on you, do not panic and immediately hold down the left mouse button to dig the gravel out. This will save yourself from suffocating.
Stairs pattern: A=Airspace B=Block
A AB AB AB AB
Never take valuable items when going mining. You don't want to delve into dangerous caves while carrying tons of iron and diamonds, for if you lose them while mining, you will be sorry. Carry more supplies for longer trips, but don't carry more than you can afford to lose to lava. Normally, you'll want to use stone picks for economy, but carry at least one iron pick for advanced ores (gold, redstone, and of course diamond). If you have tons of iron and are impatient, you might use iron picks in general, but while those are faster, they only last twice as long (block-wise) as stone tools, and you'll be going through a lot of picks regardless. Take a diamond pick if you want to be fast and efficient for its durability, or to collect some obsidian. This cannot be restated enough; BRING A SWORD!
If you are like me, and you don't like mining cobblestone, and you would rather spend your time walking through tons of caves with little digging done to anything other than mineral ores, then a couple of iron picks is sufficient. Don't bother, really, to mine in dead ends unless you have a piston with you to check for caves. It is a waste of durability. Mine in mountain biomes for this purpose.
Supplies to bring while mining: Crafting table, furnace, sticks, cobblestone, water bucket, picks, swords, food, armor and fishing rod.
ABBA Rules
ABBA Rules is a style of caving introduced by VintageBeef where two or more members go caving for a set period of time, collecting ores with silk touch. Each ore is assigned a certain number of points. At the end the participants tally their points and the winner takes all the loot gathered by all parties. This competitive style of caving was inspired by a song called "The Winner Takes It All" by the Swedish band ABBA, hence the name.
PvP is not allowed and participants typically make use of potions or Ender Pearls if they so choose.
Point System
| Ore/Item | Points |
|---|---|
| Emeralds | 7 |
| Diamonds | 5 |
| Gold | 3 |
| Lapis Lazuli & Redstone | 1 |
| Name tags | 7-10 |
| Horse Armor | 7-10 |
| Golden Apple? | 10 |
Iron and coal ore are not worth any points. Gold ingots found in chests may or may not count for points. Name tags, Horse Armor and other loot chest items may or may not count for points - they are usually worth between 7-10 points. Guude found a golden apple in a chest once which counted for 10 points?.
危险与自救
挖矿时是怎么死的?
在挖矿时都是怎么死的?以下列出了大部分的死因。
掉进岩浆烧死。
被沙砾掩埋。
掉进洞穴被怪物袭击。
掉进峡谷摔死。
没有带足食物饿死。
不利情况
掉进岩浆时不可紧张。尽量朝岩浆区域的边缘走。这样即使您死了,您的物品还有可能留下来。
如果您被方块困住,可能窒息而死,请努力向下方和四周挖掘以逃脱困境。
如果您身受重伤,请尽可能远离各种生物,或者躲藏在一个生物较难进入的地方。您可以用水桶放置水流以驱赶生物。在此之后,您可以消耗补给品来恢复生命值与饥饿值。
如果您在没有镐的情况下失足落入洞穴,一时又找不到出去的道路,不妨试试徒手挖掘逃生路线。虽然慢,但确实可以自救。
最后,如果您即将死亡,请依次按下F3和F2,这样您就可以得到一张带有死亡坐标的截屏图像。这张图不但可以帮助您找回掉落的物品,而且还可以让您分析死因,从而减少日后死亡的可能性。前事不忘,后事之师。
有利情况
如果您开采出了大量的资源(比如说两组铁矿或者10块钻石矿),千万要克制住进一步探索的欲望,然后回到您的基地把矿石存放好。这种习惯会减少您的资源损失。此外,在您的采矿基地放一张床也是个好主意。一旦您死了,您可以在矿场复活,而且身边就有制作装备的矿石。
安全常识
在有大量沙子或沙砾方块的地方采矿是危险的。在这种方块下面挖掘时,它们随时可能掉下来使您窒息。
请记住,采矿时最安全的撤退路线就是您进入矿场的路线,因为您知道这条路是安全的,没有岩浆,水流或者可能掉下来的沙子,沙砾。如果您挖掘临时逃生通道,您可能被落下的沙子覆盖,也有可能挖到海底,溺水而死,
采矿时绝不应该携带贵重物品。您当然不会希望带着成吨的铁和钻石坠入深谷,这种事情太令人伤心了。
随身携带一个工作台是很有必要的,这样您的镐损坏时,您可以立即合成新的镐。
如果您想避免损失,那平时就使用石镐进行挖掘吧。它们造价低廉,挖掘起来也并不慢。
随身带上至少一把铁镐也很有必要,这样您就可以随时开采路上遇见的红石或钻石矿石,避免日后忘掉它们的位置。
如果您为了提高效率,愿意磨损您的钻石镐的话,带上一把也不是不可以。
采矿时携带钻石剑是很好的。剑的耐久度有限,但在采矿过程中,如果遇到地牢,可以使用钻石剑來打怪,會比較快,並且可以拿到寶藏。
还有,尽管您不会经常用到熔炉,但采矿时带上一个是有好处的。熔炉可以熔炼采到的铁矿石。这样您开采钻石时就不会发愁没有铁镐了。
请记住,无论向哪一个方向挖掘,您都有可能遇到危险。
向正上方挖掘有可能会让您被沙子或沙砾覆盖,从而窒息;
向斜上方挖掘有可能会遇到水流,岩浆(水和岩浆可以渗透一层方块,玩家向正上方挖时会注意到)和攻击型生物;
横向挖掘有可能会遇到岩浆或攻击型生物(也有可能挖到水流。它可能会破坏火把和铁轨,但是几乎不可能对玩家造成危险)。
向下挖掘有可能会遇到岩浆或深谷。
在采集黑曜石的时候,最好先挖一格,然后放水,这样可以防止黑曜石下面的岩浆把黑曜石损毁或者是杯具的事故。这个方法同样可以运用于采集钻石
采矿时完全有可能发生视频中这种悲惨的事故!http://www.youtube.com/watch?v=QUpgnWTZrlM
礦井防禦
隧道塌方系統是保護你的礦井的方法之一。這其實就是礦工按下一個按鈕來收回牆上的粘性活塞,拔下牆上的火把。這些火把支撐着上方的沙子或沙砾,防止它掉落。當粘性活塞縮回,火把就不再附著在牆壁上,然後就消失了。這使得沙子或沙砾掉落,堵住了隧道。這可以用於阻擋礦井網絡的隧道受到襲擊,同時仍允許通過封鎖。它也可以用來捕獲“隔離區”的襲擊生物,並防止他們在礦井裏四處遊蕩。
順便一提,如果你正在支線開採,建一個房間,放一些箱子,這樣你就不用存储到地面上去了。
视频
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